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DP Research Thread #1 ("Old")

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Does Lagging Tail Sableye with 136 Speed go before or after Sableye with 137 Speed?
 
Does Lagging Tail Sableye with 136 Speed go before or after Sableye with 137 Speed?

Obi, that was an excellent question.

OK, I've got two Sableyes with Stall. I named them Hasty and Sassy after their natures. They're both L.33.

Hasty's Speed: 51
Sassy's Speed: 36

Neither has a Lagging Tail: Sassy goes first.
Hasty has a Lagging Tail: Sassy goes first.
Sassy has a Lagging Tail: Hasty goes first.
Hasty has a Lagging Tail, Sassy has Full Incense: Sassy goes first.
Sassy has a Lagging Tail, Hasty has Full Incense: Sassy goes first.

The above tests were done with the move Knock Off. I then did the tests again with Shadow Sneak and obtained the same results.

So, it appears that Lagging Tail and Full Incense stack with Stall to make Sableye even slower.

Other miscellaneous tests:
A much faster Staraptor with Quick attack beats a Stall Sableye with Shadow Sneak (just making sure).

Ugh. Not only that, but new testing shows that I may have been mistaken about Stall being equal to Lagging Tail. I just had a Stall Sableye act before a slower Machop with Lagging Tail. I'll post another update soon...

EDIT: OK, here's the real skinny:

Lagging Tail and Full Incense are exactly the same. They both trump Stall, meaning that a Pokémon with Lagging Tail or Full Incense will always move after a Pokémon with Stall as long as both use moves in the same priority bracket. Furthermore, Stall does not stack with either of these items, meaning that if a Pokémon with Stall holds one of these items, Stall is ignored. If two Pokémon have Stall, the one with the lower Speed moves first. If two Pokémon are holding Lagging Tail/Full Incense, the one with the lower Speed moves first. If one Pokémon has Stall (and neither of the items) and another has Lagging Tail/Full Incense, the Pokémon with Stall moves first.

I exchanged Lagging Tail and Full Incense for every test I did to make sure that the two were interchangable.

----------------------------------------------------

In other news, I did some more testing on Zoom Lens at Phuquoph's request. I used a Zoom Lens Fire Blast 45 times against an opponent using a non-damaging move earlier in the round. All 45 hit. I also launched 40 Zoom Lens Fire Blasts against targets switching in. All 40 of those hit, too. So, it's fairly safe to say that the criteria for Zoom Lens activating are the same as the criteria for Payback dealing double damage: the target must have already taken an action or switched in previously in the round.
 
How do Trick Room and Lagging Tail / Stall work?
They work the same as a speed priority move in Trick Room: They are unaffected.

Neither has a Lagging Tail: Sassy goes first.
Hasty has a Lagging Tail: Sassy goes first.
Sassy has a Lagging Tail: Hasty goes first.
Hasty has a Lagging Tail, Sassy has Full Incense: Sassy goes first.
Sassy has a Lagging Tail, Hasty has Full Incense: Sassy goes first
Is it possible that Tail/Incense simply set your speed to 1 (obviously a simplified way to say it since trick room doesn't work on it), and since they have the same speed, which one goes first is random?
 
How do Trick Room and Lagging Tail / Stall work?

Boa beat me to this one, but I'll post my data as confirmation.

When Trick Room is active:

A Pokémon with Stall (and no item) will always move after a Pokémon without Stall (and no item). Speed doesn't come into play.

If two Pokémon have Stall (and no item), the one with the lower Speed will act first.

A Pokémon with Lagging Tail will move after a Pokémon without Lagging Tail (neither have Stall). Speed doesn't come into play.

If two Pokémon have a Lagging Tail (but not Stall), the one with the lower Speed will act first.

If one Pokémon has Stall (and no item) and another has Lagging Tail (but not Stall), the Pokémon with Stall acts first. Speed doesn't come into play.

If both Pokémon have Stall and one has a Lagging Tail, the one with the Lagging Tail will act last. Speed doesn't come into play.

If both Pokémon have Stall and a Lagging Tail, the one with the lower Speed will act first.

So, as Boa says, Stall and Lagging Tail completely ignore the effects of Trick Room.

Is it possible that Tail/Incense simply set your speed to 1 (obviously a simplified way to say it since trick room doesn't work on it), and since they have the same speed, which one goes first is random?

It is possible, but unlikely, since every time I've tested the Pokémon with the lower Speed has acted first.
 
I've asked this before, but can someone please test the Custap and Micle berries?

I'm really itching to know whether the Custap Berry beats high priority moves or not and whether the Micle Berry is just an accuracy pinch berry or if it does something different (the text is different from other berries that raise stats).
 
Found this on a Japanes site I visit:
Gyro Ball's Base power = Floor(Opponent's speed * 25 / Your Speed) + 1

Tested and confirmed the "+ 1" at the end.

