I may as well post my team, I'm pretty proud of it and it's proven to be pretty consistent outside of a couple of problem matchups.

https://pokepast.es/32559b4180d3658f
Nothing on the team is particularly special, it's just a well rounded team with some sets I like.
Sandy Shocks
This team's main lead. It has a good matchup into some common leads like Samurott-H and Glimmora, outspeeding both and having a 75% chance to OHKO Samurott with Volt Switch while only taking around 40% from Aqua Jet. It's also a great pivot to have throughout the midgame, being able to switch in on any slower pokemon and get rocks up, do good damage, and likely get a burn or two with Volt Switch. It also serves as this team's answer to Raging Bolt, who would otherwise be a near unwinnable matchup. Lastly, it can switch into either of this team's defensive walls to get out of bad matchups, pivoting into Skarmory against ground or grass moves, and Toxapex against water moves.
Latias
Special attacker who's good at everything. Latias can switch in on plenty of attacks due to it's typing and ability covering for the Electric, Fire, and Ground weaknesses seen on the other members of the team. From there it's a fast, decently hard hitting attacker who makes amazing use of Draining Kiss to keep itself healthy and win 1v1s, being able to heal around 30% from most attacks even without a CM boost. If it finds an opportunity to get some CM boosts it becomes extremely difficult to take down, easily tanking special attacks and most physical attacks, then healing whatever HP it lost back by OHKO-ing the opponent. As for bad matchups, it's kind of helpless against Gholdengo, instantly forced to switch out by Lokix, and while it can OHKO Iron Valiant with Mist Ball it needs to be at full HP to survive moonblast before doing so. Still, it's a very versatile pokemon that's will be useful throughout the entire match.
Lokix
The perfect revenge killer. Not exactly the most complicated set, but it's certainly effective. You click First Impression, deal way too much damage for a bug move off of 102 base attack, and leave before they can hit you. If you KO with First Impression you get to bring in whatever you want for absolutely free, if you don't KO you should probably bring in Toxapex or Skarmory. The other 3 moves are rarely going to get used. Adamant nature lets it do some more damage, with the only drawback being that it means opposing Lokix outspeed you and force you to switch, as opposed to being a 50/50 of which Lokix dies.
Quaquaval
Clears hazards and can sweep if it gets a solid opportunity. It's best at switching in against low HP opponents when it can, in which case Aqua Jet becomes a very safe and rewarding option, picking up the KO, clearing hazards, and getting a free dragon dance boost if they stay in, and still effectively just being rapid spin if they switch out. Aqua step lets you get to +2 speed in a single turn, Close Combat is your main attack once you've gotten some boosts, and your 4th moveslot can either be coverage or U-turn in case you need to get out after clearing hazards.
Toxapex
The team's main special wall. Traps and KOs some potentially dangerous and/or annoying pokemon such as Heatran, Dondozo, and some Iron Valiant sets. It also switches in for free against Pecharunt, and proceeds to trap and poison whatever Pecharunt pivots into. It can deal with Iron Valiant if it's healthy and the Iron Valiant is not running Psyshock. It also easily switches in on special fire moves, letting it cover for Skarmory.
Skarmory
Physical wall and mixed wallbreaker at the same time. It's probably outclassed by Corviknight in many cases, but it's higher speed and defence lets it be a greater threat to the other team's walls, being faster than plenty of them and dealing absurd damage with STAB Brave Bird off of it's potentially boosted 140 base defence. Flash Cannon lets it hit physical walls, such as other Body Press users. 28 Speed lets it outspeed everyone who's using the recommended spread. It still eats hits with ease of course, switching in on most physical attackers, as well as Serperior.
The worst matchups for this team are Iron Valiant and Psychic Terrain, with Iron Valiant especially requiring hazards to be cleared and Skarmory, Latias, or Toxapex to get in with full HP to deal with it, 2 of which not even working if it gets a Charge Beam boost.
tldr; ban valiant pls
Edit: gg lappy6, and pansears






https://pokepast.es/32559b4180d3658f
Nothing on the team is particularly special, it's just a well rounded team with some sets I like.

Sandy Shocks @ scorchingsands
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Volt Switch
- Thunderbolt
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Volt Switch
- Thunderbolt

Latias (F) @ drainingkiss
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Recover / Dragon Pulse
- Mist Ball
- Aura Sphere / Dragon Pulse
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Recover / Dragon Pulse
- Mist Ball
- Aura Sphere / Dragon Pulse

Lokix @ uturn
Ability: Tinted Lens
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- First Impression
- Throat Chop
- Leech Life
- Sucker Punch
Ability: Tinted Lens
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- First Impression
- Throat Chop
- Leech Life
- Sucker Punch

Quaquaval @ rapidspin
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Step
- Aqua Jet
- Close Combat
- U-turn / Triple Axel / Wave Crash / Brave Bird / anything tbh
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Step
- Aqua Jet
- Close Combat
- U-turn / Triple Axel / Wave Crash / Brave Bird / anything tbh

Toxapex @ infestation
Ability: Regenerator
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Recover
- Baneful Bunker
- Toxic
- Chilling Water/Surf
Ability: Regenerator
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Recover
- Baneful Bunker
- Toxic
- Chilling Water/Surf

Skarmory @ bodypress
Ability: Sturdy
EVs: 228 HP / 252 Def / 28 Spe
Bold Nature
- Iron Defense
- Brave Bird
- Flash Cannon
- Roost
Ability: Sturdy
EVs: 228 HP / 252 Def / 28 Spe
Bold Nature
- Iron Defense
- Brave Bird
- Flash Cannon
- Roost
The worst matchups for this team are Iron Valiant and Psychic Terrain, with Iron Valiant especially requiring hazards to be cleared and Skarmory, Latias, or Toxapex to get in with full HP to deal with it, 2 of which not even working if it gets a Charge Beam boost.
tldr; ban valiant pls
Edit: gg lappy6, and pansears
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