Enchanted Items [Now Multibility]

I've said it before but I don't mind repeating myself :P

Moves or abilities that effect items are banned if they have a permanent effect, like Knock off. Trick, Embargo, Magician all trade or disable your or your opponents item, this is fine.

Ability douplicates don't have double effects preferably, depends on the code.

Speaking of The Immortal, how would abilities like trace/mold breaker work? Would Moldy break both abilities? Whatever you think is easier to code will be the answer, but if you'd chime in on the code that'd be great!

eviolite goomy yes, I'm aware and I'll try to balance the metagame roughly to the 95/100, as in out of 100 games stall will probably be seen five times. It's naturally favouring offense for being easier, but I'll make sure it's balanced. Not 50/50, 95/5 (Closer to OU)

So, regarding balances, here are some discussion points for potential future suspects!

- Kyurem-B
- Trick Truant
- Protean
- Ability clause
- Speed boost
- Illusion

Unbanning the following
- Greninja
- Landorus-I
- Deoxys-S
- Deoxys-D
- Genesect

Though nothing will be banned before it gets a ladder!
 
I was told to post here a few hours ago...I'll lead with a question:

What happens if you stack Technician and Refrigerate/Aerilate/Pixilate?

Would say Quick Attack go 40 x 1.5 x 1.3 (78)?

What about if it breaks 60 after the first part? IE Round 60 x 1.5 x 1.3 (117)?

Would order matter? (Technician with Pixilate Item vs Pixilate with Technician item)?

PLZ Answer.
It would. (Aeril/Pixel/Refridger)ate doesn't *actually* change the bp, so if its 60 bp before it will be multiplied by 1.5.
 

Gengar @ Durin Berry
Ability: Levitate + Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Perish Song

Yep. Soundproof protects you from your own Perish Song. Works with bulkier things like Celebi (who can take advantage by setting up Nasty Plots).


Zapdos @ Adamant Orb
Ability: Pressure + No Guard
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Zap Cannon
- Heat Wave
- Roost
- Defog

Prepare for the inevitable Dynamic Punch, Zap Cannon and Inferno spam.
Especially Dynamic Punch, which is just Chatter that hits a lot harder and has wide distribution.
Weavile might have lost Knock Off, but Dynamic Punch and a never-miss Icicle Crash is a good trade.

--------

How would Adaptability + Protean work?
Porygon-Z uses Thunderbolt — will it receive no Adaptability boost then change to Electric once Protean kicks in? Or will Protean go first and change Pory into Electric so that it also receives the Adaptability boost?

:3
 
Is this decent ?

nuke (Darmanitan) @ Grip Claw
Ability: Sheer Force
EVs: 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- U-turn
- Rock Slide
- Superpower

With Desolate Land and sheer force Darmanitan's flare blitz hits hard af and isnt walled by unaware.
252+ Atk Sheer Force Darmanitan Flare Blitz vs. 4 HP / 252+ Def Eviolite Chansey in Harsh Sunshine: 588-693 (91.5 - 107.9%) -- 50% chance to OHKO
 
Here's a thought:

Victreebel @ Grip Claw
Ability: Chlorophyll + Desolate Land
EVs: 126 HP / 252 SpA / 130 Spe
Rash Nature (+SpA, -SpD)
- Growth (Note during Sunny Day it's +2 Atk, +2 SpA) - two workups or Swords Dance + Nasty Plot
- Solar Beam
Two of:
- Synthesis
- Weather Ball
- Sludge Bomb
- Acid Spray
- Power Whip
- Leaf Blade (Physical Move to take out Special Walls)
- Sleep Powder

(Interesting thought, 2x Atk, 2x SpA and 2x Speed makes Victreebel faster and higher Atk and SpA than Hoopa-U...but it's an awfully frail pokemon to use a setup turn.) [ HP 80 Atk 105 Def 65 SpA 100 SpD 70 Spe 70 ]

Tangrowth @ Grip Claw
Ability: Chlorophyll + Desolate Land
EVs: 252 Atk / 8 SpD / 252 Spe
Adamant Nature (+Atk, -SpA)
- Growth
- Power Whip
- Earthquake
- Poison Jab
(Alternatively can run Synthesis to be bulkier or Solar Beam to hit physical walls, Toxic or Sleep Powder also isn't out of the question.)

