I did not see mention of Endeavor anywhere in the analysis section for Rampardos, so I decided to post a little variation to the typical dinosaur.
Rampardos @ Focus Sash
Adamant, Mold Breaker, 252 Attack / 252 Speed / 4 HP
- Rock Polish
- Earthquake
- Stone Edge
- Endeavor
It is quite simple, and remarkably similar to the standard Rock Polish set. I have found that leading with this Rampardos is the most effective way to abuse its ability. Firstly, use Rock Polish. Most enemies will either switch to their counter or hit you with a strong move that activates your sash. Now, you will out-speed most everything. Begin your killing spree with Stone Edge or Earthquake. Only use the attacking moves if you know that you can easily OHKO the opponent. Most counters for Rampardos are either faster and fragile enemies that can easily out-speed and dispatch you -- solved by Rock Polish -- or very sturdy tanks. If you cannot OHKO the enemy after the sash has been activated, simply Endeavor. You will cripple their counter, leaving it with a single hit point as you die. Also, you will not die to Sandstorm, since you are part-Rock. The only weather that will disrupt you is Hail.
Normally, you can take down or weaken the enemy before even having to use Endeavor. But, nothing is more satisfying than using Endeavor on that pesky Hippowdon, Swampert, Forretress, or Cresselia thinking that it can easily wall you. Now, one of their main walls is crippled, you can bring out more potent sweepers and mess with their team further.
The counters to this set are faster status inflictors -- paralysis and sleep, in particular. Burn is not too bad, since you can still easily use Endeavor at low HP. Substitute blocks Endeavor, so that can suck. Priority moves wreck it as well. However, once you are at 1 HP and faster than the enemy after Rock Polish, you are essentially guaranteed to cripple something.
Leading with this also really messes up opposing strategies. Without status or substitute, most opposing strategies are ruined. It immediately gives you the upper-hand in the battle, even if you do not get to attack even once. And, in most cases, you will at least dent something with Earthquake or Stone Edge before using Endeavor.
Well, I won't be able to respond to any critiques for awhile, since I have to go for awhile and deal with life, but lend your suggestions, please.
Rampardos @ Focus Sash
Adamant, Mold Breaker, 252 Attack / 252 Speed / 4 HP
- Rock Polish
- Earthquake
- Stone Edge
- Endeavor
It is quite simple, and remarkably similar to the standard Rock Polish set. I have found that leading with this Rampardos is the most effective way to abuse its ability. Firstly, use Rock Polish. Most enemies will either switch to their counter or hit you with a strong move that activates your sash. Now, you will out-speed most everything. Begin your killing spree with Stone Edge or Earthquake. Only use the attacking moves if you know that you can easily OHKO the opponent. Most counters for Rampardos are either faster and fragile enemies that can easily out-speed and dispatch you -- solved by Rock Polish -- or very sturdy tanks. If you cannot OHKO the enemy after the sash has been activated, simply Endeavor. You will cripple their counter, leaving it with a single hit point as you die. Also, you will not die to Sandstorm, since you are part-Rock. The only weather that will disrupt you is Hail.
Normally, you can take down or weaken the enemy before even having to use Endeavor. But, nothing is more satisfying than using Endeavor on that pesky Hippowdon, Swampert, Forretress, or Cresselia thinking that it can easily wall you. Now, one of their main walls is crippled, you can bring out more potent sweepers and mess with their team further.
The counters to this set are faster status inflictors -- paralysis and sleep, in particular. Burn is not too bad, since you can still easily use Endeavor at low HP. Substitute blocks Endeavor, so that can suck. Priority moves wreck it as well. However, once you are at 1 HP and faster than the enemy after Rock Polish, you are essentially guaranteed to cripple something.
Leading with this also really messes up opposing strategies. Without status or substitute, most opposing strategies are ruined. It immediately gives you the upper-hand in the battle, even if you do not get to attack even once. And, in most cases, you will at least dent something with Earthquake or Stone Edge before using Endeavor.
Well, I won't be able to respond to any critiques for awhile, since I have to go for awhile and deal with life, but lend your suggestions, please.