Pet Mod Fakemon Frontier

Set 1 Pharodae by zygzxg, Pollusk by Denebstargazer, Mariaurna by flareth13
Set 2 Punctgris by Orangesodapop (SV) Raptorelay by Falchion, Nervana by anaconja,
Set 3 Spirox by DuoM2, Centufowl by Mossy Sandwich, Ampetross by fragmented
 
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Set 1: zxgzxg, DenebStargazer, Orangesodapop
Set 2: Falchion (SV), Beebos, DuoM2
Set 3: DuoM2, Falchion (SV), Fragmented
It's not mentionned anywhere in the OP so I won't blame you on this, but your self votes points have to equal the number of subs you made (so in this case, either one first place, a second place and a third place, or three third place).
 
Set 1: Fragmented, zxgzxg, DenebStargazer
Set 2: Fragmented, zxgzxg, DuoM2
Set 3: anaconja, Falchion, Mossy Sandwich
 
Winners!

First is DenebStargazer's Pollusk...
Fakemon Name: Pollusk
Set Number: 1
Weight: 136kg
Stats: 72/63/148/117/110/20 (530)
Typing: Poison/Steel
Abilities: Weak Armor / Toxic Debris
Movepool: Clear Smog, Corrosive Gas, Eerie Impulse, Explosion, Flash Cannon, Metal Burst, Overheat, Recover, Sludge Bomb, Sludge Wave, Thunderbolt, Thunder Wave, Toxic, Toxic Spikes, Volt Switch, Gen 9 Universals
Acid, Acid Armor, Acid Spray, Block, Bind, Disable, Gastro Acid, Giga Impact, Gunk Shot, Gyro Ball, Heavy Slam, Hyper Beam, Iron Head, Metal Sound, Poison Gas, Rain Dance, Rock Blast, Sandstorm, Self-Destruct, Shelter, Slam, Sludge, Smack Down, Smog, Spit Up, Swallow, Steel Beam, Stockpile, Sunny Day, Tar Shot, Venoshock, Wide Guard
Description: Versatile physically bulky, specially offensive tank that has a wide variety of options to support its team with hazards, Clear Smog, and reliable recovery. Overheat slots in nicely into its movepool to prevent it from being hard-walled by Steels, particularly Kartrake, who otherwise resists or is immune to its other attacking moves.
Flavour: Oil spill snail.

Next marks Orangesodapop winning their first slate of the mod with Punctgris...
Name: Punctgris (Puncture + Tigris, Tiger Scientific name)
Typing: Normal
Ability: Moxie / Reckless / Dazzling HA
Base Stats: 80HP / 116 Atk / 75 Def / 65 SpA / 75 SpD / 119 Spe (530 BST)
Notable Moves: (Cinderace Moveset) :cinderace: Double Edge, Flare Blitz, High Jump Kick, Pyro Ball, U-Turn, Will-o-Wisp, Court Change, Swords Dance, Quick Attack
Lore Moves: (Cinderace Moveset) :cinderace:
Height + Weight: 1.3 m, 97 kg
Lore: A powerful tiger that bows down to nobody, even when they are against foes many sizes greater than them, They always charge headfirst with a determination that is unseen by most Pokemon. Most notable for being capable of punching holes in solid steel, by generating heat through friction. Despite its fearsome ability, it is a Pokemon loved by many for its looks and is as a result a victim of admiring trainers.
Role: Fast offensive mon that is nice to use, with excellent tools and fast pivotability (Spiritmint HATES this guy). Provides a court change user while not losing out on offensive capability with reckless double edge, flare blitz and high jump kick. Struggles vs ghost types but ghost types also do not like switching in repeatedly.

Finally, after a tie with my sub needed broken, Mossy Sandwich takes it with Centufowl...
Fakemon Name: Centufowl :espathra::arboliva:
Set Number: 3
Weight: 150,0kgs
Stats: 75/115/115/55/75/75 (510 BST)
Typing: Normal/Grass
Abilities: Queenly Majesty/Merciless/(Grassy Surge)

Viable Moves: Acrobatics, Body Slam, Brave Bird, Double-Edge, Grassy Glide, Knock Off, Leaf Blade, Parting Shot, Power Whip, Roost, Swords Dance, Taunt, Tidy Up, Trailblaze, Trop Kick, Gen 9 Universal Moves except Rest

