OU DPP OU creative and underrated sets

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Heatran @ Chople Berry
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Magma Storm
- Explosion
- Hidden Power Fighting
- Taunt / Flamethrower / Lava Plume


Just thought this might be a good trapper for a hail team. He can trap and heavily damage Tyranitars with HP Fighting, as well as boom on Clefable and Blissey. With these Pokemon eliminated it can greatly help out Abomasnow and Walrein. Pair them with a Tentacruel or Latias and life will be good.

Edit - Obviously Magma Storm's acc sux ass, I was thinking Flamethrower over Taunt could work because Heatran still has utility outside of pure trapping with just a fire attack that is guaranteed to hit
 
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Heatran @ Chople Berry
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Magma Storm
- Explosion
- Hidden Power Fighting
- Taunt


Just thought this might be a good trapper for a hail team. He can trap and heavily damage Tyranitars with HP Fighting, as well as Clefable and Blissey. With these Pokemon eliminated it can greatly help out Abomasnow and Walrein. Pair them with a Tentacruel or Latias and life will good.
Wouldn’t leftovers be better over Chople given how Jirachi can take advantage of the hail chip? I’ve tried building Walrein teams, but Walrein to me is a dying herald of an old age once Clefable knocked off every old mon off the cliff.
 
Wouldn’t leftovers be better over Chople given how Jirachi can take advantage of the hail chip? I’ve tried building Walrein teams, but Walrein to me is a dying herald of an old age once Clefable knocked off every old mon off the cliff.
Chople is there in order to cover the use case of Scarf Tars switching in and preventing the Superpower KO. We don't really need Leftovers since Heatran's survivability isn't really a priority here.

In my opinion Walrein is a beast when he is working properly and in the right situation.
 
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Sorry for the double post but something else came to mind:

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Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 228 Def / 32 Spe
Bold Nature
- Charge
- Thunderbolt
- Toxic
- Roost


Charge on Zapdos turns him into a fantastic special wall, as well as doubles his Thunderbolt output. Toxic is there for Grounds and Latias but probably could be swapped with another move if desired. Biggest threat to this Zapdos would be status (or Earthquakes on predicted Roosts). Nidoqueen is a perfect counter.

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Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Charge
- Thunderbolt
- Hidden Power Grass
- Pain Split


I think this would be the only other guy in the tier able to run Charge. Outside of Tyranitar, Rotom mainly despises special attacks, so the Charge SpDef boost would help him out there. HP Grass is there for Grounds.
 
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Hariyama is a niche and difficult pokemon to use since he doesn't offer many resistances to a team and because he is very slow. The entire metagame outruns him. Paralysis or Trick Room support can help him, but he still has trouble competing for a team slot.

Hariyama has a lot of flexibility in terms of EVs. He doesn't need to invest in attack EVs, but he has the ability to use them. He doesn't need to use HP EVs since his HP is already high, but he still has the ability to use some. He also has the option of using a Careful nature to make him more durable after a Bulk Up.


Hariyama @ Leftovers
Ability: Guts
EVs: 4 Atk / 252 Def / 252 SpD
Adamant Nature
- Ice Punch / Payback
- Payback / Stone Edge
- Revenge / Force Palm / Close Combat
- Bulk Up

After a Bulk Up, this Hariyama has 429 HP, 456 attack, 328 defense, and 219 special defense. This makes him bulkier than Relaxed 252 HP / 6 Atk / 252 Def Swampert. With his type coverage and bulk, he can be threatening to offense teams and stall.

Without a bulk up, a lot of pokemon are going to have trouble OHKOing him. This allows him to check random pokemon. Against offense, he's tanky enough to survive a hit from random pokemon and KO them back.

Tanks Mixed Dragonite's Draco Meteor.

252+ SpA Life Orb Dragonite Draco Meteor vs. 0 HP / 252 SpD Hariyama: 294-346 (68.5 - 80.6%) -- guaranteed 2HKO after Leftovers recovery

Tanks Choice Band Dragonite's Outrage after a Bulk Up.

252+ Atk Choice Band Dragonite Outrage vs. +1 0 HP / 252 Def Hariyama: 237-280 (55.2 - 65.2%) -- guaranteed 2HKO after Leftovers recovery
 
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Hariyama is a niche and difficult pokemon to use since he doesn't offer many resistances to a team and because he is very slow. The entire metagame outruns him. Paralysis or Trick Room support can help him a bit, but he still has trouble competing for a team slot.

Hariyama has a lot of flexibility in terms of EVs. He doesn't need to invest in attack EVs, but he has the ability to use some. He doesn't need to use HP EVs since his HP is already high, but he still has the ability to use them.


