Enchanted Items [Now Multibility]

Quantum Tesseract and Akumeoy, what you guys are saying is true. For some reason, I thought Tough Claws gave a x1.5 boost lol.

To make up for my trash sets (Crawdaunt and Alakazam), I have made a gimmicky Alakazam set:

Alakazam @ Pomeg Berry (Truant)
Ability: Magic Guard
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Psychic
- Focus Blast
- Shadow Ball
- Trick

Alakazam is the fastest Pokemon in the tier with access to Trick, so I thought it would be fun to completely cripple a Pokemon for the rest of the game. A lot of the time, you might lose Zam along with the Pokemon, but pair this with something with Protect and you pretty much have a useless Pokemon on your opponents team. But when you do happen to last another turn, you have a Alakazam with an extra ability, and one that will likely benefit it.
 
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Basically what Akuemoy said, but Crawduant also got nerfed (no koff), mons can run defensive abilities (like multiscale, etc), and polywrath is a counter still, because it outspeeds and ohkos. Even Keldeo now counters at +2, admittedly not multiple times. Any decently bulky fighting/fairy type, or even just mons like hippowdon can slap on a water immunity and just wall it completely.
No KOff? Well it has Crunch and Night Slash, which are similar power level (save the side effect)...(First turn of Knock off is generally stronger than both of those; second is weaker than them).
 
Sheer force, Adaptability and Tough claws are all nerfed because they do the same as Life orb, only exception is that life orb drains 10% of your health.

No KOff? Well it has Crunch and Night Slash, which are similar power level (save the side effect)...(First turn of Knock off is generally stronger than both of those; second is weaker than them).
Knock off is banned
 
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Hmm... I have idea:

Ditto @ Poke Ball
Ability: Imposter
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Transform

So... basicaly we can use this set to copy oponents pokemon
Poke Ball give Trace.

It's more for scouting oponents moveset and ability, than for using his potencialy boost (no Scarf).

Other viable items:
Hondew Berry (Sturdy)
Focus Sash (works better against Mold Breaker/Terravolt users, I have right? Or I'm wrong, because this is item effect anyway, no true second ability?)
Choice Scarf
 
Hmm... I have idea:

Ditto @ Poke Ball
Ability: Imposter
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Transform

So... basicaly we can use this set to copy oponents pokemon
Poke Ball give Trace.

It's more for scouting oponents moveset and ability, than for using his potencialy boost (no Scarf).

Other viable items:
Hondew Berry (Sturdy)
Focus Sash (works better against Mold Breaker/Terravolt users, I have right? Or I'm wrong, because this is item effect anyway, no true second ability?)
Choice Scarf
This gave me an idea, does Rindo berry (infiltrator) allow you to imposter pokes behind a sub?
 
Essentially, this is giving useless items a use, and making it so that Pokemon can have a second ability?

This could lead to some broken Pokemon, but it'd still be fun.
Ex:

Talonflame @ Destiny Knot
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Roost
- Flare Blitz
- Steel Wing?

^Basically Staraptor but with Priority Roost and a Powerful Brave Bird.
 
Essentially, this is giving useless items a use, and making it so that Pokemon can have a second ability?

This could lead to some broken Pokemon, but it'd still be fun.
Ex:

Talonflame @ Destiny Knot
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Roost
- Flare Blitz
- Steel Wing?

^Basically Staraptor but with Priority Roost and a Powerful Brave Bird.
Why would you want reckless, though? Its completely outclassed by tough claws, and on this set is outclassed by adaptability as well, ntm how things like tinted lens, download, and even standard choice band could do more damage.

Edit: Woo 400 posts
 
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Why would you want reckless, though? Its completely outclassed by tough claws, and on this set is outclassed by adaptability as well, ntm how things like tinted lens, download, and even standard choice band could do more damage.

Edit: Woo 400 posts
Tinted talonflame sounds like a pillar of the format that won't go away and will be something to build around (with an against) for the forseeable future. That kind of revengekilling or cleaning potential is huge.
 
