The first thing you need to know is my view on pokemon, and thus my play strategy. It's that the entire game, you're trying to set-up for a late-game sweep. This sweep could be 1-2 pokes, or you could be wiping out 4-5 pokemon with one sweeper. The team is based around this play style and focuses on removing/weakening the counters to my sweepers, and giving them a safe turn to set-up. I've been playing it for about 2 weeks and it's given me more success than any of my other teams (Which isn't saying much).
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Explosion
- Stealth Rock
- Meteor Mash
Amazing lead set. Kills suicide leads, as well as setting up SR and doing big damage with Meteor Mash and Earthquake. Priority is always a nice thing to have on a team, and Metagross can back it up with STAB and a sky-high attack stat. BP breaks sashes.
Ground goes to Gyara and. Fire goes to Starmie or Gyara or Porygon2, if it's coming from Heatran.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Recover
- Ice Beam
- Hydro Pump
- Thunderbolt
Nice Life Orb build. Hydro Pump scores some key OHKOs and 2HKOs, namely OHKO on Zapdos after rock damage. I opted for Recovery over Ice Beam, as it helps to break down walls, and my team doesn't have very much in the defense department. Synergizes well with the two steels on the team. Can switch in to the fire attacks of Infernape and Heatran, force Scarf variations to switch, while OHKOing non-scarf variations.
Ghost Attacks are given to Magnezone and Porygon2, as well as Metagross to a lesser extent.
Bug attacks are tanked by Magnezone.
Magnezone takes electric attacks.
Grass goes to either of the steels and sometimes Gyara, if it's something he can take on
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 40 HP/216 Spd/252 SAtk
Timid (+Spd, -Atk)
- Substitute
- Magnet Rise
- Thunderbolt
- Hidden Power [Fire]
Magnezone is the counter to so many things it's not even funny. Scizor is easy to set-up on (Provided it has no Brick Break, but magne survives to set-up sub still). Can switch to Starmie and Uxie on fire and ground attacks respectively, as well as passing both the Gyara for an easy set-up. HP Fire for the Scizors, as, without it, Magnezone will die or be forced to switch out if the Scizor carries Brick Break and gets a SD behind him. Also traps Bronzong, a possible stopper of my sweeper, as well as just about any other steel I want it to.
Fire attacks go to Starmie. If Starmie drops, they can also be tanked by Gyara, but I prefer to save him.
Gyara switches in on predicted ground attacks, but hopefully he has Magnet Rise set-up already.
Fighting attacks go to Gyara or Starmie
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/212 Def/40 SpA
Bold nature (+Def, -Atk)
- Recover
- Ice Beam
- Thunderwave
- Thunderbolt
Good counter to a lot of things. Bounces Intimidate back at Mence and Gyara, while taking Fire attacks from Heatran. Synergizes well with the team by covering almost everyone in some way, while have a couple of people to take his sole weakness. Couldn't decide between TBolt or Discharge.
Fighting goes to Starmie or Gyara
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
Bulkydos is still a beast, even more so because it's not expected. Magnezone takes most hit pointed towards this guy. Taunt takes on walls attempting to PHaze him out. It becomes even more potent due to the fact that no one expects it. Waterfall and Stone Edge give enough coverage to beat most stuff. Speed EVs are to beat Timid Gengar after one DD IIRC. Synergizes well with Magnezone.
Magnezone takes electric attacks.
Infernape @ Life Orb
Ability: Blaze
Hasty Natured (+Spd, -Def)
24 Atk/252 SAtk/232 Speed
- Fire Blast
- Grass Knot
- Hidden Power [Ice]
- Close Combat
Simply a wall breaker capable of taking out just about anything in Gyara's way. Synergizes well with the rest of the team, as it can pass off every super effective attack to something else. Good coverage allow this guy to come and late-game sweep for me, or simply kill off a few counters to free up Gyara (Read: Die, Die, Swampert0
Flying attacks are given to Magnezone.
Earth and Water attacks go to Gyara.
Psychic Attacks can be tanked by just about anyone.
Not sure if this is up to the standard of you're "REQUIRED READING" sections, as I have no way to judge myself. Feel free to close this if it breaks any of the rules.
NOTE: Copied almost directly from shoddy, because I'm lazy.

Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Explosion
- Stealth Rock
- Meteor Mash
Amazing lead set. Kills suicide leads, as well as setting up SR and doing big damage with Meteor Mash and Earthquake. Priority is always a nice thing to have on a team, and Metagross can back it up with STAB and a sky-high attack stat. BP breaks sashes.
Ground goes to Gyara and. Fire goes to Starmie or Gyara or Porygon2, if it's coming from Heatran.

Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Recover
- Ice Beam
- Hydro Pump
- Thunderbolt
Nice Life Orb build. Hydro Pump scores some key OHKOs and 2HKOs, namely OHKO on Zapdos after rock damage. I opted for Recovery over Ice Beam, as it helps to break down walls, and my team doesn't have very much in the defense department. Synergizes well with the two steels on the team. Can switch in to the fire attacks of Infernape and Heatran, force Scarf variations to switch, while OHKOing non-scarf variations.
Ghost Attacks are given to Magnezone and Porygon2, as well as Metagross to a lesser extent.
Bug attacks are tanked by Magnezone.
Magnezone takes electric attacks.
Grass goes to either of the steels and sometimes Gyara, if it's something he can take on

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 40 HP/216 Spd/252 SAtk
Timid (+Spd, -Atk)
- Substitute
- Magnet Rise
- Thunderbolt
- Hidden Power [Fire]
Magnezone is the counter to so many things it's not even funny. Scizor is easy to set-up on (Provided it has no Brick Break, but magne survives to set-up sub still). Can switch to Starmie and Uxie on fire and ground attacks respectively, as well as passing both the Gyara for an easy set-up. HP Fire for the Scizors, as, without it, Magnezone will die or be forced to switch out if the Scizor carries Brick Break and gets a SD behind him. Also traps Bronzong, a possible stopper of my sweeper, as well as just about any other steel I want it to.
Fire attacks go to Starmie. If Starmie drops, they can also be tanked by Gyara, but I prefer to save him.
Gyara switches in on predicted ground attacks, but hopefully he has Magnet Rise set-up already.
Fighting attacks go to Gyara or Starmie

Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/212 Def/40 SpA
Bold nature (+Def, -Atk)
- Recover
- Ice Beam
- Thunderwave
- Thunderbolt
Good counter to a lot of things. Bounces Intimidate back at Mence and Gyara, while taking Fire attacks from Heatran. Synergizes well with the team by covering almost everyone in some way, while have a couple of people to take his sole weakness. Couldn't decide between TBolt or Discharge.
Fighting goes to Starmie or Gyara

Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
Bulkydos is still a beast, even more so because it's not expected. Magnezone takes most hit pointed towards this guy. Taunt takes on walls attempting to PHaze him out. It becomes even more potent due to the fact that no one expects it. Waterfall and Stone Edge give enough coverage to beat most stuff. Speed EVs are to beat Timid Gengar after one DD IIRC. Synergizes well with Magnezone.
Magnezone takes electric attacks.

Infernape @ Life Orb
Ability: Blaze
Hasty Natured (+Spd, -Def)
24 Atk/252 SAtk/232 Speed
- Fire Blast
- Grass Knot
- Hidden Power [Ice]
- Close Combat
Simply a wall breaker capable of taking out just about anything in Gyara's way. Synergizes well with the rest of the team, as it can pass off every super effective attack to something else. Good coverage allow this guy to come and late-game sweep for me, or simply kill off a few counters to free up Gyara (Read: Die, Die, Swampert0
Flying attacks are given to Magnezone.
Earth and Water attacks go to Gyara.
Psychic Attacks can be tanked by just about anyone.
Not sure if this is up to the standard of you're "REQUIRED READING" sections, as I have no way to judge myself. Feel free to close this if it breaks any of the rules.
NOTE: Copied almost directly from shoddy, because I'm lazy.