Flavor Moves: Aerial Ace, Air Slash, Beat Up, Bullet Seed, Confide, Covet, Defog, Drill Peck, Dual Wingbeat, Embargo, Endeavor, Energy Ball, Feather Dance, Feint Attack, Flail, Flatter, Fling, Fly, Focus Energy, Foul Play, Fury Attack, Giga Drain, Giga Impact, Grass Knot, Grassy Terrain, Growl, Growth, Gust, Headbutt, Hurricane, Hyper Beam, Hyper Voice, Lash Out, Last Resort, Leafage, Leaf Storm, Magical Leaf, Mega Kick, Morning Sun, Natural Gift, Nature Power, Payback, Peck, Pluck, Razor Leaf, Retaliate, Seed Bomb, Simple Beam, Sing, Skull Bash, Sky Attack, Slam, Solar Beam, Solar Blade, Spit Up, Stockpile, Stomp, Strength, Swallow, Swift, Synthesis, Tailwind, Take Down, Terrain Pulse, Thief, Uproar, Wing Attack, Work Up

Description: Fatass grass peacock. Normal/Grass is a very interesting typing to me now that the metagame is playable as many of the top offensive threats are Ghost, Ground or Water types. However, I didn't want to make a super fat defensive mon to try to answer those, which is why I decided to take a mildly bulky offensive mon instead. Thanks to its decent weight, it can actually take Kartrake's Heavy Slams unlike most of the meta while also resisting Earthquake making it a very solid check. It can also check Cetenor decently well, though be careful switching in as U-Turn and Close Combat can be pretty dangerous meaning you have to make sure you don't give it too many switch-in opportunities. More importantly though, it can deal with Phantasohm, Skeledune and Spirimint, three very threatening Ghost types as it can take their STAB moves, though it's by no means a hard counter to any of those. It can act as a good check to Phantasohm with Knock Off and Grassy Glide dealing good damage if you manage to break Shadow Shield, though you have to watch out for Brick Break which can 2HKO you. Skeledune can hit you very hard with Mystical Fire, especially boosted by Life Orb, but thanks to Grassy Glide, you have a good tool to prevent it from sweeping. Spirimint can hit you very hard with Specs, but you prevent it from spamming Shadow Ball and, if you have bulk investment, you can properly switch into Leaf Storms and heal them off. Basically, Centufowl acts as a very nice check to many of the metagame's common threats, but there's more to it.

Generally providing priority in the form of Grassy Glide is quite nice, but it can also wallbreak quite well with Choice Band as its Power Whips become extremely threatening to neutral targets with the damage boost from Grassy Terrain and its coverage options are not bad between Knock Off, Brave Bird and Double-Edge. It can also run setup sets with Swords Dance or Tidy Up and those sets also appreciate Flying coverage to hit pokemon such as Manchini or Scorpixie, meaning they can use Grassy Seed with Acrobatics rather well. It can also serve a more support-oriented role if you want it to answer certain mons more efficiently as tools such as Roost, Knock Off, Tidy Up for removal and Parting Shot for pivoting are all great alongside its still fairly strong priority and good resistances. Finally, the introduction of Grassy Terrain in the metagame can add some interesting interactions, forcing Earthquake users to account for it, helping certain pokemon like Harletritus improve their longevity or allowing for Hyper-Offense teams focused on setting up with Grassy Seed. Overall, I believe Centufowl interacts rather interestingly with our currently existing pool of mons and would help teams deal with some of the biggest current threats more easily without shutting any of them down entirely.

New slate tomorrow!
 
bulky steel: will we succeed in making a good bulky steel on our third try? we shall find out! (probably. toxic debries being cringe helps. weirdass typing makes it kinda exploitable tho)

osp try not to put 4 consecutive consonants in a mon name challenge (impossible): actually kinda cool. band, sd sets, defensive sets all sound cool.

camomons rillaboom: if this had better coverage it might be really good. it is instead pretty ok. idk if the mint matchup will age well cuz we still probably gotta nerf it anyways.
 
1694406974376.png

Set 2 Pokemon - Aggron, Archeops, Arctovish, Articuno, Articuno-Galar, Aurorus, Avalugg, Beartic, Centiskorch, Charizard, Coalossal, Cryogonal, Cursola, Dusknoir, Electivire, Exeggutor, Flareon, Gallade, Gigalith, Glaceon, Glastrier, Jolteon, Klinklang, Lapras, Leafeon, Lickilicky, Luxray, Magmortar, Mesprit, Mr. Rime, Ninetales, Orbeetle, Poliwrath, Regice, Regigigas, Regirock, Rotom-Fan, Rotom-Frost, Sandaconda, Shuckle, Silvally, Uxie, Walrein

Set 3 Moves - Facade, Protect, Rest, Round, Sleep Talk, Snore, Substitute, Tera Blast


New slate! Same amount of time as usual.
 
