Pet Mod Fakemon Frontier

Fakemon Name: Thorch (Scorch + Thorn)
Set Number: 1
Weight: 212 kg
Stats: 114 / 130 / 102 / 63 / 81 / 35 | 535
Typing:
1692055430514.png
1692055439143.png

Abilities:
Flame Body / Flash Fire / Water Absorb (HA)
Movepool: Power Whip, Wood Hammer, Seed Bomb, Razor Leaf, Leafage, Bullet Seed, Fire Lash, Fire Fang, Earthquake, Bulldoze, Stone Edge, Rock Slide, Rock Tomb, Rock Blast, Knock Off, Crunch, Poltergeist, Shadow Claw, Poison Jab, Leaf Storm, Solar Beam, Energy Ball, Giga Drain, Mega Drain, Absorb, Overheat, Fire Blast, Flamethrower, Incinerate, Ember, Earth Power, Shadow Ball, Hex, Dark Pulse, Grassy Terrain, Ingrain, Leech Seed, Strength Sap, Synthesis, Sunny Day, Will-O-Wisp, Curse, Destiny Bound, Spikes
Description: Bulky wall and tank that can take a lot of damage while dealing a lot in return. It has strong STAB moves in Power Whip and Fire Lash, with other good offensive options such as Knock Off. It can also spread hazards and status with Spikes and Will-O-Wisp. Wallbreaking sets are also a solid option. However, its typing does has its flaws, including being weak to Rocks.

Fakemon Name: Zalawatto (Zap + Salamander + Watt)
Set Number: 2
Weight: 37 kg
Stats: 101 / 79 / 71 / 79 / 105 / 115 | 550
Typing:
1692048194387.png
1692048203423.png

Abilities: Shed Skin / Static / Intimidate (HA)
Movepool: Toxtricity’s Movepool
Description: Fast support Pokémon with interesting tools such as Nuzzle and Volt Switch. Has three very good abilities to easy punish physical attackers or give it a more reliable form of recovery with Shed Skin Rest. Its typing is quite solid defensively outside of matching up very badly against Grounds. However, its passive nature means it can struggle to put any long-term pressure on opponents.

Fakemon Name: Coralatee (Coral + Manatee)
Set Number: 3
Weight: 475 kg
Stats: 127 / 80 / 73 / 85 / 95 / 45 | 505
Typing:
1691957039817.png
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Abilities:
Healer / Grassy Surge (HA)
Movepool: Notable Moves: Moonblast, Dazzling Gleam, Solar Beam, Energy Ball, Giga Drain, Mega Drain, Absorb, Hydro Pump, Surf, Scald, Water Pulse, Water Gun, Whirlpool, Blizzard, Ice Beam, Psychic, Psyshock, Flash Cannon, Hyper Voice, Play Rough, Wood Hammer, Seed Bomb, Bullet Seed, Earthquake, Heavy Slam, Iron Tail, Iron Head, Zen Headbutt, Rock Blast, Rock Tomb, Rock Slide, Superpower, Body Press, Avalanche, Icicle Crash, Icicle Spear, Liquidation, Aromatherapy, Leech Seed, Rain Dance, Sing, Perish Song, Wish, Healing Wish, Toxic, Calm Mind
Description: Very fat wall with tons of passive recovery and a good defensive typing. Can also Wishpass and spread status with Scald and Toxic. Grassy Surge also boosts Giga Drain, which helps levitate its low offenses a bit. Should be balanced by its poor speed and 4x weakness to Poison.
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
whoa duom2 subs again

Fakemon Name: Magmonkey
Set Number: 3
Weight: filling in when i code this
Stats: 90/90/90/70/70/70 (480)
Typing: Fire/Fighting
Abilities: Flash Fire / --- | Triage
Movepool: Fire Lash, Drain Punch, Close Combat, Flare Blitz, Earthquake, Stone Edge, Knock Off, Poison Jab, filling in flavor if this wins
Description: Idea fits in pretty nicely with the movepool restriction because I really don't want this thing to get any other forms of boosting with Triage Drain Punch. Anyone who played Blindsided Group B knows the issue, but Fire Lash is a difficult move to switch into and priority Drain Punch follows it very strongly. This is on a good offensive typing as well so the stats are very unimpressive to compensate.
 

zxgzxg

User feints.
is a Forum Moderator
Moderator
Set 2 (Based off Charizard :charizard:)
Name:
Cartrinal (Cartridge + Cardinal)
Type:

Ability: Keen Eye / Sniper / Sheer Force
Stats: 78 / 84 / 78 / 109 / 85 / 100
Moves:
Physical: Brave Bird, Bullet Seed, Blaze Kick, Drill Peck, Fire Punch, Flame Charge, Flare Blitz, Rock Blast, U-turn, Wild Charge​
Special: Air Cutter, Air Slash, Fire Blast, Flamethrower, Heat Wave, Hurricane, Overheat, Thunderbolt, Thunder​
Status: Defog, Focus Energy, Iron Defense, Roost, Swords Dance, Toxic​
Description: chorizo.

