Gen 4 DP Research Thread #6 (Even newer)

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That can't be right. My own testing (in Pokemon Diamond and Pearl) shows that an ability such as Sand Stream is activated if another Pokemon gains that ability, either through Skill Swap or Role Play:

-- turn 1 --
* Pokemon 1 with Sand Stream becomes active
* Sand Stream is activated
* Pokemon 2 uses Sunny Day
-- turn 2 --
* Pokemon 2 uses Skill Swap (or Role Play)
* Pokemon 2 gains Sand Stream
* Sand Stream is activated.

However, this will work only if the ability was not already activated for that Pokemon since it became active.
 
Tested on HG/SS, as it says in the OP.
Also my testing had both Pokemon as the lead, so that may affect the outcome.
 
what does will-o-wisp do on a frozen pokemon?
I know you can't have more than one non-volatile status on a pokemon, but would willowisp just defrost and then not burn?
alternatively, what would using will-o-wisp on a frozen pokemon with water veil do.
 
Will-O-Wisp will fail when used against a Pokemon with Water Veil. I don't think it will defrost a Pokemon either, even though it's a Fire attack.
 
Sorry for the double post, but my last post was a while ago and I didn't think anyone would see my question.

I was just having a battle on Shoddy and this happened:

Code:
mox_ switched in Latias (lvl 100 Latias ♀). Pointed stones dug into Latias. Latias lost 12% of its health.
[B]Swampert used Protect.[/B]
[B]Swampert protected itself![/B]
Latias used Thunderbolt.
Swampert protected itself!
Swampert's leftovers restored its health a little! Swampert restored 6% of its health. 
 

mox_ switched in Kingdra (lvl 100 Kingdra ♂). Pointed stones dug into Kingdra.
Kingdra lost 12% of its health.
mox_'s Kingdra fainted.
Kingdra was hurt by Spikes!
[B]Swampert used Ice Beam.[/B]
[B]But there was no target![/B]
Swampert's leftovers restored its health a little! Swampert restored 6% of its health. 
 

mox_ switched in Latias (lvl 100 Latias ♀). Pointed stones dug into Latias. Latias lost 12% of its health.
[B]Swampert used Protect.[/B]
[B]But it failed![/B]
Latias used Draco Meteor.
Latias's attack missed!
Swampert's leftovers restored its health a little! Swampert restored 6% of its health.

So what happened was, I used Protect the first turn to scout, Kingdra switched in and died from Stealth Rock before I was able to hit it with Ice Beam, and I used Protect again when Latias came back out to scout again. However, the second time I used Protect, it failed because it was the last move I used.

So my question is this, does having no target for your attack not count as a move in game (and thus could this same scenario occur) or is this only in Shoddy?
 
Tested on SS and on Platinum for good measure; yes, since there is no target, it is considered that the Pokémon does not even execute the move.
If we think about this in real time, your Swampert would not Ice Beam an already fainted Pokémon, therefore the Protect counter stays intact.


Also regarding the Skill Swap Weather note, I tested without Castform and can confirm that Skill Swapping an Auto-Weather ability activates said Auto-Weather ability ONLY IF the Skill Swapper's Ability did not already activate. E.g. works for Typhlosion (Blaze), does not work for P-Z (Download).
 
Some more weirdness (as in, counter to what the Smogon pages suggest) observed in-game; a wild Dustox uses Whirlwind on my Scyther (whose ability is Technician, and item was Smoke Ball, both of which are probably irrelevant); "but it failed!". (This was during the bug-catching competition in HGSS.) Testing against multiple Dustoxes (in the same competition, so that the conditions were the same, two of them succeeded at Whirlwinding my Scyther, whereas one failed twice (I accidentally killed it with a crit before I could check further, so I don't know if it's just random chance that the same one failed twice, or if something about it made it unable to Whirlwind me). Because Dustox only has one ability (Shield Dust), that isn't the issue either. I can only conclude that there's something about Whirlwind-in-wild-battle that isn't documented on Smogon (less than 100% accuracy in that case, maybe?) According to this Smogon article[URL] Whirlwind hit 85% of the time outside battle in RBY; according to [URL=http://www.smogon.com/rb/moves/whirlwind]this Smogon database, it had an accuracy of 100%. I'm vaguely wondering if, even in DPP, Whirlwind has a 100% accuracy, but only works 85% of the time outside battle; that would at least explain the results. (Alternate explanations for my observations welcome!)
 
Some more weirdness (as in, counter to what the Smogon pages suggest) observed in-game; a wild Dustox uses Whirlwind on my Scyther (whose ability is Technician, and item was Smoke Ball, both of which are probably irrelevant); "but it failed!". (This was during the bug-catching competition in HGSS.) Testing against multiple Dustoxes (in the same competition, so that the conditions were the same, two of them succeeded at Whirlwinding my Scyther, whereas one failed twice (I accidentally killed it with a crit before I could check further, so I don't know if it's just random chance that the same one failed twice, or if something about it made it unable to Whirlwind me). Because Dustox only has one ability (Shield Dust), that isn't the issue either. I can only conclude that there's something about Whirlwind-in-wild-battle that isn't documented on Smogon (less than 100% accuracy in that case, maybe?) According to this Smogon article[URL] Whirlwind hit 85% of the time outside battle in RBY; according to [URL=http://www.smogon.com/rb/moves/whirlwind]this Smogon database, it had an accuracy of 100%. I'm vaguely wondering if, even in DPP, Whirlwind has a 100% accuracy, but only works 85% of the time outside battle; that would at least explain the results. (Alternate explanations for my observations welcome!)

jup kinda wondering too, had this happen too. Whirlwind, miss didnt really care about is, but i am wondering now as well
 
You lost me when you talked about using Whirlwind outside of battle.

