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DP Research Thread #3 ("Newer")

If it's speed based, the Glameow should always be hit by the multi-target move first since it's got 40 speed and the Stunky has 36 speed. (All in-game Pokemon have Hardy nature and have 0 IVs in everything, with the exception of the all-flawless Battle Tower Pokemon. Or so says yamipoli.)

All-WHAT battle tower pokemon? Son of a BEACH BALL.

*edit* With a fast partner, surf hits the partner first. With a slow partner, surf hits the glameow first. I can't test messing with its speed, really, since string shot hits both enemies, but I'm guessing it does work with speed though.

UGH that's annoying. Still don't know the details about destiny bond/aftermath etc.
 
All-WHAT battle tower pokemon? Son of a BEACH BALL.

*edit* With a fast partner, surf hits the partner first. With a slow partner, surf hits the glameow first. I can't test messing with its speed, really, since string shot hits both enemies, but I'm guessing it does work with speed though.

UGH that's annoying. Still don't know the details about destiny bond/aftermath etc.

Oh, good, glad I noticed this - I was about to test messing with the partner's speed myself. Check my previous page, I edited in my results about messing with Glameow's speed with Scary Face.
 
on an unrelated note, I still can´t believe the game mentions the steps to hatch as 5120, 3840 etc. (maybe they´re just group codes for the internal egg counter)

The "steps" information on that page isn't the information in the game. The number in the game's data is what the Egg Counter starts at for that Pokemon. So it's 20 for Bulbasaur, 15 for Caterpie, 5 for Magikarp, etc. Didn't you and X-Act get the Egg Counter starting number from the game's data?

is there a set order, then, for which order pokemon get hit in 2v2?

Assuming these nothing special effecting things, fastest Pokemon gets hit first, slowest is last. Standard Speed Up and Speed Down are taken into account normally. Paralysis is taken into account. Slowest to fastest under Trick Room. Quick Claw can activate to jump to the front of the queue. Use of priority attacks seems to have no effect, but I'll need to double check. I don't know how Lagging Tail, Full Incense and Stall effect things. There might be other things that effect things that I missed.

I was wondering if it would matter when you factor in destiny bond/aftermath/rough skin.

Not sure on Destiny Bond. There are no multi-target direct attacks so there's no way to test death by Aftermath and Rough Skin. I don't think killing yourself matters anyways. When you explode, you're the first to die and the attack works anyways.
 
Bleah. I guess destiny bond is the only unknown, then. Presumably all speed/priority-modifying items work as normal...it's basically just the turn order.

Do you happen to know if sandstorm etc. hits in the same order (not that it matters at all)?
 
Doesn't Rock Slide hit both the opponents and is physical?
Unless you mean something else by direct attack.

Yes, we do. By direct attacks we mean those that make contact with an opponent (e.g. Thunderpunch), thus causing one to be hurt by Rough Skin or Aftermath.
 
Do you happen to know if sandstorm etc. hits in the same order (not that it matters at all)?

Speed order as well. It might matter if both Pokemon are the last Pokemon on the field and they both die to Sandstorm on the same turn. I'm not sure if you would declare it a loss for the side the had the faster Pokemon or call it a draw.

Doesn't Rock Slide hit both the opponents and is physical?
Unless you mean something else by direct attack.


Direct attacks are also known as contact attacks. Pokemon Battle Revoltion calls "contact attacks" direct attacks so I'm guessing that's what the official term for them is supposed to be.
 
1. Does Simple work with Evasion and Accuracy? The chart for Evasion is as follows IIRC :

-6 : (Move Accuracy) x 3
-5 : (Move Accuracy) x 2.6666
-4 : (Move Accuracy) x 2.3333
-3 : (Move Accuracy) x 2
-2 : (Move Accuracy) x 1.6666
-1 : (Move Accuracy) x 1.3333
0 : Move Accuracy
+1 : (Move Accuracy) x 0.75
+2 : (Move Accuracy) x 0.6
+3 : (Move Accuracy) x 0.5
+4 : (Move Accuracy) x 0.4285
+5 : (Move Accuracy) x 0.375
+6 : (Move Accuracy) x 0.3333

Reverse the chart to get Accuracy. Now, how would a Simple Pokémon use this chart, assuming Accuracy/Evasion works with them?