Set 1, Stats + Wants to use rocky helmet
Name: Pirrote (Parrot + Pirate)
Type: Flying/Steel
Ability: Trace / Iron Barbs (HA)
Base Stats: 98 HP / 121 Atk / 82 Def / 52 SpA / 80 SpD / 91 Spe (526 BST)
Notable Moves: Bullet Punch, Roost, Swords Dance, Brave Bird, Knock Off, U-Turn, Spiky Shield, Whirlwind, Meteor Mash, Iron Head, Body Slam, Bullet Seed, Switcheroo, Aqua Cutter, Iron Defense, Dual Wingbeat, Rock Blast
Lore Moves: Hurricane, Air Slash, Thief, Gust, Icy Wind, Work Up, Payday, Leer, Growl, Harden, Slash, Magnet Bomb, Flash, Ice Beam, Blizzard, Surf, Hydro Pump, Chilling Water, Water Gun, Wing Attack, Peck, Metal Claw, Metal Sound, Mean Look, Scary Face, Swagger, Foul Play
Height + Weight: 1.6 M, 130 kg
Lore: The fiercest bird you’d ever encounter at seas, or anywhere near water, Pirrote takes a habit of observing and copying unfortunate trainers and Pokémon near the sea. After observing their patterns, they are capable of robbing you blind with that information, through either trickery or outright felony.
Use: being the most rocky helmet typing ever, steel flying is good for its neutralities to our current physical threats, at the cost of only having knock for utility. Trace allows it to pick up a strong ability to help its offensive sets, such as Shadow shield from phantasmohm, Flash Fire from thermollusk and regen from the current many regenerator Pokémon.


Set 2, Mono typed Pokémon untiered in gen 8 Type and Stats :rotom-fan:
Name: Deciberd (Decibel + bird)
Type: Electric / Flying
Ability: Punk Rock, Intimidate, Competitive (HA)
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe (520 BST)
Notable Moves: Agility, Defog, Boomburst, Thunderbolt, Volt Switch, Roost, Overdrive, Air Slash, Hurricane, Taunt, Will-O-Wisp, Heat Wave, Thunder, Thunder Wave
Lore Moves: Round, Hyper Voice, Dual Wingbeat, Feather Dance, Scary Face, Leer, Gust, Wing Attack,
Height + Weight: 1.25 m, 16kg
Lore: An overall nuisance, Deciberd is often hated by trainers and Pokémon alike for its unnecessarily loud cries, which Deciberd revels in their peril. This is due to Deciberd infusing electricity into its voice to amplify it to unnatural levels
Usage: provides a strong defensive option that has an exellent movepool and strong offensive capability
:sm/salazzle:
Set 3, stats and wants to use a universal (protect/substitute)
Name: Hallusilisk (Hallucination + basilisk)
Type: Psychic / Poison
Ability: Corrosion / Mold Breaker (HA)
Base Stats: 110 HP / 100 Atk / 70 Def / 50 SpA / 60 SpD / 130 Spe (520 BST)
Notable Moves: Protect, Substitute, Knock Off, Gunk Shot, Psychic Fangs, Toxic Spikes, Taunt, Ice Fang, Thunder Fang, Fire Fang, Poison Fang, Dragon Tail, Recover, Parting Shot, Light Screen, Reflect, Glare
Lore Moves: Dragon Rage, Outrage, Breaking Swipe, Poison Gas, Leer, Confuse Ray, Swagger, Screech
Height + Weight: 2.2m, 210 kg
Lore: This snake-like Pokémon uses its hallucinogenic venom to distract its prey, and once they become fully enamored, it strikes with its powerful and limber body. It is theorized that even looking at this Pokémon can cause you to contract a dangerous venom
Use: sub prot tox corrosion mon. Fun for everyone. Also provides a pretty good coil user and a speed tier that fills the gap between flameedle and the 120 speed tiers. Corrosion toxic is also nice vs pollusk and vamplin
 
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Fakemon Name: Voltevillain
Set Number: 1
Weight: 35.0 kg
Stats: 70/121/82/75/80/110
Typing: Electric/Dark
Abilities: Moxie/Infiltrator/Magician
Viable Moves: Crunch, Ice Punch, Knock Off, Poison Jab, Swords Dance, U-turn, Volt Switch, Volt Tackle, Zing Zap
Flavour Moves: Acrobatics, Aerial Ace, Ally Switch, Brick Break, Burning Jealousy, Dark Pulse, Energy Ball, Encore, Fire Punch, Fling, Flower Trick, Foul Play, Grass Knot, Lash Out, Moonlight, Nasty Plot, Nuzzle, Power Trip, Rain Dance, Shock Wave, Spark, Sucker Punch, Taunt, Thief, Throat Chop, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Torment, Trailblaze, Wild Charge, Universal TMs
Description: Standard offensive breaker, or a potential snowball with Scarf sets.

