www.smogon.com/dp/pokemon/jynx
No singular Life Orb Calm Mind set sucks, especially when it's pretty damn useful. Makes it easier to beat many of Jynx's "counters" too, like Clefable, Lanturn, and so on.
[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Focus Blast
move 4: Shadow Ball
item: Life Orb
ability: Forewarn
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Jynx's straight-out offensive options are often forgotten in spite of a safer set using Lovely Kiss. However, this set possesses both raw power and coverage. Calm Mind is often easy for Jynx to set up, as many Pokémon fear her Lovely Kiss.</p>
<p>After a sole Calm Mind, Jynx will have a Special Attack stat of 493, which is further boosted by Life Orb. Psychic is a typical STAB move that allows for an easy OHKO on 252 HP / 0 SpD Hitmontop, and nabs an OHKO on Muk after a Calm Mind with Stealth Rock. After one Calm Mind, Jynx will also OHKO 252 HP / 0 SpD Clefable with Focus Blast (provided it doesn't miss), who may want to switch in to other Jynx sets whilst holding a Toxic Orb, thus rendering it safe from Lovely Kiss. Shadow Ball allows Jynx to 2HKO Hypno after a boost, as well as doing a sizeable chunk of damage to Claydol.</p>
<p>Jynx will also beat many of the common special walls with this set. Standard Mantine can only manage a substandard amount of damage to Jynx once it has a Calm Mind under its belt, maxing at 26% with Surf. If Jynx manages to get a Calm Mind on the switch, it can Calm Mind again before Mantine Surfs, and thus take only 19% max. Once Jynx has two Calm Minds, it can deal 59% to Mantine, a definite 2HKO. If played correctly, Jynx ends up with at least 42% of its health under these circumstances, whilst Mantine will end up fainted. With the opponent's special wall down, Jynx can then attempt a sweep for the next five turns, with the opponent having no more than five Pokémon. Lanturn too is faced with similar dilemmas, presuming it switches into Jynx upon a Calm Mind. Jynx gets another, and then takes a maximum of 22% from Surf, allowing Jynx to get one more Calm Mind, in which Jynx takes up to 18%. At this point Jynx still has 60% health, and possesses +3 Special Attack, +3 Special Defense, with Life Orb and three moves at its disposal. Psychic then has a 58% chance to OHKO Lanturn. It should be noted that most Lanturn will carry Thunder Wave though, or possibly Toxic.</p>
<p>Ice Beam however, may be used for Claydol, Altaria, and Grass-types, if they really threaten your team in particular. Ice Beam also provides a slightly stronger STAB attack over Psychic.</p>
No singular Life Orb Calm Mind set sucks, especially when it's pretty damn useful. Makes it easier to beat many of Jynx's "counters" too, like Clefable, Lanturn, and so on.
[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Focus Blast
move 4: Shadow Ball
item: Life Orb
ability: Forewarn
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Jynx's straight-out offensive options are often forgotten in spite of a safer set using Lovely Kiss. However, this set possesses both raw power and coverage. Calm Mind is often easy for Jynx to set up, as many Pokémon fear her Lovely Kiss.</p>
<p>After a sole Calm Mind, Jynx will have a Special Attack stat of 493, which is further boosted by Life Orb. Psychic is a typical STAB move that allows for an easy OHKO on 252 HP / 0 SpD Hitmontop, and nabs an OHKO on Muk after a Calm Mind with Stealth Rock. After one Calm Mind, Jynx will also OHKO 252 HP / 0 SpD Clefable with Focus Blast (provided it doesn't miss), who may want to switch in to other Jynx sets whilst holding a Toxic Orb, thus rendering it safe from Lovely Kiss. Shadow Ball allows Jynx to 2HKO Hypno after a boost, as well as doing a sizeable chunk of damage to Claydol.</p>
<p>Jynx will also beat many of the common special walls with this set. Standard Mantine can only manage a substandard amount of damage to Jynx once it has a Calm Mind under its belt, maxing at 26% with Surf. If Jynx manages to get a Calm Mind on the switch, it can Calm Mind again before Mantine Surfs, and thus take only 19% max. Once Jynx has two Calm Minds, it can deal 59% to Mantine, a definite 2HKO. If played correctly, Jynx ends up with at least 42% of its health under these circumstances, whilst Mantine will end up fainted. With the opponent's special wall down, Jynx can then attempt a sweep for the next five turns, with the opponent having no more than five Pokémon. Lanturn too is faced with similar dilemmas, presuming it switches into Jynx upon a Calm Mind. Jynx gets another, and then takes a maximum of 22% from Surf, allowing Jynx to get one more Calm Mind, in which Jynx takes up to 18%. At this point Jynx still has 60% health, and possesses +3 Special Attack, +3 Special Defense, with Life Orb and three moves at its disposal. Psychic then has a 58% chance to OHKO Lanturn. It should be noted that most Lanturn will carry Thunder Wave though, or possibly Toxic.</p>
<p>Ice Beam however, may be used for Claydol, Altaria, and Grass-types, if they really threaten your team in particular. Ice Beam also provides a slightly stronger STAB attack over Psychic.</p>