Infiltrator only applies while attacking, by the sound of things (source, and the description is "Passes through the opposing Pokémon’s barrier and strikes.").
tl;dr Ditto still sucks
"The protection and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored" - Serebii
"A Pokémon with Infiltrator ignores the effects of a target's Reflect, Light Screen, Safeguard and Mist. Infiltrator now allows Pokémon to bypass Substitute." - Bulbapedia

The source you linked most likely contained poor wording, as it contradicts the two largest and most trusted information sources that both never mention infiltrator being exclusive to attacking moves
 
Infiltrator does not currently allow Transform to bypass substitute. IDK if this is correct to the games or just an oversight as it'd never come up in legal. Someone feel free to test with actual hacked pokemon if they want...

Here's my test game to see this:
http://replay.pokemonshowdown.com/customgame-364666516

On a related note:

1. Should we let Infiltrator allow Intimidate to bypass subs?
2. Should we let Mold Breaker allow Intimidate to bypass White Smoke/Clear Body?

[Since having two abilities at once is unprecedented these edge cases likely aren't handled.]
 
Unfortunately, nothing that has Super Luck gets Focus Energy, so there aren't really any new critmasters (as in, granting Sniper to an innate Super Luck+Focus Energy Pokemon) in the meta. Well, maybe there's some Pokemon with Focus Energy and a bunch of increased critical hit ratio moves? Machamp has Cross Chop and Stone Edge together alongside Focus Energy, so it's at least three-quarters of the way there, STAB included, and after Sniper Cross Chop is pretty insanely powerful.

252+ Atk Sniper Machamp Cross Chop vs. 252 HP / 252+ Def Skarmory on a critical hit: 229-271 (68.5 - 81.1%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Sniper Machamp Cross Chop vs. 252 HP / 252+ Def Quagsire on a critical hit: 325-384 (82.4 - 97.4%) -- guaranteed 2HKO after Leftovers recovery

So it has some potential as a stallbreaker, maybe? Depends on what rises up as premiere walls and stuff.
 
Unfortunately, nothing that has Super Luck gets Focus Energy, so there aren't really any new critmasters (as in, granting Sniper to an innate Super Luck+Focus Energy Pokemon) in the meta. Well, maybe there's some Pokemon with Focus Energy and a bunch of increased critical hit ratio moves? Machamp has Cross Chop and Stone Edge together alongside Focus Energy, so it's at least three-quarters of the way there, STAB included, and after Sniper Cross Chop is pretty insanely powerful.

252+ Atk Sniper Machamp Cross Chop vs. 252 HP / 252+ Def Skarmory on a critical hit: 229-271 (68.5 - 81.1%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Sniper Machamp Cross Chop vs. 252 HP / 252+ Def Quagsire on a critical hit: 325-384 (82.4 - 97.4%) -- guaranteed 2HKO after Leftovers recovery

So it has some potential as a stallbreaker, maybe? Depends on what rises up as premiere walls and stuff.
Sniper Crits are slightly more powerful than a single Swords Dance boost 1.5 * 1.5 == 2.25...but notably better against:
(1) Unaware walls (that would ignore the Swords Dance boost).
(2) setup walls (since crits ignore setup).

Otherwise you'd be better off to find a better mon with Swords Dance. That said; Shell Armour is immune to crits period and would counter that set. Example of a Shell Armour set:

Clefable @ Belue Berry
Ability: (Unaware / Magic Guard) + Shell Armour
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Cosmic Power
- Stored Power
- Soft Boiled
- Moonblast

It's like RandBats Sigilyph, only with (1) better defenses and (2) Shell Armour making sure no crit goes through the Cosmic Power boost. If allowed to setup you'd need a mold breaker managing a crit or an -Unaware Sweeper- to kill it. That said, Phasing it away could work.
 
Well, Rampardo, Haxorus, Sawk, Throh, and Pinsir all have innate access to Mold Breaker and Focus Energy. As such, they'd bypass Shell/Battle Armor when given Super Luck.