Set 3
Name:
Spirimint (spirit + spearmint; shoutouts Rasdanation for the name)
Type:

Ability: Natural Cure / Curious Medicine / Neutralizing Gas
Stats: 84 / 60 / 55 / 118 / 118 / 118
Moves:
Physical: Ice Punch, Leaf Blade, Mortal Spin, Shadow Claw, Shadow Sneak, Triple Axel, U-turn​
Special: Dazzling Gleam, Giga Drain, Leaf Storm, Icy Wind, Moonblast, Shadow Ball, Sludge Bomb, Sludge Wave​
Status: None!​
+Attacking Universal Moves​
Description: Counter to Batacomb + Spidocket, especially the latter because my God, is that one obnoxious web setter! While it lacks the usual Grass and Ghost utility like Leech Seed, Synthesis, or Will-O-Wisp, it makes up for it by being a great Specs user or HDB pivot due to its wide coverage and high offenses.
 
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Fakemon Name: Cassoweallow (Cassowary + Weald + Willow)
Set Number: 3
No. of Restrictions: 3
  • Three of this Pokemon's stats must be identical
  • This Pokemon can only learn attacking moves
  • This Pokemon can only have abilities used by legendary Pokemon
Weight: 66 kg
Stats: 106 / 101 / 68 / 106 / 68 / 106 [BST: 555]
Typing:

Abilities:
Pressure, Grassy Surge (HA)
Movepool: Gen 9 universals +
Beak Blast, Brave Bird, Grassy Glide, High Horsepower, High Jump Kick, Power Whip, Steel Roller, Thunderous Kick, Trailblaze, U-turn...
Air Slash, Apple Acid, Aura Sphere, Lave Plume, Flash Cannon, Focus Blast, Giga Drain, Hyper Voice, Leaf Storm, Shadow Ball...
...
Aerial Ace, Assurance, Double Kick, Feint Attack, Jump Kick, Peck, Pluck, Razor Leaf, Take Down, Triple Kick, Trop Kick, Vine Whip...
Air Cutter, Chloroblast, Echoed Voice, Frenzy Plant, Leaf Tornado, Mega Drain, Mud Slap, Snarl, Solar Beam, Steel Beam, Uproar...
...
Description: Cassoweallow is your standard offensive special attacking pivot with a bit of spice. The mon doesn't have any status moves, so you might wonder how it can contribute to a team outside of just attacking, and I say it can do so pretty well in other ways. On the physical side, Cassoweallow actually has some decent utility to make up for the fact that it can't use status moves. Grassy Glide gives it priority under the terrain it sets, Steel Roller gives it a very strong damaging STAB move at the cost of said terrain, Thunderous Kick to force progress with its guaranteed defense drop, and U-turn for pivoting. It also has some other things like Beak Blast for burns against physical attackers, and Ground-type coverage that isn't affected by Grassy Terrain.

On the special side, Cassoweallow has Apple Acid, which will be its most primary source of damage and a means to force progress. Special Cassoweallow has slightly worse coverage than the physical side, but makes up for it with Grassy Terrain boosted Apple Acid which can easily wear down opponents over time if not careful. It also has ways to pressure the opponent with just its attacking moves, like Lava Plume which could be used to fish for burns, or Chloroblast and Steel Beam as its very high BP STABs whose recoil can be offset by Grassy Terrain's passive healing.

Flavor: Cassoweallow is based off of Cassowary. The concept of the mon revolves around the idea that Cassowary are generally shy birds that are found deep in the forest but are also known to have a dangerous reputation against people and domestic animals. I decided to lean into this; Cassowary are adept at disappearing before a human knows where they were, so the mon has the ability to summon foliage and greenery to obstruct its view. When a person thinks they've spotted it, Cassoweallow obscures itself in foliage in order to make a quick getaway. I also think it'll be cool if Cassoweallow's aggression is also more direct. Cassoweallow's part Steel-type comes into play, as it sometimes wanders into city streets or parks and leaves foliage in its wake, and also one of the reasons why it is so illusive for trainers to find.
 
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Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
A wild sub review appeared! (Not a veto post)

something: You still have to add a real ability and would probably recommending making the movepool bigger, but as far as the concept goes, this is pretty similar to Mamoswine as a mid-speed breaker with poor defensive typing which is not great seeing as Mamo's Ground typing was the reason it could work. Its stab combo is flawed and not that hard to deal with, and even if you wanna hit something with EQ, nonstab can be shrugged off by mons like Kaerust and Cetenor who have a pretty easy time killing you in return. Mostly, I'd say when it comes to Tspikes, it's metagame dependent, but the most important part is preventing Poison types from switching into the setter as your team can generally deal with the rest, so the typing feels like the flaw here.

Set 2: The coverage makes answering this through typing difficult so it mostly leads to blanket special walls and idk if that's positive for the meta. That being said, I don't feel very strongly about it, feels like the kind of mon to just run 4 attacks without much debt to it, it can click Encore, Sub or Toxic at most.

Set 3: I'd say nonstab Rage Fist is generally pretty manageable. It has good bulk, but with its poor coverage not allowing it to threaten much and its lack of reliable recovery, it seems all too easy to just wear down through passive damage and patience, because what is it gonna do when you hit it?

