Resource Draft League Uploaded Analyses Suggestions

scionicle

is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Contributor
Moderator
Use this thread to recommend small changes or edits for qualitative changes to onsite Draft League analyses. For example, if a Pokemon is missing a move, or has an item listed that no longer makes sense given new releases or metagame changes. Do not use this thread for correcting objective errors, such as typos or grammar issues - use this thread for those changes. If you have a change that doesn't fall into either of these categories (such as if you believe an analysis needs to be completely overhauled), please reach out to the mod team directly.
 
Dragon Dance as a niche move for Latias?

a fairy edit: Two QC members responded to my linking of this post, both determined that it should not be added to the niche moves list for Latias.
 
Last edited by a moderator:
Few price changes based on the DLWC tiers + recent meta shifts

Ogerpon-W: R2 onward, 16-17 pts -> R1 onward, 18-19 pts
Latias: 17-18 pts -> 18-19 pts
Raging Bolt: Late R2 onward, 15-16 pts -> Late R1 onward, 17-18 pts
Necrozma: R3 onward, 14-15 pts -> R2 onward, 17-18 pts (tera now allowed)
Urshifu-S: Late R1 onward, 17-18 pts -> Early R1 onward, 18-19 pts (tera now allowed)
Tornadus-T: Late R1 onward, 16-17 pts -> Early R1 onward, 18-19 pts (tera now allowed)
Ogerpon-H: 13-14 pts -> 11-12 pts
Iron Boulder: R2 onward, 15-16 pts -> R3 onward, 14-15 pts
 
On slowking:
Mentioning Thunder Wave and Yawn in the util moves section
Mentioned Red Card and Eject Button in the Niche Items section (certainly more relevant than damage boosting)
should probably mention weakness policy since they're fairly common on sets that carry trick room
1711833714174.png

(add comma) probably shouldnt be there. I've also seen screens on slowking more often than half the coverage moves combined so that should also probably go in util moves.

:jirachi: did all except red card / eject button / screens
 
Last edited by a moderator:
Scorching Sands in Utility/Niche Moves for Torterra (it's mentioned in the "Defensive Utility" role but not anywhere in the moves section) also add Stockpile in Setup/Niche
 
Latias changes:
  • Mental Herb should be at the top of niche items or bottom of common
  • Encore/taunt should be listed as a check/counter
  • AV can be a niche item with tera fairy draining kiss
  • Charge beam can be a niche move to fit setup without needing cm (I ran sub/recover/charge/icebeam)
 
Annihilape changes:
  • Move encore to common or rework the section to have less of a focus on scarf
  • Change the lead role to not encourage rocks + final gambit; explain where final gambit should be used somewhere else
  • Take thief out of utility
  • Remove the ninjask mention that guy is not in the game
  • Remove zoroark as a check/counter if that's still there
 
Some move additions to a few guys...

- Hex in Toxapex Coverage (Toxapex usually wants to status things and it has basically no other coverage)
- Hydro Cannon in Greninja STAB/Niche (most useful on lead Greninjas, can even OHKO resists if Torrent kicks in)
- Swagger in Entei Niche (it's a real set I swear)
- Payback in Forretress Coverage (Forretress is almost never going first so it's just a 100 BP Dark move)
- Draining Kiss in Tinkaton Niche...? (Tinkaton's only healing move, can let it heal a good bit against some physical tanks and Fairy-weaks)
 
I think "Complementary Round 1 Teammates" in Gouging Fire's Draft Strategy section is too vague of a category. It doesn't seem consistent with the language we use in draft analyses. It's too specific because it only mentions Palafin and Iron Valiant. Palafin could be rolled into a "Ground-type Answers" category, and Iron Valiant could be filed under "Speed Control".
 
Back
Top