Fakemon Name: Aufloe (Mr Rime)
Set Number: 2
Weight: 60.0 kg
Stats: 90/75/90/85/80/85
Typing: Ice/Psychic
Abilities: Weak Armor/Psychic Surge
Movepool: Mr Rime's movepool
Viable Moves: Expanding Force, Focus Blast, Freeze Dry, Ice Beam, Nasty Plot, Psyshock, Rapid Spin, Slack Off
Description: It is what it is.

Fakemon Name: Phulphur
Set Number: 3
Weight: 21.0 kg
Stats: 90/10/80/140/110/70
Typing: Poison/Fairy
Abilities: Stench/Water Absorb/Corrosion
Viable Moves: Aura Sphere, Moonblast, Mortal Spin, Nasty Plot, Psychic, Sludge Bomb, Scald, Surf, Toxic, Toxic Spikes
Flavour Moves: Acid Spray, Corrosive Gas, Dazzling Gleam, Double Team, Draining Kiss, Encore, Energy Ball, Fling, Foul Play, Grass Knot, Gunk Shot, Haze, Hyper Beam, Knock Off, Mystical Fire, Play Rough, Poison Jab, Poison Sting, Solar Beam, Rain Dance, Sandstorm, Snowscape, Sucker Punch, Sunny Day, Switcheroo, Taunt, Thief, Trick Room, Venoshock, Will-O-Wisp, Universal TMs
Description: I just don't like Cetenor. Can do SubToxic things too.
 
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Fakemon Name: Moxygen
Set Number: 1
Weight: heavy
Stats: 103 / 121 / 82 / 115 / 80 / 69 | 570
Typing: Fighting / Flying
Abilities: Keen Eye / Water Veil / Water Bubble
Movepool: Close Combat, Focus Blast, Aura Sphere, Bulk Up, Brave Bird, Drill Peck, Hurricane, Roost, Defog, Liquidation, Scald, Calm Mind, U-Turn
Description: resub lol. antimeta thing cause fighting flying water hits a lot

Fakemon Name: Kuronin
Set Number: 2
Weight: heavy
Stats: 100 / 95 / 85 / 65 / 120 / 75 | 530
Typing: Dark / Fighting
Abilities: Steadfast / Sharpness / Justified
Movepool: Gallade’s movepool
Description: offensive check to the special ghosts of the tier. can be a big offensive threat itself too

Fakemon Name: Onryokai
Set Number: 3
Weight: 80 kg
Stats: 50 / 40 / 150 / 100 / 110 / 60 | 510
Typing: Normal / Ghost
Abilities: Cursed Body / Wandering Spirit
Movepool: Hyper Voice, Shadow Ball, Hex, Will-o-Wisp, Pain Split, Strength Sap, Thunder Wave, more later
Description: it beats the regen mons by removing their abil as they click uturn. this is not feuu porygrigus
 
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Fakemon Name: Nieel (Nile + Eel)
Set Number: 1
Weight: will do later
Stats: 85 / 109 / 95 / 75 / 75 / 81
Typing:
Electric.png
Fighting.png

Abilities: Levitate / Protean / Galvanize
Movepool: Tidy Up, Drain Punch, Quick Attack, Double-Edge, Wild Charge, Knock Off, Spikes, Leaf Storm, Play Rough (will do full movepool if it wins)
Description: since no one likes centenor (damn i totally figured that out myself), here's the ultimate counter. -ate speed abuser. so it may look powerful but it is quite slow without it's priority, gets slapped by spritmint, and has to choose between protean and galvanize
:sv/eelektross::meowscarada:
Meowscarada (Eelektross) @ Life Orb
Ability: Protean
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Extreme Speed
- Wild Charge
- Tidy Up
Actual stats: 85 / 166 / 112 / 145 / 112 / 89
 
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Fakemon Name: Glaciatter (Pronounced glay-shatter) :glastrier: :weavile:
Set Number: 2
Weight: 0.6 kg
Stats: 72 / 109 / 82 / 79 / 70 / 125 (537 BST)
Typing: Ice / Fighting
Abilities: Chilling Neigh
Movepool: glastriersexactmovepool
Description: fast guy with powerful STABs but a bad defensive typing. Rocks neutrality means that it can more reasonably use items that aren't boots. Glastrier has a surprisingly big movepool that can be used way better by something that isn't a slow ice-type.
 
