ya, thats been known already. same thing if youre burned/poisoned. if you kill an opponents pokemon, then he brings in a burned/poisoned pokemon, it will not take damage that turn.Something I found while playing ingame today:
Due to the new way fainting in-turn works, if you are seeded via leech seed and you kill your opponent, you will -not- take leech seed damage that turn.
What are you saying, exactly? Are you saying that YOU don't take damage or THEY don't take damage? Or both? (I already know the latter is true.)atlas said:same thing if youre burned/poisoned. if you kill an opponents pokemon, then he brings in a burned/poisoned pokemon, it will not take damage that turn.
Hippowdon base HP: 108Furthermore, if this hasn't already been solved (I.E. me being stupid), I think it bears some metion that, during a fight with Bertha's Hippondow, my Mismagius used Pain Split and ended up at full health while the Hippondow got knocked down a good chunk.
Yes, I noticed this too.I'm sure almost everyone knows this, but I think it bears some mention (since I recall the strat thread for Pinsir suggested using Hyper Cutter/Mold Breaker for fake out purposes) that when a Pokemon has Mold Breaker, you're informed when they come in.
Sorry if this is useless >_<
That's actually interesting.First and foremost, as the result of some silliness on my part, it seems that Pain Split acts very oddly against Magic Guard, causing you to lose HP but not doing anything to the Clef- it was used against. The battle in question was my 41 Mismagius vs a level 14 Cleffa. I'll go back and test it a bit later.
This is how Pain Split is supposed to work. Pain Split makes your HP and that of the foe equal. So if your HP left is 50, and that of the opponent is 350, the HPs are averaged out to 200 ([50+350] / 2). So you will recover 150 HP, and the opponent will lose 150 HP. Since Mismagius' total HP is low, while Hippondow's HP stat is high, Mismagius ended up at full health, while Hippondow lost a good chunk of its HP.Furthermore, if this hasn't already been solved (I.E. me being stupid), I think it bears some metion that, during a fight with Bertha's Hippondow, my Mismagius used Pain Split and ended up at full health while the Hippondow got knocked down a good chunk.
But wasnt Quick Revenge a TM, which is now called Payback? It would not make sense whatsoever to now have the move that used to be called "Repeat" as a TM in the English versions...It seems they screwed up Payback and Assurance.
Ingame descriptions:
Payback: If the user can use this attack after the foe attacks, its power is doubled.
Assurance: If the foe has already taken some damage in the same turn, this attack’s power is doubled.
This is wrong. In fact it's backwards.
Payback is the attack formerly known as "Repeat".
Assurance is the attack formerly known as "Quick Revenge".
Payback/Repeat's power doubles if the target has taken damage this turn. The exact details on what counts as damage is not known. I'm not 100% certain this description is accurate.
Assurance/Quick Revenge's power doubles if it goes after an opponent has attacked. The exact details on what qualifies as an attack is not known.
I noticed that in ADV, too. I have a feeling it has to do with Pure Power, but I'm not sure.Today in Victory Road, an enemy trainer's Medicham tried to Hi Jump Kick my Empoleon, but missed, and the damage from crashing was so bad it took out half of Medicham's HP (resulting in a KO).
Was there just a huge HP disparity or does hi jump kick come with even greater strings attached now? Our levels were pretty close, in fact I think Medicham was slightly higher.
Muscle Band increases the power of physical attacks by 10%.Since they weren't listed on the first page (as far as I can tell), what are the respective boosts for wise glasses, muscle band, and wide lens?
I know that Sleep Talk ignores priority, but Pursuit isn't exactly a priority move in the same way Extremespeed and Roar are.OmegaDonut said:Does it go first if you Sleep Talk Extremespeed? Nope. I imagine Sleep Talking Pursuit works the same way.