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OU Escavalier

Dude thanks for making this british soldier playable i've tryed him once but i didn't like it at first please make a amazing accelgor i really liked the DUO when i first saw them
 
this looks good, not much else to add, get this to GP

QC 3/3

zo949sX.gif
 
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I'd expand the overview a bit. Mention tons of resistances and how powerful it can be.

In Set Details, why talk about the other abilities? Overcoat is generally pretty superior. Put them in OO, if anything.

In Team Options, it's probably better to mention Latios than Goodra or Latias. Quagsire's a decent mention for Mega Charizard X, but give something that works outside of full stall.

Also I mean the prose is pretty awful.

Stamp.gif


QC 4/3
 
I do GP like shit later anyhow. Is a rough draft... liek ur mom.

Anyway thanks. Ill do those changes. Over achiever.
 
Am Check
Additions
Removals

Comments

Overview
########

Escavalier was a Pokemon known by its trollish Pokedex entry and access to a shallow movepool. A few things have changed since then for our cavalry friend. Drill Run was finally put into Escavalier’s arsenal to torture potential switch-ins such as Heatran and Excadrill. Overcoat allows Escavalier to switch into moves such as Sleep Powder and Spore. Knock Off obtaining a buff makes Escavalier an awesome pivot and capable of crippling switch-ins. Finally, the addition of Assault Vest lets Escavalier take special attacks like a champ thanks to its wonderful base 105 Special Defense and plethora of resistances. The loss of Ghost- and Dark-type resists do hamper Escavalier’s capability of absorbing special attacks however. Furthermore, not even Assault Vest will always save Escavalier from its quadruple weakness to Fire and its pitiful base 20 Speed.


En Garde!
########
name: En Garde!
move 1: Iron Head
move 2: Megahorn
move 3: Drill Run
move 4: Knock Off / Pursuit
item: Assault Vest
nature: Adamant
ability: Overcoat
evs: 248 HP / 252 Atk / 8 SpD


Moves
========

Escavalier should always run its dual STABs. Iron Head allows Escavalier to tackle threats such as Clefable and Sylveon while Megahorn pierces Tyranitar and Greninja. Drill Run is great for preventing Pokemon such as Heatran and Aegislash from switching into Escavalier freely. Knock Off and Pursuit are the final moves and the move to choose (that could have probably been worded better) depends on what your team needs from Escavalier. With Knock Off, (AC) Escavalier can be used as a pivot that harasses opponents by forcing the opponent to lose their item. Pursuit gives Escavalier extra utility in trapping potential threats such as Lati@s Latios, Latias, Alakazam, and Gengar.


Set Details
========

This set utilizes Assault Vest as Escavalier’s main item to help it take on Pokemon such as Greninja and Latios. Since Escavalier’s Special Defense stat is much higher than its HP, Escavalier should focus on investing near-maximum HP to sponge attacks from either spectrum. Maximizing Special Defense yields little difference with Escavalier. For example, max HP or max Special Defense Escavalier is 3HKOed by Life Orb Gengar’s STAB Shadow Ball. Adamant nature with max Attack EVs help Escavalier maximize its damage output. You can opt for a bulkier spread; however, Escavalier specializes in doing hefty amounts of damage while being utilitarian. If Escavalier is built on a team revolving Trick Room, a Brave nature with 0 Speed IVs is recommended.

Usage Tips
========

Assault Vest Escavalier’s goal is to take on special attackers such as Lati@s Latios, Latias, Gengar, Greninja, Alakazam, and Deoxys-S while punishing potential switch-ins with its strong dual STABs or Knock Off. One thing to never underestimate is Escavalier’s special bulk - Clefable with no Special Attack investment fails to OHKO Escavalier. Hydro Pump from Life Orb Greninja will fail to 2HKO Escavalier most of the time while Escavalier will OHKO Greninja with STAB Megahorn. Specially defensive Mega Venusaur is 2HKOed by STAB Megahorn and Venusaur can only fight back if it has Hidden Power Fire. In sand, (AC) you can pressure Bold Mega Venusaur as Megahorn will out damage Synthesis’s recovery.


