the first page moves that still need testing...the ones that are
finished in bold+italic
There are around 20 moves left, IMO every researcher should take 2 or 3 (at least one) of these and test them, except maybe metronome, which is I think impossible to test...this should only take a few days, who besides me can participate in this? move-person who will test it
Attract
Baton Pass
Bounce
Conversion
Conversion2
Disable
Encore
Fly
Gravity
Heal Block
Magic Coat
Magnitude
Me First
Metronome
Mist
Nature power (PBR)
Recycle
Sleep Talk
Snatch (3 moves)
Triple Kick
Transform
Obi I have a question: Where do you put the stuff that´s been researched after you edit it out of those first page posts? The analysis forum?
MOVES:
Attract: What is the chance of not doing something? Last I heard it was 50%.
Baton Pass: Just wondering what's passed, aside from Leech Seed, Ingrain, Perish Count, Substitute, Mean Look (both on you and your opponent) and regular stat boosts. Can you Baton Pass partial trappers (either on your own side or your opponent's) like Wrap?
Bide: Now has the same move priority as Quick Attack, Extremespeed, etc.
Bounce: What hits in charge up stage, if anything?
Conversion: Does it include itself as a potential type?
Conversion2: Does it work when the user's Substitute was hit, rather than the actual user? Is it guaranteed to change your type, or does it pick from the types that resist the last move at random? Does it only look at the last turn, or is it the last move that hit? Does the attack have to connect, or is merely using it in the Conversion2 user's direction enough?
Defense Curl: You can´t baton pass the Rollout / Ice Ball bonus
Disable: How long does it last?
Encore: How many turns does it last? Tests so far show 4-8 turns. Can anyone prove this?
Fly: Is Thunder 100% accurate? What is Fly's interaction with No Guard? I've heard some reports that it always hits Flying Pokemon, but I've also heard that moves have missed? Perhaps moves have regular accuracy...
Gravity: Gravity increases the accuracy of all Pokemon on the field by some large %. Tests show an increase of at least 40%, looks to be a 50% increase so far (thunder hit 53/53 times). Further research needs to be done.
Heal Block: Does it block Pain Split?
Magic Coat: What's returned?
Magnitude: What is the range of power / damage?
Me First: Does it copy Revenge / Avalanche?
Metronome: What can't it pick, if anything?
Minimize: Stomp doubles move power if foe uses Minimize, but it can still miss. Extrasensory´s base power is unaffected by the use of Minimize.
Mirror Move: The attack no longer needs to connect with the Pokemon using Mirror Move for it to work.
Mist: Does it block Haze, Heart Swap, Power Swap, or Intimidate?
Nature Power: What attacks are chosen in PBR?
Has some new moves chosen for the various arenas in DP:
Road / Desert = Earthquake
Building = Tri Attack
Grass / Tall grass = Seed Bomb
Cave / Mountain = Rock Slide
Snow = Blizzard
Pond / Ocean = Hydro Pump
Note that in WiFi / link battles, only one attack can be chosen, and that's Tri Attack.
Payback: Payback seems to work as advertised.
Pursuit: If a Pokemon holding a Choice Band / Choice Glasses / Choice Scarf uses Pursuit against a Pokemon switching out (and ONLY against a Pokemon switching out), they can no longer reselect a different move next turn, even if this happens on the Choice item holder's first turn in battle. They can change moves in the Japanese version of DP, but in cross-language battles, the English version's settings override it.
Recycle: Does Recycle restore an item lost to Nature Gift, Bug Bite, Pluck, Knock Off, Covet, Thief, Trick, or Switcheroo?
Recycle restores:
Fling
Recycle doesn´t restore:
Secret Power: Has some new effects depending on the arena in DP:
Road / Desert = Lowers Accuracy 1 stage
Building = Paralyzes
Grass / Tall grass = Sleep
Cave / Mountain = Flinches
Snow = Freezes
Pond / Ocean = Lowers Attack 1 stage
Note that in WiFi / link battles, the only available stage is Building, so you only can paralyze with Secret Power there.
Secret Power in Battle Revolution:
Gateway - Lowers Attack
Main Street - Paralyze
Waterfall - Sleep
Neon - Paralyze
Crystal - Flinch
Sunny Park - Sleep
Magma - Flinch
Sunset - Lowers Accuracy
Courtyard - Paralyze
Stargazer - Flinch
Sleep Talk: What can't be chosen?
Snatch: Stuff that needs testing:
- Lunar Dance
- Metal Burst
- Snatch
Stuff Snatch works on:
- All self-effecting stat ups (including Belly Drum and Defense Curl)
- Substitute
- Aromatherapy
- Camouflage
- Charge
- Ingrain
- Light Screen
- Mist
- Moonlight
- Psych Up
- Recover
- Reflect
- Refresh
- Rest
- Roost
- Safeguard
- Stockpile
- Swallow
- Tailwind
Stuff Snatch doesn't work on:
- Curse (used by a Ghost or otherwise)
- Mud Sport
- Water Sport
- Wish
- Bide
- Conversion
- Destiny Bond
- Detect
- Endure
- Grudge
- Helping Hand
- Imprison
- Protect
- Recycle
- Roll Play
- Counter
- Follow Me
- Magic Coat
- Mirror Coat
- Aqua Ring
- Defog
- Gravity
- Heal Block
- Healing Wish
- Lucky Chant
- Magnet Rise
- Power Trick
Tickle: No longer hits through Substitutes.
Transform: Ditto doesn't keep the boosts from Metal Powder or Speed Powder after it Transforms, but does keep the boosts of Choice Scarf, Choice Band, and Choice Specs (last two need testing).
Triple Kick: Does Triple Kick have up to 3 chances to proc effects of held items, for instance, the Flinch from King's Rock? How about moves like Icicle Spear and Fury Swipes?
Twineedle: Contrary to popular belief, it cannot Poison Steel types.
Pokemon cannot die to Poison outside of battle. If they are taken to 1 HP and are supposed to receive more walking damage from Poison, they are cured of Poison and receive a message saying so.