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OU DPP OU Teambuilding Competition

Congratulations to Lady Bug for winning the most recent teambuilding competition with four votes in a very close round of voting. Everyone from first to forth place was separated by only one vote. Blåhaj Blast came in close second with three votes, Sevenor3 in close third with two votes, and Jeong in forth with one vote. The votes could have easily been different too, with some people commenting that one team was best, but they voted for another because it was more enjoyable to play.

:scizor: :swampert: :heracross: :magnezone: :flygon: :tyranitar:
From Lady Bug: https://pokepast.es/2299f6e4f7f3d948

Since it is an even week, the next theme can be any pokemon with no restrictions, and will be chosen by Lady Bug as a reward for winning the last competition. If they don’t want to choose, or don’t choose by 10/12/2024, then I’ll post a theme by 11/12/2024 (GMT).
Once it's announced you win the competition, comment your choice in a new post with the new theme at the top of the message.

There are some rules as to what you are able to pick.
- For every odd teambuilding competition, you can pick any pokemon from the top 30 of the VR (link).
- For every even teambuilding competition, you can pick anything you want with no restrictions.

These rules are in place to ensure that we don’t get too many difficult mons to build with in a row, which has caused inactivity in the past.

You can also choose a set or a theme to build with instead of a pokemon. E.g., Build with banded tyranitar, or build with water spam. You can choose more difficult themes if you wish, but please exercise discretion.

Once picked, your choice can't be changed, so bear that in mind.
 
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https://pokepast.es/efd528533e8b6ced
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First time i'm playing moltres in dpp (if i remember well^^), never thought the mon is good without hp ground, i briefly thought about having a hp ground magnezone for trapping heatran but this feels heavily unreliable, especially with all the shuca running around, max spa moltress doesn't fulfill more roles than non invested moltres in my mind, outisde of always killing uninvested heatran after SR with hp ground, and with all the clef running around i didn't want to go this way, playing it max hp and max speed, makes it a great anti offense mon, spreading burn with ease and checking scizor and most fighters.

Since we're running a moltres set that is anti offense, we need way to deal with stall, breloom and gyara felt right making for a good water grass fire core, especially with breloom resisting rock and having mach punch for ttar and finishing an offensive mon.

adding forretress felt right with moltres and gyara, we need a spinner that can put hazards, deal with dragon type attacks, we play it max sp def to help in that role, depending of the mu, it can be hazards setter, if the opponenet has a def rotom, or it can try to retialiate vs an offense hurting a scarf rotom or a gengar to spin later.

forretress already has a lot of role, and another answer to special attack is needed, here it is ttar, lum helps in the mu vs stall and chopple isn't needed a lot with our flying type

Finally, as last mon dnite felt as an interesting option, since it enjoys rapid spin support, here we play a dragon dance heal bell roost dragon claw dragonite, this set support our team a lot vs paraspam, and with inner focus it has a great mu vs jirachi, this set also serves as a great win condition vs stall, especially as the last mon where it can't be phased

In conclusion a team that make uses of the defensive support and will o spread of moltres, and the rest of the teams support it in the match up where it wouldn't shine.
https://replay.pokemonshowdown.com/gen4ou-2259106088-mvx83r65zasrmjdtibw5yxfddv7i9fcpw
https://replay.pokemonshowdown.com/gen4ou-2259110998-urd7sykzx49inwy6wz0gw6lj9dmwhsbpw
https://replay.pokemonshowdown.com/gen4ou-2259130535-ld75uxqgth7kj33s4pii3ok7f5tfyxlpw
 
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Moltres has a great typing for DPP OU in my opinion, with only one thing holding it down. Stealth Rock of course. Being in the lead makes it switch in at least once at full health. Anyway, I tried going for some kinda of anti-lead set because it's hard to keep rocks off even if you have a spinner. This is the set I went with:

Moltres @ Lum Berry
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Hidden Power [Ground]
- U-turn
- Air Slash

:moltres:

Quite simple. I tried Will-O-Wisp on this set before U-Turn but I nevber really benefited from it, so I decided to change it to U-Turn which seems a bit dumb on a x4 SR weak Pokemon but it's great for the Starmie/Latias/Tyranitar switch in and a good pivot in general.

:Moltres: :Starmie: :Breloom:

Breloom and Starmie felt like natural partners because they cover Moltres's weakness and support it well. Due to the offensive type of the set, Moltres usually dies early, so spinning isn't necessary at all. There has been a number of situations where I had to spin for Moltres to clean late game though, so it is a great option to have available.