Bergwhal: Honestly this just reminds me of Cetaidon from Stypes, especially in how it's flawed. High attack and good offensive options with Flip Turn, Priority and Mountain Gale alongside the ability to switch into Water moves seems nice, but the issue is that there's no point to switching into Water types if you can't hurt them. Stavage is neutral to Ice and frail so you can get through that, but Cetenor and Kaerust can just shrug off your hits and strike back harder generally. At least physical Water/Ice gives you some good matchups against most current physical walls currently, but I'd consider giving this some extra options like Poison Jab for Cetenor or Swords Dance to prevent Waters from passively sitting on you if they try to.

Beatbot: Sheer Force Meteor Mash is pretty significantly powerful, but not overly so. My current issue with this is that our other 2 Steels are also slow Tanks that set rocks. Well moreso Kaerust than Puffrost, but still slow Steel type Rocks setters. I feel like you need to find a way to differentiate it more from the others.

Sabolteur: There's value to adding Terrain and this has a good amount of interesting options, so it seems pretty interesting. That being said, this currently has the same damage as Tapu Koko but with access to Nasty Plot, so you may want to think about either removing that or lowering its SpAtk, Electric Terrain damage boost is pretty huge.

Sedimantaray: For the name, 5 syllables seem like a lot, I think removing that last one would make it feel much more natural. Anyway unto the actual mon. The high damage output forces switches which it can take advantage of very well with options like Spin, Toxic/Tspikes and Flip Turn and a defensive profile similar to Swampert's is nice. Seems like an interesting addition.

Nebularach: It's hard for me to comment due to my hatred of Double Dance Reuniclus, so I just hope the extra weaknesses hold it back. I think I mentionned the bulk on Discord, but good Speed can also be a factor in making bulky setup sweepers dangerous (Like Eternatus). Fortunately, this is nowhere near that fast and most mons seem to have some form of decent coverage for it, but I am scared of it.

Capacitorch: This seems quite scary, its bulk and Recovery are pretty amazing traits to have for its STAB combo and its damage output, especially when you can cripple stuff with Wisp. Our Ground types don't really switch into it and it has Gleam to run through our Dragons. Main answer seems to be Harletritus, but that has such a hard time against Wisp+Volt. Simply put, both Electric and Fire are very dangerous typings to play around and this has high SpAtk, proper coverage and valuable defensive utility which allows it to optimize everything about its typing. That being said, this might just be because the meta is not all that well equipped to handle Fire moves defensively. Pretty split on it, you could remove Gleam to make Skoloboros a consistent answer or nerf its Spatk a bit.

Wyrmial: Seems like a bit of a scary DDancer since it has the coverage it needs and Dragon Rush is an in-between of Dragon Claw and Outrage which is exactly what makes Baxcalibur as good as it is (though this is nowhere near as strong). It also seems to play pretty similarly to Wyverock, so it might be worth trying to differentiate them. Since this is more powerful, you could make up for it by reducing its bulk to make setting up harder, or you could reduce its Speed so it has trouble outspeeding everything it wants to after a Dance, similarly to TTar. Up to you, but as it stands, I think there's too much overlap there and it's also a little bit strong for my tastes.

Karstacean: This is basically just Ground type Drednaw which should be fine. Megahorn and Stone Edge are good coverage options, but still somewhat limited and its Water STAB is still somewhat weak. That being said, Shell Smash is always a bit extreme, so I'm still scared of it, but I doubt a nerf is necessary.

Shadgic: Having 2 options for damage-boosting abilities off of decent SpAtk and good speed is already a bit scary, but when combined with its quite good bulk, solid coverage and Nasty Plot, it's a bit much. You might want to lower its bulk by a fair amount and maybe remove Nasty Plot.

I WILL RATE MY OWN SUBS

Swampent: Fills a neat role for the meta, but kinda generic. A more reliable Ground-type wall seems nice though.

Bunkung: This just seems like Fighting type Kaerust, you should try to make this adopt a different role so that neither mon ends up drowned out.

Yuk: This does its job well, but its stat spread seems a bit optimized, it's very strong, obviously, but it's also decently fast and pretty bulky. You can keep it as is if you think it's important, but I don't think it needs that much bulk or Speed.

Cupruzilla: Same thing I said about Deneb's Beatbot basically, we probably don't need another Steel type tank as they might start overcrowding the role between Kaerust, Puffrost and a potential new addition. It's harder to distinguish this from the others using Duraludon's movepool, but it might be more interesting if our Steels took on some different roles.

Colrilla: This has an aggressively poor matchup against a fair amount of our fairies, though Ice+Fighting coverage is pretty scary otherwise so it might be fine? Earthquake should also help against Cetenor. Sucker is a really nice addition here, helps make up for its low Speed and rough weaknesses a lot. Slow Ice types can have their viability vary a lot depending on what's good, but this has some nice tools to help mitigate that to some extent. Good sub.

Thorch: This is pretty bulky for its damage output and access to SSap/Synthesis. Grass/Fire has some pretty notable flaws, but this doesn't have too many issues covering within its wide pool of coverage or support options. I'd really say just lower the bulk a bit to prevent it from just statchecking stuff while having recovery or remove recovery if you don't want it to go in that direction.

Zalawatto: It seems very passive, with low damage no Knock, Spin or Fog and only Tspikes for hazards, it relies on status to make progress and, while it can spread it pretty well, it also finds itself walled way too hard by our Grounds. It's also just generally gonna be poor against anything immune to Poison, like you can paralyze Puffrost, but it can kinda just sit in front of you and do its stuff. This is just kind of the issue of working with Toxtricity's movepool though, it has a really hard time dealing with bad matchups.

