Duskull (Analysis)

Just call me Mr Fahrenheit
GP checking at the speed of light

GP Check 1

Deletions in Red
Additions in Blue
(Comments in brackets)

[Overview]

<p> With excellent physical defense, Ghost-typing, as well as access to Will-O-Wisp, Duskull is one of the premier walls in the Little Cup environment. While he makes a great wall in Little Cup, (Repetitive) Duskull still has a few shortcomings though, namely his small HP stat and lack of strong attacks. </p>

[SET]

name: Support
move 1: Will-O-Wisp
move 2: Shadow Sneak
move 3: Return / Ice Beam
move 4: Pain Split
item: Oran Berry
ability: Levitate
nature: Relaxed
evs: 196 HP / 116 Atk / 36 Def / 116 SpD

[Set Comments]

<p> Duskull’s main job is to check a plethora of physical sweepers with ease in the Little Cup environment. With access to Will-O-Wisp, as well as a semi-reliable recovery move, Duskull can be extremely hard to take down. Will-O-Wisp is one of the reasons Duskull is such a premiere wall in Little Cup. (Repetitive) With Will-O-Wisp, Duskull can shut down physical attackers like such as Gligar, Munchlax, Aron, and Krabby, and many more physical sweepers. Shadow Sneak helps revenge kill things like Gastly, as well as hitting many Pokemon for neutral damage. Return may look odd on such a weak Pokemon, but it prevents things like Carvanha and Houndour from setting up Substitutes on Duskull. Ice Beam can be used over Return if you want the quick KO on Gligar, but Return and burn damage can also whittle it Gligar down, thus making Ice Beam the inferior choice. Pain Split is necessary on this set to keep Duskull healthy and ready to wall physical attackers when needed. </p>

[Additional Comments]

<p> The EVs (No apostrophe necessary) on this set give Duskull as much overall Defense as possible, while dumping the remaining EV's rest in his Attack stat. When using Ice Beam, and an extra 36 EVs in Duskull’s Special Attack will increase it by one point. </p>

<p> Duskull is best paired with Pokemon that can cover his weaknesses. For example, Munchlax makes an excellent partner because it can switch into special attacking (Only capitalise when referring to the stat) threats like Houndour with ease. On the contrary Conversely, Duskull can switch into physical attacking threats that Munchlax dislikes. </p>

[SET]

name: Lead
move 1: Will-O-Wisp
move 2: Shadow Sneak
move 3: Shadow Ball
move 4: Hidden Power Fire
item: Oran Berry
ability: Levitate
nature: Quiet
ivs: 30 Atk / 30 SpA / 30 Spe
evs: 196 HP / 40 Atk / 36 Def / 200 SpA / 36 SpD

[Set Comments]

<p> While On paper, Duskull doesn’t seem like it could work well as a lead. But with access to Will-O-Wisp, priority, and coverage moves, Duskull can make an effective anti-lead.</p>

<p> Duskull excels against many common leads in Little Cup, including Snover, Aipom, Diglett, Chimchar, and Machop. With the usage of Hidden Power Fire, Snover can be removed early from the match, which can be extremely beneficial to many teams. With a combination of Will-O-Wisp and Duskull's coverage moves, he has an easy team time taking care of the aforementioned leads. Duskull also has midgame utility, as he is able to come into the game and burning the threats to your team. </p>

[Additional Comments]

<p> While Duskull does beat many common leads, it does have its shortcomings. Houndour and Ponyta, for example, can switch in on two of Duskull’s Fire-type moves and either KO Duskull, or hit the switch-in extremely hard with a boosted STAB move. Kabuto also has a favorable matchup against Duskull, setting up Stealth Rock, as well as KOing Duskull with any move followed by Aqua Jet. </p>

[Team Options]

<p> As stated earlier, Duskull and Munchlax form an amazing defensive combo, with Duskull walling physical threats, and Munchlax walling special threats. Anything that can check Carvanha and Houndour is also necessary. Croagunk, for example, can revenge kill both of them with a super effective Vacuum Wave. Special attackers like Gastly also enjoy the fact that Duskull can cripple Munchlax and Gligar, allowing Gastly an easier sweep. </p>