(Significant Bulkier, but doesn't have as wide of variety of moves to run; largely can't use its SpA as Solar Beam (Giga Drain, Leaf Storm), Ancient Power and Shock Wave are it's only choices.) [HP 100 Atk 100 Def 125 SpA 110 SpD 50 Spe 50 ]
 

Lcass4919

The Xatu Warrior
Is this decent ?

nuke (Darmanitan) @ Grip Claw
Ability: Sheer Force
EVs: 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- U-turn
- Rock Slide
- Superpower

With Desolate Land and sheer force Darmanitan's flare blitz hits hard af and isnt walled by unaware.
252+ Atk Sheer Force Darmanitan Flare Blitz vs. 4 HP / 252+ Def Eviolite Chansey in Harsh Sunshine: 588-693 (91.5 - 107.9%) -- 50% chance to OHKO
on paper it sounds deadly...but you have to remember choice band hits just as hard for all moves...not saying band is better, deso doesn't lock you, and the water immunity is nice. i'm just saying, its roughly the same power as choice band...which is still pretty amazing, but not any more stronger then it was before. but flare blitz is still its main spam move anyways, so boosting the other moves doesn't really matter as much to be fair. but you can potentially go for tinted lens, to break past waters, rocks, and opposing fires.

252+ Atk Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Hippowdon: 190-225 (45.2 - 53.5%) -- 1.2% chance to 2HKO after Leftovers recovery(not that lefties will be a thing in this meta lmao)
you still 2hko most physical walls...but at the added benifit of doing this:
252+ Atk Sheer Force Tinted Darmanitan Flare Blitz vs. 252 HP / 252+ Def Suicune: 195-229 (48.2 - 56.6%) -- 34.4% chance to 2HKO after Leftovers recovery
252+ Atk Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Suicune in Sun: 145-171 (35.8 - 42.3%) -- 93.1% chance to 3HKO after Leftovers recovery

252+ Atk Sheer Force Tinted Darmanitan Flare Blitz vs. 248 HP / 80+ Def Tyranitar: 229-271 (56.8 - 67.2%) -- guaranteed 2HKO(who needs superpower when you have perfect coverage on one move that 2hkos the tier)
252+ Atk Sheer Force Darmanitan Flare Blitz vs. 248 HP / 80+ Def Tyranitar in Sun: 172-203 (42.6 - 50.3%) -- 1.2% chance to 2HKO
of course, intimidate is still a thing, so running desolate land still has uses.
 
Hmm... one thing to note...
Klutz.
This ability ignore Item effect, whenever is positive or negative.
Lopuny normally can use very exclusive strategy on Switheroo Assault Vest, but because we now get item for Truant effect... this pokemon could use Switcheroo even when oponent use in first turn Protect.
Or this pokemon could even use Switcheroo not in first some turns just in case oponent will use other Klutz user against Lopunny.
Only other user of this combo could be only Swoobat, who is faster than Lopunny.

I think this strategy could be... interesting. Semi-Protect Proof Truant-Dealer is a thing.
Sadly, they can't use gained abillity... because Klutz...
Still... interesting strategy.
 
Corollary to my earlier (Chlorophyll + Desolate Land); Swift Swim + Primordial Sea thoughts (this doesn't have as good of options [and the previous wasn't that insane either]):

Beartic @ Thick Club
Ability: Swift Swim + Primordial Sea
EVs: 252 Atk / 8 SpD / 252 Spe
Adamant Nature (+Atk, -SpA)
- Icicle Crash
- Aqua Jet
- (Play Rough/Rock Slide)
- Night Slash

(Similar concept to a normal Weavile; though Beartic will be weaker (110 Atk instead of 120 Atk), but faster (doubled base 50 speed > normal 125 if well invested), and significantly bulkier (though not bulky). Fast and mostly good for Ice Stabs.)

