Obi I have a question: Where do you put the stuff that´s been researched after you edit it out of those first page posts? The analysis forum?
The only time I remove data from the first post is if it's proven incorrect or if it has been verified / answered, in which case I put it in the relevant analysis page.
The Veekun description says Thunder, Whirlwind, Gust, and Twister. I wonder about Twister, however, since it does double damage to things using Dive (supposedly). I also sort of wonder about Sky Uppercut, which hits pokemon using Fly.
Oh, I am so stupid! I remember hearing about Sky Uppercut, Gust, and Whirlwind a long time ago.
Veekun database effect description:
Randomly selects and uses any move in the game. Counter, Covet, Destiny Bond, Detect, Endure, Focus Punch, Follow Me, Helping Hand, Metronome, Mimic, Mirror Coat, Protect, Sketch, Sleep Talk, Snatch, Struggle, Thief, and Trick are exempt.
Hmm, we'll probably end up going with this data, as Metronome is quite possibly the hardest move to test (Select and pray!).
Stomp only doubles once, even if the target minimizes twice, correct?
Correct. A question of my own: Is this Stomp boost Baton Passable?
To make sure I understand: This just means Pursuit works like everything else when you have a choice item?
Yes. In the Japanese version, you could change attacks if they switched the first turn you use Choice item Pursuit, but Pursuit acts normal in the English version. The Japanese mechanics are how ADV worked.
Does the Grounding effect of Ingrain get Baton Passed?
Say I have a Smeargle who just Ingrained and then BPed to Zapdos. Is Zapdos now vulnerable to ground moves (Hi BP chain!)? What about the effectivenss? Will it be neutral, or super effective?
The effect is Baton Passed. I haven't explicitly tested this, but I am relatively certain that Ground moves will be super effective on Zapdos. This would, of course, need verification (along with something like Ingrained Butterfree to verify that it still resists Ground).
Yes, and super effective.I'm not sure whether this goes in the reasearch thread or the simple Q/A thread, but here it is anyways:
Does the Grounding effect of Ingrain get Baton Passed?
Say I have a Smeargle who just Ingrained and then BPed to Zapdos. Is Zapdos now vulnerable to ground moves (Hi BP chain!)? What about the effectivenss? Will it be neutral, or super effective?
Actually, I've already tested Heal Block and Pain Split. It does not block it.
1. If you sleep talk refresh, you cure your own sleep? Just wanted to verify since the Veekun database didn't mention sleep curing.
IRC it just has a really high chance of lowering sp def. Something like 40%I don't know if it's even worth looking into, but does Seed Flare have something unique related to it? It has its own effect code, while all other moves with a chance of reducing sp. def. (shadow ball, and a bunch more) have a different code.
I did wonder, though...it greatly increased "Accuracy" three times. What does increasing accuracy do for you, if anything? Or lowering a target's evade when they haven't used Double Team etc.? I think X-Act said that accuracy and evade modifiers went from 0-6 as accuracy DECREASED or evade increased, but the ability to raise accuracy is kind of weird.