[Optional Changes]

<p> On the Support set, Trick Room with 0 IVs in Speed can be used to great success. Confuse Ray can annoy opponents, but then users of Substitute can easily set up on Duskull. Apart from that, Duskull has an extremely shallow movepool. A Hidden Power of choice can be used to lure specific Pokemon your team has trouble with, but Duskull has weak attacking stats, so it won’t be hitting hard. </p>

[Counters]

<p> Duskulls biggest counters are easily Fire-types, like such as Growlithe, Houndour, Magby, and Ponyta. They are all immune to burn damage and can easily dispose of Duskull with boosted STAB moves. Wynaut can also remove Duskull from the match by either Encoring a support move, or using Counter as Duskull uses Shadow Sneak. Substitute users like Carvanha can also scare Duskull out and set up a free Substitute. </p>

Please be careful with which words you choose to capitalise. Get these changes sorted ASAP.

gp2.png
 
(Repetitive) While he makes a great wall in Little Cup, (Repetitive) Duskull still has a few shortcomings though, namely his small HP stat and lack of strong attacks.</p>
The word "though" is not needed and makes this sentence awkward even with the commas.
 
Well the full sentence there should read:

Duskull still has a few shortcomings though, namely his small HP stat and lack of strong attacks.

This is because I highlighted in red the words that I think should be deleted.
I personally feel that this sentence is fine, but Towelie gets the ultimate say on how his analysis is written. If I'm definitely wrong then the 2nd GP check will no doubt catch me out.
 
removed "as well as KOing Duskull with any move followed by Aqua Jet. </p>" because it can't really ko duskull with anything bar like a specs hydro pump...
edit: but everything else was implemented. thanks!
 
GP CHECK 2/2
gp2.png

Additions in Bold
Deletions in Red
Comments in Italics and Red

GP Checks: [1/2]


[Overview]

<p>[backspace]With excellent physical defense, Ghost-typing, as well as access to Will-O-Wisp, Duskull is one of the premier walls in the Little Cup environment. Duskull still has a few shortcomings though, namely his small HP stat and extremely shallow movepool lack of strong attacks. Still, Duskull can be employed to provide the coverage and support many offensive teams in Little Cup lack.[backspace]</p>

[SET]
[Backspace]
name: Support
move 1: Will-O-Wisp
move 2: Shadow Sneak
move 3: Return / Ice Beam
move 4: Pain Split
item: Oran Berry
ability: Levitate
nature: Relaxed
evs: 196 HP / 116 Atk / 36 Def / 116 SpD

[Set Comments]

<p>[backspace]Duskull’s main job is to check a plethora of physical sweepers with ease in the Little Cup environment. With access to Will-O-Wisp, as well as a semi-reliable recovery move, Duskull can be extremely hard to take down, and can proceed to wear down the opposing team rather quickly. With Will-O-Wisp, Duskull can shut down physical attackers such as Gligar, Munchlax, Aron, and Krabby. Shadow Sneak helps revenge kill things such as like Gastly, and comes with the added bonus of STAB and decent neutral coverage as well as hitting many Pokemon for neutral damage. Return may look odd on such a weak Pokemon, but it prevents things like Carvanha and Houndour from setting up Substitutes on Duskull. Ice Beam can be used over Return if you want the quick KO on Gligar, but Return and damage inflicted by a burn burn damage can also whittle Gligar down, thus making Ice Beam the inferior choice. Pain Split is necessary on this set to keep Duskull healthy and ready to wall physical attackers when needed.[backspace]</p>

[Additional Comments]

<p>[backspace] The EVs on this set prioritize Defense while still leaving Duskull with a potent Attack The EVs on this set give Duskull as much overall Defense as possible, and then dumping the rest in his Attack stat. When using Ice Beam, an extra 36 EVs can be placed into in Duskull’s Special Attack to will increase it by one point.[backspace]</p>