Team Options
========

Escavalier is more of a team player than it is a Pokemon you base a team around. Escavalier can assist teammates such as Keldeo or Mega Charizard Y as Escavalier easily eliminates most of their problematic Pokemon with either STAB Megahorn or Pursuit. Rotom-W is a great partner for handling threats such as Talonflame and Heatran while using Will-O-Wisp to help Escavalier take on physical threats. Unfortunately, Escavalier has major issues against Charizard as it can freely switch into any attack Escavalier uses and Mega Evolve immediately. Hippowdon can easily check either Mega Charizard forms thanks to Sand Stream. Alternatively, Goodra and Latias handle Mega Charizard Y while Quagsire can tackle Mega Charizard X.


Other Options
########

Due to Escavalier’s poor Speed and shoddy movepool, Swords Dance is better left to other physical sweepers such as Scizor. Choice Band is another item that Escavalier can use as it hits much harder than Assault Vest. As for abilities, (AC) Battle Armor is nice, (AC) with as the chance of an opponent landing a critical hit has had increased, (AC) and makes switching into threats such as Hydro Pump Greninja much easier. Swarm can surprise the opponent when Escavalier is at low health with STAB Megahorn doing massive damage - enough to OHKO specially defensive Mega Venusaur after Stealth Rock.


Checks & Counters
########

**Fire-types**: Like many Bug-types, Escavalier is a hot topic for Fire-types as they can easily switch into Escavalier's STAB attacks. Charizard has an added perk of not taking boosted damage from Knock Off while able to scare Escavalier off with its STAB Fire-type attacks. Heatran is capable of taking almost anything Escavalier throws at it barring Drill Run. If Heatran has Air Balloon it can safely switch into Escavalier at least once. Talonflame and Volcarona have to be weary of switching into Knock Off; however, they can easily scare off Escavalier and either boost their stats or attack the next switch-in.


**Physical Walls**: Skarmory easily shrugs off any attack Escavalier throws at it and can either use STAB Brave Bird to dent Escavalier or force Escavalier to take residual damage from Rocky Helmet. Physically defensive Hippowdon takes 40% max from STAB Megahorn and at least wear down Escavalier with STAB Earthquake or Slack Off any damage Hippowdon takes. Zapdos shrugs off the majority of Escavalier's (add apostrophe) attacks and can target Escavalier with Heat Wave. Be careful when using Roost as Zapdos is prone to both Megahorn and Drill Run.

Overall a good job.
 
Amcheck, assuming DTM's changes

Addition
Removal
Comment

Overview
########

Escavalier was a Pokemon known by its trollish Pokedex entry and access to a shallow movepool. A few things have changed since then for our cavalry friend. Drill Run was finally put into Escavalier’s arsenal to torture potential switch-ins such as Heatran and Excadrill. Overcoat allows Escavalier to switch into moves such as Sleep Powder and Spore. Knock Off obtaining a buff makes Escavalier an awesome pivot and capable of crippling switch-ins. Finally, the addition of Assault Vest lets Escavalier take special attacks like a champ thanks to its wonderful base 105 Special Defense and plethora of resistances. However, the loss of Ghost- and Dark-type resists do hamper Escavalier’s capability of absorbing special attacks however. Furthermore, not even Assault Vest will always save Escavalier from its quadruple weakness to Fire and its pitiful base 20 Speed. (I know you tried to wrap it up with one sentence combining its flaws and one perk, but it was a bit odd. Assault vest and its speed aren't connected at all, and to me you made it seem like they were. Perhaps end a period after "Fire," which in itself is a valid point, and conclude with a sentence about its worth, plus a true/funny comment about its speed. Just a thought, you can obviously keep it as it is.)


En Garde!
########
name: En Garde!
move 1: Iron Head
move 2: Megahorn
move 3: Drill Run
move 4: Knock Off / Pursuit
item: Assault Vest
nature: Adamant
ability: Overcoat
evs: 248 HP / 252 Atk / 8 SpD


Moves
========

Escavalier should always run its dual STABs. Iron Head allows Escavalier to tackle threats such as Clefable and Sylveon while Megahorn pierces Tyranitar and Greninja. Drill Run is great for preventing Pokemon such as Heatran and Aegislash from switching into Escavalier freely. The only real choice on this set is between Knock Off and Pursuit, and the choice between the two depends on what your team needs from Escavalier. With Knock Off, Escavalier can be used as a pivot that harasses opponents by forcing the opponent to lose their item (Kind of awkward, "harassing opponents by forcing the opponent" I'd change the wording, or at least add a pronoun). Pursuit gives Escavalier extra utility in trapping potential threats such as Latios, Latias, Alakazam, and Gengar.