Alternatively:
Beartic @ Enigma Berry
Ability: Swift Swim + Refrigerate
EVs: 252 Atk / 8 SpD / 252 Spe
Adamant Nature (+Atk, -SpA)
- Thrash/Return
- Aqua Jet
- (Play Rough/Rock Slide)
- Night Slash

(Same concept only must switch in to existing rain, but with far more powerful Ice-Stab).

Another switch into rain:
Dragon @ Magost Berry
Ability: Multiscale + Swift Swim
EVs: 252 HP / 252 SpA / 4 Spe
(+SpA, -Atk) Nature
Thunder
Hurricane
Surf
(Extremespeed/Aqua Jet)

(Dragonite (Special Attack) isn't as strong as Dragonite (Atk) generally; but it's the only mon that gets Hurricane STAB, Thunder and a Water Attack.)

Gorebyss @ Thick Club
Ability: Swift Swim + Primordial Sea
EVs: 4 HP / 252 SpA / 252 Spe
(+SpA, -Atk) Nature
(Muddy Water/Scald/Hydro Pump)
Psychic
(Signal Beam/Shadow Ball)
Shell Smash?

Omastar @ Thick Club
Ability: Swift Swim + Primordial Sea
EVs: 4 HP / 252 SpA / 252 Spe
(+SpA, -Atk) Nature
(Muddy Water/Scald/Hydro Pump)
(Blizzard/Ice Beam)
Earth Power
(Spikes/Stealth Rock/Toxic Spikes)

(These two are mostly the same. Both are decent Shell Smash sweepers anyways, though frail...without the double SpA from Shell Smash unsure they are that great)

Kabutops @ Thick Club
Ability: Swift Swim + Primordial Sea
EVs: 252 Atk / 8 SpD / 252 Spe
Adamant Nature (+Atk, -SpA)
(Rock Slide/Stone Edge)
(Waterfall/Aqua Tail)
(Superpower/Low Kick)
(Rapid Spin/Night Slash/Aqua Jet)

None of these are -that- powerful at best they take a weak mon and make it semi-viable as a somewhat frail sweeper.

THAT SAID:
The most powerful combo for weather + weather speed boost ability is:

Sand Rush + Sand Stream

Stoutland @ Pecha Berry
Ability: Sand Rush + Sand Stream
EVs: 252 Atk / 8 SpD / 252 Spe
Adamant Nature (+Atk, -SpA)
Return
Swords Dance
Choice of Coverage Moves:
Fire Fang/Thunder Fang/Ice Fang/Play Rough/Pursuit/Iron Head

Excadrill @ Pecha Berry
Ability: Sand Rush + Sand Stream
EVs: 252 Atk / 8 SpD / 252 Spe
Adamant Nature (+Atk, -SpA)
(Drill Run/Earthquake)
(Rock Slide/Stone Edge)
Iron Head
Swords Dance

Tyranitar @ Oran Berry
Ability: Sand Stream + Sand Rush
EVs: 252 Atk / 8 SpD / 252 Spe
Adamant Nature (+Atk, -SpA)
Crunch
(Rock Slide/Stone Edge)
(Dragon Dance/Power Up Punch)
(Aqua Tail/Superpower/Outrage)

---

Sorry I went overboard there.
 

bp scrub

rub a dub dub one scrub in a tub
The nice part about Swift Swim is that rain is the only weather that boosts the stab move of swift swim users (Grass types get Chloro, so no stab boost from Sun, and Sand doesnt boost anything.) This means that the Swift Swim users will all hit a lot harder with the stab moves.

252+ SpA Exeggutor Solar Beam vs. 252 HP / 0 SpD Mew: 210-247 (51.9 - 61.1%) -- 94.9% chance to 2HKO after Leftovers recovery
vs
252+ SpA Omastar Hydro Pump vs. 252 HP / 0 SpD Mew in Heavy Rain: 271-321 (67 - 79.4%) -- guaranteed 2HKO after Leftovers recovery

and

252+ Atk Excadrill Earthquake vs. 252 HP / 0 Def Mew: 186-219 (46 - 54.2%) -- 4.7% chance to 2HKO after Leftovers recovery
vs
252+ Atk Kabutops Aqua Tail vs. 252 HP / 0 Def Mew in Heavy Rain: 222-262 (54.9 - 64.8%) -- guaranteed 2HKO after Leftovers recovery
 