Lv100 Bronzong - 301 Attack, 68 Speed
Lv100 Blissey - 89 Def, 136 Speed
Bronzong uses Gyro Ball.
Blissey's speed is exactly twice Bronzong's speed.

Damage dealt:
219, 216, 214, 192, 187

219 exceeds 50 power max damage. 187 is below 52 power's minimum damage. The actual power must be 51.



Blissey is now holding Power Weight.
Blissey's speed is exactly equal to Bronzong's.

Damage dealt:
111, 106, 105, 102, 94

111 exceeds 25 power max damage. 94 is below 27 power's minimum damage. The actual power must be 26.



Lv100 Metagross - 405 Attack, 210 Speed
Lv10 Togekiss - 27 Defense, 19 Speed.
Togekiss is holding Iron Ball.
Metagross is holding Choice Scarf and one X speed is used.
Metagross has around 52 times as much speed as Togekiss.
Metagross is using Gyro Ball.

19 damage is dealt. This exceeds maximum damage for a 0 power attack. This is below minimum damage for a 2 power attack. The power must be 1. Minimum Base Power for Gyro Ball is 1.



Lv100 Bronzong - 301 Attack, 68 Speed
Lv100 Yanmega - 207 Defense, 268 Speed
Bronzong is Paralyzed and holding Iron Ball
Yanmega has 6 Speed Ups.
Yanmega has 134 times as much speed as Bronzong.
Bronzong is using Gyro Ball.

Damage dealt:
277, 271, 268, 249, 238

It impossible to hit all those damage numbers except if the attack is 150 power. Gyro Ball's max power is 150.


Lv100 Bronzong - 301 Attack, 66 Speed
Lv100 Blissey - 130 Defense, 121 Speed
Bronzong is using Gyro Ball.

135, 130, 126, 124, 121, 120, 117

135 damage exceeds maximum power for a 45 power attack. 117 is below the minimum damage for a 47 power attack. Gyro Ball has 46 power. This confirms that the Base Power of Gyro Ball is rounded down.
 
Yes, I'm sure that is the correct formula as well. I had suspected it either ends in + 1, or else was * 25.5 instead of * 25 in this post. I'm relieved that it is now confirmed, since this means that the damage formula is also confirmed now. :] The formula for Gyro Ball should be written in the original post so that it is wrapped up once and for all. Thanks, TRE.

As for another question, if Pokemon A uses Protect and the foe uses a move, and then, on the next turn, Pokemon A uses Disable, is the move that was Protected in the previous turn Disabled?
 
As for another question, if Pokemon A uses Protect and the foe uses a move, and then, on the next turn, Pokemon A uses Disable, is the move that was Protected in the previous turn Disabled?

I tested it, and yes, the protected move is disabled. This is assuming, of course, that Pokémon A is faster.
 
Has it been tested if Shadow Punch (and any other moves that might count as "punching") are boosted by Iron Fist? A Hitmonchan with Mimic could use these moves even though it doesn't learn them on it's own.

Also while it's probably not new at least I didn't know about it:
While hunting Dittos I tried to let them transform into a Magikarp and then switch to Zapdos and paralyzed them with Thunder Wave. As everyone knows Ditto have the Limber Ability and can't usually be paralyzed. However, later I brought one of these paralyzed Dittos out in a battle (it had gone straight to my party since I had free space when catching it so it hadn't been healed at the Pokémon Center) and immediatly upon entering battle Limber cured it's paralyzis. I thought Limber only protected it from being paralyzed in the first place, not that it actually saved you if you managed to get yourself paralyzed anyway.
 
Also while it's probably not new at least I didn't know about it:
While hunting Dittos I tried to let them transform into a Magikarp and then switch to Zapdos and paralyzed them with Thunder Wave. As everyone knows Ditto have the Limber Ability and can't usually be paralyzed. However, later I brought one of these paralyzed Dittos out in a battle (it had gone straight to my party since I had free space when catching it so it hadn't been healed at the Pokémon Center) and immediatly upon entering battle Limber cured it's paralyzis. I thought Limber only protected it from being paralyzed in the first place, not that it actually saved you if you managed to get yourself paralyzed anyway.

Yeah, it worked this way in Advance, too. My question is this: if you're confused and Baton Pass to something with Own Tempo, is your confusion cured? What about passing to a Grass-type with Leech Seed?
 
Has it been tested if Shadow Punch (and any other moves that might count as "punching") are boosted by Iron Fist? A Hitmonchan with Mimic could use these moves even though it doesn't learn them on it's own.