Set Details
========

This set utilizes Assault Vest as Escavalier’s main item to help it take on Pokemon such as Greninja and Latios. Since Escavalier’s Special Defense stat is much higher than its HP, Escavalier should focus on investing near-maximum HP to sponge attacks from either both spectrums. Maximizing Special Defense yields little difference with Escavalier's bulk. For example, max HP or max Special Defense Escavalier is 3HKOed by Life Orb Gengar’s STAB Shadow Ball. Adamant nature with max Attack EVs help Escavalier maximize its damage output. You can opt for a bulkier spread; however, Escavalier specializes in doing hefty amounts of damage while being utilitarian. If Escavalier is built on a team revolving around Trick Room, a Brave nature with 0 Speed IVs is recommended.

Usage Tips
========

Assault Vest Escavalier’s goal is to take on special attackers such as Latios, Latias, Gengar, Greninja, Alakazam, and Deoxys-S while punishing potential switch-ins with its strong dual STABs or Knock Off (Maybe mention Drill Run's damage output on Heatran). One thing to never underestimate is Escavalier’s special bulk - (Okay, I really hate hyphens. This may be just my personal preference, but I'd use a semicolon instead) Clefable with no Special Attack investment fails to OHKO Escavalier (Make sure to mention whether you're talking about Fire Blast or Flamethrower. With Fire Blast, your wording is fine, but with Flamethrower, which is the recommended move, I'd say that it only has a 34% chance to 2HKO Escavalier). Hydro Pump from Life Orb Greninja will fail to 2HKO Escavalier most of the time (most of the time is weird. Specify when [aka when Escavalier starts at 87% or above]) while Escavalier will OHKO Greninja with STAB Megahorn. Specially defensive (Is Defensive supposed to be capitalized?) Mega Venusaur is 2HKOed by STAB Megahorn and Venusaur can only fight back if it has Hidden Power Fire. In sand, you can pressure Bold Mega Venusaur as Megahorn will out damage Synthesis’s recovery.


Team Options
========

Escavalier is more of a team player than it is a Pokemon you base a team around. Escavalier can assist teammates such as Keldeo or Mega Charizard Y as Escavalier easily eliminates most of their problematic Pokemon (weirdly phrased. I'd just stick to saying Checks and Counters) with either STAB Megahorn or Pursuit. Rotom-W is a great partner for handling threats such as Talonflame and Heatran while using Will-O-Wisp to help Escavalier take on physical threats. Unfortunately, Escavalier has major issues against Charizard as it can freely switch into any attack Escavalier uses and Mega Evolve immediately. Hippowdon can easily check either Mega Charizard forms thanks to Sand Stream. Alternatively, Goodra and Latias handle Mega Charizard Y while Quagsire can tackle Mega Charizard X.


Other Options
########

Due to Escavalier’s poor Speed and shoddy movepool, Swords Dance is better left to other physical sweepers such as Scizor. Choice Band is another item that Escavalier can use as it hits much harder than Assault Vest. As for abilities, Battle Armor is nice, as the chance of an opponent landing a critical hit has had increased this Generation, and makes switching into threats such as Hydro Pump Greninja much easier. Swarm can surprise the opponent when Escavalier is at low health with STAB Megahorn doing massive damage - (same as I said earlier. I'd change it to ", which is enough...) enough to OHKO specially defensive (again, similar comment. Should Specially and Defensive be capitalized?) Mega Venusaur after Stealth Rock.


Checks & Counters
########

**Fire-types**: Like many Bug-types, Escavalier is a hot topic for Fire-types as they can easily switch into Escavalier's STAB attacks. Charizard has an added perk of not taking boosted damage from Knock Off while being able to scare Escavalier off with its STAB Fire-type attacks. Heatran is capable of taking almost anything Escavalier throws at it barring Drill Run. If Heatran has Air Balloon it can safely switch into Escavalier at least once. Talonflame and Volcarona have to be weary of switching into Knock Off; however, they can easily scare off Escavalier and either boost their stats or attack the next switch-in.


