DPP Mewtwo (Full Revamp)

Colonel M

I COULD BE BORED!
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Well okay, Mewtwo is badass. So I think he's a little overdue for a revamp.
  • The Taunt + Calm Mind set will have Thunder and Ice Beam as options for attacking.
  • Substitute + Calm Mind will have more HP EVs to prevent Blissey from breaking the Substitute with Seismic Toss.
  • A more Offensive Calm Mind is possible. With Life Orb and Expert Belt in particular. The reason I'm making this a seperate set is because the Taunt + Calm Mind set is more of a "bulky sweeper" instead of an "all out" type.
  • Choice Specs needs no mention of Arceus at all. Perhaps Trick as an option?
  • Choice Scarf by darknessmalice will be presented.
  • Dual Screen seems best to slap in this spot.
  • I think Life Orb should be slapped here and I'll fix the moves around a little bit if possible.
  • Bulk Up and SubPuncher will follow this.
  • I want to keep the "Physically" and "Light Screen Mewtwo" as last options if possible. Up to you guys though.
  • Experimentation of just a plain Trick set that hurts and such.
  • More OO material with Plat tutors.
  • EVs need to be tailored.
  • Counters needs Arceus to be removed.
I have Toxicroak to do, but I think I'm capable of doing this, unless someone else had the bright idea to do it.
 
Analysis

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[SET]
name: Taunt + Calm Mind
move 1: Taunt
move 2: Calm Mind
move 3: Aura Sphere / Thunder
move 4: Ice Beam / Shadow Ball
item: Leftovers
nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>A set perfectly designed for Mewtwo. Its bulk, 130 base Speed, and sky-high Special Attack make this set destructive when played correctly. Many walls: Blissey, Lugia, and Giratina in particular, carry moves that are easily shut down by Taunt. After using Taunt, proceed to Calm Mind, bolstering your Special Attack and Special Defense stats. Aura Sphere is the best option here; it does severe damage to Pokemon such as Dialga and Blissey while hitting Scizor and Metagross for neutral damage. Ice Beam should be the next attack to consider. Fighting and Ice complement each other, especially since many Uber Pokemon are hit for super effective damage by this combination. Thunder pairs well with Ice Beam, obliterating Kyogre and Groudon respectively with no problems. Shadow Ball, on the other hand, pairs well with Aura Sphere. Shadow Ball hits the abundant Psychic and Ghost-types in Ubers while maintaining perfect coverage.</p>

<p>Leftovers is the best item for this set. Expert Belt and Life Orb sound very appealing; however, this set should focus on being as bulky as possible. While this Mewtwo does remarkably against stall teams, it is hampered by Forretress with Gyro Ball and Blissey with Seismic Toss, provided Blissey hasn't switched into Mewtwo. To be fair, Mewtwo can 2HKO Blissey most of the time after 3 Calm Minds. In return, Mewtwo is suffering a 5HKO from Seismic Toss.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Aura Sphere / Thunder
move 4: Ice Beam / Shadow Ball
item: Leftovers
nature: Timid
EVs: 204 HP / 52 SpA / 252 Spe

[SET COMMENTS]
<p>Remember how it was mentioned that Taunt + Calm Mind Mewtwo has a slight issue with Blissey using Seismic Toss? Problem solved. By sacrificing some of Mewtwo’s Special Attack, it obtains 404 HP; enough to create a 101 HP Substitute. After, continue using a combination of Calm Mind and Substitute to help setup Mewtwo. The options are similar to the Taunt + Calm Mind moveset. Aura Sphere and Ice Beam, Aura Sphere and Shadow Ball, or Thunder and Ice Beam are the best attack combinations.</p>

[SET]
name: Mixed Sweeper
move 1: Thunder
move 2: Ice Beam
move 3: Aura Sphere
move 4: Calm Mind / Selfdestruct / Fire Blast
item: Life Orb
nature: Timid / Hasty
EVs: 40 Atk / 252 SpA / 216 Spe

[SET COMMENTS]
<p>A set that, in short, can single-handedly 2HKO most Pokemon in the Uber environment. The combination of Thunder, Ice Beam, and Aura Sphere hits most Pokemon for super effective damage with the exception of Psychic-types and Scizor. Calm Mind can help bolster these 2HKOes into OHKOes. In fact, +2 Mewtwo can 2HKO 0 HP / 252 SpD Blissey with Aura Sphere.</p>

<p>There are, however, a couple of other options to consider. If overkill Special Attack isn’t important, Selfdestruct and Fire Blast fit nicely in this set. The former will decimate a non-Ghost-type Pokemon by sacrificing Mewtwo. Not only does it OHKO Blissey, it will also deal 75.74% - 89.11% damage to 252 HP / 32 Def Adamant Groudon. On the other hand, Fire Blast works excellently with the sun. With Fire Blast thrown into the mix, it will crisp Scizor and Mewtwo into unconsciousness. Shadow Ball has been left out as an option; however, most of the attacks listed here fare better against the Uber environment than Shadow Ball would. It does, however, work effectively against opposing Mewtwo and Deoxys-D.</p>

<p>40 Attack isn’t necessary if you’re lacking Selfdestruct, so simply throw it into either HP or Speed. The given Speed EVs ensure Mewtwo to outspeed Timid Darkrai.</p>