The nice part about Swift Swim is that rain is the only weather that boosts the stab move of swift swim users (Grass types get Chloro, so no stab boost from Sun, and Sand doesnt boost anything.) This means that the Swift Swim users will all hit a lot harder with the stab moves.
Hmm...what about Ninetales (Drought) @ Chlorophyll?
 
on paper it sounds deadly...but you have to remember choice band hits just as hard for all moves...not saying band is better, deso doesn't lock you, and the water immunity is nice. i'm just saying, its roughly the same power as choice band...which is still pretty amazing, but not any more stronger then it was before. but flare blitz is still its main spam move anyways, so boosting the other moves doesn't really matter as much to be fair. but you can potentially go for tinted lens, to break past waters, rocks, and opposing fires.

252+ Atk Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Hippowdon: 190-225 (45.2 - 53.5%) -- 1.2% chance to 2HKO after Leftovers recovery(not that lefties will be a thing in this meta lmao)
you still 2hko most physical walls...but at the added benifit of doing this:
252+ Atk Sheer Force Tinted Darmanitan Flare Blitz vs. 252 HP / 252+ Def Suicune: 195-229 (48.2 - 56.6%) -- 34.4% chance to 2HKO after Leftovers recovery
252+ Atk Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Suicune in Sun: 145-171 (35.8 - 42.3%) -- 93.1% chance to 3HKO after Leftovers recovery

252+ Atk Sheer Force Tinted Darmanitan Flare Blitz vs. 248 HP / 80+ Def Tyranitar: 229-271 (56.8 - 67.2%) -- guaranteed 2HKO(who needs superpower when you have perfect coverage on one move that 2hkos the tier)
252+ Atk Sheer Force Darmanitan Flare Blitz vs. 248 HP / 80+ Def Tyranitar in Sun: 172-203 (42.6 - 50.3%) -- 1.2% chance to 2HKO
of course, intimidate is still a thing, so running desolate land still has uses.

Yeah youre right.Thanks for showing the points!
Honestly i just want something to break stall .-.
 

Lcass4919

The Xatu Warrior
lol kyurem b isnt banned? that sounds...scary. thank god it loses its item.

Kyurem B @ TintedLens item
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
-Outrage
-Fusion Bolt
-Iron Head
-Ice Beam
lmao. whats scarier then kyurem B? a kyurem B with no possible way of ever switching in on it safely no matter how hard you try.
252+ Atk Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Skarmory: 168-198 (50.2 - 59.2%) -- 82.4% chance to 2HKO after Leftovers recovery
252+ Atk Tinted Lens Kyurem-B Outrage vs. 252 HP / 252+ Def Skarmory: 150-176 (44.9 - 52.6%) -- guaranteed 3HKO after Leftovers recovery
theres nothing in this tier that can switch into tinted lens+teravolt kyurem B flat out nothing. breaking past multiscales, ability based immunities, resistances and the like. basically kill off fairies with iron head, then just outrage to win. idk if this is broken though, because even with this, theres so many worse stuff out there, stall just wont exist. too many nukes
 
lol kyurem b isnt banned? that sounds...scary. thank god it loses its item.

Kyurem B @ TintedLens item
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
-Outrage
-Fusion Bolt
-Iron Head
-Ice Beam
lmao. whats scarier then kyurem B? a kyurem B with no possible way of ever switching in on it safely no matter how hard you try.
252+ Atk Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Skarmory: 168-198 (50.2 - 59.2%) -- 82.4% chance to 2HKO after Leftovers recovery
252+ Atk Tinted Lens Kyurem-B Outrage vs. 252 HP / 252+ Def Skarmory: 150-176 (44.9 - 52.6%) -- guaranteed 3HKO after Leftovers recovery
theres nothing in this tier that can switch into tinted lens+teravolt kyurem B flat out nothing. breaking past multiscales, ability based immunities, resistances and the like. basically kill off fairies with iron head, then just outrage to win. idk if this is broken though, because even with this, theres so many worse stuff out there, stall just wont exist. too many nukes
TBF, intimidate is a thing.
 

