Congratulations to... me for winning Livetour 8!
And congratulations to zee for winning Livetour 9!
As such, the unique winners streak was broken twice in a row. My apologies for not getting this post up earlier; I wanted to do a longer retrospective on my Livetour 8 win (even though I really just got lucky...) but real life got in the way! Alas, maybe next time :)
Thank you everyone for joining in these tournaments and shoutouts to Penter, Nido-Rus, Lolk, and bage1 for winning the scheduled oldgen roomtours in the meanwhile! Also everybody welcome our newest addition to the DPP DOU council: Farfromani!
Congratulations to all Livetour winners this month (Farfromani, zee, Mizuhime, and me). I've compiled all the usage stats on this spreadsheet. With another month of live tournaments and several rounds of DPP Kickoff behind us, I think it's time to make some VRs changes. Here are the current VRs and their usage stats in Livetours and Kickoffs respectively:
VR NOMS:
Heatran down to 3
perennial losing Pokemon that struggles to weasel itself into its winning positions. all of the tier's primary threats either carry super effective coverage or trade favorably against it anyway (e.g. Latios, Tyranitar, Raikou). a middling speed tier and unfavorable typing means it requires speed control support but Trick Room favors different heavy hitters (Camerupt, Clamperl, Rhyperior); and Heatran doesn't fit as glue on generic teams w/ Thunder Wave support because it's a Fire-type that doesn't comfortably beat Steel-types and a Steel-type that doesn't comfortably switch in to Dragon-types. can be game winning behind a Substitute hence still tier 3, but the results speak for themselves
Heracross up to 3
fairly flexible to build w/ despite having one set. it wreaks havoc in the midgame with its excellent power and its coverage and speed-tier seals victories if preserved for endgames. many of the tier's most prominent threats e.g. Latios, (SD) Mew, Tyranitar, etc. die while there are very few checks that don't get 2hko'd in neutral. nevertheless limited to tier 3 because of its unfavorable matchups vs Rotom-Heat and Gyarados (Night Slash and Stone Edge are underwhelming), it's not always reliable due to Megahorn accuracy, and its limited to the Scarf set which makes it deadweight in a few matchups
Zapdos down to 4
its stats are bad because people keep bringing my outdated week 2 sample team and losing with it, but also nobody uses Zapdos on new teams anymore. it pales in comparison to the more prominent, better Electric-types in the tier: Raikou hits faster and has better supporting capabilities w/ Screens in addition to Thunder Wave, while Rotom(-Heat) outperforms Zapdos as a generic SpD check w/ Electric and Fire-type coverage. out of those three it is also the only one with a Stealth Rock weakness. there's some merit to Zapdos e.g. recovery and higher SpA but it just doesn't fit on team compositions as glue the way the others do
Clamperl, Dusclops, and Toxicroak up to 5
Clamperl is new flavor of the month because it bullies naïve teams lacking Rain checks with huge Water spam. nothing comes in safely on massive neutral Muddy Water hits while HP Electric and Ice Beam cover prevalent checks: nothing comes in safely once Clamperl gets going. but it needs a lot of dedicated support to get going: Clamperl is so frail that it cannot exist outside of Trick Room, is not nearly as overwhelming without Rain, and in general is a linear playstyle that predicates on a positive matchup. good enough as a matchup fish, but insufficient as anything more. Dusclops has been the main enabler for Clamperl.
Toxicroak is an interesting response to Clamperl and Rain in general. faster Fake Out stops Ludicolo, Low Kick 2HKO's enabling steel-types w/ rain dance like Bronzong, and Sucker Punch collects fast kills all the while deterring Kingdra etc from actually clicking Water moves in Rain.
see how Lolk maneuvers around the Ludicolo sample w/ Toxicroak + CM Latios here

And congratulations to zee for winning Livetour 9!