Really, I'd probably rather get an Unaware setup sweeper for breaking stuff like that Clefable, but they are options, strictly speaking.

Note that if the Clefable is Unaware, it can't get Softboiled. It has to settle for Moonlight.
 
June 2016 - Enchanted items
June is going to be hard fought, we have competition with Sketchmons, Inheritance ubers and Got Talent. But together we will spread the word, and may shall be ever known as the hype month. The distance between your dreams (Enchanted items) and reality (Enchanted items June 2016) is called action.

hype-marketing.jpg


Lol that was fun to type out. I recognise that the Life orb is basically replaced by Sheer force, tough claws, adaptability ect. But that's fine tbh. I'm curious as of how the metagame will pan out, we have a lot of seriously strong wallbreakers as well as amazing defensive walls!

EDIT: 1100 post yay, thanks guys​
 
With Shed Shell, Heatran now has an infinite air balloon.

With Destiny Knot, Aggron/Tyrantrum has access to Rock Head + Reckless Head Smash.
Reckless is just 20% more power, while Tough Claws is 33%. But I like how you think. ;)


Of note, Azumarill can use Adaptability or Tinted Lens and just spam Aqua Jet with impunity after drumming.
You'll remain at 50% HP without Sitrus and get stopped by Unaware though.
 
Obvious Thought

Dragonite @ Douse Drive
Ability: Multiscale + Own Tempo
EVs: 4 HP / 252 Atk / 252 Spe
(+Atk or +Spe / -SpA) Nature
- Outrage
- Dragon Dance
Two of:
Extremespeed, Earthquake, Roost, Waterfall, Stone Edge, Iron Head, Superpower

A common Dragonite set is to run a lum so you're cured of the first status to come your way (or if set up to sweep you can outrage more than once); with own tempo you give up the resistance to major status aliments (a heal beller may help with this anyways), to focus on being able to Outrage multiple times.
 
Different obvious thought:

Cloyster @ Nest Ball
Ability: Skill Link + Technician
EVs: 4 HP / 252 Atk / 252 Spe
(+Atk or +Spe / -SpA) Nature
- Shell Smash
- Icicle Spear
(2 of: Ice Shard, Razor Shell, Rock Blast, Rapid Spin, Explosion)

Lack of White Herb usage makes it more frail than normal, but Technician + Skill Link makes Icicle Spear do 37.5 per hit for a total of base 187.5 damage...base 281.25 after STAB.

Breloom @ Cherish Ball
Ability: Technician + Skill Link
EVs: 4 HP / 252 Atk / 252 Spe
(+Atk or +Spe / -SpA) Nature
Swords Dance
Spore
Bullet Seed
Mach Punch

Bullet Seed reaches a similar insane power level to Cloyster's Icicle Spear (though grass STAB isn't as good as Ice STAB).
 
For this metagame, Megas get a massive nerf. Their exclusive abilities are no longer exclusive, and they have a lot of competition from non-megas, especially their premega form, who can have two abilities. However, some are still good.
Alljokesaside I hope you are happy.

Pokemon: Mega Altaria
Why its still good: Altaria-Mega has a unique dragon fairy typing, giving it a solid niche. It also has great stast, a boosting move, and the ability to go special, physical, or mixed. While its no longer one of 3 Pixilaters, it has the advantage of 100 base stats to go with that boost. It also has reliable recovery, team support such as heal bell, and a nice premega ability
What gives it competition: Fairy types in general can now all run ate, making any one of them a theoretical replacement. None are as good, but they don't take your mega slot.

Pokemon: Mega Metagross
Why its still good: it has a great speed tier, the great steel type, good bulk, great attack, coverage, and a nice premega ability. Tough claws is one of the best abilities you can get when going mega, and it buts that to good use.
What gives it competition: Jirachi, Jirachi, and more Jirachi. Jirachi has a similar speed, the amazing serene grace, similar bulk, healing wish, and the ability to bluff other sets. It also has better coverage, albeit at the cost of a lot of power behind its attacks.

