From Untiereds to Ubers

But Envision Waves doesn’t do any damage, it’s a pure status move with no base power (like a weaker Geomancy). It also doesn’t boost until the end of the turn, so the +2 Stats including SpD won’t help it, even if the opponent is slower than Golduck. Think of Wish, you cast a wish but it doesn’t heal until the end of the turn, so if the foe finishes you off before then you cannot benefit.

This is crucial because it allows say Kyogre with no Speed investment to use Thunder on Golduck on the same turn Golduck boosts, and Golduck is literally a sitting duck since the boosts occur at the end of the turn, even if it outspeeds Thunder when it casts the boosts.



Also Fragmented - why is Unown encouraged to use a STAB Psychic move at 168 base power off of 145 Base Attack, but Golduck cannot use a 160 base power Psychic move off of 100 SpA?
Golduck won’t have the same Speed Tier, and Unown can even use Quiver Dance to further boost even Speed.

I just wanted to confirm.
1. Golduck’s ability would not work with his moves by current Pokémon definitions
2. Unown’s high BP is only for one move and golduck has ridiculously good coverage for every typing, sacrificing “what makes sense” (for lack of a better term) for the sake of synergy with the ability. The abundance of out of place base power moves ie blast burn is what shivers my timbers.

Envision is fine tho
 
1. Golduck’s ability would not work with his moves by current Pokémon definitions
2. Unown’s high BP is only for one move and golduck has ridiculously good coverage for every typing, sacrificing “what makes sense” (for lack of a better term) for the sake of synergy with the ability. The abundance of out of place base power moves ie blast burn is what shivers my timbers.

Envision is fine tho
Looking at Power Herb, it wouldn’t help Wish, Future Sight, Yawn, Doom Desire, etc. or any multi-turn move except the charge moves like Solar Beam and Sky Attack:
5439387E-3E69-451D-B857-A020A4886201.png
I feel like that’s too limiting, and doesn’t really give it any niches it needs.

If I removed Blast Burn, and Frenzy Plant, and I guess Roar of Time, I think that would be enough.

Otherwise, if you believe in only sticking with what qualifies for Power Herb, then the only moves it would only benefit from in its current movepool would be Ice Burn, and Skull Bash.
——————

Now if I keep Third Eye as is, but remove all recharge moves like Frenzy Plant, Prismatic Laser, Blast Burn, Hydro Cannon, Roar of Time (which “time” fits with the theme of reducing turns), then all that will Benefit off of Third Eye will be Yawn, Doom Desire, Ice Burn & Skull Bash, Future Sight, Wish and Envision Waves.

No one will use Doom Desire without STAB, Future Sight is resisted by a lot, and Wish is still weaker than Recover bc it heals at the end of the turn.

Skull Bash won’t be helpful enough without STAB or a good Attack stat/boost, and it would basically be only helpful for Ice Burn & Yawn, and the Future Sight which only activate at the end of the turn (allowing U-Turners and Volt Switchers, etc. which are already super effective Vs Golduck - to escape and switch to a Dark/Shedinja, or anti-Sleep Comatoser such as Slaking).

Golduck loses momentum bc it can only use end of turn effects, barring Ice Burn & Skull Bash. I wanted to give it options for coverage and so it doesn’t risk being played around completely.
 
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WIP

Pokémon: Octillery
Typing: Water
Abilities: Constricting Tentacles/Sniper/Foam Bath
Custom Ability Description (if applicable):
  • Constricting Tentacles- When making contact with the enemy, lower their speed by 1. Lowers by 2 if the opponent is trapped.
  • Foam Bath- Boosts def and spa under rain (already present from Corsola)
Stats: 120/125/90/125/85/45 (590)
New Moves: Aquatic Bombardment, Power Gem, Liquidation, Toxic Spikes
Custom Move Information (if applicable):
  • Aquatic Bombardment: Water, physical, 95% accurate, base 25, hits 2-5 times, contact. 10% chance to lower defense.
Competitive (niche in Ubers): this mon learns like every fucking move in the game. Why not give it a few more? Power gem evens out its physical and special movepools barring psychic coverage.