[SET]
name: Choice Specs
move 1: Aura Sphere
move 2: Ice Beam
move 3: Thunder / Grass Knot
move 4: Flamethrower
item: Choice Specs
nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>Choice Specs Mewtwo hits hard right off the bat while restricting itself to one attack. Aura Sphere and Ice Beam shuts down many Uber Pokemon while Thunder and Grass Knot handle Kyogre, the latter not relying on weather to affect its accuracy. Thunder’s 30% paralysis rate is very appealing as it still cripples most Pokemon that attempt to switch into Mewtwo. Flamethrower is the best option in slot four to hurt opposing Scizor and Metagross.</p>

<p>Two options are available for this set, with the first being Focus Punch. This will eliminate any Blissey attempting to switch into Mewtwo. The second is Trick, allowing Mewtwo to cripple a switch-in. Be sure to use Trick against physical Pokemon: it isn’t a very good idea to use this on Pokemon that focus on the special side of the spectrum, even if they are a wall.</p>

[SET]
name: Choice Scarf
Move 1: Focus Blast
Move 3: Shadow Ball
Move 2: Ice Beam / Trick
Move 4: Selfdestruct
Item: Choice Scarf
Nature: Hasty
EVs: 40 Atk / 252 SpA / 216 Spe

[SET COMMENTS]
<p>This set, if used as a lead, counters many common leads. No Pokémon resists both Focus Blast and Shadow Ball. With a Choice Scarf and the given EVs, Mewtwo has just enough to speed to outrun Timid Scarf Darkrai, and hence anything else you are likely to encounter in Ubers. Mewtwo threatens a OHKO with Focus Blast. Aura Sphere is not mentioned, as it only has a 15.38% chance of a OHKO. It may seem risky to rely on Focus Blast’s shaky accuracy, but in case of a miss, Mewtwo will always survive a Timid Scarf Darkrai’s Dark Pulse. Focus Blast 2HKOs all variants of Dialga as well, with only Bulk Up Dialga having a slight chance of survival with Leftovers recovery (Bulk Up Dialga takes 52.97% - 62.87%). Shadow Ball hits many Ubers super effective, 2HKOing Deoxys-S, Mew and opposing Mewtwo.</p>

<p>Ice Beam makes a great choice on such a fast Pokemon. It provides very good coverage in Ubers, hitting many of the Uber Dragons super effective, as well as Groudon, even hitting Rayquaza and Garchomp for x4 damage. On that topic, Mewtwo is an ideal revenge killer of a Dragon Dance boosted Rayquaza, but unfortunately, Mewtwo cannot swap into a Life Orb Outrage. Ice Beam always 2HKOs 252 HP / 4 SDef Groudon, and Mewtwo is never OHKOed by Groudon’s Earthquake without an item boost, even if Stealth Rock is in play. A Life Orb Adamant Groudon’s Earthquake only OHKOs Mewtwo 28.21% of the time if Stealth Rock is not in play. The other option over Ice Beam is Trick, which can be used to cripple walls like Blissey or Lati@s. In fact, after stealing Latias' Soul Dew, Shadow Ball has a 87.51% chance to 2HKO the standard set (Timid 112 HP / 0 SDef) without Stealth Rock damage, while in turn, she will only have a 19.79% chance to 2HKO with an unboosted Dragon Pulse if Stealth Rock is in play. Trick can also be used over Shadow Ball if Mewtwo is not being used as a lead, as hitting Deoxys and Mew super effective is less important.</p>

<p>Hasty is the preferred nature. This allows Mewtwo to outspeed Timid Scarf Darkrai and most Groudon after a Rock Polish boost. 252 Special Attack is self-explanatory, powering up Focus Blast, Shadow Ball and Ice Beam. The rest goes into Attack to power up Selfdestruct, which is Mewtwo’s only way of dealing with certain leads, mainly Kyogre. 40 Attack guarantees a OHKO with Selfdestruct on 4 HP / 0 Def neutral nature Kyogre, Rayquaza and Palkia. Should the need arise, 4 HP / 252 Def Calm Blissey has a 98.93% chance of being OHKOed.</p>

[SET]
Name: Dual Screen
Move 1: Taunt
Move 2: Light Screen
Move 3: Reflect
Move 4: Shadow Ball / Selfdestruct
Item: Lum Berry / Light Clay
Nature: Timid
EVs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
<p>This Mewtwo works very well as a lead as it is centered around preventing your opponent from setting up Stealth Rock or using sleeep-inducing moves, while raising protective screens to double the defenses of your team. While this set is almost identical to Deoxys-S' "Dual Screens" set, Mewtwo has significantly higher base HP, and can always 2HKO Deoxys-S with Shadow Ball, who can only 3HKO back in return. Shadow Ball also hits much of the Uber metagame super effective, and the only Pokémon you are likely to encounter that is immune to it (Blissey), is setup bait. If this set is not being used as a lead, Selfdestruct may be used over Shadow Ball, so you may safely swap in a teammate, and hopefully take down a Pokémon in the process. If so, change Mewtwo's nature to Jolly, and it's EVs to 212 HP / 252 Spe / 44 Atk, to guarantee a OHKO on 4 HP / 0 Def Kyogre, Rayquaza, Palkia and Mewtwo wtih Selfdestruct. </p>

<p>Taunt, in conjunction with Mewtwo's high base Speed, allows Mewtwo to shut down any slower support leads such as Dialga and Groudon. Under a Light Screen, Mewtwo will always outpace, set up a Light Screen and survive a Choice Specs Kyogre's Water Spout and a Choice Specs Dialga's Draco Meteor. Likewise, Reflect + Taunt, easily stops supporting Groudon and Bulk Up Dialga from doing any major damage.</p>

