Overview
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After being unbanned in Generation VI, Excadrill has taken the OU Metagame by storm.
Having Access to Sand Rush allows him
(this is allowed, but make sure to be incredibly consistent with it, also in relative pronouns etc.) to outspeed the entire unboosted metagame when sand is up. This, along with his incredible base 135
Attack stat, makes him a
scary threatening revenge killer and
/ or late-game
(add hyphen) cleaner. On top of all this, Excadrill gets the coveted Rapid Spin, which removes
entry hazards on your side of the field while
simultaneously keeping yours up. Combined with a Steel / Ground
(add spaces) typing that
has provides him with a 4x resistance to Stealth Rock
s, Excadrill is one of the best hazard removers available.
(remove blank lines) However,
not all is well for while the mole
. He sports a great HP stat,
but it’s this is offset by his low 60 / 65
(add spaces) defenses, which severely limits the amount of hits he can take. Combined with a weakness to common priority moves in Aqua Jet and Mach Punch, Excadrill needs to have his checks gone before attempting a sweep. Common weaknesses
to in Ground, Fire, Fighting, and Water
also (redundant with 'even more') limit his setup
(one word) opportunities even more and make checking him outside of sand much easier. Finally, a base 88
Speed stat is pretty
slow average ('slow speed' is a contamination) by OU standards, meaning that
he Excadrill needs either sand support or a Choice Scarf to be truly effective.
Speaking of sand support, (stylistically inappropriate) Moreover, Tyranitar,
Excadrill’s Excadrill's favorite teammate
due to Sand Stream, shares some
of the same (redundant with 'shares') weaknesses with him such as Ground, Water, and Fighting.
All in all though, Excadrill is a top tier threat that every good team should be prepared for. (avoid contentless closures please)
Sand Rush Sweeper
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name: Sand Rush Sweeper
move 1: Earthquake
move 2: Iron Head
move 3: Rock Slide
move 4: Rapid Spin / Swords Dance
ability: Sand Rush
item: Air Balloon / Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant / Jolly
Moves
========
Earthquake is
the most important STAB on this set Excadrill's primary STAB move, as it sports great power and coverage. STAB Iron Head allows Excadrill to hit
Fairies such as Clefable, Mega Gardevoir, and Sylveon super effectively, while also being his best option against the likes of Landorus-T and Gliscor, common Excadrill checks, as well as other
Pokémon Pokemon immune to Earthquake. Rock Slide
gives forms the pseudo-EdgeQuake
(add hyphen) coverage with Earthquake, allowing
you Excadrill to hit Flying-types
(add hyphen) such as Talonflame and Mega Pinsir
super effectively. The fourth moveslot should be based on what your team needs. If you need
entry hazard control, Rapid Spin is the superior choice. However, if you already have a form of hazard control, Swords Dance is an option that allows you to sweep teams late-game
(add hyphen).
Set Details
========
The EVs are straightforward. Max
imum Speed investment with an Adamant nature is used to
Speed tie opposing Excadrill at
worse worst. If that
isn’t isn't an issue, however, an alternate spread of 52 HP / 252 Atk / 204 Spe can be used to outspeed
Choice Scarfed base 110
s Speed Pokemon. Regardless,
Attack should be maximized to hit as hard as possible. An Air Balloon allows Excadrill to switch into predicted Earthquakes, as well as have a safety net against opposing Excadrill. If that
isn’t isn't needed,
then a Life Orb can be used to greatly increase
his Excadrill's power output. Additionally, a Jolly Nature is an option to outspeed
neutral-nature
d (add hyphen) base 100
s Speed Pokemon outside of
sand, as well as potentially outspeeding opposing Excadrill.
(add period)
Usage Tips
========
This set should be used as a mid- to late-game
(add hyphen) sweeper after his checks
/ and counters
are have been removed. Excadrill also performs very well as a revenge killer. To do this,
(AC) though, sand should be up, otherwise his
Speed is lackluster. Bringing Excadrill in on
Pokémon Pokemon such as Clefable, Chansey,
non-Air Balloon Magnezone
(watch out for Air Balloon variants), and Raikou is generally a good idea, as they have no way of hitting Excadrill hard.
Team Options
========
Sand support is a must. Tyranitar makes a great partner due to his more offensive nature than Hippowdon, the other sand setter. Smooth Rock is a good option for Tyranitar to give Excadrill more turns of sand. Additionally, teammates
that who (consistency with your gendered pronouns) can take care of Rotom-W, such as Latias, Latios, and bulky
Grass-types
(add hyphen) like such as Celebi and Amoonguss,
(AC) are good options. The latter two can
also (redundant with 'as well') handle Breloom and Azumarill reliably as well. Keldeo also makes a great teammate, as he is able to beat Landorus-T, Gliscor, and Skarmory reliably.