Hariyama @ Leftovers
Ability: Guts / Thick Fat
EVs: 4 Atk / 252 Def / 252 SpD
Adamant Nature
- Ice Punch / Payback
- Stone Edge / Payback
- Revenge / Force Palm / Close Combat
- Bulk Up

After a Bulk Up, this Hariyama has 424 HP, 456 attack, 328 defense, and 219 special defense. This makes him bulkier than Relaxed 252 HP / 6 Atk / 252 Def Swampert. With his type coverage and bulk, he can be threatening to offense teams and stall.

Without a bulk up, a lot of pokemon are going to have trouble OHKOing him. This allows him to check random pokemon. Against offense, he's tanky enough to survive a hit from random pokemon and KO them back.

Tanks Mixed Dragonite's Draco Meteor.

252+ SpA Life Orb Dragonite Draco Meteor vs. 0 HP / 252 SpD Hariyama: 294-346 (68.5 - 80.6%) -- guaranteed 2HKO after Leftovers recovery

Tanks Choice Band Dragonite's Outrage after a Bulk Up.

252+ Atk Choice Band Dragonite Outrage vs. +1 0 HP / 252 Def Hariyama: 237-280 (55.2 - 65.2%) -- guaranteed 2HKO after Leftovers recovery
Personally, I’d invest a bit into Yama’s speed, 88 Evs into speed to be precise. Mainly to out speed an uninvested Clef
 
This is completely theory since Role Play's effect goes away upon switchout, but using Role Play to switch abilities can potentially be useful. One use case would be Latias switching abilities with a Tyranitar (I'm using Latias since Tyranitar is a common switch-in), which would open up a weather team. Obviously this wouldn't work since the ability is regained once Tyranitar switches out. Perhaps we can alter the game mechanic to buff this move?
 
My run on ladder this last year has been quite a blast. People who know me know I'm adamant on playing my own teams. It's not on purpose, really. I didn't know how to use these forums well. Anyways, building teams is certaintly a experience in this tier and one that I'm satisfied not to miss.

:jirachi: Jirachi @ Leftovers
Ability: Serene Grace
EVs: 188 HP / 24 Def / 252 SpA / 44 Spe
Rash Nature
- Iron Head
- Doom Desire
- Grass Knot / Fire Punch
- Thunderbolt / Icy Wind

My latest creation. I may or may not spare SpA EVs to outspeed adamant gyarados. Did you know the 188 / 24 spread can physically take on what max hp can clutch? Stuff like a +1 gyarados eq is what I mean. I wouldn't be surprised that's used somewhere in the tour scene, but I find it funny this is stuff I discover by myself. Anyways, using max SpA ddesire is pretty fun in tspikes or double hazards teams. It works like an extra attack that puts pressure on your opponent if rachi has something to threaten with an OHKO. Grass Knot essentially threatens the likes of pert and phan and tbolt threatens gyarados and starmie. Slotting fire punch and icy wind shouldn't be too difficult if you order the coverage in different ways in your teams. However, I feel that you'd need a more offensive approach (or EV spread) in this rachi to make fire punch work perfectly, such as 280 speed and 40 to 80 attack EVs can be fine.

:magnezone: Magnezone @ Leftovers
Ability: Magnet Pull
Hidden Power: fire
EVs: 252 HP / 48 SpA / 104 SpD / 104 Spe
Calm Nature
- Magnet Rise
- Discharge
- Protect
- Mirror Coat / Toxic / Explosion

The spread is quite possibly not my invention. Spdef magnezone has been mentioned before by sure. The SpA investment just makes me feel like discharge actually hits stuff. The real move here is mirror coat. Not a lot of pokemon get it and magnezone can use it to punish coverage pretty well and appreciate an use even when it doesn't trap something. Of course explosion is an option in more explosive teams and toxic if you feel you can pressure the likes of celebi with toxic just fine. Mirror coat has the flaw that it can be revealed in the wrong turn and it can cost you the whole battle without a proper patch, for which I'd recommend something fast with encore such as infernape or alakazam; get crazy. One core I have wanted to explore with this set is encore infernape + scarftar, because you basically become bulletproof to cmers.

:swampert:
Swampert @ Custap Berry
Ability: Torrent
EVs: 212 HP / 128 Atk / 168 SpA
Quiet Nature
- Outrage
- Hydro Pump
- Earth Power
- Stealth Rock

After the spore ban breloom has noticeably lost presence. Such a great thing, because this constant fear of breloom switching into swampert made it impossible to appreciate the unique option that is outrage. This specific set is specially good along with taunt pursuit ttar or maybe taunt magma heatran since you secure clef more reliably and keep momentum vs stall. Outrage may be lackluster vs deflati with this specific spread (but I don't care cuz I use it on draco spam.) Anyways, this is gonna be useful in draco spam mainly, since taking out latias is very useful to open up a sweep for dragonite, flygon or kingdra. 300 attack would be the minimum required to KO latias after rocks, but these calcs are not that relevant if your team is flexible.