:moltres: :starmie: :breloom: :jirachi: :rotom-heat: :quagsire:
https://pokepast.es/33d06cb85a96052c

I was actually using this team last week so it wasn't entireyly new. The last 3 slots kept changing except for Jirachi. It used to be a CM Jirachi before, but after many changes in these slots I ended up going with a SR set instead. I've considered making him more speicially defensive for longevity but I haven't done that yet. Despite having 2 water resists, I'm weak to every water type because I'm using offensive sets on both of them, so I decided to try out Curse Quagsire in the last slot mainly for water types and a late game wincon. It has worked really well. Without Rotom I lose SR easily, which slows down the pace of this team a lot. It also helps vs. the Azelf lead matchup. A good anti-spinner and a good Pokemon in general.

Didn't have a ton of games where Moltres was the star due to being mainly a lead, but here are some highlights:

vs 1200s:
https://replay.pokemonshowdown.com/gen4ou-2259187758?p2

Moltres did really well early in the game. Managed to break's Azelf Sash on the first turn and getting away, and then with some key predicts it managed to give me a nice advantage. While sacrifcing it at the end I managed to gifre out that Raikou had HP Ice and not Grass, which made it easy for Quagsire to come in and sweep late game, but luck had another opinion.

vs 1400s:
https://replay.pokemonshowdown.com/gen4ou-2259179117?p2

Moltres applied some good pressure early in the game and managed to switch into Breloom a few times thanks to Lum Berry. At the endgame, a late Rapin Spin helped it to take down a pesky Jirachi.

vs 1600s:
https://replay.pokemonshowdown.com/gen4ou-2259184570

Moltres didn't do much this game aside from two key turns. Turn one when it used U-Turn to break Focus Sash and late game when it came into an Agility Metagross to tank a hit and take it out with Fire Blast. This shows how good it is into Steel Types thanks to its typing.


I think the main weaknesses of the team are a well played SD Lucario and DD Dragonite in general, but it's still winnable if you position yourself correctly.
 
Moltres has a great typing for DPP OU in my opinion, with only one thing holding it down. Stealth Rock of course. Being in the lead makes it switch in at least once at full health. Anyway, I tried going for some kinda of anti-lead set because it's hard to keep rocks off even if you have a spinner. This is the set I went with:

Moltres @ Lum Berry
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Hidden Power [Ground]
- U-turn
- Air Slash

:moltres:

Quite simple. I tried Will-O-Wisp on this set before U-Turn but I nevber really benefited from it, so I decided to change it to U-Turn which seems a bit dumb on a x4 SR weak Pokemon but it's great for the Starmie/Latias/Tyranitar switch in and a good pivot in general.

:Moltres: :Starmie: :Breloom:

Breloom and Starmie felt like natural partners because they cover Moltres's weakness and support it well. Due to the offensive type of the set, Moltres usually dies early, so spinning isn't necessary at all. There has been a number of situations where I had to spin for Moltres to clean late game though, so it is a great option to have available.

:moltres: :starmie: :breloom: :jirachi: :rotom-heat: :quagsire:
https://pokepast.es/33d06cb85a96052c

I was actually using this team last week so it wasn't entireyly new. The last 3 slots kept changing except for Jirachi. It used to be a CM Jirachi before, but after many changes in these slots I ended up going with a SR set instead. I've considered making him more speicially defensive for longevity but I haven't done that yet. Despite having 2 water resists, I'm weak to every water type because I'm using offensive sets on both of them, so I decided to try out Curse Quagsire in the last slot mainly for water types and a late game wincon. It has worked really well. Without Rotom I lose SR easily, which slows down the pace of this team a lot. It also helps vs. the Azelf lead matchup. A good anti-spinner and a good Pokemon in general.

Didn't have a ton of games where Moltres was the star due to being mainly a lead, but here are some highlights:

vs 1200s:
https://replay.pokemonshowdown.com/gen4ou-2259187758?p2

Moltres did really well early in the game. Managed to break's Azelf Sash on the first turn and getting away, and then with some key predicts it managed to give me a nice advantage. While sacrifcing it at the end I managed to gifre out that Raikou had HP Ice and not Grass, which made it easy for Quagsire to come in and sweep late game, but luck had another opinion.

vs 1400s:
https://replay.pokemonshowdown.com/gen4ou-2259179117?p2

Moltres applied some good pressure early in the game and managed to switch into Breloom a few times thanks to Lum Berry. At the endgame, a late Rapin Spin helped it to take down a pesky Jirachi.

vs 1600s:
https://replay.pokemonshowdown.com/gen4ou-2259184570

Moltres didn't do much this game aside from two key turns. Turn one when it used U-Turn to break Focus Sash and late game when it came into an Agility Metagross to tank a hit and take it out with Fire Blast. This shows how good it is into Steel Types thanks to its typing.


