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Dummy007 Vs. Gerard, Weird abilities LC battle

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Spr_5b_147_s.png
@ nothing
33 HP
36 Energy
Poison Heal/Persistent/Liquid Ooze


Vs.

590.png
@ nothing
100 HP
100 Energy
Regenerator/Prankster/Solar Power

Some interesting turns of events. Thanks to Poison Heal, Christine survives with enough health to take another Venoshock and live. How curious.

Dratini
Protect
7 Energy

Light Screen
8 Energy

+2 HP, poison heal

Flamethrower
RNG roll to crit; 93 = no crit
RNG roll for effect; 958 = no burn
[13 BAP + (3 SpA - 3 SpD)*1.5]*1.5 SE = 19.5 (rounded to 20) Damage, 7 Energy

+2 HP, poison heal

Foongus
Spore
7 Energy

-1 HP, Solar Power

Toxic
6 Energy

-1 HP, Solar Power

Venoshock
RNG roll to crit; 508 = no crit
[15 BAP - 5 Light Screen + 3 STAB + (2 SpA - 2 SpD)*1.5] = 13 Damage, 7 Energy

-1 HP, Solar Power

Spr_5b_147_s.png
@ nothing
24 HP
14 Energy
Poison Heal/Persistent/Liquid Ooze
Light Screen (4a), Toxic (2 DPA)

Vs.

590.png
@ nothing
77 HP
80 Energy
Regenerator/Prankster/Solar Power

I am aware that the DPA next to Toxic is useless, but should Dratini somehow lose her ability before getting KO'ed, I want the data ready to use.

Gerard, your actions, please!

EDIT@ below; fixed
 
Shouldn't light screen reduce the power of Venoshock?

Alright, we must make sure he doesn't land those shocks, we should do as mush damage as possible, since if we go down, we'll go soundly


Christine: Flamethrower ~ Flamethrower ~ ExtremeSpeed
*if he uses Spore, protect agaist that, once
 
"I really could have played this turn better. Oh, well, let's get set up for Pokemon #2!"

Summary:
Ingrain -> Spore and watch as Christine faints to energy loss -> PROFIT
 
Spr_5b_147_s.png
@ nothing
24 HP
14 Energy
Poison Heal/Persistent/Liquid Ooze
Light Screen (4a), Toxic (2 DPA)

Vs.

590.png
@ nothing
77 HP
80 Energy
Regenerator/Prankster/Solar Power

It went exactly as you'd expect it would.

Dratini
Flamethrower
RNG roll to crit; 825 = no crit
RNG roll for effect; 919 = no burn
[13 BAP + (3 SpA - 3 SpD)*1.5]*1.5 SE = 19.5 (rounded to 20) Damage, 11 Energy

+2 HP, poison heal

Protect
7 Energy

Foongus
Ingrain
8 Energy

+2 HP, Ingrain, Solar Power

Spore
7 Energy

+2 HP, Ingrain, Solar Power

Spr_5b_147_s.png
@ nothing
0 HP
0 Energy
Poison Heal/Persistent/Liquid Ooze
Light Screen (2a), Toxic (3 DPA)

Vs.

590.png
@ nothing
61 HP
65 Energy
Regenerator/Prankster/Solar Power
Ingrain (1r)

Alright, Gerard, your next pokemon and abilities (item if applicable), then Dummy's actions!
 
Nessarose, you cn destroy this little mushroom
63.png

You stayed up all night training, this should give you Insomnia, your psyquic powers should be enough to control the field, using them to wie out a Hailstorm (Snow Warning), and then adopt the field to increse the power of your STAB (Adaptability)
 
"Let's see if we can circumvent his abilities. I'm counting on you, Helaman!"

Summary:
Gastro Acid -> Spore -> Toxic; if Encore is ordered on A2, change A1 to Energy Ball
 
Nessarose enters the field and with him, a storm rages!
63.png

We must avoid that acid like it's... well acid, but really, you're faster, so you should be able to teleport yourself, he should shot his acid from it's mouth directly in front of him, use your faster reflexes to transport yourself behind him, and avoiding that fancy vomit, after that, we can use your psyquic powers right in front of him, launch him far away, since even if he will be trying to put you to sleep he shouldn't be able to do se, after that, start showing him how happy you are, by encoring spore, if he tries to intoxicate us it will really cost him

Nessarose: Teleport (behind Helaman) ~ Psychic ~ Encore
 
Abra should have 80 HP, not 90, Gerard.

63.png
@ nothing
80 HP
100 Energy
Snow Warning/Insomnia/Adaptability
Light Screen (2a)

Vs.

