Before I begin, I guess I should note that this is a standard OU team that I have been using on Shoddy. The objective of this team is to set up a Dragonite sweep by providing Stealth Rock/Toxic Spikes and other forms of support to assist Dragonite in it's sweep. Most of the sets and EV spreads can be found in the Smogon Strategy Dex.
At a glance:
The team:
@ Leftovers
Ability: Levitate
EVs: 252 HP/128 Atk/128 SDef
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Stealth Rock
- Hypnosis
- Earthquake
Sets up Stealth Rock early and provides Hypnosis support to the rest of the team. I also use this to counter Weavile and Mamoswine, each being a threat to Dragonite. Other things that fall to this include: Tyranitar, Metagross SDLucario, etc.. Overall a great lead.
(M) @ Leftovers
Ability: Liquid Ooze
EVs: 204 HP/36 Spd/96 SAtk/172 SDef
Calm nature (+SDef, -Atk)
- Surf
- Ice Beam
- Rapid Spin
- Toxic Spikes
Sets up Toxic Spikes and counters Infernape and an assortment of other special threats. Rapid Spin is mainly for Stealth Rock which can make life hard for Dragonite. I used to have Sludge Bomb over Ice Beam, but I've found that Ice Beam provides me with the better type coverage.
(M) @ Choice Band
Ability: Thick Fat
EVs: 4 HP/252 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Body Slam
- Earthquake
- Pursuit
- Selfdestruct
Snorlax isn't used as much as it should be. This thing puts a dent in just about anything. Body Slam goes over Return to provide the team with paralysis support. Crunch is for ghosts and Earthquake for anything else. Selfdestruct has gotten me out of a few close calls and can take out stuff like SDChomp before they can sweep.
(M) @ Leftovers
Ability: Swift Swim
EVs: 152 HP/104 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Rain Dance
- Hydro Pump
- Grass Knot
- Ice Beam
Ludicolo is a lot more effective then people think it is. It's very similar to Kingdra, however, most people expect a defensive set. Rain Dance boosts Ludicolo's speed as well as Hydro Pump's power. Grass Knot is for stab and Ice Beam is for Dragons as well as other grass types.
(M) @ Life Orb
Ability: Inner Focus
EVs: 176 Atk/252 Spd/80 SAtk
Hasty nature (+Spd, -Def)
- Hidden Power [Ice]
- Stone Edge
- Close Combat
- Crunch
Extremely useful wall-breaker. Lucario usually runs SD or Choice Specs, so I have the element of surprise on my side. The set I'm running now takes out most of this teams threats, but I'm open to any changes.
(M) @ Yache Berry
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- Earthquake
Better defenses, better attack, average speed. Overall, Dragonite has better stats then Garchomp but it's lack of speed causes a decrease in use. Dragon Dance makes up for this. While it may not be as useful as Swords Dance, coupled with Outrage, it's extremely dangerous. Besides all of the above, Dragonite is very similar to Garchomp. Earthquake and Fire Punch take care of anything Outrage can't KO. Yache Berry is to protect Dragonite from those ever common Ice attacks. Even the EV spread is the same.
Speaking of the EV spread, I was thinking about using a bulkier spread. As of now, I'll be running the standard set, but if anyone can give me a reason to use a bulkier set, I most likely will.
At a glance:
The team:
Ability: Levitate
EVs: 252 HP/128 Atk/128 SDef
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Stealth Rock
- Hypnosis
- Earthquake
Sets up Stealth Rock early and provides Hypnosis support to the rest of the team. I also use this to counter Weavile and Mamoswine, each being a threat to Dragonite. Other things that fall to this include: Tyranitar, Metagross SDLucario, etc.. Overall a great lead.
Ability: Liquid Ooze
EVs: 204 HP/36 Spd/96 SAtk/172 SDef
Calm nature (+SDef, -Atk)
- Surf
- Ice Beam
- Rapid Spin
- Toxic Spikes
Sets up Toxic Spikes and counters Infernape and an assortment of other special threats. Rapid Spin is mainly for Stealth Rock which can make life hard for Dragonite. I used to have Sludge Bomb over Ice Beam, but I've found that Ice Beam provides me with the better type coverage.
Ability: Thick Fat
EVs: 4 HP/252 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Body Slam
- Earthquake
- Pursuit
- Selfdestruct
Snorlax isn't used as much as it should be. This thing puts a dent in just about anything. Body Slam goes over Return to provide the team with paralysis support. Crunch is for ghosts and Earthquake for anything else. Selfdestruct has gotten me out of a few close calls and can take out stuff like SDChomp before they can sweep.
Ability: Swift Swim
EVs: 152 HP/104 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Rain Dance
- Hydro Pump
- Grass Knot
- Ice Beam
Ludicolo is a lot more effective then people think it is. It's very similar to Kingdra, however, most people expect a defensive set. Rain Dance boosts Ludicolo's speed as well as Hydro Pump's power. Grass Knot is for stab and Ice Beam is for Dragons as well as other grass types.
Ability: Inner Focus
EVs: 176 Atk/252 Spd/80 SAtk
Hasty nature (+Spd, -Def)
- Hidden Power [Ice]
- Stone Edge
- Close Combat
- Crunch
Extremely useful wall-breaker. Lucario usually runs SD or Choice Specs, so I have the element of surprise on my side. The set I'm running now takes out most of this teams threats, but I'm open to any changes.
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- Earthquake
Better defenses, better attack, average speed. Overall, Dragonite has better stats then Garchomp but it's lack of speed causes a decrease in use. Dragon Dance makes up for this. While it may not be as useful as Swords Dance, coupled with Outrage, it's extremely dangerous. Besides all of the above, Dragonite is very similar to Garchomp. Earthquake and Fire Punch take care of anything Outrage can't KO. Yache Berry is to protect Dragonite from those ever common Ice attacks. Even the EV spread is the same.
Speaking of the EV spread, I was thinking about using a bulkier spread. As of now, I'll be running the standard set, but if anyone can give me a reason to use a bulkier set, I most likely will.