November 3rd, 2006SKY ATTACK
-tested this with lv.100 moltres against those route 1 (101?) lv. 2-3 pkmn
Results: the exact 8 PP tries (hits/CHs): 7/1, 6/2, 8/0, 8/0, 5/1, 7/0, 6/0, 7/1, 6/0, 6/0, 7/0, 7/1, 6/0, 8/1, 7/0, 7/1 ->
128 sky attacks
108 hits = 84,375% accuracy
8 CHs = 7,4% (8/108 ), but exactly 6,25% (8/128 ) out of all sky attacks, which is 1/16, the basic CH chance in the game
-> sky attack does not have a high CH chance (but it should have a 30% flinch chance)
...if Metalloid Research's formula was correct for GSC, then Fissure should have an accuracy of about (50 - 5) / 256 + 0.30 = 47%. If Peterko's formula was the correct one for GSC, then the accuracy would be (50 - 5) / 100 + 0.30 = 75%.
As it turns out, 16\20 Fissures hit Chansey successfully, which is 80% accuracy.
I know this is how it worked in ADV, but I also know that how this works changed RBY-->GSC and GSC-->ADV. Was this confirmed in DP?damage formula thread said:1) Critical Hits: If the Stat Modifier for Attack or Special Attack is less than zero, SM is made equal to 1 if the attack hits for a Critical Hit. Also, if the Stat Modifier for Defense or Special Defense is greater than zero, SM is made equal to 1 if the attack hits for a Critical Hit.
Alright here is a simple question. On a Lucario I used to use it's focus sash activated when it wasn't at full health...
However it never took damage directly and it switched out. Could these conditions have resetted the trigger or something?
This really freaked me out.
YES I'm sure it is a Focus sash and not a band.
It switched in and took damage from SR and then it switched out. I used a rapid spin and it came back later when My rapid spinner fainted. Next it took a critical hit from ape. Then I was like.
"O_o I <--(My face at the time.) My Lucario's defenses aren't that good...
"Lucario held on due to it's Focus Sash."
That was the whole scenerio.
Reflect and Light Screen's effects are momentarily switched off during a CH in ADV as well.Oh, is that how it worked in ADV, too? I know on Netbattle Reflect and Light Screen remain during a CH, so is that correct or another inaccuracy?
My flinch theory was: first the game checks the move flinch rate (30%), then the item flinch rate (???%). I believe that this was once proven wrong by TRE though, who tested with Air Slash Skarmory + King's Rock and got around 30% flinch, but seeing your results gives me another glimmer of hope that I was right after all.what was the flinch theory?
a) iron head + king´s rock = 30%, king´s rock not applied
b) iron head + king´s rock = 40%, king´s rock (exact % not known) added
c) something different
started testing, forgot that my aero has pressure so I didn ´t get that many results
6/24
10/24
12/24
4/11
total: 32/83 = 38.55%
I think fire fang would be a better choice, as 10% and 20% are easier to see than 30% and 40%...will post results later
it would be really nice if others could test flinches so we get this faster, I recommend an aerodactyl (fast, learns iron head, fangs rock and wing attack as a no flinch move with many PPs) for some nice numbers...let it attack a higher level partner which is slower and can take at least 10 of those hits so you don´t have to heal often
king´s rock + ice/fire fang
3/24
5/21
5/30
total: 13/75 = 17.33% (or 15/97 = 15.46% if I add another 2/22 where I accidentally ice fanged the foe)
serene grace jirachi king´s rock zen headbutt vs latios (I don´t have a togekiss, if anyone wonders how zen headbutt hit, I defogged latios once before I started)
13/24
13/24
9/24
11/24
6/10 before foe struggle recoiled itself to KO
total: 52/106 = 49.0566% (was 47/100)
-> (20% + 10-12%) * 2 = 60-64%
-> (20% * 2) + 10-12% = 50-52%
-> (20% * 2) + (0.1 * 0.6) = 46%
-> (20% * 2) + (0.1171875 * 0.6) = 47.03125%
-> 20% * 2 = 40%
so it seems to work like X-Act said (I know you love the results), but we still need the exact king´s rock %
I repeat myself, it would be nice if I wasn´t the only one to test this
Then Air Slash Togekiss should get 67.2%? Or am I interpreting your math incorrectly? I would think someone had to have tried King's Rock Serene Grace Air Slash at one point.
(1) Yes, it is confirmed that only physical moves get the accuracy drop. Peterko told me to specify explicitly this fact even in the damage formula thread. Speaking of which, you can check what is actually boosted by 1.5 there. (EDIT: It actually boosts the Attack stat itself.)Blizzard said:[ABILITY]
Hustle
[SHORT DESC]
Grants 50% more damage with physical moves at the cost of 20% accuracy.
[LONG DESC]
Pokemon with this ability do 50% more damage with physical attacks, but all attacks (or just physical?) have 20% less accuracy (is this a straight drop, so a 50% move would have 30% accuracy, or a multiplicative drop, so it really drops it to 80% of the original accuracy, so a 50% accurate move would have 40% accuracy?).
(1) It seems certain that only physical moves are boosted; was it confirmed that only physical moves receive the accuracy drop?
(2) Does anyone know (or care >_>) about the multiplicative drop vs. straight drop thing, since the ability description has this question in it?
What happens if an OHKO move is used against a Pokemon having 1 remaining HP and has a Substitute up? Does the OHKO move deal 1 damage, or damage equal to the max HP of the foe, to the Substitute?My suspicions were correct. If you BP a Sub to a Pokemon, and the Sub's remaining HP is greater than that of that Pokemon's max HP, OHKO moves will not destroy the Sub. It will only do as much damage as the Pokemon's max HP.