<p>Lum Berry is useful if your team really relies on screen support and Mewtwo has no time to Taunt its opposition. It also means that you can negate the effects of Scarf Darkrai's Dark Void, and Taunt it, forcing it to swap out. Light Clay is an option over Lum Berry. It boosts the length of screens from five turns to eight, a welcome addition to any team in the fast-paced Uber metagame. However, you then have no way of dealing with Scarf Darkrai. If you use Light Clay, do not use Mewtwo as a lead.</p>

[SET]
name: Physically Defensive
move 1: Will-O-Wisp
move 2: Reflect / Thunder
move 3: Taunt
move 4: Recover
item: Leftovers
nature: Timid
EVs: 252 HP / 226 Def / 32 Spe

[SET COMMENTS]
<p>When you first see this set, the first thing that may come into your mind is, "What on earth?". Yes, "what on earth?" is a fairly logical and acceptable response, as turning Mewtwo into a physical wall is at least very unexpected. </p>

<p>This set attempts to abuse Mewtwo's underrated physically defensive capabilities via Reflect and Will-o-Wisp, a move learned by so few in the uber metagame. With Will-O-Wisp and Reflect, Mewtwo can quickly shut down many of its usual counters, such as Scizor, Tyranitar, and Metagross, as well as stopping pretty much all physical sweepers dead in their tracks. Taunt prevents recovery, so even Blissey will be hard pressed to bring a stop to this set. With Taunt, Mewtwo can also prevent Pokémon such as Jirachi and Forretress from suffocating it with Toxic, or setting up Spikes / Toxic Spikes. Taunt in tandem with Recover on the same set is something no other physical walls in Ubers besides Deoxys-D can boast; however Mewtwo's superior Speed allows it to abuse Taunt more efficiently, thus Mewtwo is not simply an inferior Giratina or Lugia and should not be treated as such. Thunder is an option over Reflect if you feel it's absolutely necessary to have an attacking move on the set. Thunder covers up Ho-oh and Kyogre rather nicely, as they don't suffer much from your other three moves. Ice Beam and Seismic Toss are other options that can be used in that slot. Ice Beam hits Rayquaza and Groudon while Seismic Toss will deal consistent damage and helps with wearing down foes faster. </p>

<p>The EVs generate 416 HP, 272 Defense, and 334 Speed. The 334 Speed allows Mewtwo to outrun max Speed Jolly Garchomp, the fastest physical attacker you'll see in Ubers, as well as max Speed base 100s like Mew and Palkia. </p>

[SET]
name: Light Screen Mewtwo
move 1: Light Screen
move 2: Toxic / Will-o-Wisp
move 3: Taunt
move 4: Recover
item: Leftovers
nature: Timid
evs: 252 HP / 160 SpD / 92 Spe

[SET COMMENTS]
<p>This Mewtwo is the special defensive counterpart of the physical defensive Mewtwo mentioned above. With Light Screen, Mewtwo can soak up many special attacks, including a Surf from a Rest/Talk Kyogre, Spacial Rends from both Scarf and Specs Palkia, as well as Dialga's Specs Draco Meteor without much of a hassle. Mewtwo can then proceed to inflict a status ailment of choice on the opponent; Toxic is generally the preferred option as it takes down opponents much faster than Will-o-Wisp can, and as such it will be more useful against Pokémon that Mewtwo doesn’t want a prolonged stay against, such as Latias and Kyogre. Will-o-Wisp, however, cushions Mewtwo’s more vulnerable physical side, allowing it to switch out of Tyranitar or Scizor Pursuits with HP to spare, as well having the added bonus of being able to damage Dialga and Jirachi. Taunt stops any attempt of recovering, supporting and statusing Mewtwo, making it very hard for Pokémon such as Celebi and Blissey to get past it. Finally, Mewtwo is fortunate enough to be gifted with a reliable recovery move in Recover, allowing Mewtwo to replenish its health quickly and efficiently and coupled with Mewtwo's Pressure ability allows it to stall out low PP moves like the aforementioned Draco Meteor and Spacial Rend.</p>

<p>Without Will-o-Wisp, one must be especially careful of Scizor and Metagross as both have little to fear from this Mewtwo. Both have access to Pursuit should Mewtwo switch out, and they both pack attacks that can severely hurt Mewtwo if he doesn’t (U-turn in Scizor’s case, Meteor Mash in Metagross’ case). Although it may not like Toxic, Tyranitar can really be a pain as it gets STAB on both Pursuit and Crunch, and a high physical attack score to further fuel their threat levels. In fact, Tyranitar can 2HKO a non-switching Mewtwo with Pursuit if it is lucky enough and with Sandstorm around Mewtwo will be hard pressed to try and stall it out with Toxic and Recover.</p>

<p>The given Speed EVs outspeed Lati@s. This allows Mewtwo to Taunt and set-up Light Screen without being interrupted.</p>

[Other Options]
<p>Grass Knot is acceptable on many of the sets listed here, but with so many Pokemon in Ubers resisting it, it isn't the best option. Psychic is a STAB option, but has the same problems as Grass Knot has: too many Pokemon resist or, in Psychic's case, immune to it. Mewtwo has many physical attacks to choose from and sports Bulk Up and a decent Attack stat of 110.</p>

[EVs]
<p>A +Speed nature and 216 Speed EVs is highly recommended on all sets, as it hits a stat of 385, outrunning Darkrai and Arceus. Max Special Attack for special sweeping sets, max Attack for physical sets. Any remaining EVs should go in HP.</p>

<p>204 EVs in HP reaches a stat of 404, enabling Mewtwo to make Substitutes that are unbreakable by a single Seismic Toss or Night Shade.</p>