**Physical Walls**: Skarmory easily shrugs off any attack Escavalier throws at it and can either use STAB Brave Bird to dent Escavalier or force Escavalier to take residual damage from Rocky Helmet. Physically defensive Hippowdon takes 40% max from STAB Megahorn and at least wears down Escavalier with STAB Earthquake or Slack Off recovers any damage Hippowdon takes with Slack Off (now that I think about it, the preceding sentence is pretty bad, as you're forced to say "Hippowdon" instead of "it" after "damage due to confusing pronouns. I'd consider rewording it, as it's currently a bit jumbled". Zapdos shrugs off the majority of Escavalier's attacks and can target Escavalier with Heat Wave. Be careful when using Roost as Zapdos is prone to both Megahorn and Drill Run.

Overall very good job. There were a couple things regarding wording that I didn't like, but it may just be my preferences.

EDIT: Hide tags absolutely HATE me. Seriously. Why, whenever I just type
Code:
[Hide=Amcheck]
must it change it to:
Code:
[Hide=Amcheck][/Hide][Hide=Amcheck]
Oh well. Just look at the second amcheck button. :'(

The thing is PurpleCordial, that's what I'm doing. I have [ Hide = Blah] at the beginning and [/ Hide] at the end (without the spaces, of course), and yet it adds two extras in order. I usually just turn it to a word and then copy it back, but that gets rid of all the color...
 
Last edited:
Hide tags absolutely HATE me. Seriously. Why, whenever I type
must change it too:
Oh well. Just look at the second amcheck button

This is what you want:
Code:
[hide=Amcheck]Your Amcheck goes here[/hide]

You break it down exactly the same as the code coding but you just put a equals and title in the first set of brackets.

You can find more about the code here or click "Help" down the bottom of each page then go to "BB Codes"
 
GP 1/2

I would recommend going through and making sure your apostrophes are ASCII (straight ' not curly like most are now). I only changed the very first one in bold pink.

Overview
########

Escavalier used to be was a Pokemon known by its trollish Pokedex entry and access to a shallow movepool, [. to ,] but a few things have changed since then for our cavalry friend. Drill Run was finally added to put into Escavalier's arsenal to torture potential switch-ins such as Heatran and Excadrill. Overcoat allows Escavalier to switch into moves such as Sleep Powder and Spore. Buffs to Knock Off obtaining a buff make Escavalier an awesome pivot and capable of crippling switch-ins. Finally, the addition of Assault Vest lets Escavalier take special attacks like a champ, [comma] thanks to its wonderful base 105 Special Defense and plethora of resistances. However, the loss of Ghost- and Dark-type resists do hamper Escavalier’s capability of absorbing special attacks. Furthermore, not even Assault Vest will always save Escavalier from its quadruple weakness to Fire-type attacks and its pitiful base 20 Speed.


En Garde!
########
name: En Garde!
move 1: Iron Head
move 2: Megahorn
move 3: Drill Run
move 4: Knock Off / Pursuit
item: Assault Vest
nature: Adamant
ability: Overcoat
evs: 248 HP / 252 Atk / 8 SpD


Moves
========

Escavalier should always run moves for both of its dual STAB types. Iron Head allows Escavalier to tackle threats such as Clefable and Sylveon, [comma] while Megahorn pierces Tyranitar and Greninja. Drill Run is great for preventing Pokemon such as Heatran and Aegislash from switching into Escavalier freely. The choice between Knock Off and Pursuit are the final moves and depends on what your team needs from Escavalier. With Knock Off, [comma] Escavalier can be used as a pivot that harasses opponents by forcing the opponent them to lose their item. Pursuit gives Escavalier extra utility in trapping potential threats such as Lati@s, Latias, Latios, Alakazam, and Gengar.


