Pet Mod Extreme Reboot (Complete Mod)

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Name: (TBD)
Night/Summer-typed
Counterswirl/Sunbringer/Regenerator
135/55/60/115/100/105
"A rare spaceman said to be the last of his kind. His calm demeanor keeps him from collapsing into a black hole."

"The poisonous cobra on its arm has a mind of its own, but is kept in check by its master. When unchecked, it is incredibly violent."
Phys: Curse Blade, Binding Blade, Abyssal Slash, Gloom Fangs, Moon Blade, Toxic Tentacles, Cut, Rabid Maw, Frostbite

Spec: Close Encounter, Chaos Moon, Lurker Lash, Moon Beam, Shooting Star, Starshoot, Void, Purification, Serene Shot, Zen Power, North Wind, Purifiying Flame, Thunderclap, Zephyr, Tragic Flower, Blizzard, Hyper Beam, Obliterate, Thunder Cloud, Twister, Heat Stroke, Solar Flare, Sunstroke, Blizzari Freeze, Winter Gale, Black Hole Sun

Stat: Power Word, Techno-Cut, Hypnotize, Squid Ink, Astral Ascent, Blasphemy, Enlighten, Meditation, Mind Cleansing, Mind Shield, Panacea, Relax, Soothing Tune, Borealis, Hazy Moon, Lucky Star, Solar Boost, Universe Fate, Frosty Fingers, Reverse Time
Black Hole Sun
BP: 200
Type: Night
Category: Special
Accuracy: 100%
8PP

User faints. Weather becomes Sun.
 
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Pokemon Name: Jirachi-Extreme
Typing:
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Abilities:
Beast Boost - This Pokemon's highest stat is raised by 1 stage if it attacks and knocks out another Pokemon.
Stats: 101/89/101/89/101/89 (570)
Notable Moves:
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: Bright Ascent, Iron Bash, Lunacy, Patient Pound, Sky Punt, Soothing Strike, Starlight Crash
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: Dormant Power, Holy Retreat, Holy Water, Nighty Night, North Wind, Polar Night, Purification, Purifying Flame, Speeding Star, Starfall, Starshoot, Shooting Star, Void, Zen Power
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: Balance Out, Incantation, Hazy Moon, Hibernate, Hypnotize, Lullaby, Mind Shield, Monkey's Paw, Relax, Rules Rewrite, Soothing Tune
Flavor Moves: Cricket's Tune, Chilling Breeze, Dawn Eve, Dew Shower, Enlighten, Gentle Breeze, High Noon, Lucky Star, Meditation, Mind Cleansing, Moon Beam, Nightmare, Power Word, Rainy Season, Reverse Time, Universe Fate, Extreme Reboot
Weight (kg):
Description:
Jirachi here is a solid defensive mon and team glue. Mythical Pokemon usually have crazy good movepools and well-rounded stats, so they're able to perform multiple roles. That is also the case here. Jirachi can work as a cleric and defensive pivot (Holy Retreat+Soothing Tune+Shooting Star), or maybe a set-up sweeper despite its low offenses (Relax+Beast Boost). However, it doesn't step on other mons' toes since it isn't minmaxed to do anything in particular.
Serenity/Night IS the best defensive type combination possible, however, Jirachi-Extreme doesn't have 50% recovery, so it should be balanced. It only has 25% recovery in the form of Hazy Moon, or the 100% heal moves with downsides (one is a Rest clone, the other is a recharge & self-trapping move).
Dex Entries: (1) "This strange Pokemon appeared in this world from an Extreme Wormhole. It seems to sleep at all times."
(2) "One kind of Extreme Beast. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies."
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Pokemon Name: Tantton
Typing:
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Abilities:
Fluffy Float
Stats: 90/90/110/120/110/80 (600)
Notable Moves:
Physical: Wild Punch, Binding Blade, Item Jack, Reckless Strike, Restrain, Headlock, Swift Strike
Special: Hyper Beam, Inhuman Shriek, Miscalculation, Glitch
Status: Get Serious, Incantation, Enrage, Uproot, Rules Rewrite, Monkey's Paw
Flavor Moves: Take Cover, Universe Fate, Season's End, Hit, Twister, Balance Out, Hypnotize, Energy Field, Cut, Dystopia Reversal, Power Word, Bramble Whip
Weight (kg): 3 kg
Description: Fluffy Float abuser
Balanced offensive Storm-type because Manmade sucks, and it has none of Manmade's healing moves or busted set-up.