[Opinion]
<p>Mewtwo, also known as the classic “God” of Pokemon, is certainly no slouch. Its offensive stats are hard to compare with other Pokemon, and it’s much bulkier than Deoxys-A. Mewtwo might have to share its throne with said Deoxys-A and other powerful threats; however, Mewtwo has a lot going for it with its “perfectly placed” stats and vast movepool. “Fear” is the one thing you should think about when facing a Mewtwo.</p>

[Counters]
<p>Where to begin with this, seriously? Blissey is probably Mewtwo’s best counter. Since most Mewtwo focus on boosting its Special Attack, the special wall should be able to handle it. Taunt and Substitute sets are Blissey’s bane; without Seismic Toss, Taunt Mewtwo sets up on Blissey. With Substitute, Blissey has more issues to deal with. Selfdestruct will eliminate Blissey with little problems. While she is a fantastic counter to Mewtwo, you must always be on your guard against it.</p>

<p>Scizor and Metagross can make Mewtwo’s life miserable if it lacks Flamethrower or Fire Blast. With Scizor Bullet Punch, U-Turn, and Pursuit will put Mewtwo in a hard spot. Metagross has a weaker Pursuit; however, STAB Meteor Mash isn’t something to underestimate either. Beware Will-O-Wisp and Reflect: it will soften the impact from these attacks. Tyrantar has many powerful attacks at its disposal, and is capable of surviving an Aura Sphere from Mewtwo with a Special Defensive EV spread.</p>

<p>Otherwise, focus on being faster than Mewtwo. Any Deoxys formes excluding Deoxys-D are faster than Mewtwo. Choice Scarf users such as Palkia, Darkrai, and Dialga also make good options to eliminating Mewtwo.</p>
 
  • I think Life Orb should be slapped here and I'll fix the moves around a
I don't know if by Life Orb you mean the all-out attacking Mewtwo (Ice Beam, Aura Sphere, Grass Knot, Fire Blast/Thunder @Life Orb/Expert Belt) but even if it isn't, I think it deserves a set. It's one of the most effective Mewtwo sets I've used and I still them (on the other hand I guess I haven't seen a Calm Mind + Taunt or Sub Mewtwo in ages).
 
I'm adding more sets eventually, but I've added these so far:

- Taunt + Calm Mind
- Substitute + Calm Mind
- Offensive Calm Mind
- Choice Specs
- Choice Scarf

Darknessmalice, if you'd like, could you attempt to cut the SET COMMENTS on the Choice Scarf set down to two - three paragraphs and re-send it to me or even post it here? I'm not trying to be a nitpicker, but having 5 paragraphs seems a little much for just one set.

You may comment on the sets listed here however. Any suggestions are welcome. Still to add:

- All-Out Mewtwo
- Dual Screen

These are the sets that I know I will be adding. The rest, however, I'm very iffy on. Especially the Bulk Up sets. I'm not against adding it: even adding Substitute as an option can go a long way.
 
I personally think the Light screen set is the best possible set from the former analyse and should be mentioned. Although many might think it's 'lame' for not using it's 154 SpA Base, reducing it's overral usage.

The way it can shut down all kind of opponents is simply brilliant, opponents like Scizor who often switch in can be shut down permantly with a single WoW. It also makes a good counter against tanks and walls, blocking their ways of recovery with taunt and WOW as well, especially against the Bulk up Dialga set.
 
How about rather then going for CM, just a mixed sweeper that can rampage right away and not have to worry about Blissey?

Mewtwo @ Life Orb
Naive or Hasty/// Pressure
252 SPATK/252 SPD/6 ATK
~Selfdestruct
~Grass Knot
~Flamethrower/Fire Blast
~Ice Beam/Thunder

Flamethrower (or Fire Blast if you so choose) can hit Pokemon such as Jirachi, Metagross, Scizor and Forretress. Grass Knot is for Kyogre and Groudon. Ice Beam is for Rayquaza, Lugia, Giratina and Lati twins while Thunder can be used for Kyogre, Lugia, and Ho-oh. No need to worry about Blissey because Mewtwo can Selfdestruct right in her face. This could also be used as a last resort when you're low on health.
 
Why no physical sets? Bulk Up is still an option, as is a (mixed) SubPunch set. Also, Mixtwo is probably THE best wall breaker in the game. The element of surprise is with you when you whip out a CB Mewtwo and hit Blissey with Brick Break for an OHKO.
 
I said I wasn't done with this. It was a "checkpoint" so I could concentrate without flooding it all at once.

@mein: If I do include it, it would be Will-O-Wisp / Light Screen set. As for the other moves... yeah I'll consider some others. But otherwise I'd like to say no to Reflect for now...

@AbsolDeath: Again, the Mixed set will be included in here. I had no problem including it at all.

@Janenmori: I'm shaky on physical sets. Many Mewtwo sets that I see consist of what I've listed (and then the Mixed Set). Most physical sets lack a lot of power. Sure you have attacks like Selfdestruct, which makes it look more like a gem, but you're also stuck with Brick Break, Earthquake, and Ice Punch for good physical attacks. That's about it really.

MixSubPunch... I'm unsure. The only thing it has over Tyranitar is the Speed and the SpA stat overall. Others may have to slap some sense into me why I should include the SubPuncher... because I'm seeing it as OO. Almost the same suit with Bulk Up.
 
CM you should put in both physically and specially. Although it does appear that the Specially defensive is more usable in the current metagame, physicaly defensive can still find it's use...for instance it can stop SDRay and Groudon better than Specially Defensive. Maniac gave me a log on the success of physically defensive Mewtwo, but I think I lost it.