Set Details
========

This set utilizes Assault Vest as Escavalier’s main item to help it take on Pokemon such as Greninja and Latios. Since Escavalier’s Special Defense stat is much higher than its HP, Escavalier should focus on investing near-maximum HP to sponge both physical and special attacks from either spectrum. Maximizing Special Defense yields little advantage difference with Escavalier. For As an example, both max HP or and max Special Defense Escavalier is are 3HKOed by Life Orb Gengar’s STAB Shadow Ball. Adamant nature with max Attack EVs help Escavalier maximize its damage output. You can opt for a bulkier spread, but ; however, Escavalier specializes in doing hefty amounts of damage while being utilitarian. If Escavalier is used built on a team revolving around Trick Room, a Brave nature with 0 Speed IVs is recommended.

Usage Tips
========

Assault Vest Escavalier’s goal is to take on special attackers such as Lati@s, Latias, Latios, Gengar, Greninja, Alakazam, and Deoxys-S, [comma] while punishing potential switch-ins with its strong dual STAB attacks or Knock Off. One thing to never underestimate is Escavalier’s special bulk - Clefable with no Special Attack investment fails to OHKO Escavalier [with what?]. Hydro Pump from Life Orb Greninja will fail to 2HKO Escavalier most of the time, [comma] while Escavalier will OHKO Greninja with STAB Megahorn. Specially defensive Mega Venusaur is 2HKOed by STAB Megahorn, [comma] and Venusaur can only fight back if it has Hidden Power Fire. In sand, [comma] you can pressure Bold Mega Venusaur, [comma] as Megahorn will outdamage Synthesis’s recovery.


Team Options
========

Escavalier is more of a team player than it is a Pokemon you should base a team around. Escavalier can assist teammates such as Keldeo or Mega Charizard Y, [comma] as Escavalier easily eliminates most of their problematic opponents Pokemon with either STAB Megahorn or Pursuit. Rotom-W is a great partner for handling threats such as Talonflame and Heatran while also using Will-O-Wisp to help Escavalier take on physical threats. Unfortunately, Escavalier has major issues against Charizard, which as it can freely switch into any attack Escavalier uses and Mega Evolve immediately. Hippowdon can easily check either Mega Charizard forme thanks to Sand Stream. Alternatively, Goodra and Latias can handle Mega Charizard Y while Quagsire can tackle Mega Charizard X.


Other Options
########

Due to Escavalier’s poor Speed and shoddy movepool, Swords Dance is better left to other physical sweepers such as Scizor. Choice Band is another item that Escavalier can use, [comma] as it hits much harder than Assault Vest. As for abilities Battle Armor is nice with the chance of an opponent landing a critical hit has increased and makes switching into threats such as Hydro Pump Greninja much easier. Swarm can surprise the opponent when Escavalier is at low health with STAB Megahorn doing massive damage - enough to OHKO specially defensive Mega Venusaur after Stealth Rock.


Checks & Counters
########

**Fire-types**: Like many Bug-types, Escavalier is a hot topic for Fire-types, [comma] as they can easily switch into Escavalier's STAB attacks. Charizard has an added perk of not taking boosted damage from Knock Off while able to scare Escavalier off with its STAB Fire-type attacks. Heatran is capable of taking almost anything Escavalier throws at it barring Drill Run. If Heatran has Air Balloon, [comma] it can safely switch into Escavalier at least once. Talonflame and Volcarona have to be wary of switching into Knock Off; however, they can easily scare off Escavalier and either boost their stats or attack the next switch-in.


**Physical Walls**: Skarmory easily shrugs off any attack Escavalier throws at it and can either use STAB Brave Bird to dent Escavalier or force Escavalier to take residual damage from Rocky Helmet. Physically defensive Hippowdon takes a maximum of 40% max from STAB Megahorn and can at least wear down Escavalier with STAB Earthquake or merely Slack Off any damage Hippowdon takes. Zapdos shrugs off the majority of Escavaliers attacks and can target Escavalier with Heat Wave. Be careful when using Roost, [comma] as this leaves Zapdos vulnerable is prone to both Megahorn and Drill Run.
 
