See the thing is, even after 2 DDs, I'd still rather use Salamence.
Completely agree... if you want to go for straight up offensive dragon dance you judge it primarily on how dangerous you are after
one boost, not two... There are too many factors even with multiscale that may only allow for one boost, and pretty much anything that can get off 2 boosts of something should be able to be very dangerous. Salamence outclasses for pure offensive sets in this matter.
However, Salamence can switch into attacks throughout the match as it needs to, and does not require a perfectly predicted switch-in to a non-statusing support attack in combination with Rapid Spin.
Meh, Idk about this... they both cant switch into stealth rock whenever they please, as losing 1/4 of you life is not fun. They would both need wish support or rs @ that point. I think we would be comparing apples to oranges as well, since most sets that are purely offensive dragon dance arent switchin in and out of battle unless the plan on boosting for a sweep. Salamence can switch in and when its running intimidate, but if ur gonna go offensive dd moxie is superior, so you will lose considerable bulk. MixMence is more close to what you are talking about I think, being that it needsto switch in and out freely to regain its special attack after draco meteors.
Ferrothorn is on every team, and it doesn't even have to attack Starmie to prevent RS thanks to Iron Barbs...
Starmie cant switch into ferro, but if ferro is switching into him (which is undoubtedly 90% of the time), starmie is guaranteed to get off a rs, or better yet it can trick specs onto ferro and make it absolutely uselfess. I love seeing ferro ont the opponents team when I have starmie, because specs starmie puts people in a guessing game... Do u stay in and pssoibly take a specs/lo based attack? or do you switch in your wall and let it get crippled by trick? Most of the time people switch to ferro because ice beam is the only attack starmie usually carries that hits ferro neutrally. All that being said... starmie kinda plays with ferro and usually comes out on top.
Starmie, who can only defeat Tyranitar with Specs or LO Hydro Pump / Surf, fears Crunch or Pursuit and risks its life should it stay in on Tar.
Have you
once in gen 5 seen a Starmie that doesnt run LO or specs? I know I have not... and I have seen a lot of starmie. The fact is that the only thing starmie fears is being revenged by scarftar. No tyranitar can switch into starmie for fear of its stabs, and scarftar is the only thing that can outspeed and pursuit it. Whenever Ttar switches into starmie after it has killed something, most starmie are then forced to hit it as hard as possible because of pursuit. Which is still... not good for ttar unless its scarfed. And as you said earlier, most ttar are the boah or support tars, so scarftar is not as prominent as it was last gen.
The primary hazard setters have a favorable matchup against the spinners, making Dragonite's team support rather difficult.
You said it... you definitely have to force a mismatch to spin nowadays... Still it can be done pretty easily when you take the top hazard layers into account during the team building process. I dont know why people arent using excadrill as a spinner... To me so many players have pidgeon-holed him into a ss sweeper, and never use him as a spinner... this guy to switch into damn near any major hazard layer and spin really effectively...
As usual, Mence vs Nite comes down to playstyle and team preference.
In a nutshell... Its like, one is more offensive and one is more defensive. I just want to point out that they really are gonna need around about the same support.