Many players felt strongly about the way auto Hail and Sandstorm dominates. In fact putting that aside, most of the time when creating tiers the main goal is to create an environment where there is a larger viable selection. By banning two very easily abusable NFE's in turn weakening quite a lot who would've otherwise been too broken for UU. At the same time damaging weather IS broken in the UU tier, many generally lack recovery or the defenses to take hits/passive damage and have immense Stealth Rock weaknesses, it evened the playing field in a sense. Its a case of choosing the lesser of two evils
Actually it is more like 522 BST with EV investment purely in Defenses (71/41 effective base attack/speed respectively).
Could not have put this better myself, although you didn't need to mention it twice. Auto-weather has already heavily centralized OU by forcing people to use walls who can still carry out their job effectively under the adverse conditions. That leaves precious few walls left in UU, and I have no doubt that the inclusion of auto-weather would create at least the same level of centralization, probably more so.
But they will do one positive, increase Golduck usage. I love it and its cloud nine, but it seems there are few others...I am also against banning Scyther. 50% from SR hurts a lot, especially with very few spinners in UU. Bringing in Drapion and Steelix will help weaken him quite a bit. He looks incredibly powerful on paper, but doesn't hold up in battle nearly as well as other set-up sweepers (Pinsir, Ninetails).
The problem with Snover and Hippopotas is that they will overcentralize the metagame. They will cause at least half a dozen to be banned to BL, and will make weather starters a necessity to avoid having your lefties negated (or worse). Not worth bringing them down.
On the point of Ludicolo, let's not forget that he also has Swords Dance and a decent physical movepool to work with. In the UU environment, I can actually picture a physical set with, say, Swords Dance, Waterfall, Ice Punch, Razor Leaf/Thunder Punch being quite deadly, perhaps moreso than the standard special one. Just throwing that out there, especially since so many UU physical walls hate either Water or Ice.
You might say that he's to slow to sweep on his own with the likes of Swellow and Scyther running around, but that's where Swift Swim comes into play. I've swept with this in OU, so it's certainly not "just some gimmick."
On the subject of Empoleon, for the love of god, keep it BL. 350 special attack, Water/Ice/Grass attacking combination, and Agility. If that's not your thing, once again, decent physical movepool with Swords Dance. Water/Flying is an amazing attacking combination down in UU, along with, say, Hydro Pump for those things that try to be physical walls. Or perhaps Earthquake as a final move, so that Lanturn is no longer a counter.
I've actually mulled over Porygon2 for a while I was going to bring it up in the last thread but I decided to save it for the inevitable new one. On one hand Porygon2 IS very bulky with two methods of recocvery and has a great movepool and great stats. Speed isn't actually much of an issue since its a fantastic Trick Room starter and also gets Agility and T-Wave.I'm actually wondering just how gamebreaking Porygon 2 would be in UU. After all, it doesn't have access to Nasty Plot or Adaptability, two of Z's biggest assets. It's also slow. That's not to say its movepool doesn't make up for those two things, though.
You actually brought up a pretty interesting point there. Physical Ludicolo is most certainly usuable and effective within UU. Off the top of my head the best example is Tentacruel, its standard set in UU was and always has been Druidcruel. The standard OU utility Tentacruel wouldn't actually even do anything useful in UU besides Rapid Spin.On the point of Ludicolo, let's not forget that he also has Swords Dance and a decent physical movepool to work with. In the UU environment, I can actually picture a physical set with, say, Swords Dance, Waterfall, Ice Punch, Razor Leaf/Thunder Punch being quite deadly, perhaps moreso than the standard special one. Just throwing that out there, especially since so many UU physical walls hate either Water or Ice.
I have a feeling this might muddle up discussion a bit, but what does everybody consider NU, as of now?
Carnivine, Huntail, Corsola, Skuntank, Sunflora, Illumise, Delibird, Ditto, Girafarig, Spinda, Solrock, Pachirisu, Phione, Ariados, Stantler, Pidgeot, Plusle, Swalot, Mawile, Masquerain, Granbull, Minun, Volbeat, Bellossom, Delcatty, Glalie, Unown, Vigoroth, Crawdaunt, Tropius, Beautifly, Fearow, Arbok, Victreebel, Chimecho, Kricketune, Cherrim, Chatot, Farfetch'd, Mothim, Exploud, Wigglytuff, Wailord, Castform, Magcargo, Vespiquen, Wormadam, Whiscash, Luvdisc, Lunatone, Wormadam-S, Wormadam-G, Lumineon, Seviper, Dustox, Ledian, Seaking, Furret, Golem
Dewgong*, Beedrill*, Quagsire*, Vileplume*, Xatu*, Clamperl*, Flareon*, Sableye*, Mantine*, Pelipper*, Noctowl*, Dodrio*, Parasect*, Politoed*, Octillery*, Kecleon*, Sudowoodo*, Raticate*
I think the potential exclusion of 3 pokemon isn't such a terrible trade for the dynamics and strategies auto-weather produces in UU. Plus, I can see Cradily being countered by STAB'd Blizzard from the aformetioned pokes and I can see the Ice pokemon being countered by the rock/steels in SS. These 3 pokemon don't seem so broken if you allow BOTH hail and SS to be viable strategies.
Strategies that already exist in OU? UU is meant to be different from OU, and thus I can't see why you don't think "It makes UU like OU" is a viable argument. Obviously it is.
In that case you've just confirmed what I said about the effective base stats becoming smaller with greater investment, except that it is impossible to have two max +nature stats at the same time.Y=1.1(2x+5) + 99 is the formula for every stat other than HP when you have 252 EVs, 31 IVs and a +Nature. Y is the stat, x is the base stat. I'm just doing this with all the empty numbers already added together because I don't feel like doing any extra work. All decimals are rounded down. Let's solve for Regigigas's base stats in Attack and Speed under Slow Start in these conditions:
Attack
230 = 1.1(2x+5) + 99
131 = 1.1(2x+5)
131 = 2.2x + 5.5
x = 56
His base Attack is actually base 56 under Slow Start conditions.
Speed
164 = 1.1(2x+5) + 99
65 = 1.1(2x+5)
65 = 2.2x + 5.5
x = 26
His base Speed is base 26 under Slow Start conditions.
That means that his base stat total under Slow Start is actually 492 if he can't outstall the Slow Start, regardless of how many EVs he invests in a certain stat.
On the other hand, it is a normal type, has no bases beyond 100 and Manectric and Glaceon actually hits harder than it. Porygon2 is very much a borderline case where there is possible merit but its almost certainly going to be a top end UU if it does become so.
Look, if we bring Hippopotas and Snover down to UU, there's going to be a ton of pokemon moving to BL like many people have said. Let's see, probably something like this:
Walrein
Glaceon
Shuckle
Kabutops
Froslass
Jynx
Cradily
Relicanth
Now, I'm not really sure that we need to make the BL tier anymore bigger than it already is. Not to mention that Sandstorm/Hail ruins so many walls, takes away several strategies such as EndRevving and stuff like that. Snover and Hippopotas just aren't worth it to bring down to UU when they're hurting the balance of the tier like that.
Why does everyone believe that UU have to be as inherently different from OU as possible?
This doesn't make sense to me.
The only REAL purpose of UU should be that all **Uber, OU, and BL are banned**. That's it.
Any logic beyond that and you're just trying to make your OWN tier.
I argue that Sunny Day and Rain Dance are perfectly capable of countering SS and Hail in UU.
And how is UU inherently balanced if for a large part of its inception its been based on extremely false pretenses?
The only purpose of UU should be a tier in which all Ubers, OU, and BL pokemon are banned.