Octillery keeps the base concept of an “artillery” mon that hits hard. Tentacles + multi hit can seriously ruin your opponents speed, allowing you to get some cheesey 2HKOs. Foam Bath is a good secondary option if you’re running a special set.

Octillery essentially serves as a solid glue pick. He has enough bulk to take a hit and can fire back and seriously hinder your opponent by either always hitting them for super effective coverage because Octillery has a busted movepool, or slowing them, or even setting TSpikes.
 
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Normally I'd say this on your profile, but I can't do that so I'll say it here
You forgot to bold Turtonator! And I dunno if it's just being worked on or not, but you also forgot to mention it in the role compendium
Also, glad I got a new place in the hall of fame!
 
WIP

Pokémon: Octillery
Typing: Water
Abilities: Constricting Tentacles/Sniper/Foam Bath
Custom Ability Description (if applicable):
  • Constricting Tentacles- When making contact with the enemy, lower their speed by 1. Lowers by 2 if the opponent is trapped.
  • Foam Bath- Boosts def and spa under rain (already present from Corsola)
Stats: 120/125/90/125/85/45 (590)
New Moves: Aquatic Bombardment, Power Gem, Toxic Siphon, Liquidation
Custom Move Information (if applicable):
  • Aquatic Bombardment: Water, physical, 95% accurate, base 25, hits 2-5 times, contact. 10% chance to lower defense.
  • Toxic Siphon: Poison, status. Strength sap clone for SpA. Contact. Z variant boosts spdef by 1.
Custom Move Description (what effects it has): Toxic Siphon gives octillery a form of reliable recovery (for non av) outside of giga drain.
Competitive (niche in Ubers): this mon learns like every fucking move in the game. Why not give it a few more? Power gem evens out its physical and special movepools

Octillery keeps the base concept of an “artillery” mon that hits hard. Tentacles + multi hit can seriously ruin your opponents speed, allowing you to get some cheesey 2HKOs. Foam Bath is a good secondary option if you’re running a special set.
Only one new move per Pokemon. Octillery has 2.
Normally I'd say this on your profile, but I can't do that so I'll say it here
You forgot to bold Turtonator! And I dunno if it's just being worked on or not, but you also forgot to mention it in the role compendium
Also, glad I got a new place in the hall of fame!
I have been busy, I didn’t hold the most recent slate yet. I also, mentioned with my new job I would be busier. I hope you understand. Thank you.
 
Only one new move per Pokemon. Octillery has 2.

I have been busy, I didn’t hold the most recent slate yet. I also, mentioned with my new job I would be busier. I hope you understand. Thank you.
I am sorry, as I have not known about such. From now on I shall not alert you about it unless it's been an entire week and you have gotten nowhere
 
But Envision Waves doesn’t do any damage, it’s a pure status move with no base power (like a weaker Geomancy). It also doesn’t boost until the end of the turn, so the +2 Stats including SpD won’t help it, even if the opponent is slower than Golduck. Think of Wish, you cast a wish but it doesn’t heal until the end of the turn, so if the foe finishes you off before then you cannot benefit.

This is crucial because it allows say Kyogre with no Speed investment to use Thunder on Golduck on the same turn Golduck boosts, and Golduck is literally a sitting duck since the boosts occur at the end of the turn, even if it outspeeds Thunder when it casts the boosts.



Also Fragmented - why is Unown encouraged to use a STAB Psychic move at 168 base power off of 145 Base Attack, but Golduck cannot use a 160 base power Psychic move off of 100 SpA?
Golduck won’t have the same Speed Tier, and Unown can even use Quiver Dance to further boost even Speed.

I just wanted to confirm.

If I remove all recharge moves like Frenzy Plant, Blast Burn, Hydro Cannon, Ice Burn, Roar of Time (which “time” fits with the theme of reducing turns), then all that will Benefit off of Third Eye will be Yawn, Doom Desire, Future Sight, Wish and Envision Waves.