As for the mixed attacker I'm not sure if Selfdestruct is exactly necessary. Sure it will help you blow up on stuff and deal massive damage to just about anything, but without Aura Sphere Darkrai will be a pain and you probably don't want to blow up Mewtwo on it. SD should have a slash, not mandatory imo (unless Bliss usage is rising or something)

CM Taunt Mewtwo isn't really hampered by Toss if Blissey swaps in. Recall that Mewtwo is 5HKOed by Seismic Toss.


Blissey swaps in
Mewtwo CMs
Mewtwo Taunts
Blissey Tosses
Mewtwo CMs
Blissey Tosses
Mewtwo CMs
Blissey Tosses
Mewtwo Aura Spheres
Blissey Tosses
Mewtwo Aura Spheres
Blissey faints

Aura Sphere has a 62.5% chance of 2HKOing Blissey after 3 CMs (obviously the chances are higher if you factor in CH). Although in my example I used a 4 turn Taunt, it could be noted that in my example I had Mewtwo Taunting when Blissey is using Seismic Toss. Obviously Blissey dies if Mewtwo Taunts it at the right time.

Flamethrower can be boosted with sunligh while offering Mewtwo a powerful attack against Forretress and Scizor.</
Should be sunlight
 
I made it slightly fairer for the Taunt + Calm Mind set and such.

I guess I'll add everything else then. Seems fine otherwise. Though still iffy on Bulk Up / SubPuncher.
 
A 404 HP Mewtwo is actually 6HKOed by Blissey Seismic Toss when you factor in Leftovers. Is running this much HP worth consideration on the CM + Taunt set for further insurance?
 
I'm adding more sets eventually, but I've added these so far:

- Taunt + Calm Mind
- Substitute + Calm Mind
- Offensive Calm Mind
- Choice Specs
- Choice Scarf

Darknessmalice, if you'd like, could you attempt to cut the SET COMMENTS on the Choice Scarf set down to two - three paragraphs and re-send it to me or even post it here? I'm not trying to be a nitpicker, but having 5 paragraphs seems a little much for just one set.

You may comment on the sets listed here however. Any suggestions are welcome. Still to add:

- All-Out Mewtwo
- Dual Screen

These are the sets that I know I will be adding. The rest, however, I'm very iffy on. Especially the Bulk Up sets. I'm not against adding it: even adding Substitute as an option can go a long way.

Ok. I just PMed you the set. I took out Taunt completely, as Deoxys-S is much less common than it used to be, and otherwise, Taunt is inpractical on a Choice User. I removed some information on combining Trick and Pursuit, and I combined the Selfedestruct and EV paragraph together.

I'll add some comments on the rest of the set in about half an hour. I have dinner now, and I'll post a Dual Screen set.
 
First, thank you darknessmalice for the info on the sets. I'll put those in eventually. I might tweak some of the comments (Scarf Mewtwo and Dual Screen work fine whether a lead or not too).
A 404 HP Mewtwo is actually 6HKOed by Blissey Seismic Toss when you factor in Leftovers. Is running this much HP worth consideration on the CM + Taunt set for further insurance?
Possibly. Even 401 HP would be a decent benchmark. IIRC however, this could tarnish the 2HKO on Blissey, assuming you're draining off your SpA stat.
 
[SET]
name: Taunt + Calm Mind
move 1: Taunt
move 2: Calm Mind
move 3: Aura Sphere / Thunder
move 4: Ice Beam / Shadow Ball
item: Leftovers
nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>A set perfectly designed for Mewtwo. Its bulk, 130 base Speed, and sky-high Special Attack make this set destructive when played correctly. Many walls: Blissey, Lugia, and Giratina in particular, carry moves that are easily shut down by Taunt. After using Taunt, proceed to Calm Mind, bolstering your Special Attack and Special Defense stats. Aura Sphere is the best option here; it does severe damage to Pokemon such as Dialga and Blissey while hitting Scizor and Metagross for neutral damage. Ice Beam should be the next attack to consider. Fighting and Ice complement each other, especially since many Uber Pokemon are hit for super effective damage by this combination. Thunder pairs well with Ice Beam, obliterating Kyogre and Groudon respectively with little problems. Shadow Ball, on the other hand, pairs well with Aura Sphere. Shadow Ball hits the abundant Psychic and Ghost-types in Ubers while maintaining perfect coverage.</p>

<p>Leftovers is the best item for this set. Expert Belt and Life Orb sound very appealing; however, this set should focus on being as bulky as possible. While Mewtwo does remarkably with this set against teams that usually consist of stall-type Pokemon, it is hampered by Forretress with Gyro Ball and Blissey with Seismic Toss, provided Blissey hasn't switched into Mewtwo. To be fair, Mewtwo can 2HKO Blissey most of the time after 3 Calm Minds. In return, Mewtwo is suffering a 5HKO from Seismic Toss.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Aura Sphere / Thunder
move 4: Ice Beam / Shadow Ball
item: Leftovers
nature: Timid
EVs: 204 HP / 52 SpA / 252 Spe

[SET COMMENTS]
<p>Remember how it was mentioned that Taunt + Calm Mind Mewtwo has a slight issue with Blissey using Seismic Toss? Problem solved. By sacrificing some of Mewtwo’s Special Attack, Mewtwo obtains 404 HP, enough to create a 101 HP Substitute. After, continue using a combination of Calm Mind and Substitute to help setup Mewtwo. The options are similar to the Taunt + Calm Mind moveset. Aura Sphere and Ice Beam, Aura Sphere and Shadow Ball, or Thunder and Ice Beam are the best attack combinations.</p>