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Just wondering; Is Escavalier even analysis worthy anymore? I mean I've never seen this used in any sort of tournament, I've never seen it used on the ladder, and in general it seems outclassed by Mega Scizor as a Bug / Steel type and outclassed by Pokemon such as Aegislash and Conkeldurr as a tank. I don't know, especially since QC standards have gotten more strict... :x
 
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Comments

Overview
########

Escavalier used to be known by its trollish somewhat misleading Pokédex Pokedex entry and access to a shallow movepool., (Remove period, add comma) but Aa few things have changed since then for our cavalry friend. Drill Run was finally added to Escavalier's arsenal to torture hit potential switch-ins such as Heatran and Excadrill super effectively. Overcoat allows Escavalier to switch into powder-based moves such as Sleep Powder and Spore. Buffs to Knock Off makes Escavalier an awesome pivot and capable of crippling switch-ins. Finally, the addition of Assault Vest lets allows Escavalier to take special attacks like a champ with ease, thanks to its wonderful base 105 Special Defense and plethora of resistances. However, the loss of Ghost- and Dark-type resists do hamper Escavalier's capability of to absorbing special attacks. Furthermore, not even Assault Vest will always save Escavalier from its quadruple weakness to Fire and its pitiful base 20 Speed.

En Garde!
########
name: En Garde!
move 1: Iron Head
move 2: Megahorn
move 3: Drill Run
move 4: Knock Off / Pursuit
item: Assault Vest
nature: Adamant
ability: Overcoat
evs: 248 HP / 252 Atk / 8 SpD

Moves
========

Escavalier should always run moves for both of its STABs. I don't think that this is necessary. If you keep it, remember that "STAB" shouldn't stand alone. Ex: "STAB types" Iron Head allows Escavalier to tackle threats such as Clefable and Sylveon, while Megahorn pierces Tyranitar and Greninja. Drill Run is great for preventing Pokemon such as Heatran and Aegislash from switching into Escavalier freely. The choice between Knock Off and Pursuit depends on what your team needs from Escavalier. With Knock Off, Escavalier it can be used as a pivot that harasses opponents by forcing them to lose their item. Pursuit gives Escavalier extra utility in trapping potential threats such as Latias, Latios, Alakazam, and Gengar.

Set Details
========

This set utilizes Assault Vest to help it take on Pokemon such as Greninja and Latios. Since As Escavalier's Special Defense stat is much higher than its HP, Escavalier should focus on investing near-maximum in HP to sponge both special and physical attacks. Maximizing Special Defense yields little advantage. As an example, ,(AC) as demonstrated by the fact that It sounds less choppy this way both max HP and max Special Defense Escavalier are 3HKOed by Life Orb Gengar's STAB Shadow Ball. Adamant nature with max Attack EVs help Escavalier maximize its damage output. You can opt for a bulkier spread, but Escavalier specializes in doing hefty amounts of damage while being utilitarian providing utility Utilitarian doesn't work here. If Escavalier is used on a team revolving around Trick Room, a Brave nature with 0 Speed IVs is recommended.

Usage Tips
========

Assault Vest Escavalier's goal is to take on special attackers such as Latias, Latios, Gengar, Greninja, and Alakazam, while punishing potential switch-ins with its strong dual STABs attacks or Knock Off. One thing to never underestimate is Escavalier's special bulk—[space]Clefable with no Special Attack investment fails to OHKO Escavalier it with Flamethrower. Hydro Pump from Life Orb Greninja will fail to 2HKO Escavalier most of the time, while Escavalier will OHKO Greninja the former These minor changes are done solely to avoid repetition with STAB Megahorn. Specially defensive Mega Venusaur is 2HKOed by STAB Megahorn, (RC) and Venusaur can only fight back if it has Hidden Power Fire. In sand, you can pressure Bold Mega Venusaur, as Megahorn will outdamage Synthesis's recovery.
Team Options
========

Escavalier is more of a team player than it is a Pokemon you should base a team build Done to avoid repetition of "team" around. Escavalier It can assist teammates such as Keldeo or Mega Charizard Y, as Escavalier easily eliminates most of their problematic opponents with either STAB Megahorn or Pursuit. Rotom-W is a great partner for handling threats such as Talonflame and Heatran while also using Will-O-Wisp to help Escavalier take on physical threats. Unfortunately, Escavalier has major issues against Charizard, which can freely switch into any attack Escavalier uses and Mega Evolve immediately. Hippowdon,(AC) thanks to Sand Stream and its bulk, (AC) can easily check either Mega Charizard forme thanks to Sand Stream. Alternatively, Goodra and Latias can handle Mega Charizard Y while Quagsire can tackle Mega Charizard X.