No one will use Doom Desire without STAB, Future Sight is resisted by a lot, and Wish is still weaker than Recover bc it heals at the end of the turn.

Skull Bash won’t be helpful enough without STAB or a good Attack stat/boost, even with the damage + Defense boost, and it would basically be only helpful for Yawn, and the Future Sight which only activate at the end of the turn (allowing U-Turners and Volt Switchers, etc. which are already super effective Vs Golduck - to escape and switch to a Dark/Shedinja, or anti-Sleep Comatoser such as Slaking).

Golduck loses momentum bc it can only use end of turn effects, barring Skull Bash. I wanted to give it options for coverage and so it doesn’t risk being played around completely.
did not realise envision waves was purely status, mb.

regarding hydro cannon, roar of time, etc., my initial thought was that third eye would function like an inate power herb while keeping effect priorities, which also include damage. so i only considered moves that had an effect on the second turn, be it damage, status or healing. unless you consider recharging to be an effect from such moves, third eye would be useless with them. just my thought process, since the way i envisioned third eye working is more or less like power herb, and that doesn't work for the recharge moves that incapacitate you next turn. an alternative is to have third eye work like early bird, but for all effect counters (counting 2 turns as 1), but i don't think this fits in the theme of a 'third eye' and is more in line with time warping and stuff

regarding move options, i mean, you also included ice burn, which in itself is a strong coverage option that benefits from third eye. doom desire is niche until you consider fairy arceus, xerneas etc. running around. also, there are more 2/multi turn moves that golduck may or may not have that benefit from third eye: dive, dig, phantom force, shadow force, sky attack, solar beam, perish song, razor wind, fly, freeze shock etc. obviously not all of these would mesh well with golduck, but seeing that golduck does have a useable attack stat, some options are plausible. perish song may or may not be a broken gimmick that allows you to trade one for one immediately unless the opponent u-turn's out.

lastly, just want to say that not all moves in the set have to benefit from the ability.

also didn't get round to seeing most of the other subs, did not realise unown would be that op.
 
I totally forgot about Perish Song. Let me know if it is too OP, at least Soundproof blocks it. I view it as as Scrappy Explosion, a secure self-KO.

Should I give Perish Song to Golduck, should I specifically say Third Eye doesn’t benefit it?

Ok I decided to edit Golduck with the following changes, and because I cut out a lot of moves, I removed the end of turn condition so it doesn’t feel too niche. Yawn, Wish, Future Sight, etc. happen as a normal move would. Basically Yawn = Spore, Wish = Recover, Future Sight = Better Psychic, Ice Burn = Better Ice Beam

Third Eye - All charge-up moves like Ice Burn, Skull Bash, etc. occur in 1 turn; all multi-turn Non-Sound moves that occur in 1 turn (Wish, Yawn, Future Sight, etc.). Removes the end of turn condition. (Doesn’t benefit Perish Song since it a Sound move).

New Moves: Wish, Doom Desire, Ice Burn, Skull Bash, Envision Wave

Envision Wave: Happens at the end of the following turn - raises SpA 2 Stages, SpD 2 Stages, and Accuracy 2 Stages.

Please let me know your feedback. I tried to adjust accordingly. Also, let me know if I should add Perish Song. It sounds OP, but I am also sacrificing Golduck as well...
 
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Perish Song seems too OP. It’s literally a better Explosion that can leave your opponent without a counter to a threatening sweeper. I’d say the way to go is make it not benefit from Third Eye.
Agreed. I will make a note it only impacts non-Sound moves.

Fragmented thank you for your feedback. I agree that giving it powerful moves like Frenzy Plant and Blast Burn is too much.

Stealthbomber16 I appreciate your explanation, it was good to read the comparison between Golduck and Unown.

I hope the changes I listed above make it carve out a unique niche that is useful, balanced, and fair.

Please let me know if any other changes are suggested, or if the changes to it above are enough.

