Good idea. Put Lansat in the SubCheer Up set. Thank you, Darkhuaza517.Have you thought about Lansat Berry? It's the pinch Berry for the Critical Hit-ratio. Substitute to Lansat range, and then sweep.
Good idea. Put Lansat in the SubCheer Up set. Thank you, Darkhuaza517.Have you thought about Lansat Berry? It's the pinch Berry for the Critical Hit-ratio. Substitute to Lansat range, and then sweep.
But Seaking is now immune to eletric thanks to LightiningRod.
Tell that to Registeel.Fearow (with Keen Eye) can be traferred over with HGSS Heatwave, which can work well with Cheer Up and Life Orb backing it up... How? Well Steels usually have a weaker Sp.D.
I think the Cheer Up set is very effective and could make Fearow one of the most used birds out there. Sniper abuse is pretty haxxy at best but Drill Liner is the perfect move to abuse it. It's an awesome move in general and I love that Fearow gets this new toy to work with.
Maybe won't because of Wargle and Staraptor, but I'd like, as well seeing him banned from NU. A man can dream.Pidgeot and Swellow would kill for Drill Liner. I wonder if this means Fearow will be breaking 100+ in future usage stats...
Sure, it's a boost, but is it enough? Fearow needed Brave Bird bad to pose a threat to Milotic, Slowbro, and Weezing.
Not to mention that relying on a critical hit to kill Steelix before it Gyro Balls you to death isn't exactly reliable.
I'll stick with Dodrio.
Dodrio's even worse off than Fearow. It doesn't get Drill Liner.Sure, it's a boost, but is it enough? Fearow needed Brave Bird bad to pose a threat to Milotic, Slowbro, and Weezing.
Not to mention that relying on a critical hit to kill Steelix before it Gyro Balls you to death isn't exactly reliable.
I'll stick with Dodrio.
Does Dodrio get Drill Liner?
Fearow just became a serious threat in the lower tiers o:
CB Fearow 85 BP Ground Psychical move vs. SD Mawile - 89.5% - 105.9%
vs. Wall Probopass - 106.2% - 125.9%
vs. Physical Wall Steelix w/ Sniper boosted Critical Hit - 129.4% - 152.5%
vs. Tank Registeel w/ Sniper boosted Critical Hit - 138.5% - 163.2%
vs. Tank Regirock w/ Sniper boosted Critical Hit - 107.7% - 126.9%
Success...
I like the above set and it inspired me to make a sub set.Fearow @ Life Orb
Ability: Sniper
Nature: Jolly / Adamant
Evs: 4HP / 252 Atk / 252 Spe
~ Substitute
~ Return / Drill Peck
~ Drill Liner
~ Roost
Fearow @ Life Orb
Mild Nature
Ability: Keen Eye
EVs: 4 HP/48 Atk/252 spec A/204 Spe
~ Cheer up
~ Drill Peck/Return
~ Heat Wave
~ Return/Hidden Power Electric/Grass
Okay, so basically, you get Fearow in on something it scares out, like Butterfree ( O.o ) then proceed to stat up with Cheer Up as your opponent switches to their steel type. Then, hit them with a boosted Heat wave, which deals ~90% To max hp/spec defence Steelix. Hidden Power Grass wrecks Quagsire and Gastrodon, who could survive a +1 Drill Peck (they take roughly 50%-60% each) and K.O with Ice Beam/Punch. Hidden Power Electric can take on Mantine and Swan, and will definely k.o both after SR damage. Return is Powerful STAB, but you're better off abusing your boosted Special Attack or using Drill Peck in most cases.
The Evs were for maximum Special Attack, The ability to switch in to SR four times, still maintain a decent speed and the rest went into attack.
Fearow @ Life Orb
Ability: Sniper
Nature: Jolly / Adamant
Evs: 4HP / 252 Atk / 252 Spe
~ Substitute
~ Return / Drill Peck
~ Drill Liner
~ Roost
Simply come in on one of the many Grass types littering NU or a choiced Ground or Ghost move and set up a sub. Normal / Ground and Flying / Ground both give decent coverage and Fearow can hit fairly hard. I'd reccomend a Jolly nature because his 100 base speed is high for NU standards and should be abused, however Adamant can be used if you appreciate more power. Fearow has the rare luxury of learning Roost via level up, not TM, so it is fully compatible with Sniper, its purpose being to help offset the residual damage of Substituting and LO. .
.Fearow @ Salac Berry
Ability: Sniper
Nature: Adamant
EVs: 4HP / 252Attack / 252 Speed
~Substitute
~Cheer Up
~Drill Peck/Return
~Drill Liner
I made this a sub/berry set because the main problem I saw with Cooky's set is that Fearow will generally struggle to roost up after the sub is broken. The main idea is to get a sub up against a wall with no attacks that hit Fearow SE and proceed to cheer up if there was no switch on the turn when the sub was made, avoiding misprediction, or attacking if there was a switch which can likely be 2HKOd. Adamant nature is almost always preferred over Jolly, because with it Fearow outspeeds Max Speed Electrode and almost every common scarf poke of 4th Gen. NU(only scarf Manectric can outspeed it). Flying/Ground provides better coverage than Normal/Ground in NU, since it's only resisted by Rotom, Electric/Flying, Skarmory, Rock/Flying and Shibirudon. In NU that will probably be perfect coverage, unless Rotom drops to NU. Normal/Ground on the other hand cannot hit Drifblim, Rotom and Shedinja for ANY damage(It's also resisted by all typings mentioned with Ground/Flying). Flying also provides much better SE coverage combined with Ground.