Great Sage
Banned deucer.
I'll probably do the actual writing on Wednesday. I strongly considered a Swords Dance set, but I tested it out and it sucks badly. It has to rely on low-powered moves, and its STAB doesn't hit a ton of stuff for super effective damage like Ghost Arceus's Shadow Claw does.
[OVERVIEW]
blah blah blah Fightceus melodrama, I'm a boring person so someone else should write this
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Dark Pulse / Ice Beam
item: Fist Plate
nature: Timid
evs: 100 HP / 100 Def / 100 SpA / 100 SpD / 100 Spe
[SET COMMENTS]
basically expand on the additional comments
[OPTIONAL CHANGES]
[OVERVIEW]
blah blah blah Fightceus melodrama, I'm a boring person so someone else should write this
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Dark Pulse / Ice Beam
item: Fist Plate
nature: Timid
evs: 100 HP / 100 Def / 100 SpA / 100 SpD / 100 Spe
[SET COMMENTS]
- It may seem odd to use a Fighting Pokemon in the Psychic-infested Uber tier, but Fighting Arceus is actually very effective
- Fighting Arceus is the only true counter to Darkrai and Tyranitar; Darkrai needs a Dark Pulse flinch in order to win and is OHKOed by Judgment, while Tyranitar can't do much to Fighting Arceus period
- Very good check to Deoxys-A, since it is not 2HKOed by even Life Orb Thunder, and Dialga
- Very hard to hit super-effectively, since Psychic attacks are almost nonexistent and strong Flying attacks are rare
- Judgment is the main attack; Fighting STAB means that Skarmory can't check this set without taking major damage
- Dark Pulse hits stuff that resists Fighting, like Mewtwo and Ghost Arceus, and a lucky flinch is Arceus's only chance against Wobbuffet
- Ice Beam hits Giratina and Lugia harder, and OHKOes Rayquaza, Salamence, Garchomp, and Shaymin-S
- Judgment 2HKOes all Blissey after two Calm Minds and 2HKOes after one Calm Mind if Blissey has taken some damage
- Lati@s is a good teammate since it appreciates Blissey's removal
- Set-up Pokemon like Forretress and Skarmory don't have to worry about giving Darkrai a free switch-in opportunity
- Skarmory helps additionally since it wins against Shaymin-S, barring Leech Seed or a ridiculous number of flinches
- Stealth Rock is very helpful for Ho-Oh, which can otherwise switch in, take little from Judgment, and maul Arceus with Brave Bird
- Lati@s usually beats this set in a Calm Mind war, so it's best to not engage and switch to a counter, like Scizor or Blissey
basically expand on the additional comments
[OPTIONAL CHANGES]
- A Swords Dance set can be used; Fighting Arceus 2HKOes special defensive Skarmory with +2 Brick Break, but is mostly outclassed by Extreme Killer and Swords Dance Ghost
- A lot of options can be used over Calm Mind to provide extra support
- Toxic helps against Lugia and Ho-Oh
- Roar can rack up some extra Stealth Rock damage on Fighting Arceus's checks
- Fighting Arceus can set up Stealth Rock itself if the team is short of moveslots
- Will-O-Wisp helps against Extreme Killer, but its accuracy is shaky
- Reflect and Light Screen help the team in general
- Ho-Oh doesn't take much from Ice Beam or Judgment and OHKOes with Brave Bird
- Lati@s will generally win a Calm Mind war against Arceus
- Wobbuffet doesn't take much from Dark Pulse and is not OHKOed by a +6 Ice Beam, so it can turn Arceus into set-up fodder
- Shaymin-S is not OHKOed unless Arceus has Ice Beam, and can Leech Seed or flinch it to death with Air Slash
- Ghost Arceus can set up on those without Dark Pulse, and Mewtwo and Mew to a lesser extent
- Lugia doesn't take too much from Dark Pulse or Ice Beam and can Toxic Arceus or Whirlwind it out; Deoxys-D completely beats sets that don't have Dark Pulse