Here is my updated post:


6c2d733b-d06a-450e-adac-0ffac98cd54b-gif.201195
View attachment 201195

Pokémon: Golduck
Typing: Water / Psychic
Abilities: Cloud Nine, Dry Skin, Third Eye
Custom Ability Description: Third Eye - Third Eye - All charge-up moves like Ice Burn, Skull Bash, etc. occur in 1 turn; all multi-turn moves now occur in 1 turn (Wish, Yawn, Future Sight, etc.) End of turn effect is removed.
Stats: 105 HP / 95 Atk / 95 Def / 100 SpA / 95 SpD / 85 Spe | 575 BST
New Moves: New Moves: Wish, Doom Desire, Ice Burn, Skull Bash, Envision Wave
Custom Move Description: Envision Wave, Psychic-type, Status move category, 8 PP. Charges up turn 1, activates turn 2 (like Geomancy) - Raises *Golduck’s SpA, Accuracy, and SpD by 2 Stages. *Golduck exclusive ability only.
Z-Move Effect: Fully heals user, then does the regular effect.
Competitive (niche in Ubers): Golduck Envisions victory with its new ability Third Eye, as a Special Wallbreaker.

While able to immediately take advantage of its newfound STAB in Future Sight, and Hydro Pump, it is not overpowered bc it cannot boost Speed, and relies on low PP moves for dealing decent damage.

Still, it’s secret weapon lies in Envision Wave. By doubling its SpA and SpD in a single turn, while boosting its Accuracy, all of its high-powered moves, like Focus Blast, will hit the foe without fail.
Envision that! Cuz Golduck already did:blobwizard:

Goalduck!

Golduck @ Psychium-Z / Life Orb
Ability: Third Eye
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Envision Waves
- Yawn / Wish
- Ice Burn
- Future Sight

Survive long enough to boost, and then punish the opponent with newfound strength. Ice Burn let’s the foe feel the Burn 30% of the time, while Future Sight hits off 120 base power before STAB. Yawn functions like a real Sleep move, and Psychium-Z let’s it recover once off of Envision Waves or deal massive damage with Future Sight. Life Orb can be used on Wish sets for more consistent damage since it won’t need to rely on the Z-crystal for healing.

——————

Go Duck!

Golduck @ Life Orb
Ability: Third Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Bold Nature
- Envision Waves
- Hydro Pump
- Ice Burn
- Future Sight / Doom Desire

Power through the opponent, no need for recovery. Hydro Pump can deal with the Steels and Fire Types that resist its other moves.
 
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I totally forgot about Perish Song. Let me know if it is too OP, at least Soundproof blocks it. I view it as as Scrappy Explosion, a secure self-KO.

Should I give Perish Song to Golduck, should I specifically say Third Eye doesn’t benefit it?

Ok I decided to edit Golduck with the following changes, and because I cut out a lot of moves, I removed the end of turn condition so it doesn’t feel too niche. Yawn, Wish, Future Sight, etc. happen as a normal move would. Basically Yawn = Spore, Wish = Recover, Future Sight = Better Psychic, Ice Burn = Better Ice Beam

Third Eye - All charge-up moves like Ice Burn, Skull Bash, etc. occur in 1 turn; all multi-turn Non-Sound moves that occur in 1 turn (Wish, Yawn, Future Sight, etc.). Removes the end of turn condition. (Doesn’t benefit Perish Song since it a Sound move).

New Moves: Wish, Doom Desire, Ice Burn, Skull Bash, Envision Wave

Envision Wave: Happens at the end of the following turn - raises SpA 2 Stages, SpD 2 Stages, and Accuracy 2 Stages.

