for one that doesn't even make since to use that set if your saying its not suppose to do anything, if so why not actually use one that can do something, and also ive used a bulky garchomp with dtail outrage eq toxic which actually still hits pretty hard having a secondary useful attacking stab with EQ, while also toxicing walls(mostly bulky waters) ,and also to compare to dnite it can deal much easier with doryuzuu and randorosu(not carrying hp ice) then dnite
Let me first be blunt and say that I'm not a stall player. What I meant in the "not suppose to do anything" statement was that a parashuffling Dnite doesn't need to do any direct damage. Most of its damage/utility will come from entry hazards that other team members laid, or to spread paralysis for an easier sweep later on. If you want it to do direct damage, than you can add Dragon Claw instead of substitute; in fact, we talk about this fact in the DNite analysis page.
Your Garchomp I would say is almost a "mixed style Chomp" meaning it can act offensively or defensively. Yet, I would presume that most people would prefer either one or the other to focus on a particular strength, which is why stall pokemon usually run one damaging move. In the end, Dragonite, with multi-scale and Roost, is bulkier than Garchomp no matter what. For a dedicated stall pokemon as the Parashuffler (Swiftnite) is designated to be, that extra bulk more than compensates for the STAB EQ (which if you don't have any or very little attack EVs isn't doing much anyway). Finally, I completely disagree about the Dory comment. Dnite can survive a +2 Rock Slide with multi-scale and can survive a +0 Rock Slide without Multi-scale with 0 defensive/HP EV investment; in fact a SE Rock Slide has the same BP as a STAB EQ which it will be using to hit your Garchomp. Thus, Dragonite can take the hit and then retaliate with its plethora of super effective moves. If you want a mixed style Dragonite, it's totally possible and maybe is superior:
Dragonite @ Leftovers
Donno EVs, use same one as your Garchomp
Same Nature as your Garchomp
- Dragon Claw/Outrage
- Fire Punch/EQ
- Thunder Wave/Toxic
- Roost/Dragon Tail
This can do more or less what that Garchomp does but better with the exception of STAB EQ. Even then, most steels take very little from EQ except Heatran so Fire Punch is better in that aspect.