Other Options
########

Due to Escavalier's poor Speed and shoddy movepool, Swords Dance is better left to other physical sweepers such as Scizor. Choice Band is another item that Escavalier can use, as it hits much harder than
the Assault Vest variant. Battle Armor is nice, (AC) with as the chance of an opponent landing a critical hit has increaseds (Remove "d", add "s") and makes switching into threats such as Hydro Pump Greninja much easier. Swarm can surprise the opponent when Escavalier is at low health with STAB Megahorn doing massive damage—enough damage to OHKO specially defensive Mega Venusaur after Stealth Rock.

Checks & Counters
########

**Fire-types**: Like many Bug-types, Escavalier is a hot topic I would consider replacing "a hot topic" with "bait" for Fire-types, as they can easily switch into Escavalier's its STAB attacks. Charizard, as it is equipped with a Mega Stone, has an added perk of not taking boosted damage from Knock Off while also being able to scare Escavalier off with its STAB Fire-type attacks. Heatran is capable of taking almost anything Escavalier throws at it barring Drill Run. If Heatran has Air Balloon, it can safely switch into Escavalier at least once. Talonflame and Volcarona have to be wary of switching into Knock Off; however, they can easily scare off Escavalier and either boost their stats or attack the next switch-in.

**Physical Walls**: Skarmory easily shrugs off any attack Escavalier throws at it and can either use STAB Brave Bird to dent Escavalier or force Escavalier it to take residual damage from Rocky Helmet. Physically defensive Hippowdon takes a maximum of 40% from STAB Megahorn and can at least wear down Escavalier with STAB Earthquake or merely Slack Off any damage. Zapdos shrugs off the majority of Escavalier's attacks and can target Escavalier it with Heat Wave. Be careful when using Roost, as this leaves Zapdos vulnerable to both Megahorn and Drill Run.
 
Last edited:
AM check

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Comments

Overview
########

Escavalier used to be known by its trollish Pokédex Pokedex entry and access to a shallow move pool., (Remove period, add comma) but Aa few things have changed since then for our cavalry friend. Drill Run was finally added to Escavalier's arsenal to torture potential switch-ins such as Heatran and Excadrill. Overcoat allows Escavalier to switch into moves such as Sleep Powder and Spore. Buffs to Knock Off make Escavalier an awesome pivot and capable of crippling switch-ins. Finally, the addition of Assault Vest lets Escavalier it take special attacks like a champ, thanks to its wonderful base 105 Special Defense and plethora of resistances. However, the loss of Ghost- and Dark-type resists do hamper Escavalier's capability of to absorbing special attacks. Furthermore, not even Assault Vest will always save Escavalier from its quadruple weakness to Fire and its pitiful base 20 Speed.

En Garde!
########
name: En Garde!
move 1: Iron Head
move 2: Megahorn
move 3: Drill Run
move 4: Knock Off / Pursuit
item: Assault Vest
nature: Adamant
ability: Overcoat
evs: 248 HP / 252 Atk / 8 SpD

Moves
========

Escavalier should always run moves for both of its STABs. I don't think that this is necessary. If you keep it, remember that "STAB" shouldn't stand alone. Ex: "STAB types" Iron Head allows Escavalier to tackle threats such as Clefable and Sylveon, while Megahorn pierces Tyranitar and Greninja. Drill Run is great for preventing Pokemon such as Heatran and Aegislash from switching into Escavalier freely. The choice between Knock Off and Pursuit depends on what your team needs from Escavalier. With Knock Off, Escavalier it can be used as a pivot that harasses opponents by forcing them to lose their item. Pursuit gives Escavalier extra utility in trapping potential threats such as Latias, Latios, Alakazam, and Gengar.