Please let me know your feedback. I tried to adjust accordingly. Also, let me know if I should add Perish Song. It sounds OP, but I am also sacrificing Golduck as well...
eh i think envision waves should work similarly to geomancy, or just give the duck geomancy lol

adding a sound-based condition further complicates things, just don't give it perish song imo if you think its broken (note that perish song's effect has negative priority so the opponent can u-turn out the same turn to avoid the effect)
 
Just don’t give it to something that has perish song? That’s not a valid fear
I’ll make Third Eye Golduck exclusive, and since PSong isn’t added to its movepool, it should be safe as now PSong won’t be possible with Third Eye.
eh i think envision waves should work similarly to geomancy, or just give the duck geomancy lol

adding a sound-based condition further complicates things, just don't give it perish song imo if you think its broken (note that perish song's effect has negative priority so the opponent can u-turn out the same turn to avoid the effect)
Ya, I initially considered Geomancy but thought the fact it adds Speed would make it broken.

Okay, I’ll make it like Geomancy:

I will lower Golduck’s SpA to 90 - and remove the end of turn effect of Envision Waves, now it’s just like Geomancy in activation.

Now boosting off Envision Waves each turn under Third Eye is less powerful off of a lower SpA, while its other abilities can benefit:

Now Cloud Nine and Dry Skin Golduck can use Power Herb with those abilities for 1Envision Waves, with the benefit of the +Accuracy Boost benefitting Hypnosis, Focus Blast, Blizzard, etc., also it can effectively KO Groudon with Hydro Pump without fear since it can negate Sun under Cloud Nine, letting Golduck’s niche stand out strong.

Same goes for negating Rock-types’ SpD boosts.

While Dry Skin let’s it stand up to Kyogre-Primal, and come in on Water attacks, which should give it a headache.

What do you guys think?

I am really trying to ensure it warrants approval from all sides of feedback.
 
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I’ll make Third Eye Golduck exclusive, and since PSong isn’t added to its movepool, it should be safe as now PSong won’t be possible with Third Eye.
Ya, I initially considered Geomancy but thought the fact it adds Speed would make it broken.

Okay, I’ll make it like Geomancy:

I will lower Golduck’s SpA to 90 - and remove the end of turn effect of Envision Waves, now it’s just like Geomancy in activation.

Now boosting off Envision Waves each turn under Third Eye is less powerful off of a lower SpA, while its other abilities can benefit:

Now Cloud Nine and Dry Skin Golduck can use Power Herb with those abilities for 1Envision Waves, with the benefit of the +Accuracy Boost benefitting Hypnosis, Focus Blast, Blizzard, etc., also it can effectively KO Groudon with Hydro Pump without fear since it can negate Sun under Cloud Nine, letting Golduck’s niche stand out strong.

Same goes for negating Rock-types’ SpD boosts.

While Dry Skin let’s it stand up to Kyogre-Primal, and come in on Water attacks, which should give it a headache.

What do you guys think?

I am really trying to ensure it warrants approval from all sides of feedback.
eh i think golduck's special attack is just fine without the nerf. +2 base 100 is still wallable in a tier where everything is broken.

sorry for constantly nitpicking, but you dont have to change anything if you dont want to
 
I think it should be good now, as it won't be overreliant on Third Eye as its ability choice.
Thanks! I appreciate all feedback. I am ensuring that I accept feedback as much as I give it.


eh i think golduck's special attack is just fine without the nerf. +2 base 100 is still wallable in a tier where everything is broken.

sorry for constantly nitpicking, but you dont have to change anything if you dont want to
Thanks! I’ll revert!
 
eh i think golduck's special attack is just fine without the nerf. +2 base 100 is still wallable in a tier where everything is broken.

sorry for constantly nitpicking, but you dont have to change anything if you dont want to
LIke my abomination Shedinja. I'll deal with that later.
 
Ticktock I’m mostly concerned that Magic Shell is basically Wonder Guard + Magic Guard and breaks the “don’t combine two abilities” rule. Maybe OM! can clarify if that is not the case.
Let’s just leave it with a suggestion that it can be immune to Entry hazards, but not status conditions like Toxic (Spikes), Leech Seed, Burn, Curse, Confusion damage, and weather damage (Hail - it’s a Rock type so it’s immune to Sandstream).
Ticktock Does that sound fair?
Also, are you saying you will provide feedback on Golduck later?