Choice Scarf
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name: Choice Scarf
move 1: Earthquake
move 2: Iron Head
move 3: Rock Slide
move 4: Rapid Spin
ability: Mold Breaker
item: Choice Scarf
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
Moves
========
Earthquake is
Excadrill’s Excadrill's most powerful move. Thanks to Mold Breaker, Earthquake is more spammable thanks to it bypassing Levitate, though Flying-types
(add hyphen) are still immune. This allows Excadrill to get past
the Lati Twins Latios, Latias, and Gengar without resorting to the much weaker Iron Head, which should really only be used against opposing Fairies and
Pokémon Pokemon such as Landorus-T and Gliscor. Rock Slide provides coverage against Flying-types
(add hyphen), while Rapid Spin removes
entry hazards. Be aware that you're basically forced to switch out after spinning, as being locked into a 20 BP Normal
-type move loses a lot of momentum.
Set Details
========
The EVs maximize
Attack and
Speed, while the remainder go into
Defense to give an odd HP number. A Jolly nature
when equipped in tandem with a Choice Scarf allows Excadrill to outspeed key threats such as Thundurus, Mega
Zard Charizard Y, Adamant D
ragon D
ance Mega Zard Charizard X, Greninja, Gengar,
Latios, and
the Lati
as Twins, with Mold Breaker allowing him to bypass Levitate and beat the latter three.
Usage Tips
========
Choice Scarf Excadrill can check a variety of dangerous Pokemon such as Mega Pinsir, Talonflame, and Thundurus,
as well as sweep,
(RC) as well as and Spin remove entry hazards off your side of the field. Furthermore,
it's he is one of the best offensive checks to Thundurus due to
its his immunity to Thunder Wave. Unfortunately, being
Choice-locked into Earthquake or Rapid Spin is easily taken advantage of through the use of setup
(one word) moves, so use
those moves with caution. Teammates
that who remedy this such as Unaware Clefable
or and priority users
like such as Azumarill are appreciated.
Team Options
========
Teammates
that who appreciate
entry hazard removal such as Talonflame and Dragonite can capitalize on
Excadrill’s Excadrill's spinning capabilities. Users of Volt Switch and U-
turn, such as Mega Scizor or Mega Manectric,
(AC) allow Excadrill to get in safely. Teammates
that who are able to take care of
Pokémon that Pokemon who can set up on
Choice-locked
(add hyphen) Excadrill,
(AC) such as Keldeo for Gyarados,
(AC) are appreciated,
so as to not lose too much momentum. Additionally,
bulky Grass-types
(add hyphen) to take on the likes of Azumarill and Breloom, such as Celebi, Venusaur, Ferrothorn,
or and Amoonguss,
(AC) make good teammates.
Other Options
please convert this into a paragraph, I'm GPing these sentences anyway because I presume you're not really gonna change them ^_^
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- An Assault Vest set with an EV spread of 120 HP / 136 Atk / 252 SpD and an Adamant/Careful (idr, you decide) nature can be used as a bulky spinner. However, this set misses out on the power of the Sand Rush and Scarf sets, and Reflect Type Starmie outclasses Excadrill
when using a bulky Reflect Type set in this role.
- Substitute can be used on the Sand Rush set to
reduce the threat of protect Excadrill from priority moves on obvious switches (unless I'm misreading it this is kinda the generic Sub usage tip so not really necessary to mention in something like OO), as well as eat up hits that would otherwise KO Excadrill.
- If you're (add apostrophe) really scared of opposing sand teams, Sand Rush
could can be used on the Choice Scarf set to ensure that you outspeed opposing Excadrill
- An Air Balloon set with Mold Breaker and Rapid Spin is an option. This set is usually inferior to the Sand Rush set, but unlike this set, it can
still get past Rotom-W unlike the Sand Rush set.
- A Mold Breaker + Swords Dance set holding Leftovers makes a decent stallbreaker, as
Excadrill’s Excadrill's immunities to both Toxic and Thunder Wave, as well as a 4x resisance to Stealth Rock, make him quite resiliant resilient against stall.
- A bulky Stealth Rock + Rapid Spin set with enough HP and Special Defense investment to take on Thundurus and Clefable makes for a decent Stealth Rock
er setter and Rapid Spinner all in one package.
- Checks & Counters
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**Physical Walls**: Pokemon such as Skarmory, Mandibuzz (Stealth Rock must be off the field though), Chesnaught, physically defensive Hippowdon, Slowbro, and physically defensive Gliscor can wall Excadrill all day long, thanks to their ability to tank repeated hits and recover off damage. Additionally, Tangrowth, physically defensive Celebi, and physically defensive Mega Scizor are able to tank his hits as well. However, these three lose if they come in when Excadrill uses Swords Dance.
**Bulky Pivots**: Rotom-W and Landorus-T are able to force out Excadrill repeatedly and gain momentum through the use of Volt Switch and U-
turn, respectively.
**Priority Users**: Pokemon such as Azumarill, Crawdaunt, Conkeldurr, and Breloom are able to hit Excadrill with strong, super effective priority attacks. Bisharp also deals a large blow with Sucker Punch.