Coralatee: This seems really annoying due to how bulky it is and somehow having access to Scald and Toxic, but Grass/Fairy is so abusable that it's probably fine. It's gonna have a ton of horrible matchups since it's not very active, but it'll also just completely prevent certain mons from doing anything at all if they can't properly hit it. These kinds of extreme mons aren't really something you want in the meta imo.

You balanced this well, could maybe add some coverage for Fairies since it's a bit slow and weak to properly fully utilize it and it needs all the help it can get against mons that resist its options.

Cartrinal: Problem with Charizard is that its stats are just kinda mediocre for everything else the mon has to offer. A buff to the movepool is nice, but I think none of the new abilities are good enough to make it worthwhile, it probably needs something all around stronger, especially since Tech is only boosting nonstab moves.

Spirimint: Fast strong Ghosts are always scary, but weirdly enough, my main issue with it is Ice Beam/Frost Breath. You're not really gonna be beating Shadow Ball+Dazzling Gleam, so you gotta blanket check it with a bulky enough special wall. However, Leaf Storm is dealing much more damage than those and give it the opportunity to break through Grass neutral special walls. As such, the best option for this are Grass resistant special walls, they can handle Shadow Ball while not folding to its Grass moves. A good amount of those are Flying and Grass types and, as such, Ice Beam hits the main switch-ins to it. Idt the removal of Ice coverage is crippling to it, since it can still hits mons like Vamplin or Manchini with Shadow Ball, so they have to be careful with their health notably, but I think it's important to give them a better chance.

I think this is pretty interesting as far as wallbreaking goes, but with its high HP, I find defenses to be a bit high for a Grassy Surge Grass/Steel. It's not frail for an offensive mon and backs it up with passive healing, a resistance to Earthquake and a great defensive typing. I think you could lower both defenses a bit.

veto post will come later tonight.
 

zxgzxg

User feints.
is a Forum Moderator
Moderator
Set 1: Totally_Odette, anaconja, Mossy Sandwich
Set 2: Loginator, anaconja, zxgzxg [sv]
Set 3: Deviation395, zxgzxg [sv], DenebStargazer
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Winners!

First we've got Mossy Sandwich with Swampent...
Fakemon Name: Swampent :dragonair::swampert:
Set Number: 1
Weight: 73,4kgs (80 BP)
Stats: 75/90/115/55/80/75 (490 BST)
Typing: Dragon/Ground
Abilities: Water Absorb/Swift Swim/(Water Compaction)

Viable Moves: Coil, Dragon Dance, Dragon Tail, Earthquake, Flip Turn, Liquidation, Outrage, Power Whip, Slack Off, Stealth Rock, Stone Edge, Toxic Spikes, Gen 9 Universal TMs

Flavor Moves: Acid, Acid Spray, Aqua Tail, Astonish, Belch, Bind, Bite, Bulldoze, Camouflage, Constrict, Crunch, Dig, Dive, Draco Meteor, Dragon Breath, Dragon Pulse, Dragon Rage, Dragon Rush, Earth Power, Giga Impact, Hyper Beam, Ice Fang, Iron Tail, Leer, Lunge, Mud Shot, Mud-Slap, Poison Jab, Pounce, Rain Dance, Rock Slide, Sandstrom, Sand Tomb, Scary Face, Screech, Shadow Sneak, Slam, Surf, Tail Whip, Waterfall, Water Pulse, Whirlpool

Description: This serpent covered in mud living in the swamp can fulfill some underutilized niches in the current metagame as a physically bulky Dragon and Ground type. Its basic movepool is pretty simple with recovery, a few hazards and a pivoting option with Earthquake generally rounding out its set as a necessary attacking option. It has a few additional options in the form of Dragon Tail for phazing, Coil and Dragon Dance for potential setup and some decent coverage options with moves such as Power Whip and Stone Edge. Swampent carries with it two immunities to common types, Water and Electric, while also having an important Rock resistance granting your teams some useful resistances. Aside from that, its typing isn't too extreme with only two additional resistances to Fire and Poison and weakness to Ice, Dragon and Fairy which makes it decent as a blanket physical wall. Overall, Swampent would be a useful for many teams even if its traits don't seem too special or interesting.
Next, Totally_Odette's Buffalordn't...
Fakemon Name: Nebularach :reuniclus: :orbeetle:
Set Number: 2 (:orbeetle:)
Weight: 999 kg
Stats: 70 / 45 / 110 / 100 / 120 / 85
Typing: Psychic / Bug
Abilities: Magic Guard
Movepool: Orbeetle's Movepool (Notably Bug Buzz, Psychic, Psyshock, Calm Mind, Iron Defense, Recover, U-Turn)
Description: radical red mega orbeetle reference. Surprisingly bulky Magic Guard mon with a solid Speed tier. It hits pretty hard with Life Orb, and can run frightening Calm Mind sets with its good bulk, recovery, and immunity to hazards. Held back by its bad typing and general lack of good coverage.
Flavor: Orb weaver spider but the orb is a planet? idk

And lastly, zxgzxg gave us Spirimint...
Set 3
Name:
Spirimint (spirit + spearmint; shoutouts Rasdanation for the name)
Type:

Ability: Natural Cure / Curious Medicine / Neutralizing Gas
Stats: 84 / 60 / 55 / 118 / 118 / 118
Moves:
Physical: Ice Punch, Leaf Blade, Mortal Spin, Shadow Claw, Shadow Sneak, Triple Axel, U-turn​
Special: Dazzling Gleam, Giga Drain, Leaf Storm, Icy Wind, Moonblast, Shadow Ball, Sludge Bomb, Sludge Wave​
Status: None!​
+Attacking Universal Moves​
Description: Counter to Batacomb + Spidocket, especially the latter because my God, is that one obnoxious web setter! While it lacks the usual Grass and Ghost utility like Leech Seed, Synthesis, or Will-O-Wisp, it makes up for it by being a great Specs user or HDB pivot due to its wide coverage and high offenses.
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Set 2 Pokemon - Aggron, Alomomola, Avalugg, Bastiodon, Blacephalon, Blissey, Cetitan, Chansey, Cloyster, Florges, Guzzlord, Ho-Oh, Iron Hands, Kartana, Lugia, Mewtwo, Ninjask, Onix, Pheromosa, Rampardos, Regice, Regidrago, Regieleki, Regigigas, Regirock, Shuckle, Slaking, Snorlax, Stakataka, Steelix, Ting-Lu, Toxapex, Wailord, Wobbuffet, Xurkitree

Set 3 Moves - Aqua Cutter, Burning Jealousy, Cross Poison, Facade, Flower Trick, Freeze-Dry, Headbutt, Mystical Power, Night Slash, Psycho Cut, Psyshield Bash, Retaliate, Rising Voltage, Scorching Sands, Shadow Claw, Skitter Smack, Slash, Smart Strike, Steel Wing, Sucker Punch, Trop Kick, also U-turn and Volt Switch but you're cringe if you're doing one of those

Set 3 Abilities - idk I'll get them tomorrow just pick Run Away or Illuminate they're all the same


Similar amount of time as usual!
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Fakemon Name: Grapplevine
Set Number: 1
Weight: 100 kg
Stats: 60 / 102 / 112 / 102 / 112 / 112 | 600
Typing: Poison
Abilities: Iron Fist / Unaware
Movepool: Poison Jab, Sludge Wave, Sludge Bomb, Toxic, Toxic Spikes, Baneful Bunker, Acid Armor, Close Combat, Drain Punch, Focus Blast, Bulk Up, Coaching, Knock Off, Taunt, Nasty Plot, Recover, Fire Punch, Ice Punch, Thunder Punch, Earth Power, Surf
Description: Offensive Unaware?? its a mon who can switch into kunekrow, magiheel, phantasohm, flameedle, etc and wall them out while possibly setting up with bulk up.

Fakemon Name: Funkey
Set Number: 2
Weight: 100 kg
Stats: 100 / 110 / 70 / 100 / 115 / 50 | 550
Typing: Normal
Abilities: Oblivious / Prankster
Movepool: Slaking's movepool
Description: do some prank taunt or prank bulk up stuff or maybe mixed?

Fakemon Name: Thermollusk
Set Number: 3
Weight: 200 kg
Stats: 80 / 80 / 80 / 110 / 80 / 120 | 550
Typing: Ice / Fire
Abilities: Pressure / Flash Fire
Movepool: Icicle Crash, Ice Spinner, Ice Shard, Blizzard, Ice Beam, Freeze Dry, Snowscape, Chilly Reception, Scorching Sands, Flare Blitz, Overheat, Burn Up, Fire Blast, Flamethrower, Will-o-Wisp, Recover
Description: freeze dry + flamethrower + sands hits everything in the tier (theoretically, stuff like harletritus takes nothing realistically. however it suffers from a mediocre defensive typing and reliance on boots making it miss out on specs' immediate power.
 
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Fragmented

procrastinating...
is a Pokemon Researcher
Fakemon Name: Iglooenza
Set Number: 1
Weight: 400.0 kg
Stats: 85/65/75/102/112/112
Typing: Poison/Ice
Abilities: Corrosion/Merciless/Refrigerate
Viable Moves: Calm Mind, Hyper Voice, Ice Beam, Sludge Bomb, Taunt, Thunderbolt, Toxic, Toxic Spikes
Flavour Moves: Acid Spray, Aurora Beam, Aurora Veil, Baneful Bunker, Belch, Blizzard, Chilly Reception, Clear Smog, Confide, Cross Poison, Destiny Bond, Disable, Frost Breath, Gastro Acid, Haze, Heal Bell, Hex, Hyper Beam, Ice Fang, Ice Shard, Ice Spinner, Icy Wind, Mortal Spin, Poison Jab, Poison Sting, Shadow Ball, Snowscape, Spite, Sucker Punch, Surf, Switcheroo, Swift, Thief, Thunder, Tri Attack, Venoshock, Water Pulse, Withdraw | Protect, Endure, Substitute, Rest, Sleep Talk, Tera Blast, Helping Hand, Facade, Take Down
Description: Special set up stat stick. Walled by Steels like Puffrost and Kartrake. Can also function as a TSpike lead that can scare out Grounds. Refrigerate Tri Attack could be funny, Hyper Voice otherwise.