Basically, I just want to ensure it appeals to everyone.
 
Alright! Prepare to meet the queen of Jack of all traits! I feel as if this might have something too op about this, so please do alarm me if anything is too op about this.
Pokemon: Vespiquen
Typing: Bug/Flying
Abilities: Pressure/Unnerve/Simple (the one you'd obviously use, HA of course)
Stats: 140/100/100/100/100/60/600 BST
New moves: Whirlwind, Leech Life, Strength Order, Glare
Custom Move Description: Boosts Attack and Special attack by 1 stage... But thanks to simple, that'll be TWO stages! Mwahahahaha! Also, bug type, 16 PP
Custom niche (I have no clue why ability was Here at first) description: Quite Versatile. It can be a wall with stuff like defend order and heal order, be a sweeper with stuff like Strength Order, and can even be a supporter with stuff like glare and confuse ray. I'll say for certain, Marshadow, for once I think it may be unsafe to attempt to get away with stealing boosts... Anyways, it also gets power gem so it's not bait for all the flying types in the universe. So what holds it back from truly being overpowered, some may ask? Well firstly, stealth rock, no matter your choice of using it, can be a HUGE boon. The wall sets would have a much harder time even trying to keep the boosts all the while staying alive thanks to stealth rock, while the attacking set will have a harder time trying to do much without immensely healing, but good luck with that when you're so slow! It also absolutely does not tolerate phazing, as that means it can be sent into stealth rock a second time and fall if it handn't healed, or in less extreme cases, lose all it's boosts. It also cannot do much to steel types. Next up, before it gets it's boosts up, it's it's not really anything scary. As such, you can hit it hard or annoy it crazily with stuff like paralyzation or toxic. Lastly, it cannot STAND taunt. It prevents it from healing, boosting, or setting any kind of status like glare. However, it has great stats to support it's variety of options, is quite versatile, and is not set up bait itself thanks to having a phasing move of it's own, and is quite formidable after it gets it's boosts.

Alright bee queen, will you get the winning crown of winner in this meta? Only the votes may answer.

Also if anything too scary about this is showing, please let me know. I intended for it to be a versatile bee, not an incredibly busted one. Whether it be stats, movepool, ect, please do let me know.

But honestly though, how many Pokemon do you know in from untiered to ubers that can be a sweeper and wall at the same time? Not much. It's pretty unique on that fact alone
 
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Alright! Prepare to meet the queen of Jack of all traits! I feel as if this might have something too op about this, so please do alarm me if anything is too op about this.
Pokemon: Vespiquen
Typing: Bug/Flying
Abilities: Pressure/Unnerve/Simple (the one you'd obviously use, HA of course)
Stats: 140/100/100/100/100/60/600 BST
New moves: Whirlwind, Leech Life, Strength Order, Glare
Custom Move Description: Boosts Attack and Special attack by 1 stage... But thanks to simple, that'll be TWO stages! Mwahahahaha! Also, bug type, 16 PP
Custom ability description:
Competitive Niche: Quite Versatile. It can be a wall with stuff like defend order and heal order, be a sweeper with stuff like Strength Order, and can even be a supporter with stuff like glare and confuse ray. I'll say for certain, Marshadow, for once I think it may be unsafe to attempt to get away with stealing boosts... Anyways, it also gets power gem so it's not bait for all the flying types in the universe. So what holds it back from truly being overpowered, some may ask? Well firstly, stealth rock, no matter your choice of using it, can be a HUGE boon. The wall sets would have a much harder time even trying to keep the boosts all the while staying alive thanks to stealth rock. It also absolutely does not tolerate phazing, as that means it can be sent into stealth rock a second time and fall if it handn't healed, or in less extreme cases, lose all it's boosts. It also cannot do much to steel types. Next up, before it gets it's boosts up, it's it's not really anything scary. As such, you can hit it hard or annoy it crazily with stuff like paralyzation or toxic. Lastly, it cannot STAND taunt. It prevents it from healing, boosting, or setting any kind of status like glare. However, it has great stats to support it's variety of options, is quite versatile, and is not set up bait itself thanks to having a phasing move of it's own, and is quite formidable after it gets it's boosts.