I think the main weaknesses of the team are a well played SD Lucario and DD Dragonite in general, but it's still winnable if you position yourself correctly.
I think Molt needs Roost tbh, maybe replace Air Slash for Roost to keep Molt alive.

Criticism aside, this is a pretty cool team, Excal def inspired Molt usage
 
wasnt last week heracross, which was free pick and not top 25?
You are right, although it's too late to change it now with teams already submitted. It's meant to be a free pick even even competition, and constrained to the top 30 of the VR every odd one. It looks like I made a mistake a while ago that flipped it, and it has flipped back now.

It should not be a problem though, since that format is only in place to encourage participation. Early submissions of teams is a good sign.

moltres-pokemon.gif

Submissions for the Lead Moltres competition will close on December 14, at 11:00 pm GMT, and from there we'll move onto voting, which will close on December 21 at 11:00 pm GMT. The next comp will be top 30 again.
 
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Lead Moltres + SpD Roar nite

Ye, I may have been a bit inspired by the famous Excal team, but with several differences (mons, sets).

I wanted something consistent and that they would cover well (especially Moltres). By the way, I find it an interesting mon. Aside from being a good counter to Scizor, Lucario, loom.... it's also a good answer vs pert or Hippo with WoW threat. HP Cround is very good cover for Heatran. As for EV's they are very similar, only the defenses change. The 28 that were left over I preferred to invest it there, in SpD.

I was thinking of a second spinner (Tentacruel/Donphan) but Quagsire covers Moltres very well. In addition, I also gain 'immunity' to water, fire resistance and steel. This time, it's more physical defensive than special, as I wanted to find a balance. Anyway, this way it fits better the hits of common Moltres threats like DD nite or Gyara.

Here my only hope to keep my lead alive by eliminating those pesky rocks. Forretress may not be a very versatile pokemon or have many more options, but I feel it fits well here. Payback is the big threat to Gengar, Rotom or press Starmie.

What a headache with the nite set. First time using it bulky DD. But I insist, I still have doubts between Roar, Safeguard or HBell and add Knock Off in fable. I think I'll leave it at that for now. I don't know if Flygon (not Scarf) can be a threat, but that's what the 96 EV's in speed are for. In fact, the 48 in defense is to fit Scarf Outrage. The rest goes to special defense, where IBeam fits several passive things (Tank pert, Nest, fable). It can also hold DM of Latias Scarf, although it does not seem very reliable.

I seem to be growing fond of Bronzong. He is becoming indispensable lmao. Well, my other steel and SR user. He has a lot of resistances and immunities that come in handy to the team. It can act almost as a mixed wall, although I thought it was a better option to make it +Def for those physical threats. Also, I see it making more sense with the Toxic + Protect combo.

We finish with fable, of course. My last special defensive wall. I will be brief, since there is not much more to add. I thought Sticky Barb + Trick was a good idea considering SR + Spikes. That's why the 248 in HP and SpD, for Heatran Magma Storm 3ohko(Rip Leftovers). 12 EV's remaining in def because that's what was left over, apart from being able to withstand SPower from ttar Scarf.


I hope there is no problem and this time I can please everyone lmao.
 
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146.png
195.png
205.png
149.png
437.png
036.png


Lead Moltres + SpD Roar nite

Ye, I may have been a bit inspired by the famous Excal team, but with several differences (mons, sets).

I wanted something consistent and that they would cover well (especially Moltres). By the way, I find it an interesting mon. Aside from being a good counter to Scizor, Lucario, loom.... it's also a good answer vs pert or Hippo with WoW threat. HP Cround is very good cover for Heatran. As for EV's they are very similar, only the defenses change. The 28 that were left over I preferred to invest it there, in SpD.

I was thinking of a second spinner (Tentacruel/Donphan) but Quagsire covers Moltres very well. In addition, I also gain 'immunity' to water, fire resistance and steel. This time, it's more physical defensive than special, as I wanted to find a balance. Anyway, this way it fits better the hits of common Moltres threats like DD nite or Gyara.

Here my only hope to keep my lead alive by eliminating those pesky rocks. Forretress may not be a very versatile pokemon or have many more options, but I feel it fits well here. Payback is the big threat to Gengar, Rotom or press Starmie.

What a headache with the nite set. First time using it bulky DD. But I insist, I still have doubts between Roar, Safeguard or HBell and add Knock Off in fable. I think I'll leave it at that for now. I don't know if Flygon (not Scarf) can be a threat, but that's what the 96 EV's in speed are for. In fact, the 48 in defense is to fit Scarf Outrage. The rest goes to special defense, where IBeam fits several passive things (Tank pert, Nest, fable). It can also hold DM of Latias Scarf, although it does not seem very reliable.