sin(pi)

lucky n bad
252+ Atk Teravolt Kyurem-B Outrage vs. 248 HP / 252+ Def Avalugg: 121-144 (30.7 - 36.6%) -- guaranteed 4HKO after Leftovers recovery
(Iron head does less)

inverse lgi
 

Lcass4919

The Xatu Warrior
TBF, intimidate is a thing.
yeah thats true...but i think most common intimidators are still pretty scared of ice beam, barring like...florges and registeel or w.e lmao. but point taken

252+ Atk Teravolt Kyurem-B Outrage vs. 248 HP / 252+ Def Avalugg: 121-144 (30.7 - 36.6%) -- guaranteed 4HKO after Leftovers recovery
(Iron head does less)

inverse lgi
4 SpA Tinted Lens Kyurem-B Ice Beam vs. 248 HP / 4 SpD Avalugg: 208-246 (52.9 - 62.5%) -- 99.6% chance to 2HKO after Leftovers recovery
lol.
 
Azumarill
Ability: Thick Fat/prankster
- Whirlpool
- Perish Song
- Protect
- Rest

This set basically traps a wall use perish song than wait untill it dies.Can work against stall with volt turn support

And since items loose their original effect Fling iron ball work ? Because this medicham set can be fun to use

Medicham @ Iron Ball
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Fling
 
Quagsire @ Rawst Berry
Ability-Unaware+Sap Sipper
Evs-252 Def/248 HP/8 SpD
Bold Nature
-Toxic
-Recover
-Earthquake
-Scald

Quagsire has always been a great stall especially with its ability unaware now it's only weakness is covered with the ability Sap Sipper,now it works as a safe switch in against Grass Types.I gave it a bold nature as we have to use it for stall not sweep.Talking about its moveset Toxic,Recover play the stall if you are able to pull of a Sap Sipper Earthquake will come in handy and Scald needs no explanation.
Still not have ran damage calcs but the possible threats I see is a Mold Breaker Mon with Grass attack.
 

Subjugator

Banned deucer.
Interesting idea for a metagame here.

My Opinion: The ability to have two abilities makes weather sweeping become very standard, and seeing entire teams be based off of a weather is almost non-existent, as weather sweeping has become independent. Stall has several new advantages as well. Many Mega-Evolutions face competition, too.

The Good:

Blissey is now as good as, if not better than, as Chansey due to it having another ability choice. This means that it can now wall setup special sweepers with Unaware, with Regenerator, it's now more useful on Stall. Many more possible abilities.

Weather has had a major buff in sweepers becoming completely self-dependent. Teams can now even have multiple types of weather in one team! Commonly overlooked Pokemon such as Beartic, Victreebel, and Stoutland now are viable as they can summon their own weather.

Stall has become the new name of the game. Watch Manaphy slowly gain boosts and spam Rest and wake up in one turn, with Primordial Sea! Smeargle can use Prankster to Spore, Sticky Web, and Parting Shot to victory! Sableye now has both Magic Bounce and Prankster. Amoonguss can now have Primordial Sea to become a switch-in to Fire Types, then have Regenerator too. Tornadus-Therian and Delta Stream turns it into a top-tier stallbreaker.

Offense has taken a sharp turn for the better. Aerialate on Dragonite turns it into a powerful bulky threat. Darmanitan now has virtually no switchins with Desolate Land and Flare Blitz. Aurorus now has stuff such as Protean and Adaptibility to go hand. Diggersby is now able to put the hurt on Ghost types. Noivern. Aerialate. Boomburst. GG

Cancer exists here too. Avalugg and Rhydon now have Fur Coat to become virtually invulnerable. Kyurem-Black for obvious reasons.
 
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damn you took my sprite idea man that was my special thing :[[

(Also I believe fur coat is banned so some of ur sets don't work)
 

Subjugator

Banned deucer.
damn you took my sprite idea man that was my special thing :[[

(Also I believe fur coat is banned so some of ur sets don't work)
Yeah, didn't notice that Fur Coat was banned.