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Aura Sphere
move 3: Ice Beam
move 4: Thunder / Flamethrower
item: Expert Belt / Life Orb
nature: Timid
EVs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
<p>Unlike the previous sets, this allows Mewtwo to use its Special Attack to its maximum potential. After a single Calm Mind, Mewtwo obtains 610 Special Attack. Backed up with Life Orb and a bizarre movepool, this set can be difficult to stop without the aid of priority attacks or Pokemon that are faster than Mewtwo, which is limited to all Deoxys forms excluding Deoxys-D, Ninjask, Electrode, and Pokemon that wield a Choice Scarf. Aura Sphere and Ice Beam are an excellent combination, hitting many Pokemon in the Uber environment for super effective damage. Thunder is exceptional for slot four. It will harm opposing Kyogre while threatening a 30% chance of paralysis. Flamethrower can be boosted with sunlight while offering Mewtwo a powerful attack against Forretress and Scizor.</p>

<p>Shadow Ball has been left out as an option; however, most of the attacks listed here fare better against the Uber environment than Shadow Ball would. It does, however, work effectively against opposing Mewtwo and Deoxys-D.</p>

[SET]
name: Choice Specs
move 1: Aura Sphere
move 2: Ice Beam
move 3: Thunder / Grass Knot
move 4: Flamethrower
item: Choice Specs
nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>Choice Specs Mewtwo hits hard right off the bat while restricting itself to one attack. Aura Sphere and Ice Beam shuts down many Uber Pokemon while Thunder and Grass Knot handle Kyogre, the latter not relying on weather to affect it's accuracy. Thunder’s 30% paralysis rate is very appealing as it still cripples most Pokemon that attempt to switch into Mewtwo. Flamethrower is the best option in slot four to hurt opposing Scizor and Metagross.</p>

<p>Two options are available for this set, with the first being Focus Punch. This will eliminate any Blissey attempting to switch into Mewtwo. The second is Trick, allowing Mewtwo to cripple a switch-in. Be sure to use Trick against physical Pokemon: it isn’t a very good idea to use this on Pokemon that focus on the special side of the spectrum, even if they are a wall.</p>

[SET]
name: Choice Scarf
Move 1: Focus Blast
Move 3: Shadow Ball
Move 2: Ice Beam / Trick
Move 4: Selfdestruct
Item: Choice Scarf
Nature: Hasty
EVs: 40 Atk / 252 SpA / 216 Spe

[SET COMMENTS]
<p>This set, if used as a lead, counters many common leads. No Pokémon resists both Focus Blast and Shadow Ball. With a Choice Scarf and the given EVs, Mewtwo has just enough to speed to outrun Timid Scarf Darkrai, and hence anything else you are likely to encounter in Ubers. Mewtwo threatens a OHKO with Focus Blast. Aura Sphere is not mentioned, as it only has a 15.38% chance of a OHKO. It may seem risky to rely on Focus Blast’s shaky accuracy, but in case of a miss, Mewtwo will always survive a Timid Scarf Darkrai’s Dark Pulse. Focus Blast 2HKOs all variants of Dialga as well, with only Bulk Up Dialga having a slight chance of survival with Leftovers recovery (Bulk Up Dialga takes 52.97% - 62.87%). Shadow Ball hits many Ubers super effective, 2HKOing Deoxys-S, Mewtwo and Mew.</p>

<p>Ice Beam makes a great choice on such a fast Pokemon. It provides very good coverage in Ubers, hitting many of the Uber Dragons super effective, as well as Groudon, and even hitting Rayquaza and Garchomp for x4 damage. On that topic, Mewtwo is an ideal revenge killer of a Dragon Dance boosted Rayquaza, but unfortunately, Mewtwo cannot swap into a Life Orb Outrage. Ice Beam always 2HKOs 252 HP / 4 SDef Groudon, and Mewtwo is never OHKOed by a Groudon’s Earthquake without an item boost, even if Stealth Rock is in a play. A Life Orb Adamant Groudon’s Earthquake only OHKOs Mewtwo 28.21% of the time if Stealth Rock is not in play. The other option over Ice Beam is Trick, which can be used to cripple walls like Blissey or Lati@s. In fact, after stealing Latias' Soul Dew, Shadow Ball has a 87.51% chance to 2HKO the standard set (Timid 112 HP / 0 SDef) without Stealth Rock damage, while in turn, she will only have a 19.79% chance to 2HKO with an unboosted Dragon Pulse if Stealth Rock is in play. Trick can also be used over Shadow Ball if Mewtwo is not being used as a lead, as hitting Deoxys and Mew super-effective is less important.</p>

<p>Hasty is the preferred nature. This allows Mewtwo to outspeed Timid Scarf Darkrai and most Groudon after a Rock Polish boost. 252 Special Attack is self-explanatory, powering up Focus Blast, Shadow Ball and Ice Beam. The rest goes into Attack to power up Selfdestruct, which is Mewtwo’s only way of dealing with certain leads, mainly Kyogre. 40 Attack guarantees a OHKO with Selfdestruct on 4 HP / 0 Def neutral nature Kyogre, Rayquaza and Palkia. Should the need arise, 4 HP / 252 Def Calm Blissey has a 98.93% chance of being OHKOed.</p>