Fakemon Name: Shrapschnell
Set Number: 2
Weight: 48.0 kg
Stats: 61/90/45/50/50/160
Typing: Steel
Abilities: Speed Boost/-/Infiltrator
Viable Moves: Combat Torque, Extreme Speed, High Horsepower, Meteor Mash, Roost, Stone Edge, Swords Dance, U-turn
Flavour Moves: Acrobatics, Aerial Ace, Air Cutter, Air Slash, Body Press, Brick Break, Counter, Crush Claw, Defog, Dig, Flail, Flame Charge, Flash Cannon, Focus Energy, High Horsepower, Leaf Blade, Metal Burst, Metal Claw, Mirror Coat, Mud Slap, Night Slash, Psycho Cut, Rain Dance, Razor Wind, Reversal, Rock Slide, Rock Smash, Scorching Sands, Shadow Claw, Shift Gear, Smart Strike, Solar Blade, Spin Out, Steel Roller, Stomping Tantrum, Sucker Punch, Sunny Day, Throat Chop, Trailblaze, Wild Charge | Protect, Endure, Substitute, Rest, Sleep Talk, Tera Blast, Helping Hand, Facade, Take Down
Description: Very fast and threatening speed boosting sweeper. A bit frail to consistently set up SD, banded sets can hit hard though.

Fakemon Name: Hoodroot
Set Number: 3
Weight: 70.0 kg
Stats: 75/95/85/85/115/85 | 540
Typing: Normal/Grass
Abilities: Sniper/-/Natural Cure
Viable Moves: Body Slam, Double Edge, Drill Run, Flower Trick, Synthesis, Triple Arrows
Flavour Moves: Aerial Ace, Agility, Attract, Bounce, Brick Break, Confide, Earth Power, Energy Ball, Focus Energy, Giga Drain, Giga Impact, Grass Knot, Grassy Glide, Grassy Terrain, Growth, Headbutt, Hyper Beam, Leech Seed, Night Slash, Psycho Cut, Rain Dance, Razor Leaf, Seed Bomb, Slash, Strength, Stomping Tanturm, Sunny Day, Swagger, Swift, Tri Attack, Trop Kick, X-Scissor, Work Up | Protect, Endure, Substitute, Rest, Sleep Talk, Tera Blast, Helping Hand, Facade, Take Down
Description: Flower Trick is essentially 157 BP I think, and this hits harder than Meowscarada. It will mainly click one move, but it clicks it very well. Could try some Focus Energy shenanigans to abuse other high crit moves like Triple Arrows and Night Slash. It is on the slower side of offensive mons, notably being outsped by Lanburn, but it can patch this up with Agility. It's typing offers some useful resistances to Ground, Electric and Water, giving it opportunities to swtich in and get set up.
 
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Fakemon Name: Malchemy
Set Number: 1
Weight: 25kg
Stats: 85/86/101/71/59/145 (547)
Typing:

Abilities: Liquid Ooze / Corrosion / Power of Alchemy
Movepool: Acid Armor, Body Press, Brick Break, Defog, Explosion, Fire Punch, Growth, Gunk Shot, Haze, Hex, Ice Punch, Knock Off, Memento, Nasty Plot, Parting Shot, Poison Jab, Psychic, Psyshock, Recover, Shadow Ball, Sludge Bomb, Sludge Wave, Spikes, Taunt, Torment, Toxic, Toxic Spikes, Venoshock, Gen 9 Universals
Acid, Acid Spray, Belch, Body Slam, Bubble Beam, Chilling Water, Curse, Harden, Mean Look, Minimize, Mud Shot, Mud-Slap, Poison Gas, Pound, Rain Dance, Scary Face, Screech, Self-Destruct, Shadow Punch, Shadow Sneak, Sludge
Description: Resubbing this - weirdo fast pivot mon that can set both flavours of Spikes or run oddball setup sets with either Growth, Nasty Plot or Acid Armor+Body Press. Has access to Haze, which when combined with its incredibly high Speed (higher than everything in the tier) allows it to clear away any potential boosts a sweeper may have set. However, it remains somewhat restricted in its attacking prowess by a pretty mediocre offensive typing and unideal stats.
Flavour: Streamlined slime demon creature flowing out of a chemical flask.

POST SUB REVIEW PATCH NOTES: Water Absorb -> Corrosion. Hopefully this change is enough to differentiate it from Vamplin, who is an already existing bulky Poison with immunities. Corrosion gives it a niche that Vamplin doesn't fill against opposing Poisons and Steels.

Fakemon Name: Gestower
Set Number: 2 (:kartana:)
Weight: 999.9kg
Stats: 89/83/101/113/113/71 (570)
Typing:

Abilities: Beast Boost
Movepool: Body Press, Bug Buzz, Earth Power, Energy Ball, Flash Cannon, Giga Drain, Grass Knot, Growth, Heavy Slam, Infestation, Iron Defense, Leech Seed, Meteor Beam, Shift Gear, Stealth Rock, Thunderbolt, Thunder, Thunder Wave, Gen 9 Universals (-Attract)
Absorb, Attack Order, Body Slam, Brick Break, Charge, Defend Order, Earthquake, Explosion, Giga Impact, Hyper Beam, Iron Head, Light Screen, Mega Drain, Metal Burst, Metal Sound, Poison Powder, Power Whip, Rain Dance, Reflect, Rock Slide, Rock Tomb, Sandstorm, Self Destruct, Shock Wave, Solar Beam, Steel Beam, Steel Roller, Stomp, Stomping Tantrum, Stun Spore, Sunny Day, Vine Whip, Wild Charge, Zap Cannon
Description: Bulky special sweeper that aims to snowball with Beast Boost and/or Meteor Beam. Packs Leech Seed to keep itself healthy.
Flavour: Overgrown tower covered in clusters of foliage with eyes peering out.