590.png
@ nothing
61 HP
65 Energy
Regenerator/Prankster/Solar Power
Ingrain (1r)

Looks like Gerard forgot about Prankster. Encore, if it had worked, would have encored the Toxic, not Spore.
Abra
Teleport
7 Energy

-2 HP, hail

Psychic
Sleep

-2 HP, hail

Encore
Sleep

-2 HP, hail

Foongus
Gastro Acid
5 Energy

+1 HP, Ingrain, Hail

Spore
RNG roll for duration; (1,2,3/3) 3 = 2-Turn Sleep
7 Energy

+1 HP, Ingrain, Hail

Toxic
RNG roll to hit; 983 = miss
6 Energy

+1 HP, Ingrain, Hail

63.png
@ nothing
74 HP
93 Energy
Snow Warning/Insomnia/Adaptability

Vs.

590.png
@ nothing
64 HP
47 Energy
Regenerator/Prankster/Solar Power

Gerard, you're up!
 
63.png

What's the use of teleport if it can't really do anything? (at least since we are pretty damn close we should both have our abilities removed), whatever, well, we have to do as much damage as possible, use your powers on that thing, if he tries to poison us he will be sorry for that

Nessarose: Psychic ~ Psychic ~ Psychic
*Use Encore if he tries to intoxicate you
 
(Gastro Acid got +1 priority from Prankster. Teleport is a Priority 0 move, so Gastro Acid acted before you could dodge. If Helaman didn't have Prankster, Teleport would have worked perfectly.)

"This is going to be risky, but it will undoubtedly pay off. Let's go for the near-KO!"

Summary:
Bide -> Bide (hold) -> Bide (release)
 
63.png
@ nothing
74 HP
93 Energy
Snow Warning/Insomnia/Adaptability

Vs.

590.png
@ nothing
64 HP
47 Energy
Regenerator/Prankster/Solar Power


Double KO! Abra faints from taking an unholy amount of damage, Foongus faints from using all his energy.
Abra
Psychic
RNG roll to crit; 69 = no crit
RNG roll for effect; 188 = no SpD drop
[6 BAP + 1 weight class + 3 STAB + (4 SpA - 3 SpD)*1.5]*1.5 SE = 17.25 (rounded to 17) Damage, 3.5 (rounded to 4) Energy

-2 HP, hail

Psychic
RNG roll to crit; 365 = no crit
RNG roll for effect; 618 = no SpD drop
[6 BAP + 1 weight class + 3 STAB + (4 SpA - 3 SpD)*1.5]*1.5 SE = 17.25 (rounded to 17) Damage, 7.5 (rounded to 8) Energy

-2 HP, hail

Psychic
RNG roll to crit; 935 = no crit
RNG roll for effect; 898 = no SpD drop
[6 BAP + 1 weight class + 3 STAB + (4 SpA - 3 SpD)*1.5]*1.5 SE = 17.25 (rounded to 17) Damage, 11.5 (rounded to 12) Energy

-2 HP, hail

Foongus
Bide
51*1.75 = 89.25 (rounded to 89) Damage
6 + (89/2) = 50.5 (rounded to 51) Energy

-6 HP, hail

63.png
@ nothing
0 HP
69 Energy
Snow Warning/Insomnia/Adaptability

Vs.

590.png
@ nothing
7 HP
0 Energy
Regenerator/Prankster/Solar Power

Okay, so this is a bit unusual, I don't deal with this often. Since Dummy is supposed to issue orders next, I think Gerard sends out his next pokemon, then Dummy sends out a pokemon and issues orders, then Gerard does. Sound good, guys? Remember those ability rules, and Gerard still has his item he can use.
 
52.gif

Isis is here to do what she does best, be a pain to for everyone, she happens to have some very interesting and graceful attacks that can relly make any enemy cry (serene grace), she also happens to like the snow, she likes it so much and it's so used to it that she is really hard to catch while in it, that's how she always wins in the snow wars (snow cloak), other than that, she's a very normal pokemon (normalize)

*Just as a little odd fact, if my little Isis had been meaner she could have brought her magical bug to give herself Wonder Guard, and she would have been completely inmmune to all of your team, with nothing they could do, just something to consider if you try this, and as a little proposition to not use Wonder Gurd in this battle
 
(Alternatively, I could have given something Mold Breaker.)

"Interesting. I think I'll use Beetle (Lotad). He's a little angry sometimes, so he puts plenty of Sheer Force behind his attacks. However, that doesn't mean he's unconcerned about himself, so he has Shield Dust to ward off potential flinches and paralyses (paralysises?). Last, so that he doesn't end up looking exactly like Monohm used to, he doesn't have Static: he has Rough Skin!

"We'll start with Sheer Force Enabled and whoop this cat!"