<p>[backspace]Duskull is best paired with Pokemon that can cover his weaknesses. For example, Munchlax makes an excellent partner because it can switch into special attacking threats like Houndour with ease. Conversely, Duskull can switch into Physical attacking threats that Munchlax dislikes. The typing that is provided by Duskull and Munchlax is also beneficial; Munchlax possesses an immunity to Ghost-type moves while Duskull is immune to Fighting attacks.[backspace]</p>
[although that is pretty much assumed, I still thought it important to add]

[SET]
[backspace] (that's the last one I'm going to mention, please catch the rest yourself)
name: Lead
move 1: Will-O-Wisp
move 2: Shadow Sneak
move 3: Shadow Ball
move 4: Hidden Power Fire
item: Oran Berry
ability: Levitate
nature: Quiet
ivs: 30 Atk / 30 SpA / 30 Spe
evs: 196 HP / 40 Atk / 36 Def / 200 SpA / 36 SpD

[Set Comments]

<p> On paper, Duskull doesn’t seem like it could work well as a lead. But with access to Will-O-Wisp, priority, and coverage moves, Duskull can make an effective anti-lead.</p>

<p>However improbable it may seem, Duskull can excel in the lead position due to access to Will-O-Wisp and priority moves. Duskull excels against many common leads in Little Cup, including Snover, Aipom, Diglett, Chimchar, and Machop. With the usage of Hidden Power Fire, Snover can be removed early from the match, which can be extremely beneficial to many teams. With a combination of Will-O-Wisp and Duskull's coverage moves, he has an easy time taking care of the aforementioned leads. Duskull also has midgame utility, as he is able to come in and burn the threats to your team. </p>

[Additional Comments]

<p> While Duskull does beat many common leads, it does have its shortcomings. Houndour and Ponyta, for example,[comma] can switch in on two of Duskull’s Fire-type moves and either KO Duskull, or hit the switch-in extremely hard with a boosted STAB move. Kabuto also has a favorable matchup against Duskull, setting up Stealth Rock, as well as hitting Duskull with any move followed by Aqua Jet. </p>

[Team Options]

<p> As stated earlier, Duskull and Munchlax form an amazing Defensive combo, with Duskull walling Physical threats, and Munchlax walling Special threats. Anything that can check Carvanha and Houndour is also necessary; . Croagunk, for example, can revenge both of them with a Super Effective Vacuum Wave. Special Attackers like Gastly also enjoy the fact that Duskull can cripple Munchlax and Gligar, allowing Gastly an easier sweep. </p>

[Optional Changes]

<p> On the Support set, Trick Room with 0 IVs in Speed can be used to great success. Confuse Ray can annoy opponents, but then users of Substitute can easily set up on Duskull. Apart from that, Duskull has an extremely shallow movepool. A Hidden Power of choice can be used to lure specific Pokemon your team has trouble with, but Duskull has weak attacking stats, so it won’t be hitting hard. </p>

[Counters]

<p> Duskull's Duskulls biggest counters are easily Fire-types, such as Growlithe, Houndour, Magby, and Ponyta. They are all immune to burn damage and can easily dispose of Duskull with boosted STAB moves. Wynaut can also remove Duskull from the match by either Encoring a support move, or using Counter as Duskull uses Shadow Sneak. Substitute users like Carvanha can also scare Duskull out and set up a free Substitute. </p>

There's no space between the <p> tags and your actual paragraph!
 
Hey Towelie can you update this with the final grammar check so that we can upload this to the website? I'd also like to ask for whoever uploads this to beef up the Overview a bit too!
 
[Overview]

<p>With excellent physical defense, Ghost-typing, as well as access to Will-O-Wisp, Duskull is one of the premier walls in the Little Cup environment. Duskull still has a few shortcomings though, namely his small HP stat and extremely shallow movepool. Still, Duskull can be employed to provide the coverage and support many offensive teams in Little Cup lack.</p>

[SET]
name: Support
move 1: Will-O-Wisp
move 2: Shadow Sneak
move 3: Return / Ice Beam
move 4: Pain Split
item: Oran Berry
ability: Levitate
nature: Relaxed
evs: 196 HP / 116 Atk / 36 Def / 116 SpD

[Set Comments]