Flavor:
Tantton

Dex 1 (Fertiri game): "An artificial Pokemon. Its power to capture other Pokemon is older than even the first Poke Ball. However, Tantton refuses to capture anything but specific targets."
Dex 2 (Ruinne game): "A Pokemon created long ago. Legends say its creators made it to contain something. This Pokemon acts erratic and violent, always eager to fulfill its creators' will."
 
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Following the Sinnoh world reset theme Spoopapa put up:

Pokemon Name: Dealgia
Type:
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/
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Ability: All-Seeing Eye
Stats: 80/100/90/110/90/90 (560 BST)

Notable Moves:
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Curse Blade, Soothing Strike
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Mononoke Dance, Serene Blade, Boring Fable, Quick Read, Earthquake
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Astral Ascent, Relax, Panacea

Flavor: Pokemon created in the combined image of gods of old Dialga and Palkia. Is seen as a sort of child between the two and acts the part as despite being tasked with watching over the region, uses its childish side to mess with citizens, misplacing objects and using time to trick them.
Appearance: A smaller version of Dialga and Palkia with defining features of both.
Pokedex Entry: A Celestial being seen throughout history, many report randomly losing items such as keys and wallets around the time Dealgia was spotted.
Competitive Use: A strong special attacker with decent enough bulk to take advantage of Relax except for when up against Folklore and Night types, which if unprepared for can shellshock Dealgia out of existence with a 4x effective move. Stats mirror a much weaker version of Dialga and Palkia.

Can't have all 4 seasons as types without utilizing them sooo...

Pokemon Name: Sereron
Type:
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/
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Abilities:
Sunbringer, Snowbringer, Climactic Change
Stats: 115/70/100/95/100/80 (560 BST)

Notable Moves:
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Reindeer Dash, Frostbite, Season's Greetings, Spring Dance, Harvestation,
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Solar Flare, Sunstroke, Swelter, Freeze Over, Frost Blast, Winter Gale, Season's End, Season Change, Blossom Out, Dormant Power, Fall Back.
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Beach Day, Solar Boost, Refreshing Breeze, Hibernate, Shroom Spores, Wilt,

Flavor: Controller of the 4 seasons, Sereron can swap between the hottest of hot, to the coldest of cold in an instant. Can set both Snow and Sun to fit whatever team you need it for or can change its type to a different season as it needs to. Name origin comes from the word Serere, the latin word meaning "To Sow" which is the origin of the word Season we use today!
Appearance: A large elk with huge antlers that have nice, lush green leaves in sun, and are completely bare in snow to represent the trees that surround it. (Change is purely cosmetic)
Pokedex Entry: Sereron's huge antlers change depending on the weather that it can shift and change within seconds.
Competitive Use: Bulky weather setter for Snow and Sun teams alike. Has the bulk to eat hits, but its subpar defensive typing counteracts this bulk so watch who you're up against. Good recovery and can even bulk up further with Refreshing Breeze.
 