From what I can tell, it probably shows Whirlwind as having a 100% Accuracy rate, but an 85% success rate (as in Gen I). I tried it out myself, and Whirlwind did fail one or two times out of about 20.

Also interestingly, every time I used Whirlwind - it didn't switch to a random Pokémon.
The Dex should be updated to say that "In a trainer battle, it forces a switch to the next Pokémon that isn't knocked out."
 
Yeah, I tried to use Roar with my Houndour on a trainer's Yanma that kept setting up Double Teams and it failed. I figured it would keep failing so I didn't try it any more than that.
 
Some more weirdness (as in, counter to what the Smogon pages suggest) observed in-game; a wild Dustox uses Whirlwind on my Scyther (whose ability is Technician, and item was Smoke Ball, both of which are probably irrelevant); "but it failed!". (This was during the bug-catching competition in HGSS.) Testing against multiple Dustoxes (in the same competition, so that the conditions were the same, two of them succeeded at Whirlwinding my Scyther, whereas one failed twice (I accidentally killed it with a crit before I could check further, so I don't know if it's just random chance that the same one failed twice, or if something about it made it unable to Whirlwind me). Because Dustox only has one ability (Shield Dust), that isn't the issue either. I can only conclude that there's something about Whirlwind-in-wild-battle that isn't documented on Smogon (less than 100% accuracy in that case, maybe?) According to this Smogon article[URL] Whirlwind hit 85% of the time outside battle in RBY; according to [URL="http://www.smogon.com/rb/moves/whirlwind"]this Smogon database, it had an accuracy of 100%. I'm vaguely wondering if, even in DPP, Whirlwind has a 100% accuracy, but only works 85% of the time outside battle; that would at least explain the results. (Alternate explanations for my observations welcome!)

This is just a guess, but is it possible that level is involved? If you were a higher level than the Dustox that was trying to Whirlwind you, perhaps accuracy is lowered when level is lower than the opponent's (once again, I haven't tested this, it's just a guess). It may have just been something that wasn't looked at because on shoddy and wifi everything is the same level so we don't usually pay attention to it. Maybe try using two things of the same level?
 
I used my Lv. 17 Pidgeotto's Whirlwind 20 times against wild Lv. 2, 3, and 4 Pokemon on the HGSS starting route 20 times, and it worked every time. But the first time I used Whirlwind on a wild Lv. 24 Gloom, it failed. So Roar and Whirlwind's failure rate is based on level.
 
Hmm, I'm testing this myself, and I can still Roar/Whirlwind higher level foes... it just doesn't always work.
So yes, it is something to do with levels, but I think that the higher the foe's level the smaller the success rate?
 
Hmm, I'm testing this myself, and I can still Roar/Whirlwind higher level foes... it just doesn't always work.
So yes, it is something to do with levels, but I think that the higher the foe's level the smaller the success rate?

The accuracy does decrease if the user's level is less than the target's level, even in Wifi battles. I thought this was documented already.

I think the accuracy drop is proportional (i.e. L50 Pokemon has a 50% accuracy against L100 Pokemon), but I'm not 100% sure.
 
In my third generation attack list, I had the following sentence for Roar and Whirlwind:
... fails if user's level is less than opponent's level and ( ( X * ( (user's level) + (opponent's level) ) ) / 256 ) + 1 is less than or equal to opponent's level divided by 4, rounded down, where X is a random number from 0 through 255.
Perhaps this also holds in the fourth generation.
 
I am still wondering how the new Breeding system works in HG / SS.

I have tested it already but i dont know how it exactly works. Because for example 2 power items used on the parents (yes one each) does not give you 2 perfect IV for 100% of the time for the hatched pokemon. So i am wondering in what order the IV's are passed!
 
It seems that Safeguard doesn't protect from Static. (A wild) Ho-oh used Punishment against my Ampharos and was paralysed. Safeguard was active. This happened twice. Or maybe Punishment is a special case for some reason? (HGSS)
 
Can Ho-Oh even LEARN Safeguard?
Hm, yes it can.

I thought it was known that abilities and the like activated even on Safeguard? Poison Point and Effect Spore still works.
 
Currently:
Blocks burn, confusion, freeze, paralysis, poison, and sleep on your team for 5 turns. This effect remains even if the user switches. Safeguard does protect from Toxic Spikes. It does not protect from Thrash, Petal Dance, or Outrage confusion. The effect also makes Yawn fail against the user's party.

Should be changed to:
Pokémon on the user's team cannot be affected by burn, confusion, freeze, paralysis, poison, Toxic Poison, and sleep (and Yawn) for 5 turns. Does not block self-induced status (Thrash moves, Rest), does not protect from ability-induced statuses (Static, Effect Spore, Poison Point), and does not block Toxic Spikes.
 
Ow it also blocks toxic orb from working, didnt know if you tested it I found out on Breloom after using Safeguard, the toxic orb did not activate
 
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