[SET]
Name: Dual Screen
Move 1: Taunt
Move 2: Light Screen
Move 3: Reflect
Move 4: Shadow Ball
Item: Lum Berry
Nature: Timid
EVs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
<p>This Mewtwo works very well as a lead as it is centred around preventing your opponent from setting up Stealth Rock or using sleep-inducing moves, while raising protective screens to double the defenses of your team. While this set is almost identical to Deoxys-S' "Dual Screens" set, Mewtwo has significantly higher base HP, and can always 2HKO Deoxys-S with Shadow Ball, who can only 3HKO back in return. Shadow Ball also hits much of the Uber metagame super-effective, and the only Pokémon you are likely to encounter that is immune to it (Blissey), is set up bait. If this set is not being used as a lead, Selfdestruct may be used over Shadow Ball, so you may safely swap in a teammate, and hopefully take down a Pokémon in the process. If so, change Mewtwo's nature to Jolly, and it's EVs to 212 HP / 252 Spe / 44 Atk, to guarantee a OHKO on 4 HP / 0 Def Kyogre, Rayquaza, Palkia and Mewtwo wtih Selfdestruct. </p>

<p>Taunt, in conjunction with Mewtwo's high base speed, allows Mewtwo to shut down any slower support leads such as Dialga and Groudon. Under a Light Screen, Mewtwo will always outpace, set up a Light Screen and survive a Choice Specs Kyogre's Water Spout and a Choice Specs Dialga's Draco Meteor. Likewise, Reflect + Taunt, easily stops supporting Groudon and Bulk Up Dialga from doing any major damage.</p>

<p>Lum Berry is useful if your team really relies on screen support and Mewtwo has no time to Taunt its opposition. It also means that you can negate the effects of Scarf Darkrai's Dark Void, and Taunt it, forcing it to swap out. Light Clay is an option over Lum Berry. It boosts the length of screens from five turns to eight, a welcome addition to any team in the fast-paced Uber metagame. However, you then have no way of dealing with Scarf Darkrai. If you use Light Clay, do not use Mewtwo as a lead.</p>

I realise most of these grammatical errors were mine. Sorry.

I changed some of the wording in my sets, as I originally intended them to be leads. (All changes are bolded). If they're not leads, Trick can be used over Shadow Ball in the Scarf Set, and Selfedestruct can be used over Shadow Ball on the Dual Screen set. Feel free to change the wording around.


[EDIT] Actually, now that I think about it, a Life Orb Mewtwo set could essentially be the same as the Offensive Calm Mind Mewtwo, except with Selfdestruct in place of Calm Mind. Change the nature from Timid to Hasty, and change the EVs to 40 Atk / 216 Spe / 252 SpA. Selfdestruct will OHKO most of the Uber metagame, and it deals 75.74% - 89.11% damage to 252 HP / 32 Def Adamant Groudon. I figure the set will have a very short description, as the only changes from the Calm Mind Mewtwo Set are taken from my Choice Scarf set.
 
The Physical and Specially Bulky Sets, I guess, will be added. Hopefully expect this soon. I'm sorry and seriously I am trying; however, my mother has recently had knee surgery and is in the hospital, so I might visit her from time to time. Thus, my writing will be various for a short while (I'm still working on this, so don't fear).

Okay, I'd seriously like opinions on the Bulk Up and SubPunch sets before I add them in.

As for the Mixed Sweeper... I think I'm going to do this:

- Ice Beam
- Thunder
- Brick Break / Aura Sphere
- Calm Mind / SelfDestruct

Feel free to juggle this around too. IMO Brick Break should be added... it does 2HKO most Blissey, so it's not a bad idea to implement in here. I guess it'll do considerably less damage on, say, Dialga, but w/e.
 
lol thunder is a horrible move in ubers if the pokemon has Grass Knot to compensate over it. So I would suggest:

Ice Beam
Grass Knot
Fire Blast/Shadow Ball
Brick Break/ Self Destruct
 
I'll do a grammar check for what you have so far:

Thunder pairs well with Ice Beam, obliterating Kyogre and Groudon respectively with no problems.

I'd personally say that Mewtwo has no problems when he's facing Kyogre and Groudon with Thunder/Ice Beam, after a Calm Mind it rips into both of them.

While this Mewtwo does remarkably against stall teams, it is hampered by Forretress with Gyro Ball and Blissey with Seismic Toss, provided Blissey hasn't switched into Mewtwo.

I cleaned up some of the messy wording here.

Remember how it was mentioned that Taunt + Calm Mind Mewtwo has a slight issue with Blissey using Seismic Toss? Problem solved. By sacrificing some of Mewtwo’s Special Attack, it obtains 404 HP, enough to create a 101 HP Substitute. After, continue using a combination of Calm Mind and Substitute to help setup Mewtwo. The options are similar to the Taunt + Calm Mind moveset. Aura Sphere and Ice Beam, Aura Sphere and Shadow Ball, or Thunder and Ice Beam are the best attack combinations.

No need to mention Mewtwo's name twice in the same sentence when they're so close together, so just use 'it'.

Choice Specs Mewtwo hits hard right off the bat while restricting itself to one attack. Aura Sphere and Ice Beam shuts down many Uber Pokemon while Thunder and Grass Knot handle Kyogre, the latter not relying on weather to affect its accuracy. Thunder’s 30% paralysis rate is very appealing as it still cripples most Pokemon that attempt to switch into Mewtwo. Flamethrower is the best option in slot four to hurt opposing Scizor and Metagross.

Corrected an "it's" to "its".