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Mew 3.0

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Nanobarrier

100 / 100 / 100 / 100 / 100 / 100 [600]



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Banana Split, Beach Ball, Binding Blade, Body Bash, Boulder, Bright Ascent, Bubble Punch, Cataclysm, Coconut Bomb, Conifer Crash, Creep Claw, Curse Blade, Cut, Demonic Fury, Dive Bomb, Firecracker, Flake Rake, Frostbite, Gloom Fangs, Gold Rush, Golem Throw, Haverst, Haverstation, Haverstify, Hit, Horde, Iron Bash, Item Jack, Kanchō, Leaves Down, Lingering Spirit, Luau Leap, Lunacy, Lurker Lash, Moon Blade, Ocean Tide, Patient Pound, Peekaboo, Rabid Maw, Rampage, Reap, Reckless Strike, Reckless Tackle, Reindeer Dash, Restrain, Rocket Jump, Sakura Strike, Season's Greeting, Serene Slice, Shell Shock, Sky Punt, Sky Split, Sly Slash, Snow Kick, Soothing Strike, Speed Weed, Spring Dance, Spring Forward, Sprout Smack, Squall, Starlight Crash, Stone Hammer, Stone Wall, Storm Blitz, Striking Tide, Summer Sword, Swoop, Time Bomb, Tempest, Toxic Tentacles, Turf Control, Underhand Blow, Violent Toss, Wave Splash, Wild Punch, Wind Drift

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Aftershock, All-Day Harvest, Blizzard, Bramble Whip, Cascade, Cider Press, Close Encounter, Cloud Call, Crackling Mountain, Cricket's Tune, Demon Parade, Dew Shower, Dormant Power, Draining Roots, Earthquake, Eerie Spell, Energy Shot, Erupt, Fall Back, Freeze Over, Frost Blast, Gentle Breeze, Geotermal Arm, Ghostly Howl, Glitch, Growth Power, Headwind, Heat Stroke, Holy Retreat, Holy Water, Hyper Beam, Inhuman Shriek, Lucky Star, Mighty Gale, Miscalculation, Monoke Dance, Moon Beam, Narcotic Pulse, Nighty Night, North Wind, Ocean Blast, Polar Night, Pollinate, Purification, Purifying Flame, Quick Read, Retribution, Riptide (Crater's), Riptide (Ema's), Season Change, Season's End, Seiken, Serene Blade, Serene Shot, Shroom Fumes, Snow Shuriken, Snowball, Solar Flare, Speeding Star, Starshoot, Summer Daze, Sunstroke, Swelter, Tearing Tornado, Terrain Strain, Thunder Cloud, Thunderclap, Tragic Flower, Turbulence, Underworld Spring, Void, Wash Away, Winter Gale, Zen Power, Zephyr

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Balance Out, Bare Fruit, Decoy, Beach Day, Blasphemy, Blind Steal, Brazen Bash, Chilling Breeze, Cold Stare, Coral Cover, Cotton Field, Cyclone Shield, Dawn Eve, Deep Breath, Dystopia Reversal, Eerie Bargain, Energy Field, Extreme Reboot, Enlighten, Enrage, Evergreen, Fall Harvest, Floral Breeze, Frosty Fingers, Get Serious, Guard Up, Hard Reset, Hazy Moon, Hibernate, High Noon, Hitodama, Hypnotize, Incantation, Intimidate, Lullaby, Meditation, Mind Cleanse, Mind Shield, Monkey's Paw, Nightmare, Panacea, Petrify, Power Pillar, Power Word, Pumpkin Field, Pure Sky, Rainy Season, Random Repurpose, Refreshing Breeze, Refurbish, Relax, Repair, Restart, Reverse Time, Rice Field, Rose Field, Rubbles, Rules Rewrite, Snowfall, Soil, Solar Boost, Soothing Tune, Spore Burst, Squid Ink, Stock Crops, Sun Kiss, Sunbathe, Supercharge, Strength Up, Tailwind, Take Cover, Tantalize, Tattle Tale, Techno-Cut***, Toxic Cloud, Universe Fate, Uproot, Withering Breeze


A research facility has been investigating about the mysterious being said to be called "Mew". While research on the topic is very limited, some doubting its very existance, research has been advancing fast thanks to information collected from old journals and ruins. However, much is still to be discovered about Mew, as the information to be had is complicated to decypher and confusing at times, making it rather unclear whether Mew is a singular individual or if there were two of them who existed at the same time. The research facility had given up twice on this project before, but a new hope has emerged for them.