Honestly, the sprite format of a post is very common, so I didn't steal it from you.

I have another idea:

Tyranitar with Sand Stream + Solid Rock seems pretty cool. Haven't tested out it's viability yet, but it could also work with Rhyperior and Hippowdon.
 
Yeah, didn't notice that Fur Coat was banned.

Honestly, the sprite format of a post is very common, so I didn't steal it from you.

I have another idea:

Tyranitar with Sand Stream + Solid Rock seems pretty cool. Haven't tested out it's viability yet, but it could also work with Rhyperior and Hippowdon.
yea was just joking with that, u seem to input better suggestions than me so dont let me stop you.

Also, scrambling for Kyu-B counters:
-1 252+ Atk Tinted Lens Kyurem-B Outrage vs. 252 HP / 252+ Def Ferrothorn: 104-124 (29.5 - 35.2%)
252+ Atk Tinted Lens Kyurem-B Outrage vs. 252 HP / 0 Def Eviolite Doublade: 124-146 (38.5 - 45.3%)

yea intimidate ferrothorn and doublade is all i could find for switchins, rip.
 

Lcass4919

The Xatu Warrior
yea was just joking with that, u seem to input better suggestions than me so dont let me stop you.

Also, scrambling for Kyu-B counters:
-1 252+ Atk Tinted Lens Kyurem-B Outrage vs. 252 HP / 252+ Def Ferrothorn: 104-124 (29.5 - 35.2%)
252+ Atk Tinted Lens Kyurem-B Outrage vs. 252 HP / 0 Def Eviolite Doublade: 124-146 (38.5 - 45.3%)

yea intimidate ferrothorn and doublade is all i could find for switchins, rip.
4 SpA Tinted Lens Kyurem-B Ice Beam vs. 252 HP / 0 SpD Eviolite Doublade: 134-158 (41.6 - 49%) -- guaranteed 3HKO
with minor investment(it technically only needs 76 speed to outpace standard stall breaker mew for example), the 2hko is plausable...though at the same time, spc def doublade DOES wall it if it doesn't run EP. which it can if it doesn't care about losing fusion bolt/iron head...intim ferrothorn is best wall tho. it needs focus blast or hp fire to 2hko it, which koob really doesn't like either of them. technically they are counters...but its pretty easy to get around them via coverage...which tbh, kyurem only really needs ice beam and outrage.
 

Dr. Phd. BJ

aphasia
is a defending SCL Champion
OMPL Champion
Another thing that you guys completely skipped over is the variety of sets it can run. Sheer Force special, tough claws, adapt, refig, and probably others on top of tinted. Tinted will probably be its best set, but the special set can easily destroy the normal switch ins to physical kyurem-black. Heck, give it protean and now it gets stab boltbeam and then some.
 
I'm sorry I keep doing this. MORE WEATHER COMBOS!

[Hydration (Cannot Have Status Conditions While it's Raining) + Primordial Sea + Rest == No Status Problems, Wake Up immediately when using rest (IE Same as if Recover did 100% of HP).]

Lapras:
HP 130 Atk 85 Def 80 SpA 85 SpD 95 Spe 60 BST 535

(Perish Trapper)
Lapras @ Thick Club
Ability: Hydration + Primordial Sea
EVs: 252 HP / 4 Def / 252 SpD
Nature: + SpD / - Atk
- Perish Song
- Whirlpool
- Rest
- (Hydro Pump / Ice Beam / Confuse Ray / Mist / Sing)

This set is probably very viable, but also Taunt-bait and a half. You could run Toxic instead of Perish Song, it's less powerful than Perish Song, but it's not defeated by KOing Lapras or (Volt Switch/U-turn))

(Bulky Dragon Dancer)
Lapras @ Thick Club
Ability: Hydration + Primordial Sea
EVs: 252 HP / 252 Atk / 4 SpD
Nature: + Atk / - SpA
- Dragon Dance
- Rest
Two of:
( (Waterfall / Aqua Tail), (Iron Head / Iron Tail), Body Slam, Zen Headbutt, Drill Run, Outrage, Avalanche, Ice Shard)

This set is doable, but probably beaten by less bulky, more traditional physical sweepers. Obviously you could forgo DD for more coverage, but this would make you weaker/slower in general.