Alright bee queen, will you get the winning crown of winner in this meta? Only the votes may answer.

Also if anything too scary about this is showing, please let me know. I intended for it to be a versatile bee, not an incredibly busted one. Whether it be stats, movepool, ect, please do let me know.

But honestly though, how many Pokemon do you know in from untiered to ubers that can be a sweeper and wall at the same time? Not much. It's pretty unique on that fact alone
I think Strength Order is as powerful as Growth under Sun. I don’t think it’s that powerful because it’s basically a Nasty Plot + Swords Dance, but if you plan on just using one offense, it feels like just a Nasty Plot OR Swords Dance. And that isn’t overpowered. After all, you will likely use Roost, Leech Life, Strength Order, Defense Order / Flying STAB.

That means you will be a balanced sweeper, and not OP. I don’t think that’s a bad thing, I do see the benefit of Bug coverage and a Flying coverage which even ends up hitting both MMX and MMY super effectively, not to mention Dark-types like Tyranitar, and Gyarados-Mega. In fact, I feel glad that it’s Defense Order helps to mitigate its typing which is weak to the common Ice, Electric, and Fire moves in Ubers.

I might view it as OP if it had a more durable typing like Steel/Fire, but as is, its a good balance; plus I have to remind everyone that is 4x weak to SR upon switch in.
She rules :)

In general, I think the format would be easier to read if you bolded Strength Order, and bolded the categories per line (and added the Compeitive Niche section so it wouldn’t be listed under Custom Ability. I did that in my reply quote of yours, so please match that.

Also, like the puns and cool memes in the opening statement.

One more thing:

Here an awesome image of it-
image.png
 
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I think Strength Order is as powerful as Growth under Sun. I don’t think it’s that powerful because it’s basically a Nasty Plot + Swords Dance, but if you plan on just using one offense, it feels like just a Nasty Plot OR Swords Dance. And that isn’t overpowered. After all, you will likely use Roost, Leech Life, Strength Order, Defense Order / Flying STAB.

That means you will be a balanced sweeper, and not OP. I don’t think that’s a bad thing, I do see the benefit of Bug coverage and a Flying coverage which even ends up hitting both MMX and MMY super effectively, not to mention Dark-types like Tyranitar, and Gyarados-Mega. In fact, I feel glad that it’s Defense Order helps to mitigate its typing which is weak to the common Ice, Electric, and Fire moves in Ubers.

I might view it as OP if it had a more durable typing like Steel/Fire, but as is, its a good balance; plus I have to remind everyone that is 4x weak to SR upon switch in.
She rules :)

In general, I think the format would be easier to read if you bolded Strength Order, and bolded the categories per line (and added the Compeitive Niche section so it wouldn’t be listed under Custom Ability. I did that in my reply quote of yours, so please match that.

Also, like the puns and cool memes in the kpenknf statement.

One more thing:

Here an awesome image of it-
image.png
I didn't say it WAS op, if I did then I would've been hesitant to even give it such stats combined with simple and the boost moves. I was worried that someone may have thought it was OP, but I'd put it down and let others judge that for me before I'd know for sure. But I'm glad that there I enough holding it back to prevent it from truly being too overpowered though. But I'll go on ahead and bold strength order
 
Let’s just leave it with a suggestion that it can be immune to Entry hazards, but not status conditions like Toxic (Spikes), Leech Seed, Burn, Curse, Confusion damage, and weather damage (Hail - it’s a Rock type so it’s immune to Sandstream).
Ticktock Does that sound fair?
Also, are you saying you will provide feedback on Golduck later?

Basically, I just want to ensure it appeals to everyone.
Yes. Actually just give it poison on switch in so it can die in 1 turn.
 
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