Pokemon: Mega Medicham
Why it's still good: nothing else has pure power (other than the slow regular form), and it puts it to good use. Simply put, it's attacks hit like a truck.
What gives it competition: just about any physical attacker with coverage. Medicham is walled by Mega Sableye and psychic types like Cresselia, which is super annoying.

Pokemon: Mega Alakazam
Why it's still good: it has a great special attack, trace is far less likely to get a junk ability, and it has an amazing speed tier. With the new almost complete lack of scarfs, it's often the fastest thing around
What gives it competition: half a dozen ou special attackers, like regular Alakazam, Latios, and azelf thanks to their own good speed and greater power.

Pokemon: Mega Pinsir
Why it's still good: nothing else gets aerilate thanks to it being banned. It has a good speed tier, coverage, and boosting. It also has a neat stab priority, just like standard, and has an intimidate resistance or mold breaker premega.
What gives it competition: the wide variety of ages, plus talonflame. Powerful Non-normal priority is no longer rare, and can be slapped on nearly any attacker with quick attack or extreme speed. Talonflame also has a wide variety of choices, and can be better at any given role. Of course, it can't do all of that at once.

Pokemon: Charizard-Mega-X
Why it's still good: it hits like a truck, has good coverage, boosting options, and it has few to no counters. It also carries the possibility to run bulky sets and surprise the few it has.
What gives it competition: any dragon type, like Salamance and dragonite, who have similar bsts and can run a second ability. Many other physical attackers do the same, like talonflame.

Pokemon: Charizard-Mega-Y
Why it's still good: It nukes things in the sun with 159 spa. It's still got good speed, and most of its counters are badly crippled/not helped (Chansey, Heatran).
What gives it competition: any fire type can now run desolate land or drought, making it less unique. Regular charizard, for instance, shares its typing and has solar power.

Pokemon: Mega Lopunny
Why it's still good: it has an amazing speed tier and perfect coverage, a fact which is unrivaled in the metagame. Additionally, it has fake out to safely Maevo and stop sweeps.
What gives it competition: scrappy meloetta-p. While it requires a turn each time it comes in and doesn't have fake out to do so, it has a far greater bulk on that turn. While it's slower, it has better bulk in both formes and knock off, as well as close combat over high jump kick

Pokemon: Mega Diancie
Why it's still good: it has a nice typing, great ability, and neat speed. Despite its lacking coverage, it has what it needs in terms of moves.
What gives it competition: The godlike clefable shares a typing and can have two excellent abilities- its natural ones and its item of choice. Sylveon hits harder as a fairy, and Terrakion is a better offensive rock type.

Pokemon: Mega Sableye
Why it's still good: prankster premega is a godsend, and magic bounce is huge for stall. It also still has its great movepool and good stat distribution.
What gives it competition: all stall magic bounce; nonmega Sableye. It no longer has as big of a niche, and regular Sableye makes up for its lower defenses by keeping prankster.


Outclassed* Megas

Pokemon: Mega Manectric
Is outclassed by: Raikou

Pokemon: Mega Slowbro
Is outclassed by: Reg Slowbro or Slowking

Pokemon: Mega Latias
Is outclassed by: Latios, Latias

Pokemon: Mega Gardevoir
Is outclassed by: Fairies in general, Sylveon

Pokemon: Mega Venusaur
Is outclassed by: Amoongus

Pokemon: Mega Aerodactyl
Is outclassed by: regular Aerodactyl, assorted rock types

*not completely, just mostly
 
so today I've been thinking about the viability of stall in this OM, and if it was something that I could pull off. Unfortunately the discussions in the thread so far have been of very threatening stallbreakers such as mold breaker-fueled set-up sweepers and the like. Very dangerous, right? Well, like I said, I've been thinking. For stall to be successful, naturally there are some basic things one needs to prepare for:

The stall checklist:
- 1)
Try not to auto-lose to Mold Breaker stuff (They'll easily bust through Unaware walls and have the potential to destroy your team rip. Also they'll neutralize the benefits your abilities might give you)
- 2) Have switch-ins for busted shit like Tinted Lens / Adaptability / -ate spam (These ones can just literally tear a team apart)
- 3) Have an answer for set-up mons. The difficulty for this gets amplified when paired with Mold Breaker.
- 4) Ensure weather is manageable. This one isn't as hard to do, thanks to the ability to slap Cloud Nine / Air Lock or Delta Stream on anything you want.