POST SUB REVIEW PATCH NOTES: +Shift Gear. Mostly just to aid Meteor Beam sets, since the mon is fairly slow, not because it's a particularly good physical attacker (in fact it's a pretty bad one). I would've given it Autotomize instead, but uhhh that got Dexited, so... Not sure if there's anything else that it really needs beyond this. (if you saw me give it agility no you didn't. i have always been based)

Fakemon Name: Climatigan
Set Number: 3
Weight: 35kg
Stats: 65/85/65/95/70/123 (503)
Typing:

Abilities: Forewarn / Anticipation / Drizzle
Movepool: Chilly Reception, Dazzling Gleam, Defog, Encore, Esper Wing, Hurricane, Roost, Thunderbolt, Thunder, Thunder Wave, Volt Switch, Gen 9 Universals
Acrobatics, Aerial Ace, Air Cutter, Air Slash, Agility, Body Slam, Charge, Charge Beam, Discharge, Drill Peck, Eerie Impulse, Endeavor, Feather Dance, Fly, Giga Impact, Growl, Hyper Beam, Hyper Voice, Peck, Rain Dance, Shock Wave, Snowscape, Spit Up, Stockpile, Swallow, Swift, Tailwind, Thunder Shock, Uproar, Wild Charge, Wing Attack
Description: holy shit double weather??? I KNOW Volt Switch is cringe as a requirement for the 70bp move restriction, but it forms an interesting dichotomy in tandem with Chilly Reception here, if you want to preserve any pre-existing weather or your own rain.
Flavour: Electric ptarmigan.

POST SUB REVIEW PATCH NOTES: +Dazzling Gleam Defog, Encore, Esper Wing. Dazzling Gleam and Esper Wing are the big ones here, I think, giving Climatigan access to much-needed coverage options that also don't really help it against Grounds (which is desirable). Defog is added both because I'm surprised I didn't give a bird mon access to Defog, and also because it could maybe function as a fourth moveslot option. I think giving the mon more things to choose between for that fourth slot is good, considering before these changes it didn't really have anything to put there at all. Encore is here to prevent the mon from being setup fodder.
 
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Fakemon Name: Virind (Viral + Mind)
Set Number: 1
Weight: 1.4 kg
Stats: 75/45/120/95/120/90 (BST 545)
Typing: Poison/Psychic
Abilities: Infiltrator/Unaware
Movepool:
Body Press, Toxic, Volt Switch, Recover, Taunt, Encore, Trick, Trick Room, Nasty Plot, Psychic, Future Sight, Psyshock, Sludge Bomb, Sludge Wave, Dark Pulse, Gen 9 Universals, Astonish, Charm, Confide, Confuse Ray, Confusion, Cross Poison, Disable, Draining Kiss, Fake Out, Fake Tears, False Surrender, Flatter, Follow Me, Gastro Acid, Gravity, Guard Split, Guard Swap, Infestation, Magic Room, Play Nice, Poison Jab, Poison Powder, Power Swap, Psybeam, Reflect Type, Role Play, Shadow Sneak, Skill Swap, Speed Swap, Spite, Sweet Kiss, Torment, Twin Beam, Wonder Room, Zen Headbutt
Description: Unaware Wall. Infected floating Brain.

EDIT: Reduced HP by 10.


Fakemon Name: Monbruiser (Mongoose + Bruiser)
Set Number: 2 (Slaking)
Weight: Slaking's weight (except it's all muscle, like a Zangoose who really hit the gym)
Stats: 85/105/90/50/80/90 (BST 500)
Typing: Normal
Abilities:
Intimidate/Immunity/Guts
Movepool: Slaking's Movepool (Facade, Earthquake, Sucker Punch, Drain Punch, Body Slam etc)
Description: Gutsmon

EDIT: Reduced Attack by 15.

Fakemon Name: Borzice (Borzoi + Ice)
Set Number: 3
Weight: 45 kg
Stats: 70/100/90/110/90/105 (BST 565)
Typing: Ice
Abilities: Ball Fetch
Movepool: Freeze Dry
, Calm Mind, Hydro Pump, Surf, Moonblast, Extreme Speed, Ice Shard, U-Turn (I guess), Gen 9 Universals, Agility, Aqua Ring, Aqua Tail, Aurora Beam, Aurora Veil, Avalanche, Baby-Doll Eyes, Bite, Body Slam, Crunch, Dazzling Gleam, Frost Breath, Growl, Headbutt, Hone Claws, Ice Fang, Icicle Spear, Icy Wind, Iron Tail, Metal Claw, Play Nice, Play Rough, Quick Attack, Reflect Type, Roar, Sand Attack, Scratch, Shadow Claw, Sheer Cold, Snarl, Snowscape, Tail Slap, Tail Whip, Tearful Look, Tickle, Water Gun, Water Pulse
Description: Fast-ish special attacker dogy with a decent Espeed.