I can answer this. Simple also doubles the user's increased or decreased accuracy and evasion modifiers. So one Sand-attack on a Simple Bidoof would make its accuracy -2 (so having 60% accuracy), and one Double Team used by Bidoof would make its evasion +2 (so the foe would have 60% accuracy on Bidoof). The chart for them would be:

Accuracy:
+6 to +3: 300% (9/3)
+2: 233.33% (7/3)
+1: 166.67% (5/3)
0: 100% (3/3)
-1: 60% (3/5)
-2: 42.85% (3/7)
-3 to -6: 33.33% (3/9)

Reverse this chart for evasion.
 
Some time ago, Peterko discovered that the in-game trades earned 1.7x the normal experience points.

This does not appear to be unique to them, however. A Palkia I was traded (from Dak on Smogon) is also earning 1.7x experience points.

Dak's Palkia is from a German game. Perhaps that might have something to do with it?
 
Some time ago, Peterko discovered that the in-game trades earned 1.7x the normal experience points.

This does not appear to be unique to them, however. A Palkia I was traded (from Dak on Smogon) is also earning 1.7x experience points.

Dak's Palkia is from a German game. Perhaps that might have something to do with it?
I tested this a while ago.

Traded pokemon with the same language gets 1.5x the Experience points
Traded pokemon with different language gets 1.7x the exp.

Original post, misposted in the D/P resource thread
I wonder if anyone noticed this, but a different language pokemon receives more EXP than the one with the same language.

I used Magnezone (Japanese, from a trade, NOT pal parked from the other person), Cresselia (English, from a trade) and Garchomp (mine) to test this:

They battled a Kricketot. I switched them around until all 3 gets to see the Kricketot, and then Cresselia destroyed it.

Here are the results:

Magnezone got 15 EXP
Garchomp got 10 EXP
Cresselia got 17 EXP

My game is Japanese
 
I just tested the Mind Reader+Sheer Cold combo in the Battle Tower (Only way I could get close levels between my Articuno and my opponent.) I tried it 8 times.

My level 50 Articuno vs Random Level 50 opponents
Accuracy: 30%
Tests: 8/8 hit

If the combo didn't work, some would have missed.
 
Thanks X-Act, I had a feeling you would know, but I didn't want to PM you yet again, as you're probably getting tired of hearing from me :P

Does Simple increase the boost of Gravity, Light Screen, Reflect, or Tail Wind?
I would be interested in knowing this as well, though out of the three I'm guessing only Gravity would be affected.

I posted my questions on the last page, but I'm really interested in knowing this one :

How is the Speed stat calculated in battle? Is it :

(Original Stat x Stat Modifier x Ability Modifer x Item Modifier) x Tailwind Boost x Paralysis Drop

Or something else? Also, by Item Modifier, this would only be Choice Scarf. And I know Speed Boost and Steadfast aren't Ability Modifiers. Is this where the Tailwind boost goes is what I really want to know.


I'd like to get this down 100% for a guide I am putting the finishing touches on. If I can have it out of the way by Sunday night, that's excellent.
 
has there been any mention of what items are affected by the ability Simple? perhaps it is just the in-game description of the ability, but it does say that items are affected as well.

i tested several items on identical Bibarel with different abilities (Simple and Unaware) and i haven't found anything that has actually changed the battle conditions. i tested all the Choice items, Life Orb, Expert Belt, and some others and i didn't notice any difference in the damage outcome and sequence of battle.

i know i could've asked in the Simple Question's thread but i wanted confirmation on whether the game's description is faulty. i know it seems silly to be so interested in one ability on one weak poke, but i dunno, i think it's kinda cute XD
 
I'm somewhat confused.

I HURT MYSELF IN MY CONFUSION

I'm somewhat confused.

In the status thread, Arseus lists sleep as lasting "1-7" turns. TRE said in a post that it lasted "1-4" turns. The status thread also still lists the 25%/50%/25% confusion chances instead of a set length...I never knew if that was confirmed either.

