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Resource DPP Simple Questions, Simple Answers Thread

I want to propose a technical project where percentage is added to substitute. This can help players gauge whether or not to re-sub in tight matches - in some matches it matters, see this match -

https://replay.pokemonshowdown.com/gen4ou-2700992466-p88bh4k9abmev8ig6vsbnfc1m050f8apw

Is this possible?
This would break cart mechanics. You are not meant to know what damage roll the opponent got vs your sub or use the damage to calc their spread
 
Thanks for the answers.
Is there any tool that helps me calculate how many types + possible type combination my move selection would hit for regular or super effective damage?
I want to see which moves I should chose on Latias for max coverage. It would be good to know how many opponents I can hit with Grass Knot + HP Hire or T-Bolt plus Ice Beam and so on.
 
Thanks for the answers.
Is there any tool that helps me calculate how many types + possible type combination my move selection would hit for regular or super effective damage?
I want to see which moves I should chose on Latias for max coverage. It would be good to know how many opponents I can hit with Grass Knot + HP Hire or T-Bolt plus Ice Beam and so on.
https://wesleystedman.github.io/ironmon-moveset-coverage-calc/
choose platinum(heartgold/soulsilver as gen
 
Thanks!
I didn't help me all, however, since two movesets lead to the same result.
Should I use Dragon Pulse HP Ground and Grass Knot or Psychic Thunderbolt and Ice Beam for maximum coverage on Latias?
 
Thanks!
I didn't help me all, however, since two movesets lead to the same result.
Should I use Dragon Pulse HP Ground and Grass Knot or Psychic Thunderbolt and Ice Beam for maximum coverage on Latias?

It depends, they're all viable options. It might help us more if you told us what format you're playing? And what level of opponent are you playing against?
 
Put differently - is Grass Knot or Thunderbolt superior on Latias vs Bulky Waters in DPP?

Depends on the bulky water. Grass knot will deal more to most, but thunderbolt will do more to Gyarados, Empoleon and Vaporeon. If you're playing with or against Kyogre, then Thunder is your best option.

Calm Mind is another option which can be good against waters.
 
Is there an analysis about Timid vs Modest nature on Latias in DPP OU? If yes, thanks for the link!

Both are good.

Timid is good because it allows you to speed tie opposing non-Scarf Timid Latias and Timid Gengar (if you aren't using HP Fire on your Latias), outrun Naive U-Turn Infernape, and outrun positive speed nature base 100 speed pokemon.

If your team already has enough defense against opposing Timid Latias, Timid Gengar, Naive U-Turn Infernape, Hasty Mixed Flygon, and max speed Jolly/Timid/Naive Jirachi, Modest Latias is a good choice.

Modest Latias is a big power jump over Timid Latias. Especially on the Choice Specs set. This allows it to function more effectively as pokemon that wears down steel types so that teammates such as Dragonite, Flygon, or Gengar can benefit from it.
 
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