Enter Mew 3.0, kindly named after the third attempt at a project researching Mew. A being of the most advanced technology known to humankind, M3 was programed to help decypher the ancient texts about Mew, and is designed after ruin depictions and text descriptions of Mew, to perhaps call Mew's curiosity to its look-alike. It was created with the sole purpose of helping research Mew and was given access to all sorts of tools in order to be of as much aid as possible. Still, thanks to Mew 3.0's AI being of quick learning and adaptation, and M3 also having huge technological advances compared to other technology around, it is highly believed that it will be the birth of a new technological era, with tons of different machines in the future taking direct influencefrom Mew 3.0's technological advance.

In battle, Mew 3.0 was created to handle any kinds of situation the research team might need. Its access to a variety of moves and its equal stats allow it to be a highly adaptable jack of all trades, master of none. Despite the Man-Made Type often struggling with its type matchups, it can offset that downside a fair bit with the ability it was given. M3's biggest strength is its customization and unpredictability. Still, that unpredictability can sometimes be of annoyance to the researchers when Mew 3.0 pulls an unexpected prank.
 
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Pokémon Name: Oracua (Oracle + Noctua)
Typing:
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Abilities: Nocturnal
Stats: 90 / 65 / 80 / 110 / 130 / 90 [565 BST]
Notable Moves:
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Swoop
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Dormant Power, Purifying Flame, Holy Retreat, Mighty Gale, Squall, Fall Back, Season Change, Season’s End, Zen Power, Boring Fable, Purification
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Tailwind, Fall Harvest, Relax, Universe Fate
Flavor Moves: Learns Universal TMs, Bright Ascent, Dive Bomb, Gentle Breeze, Sky Split, Zephyr, Leaves Down, Reap, Enlighten, Mind Shield, Dawn Eve, Moon Beam, Hitodama, Tattle Tale
Weight (kg): tbd
Description: Can fit two different competitive playstyles. The first and most intended was that of a defensive pivot, a fact from this mon sporting strong special bulk, 2 immunities, and only 1 weakness (winter, a quad weakness), and good defensive pivot tools with Dormant Power, Holy Retreat, and Fall Harvest. The mon also holds some potential to straight up be a special breaker, with a decently strong Special attack stat and good enough coverage for the job.
Flavor:
Based off of several mythological figures, primarily an Oracle. Is also an Owl, both as a connection to the animal having several connections to the subject, being related to prophecy in Indian folklore, as well as Athena’s Owl having great deals of wisdom. Gets the Sky type from most obviously the fact that it’s a bird, however the type also has a connection to holy/religious archetypes, with the likes of Purifying Flame and Holy Retreat. Oracles are also old, and prophecies in essence deal with looking forward in time, which fits how Autumn is often associated with the likes of time and age. The mon also gets Nocturnal for obvious reasons.
I really haven’t put much thought into the actual visual design of the mon, so if anyone has any ideas, feel free to let me know.
Dex 1: “It was gifted the ability to see into the future. It is believed to only accompany trainers who have a great destiny ahead.”
Dex 2: “An ancient tale tells how this Pokémon wielded magical flames to banish the eternal night. It was blessed with prophetic wisdom as reward for its triumph.”
 
Pokemon Name: Barakadon (from Hebrew; baraq/barak = lightning flash, adon = lord)
Type: Storm/Manmade
Ability: Unstable
Stats: 80/90/60/90/60/220
Moveset:
Physical: Body Bash, Bright Ascent, Firecracker, Golem Throw, Rampage, Reckless Tackle, Sky Split, Starlight Crash, Swift Strike, Swoop, Time Bomb, Wild Punch
Special: Energy Shot, Hyper Beam, Inhuman Shriek, Obliterate, Speeding Star, Starfall, Thunder Cloud, Thunderclap
Status: Energy Field, Enlighten, Enrage, Hard Reset, Reverse Time, Supercharge, Universe Fate
(Learns Universal TMs)