This might seem like an impossible task for one to accomplish (making sure you can handle them all at once, and more) but it might be possible. The first hurdle is mold breaker. Let's talk about that here real quick:

"Mold Breaker: Moves can be used on the target regardless of its Abilities."​

What are some ways to bypass / beat this ability? Well, because the ability is tied to the Pokemon's item, removing the item removes their ability. With knock off banned, the removal of items are restricted to niche moves like Thief, Trick, etc. (Note how Trick is a niche move when considering that this is stall we're talking about.) Many of these moves require the user to start the game item-less, which is a real bummer though. However, they may have a lot of potential. Let's talk about some of them now:

Thief/Covet
"If you don't have a held item(ABILITY), steals the enemy's item(ABILITY)."
Give up your ability to steal the enemy's in the battle. Has the potential to be a little unreliable but can be lethal if it works out right. Example scenario:
vs

Pesky Mold Breaker Thundurus wants to break your stall! Show him who's boss, steal his Mold Breaker and use that for yourself. Thief bypasses Taunt, so there's nothing stopping you from snatching that item and using it for yourself. You can also use it for yourself to bypass your opponent's ability (EG. Mew Taunting a Magic Bounce switch-in)

Downsides to this move is that you do not have an ability coming in. Can backfire if you cannot get a good ability to steal for yourself. Useless vs certain Pokemon such as Mega Pokemon, Poison Heal users, etc.

Embargo
"Disables items(ABILITIES) of a target Pokemon for 5 turns"
Suppress your enemy's abilities for 5 turns. Essentially, a temporary Knock Off. May not have much use, but you never know. Example scenario:
vs

Magic Bounce + Multiscale combo on the Dragonite. Sableye can perform a Prankster Embargo and disable its Magic Bounce (Because that's the one Dragonite gets through its item) and then hit it with anything Dragonite could block beforehand such as a Will-O-Wisp, Taunt, etc. This move is temporary, and can be nullified by switching out, so it has huge drawbacks that prevent it from becoming very good. A lack of sturdy Embargo users might also be a shame (Sableye loses its Prankster if it wants to Mega Evolve, which works great with Embargo).

Trick/Switcheroo
"Swaps items(ABILITIES) with the target Pokemon permanently"
Trade your ability with the enemy. Can be very useful if you start the battle with a really shit ability such as Inner Focus or Truant, etc. Example scenario:
vs

Clefable begins the battle with Telepathy, or Truant for example (Perhaps not something like Slow Start, because you reveal it upon switching in). Let's assume Gengar is the enemy's Clefable switch-in. Bam, Trick it on the switch-in and Gengar will be near-useless, whilst also losing its ability. The drawbacks to this is that you need to give up an ability and a moveslot for this, and also is pretty unreliable. But it can prove to be very lethal for the opposition.


The rest of the moves that disable items are pretty shit, to be honest. They include (but are not limited to):
Role Play: Copies the enemy Pokemon's abilities temporarily.
Skill Swap: Swap your abilities temporarily.
Gastro Acid: Neutralizes the enemy's PRIMARY ability.
Magic Room: Nullifies Abilities of every Pokemon for 5 turns.

Also to take of note, there are abilities that can help vs Mold Breaker, such as the ability Oblivious, which prevent the Taunt status permanently, even through Mold Breaker.