<p>Duskull’s main job is to check a plethora of physical sweepers with ease in the Little Cup environment. With access to Will-O-Wisp, as well as a semi-reliable recovery move, Duskull can be extremely hard to take down, and can proceed to wear down the opposing team rather quickly. With Will-O-Wisp, Duskull can shut down physical attackers such as Gligar, Munchlax, Aron, and Krabby. Shadow Sneak helps revenge kill things such as Gastly, and comes with the added bonus of STAB and decent neutral coverage. Return may look odd on such a weak Pokemon, but it prevents things like Carvanha and Houndour from setting up Substitutes on Duskull. Ice Beam can be used over Return if you want the quick KO on Gligar, but Return and damage inflicted by a burn burn damage can also whittle Gligar down, thus making Ice Beam the inferior choice. Pain Split is necessary on this set to keep Duskull healthy and ready to wall physical attackers when needed.</p>

[Additional Comments]

<p>The EVs on this set prioritize Defense while still leaving Duskull with a potent Attack stat. When using Ice Beam, an extra 36 EVs can be placed into Duskull’s Special Attack to will increase it by one point.</p>

<p>Duskull is best paired with Pokemon that can cover his weaknesses. For example, Munchlax makes an excellent partner because it can switch into special attacking threats like Houndour with ease. Conversely, Duskull can switch into Physical attacking threats that Munchlax dislikes. The typing that is provided by Duskull and Munchlax is also beneficial; Munchlax possesses an immunity to Ghost-type moves while Duskull is immune to Fighting attacks.</p>

[SET]
name: Lead
move 1: Will-O-Wisp
move 2: Shadow Sneak
move 3: Shadow Ball
move 4: Hidden Power Fire
item: Oran Berry
ability: Levitate
nature: Quiet
ivs: 30 Atk / 30 SpA / 30 Spe
evs: 196 HP / 40 Atk / 36 Def / 200 SpA / 36 SpD

[Set Comments]

<p>However improbable it may seem, Duskull can excel in the lead position due to access to Will-O-Wisp and priority moves. Duskull excels against many common leads in Little Cup, including Snover, Aipom, Diglett, Chimchar, and Machop. With the usage of Hidden Power Fire, Snover can be removed early from the match, which can be extremely beneficial to many teams. With a combination of Will-O-Wisp and Duskull's coverage moves, he has an easy time taking care of the aforementioned leads. Duskull also has midgame utility, as he is able to come in and burn the threats to your team.</p>

[Additional Comments]

<p>While Duskull does beat many common leads, it does have its shortcomings. Houndour and Ponyta, for example, can switch in on two of Duskull’s Fire-type moves and either KO Duskull, or hit the switch-in extremely hard with a boosted STAB move. Kabuto also has a favorable matchup against Duskull, setting up Stealth Rock, as well as hitting Duskull with any move followed by Aqua Jet.</p>

[Team Options]

<p>As stated earlier, Duskull and Munchlax form an amazing Defensive combo, with Duskull walling Physical threats, and Munchlax walling Special threats. Anything that can check Carvanha and Houndour is also necessary; Croagunk, for example, can revenge both of them with a Super Effective Vacuum Wave. Special Attackers like Gastly also enjoy the fact that Duskull can cripple Munchlax and Gligar, allowing Gastly an easier sweep.</p>

[Optional Changes]

<p>On the Support set, Trick Room with 0 IVs in Speed can be used to great success. Confuse Ray can annoy opponents, but then users of Substitute can easily set up on Duskull. Apart from that, Duskull has an extremely shallow movepool. A Hidden Power of choice can be used to lure specific Pokemon your team has trouble with, but Duskull has weak attacking stats, so it won’t be hitting hard.</p>

[Counters]

<p>Duskull's biggest counters are easily Fire-types, such as Growlithe, Houndour, Magby, and Ponyta. They are all immune to burn damage and can easily dispose of Duskull with boosted STAB moves. Wynaut can also remove Duskull from the match by either Encoring a support move, or using Counter as Duskull uses Shadow Sneak. Substitute users like Carvanha can also scare Duskull out and set up a free Substitute.</p>

I implemented Dr. Reid's GP Check, and I think I got all the spacing errors. If a mod can c/p this into the analysis, it'll be ready for upload.
 
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