Summary:
(Sheer Force Enabled) Energy Ball -> BubbleBeam -> Energy Ball
 
We won't be easy to fight, Isis has so many tricks under her little paws it's only matter of what kind of damage will be the most satisfying, start using the move that every little cat can do, using your powerful tools to create some interesting battle conditions, after that use the one that made Meowth famous, and make me rich, then continue annoying our little friend

Nessarose: Assist {Light Screen/Thunder Wave/Ice Beam} ~ Pay Day ~ Assist {Confuse Ray/Disable(Bettle's Energy Ball)/Double Team(4)}

*And i could have given it Mummy (whay did you think i speak of a magical bug?)
 
Just saying, such a combination would make Meowth invincible. I doubt I would catch it immediately, but remember the rule about making your pokemon invincible, guys. Upon noticing that Dummy brought no more fighting moves, I'd disallow Mummy/Wonder Guard combo.

52.png

90 HP
100 Energy
Serene Grace/Snow Cloak/Normalize

Vs.

270.png

90 HP
100 Energy
Sheer Force/Shield Dust/Rough Skin

Alright, hax really starts showing it's ugly face in this round.
Meowth
Assist
RNG roll for attack; 1 = Light Screen
11 Energy

Pay Day
RNG roll to crit; 361 = no crit
[8 BAP + 3 STAB + (2 Atk - 2 Def)*1.5] = 11 Damage, 1 Energy

Assist
RNG roll for attack; 2 = Disable Energy Ball
10 Energy

Lotad
Energy Ball
RNG roll to hit; 617 = hit
RNG roll to crit; 398 = no crit
[10 BAP - 5 Light Screen + 3 STAB + (3 SpA - 2 SpD)*1.5] = 9.5 (rounded to 10) Damage, 5 Energy

-2 HP, hail

BubbleBeam
RNG roll to hit; 900 = miss
4 Energy

-2 HP, hail

Energy Ball
Disabled, 5 Energy

-2 HP, hail

52.png

80 HP
78 Energy
Serene Grace/Snow Cloak/Normalize
Light Screen (3a)

Vs.

270.png

73 HP
86 Energy
Sheer Force/Shield Dust/Rough Skin
Energy Ball Disabled (5a)

Gerard, your actions, please!
 
It would have been interesting tough..., ok Isis, we can use the mighty power of hax to help us here, if we do things right we'll be in our way to gain some nice money while destroying that little... frog? or whatever that is, jusr make sure the snow keeps falling

Isis: Pay Day ~ Hone Claws ~ Fury Swipes
*If he tries to use Rain Dance you know what to do (Taunt)
.
 
"Let's see how you like this!"

Summary:
Ice Beam -> Mega Drain -> Counter; if Fury Swipes misses, change Action 3 to Ice Beam

EDIT: Oh, and Sheer Force is still on.
 
I forgot to add Rough Skin damage from Pay Day. I'll just double the damage it causes this round on the move.

52.png

80 HP
78 Energy
Serene Grace/Snow Cloak/Normalize
Light Screen (3a)

Vs.

270.png

73 HP
86 Energy
Sheer Force/Shield Dust/Rough Skin
Energy Ball Disabled (5a)


This matchup continues to be pretty even. No clear lead for either side here!
Meowth
Pay Day
RNG roll to crit; 924 = no crit
[8 BAP + 3 STAB + (2 Atk - 2 Def)*1.5] = 11 Damage, 1 Energy

2.75 (rounded to 3) Damage, Rough Skin (last round)
2.75 (rounded to 3) Damage, Rough Skin (this round)

Hone Claws
6 Energy

Fury Swipes
RNG roll to hit; 29 = hit
ENG roll for duration; (1-8/8) 5 = 3 hits
RNG rolls to crit; 608, 394, 224 = no crits
[10 BAP + 3 STAB + (2 Atk - 2 Def)*1.5] + (1 Atk Boost)*1.75 = 14.75 (rounded to 15) Damage, 3 Energy

2.75 (rounded to 3) Damage, Rough Skin

Lotad
Ice Beam
RNG roll to hit; 983 = miss
7 Energy

-2 HP, hail

Mega Drain
RNG roll to hit; 381 = hit
RNG roll to crit; 565 = no crit
[6 BAP - 5 Light Screen + 3 STAB + (3 SpA - 2 SpD)*1.5] = 5.5 (rounded to 6) Damage, 3 restored, 8 Energy

-2 HP, hail

Counter
15*1.5 = 22.5 (rounded to 23) Damage, 6 + 23/3 = 13.67 (rounded to 14) Energy

-2 HP, hail

52.png

42 HP
68 Energy
Serene Grace/Snow Cloak/Normalize

Vs.