So, how does Stall benefit from this OM? Below are some abilities that every Pokemon have access to which could benefit bulky teams:
- Unaware (
,
) (No longer just limited to the Pokemon listed to the left. Can be given to Pokemon with superior stats like Blissey or Skarmory, etc. Might be mandatory to have at least one Unaware user to handle all of the sweepers out there.
- Delta Stream (
) (Usable in OU, yay! Completely nullifies weather-based users such as Primordial Sea Manaphy. Imagine this ability paired with Tornadus-T, no weaknesses and the ability to disrupt weather entirely? Perfect!)
- Magic Bounce (
) (The defining ability of Mega Sableye, now able to be used on a lot more different Pokemon. Crucial in defeating opposing stall handily. Generally a multi-purpose ability that will be helpful at all times)
- Magic Guard (
) (Total immunity to all non-direct damage is very helpful. Slap this on anything that dislikes Stealth Rock, Sandstorm damage, Toxic damage, etc. The list goes on. The usefulness of this ability is a lot higher in this thanks to the fact that you'll be sacrificing an item for this such as Leftovers)
- Levitate / Flash Fire / Motor Drive, etc. (
,
) (Immunity to a single type helps certain Pokemon handle a whole heap of different threats such as Volt Absorb Skarmory being able to check certain Electric types. May be outclassed by Primordial Sea / Desolate Land depending on the situation)
- Intimidate (
) (Helpful in checking those dangerous threats such as Tinted Lens Kyurem-B and other such wickedly strong physical attackers. This, paired with a sturdy tank such as Ferrothorn can easily switch into strong physical attackers)
- Desolate Land / Primordial Sea (
,
) (Immunity to a type can turn out to be very useful, as proved previously. But why this over Water Absorb or Flash Fire? Well, the weather condition can help out certain Pokemon such as Hydration Manaphy. Or it can simply power up your STAB attacks)
- Regenerator (
,
) (Helpful in switching in over and over again, wearing down the enemy. As Ability Unity has proven, multiple Regenerator cores can be devastating to go up against. However, it does not give any defensive bonuses, so it can be difficult to switch into the likes of a Tinted Lens or Adaptability Pokemon)
- Multiscale (
) (A very useful ability, especially when paired with the ability Regenerator. Can prove to be very useful into handling a myriad of Pokemon. Earlier, the Pokemon given Multiscale have been vunerable to Stealth Rock which makes it difficult to heal up to Multiscale-level again to tank hits. This OM may have the tools to circumvent this drawback)
- Thick Fat (
) (May not ever see use, but it's nice, I guess. Ice attacks aren't really that threatening, and Fire attacks can be blocked by Desolate Land. But if there's a Pokemon out there that this ability matches perfectly, then be my guest)
- Oblivious (
) (The only niche this ability has is the prevention of Taunt, even through Mold Breaker. Mold Breaker ignores Magic Bounce, so maybe you can find use for this ability to counter Mold Breaker Taunt users)

Now that I've explained that, what are some Pokemon that can use this OM to thrive in a stall team? Keep in mind these are simply thoughts I've had today, so they may not be as refined and thus be not as good, so please forgive me:

@ Delta Stream
The first combination I thought of when I heard of this OM. This means that Tornadus has no weaknesses and the ability to deny weather completely. This helps destroy stuff like Rest Manaphy. It can also pivot in on things like Desolate Land Pokemon, deny weather and then U-Turn into an appropriate counter. Can also act as a competent stallbreaker (though you have to watch out for things like Magic Bounce) with Taunt.
/
/

@ Unaware
Any fat Pokemon can competently run Unaware and it'll work out. Has the ability to neutralize stat boosts completely. Very useful ability. However, one must watch out for Mold Breaker when using these Pokemon. They're able to completely ignore this ability and blow your team back with a boosted hit. Thankfully, there are tools to avoid this scenario, such as Whirlwind Hippo, the ones described earlier, etc.