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Fakemon Name: Microrb (Microbe + Orb)
Set Number: 1
Weight: Solosis weight
Stats: 90/121/82/62/80/110 (BST 545)
Typing: Poison/Electric
Abilities:
Poison Touch/Infiltrator/Rock Head
Movepool: Gunk Shot, Poison Jab, Wild Charge, U-Turn, Volt Switch, Zing Zap, False Surrender, Sucker Punch, First Impression, Leech Life, Universals. Full if win.
Description: physical magic guard rock head mon

EDIT: Replaced Guard with Rock Head

Fakemon Name: Peatup (Peat + Beat Up)
Set Number: 2 (Poliwrath)
Weight: 70 kg
Stats: 65/115/90/75/90/105 (BST 540)
Typing: Ground/Fighting
Abilities: Damp/Swift Swim/Water Absorb
Movepool: Poliwrath's movepool
(Earthquake, Close Combat, Drain Punch, Circle Throw, Liquidation, Scald, Darkest Lariat etc)
Description: Poliwrath has a surprising amount of tools at its disposal.

EDIT: Changed name to something probably even more stupid tbh.

Fakemon Name: Yokire (Yokai + Fire)
Set Number: 3
Weight: 66.6 kg
Stats: 60/110/70/80/90/120 (BST 530)
Typing: Fire/Dark
Abilities: Flame Body/Flash Fire/Guts
Movepool: Facade, Fire Lash, Sucker Punch, Knock Off, Flare Blitz, Crunch, Flame Charge, Universals. Full moveset if win
Description: "use a universal" ah so guts time don't worry I gotcha.
 
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Fakemon Name: Pharaomen
Set Number: 1 (wants to use Rocky Helmet)
Weight: 30kg
Stats: 78/105/120/50/100/44 (496)
Typing:
Ghost.png
Fighting.png

Abilities: Mummy / Sand Veil
Movepool: Close Combat, Drain Punch, Fire Punch, Hammer Arm, Ice Punch, King's Shield, Knock Off, Pain Split, Poison Jab, Shore Up, Spikes, Spirit Shackle, Thunder Punch, Toxic, Gen 9 Universals
Astonish, Bug Buzz, Confuse Ray, Curse, Dark Pulse, Focus Blast, Focus Energy, Force Palm, Giga Impact, Heal Block, Hex, Hyper Beam, Imprison, Memento, Nasty Plot, Payback, Phantom Force, Psybeam, Psychic, Psyshock, Sand Attack, Sandstorm, Sand Tomb, Scary Face, Screech, Shadow Ball, Shadow Claw, Shadow Punch, Sludge Bomb, Spite, Taunt, Thief, Torment, Wrap
Description: Put on your Rocky Helmet and start switching in on U-Turn using pivots (particularly those with Regenerator) for the funny chip! Or just any old contact move.
Flavour: what do you think a mon called pharaomen with mummy is

POST SUB REVIEW PATCH NOTES: Moved 10 Attack into HP for the purposes of making it more of a tank than an outright offensive mon.

Fakemon Name: Nimbowar
Set Number: 2 (:rotom-fan:)
Weight: 1kg
Stats: 50/65/107/105/107/86 (520)
Typing:
Electric.png
Flying.png

Abilities: Cloud Nine / Drizzle
Movepool: Bleakwind Storm, Defog, Haze, Surf, Thunder, Thunderbolt, Thunder Wave, Volt Switch, Gen 9 Universal TMs
Air Cutter, Air Slash, Aqua Ring, Bubble Beam, Charge, Charge Beam, Chilling Water, Clear Smog, Discharge, Electric Terrain, Fly, Gust, Mist, Rain Dance, Rising Voltage, Safeguard, Shock Wave, Sky Attack, Smokescreen, Smog, Snowscape, Soak, Spark, Supersonic, Tailwind, Thunder Shock, Water Gun, Water Pulse, Whirlwind, Wild Charge, Wildbolt Storm, Zap Cannon
Description: Bulky-ish rain setter and pivot that, beyond synergising with the obvious rain abusers, pairs well with Fire weak mons, particularly Gestower. Bleakwind Storm was given to the mon to make it less overbearing under rain - otherwise the only mons that can currently check it would be Harletritus and Kaerust.
Flavour: A funny lil storm cloud jellyfish.