Set Details
========

This set utilizes Assault Vest to help it take on Pokemon such as Greninja and Latios. Since Escavalier's Special Defense stat is much higher than its HP, Escavalier should focus on investing near-maximum HP to sponge both special and physical attacks. Maximizing Special Defense yields little advantage. As an example, ,(AC) as demonstrated by the fact that It sounds less choppy this way both max HP and max Special Defense Escavalier are 3HKOed by Life Orb Gengar's STAB Shadow Ball. Adamant nature with max Attack EVs help Escavalier maximize its damage output. You can opt for a bulkier spread, but Escavalier specializes in doing hefty amounts of damage while being utilitarian providing utility Utilitarian doesn't work here. If Escavalier is used on a team revolving around Trick Room, a Brave nature with 0 Speed IVs is recommended.

Usage Tips
========

Assault Vest Escavalier's goal is to take on special attackers such as Latias, Latios, Gengar, Greninja, and Alakazam, while punishing potential switch-ins with its strong dual STABs attacks or Knock Off. One thing to never underestimate is Escavalier's special bulk—[space]Clefable with no Special Attack investment fails to OHKO Escavalier it with Flamethrower. Hydro Pump from Life Orb Greninja will fail to 2HKO Escavalier most of the time, while Escavalier will OHKO Greninja the former These minor changes are done solely to avoid repetition with STAB Megahorn. Specially defensive Mega Venusaur is 2HKOed by STAB Megahorn, (RC) and Venusaur can only fight back if it has Hidden Power Fire. In sand, you can pressure Bold Mega Venusaur, as Megahorn will outdamage Synthesis's recovery.
Team Options
========

Escavalier is more of a team player than it is a Pokemon you should base a team build Done to avoid repetition of "team" around. Escavalier It can assist teammates such as Keldeo or Mega Charizard Y, as Escavalier easily eliminates most of their problematic opponents with either STAB Megahorn or Pursuit. Rotom-W is a great partner for handling threats such as Talonflame and Heatran while also using Will-O-Wisp to help Escavalier take on physical threats. Unfortunately, Escavalier has major issues against Charizard, which can freely switch into any attack Escavalier uses and Mega Evolve immediately. Hippowdon can easily check either Mega Charizard forme thanks to Sand Stream Hippowdon certainly suppresses Zard Y's Drought, but Zard X isn't really checked by Sand Stream. Alternatively, Goodra and Latias can handle Mega Charizard Y while Quagsire can tackle Mega Charizard X.

Other Options
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Due to Escavalier's poor Speed and shoddy movepool, Swords Dance is better left to other physical sweepers such as Scizor. Choice Band is another item that Escavalier can use, as it hits much harder than
the Assault Vest variant. Battle Armor is nice, (AC) with as the chance of an opponent landing a critical hit has increaseds (Remove "d", add "s") and makes switching into threats such as Hydro Pump Greninja much easier. Swarm can surprise the opponent when Escavalier is at low health with STAB Megahorn doing massive damage—enough damage to OHKO specially defensive Mega Venusaur after Stealth Rock.

Checks & Counters
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**Fire-types**: Like many Bug-types, Escavalier is a hot topic I would consider replacing "a hot topic" with "bait" for Fire-types, as they can easily switch into Escavalier's its STAB attacks. Charizard, as it is equipped with a Mega Stone, has an added perk of not taking boosted damage from Knock Off while also being able to scare Escavalier off with its STAB Fire-type attacks. Heatran is capable of taking almost anything Escavalier throws at it barring Drill Run. If Heatran has Air Balloon, it can safely switch into Escavalier at least once. Talonflame and Volcarona have to be wary of switching into Knock Off; however, they can easily scare off Escavalier and either boost their stats or attack the next switch-in.

**Physical Walls**: Skarmory easily shrugs off any attack Escavalier throws at it and can either use STAB Brave Bird to dent Escavalier or force Escavalier it to take residual damage from Rocky Helmet. Physically defensive Hippowdon takes a maximum of 40% from STAB Megahorn and can at least wear down Escavalier with STAB Earthquake or merely Slack Off any damage. Zapdos shrugs off the majority of Escavalier's attacks and can target Escavalier it with Heat Wave. Be careful when using Roost, as this leaves Zapdos vulnerable to both Megahorn and Drill Run.

I went over this with Alexandrine on IRC. Very good check, please implement it. :)

GP 2/2
 
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