This set, if used as a lead, counters many common leads. No Pokémon resists both Focus Blast and Shadow Ball. With a Choice Scarf and the given EVs, Mewtwo has just enough to Speed to outrun Timid Scarf Darkrai, and hence anything else you are likely to encounter in Ubers. Mewtwo threatens a OHKO with Focus Blast. Aura Sphere is not mentioned, as it only has a 15.38% chance of a OHKO. It may seem risky to rely on Focus Blast’s shaky accuracy, but in case of a miss, Mewtwo will always survive a Timid Scarf Darkrai’s Dark Pulse. Focus Blast 2HKOs all variants of Dialga as well, with only Bulk Up Dialga having a slight chance of survival with Leftovers recovery (Bulk Up Dialga takes 52.97% - 62.87%). Shadow Ball hits many Ubers super effective, 2HKOing Deoxys-S, Mew and opposing Mewtwo.

Just some nitpicking here, otherwise good job on this paragraph.

Ice Beam makes a great choice on such a fast Pokemon. It provides very good coverage in Ubers, hitting many of the Uber Dragons super effective, as well as Groudon, (removed 'and') even hitting Rayquaza and Garchomp for x4 damage. On that topic, Mewtwo is an ideal revenge killer of a Dragon Dance boosted Rayquaza, but unfortunately, Mewtwo cannot swap into a Life Orb Outrage. Ice Beam always 2HKOs 252 HP / 4 SDef Groudon, and Mewtwo is never OHKOed by a Groudon’s Earthquake without an item boost, even if Stealth Rock is in (removed 'a') play. A Life Orb Adamant Groudon’s Earthquake only OHKOs Mewtwo 28.21% of the time if Stealth Rock is not in play. The other option over Ice Beam is Trick, which can be used to cripple walls like Blissey or Lati@s. In fact, after stealing Latias' Soul Dew, Shadow Ball has a 87.51% chance to 2HKO the standard set (Timid 112 HP / 0 SDef) without Stealth Rock damage, while in turn, she will only have a 19.79% chance to 2HKO with an unboosted Dragon Pulse if Stealth Rock is in play. Trick can also be used over Shadow Ball if Mewtwo is not being used as a lead, as hitting Deoxys and Mew super (removed hyphen) effective is less important.

Fixed a couple of typos here.

This Mewtwo works very well as a lead as it is centered around preventing your opponent from setting up Stealth Rock or using sleep-inducing moves, while raising protective screens to double the defenses of your team. While this set is almost identical to Deoxys-S' "Dual Screens" set, Mewtwo has significantly higher base HP, and can always 2HKO Deoxys-S with Shadow Ball, who can only 3HKO back in return. Shadow Ball also hits much of the Uber metagame super (removed hyphen) effective, and the only Pokémon you are likely to encounter that is immune to it (Blissey), is setup bait. If this set is not being used as a lead, Selfdestruct may be used over Shadow Ball, so you may safely swap in a teammate, and hopefully take down a Pokémon in the process. If so, change Mewtwo's nature to Jolly, and it's EVs to 212 HP / 252 Spe / 44 Atk, to guarantee a OHKO on 4 HP / 0 Def Kyogre, Rayquaza, Palkia and Mewtwo wtih Selfdestruct.

Not much to fix here. Good.

Taunt, in conjunction with Mewtwo's high base Speed, allows Mewtwo to shut down any slower support leads such as Dialga and Groudon. Under a Light Screen, Mewtwo will always outpace, set up a Light Screen and survive a Choice Specs Kyogre's Water Spout and a Choice Specs Dialga's Draco Meteor. Likewise, Reflect + Taunt, easily stops supporting Groudon and Bulk Up Dialga from doing any major damage.

Small capitalization error, otherwise, nice job.


That's all I could find, nice write-up, I like it. I hope your situation gets a little better man. :]
 
Selfdestruct is in Set Comments, because you need a way to get past Taunt users without blowing up and watching their Focus Sash activate. Shadow Ball is the best way to hit the Taunt Uber pokes that are faster than Mewtwo (Deoxys, A and S), and Mew leads generally have it as well.

If it's not a lead, Selfdestruct is probably better than Shadow Ball, as there is much less chance of Mewtwo being Taunted. Same goes for Light Clay.
 
Once I write this up, I'll re-add Selfdestruct as a slash for the Dual Screen.

Even so, I'm skeptical on Grass Knot. Granted it will hit both Groudon and Kyogre... but who else? Many Pokemon in Ubers resist Grass. In the case of Thunder, those that resist it will get slammed with a 30% chance of paralysis. Still, I'd like to see opinions from people who have played Ubers as of recent, because Articanus brings up a decent point nevertheless.
 
choice scarf grass knot is the best way to stop the dual screen rock polish groudon, assuming you either a.) have screens off the field or b.) groudon has taken a bit of prior damage (50% maybe?)
 
The problem with Grass Knot is that Groudon is already hit hard by Ice Beam. The extra base power is unnecessary. As for Kyogre, Thunder > Grass Knot thanks to paralysis. Thunder also does more damage to Lugia, Scizor and Rayquaza, reducing the chance of the last two switching in for free to Extremespeed/Bullet Punch/Pursuit a weakened Mewtwo. As for pokemon who take equal damage from both Thunder and Grass Knot (Lati@s, Darkrai), the 30% chance of paralysis is extremely powerful. The 2 main pokemon who take less damage from Thunder are Groudon and Garchomp. Groudon can't stay in unless he wants to take an Ice Beam to the face, and Garchomp has to be Scarfed (which will automatically be assumed).

Choice Scarf Grass Knot is unnecessary, as both Ice Beam and Grass Knot still 2HKOs all the Groudon variants you will encounter. On Kyogre, you just Selfdestruct. You will never OHKO it, and I'll happily sacrifice Mewtwo to take down the king of ubers. And the ability to revenge kill a +1 DD Rayquaza without a priority move is very handy, amongst all the other benefits of Ice Beam.
 
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