Luck will cause somebody to win or lose a battle.
Skill will cause somebody to win or lose a war.
I see a lot of complaints of "minimizing" luck in the game. Face it, folks. In RBY, every accuracy-checking attack in the game had a 1/256 chance of missing. Critical hits followed a formula that was laughable and unbalanced at best. Pokémon isn't Chess. The arguments being presented aren't holding a lot of water in the face of these things-- hell, even Street Fighter has randomness in whether or not knockdowns are caused during certain attacks.
If we were arguing whether or not to ban it immediately, I could see the logic in being so strongly against such a "huge" (arguable at best) change, but we're not. The issue is whether or not to test it. It's just like Wobba and Deoxys. If you think that Evasion is too shitty to be acceptable, then the testing period is your time to shine. Make a team with all Double Teamers. Kick the shit out of everybody. If it's such an unstoppable strategy, prove it. If it's that centralizing, we'll all see it clearly when every single team carries a Machamp and Nasty Plot/Swift/Technician Persian to deal with it all. Trying to argue the concept of testing it only shows that you're afraid of being proven wrong.
Otherwise, you could just jump on the test server, and while the opponent's trying to stack DTs you can go right on ahead and get a free SD with your Garchomp and his Earthquakes that will still have at LEAST 60% accuracy (which is statistically most of the time) depending on when you decide to actually attack.
Honestly, think about your favorite (or most used) Pokémon and try to imagine how you could use them if they only had 3 attack slots instead of 4. Until you've used DT/Minimize 4 or more times, that's what will be happening. If you're good enough to be able to kill people consistently with only those 3 moves, then holy SHIT I want to learn how to battle from you personally.
In the end, the changes won't be that big. DT hax may cause some people to win in the short term, just like any hax events do. Proper planning and prediction will cause those who are amazing to keep winning just like they always have, whether they are lucky or not. Until we have a way of tracking how insanely unlucky you are, shut up and keep playing. If we do find a way, and you really are unlucky enough that it's being a detriment to your playing, well, maybe you should find a new game to play.
Skill will cause somebody to win or lose a war.
I see a lot of complaints of "minimizing" luck in the game. Face it, folks. In RBY, every accuracy-checking attack in the game had a 1/256 chance of missing. Critical hits followed a formula that was laughable and unbalanced at best. Pokémon isn't Chess. The arguments being presented aren't holding a lot of water in the face of these things-- hell, even Street Fighter has randomness in whether or not knockdowns are caused during certain attacks.
If we were arguing whether or not to ban it immediately, I could see the logic in being so strongly against such a "huge" (arguable at best) change, but we're not. The issue is whether or not to test it. It's just like Wobba and Deoxys. If you think that Evasion is too shitty to be acceptable, then the testing period is your time to shine. Make a team with all Double Teamers. Kick the shit out of everybody. If it's such an unstoppable strategy, prove it. If it's that centralizing, we'll all see it clearly when every single team carries a Machamp and Nasty Plot/Swift/Technician Persian to deal with it all. Trying to argue the concept of testing it only shows that you're afraid of being proven wrong.
Otherwise, you could just jump on the test server, and while the opponent's trying to stack DTs you can go right on ahead and get a free SD with your Garchomp and his Earthquakes that will still have at LEAST 60% accuracy (which is statistically most of the time) depending on when you decide to actually attack.
Honestly, think about your favorite (or most used) Pokémon and try to imagine how you could use them if they only had 3 attack slots instead of 4. Until you've used DT/Minimize 4 or more times, that's what will be happening. If you're good enough to be able to kill people consistently with only those 3 moves, then holy SHIT I want to learn how to battle from you personally.
In the end, the changes won't be that big. DT hax may cause some people to win in the short term, just like any hax events do. Proper planning and prediction will cause those who are amazing to keep winning just like they always have, whether they are lucky or not. Until we have a way of tracking how insanely unlucky you are, shut up and keep playing. If we do find a way, and you really are unlucky enough that it's being a detriment to your playing, well, maybe you should find a new game to play.