EDIT: Buffed Attack by 20, Speed by 3.
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Fakemon Name: Toxiflex
Set Number: 1
Stats: 70/113/122/53/102/35 (495)
Typing: Poison/Fighting
Abilities: Merciless / Limber | Regenerator
Movepool: Haze, Toxic, Toxic Spikes, Recover, Drain Punch, Close Combat, Bulk Up, Gunk Shot, Poison Jab, Acid Spray, Baneful Bunker, Bite, Blizzard, Body Slam, Endure, Facade, Giga Impact, Hex, Hyper Beam, Ice Beam, Ice Punch, Ice Spinner, Icy Wind, Infestation, Karate Chop, Mega Punch, Mud Shot, Peck, Pin Missile, Poison Sting, Pounce, Rest, Scary Face, Sleep Talk, Sludge Bomb, Spit Up, Stockpile, Substitute, Swallow, Tera Blast, Thunder Punch, Venoshock, Wide Guard
Description: because i'm real

Fakemon Name: Spirox
Set Number: 1
Stats: 76/64/76/102/112/112 (570)
Typing: Ghost/Steel
Abilities: Clear Body / --- | Unaware
Movepool: Shadow Ball, Flash Cannon, Calm Mind, Spikes, Will-o-Wisp, Hex, Thunderbolt, Teleport, Volt Switch, Trick, Recover, adding more later
Description: This thing was super sick in Stypes and I want to be able to use it again, so here we are. The restrictions I followed lead me to this pretty naturally so I said why not. Extremely similar to how it appeared in that meta but Limber is traded for Unaware, which helps it beat opposing boosting.

might do more later idk
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Fakemon Name: Grapplevine
Set Number: 1
Weight: 100 kg
Stats: 80 / 102 / 112 / 82 / 112 / 112 | 600
Typing: Poison
Abilities: Iron Fist / Unaware
Movepool: Poison Jab, Sludge Wave, Sludge Bomb, Toxic, Toxic Spikes, Baneful Bunker, Acid Armor, Close Combat, Drain Punch, Focus Blast, Bulk Up, Coaching, Knock Off, Taunt, Recover
Description: Offensive Unaware?? its a mon who can switch into kunekrow, magiheel, phantasohm, flameedle, etc and wall them out while possibly setting up with bulk up.

Fakemon Name:
Set Number: 3
Weight: 200 kg
Stats: 90 / 80 / 90 / 100 / 90 / 120 | 570
Typing: Ice / Fire
Abilities: Pressure / Flash Fire
Movepool: Icicle Crash, Ice Spinner, Ice Shard, Blizzard, Ice Beam, Freeze Dry, Snowscape, Chilly Reception, Scorching Sands, Flare Blitz, Overheat, Burn Up, Fire Blast, Flamethrower, Will-o-Wisp, Recover
Description: freeze dry + flamethrower + sands hits everything in the tier (theoretically, stuff like harletritus takes nothing realistically. however it suffers from a mediocre defensive typing and reliance on boots making it miss out on specs' immediate power.
Nothing about that Mon is offensive
 
unawhale (resub from whatever slate harletritus was)
Fakemon Name: Embeluga :volcanion: :wailord:
Set Number: 1
Weight: 420 kg
Stats: 90 / 104 / 80 / 108 / 100 / 48 (520 BST)
Typing: Water / Fire
Abilities: Rain Dish / Flash Fire (Unaware)
Haze, Gen 9 Universals, Aqua Ring, Aurora Beam, Aurora Veil, Bubble Beam, Chilling Water, Disarming Voice, Echoed Voice, Fire Blast, Fire Spin, Flame Charge, Flame Wheel, Flamethrower, Flare Blitz, Flip Turn, Heat Wave, Hydro Pump, Hyper Voice, Ice Beam, Inferno, Lava Plume, Life Dew, Liquidation, Muddy Water, Overheat, Rain Dance, Razor Shell, Sing, Slack Off, Snowscape, Sunny Day, Surf, Torch Song, Water Gun, Water Pulse, Will-O-Wisp
Flavor: A beluga whale that's on fire.
Description: Skeledirge unaware type beat. It even has Torch Song! Basically, just your standard Unaware fare with a unique typing, a pivot move in Flip Turn, and has the ability to make progress between WoW and Torch Song. The downsides, like with most Unaware mons, is poor speed, generally low offenses, and passivity (though not as much as most because of Torch Song)

Fakemon Name: Iron Comet :iron-valiant: :minior:
Set Number: 2 (:ho-oh:)
Weight: 386 kg
Stats: 88 / 108 / 124 / 92 / 82 / 86 (570 BST)
Typing: Fire / Flying
Abilities: Quark Drive
Movepool: Ho-Oh's Movepool
Description: I LOVE SACRED FIRE!!!! High (physical) bulk and access to just a really good button, but its held back by being so incredibly chained to heavy-duty boots that it's a crime in 25 countries to run anything else on it, and lower special bulk meaning that it's harder to switch into special moves. Can also defog and spread burns in a much less cool way I guess.
 
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