Signature Move: Lightning Locker
- Type: Storm
- Classification: Special
- Power: 85
- Accuracy: 100
- PP: 10 (max 16)
- Effect: Traps the target.
Weight: 209.4lbs (95kg)
Height: 4'2" (1.3m)
Flavor: An unrestrained Regieleki, with a cape made of lightning tendrils. Shines almost white, and crackles furiously. Ran beyond time and space to escape a collapsing universe. Its eyes usually seem to glow as a single blurred red line, but you can make them out if it stops moving. When it moves, it undergoes red/blueshift.
Dex 1: It once appeared to be a star, but it moved at blinding speed from the night sky to the planet's surface. The light it gave off was still visible for almost half an hour.
Dex 2: Its core is an organ that produces incredible electric power. However, when moving, this energy seems to be converted into something much faster.
Competitive Use: Uses its ridiculously high speed to revenge kill basically anything. It lacks the raw power of Transistor Eleki, but it makes up for it with its more varied coverage and access to Swoop and Supercharge. Swoop is already decently strong coming off of 220 base Speed, but with the +1 or even +2 coming from Supercharge boosts, combined with boosted Hyper Beams and Inhuman Shrieks, it'll be able to take on tough customers. It can even pull out Obliterate if it wants to assuredly kill something that doesn't resist it in exchange for almost certainly dying in return. Of course, it's frail, and also lacks pivoting, and it's lacking in strong tools against Earth and Serenity types unless it wants to go mixed, but it's overall able to go fast and furious.
 
Name:Flitejar
Type:Night/Sky
Ability:Glide/Nocturnal
STAT:60/120/90/120/90/80=560
Signature move:Midnight Assault/100accuracy/60BP/Physical contact/For each speed boost,this attack is 20BP stronger
Move:Chaos Moon,Bright Ascent
Cloud Call,Creep Claw ,Cyclone Shield,Gentle Breeze,Hypnotise,Lunacy,Nighty Night,NightMare,Sky Split,Wind Drift,Toxic Cloud,Tail Wind,ThunderCloud,ThunderClap
Lore:Flitejar is the God of the Night and the sky.There is an old legend saying than Flitejar is flying with the Moon on his back.He is really fast, and become even quicker when their is strong wind.He have a hyperactive temperament,always trying to fly faster and be stronger.
Gameplay:Flitejar is a high risk,high reward pokemon.With a mediocre bulk and not the greatest defensive type,Flitejar can be easily kill.But with a lot of way for him to boost his speed and his signature move(plus strong stab move and good offensive stat),he can become faster than anything else,and sweep through is opponent.He also have some support move if he want to help his teammate.
 
Resub from last late cause i like this pokemon a lot
Pokemon name: Persunder (persephone+under or underworld)
Typing: Spring/Summer
Ability: Solstice(Summer) - This pokemon’s summer moves have a 2x stab bonus and is immune to night type moves including status.
Stats: 100/100/90/95/90/95 Bst:570
Movepool: All spring and summer moves
Notable Moves(see below)
Physical: Sakura Strike, Spring dance, Spring forward, Firecracker, Luau leap,
Special: Blossom out, Daisy chain, Growth power, Season's end, Heat stroke, Solar flare, summer daze, Sun stroke
Status: Cherry blossom, Floral breeze, Solar boost, Arid absorption, Beach day, Brazen bash, Sun kiss
Flavor moves: Underworld Spring
Signature move: Summer of Sin- (Physical: Type:Summer Power: 100 Acc: 100 PP: 8 Effect: 30% chance to sunburn target)
Gender: 100% female (This pokemon is gender locked like cresselia)
Height: TBD
Weight: 120 Kg
Description/Flavor: Based off of the greek goddess of summer and spring, Persephone before and after she was taken to the underworld. Also based on the summer soltice or the longest day in summer. Persephone was given a pomegranate with seeds that eventually bound her to the underworld.
 
