Emotional Warfare

Experience is the best way, just get used to being serene at all times, this goes for life outside of Pokemon as well.

Remember that annoyers are almost always worse than a different pokemon, so it's an opportunity cost for your opponent. It may be lot of fun to parahax things with jirachi, have fun getting wrecked by anything with a lum berry or inner focus (I'm looking at you Lucario).

Jirachi has a lot of versatility, but it isn't the best at anything it does and it doesn't have enough utility (in most cases) to make an significant impact in a match between two competent players.

As for Gliscor it basically loses to anything that isn't hit by EQ, so... Latios comes in for free and fires of LO surfs and Draco Meteors, unless you have Tyranitar/ Chansey you're losing a pokemon. Gliscor isn't really an annoyer anyway.

The pranksters are generally frail and all of them are easily handled, Sableye by fire types, Whimsicott by grass types. Though most teams run neither of those types, both can also be managed by strong priority moves or Toxic Spikes.
 
Remember that annoyers are almost always worse than a different pokemon, so it's an opportunity cost for your opponent. It may be lot of fun to parahax things with jirachi, have fun getting wrecked by anything with a lum berry or inner focus (I'm looking at you Lucario).

Most Jirachi carry fire punch to hit Scizor, Lucario and Ferrothorn. If Lucario comes in on body slam\thunder wave and gets paralyzed then it's going to be 2hko'd by fire punch before it gets the chance to swords dance and kill Jirachi.

As for Gliscor it basically loses to anything that isn't hit by EQ, so... Latios comes in for free and fires of LO surfs and Draco Meteors, unless you have Tyranitar/ Chansey you're losing a pokemon. Gliscor isn't really an annoyer anyway.

If Gliscor is behind a substitute then Latios is either gonna eat an ice fang (that can 2hko it) or getting statused by toxic. Also remember that with sand veil in play, your surf will have the same accuracy of hydro pump, while draco meteor will be just slightly more accurate than focus blast.

The pranksters are generally frail and all of them are easily handled, Sableye by fire types, Whimsicott by grass types. Though most teams run neither of those types, both can also be managed by strong priority moves or Toxic Spikes.

While this is true in OU, it's not that easy to stop Sableye in UU. TS are way less effective because of the abundance of rapid spinners, Roserade and other grounded poison types. Sableye's typing also gives it a big advantage over strong special attackers such as Azelf and Mew. You realize how threatening Sableye can be only when you find out that your team made of stat uppers and physical attackers can be completely shut down by a single, predictable set.
 
One key to using emotional warfare sucsessfully is not sucumbing to pressure yourself, even when faced with a brick wall. A recent match of mine pitted an immunity stockpile Snorlax against my stockpile dewgong in the rain. As it had immunity to toxic, and we were both at +3/+3, my surf was doing nothing. even if i did get lucky with a string of crits, he had rest to get the damage off. As i was starting to get frustrated, I thought that this was a brick wall for my opponent too, as he couldn't do more than 10% damage, I had free rests at my disposal thanks to Hydration, and also thanks to Hydration I had a safeguard against his bodyslams. So in realising it, i began to gather myself and play around with him, forcing him to lose some valuable PP. Getting weary of this, my opponent finally ran out of patience, and made some errors that broke his snorlax and won me the game. I think emotional warfare is a relatively unexplored area of pokemon and, if used correctly, had great impacts on the game.
 
An important aspect of the Emotional Warfare is the offensive invulnerability. In any tier, being able to create an almost perfect coverage with two moves (Terrakion, Machamp, Reshiram) is extremely important, as the opponent will be under a serious pressure while trying to figure out other moves.

Also emotion control is fairly important. Try keeping calm while battling, even if the first istinct when you are freezed for 5 turns in a row is shoot F bombs. To win an haxy battle, you don't need an hax of you own, you just have to try to have a long-range predict.

Last but not least: i often put opponents under pressure by using mons which get boosts by the foe's boosts - Swift Swim, Sand Veil and such. Most combos are double-edged sword.
 
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