I tried searching, but couldn't find any confirmation...is there any good information on how sleep works in diamond/pearl? Pokemon have to always get at least one "is fast asleep" message, I believe...do you get from 1-4 of these, then, and you're guaranteed to wake up after four have been displayed? Is there an equal chance of 1-4 (or 1-2 for Early Bird) being chosen?
 
Earlier I sent a PM to most of the researchers regarding CasMat's idea for a Metronome tournament to test what can and can't be called up by Metronome. I suggested that Pokemon that could use Assist be included on the list since they could call up their teammates' Metronomes.

Scratch that. Apparently Metronome is one of those moves you can't call up with Assist. :)

EDIT: While I'm on an Assist-testing spree...

Things that can be called up: Roar, Whirlwind, Transform, Memento, Hidden Power, Natural Gift, Baton Pass, Imprison, Curse, Sucker Punch, Last Resort (always fails if Assist is your only move), Bide, Metal Burst, Trick Room

Things that can't: Metronome, Focus Punch, Counter, Mirror Coat, Destiny Bond, Sleep Talk, Helping Hand, Protect, Detect, Endure, Me First, Copycat, Sketch, Mimic, Mirror Move, Snatch, Chatter, Endeavor

Things to be tested: I'm fresh out of ideas. Someone give me some!

I still would very much like someone to test Assist's behavior in PBR. Namely, whether it can call up the moves of fainted teammates. I already know it does so in DP and Advance, but it did not do so in Colosseum\XD. Since they're all Genius Sonority products, it's worth a test.
 
already know it does so in DP and Advance, but it did not do so in Colosseum\XD
Actually in one battle CD a Skitty used Assist called on a fainted Roselia's Sludge Bomb
 
I'm somewhat confused.

I HURT MYSELF IN MY CONFUSION

I'm somewhat confused.

In the status thread, Arseus lists sleep as lasting "1-7" turns. TRE said in a post that it lasted "1-4" turns. The status thread also still lists the 25%/50%/25% confusion chances instead of a set length...I never knew if that was confirmed either.

I tried searching, but couldn't find any confirmation...is there any good information on how sleep works in diamond/pearl? Pokemon have to always get at least one "is fast asleep" message, I believe...do you get from 1-4 of these, then, and you're guaranteed to wake up after four have been displayed? Is there an equal chance of 1-4 (or 1-2 for Early Bird) being chosen?

I do not think that Sleep lasts 1-4 turns. I'm 90% sure that I have seen, and had Pokémon asleep for longer than that. In D/P and Advance. If I am mistaken, I shall correct the Status thread.

As for Confusion, a very reliable person, Mekkah, informed me that confusion works with the 25%/50%/25% mechanic. Perhaps this was how it worked in Advance, but has changed in Diamond and Pearl? 1-4 doesn't seem impossible, hell, it even makes more sense than 25%/50%/25%, as I've seen Pokémon snap out of Confusion very quickly.

Forgive me for not updating my guide quite yet, but it seems like those in the thread don't seem to be 100% on anything yet. Thus, I shall wait until there is a more certain post on the subjects. Or, if someone can direct me to TRE's post or thread, that would be welcome.

PS : Anybody able to answer my Speed question guys? :P
 
Earlier I sent a PM to most of the researchers regarding CasMat's idea for a Metronome tournament to test what can and can't be called up by Metronome. I suggested that Pokemon that could use Assist be included on the list since they could call up their teammates' Metronomes.

Scratch that. Apparently Metronome is one of those moves you can't call up with Assist. :)
On that note, I love the idea. Possibly the least monotonous way to test it. I love it.

Has there been a test on what Sleep Talk/Assist can call? As far as I know, Sleep Talk/Assist/Metronome are, so far, all unable to call similar things (Focus Punch and Metronome for all 3). Perhaps there's some sort of tag in the game's code that was thought to have no meaning (and thus was left out from Veekun/Serebii) and describes moves that can't be called by Assist/Metronome/Sleep Talk.
 
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