Fakemon Name: Coraconda
Set Number: 3
Weight: 20kg
Stats: 80/110/120/50/90/70 (520)
Typing:
Water.png
Poison.png

Abilities: Shed Skin / Rattled
Movepool: Coil, Crunch, Dragon Dance, Glare, Gunk Shot, Liquidation, Poison Jab, Psychic Fangs, Toxic, Gen 9 Universal TMs (notably Rest)
Acid, Acid Spray, Assurance, Bind, Bite, Brine, Body Slam, Chilling Water, Defense Curl, Dive, Double-Edge, Gastro Acid, Giga Impact, Hydro Pump, Hyper Beam, Leer, Poison Fang, Poison Tail, Rain Dance, Slam, Sludge, Sludge Bomb, Surf, Take Down, Venoshock, Water Gun, Water Pulse, Waterfall, Whirlpool, Wrap
Description: Bulky-ish sweeper that wants to use Rest in conjunction with Shed Skin to increase its longevity. Its Water/Poison typing enables it to switch in on Cetenor's STAB combination, and threaten it out in return with Poison Jab/Gunk Shot.
 
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Set 3:
Pokemon:
Goddease (goddess + ease + some other third thing dont worry about it tho)
Type:
Normal.png
Flying.png

Ability: Pressure
Stats: 80 / 120 / 100 / 90 / 140 / 70 (BST: 600)
Moves:
Physical: Acrobatics, Aerial Ace, Double-Edge, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch​
Special: Air Slash, Aura Sphere, Earth Power, Fire Blast, Flamethrower, Focus Blast, Heat Wave, Hurricane, Hyper Voice, Ice Beam, Scald, Thunderbolt​
Status: Bulk Up, Calm Mind, Defog, Dragon Dance, Light Screen, Quiver Dance, Reflect, Thunder Wave​
+Universal Moves (Facade, Rest, Sleep Talk)​
Description: setup sweeper lets go!!!!!!!!!!!! strong stats but weak moves for sd/dd, strong moves but weak stats for qd. can run pressure for rest stalling or psalt for easier setup.
 
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Fakemon Name: Voltastoroto (Volt + Store + Rotation)
Set Number: 1
No. of Restrictions: 2
  • This Pokemon should be Electric-type
  • This Pokemon should be Fighting-type
Weight: 10 kg
Stats: 139 / 70 / 71 / 85 / 71 / 113 [BST: 549]
Typing:
Electric.png
Fighting.png

Abilities:
No Guard, Electric Surge (HA)
Movepool: Gen 9 universals +
Physical.png
Close Combat, Mach Punch, U-turn, Thunder Punch, Wild Charge...
Special.png
Aura Sphere, Flamethrower, Focus Blast, Inferno, Lave Plume, Terrain Pulse, Thunder, Thunder Cage, Thunderbolt, Vacuum Wave, Volt Switch...
Status.png
Calm Mind, Defog, Light Screen, Reflect, Taunt, Thunder Wave, Toxic, Wish...
Yeah I'll just add this later, making flavor moves is actually harder than I thought
Physical.png
...
Special.png
...
Status.png
...
Description: There were a couple of things I wanted to do with this mon to try and fit into the restrictions of Set 1. I wanted it to have good defenses so that its bulky enough to take a few hits, I wanted it to not be exactly passive but still not too strong, and I also wanted it to be a defensive mon that primarily made use of its unique tools to force progress. Thunder Cage already is such an interesting tool for it to utilize, and because of its unique set of utility it isn't even passive. Wish in particular is quite potent for the mon, especially with its HP stat with pivoting, and means that Voltastoroto can heal its teammates while simultaneously supporting them with Eterrain.

Flavor: Usually, I base my mons on animals and use them as inspirations, but I decided to go a bit abstract this time and instead delve into the realm of object mons. I was thinking of a sort of spinning top that stores energy in rotational energy and then unleashes that energy in bursts of energy, hence the Electric/Fighting type. BEEG HP to indicate that it is quite sturdy and can lost a long time balancing to prevent itself from falling/tipping over, meanwhile higher speed indicates that it rotates pretty fast. I'd imagine the mon isn't just a spinning top however, it somehow has "hands" with aura surrounding them (these hands are more like just sticks protruding out of the top), honestly I can't think of anything else. For the artists who want to sprite this just go wild.
 
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