As such, the unique winners streak was broken twice in a row. My apologies for not getting this post up earlier; I wanted to do a longer retrospective on my Livetour 8 win (even though I really just got lucky...) but real life got in the way! Alas, maybe next time :)
Thank you everyone for joining in these tournaments and shoutouts to Penter, Nido-Rus, Lolk, and bage1 for winning the scheduled oldgen roomtours in the meanwhile! Also everybody welcome our newest addition to the DPP DOU council: Farfromani!
Congratulations to all Livetour winners this month (Farfromani, zee, Mizuhime, and me). I've compiled all the usage stats on this spreadsheet. With another month of live tournaments and several rounds of DPP Kickoff behind us, I think it's time to make some VRs changes. Here are the current VRs and their usage stats in Livetours and Kickoffs respectively:
>>TIER 1<<
Latios 126-126 / 50.0%
Metagross 104-109 / 48.8%
Mew 115-100 / 53.5%
Rotom-Heat 99-87 / 53.2%
Tyranitar 66-72 / 47.8%
>>TIER 2<<
Gyarados 87-74 / 54.0%
Heatran 38-62 / 38.0%
Hitmontop 82-89 / 48.0%
Jirachi 33-28 / 54.1%
Raikou 82-70 / 53.9%
>>TIER 3<<
Azelf 16-18
Bronzong 44-40
Cresselia 39-30
Empoleon 15-30
Infernape 17-27
Latias 23-33
Machamp 19-13
Mamoswine 22-34
Rotom-Wash 8-8
Swampert 44-34
Togekiss 17-17
Zapdos 15-30
>>TIER 4<<
Abomasnow 11-15
Heracross 33-28
Kingdra 18-33
Marowak 13-14
Rhyperior 14-5
Scizor 15-16
Shaymin 4-6
Suicune 6-12
>>TIER 5<<
Aerodactyl 3-6
Alakazam 3-7
Blastoise 5-5
Breloom 4-10
Clefable 0-1
Dragonite 6-15
Dusknoir 5-5
Flygon 9-12
Hariyama 8-2
Ludicolo 12-13
Weavile 5-10
Wobbuffet 1-4
>>UR<<
Camerupt 9-0
Toxicroak 8-7
Gengar 6-20
Dusclops 13-8
Lucario 3-10
Clamperl 11-9
Starmie 3-9
Slowking 3-2
Lapras 3-3
Magnezone 2-5
Blissey 5-5
Roserade 2-2
Gliscor 5-9
Absol 1-4
Snorlax 1-6
Crobat 3-4
Salamence 3-9





>>TIER 2<<





>>TIER 3<<












>>TIER 4<<








>>TIER 5<<












>>UR<<
Camerupt 9-0
Toxicroak 8-7
Gengar 6-20
Dusclops 13-8
Lucario 3-10
Clamperl 11-9
Starmie 3-9
Slowking 3-2
Lapras 3-3
Magnezone 2-5
Blissey 5-5
Roserade 2-2
Gliscor 5-9
Absol 1-4
Snorlax 1-6
Crobat 3-4
Salamence 3-9

perennial losing Pokemon that struggles to weasel itself into its winning positions. all of the tier's primary threats either carry super effective coverage or trade favorably against it anyway (e.g. Latios, Tyranitar, Raikou). a middling speed tier and unfavorable typing means it requires speed control support but Trick Room favors different heavy hitters (Camerupt, Clamperl, Rhyperior); and Heatran doesn't fit as glue on generic teams w/ Thunder Wave support because it's a Fire-type that doesn't comfortably beat Steel-types and a Steel-type that doesn't comfortably switch in to Dragon-types. can be game winning behind a Substitute hence still tier 3, but the results speak for themselves

fairly flexible to build w/ despite having one set. it wreaks havoc in the midgame with its excellent power and its coverage and speed-tier seals victories if preserved for endgames. many of the tier's most prominent threats e.g. Latios, (SD) Mew, Tyranitar, etc. die while there are very few checks that don't get 2hko'd in neutral. nevertheless limited to tier 3 because of its unfavorable matchups vs Rotom-Heat and Gyarados (Night Slash and Stone Edge are underwhelming), it's not always reliable due to Megahorn accuracy, and its limited to the Scarf set which makes it deadweight in a few matchups

its stats are bad because people keep bringing my outdated week 2 sample team and losing with it, but also nobody uses Zapdos on new teams anymore. it pales in comparison to the more prominent, better Electric-types in the tier: Raikou hits faster and has better supporting capabilities w/ Screens in addition to Thunder Wave, while Rotom(-Heat) outperforms Zapdos as a generic SpD check w/ Electric and Fire-type coverage. out of those three it is also the only one with a Stealth Rock weakness. there's some merit to Zapdos e.g. recovery and higher SpA but it just doesn't fit on team compositions as glue the way the others do


Clamperl is new flavor of the month because it bullies naïve teams lacking Rain checks with huge Water spam. nothing comes in safely on massive neutral Muddy Water hits while HP Electric and Ice Beam cover prevalent checks: nothing comes in safely once Clamperl gets going. but it needs a lot of dedicated support to get going: Clamperl is so frail that it cannot exist outside of Trick Room, is not nearly as overwhelming without Rain, and in general is a linear playstyle that predicates on a positive matchup. good enough as a matchup fish, but insufficient as anything more. Dusclops has been the main enabler for Clamperl.
Toxicroak is an interesting response to Clamperl and Rain in general. faster Fake Out stops Ludicolo, Low Kick 2HKO's enabling steel-types w/ rain dance like Bronzong, and Sucker Punch collects fast kills all the while deterring Kingdra etc from actually clicking Water moves in Rain.
see how Lolk maneuvers around the Ludicolo sample w/ Toxicroak + CM Latios here