:spiritomb: Spiritomb @ Leftovers
Ability: Pressure
EVs: 248 HP / 16 Def / 244 SpD
Calm Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Spite
- Will-O-Wisp

Certaintly I hate enduring the interactions of clef vs deftom in the stall mirror and with this set I sought to fix that with the auto-relaxation button that Spite provides. Just sit there and drain 6 pp out of anything you like with it. You gotta be careful to use it because spiritomb can be a bit weak to steamrolls and taunt basically inutilizes this. Other than that, I find this fun to load vs rotom stalls and balances.

:zapdos: Zapdos @ Magnet
Ability: Pressure
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Roost
- Hidden Power [Grass]
- Thunder

I love the aesthetics of tiers like RBY and GSC Ubers and how these metas have evolved to become a luck management fest. If you fear to miss thunder you fear to play the game; it's as simple as that. People will usually run heat wave in place of thunder and miss on the insane damage that thunder could impose on tanks like clefable and mons that can be tough for zapdos otherwise such as dragonite. Hp grass is preferred as in any other offensive zap variant, since you care about taking out tanks like swampert much more than gliscor, dnite or flygon. Life orb is an option if you want more power vs hippowdon. The agency is there; I know people will appreciate offensive zapdos more at some point of this metagame.

:cloyster: Cloyster @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 32 Def / 216 SpD / 8 Spe
Bold Nature
- Spikes
- Rapid Spin
- Surf
- Explosion

Ultra niche option that is, in fact, much more threatening vs stall than starmie in a few aspects. Not only does it spin - it sets spikes, checks skarm and explodes on clefable. The spread can leave your opponent's mouths open in shock. Where is your starmie? Where is your infernape? Weren't they supposed to take out cloyster? No.

:venusaur: Venusaur @ Black Sludge
Ability: Overgrow
EVs: 252 HP / 144 Atk / 56 Def / 56 Spe
Adamant Nature
- Earthquake
- Power Whip
- Leech Seed
- Knock Off

Venusaur is such a decent mon in this tier that I would dare to say its biggest flaw is getting overwhelmed by the most powerful mons just as tyranitar or metagross. Of course it also has a flaw on lacking physical power and the stat distribution could probably be better. Other than that, physical venusaur has unique properties in being able to wreck flygon nape u-turn cores, removing suicune without sacrificing itself and luring heatran. Sadly, venusaur would require a tad bit more of physical power to assure the KO on max hp heatran after rocks. The defense investment in this set is adjusted to have a 50% chance to survive +1 fire punch for ttar and the double crunch from scarftar. Leech seed and knock off are huge moves vs celebi, sub heatran and jirachi. These are all mons you appreciate weakening for your own rachi, lati or gengar.
 
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:venusaur: Venusaur @ Black Sludge
Ability: Overgrow
EVs: 252 HP / 144 Atk / 56 Def / 56 Spe
Adamant Nature
- Earthquake
- Power Whip
- Leech Seed
- Knock Off

Venusaur is such a decent mon in this tier that I would dare to say its biggest flaw is getting overwhelmed by the most powerful mons just as tyranitar or metagross. Of course it also has a flaw on lacking physical power and the stat distribution could probably be better. Other than that, physical venusaur has unique properties in being able to wreck flygon nape u-turn cores, removing suicune without sacrificing itself and luring heatran. Sadly, venusaur would require a tad bit more of physical power to assure the KO on heatran after rocks. The defense investment in this set is adjusted to have a 50% chance to survive +1 fire punch for ttar and the double crunch from scarftar. Leech seed and knock off are huge moves vs celebi, sub heatran and jirachi. These are all mons you appreciate weakening for your own rachi, lati or gengar.
Venusaur, my beloved...

I'll have to try this set out in UU lol.
 
super niche but :magcargo: might be the best specs :heatran: eruption counter in the game

edit - also can easily absorb :ho-oh: banded sacred fires in ubers
edit - also the best wishtect :jirachi: counter in the game outside of maybe leftovers :magnezone:or :heatran:
an advantage :magcargo: has over those two is his ability to switch into predicted bullet punches, crunches, extreme speeds, night slashes, meteor mashes, ice fangs (even close combats if absolutely needed - like he can potentially stop a lucario sweep by sacraficing himself) and hope for a burn
like this
 
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I also saw Lady Bug use Magcargo against me lol (I won tho), but I remember Lady Bug used Magcargo as a Rachi check bc Flame Body in the teambuilder comp.
yea flame body is an amazing ability that is also rare.... its unfortunate that magcargo carries an SR weakness and is literally obliteraed by any earthquake or water attack

but yea i feel like :magcargo: can be viable somewhere in ou...

maybe like a lava plume + recover + protect + filler move magcargo in combo w/ a strong special wall

like have it switch into a tar crunch and hope for a burn, then have a latias on your team that could benefit and help cover napes and swamperts + you get a strong physical rachi check

edit - it would be cool if heatran got access to flame body to catch burns on like flygon uturns / tyranitar crunches / random attacks flying around
 
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