(Special Attacker)
Lapras @ Thick Club
Ability: Hydration + Primordial Sea
EVs: 252 HP / 252 SpA / 4 SpD
Nature: + SpA / - Atk
- (Hydro Pump / Surf)
- Rest
- (Ice Beam / Blizzard / Freeze Dry / Frost Breath)
- (Thunder / Hidden Power / Ancient Power / Dragon Pulse / Future Sight / Psychic / Signal Beam)

This set is probably non-viable (Base 85 SpA is really low without buffs and no SpA buffs are available to Lapras); but I present it regardless. Notably, Hydro Pump/Surf gets double SpA due to the Rain.
Goodra:
HP 90 Atk 100 Def 70 SpA 110 SpD 150 Spe 80 BST 600

(Curse Sweeper)
Goodra @ Thick Club
Ability: Hydration + Primordial Sea
EVs: 252 HP / 252 Atk / 4 SpD
Nature: + Atk / - SpA
- Curse
- Rest
Two of:
(Outrage, Dragon Tail, Superpower, Aqua Tail, Power Whip, Earthquake, Rock Slide, Iron Tail, Thunder Punch)

I don't recommend running Outrage even though it's the only physical STAB because you have no way of curing the confusion without switching and losing your Curse boost. You could also boost Defense instead of HP (or even attack) to be more mixed defensive instead of just Special. You also (obviously) could run without the curse move if afraid of (Delta Stream/Desolate Land) switching in.


(Bulky Special Tank)

Goodra @ Thick Club
Ability: Hydration + Primordial Sea
EVs: 252 HP / 252 SpA / 4 SpD
Nature: + SpA / - Atk
- Rest
Three of:
( (Dragon Pulse / Draco Meteor / Dragon Breath) , Muddy Water, Focus Blast, Sludge Wave, Thunder, (Ice Beam / Blizzard) , Hidden Power)

(Teh Bulk)



Goodra @ Thick Club
Ability: Hydration + Primordial Sea
EVs: 252 HP / 252 Def / 4 SpD
Nature: + Def / - Atk
-
Infestation
- Toxic
- Substitute
- Rest

If comboed with a Hazard Set Mon, could instead run Dragon Tail Phazing/Hazard Damage instead of Trapping.

Vaporeon
HP 130 Atk 65 Def 60 SpA 110 SpD 95 Spe 65 BST 525

[This is a standard Vaporeon Set Buffed by the Sea]
Vaporeon @ Thick Club
Ability: Hydration + Primordial Sea
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature: + Def / - Atk
- Wish / Rest
- Scald
- Heal Beal
- Protect / Roar

Classic support mon.

Manaphy
HP 100 Atk 100 Def 100 SpA 100 SpD 100 Spe 100 BST 600

[Another standard set.]
Tail Glow Sweeper
Manaphy @ Thick Club
Ability: Hydration + Primordial Sea
EVs: 252 HP / 252 SpA / 4 Spe
Nature: +SpA / - Atk
- Tail Glow
- Rest
- Scald
- (Ice Beam / Energy Ball / Psychic)

Can also run high speed instead of high HP or even +Speed natured.

Other Mons that could run this combo that are probably weaker:
Accelgor, Alomomola, Dewgong, Gorebyss, Luvdisc, Phione, Seismatoad, Swanna, Whiscash

Leaf Guard + Drought/Desolate Land would have similar effect, but since all mons that could run this are weak to fire and most are not remotely bulky, it's probably less viable, nonetheless list of possible mons:
Tangrowth, Meganium, Leafeon, Lilligant, Jumpluff
(Quiver Dancing Lilligant and BULKY BULK Tangrowth are probably the only feasible ones to run this)

I've written on all these weather combos because THEY ARE OBVIOUS. Do note that all of them are vulnerable to weather changes (obviously).

-I could expand more on Leaf Guard + Drought and haven't done anything on Dry Skin + Primordial Sea but I'm tired of it right now-
 

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