I seem to be growing fond of Bronzong. He is becoming indispensable lmao. Well, my other steel and SR user. He has a lot of resistances and immunities that come in handy to the team. It can act almost as a mixed wall, although I thought it was a better option to make it +Def for those physical threats. Also, I see it making more sense with the Toxic + Protect combo.

We finish with fable, of course. My last special defensive wall. I will be brief, since there is not much more to add. I thought Sticky Barb + Trick was a good idea considering SR + Spikes. That's why the 248 in HP and SpD, for Heatran Magma Storm 3ohko(Rip Leftovers). 12 EV's remaining in def because that's what was left over, apart from being able to withstand SPower from ttar Scarf.


I hope there is no problem and this time I can please everyone lmao.
love the team, didn't even know dnite had roar^^ https://replay.pokemonshowdown.com/gen4ou-2259661603-5jszgo9bqtynrcuco14qlvisr81443dpw
 
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https://pokepast.es/e837885649906e69
Starmie was bc Moltres requires a spinner and I don't like Forre. Heatran provided rocks and a way to lure blissey and clefable with explosion. I needed a breloom check and specs latias does that while also just being generally solid. washtom and ttar help check gyarados in tandem, which still is really good into this team, and ttar provides some physical damage and allows me to touch blissey if I can't explode it. Definitely not the best team ive built but fun to play.
 
https://pokepast.es/41c7a07ec07b767a
:Moltres:
I saw someone on the Discord mention how LO Moltres seemed pretty cool so I decided to build with that set. LO in the OU environment destroys any hope of longevity for Moltres, leading me to disregard Rapid Spin and build a Superman team. I went with HP Ground for Heatran, but I'm not sure if HP Grass would be the better move to run since the team is already pretty good into Tran.
:Gastrodon:
Gastro was originally Pert. I chose Pert because the three leads that I felt gave Moltres the most problems were Gyara, Dnite, and Ttar. I then subbed in Gastro because the team was looking a little too weak to Knock Off and they have the same defensive profile. Curse is there to beat Clefable and sweep if the opportunity arises.
:Skarmory:
Skarm was added to set up Spikes and beef up the team against the DDers and physical mons.
:Flygon:
Scarf Flygon is here to scout, revenge, and clean up late game if need be. I briefly considered running Stone Edge over Thunderpunch to threaten Wacan Gyara and Dnite w/o having to lock into Outrage, but I decided to stick with the standard set.
:Rotom-Wash:
Originally a Gengar, Rotom took it's place to shore up the team's SD Scizor weakness. Dual Stabs are used so Breloom doesn't wall the set.
:Tyranitar:
Scarf Tar is here to handle special threats as well as to trap Latias, Gengar, and Rotom who can give Gastro trouble. Earthquake was chosen to have a better matchup against Jirachi(Specifically Superachi), Metagross, and Heatran. Not having Stone Edge makes Tar worse into Zapdos, but Gastrodon and Rotom are able to deal with it.

The biggest threats to this team that I can see are Water types, but I think they can be played around.
I only played one game using this team, so I wasn't able to gauge of how it stands up to the threats of this metagame. Any and all feedback is appreciated.
https://replay.pokemonshowdown.com/gen4ou-2262008618-rwd8nxxfn12p8g60p7po5yuy0hksplqpw

Thanks for reading.
 
voting for jeong, love the team it's like it was made for me
Happy Secret Santa LMAO. I am very glad, thank you. Although I'm still not convinced.... There are things like SD Scizor or Lucario that scare me, and I think I rely too much on Moltres himself. They can be taken advantage of vs Forretress / zong. But hey, there is no such thing as the perfect team.

The truth is that I really liked the Moltres pick, as it can give a lot of play and it is something original that is not seen too much.

Anyway, I like all the teams, but unfortunately I can only vote for one. I'm between the first two... They are somewhat similar teams and look fun to play. I like that Moltres Lum Berry set by Lady Bug, as it can surprise Scarf loom lead. As for Dridri, it shares with Lady Bug's team the classic core FWG, but there's something else a bit random that I'm going to go for.... That sort of 'Birds Spam' thing drives me nuts. My vote goes to Dridri.

As I said, I also like the other teams, especially Robert's, which has one of my favorite pokemon (Gastrodon) and an interesting set of Moltres (offensive with WoW). But it's a bit risky to go without spinner. Although you don't have Roost either, so it's more about surprise. I like the Scarf Flygon Adamant. You're still faster than anything, but beware of DD +2 Gyara and that spam the team has to water type moves.
 
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