@ Primordial Sea
Acts as a phenomenal wincon thanks to the synergy between its two abilities Primordial Sea and Hydration. Being able to heal right back up to full with Rest with no drawbacks is insanely strong. Also acts as a great Fire switch in, able to nullify Desolate Land and fire attacks completely. Can become a staple on teams, actually.

/

@ Intimidate
Coupled with great physical bulk (and nice abilities in Iron Barbs and Regenerator, respectively) these Pokemon can act as a great primary physical wall. They have the means to recover health so they can switch in again and again. Maybe these guys can be the answer to Mold Breaker spam? Instead of matching their abilities with your own, try matching them with raw stats instead.

@ Magic Bounce
Now, you have the option of using either regular Sableye with both Prankster and Magic Bounce but lose out on crucial stats or instead hold a Sablenite and have access to both, but only use one at a time. Either way, its classic Sableye. Able to break stall, stall itself and act as a check to certain Pokemon like Medicham or Alakazam.

 
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Thought of another obvious combo: Adaptability (STAB = x2 instead of x1.5) + Tinted Lens (NVE moves power is doubled); together they mean you can just spam your STAB against anything without a 4x resist or immunity.

All valid users of this combo happen to be Setup Sweepers:

Crawdaunt @ Pamtre Berry
Ability: Adaptability + Tinted Lens
EVs: 4 HP / 252 Atk / 252 Spe
(+Spe / -SpA) Nature
- Dragon Dance/Swords Dance
- Aqua Jet
- Knock Off
- Waterfall/Crunch

Porygon-Z @ Pamtre Berry
Ability: Adaptability + Tinted Lens
EVs: 4 HP / 252 SpA / 252 Spe
Modest/Timid Nature
- Agility/Recover
- Nasty Plot
- Dark Pulse
- Tri-Attack

With Adaptability you only need anti-ghost coverage, since unless the foe runs Aggron (unlikely); Tri-Attack will always be effectively 1x effective. So you can run both Agility and Nasty Plot instead of picking one.

Venomoth @ Rose Incense
Ability: Tinted Lens + Adaptability
EVs: 4 HP / 252 SpA / 252 Spe
Modest/Timid Nature
- Quiver Dance
- Bug Buzz
- Substitute/Sludge Bomb
- Sleep Powder/Roost

Sub gives you some guard against priority; Roost set is possible, but probably not as viable as sticking to Sleep Powder + Quiver Dance.
Other (probably less viable) mons that can run this combo:
Basculin, Dragalge, Eevee, Butterfree, Illumise, Mothim, Noctowl, Sigilyph, Yanmega
 
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Crawdaunt is probably the best of those, since nothing is immune by type to its STABs, and nothing is immune to Dark, period. Yanmega is a notable secondary option, as both its STABs are also impossible to be immune to, and it has the advantage of having a good base Speed, but its defensive typing is awful, among other flaws.

You list Venomoth under both "other 'mons" and as one of your first three, detailed choices.

One of the greatest stallmons is obviously Blissey Figy Berry -ie Regenerator. I've found Alomomola a fantastic Wish passer in a few metas, thanks to its high HP and innate Regenerator, and here Blissey one-ups it with even higher HP and innate access to Natural Cure, allowing Blissey to get three things done by switching -healing itself, healing an ally, and curing its condition. Really, Regenerator cores in general seem amazing, and can be backed by Unaware Magic Guarders to deal with setup sweepers... bar Mold Breaker, of course.

Stick for Pressure seems like an interesting choice. There's no limit on item stacking, is there? If there isn't, a Stick-stacking team can potentially wear down offensive teams through PP stalling outright.
 
Sand Stream Shuckle seems interesting, full defense investment allows it to become very bulky.

Whimsicott is the only pokemon with priority sleep, but it can't take advantage of it due to Grass Whistle having low accuracy, but with No Guard, it becomes a very annoying opponent.

Suicide leads can run aftermath to soften the opponent after they've done their job.

Rapid Spinners have Scrappy to bypass ghosts.

I hope this becomes playable, seems like it has a lot of potential to be a fantastic metagame.
 
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