
33 HP
36 Energy
Poison Heal/Persistent/Liquid Ooze
Vs.

100 HP
100 Energy
Regenerator/Prankster/Solar Power
Some interesting turns of events. Thanks to Poison Heal, Christine survives with enough health to take another Venoshock and live. How curious.
Dratini
Protect
7 Energy
Light Screen
8 Energy
+2 HP, poison heal
Flamethrower
RNG roll to crit; 93 = no crit
RNG roll for effect; 958 = no burn
[13 BAP + (3 SpA - 3 SpD)*1.5]*1.5 SE = 19.5 (rounded to 20) Damage, 7 Energy
+2 HP, poison heal
Foongus
Spore
7 Energy
-1 HP, Solar Power
Toxic
6 Energy
-1 HP, Solar Power
Venoshock
RNG roll to crit; 508 = no crit
[15 BAP - 5 Light Screen + 3 STAB + (2 SpA - 2 SpD)*1.5] = 13 Damage, 7 Energy
-1 HP, Solar Power
Protect
7 Energy
Light Screen
8 Energy
+2 HP, poison heal
Flamethrower
RNG roll to crit; 93 = no crit
RNG roll for effect; 958 = no burn
[13 BAP + (3 SpA - 3 SpD)*1.5]*1.5 SE = 19.5 (rounded to 20) Damage, 7 Energy
+2 HP, poison heal
Foongus
Spore
7 Energy
-1 HP, Solar Power
Toxic
6 Energy
-1 HP, Solar Power
Venoshock
RNG roll to crit; 508 = no crit
[15 BAP - 5 Light Screen + 3 STAB + (2 SpA - 2 SpD)*1.5] = 13 Damage, 7 Energy
-1 HP, Solar Power

24 HP
14 Energy
Poison Heal/Persistent/Liquid Ooze
Light Screen (4a), Toxic (2 DPA)
Vs.

77 HP
80 Energy
Regenerator/Prankster/Solar Power
I am aware that the DPA next to Toxic is useless, but should Dratini somehow lose her ability before getting KO'ed, I want the data ready to use.
Gerard, your actions, please!
EDIT@ below; fixed