Also while it's probably not new at least I didn't know about it:
While hunting Dittos I tried to let them transform into a Magikarp and then switch to Zapdos and paralyzed them with Thunder Wave. As everyone knows Ditto have the Limber Ability and can't usually be paralyzed. However, later I brought one of these paralyzed Dittos out in a battle (it had gone straight to my party since I had free space when catching it so it hadn't been healed at the Pokémon Center) and immediatly upon entering battle Limber cured it's paralyzis. I thought Limber only protected it from being paralyzed in the first place, not that it actually saved you if you managed to get yourself paralyzed anyway.
That limber news is from Advance.

Also, some punching moves that probably haven't been tested are:
- Meteor Mash (a.k.a Comet Punch in Japanese)
- Shadow Punch
- Vacuum Wave (Well, the description DOES say something about a fist)
 
This is how things work for ADV on Netbattle, I'd like to see this behavior confirmed / denied for DP. If possible, I'd also like testing done for ADV.

If two Pokemon use a Snatchable move, the one who went first will get its move Snatched, the slower Pokemon will use its move normally (Snatch can only get one move per turn). For instance, in a 2v2 battle, Mewtwo uses Snatch. Enemy Dodrio uses Substitute, enemy Snorlax uses Rest. Mewtwo will get Dodrio's Substitute, but Snorlax will Rest as usual.

If two Pokemon use Snatch, truly strange behavior comes into play, which I think this NB log explains best.

Begin Turn #1
Mewtwo used Snatch!
Mewtwo awaits its foe to make a move!
---------------------------------
Smeargle used Snatch!
Smeargle awaits its foe to make a move!
---------------------------------
H used Recover!
Mewtwo Snatched H's move!
Smeargle Snatched Mewtwo's move!
Smeargle's HP is full!

Smeargle Snatched Recover from Mewtwo, who in turn Snatched it from H. Only Smeargle gets healed here.
 
Yeah, it worked this way in Advance, too. My question is this: if you're confused and Baton Pass to something with Own Tempo, is your confusion cured? What about passing to a Grass-type with Leech Seed?

The Own Tempo one should work, I recall reports on that before. However, if you Baton Pass Leech Seed to a Grass-type, I'm pretty sure how the effects stays. At least, this is how it worked in Advance. Note that if you had a Perish count and you Baton Passed to, say, Mr. Mime with Soundproof, Mr. Mime would keep the Perish count too.
 
What? So, does it mean this Mr. Mime would faint to Perish Song?

BTW, about Snatch and Heal Block: If the opponent uses Rest, Heal Block will stop the recovery, and Snatch will, huh, snatch it. But will the Rest user still fall asleep?
 
Double post, sorry:

Well, in Emerald, I've discovered the Personality Value (AFAIK, that thing which, along with the OT's ID and Secret ID, determines if the pokémon will be shiny) is set when the egg is produced (when the elder walks to the front of the fence). I don't know how is it in Diamond/Pearl, but I think it's the same. They didn't change anything else related to breeding, did they?
 
Yes, Mr. Mime would faint to Perish Song.

If a Pokemon Snatches Rest, the Pokemon that chose Rest will do nothing, whereas the Pokemon that used Snatch will get max health and go to Sleep. If the Snatcher is at max health, then Rest will fail after being Snatched.
 
Nature Power can not be used if you have been Taunted.
Sucker Punch does not work if your target uses Nature Power even though Nature Power turns into a damaging attack.
 
I'm sure no one will be surprised by this, but it seems that Focus Sash doesn't work for ANY kind of self-inflicted damage. We all knew about explosion/self-destruct/healing wish/lunar dance, but they explicitly state the user will be KOed...
I just tested it, and a full-HP Rampardos with Sash Rock Heading a max-HP Blissey resulted in both dying. This is pretty much the only time something could EVER die from max HP from Recoil, but I was bored, so I tested it out.
I assume the same goes for any other recoils (as unlikely as that would be) or from Status (Shedinja+Sash+Burn=Die), or from weather.
 
OK, I've got a really hard question.

Let's say that you get a Machop from Pal Park. Suppose that when you evolve it to a Machoke, it switches ability.

If you then evolve it into a Machamp, does it have a chance of switching abilities again, or is the ability already set by now?
 
OK, I've got a really hard question.

Let's say that you get a Machop from Pal Park. Suppose that when you evolve it to a Machoke, it switches ability.

If you then evolve it into a Machamp, does it have a chance of switching abilities again, or is the ability already set by now?
It shouldn't... But that's only from what I recall. I've evolved multiple Machop traded over, and they never switch more than once... But It could just be a luck thing.
 
It definitely shouldn't change more than once. The fact that it may change probably orginates from a change in the way the Ability is determined compared to ADV, but it should definitely not be random like that, since that kind of thing never happens to Pokémon caught in D/P. It's very unlikely that those who are pal parked would be treated differently from others in that way.

And, concerning Sound Proof: Bug Buzz and Chatter are the only new "sound moves", right?
 
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