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Solamateru
Typing:
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Abilities: Steadfast
Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe / 600 BST
Weight (kg): 7.2

Notable Moves:
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Bright Ascent, Harvestation, Leaves Down, Lingering Spirit, Reap, Sakura Strike, Sky Split, Spring Dance, Spring Forward, Summer Sword, Wave Splash
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Arctic Blast, Blossom Out, Cascade, Crackling Mountain, Dormant Power, Purifying Flame, Retribution, Rising Sun, Season Change, Seiken, Serene Blade, Solar Flare, Summer Daze, Winter Gale
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Balance Out, Eerie Spell, Enlighten, Floral Breeze, Frosty Fingers, Hibernate, High Noon, Rainy Season, Relax, Rice Field, Rose Field, Snowfall, Solar Boost, Shroom Spores, Sunbathe, Withering Breeze
Rising Sun
Type:
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Category:
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Pow: 140
Acc: 100
PP (Max): 16
Contact?: No

Deals damage two turns after this move is used. At the end of that turn, the damage is calculated at that time and dealt to the Pokémon at the position the target had when the move was used. If the user is no longer active at the time, damage is calculated based on the user's natural Special Attack stat, types, and level, with no boosts from its held item or Ability.

Becomes Winter-type if the user has less than or equal to half of its maximum HP remaining.

(Future Sight clone)
Flavor Moves:
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Flake Rake, Hit, Rapid Fire, Season's Greetings, Sprout Smack
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Dew Shower, Gentle Breeze, Lucky Star, Season's End, Serene Shot, Snow Shuriken, Snowball, Stock Crops, Sunstroke, Swelter, Zephyr
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Chilling Breeze, Energy Field, Hitodama, Mind Shield, Refreshing Breeze, Reverse Time, Tattle Tale, Universe Fate

Description:
  • Solamateru is largely centered around moves whose effects occur later in the battle.
  • While it does have some immediate STAB options in Solar Flare and Summer Daze, these come with heavy drawbacks. Most of its other options are either not great offensively (i.e. Serene Blade and Cascade), are on the physical side where it lacks STAB (i.e. Spring Dance and Harvestation), or are only good situationally (i.e. Arctic Blast and Winter Gale).
  • Its bread and butter is its signature move Rising Sun, a delayed STAB nuke that can force the opponent into tight spots. Crackling Mountain and Dormant Power are its other delayed attacks, Dormant Power being especially interesting. Since the move will not hit as long as Solamateru is on the field, the turn Dormant Power hits can be loosely controlled by staying in. Solamateru can also act as a cleric with Floral Breeze and Withering Breeze, and can force switches with Shroom Spores, a delayed sleep move.
  • Has Balance Out and Blossom Out for utility, has several setup options (though it can be awkward to make them work due to its limited offensive movepool), and has access to multiple kinds of weather and fields.
  • Rising Sun changing type when Solamateru is below half HP can have its uses, especially since Winter is a much stronger offensive type, though the effectiveness of the type swap is largely MU dependent and is a liability for Emblematic Scarf sets.
"Said to be the embodiment of the sun and all life, this Pokémon is highly revered by many. The luminous disk behind its back can illuminate the thickest of shadows."
"While normally very accepting of everyone, legends says that the sun will fall and never return if it is truly angered, leaving the world in cold darkness."

Etymology: "Solar" + "amateru"
Pronounced: "Sou-lah-mah-teh-roo"

Amateru is an archaic Japanese verb that means "to illuminate the sky."

The goddess of the sun, Solamateru is directly based on Amaterasu, also known as Amaterasu-Ōmikami and a bunch of other names. Amaterasu is one of the major kami (holy deities, powers, or phenomenon) of Shinto, and is the most important child of Izanagi, the creator kami of the universe. Its Winter-typing is loosely based on a tale where Amaterasu hides within a cave in anger after her brother Susanoo wrecked a bunch of her stuff, leaving the world cold and dark. The design also takes a lot of character design elements from the game Okami.

Its signature move Rising Sun is derived from Japan’s title of "The Land of the Rising Sun."
 
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