270.png

44 HP
57 Energy
Sheer Force/Shield Dust/Rough Skin
Energy Ball Disabled (2a)

Dummy007, you're next!
 
"Excellent work, Beetle! Let's try and finish him off with our Sheer Force (that is still Enabled)."

Summary:
Rain Dance -> BubbleBeam -> Energy Ball; if you get Taunted A1, change that action to Ice Beam
 
Because we're a little obvious we'll have to trigger that sub, if we get the double team it would be awesome, but then again anything elps, after that finish her with those sharp claws, let's rune that thing!

Isis: Taunt ~ Assist (Confuse Ray, Double Team (4), Encore) ~ Fury Swipes
 
52.png

42 HP
68 Energy
Serene Grace/Snow Cloak/Normalize
+1 Atk

Vs.

270.png

44 HP
57 Energy
Sheer Force/Shield Dust/Rough Skin
Energy Ball Disabled (2a)


This match-up continues to be fairly even. It's tipped a little, but it could easily tip the other way very quickly.
Meowth
Taunt
10 Energy

Assist
RNG roll for attack; 1 = Confuse Ray
RNG roll for duration; 3 = 4-Turn Confusion
8 Energy

Fury Swipes
RNG roll to hit; 397 = hit
RNG roll for duration; 4 = 3 hits
RNG rolls to crit; 104, 824, 644 = no crits
[10 BAP + 3 STAB + (2 Atk - 2 Def)*1.5] + (1 Atk Boost)*1.75 = 14.75 (rounded to 15) Damage, 3 Energy

2.75 (rounded to 3) Damage, Rough Skin

Lotad
Ice Beam
RNG roll to hit; 747 = hit
RNG roll to crit; 986 = no crit
[12 BAP + (3 SpA - 2 SpD)*1.5] = 13.5 (rounded to 14) Damage, 7 Energy

-2 HP, hail

Bubblebeam
RNG roll for confusion; 391 = success
RNG roll to hit; 742 = hit
RNG roll to crit; 139 = no crit
[9 BAP + 3 STAB + (3 SpA - 2 SpD)*1.5] = 13.5 (rounded to 14) Damage, 4 Energy

-2 HP, hail

Energy Ball
RNG roll for confusion; 900 = hit self
[4 BAP + (2 Atk - 2 Def)*1.5] = 4 Damage, 3 Energy

-2 HP, hail

52.png

11 HP
47 Energy
Serene Grace/Snow Cloak/Normalize

Vs.

270.png

29 HP
43 Energy
Sheer Force/Shield Dust/Rough Skin
Taunted (3a), Confused (1a)

Gerard, your actions, please!
 
well, there's not a lot we can do here (you're so getting some attacks after this), so we should try to use our friends attacks to finish this, start trying to get another round of interesting attacks, i hoped the snow would stop some attacks, but whatever, we're not done yet

Isis: Assist {Slack Off, Fire Blast, Disable (Energy Ball)} ~ Body Slam ~ Pay Day
*If he uses Giga Drain A1 Disable that instead
.
 
52.png

11 HP
47 Energy
Serene Grace/Snow Cloak/Normalize

Vs.

270.png

29 HP
43 Energy
Sheer Force/Shield Dust/Rough Skin
Taunted (3a), Confused (1a)


Hoo boy, things are really picking back up, now!
Meowth
Assist
RNG roll for attack; 3 = Disable Energy Ball
10 Energy

Lotad
Bubblebeam
RNG roll for confusion; 489 = success
RNG roll to hit; 765 = hit
RNG roll to crit; 340 = no crit
[9 BAP + 3 STAB + (3 SpA - 2 SpD)*1.5] = 13.5 (rounded to 14) Damage, 4 Energy

-2 HP, hail

52.png

0 HP
0 Energy
Serene Grace/Snow Cloak/Normalize

Vs.

270.png

29 HP
39 Energy
Sheer Force/Shield Dust/Rough Skin
Taunted (2a), Disabled (Energy Ball, 5a)

Gerard, your next pokemon, then Dummy issues actions!
 
*sadface*
Well Isis, you did the best you could (altough and i'm not sure if it mattered Pay Day doesn't make contact so Rough Skin shouldn't have activated)

Ok now we're in a little difficult situation, but we have no choice, it's time for our little bro to come out:
79.png

Let's Go Kurt!

We're in a difficult situation in here, or that's what someone would think... actually since we have been eating our vegetables we don't have to worry about anything he trows (Herbivore), we won't allow anyone to be in our way into victory, anything they have, we will end it back (Magic Coat), but that doesn't mean we will be an easy target, our little friend Isis managed to give us some of her ancient powers, her magical bug will protect us from those who try to hurt us with it's ancient curse (Mummy)
 
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