It's not technically on the list, but it's here solely for THE MEMES (and the fact that it IS Untiered alongside its evolved form anyway [and plays differently enough that it warrants being separate]). So, without further ado...
PIKA PIKA.
(Sprite taken from Gen 5 because I couldn't find the animated Gen 6/7 model. Sue me.)
Pokémon: Pikachu
Type: Electric
Abilities: Static/Lightning Rod/
Aim for the Horn!
Aim for the Horn!: This Pokemon's Electric-type moves can affect Ground-type Pokemon, by aiming for the horn (even if they don't have a horn).
Stats: 70/95/70/90/70/130 (BST: 525)
New Moves: Zippy Zap, Floaty Fall, Splishy Splash (Partner Pikachu's Moves from Let's Go), Fire Punch, All Cosplay Pikachu Moves (Icicle Crash, Flying Press, Electric Terrain, Draining Kiss, Meteor Mash), Focus Blast
Updated Move: Volt Tackle - 120 BP, 95 Accuracy, Physical, Electric-type. 10 PP. Ignores the opponent's ability. Reduces the user's Defense and Special Defense by 1 stage upon use.
Updated Item: Light Ball- Aside from its normal effects of doubling Pikachu's Attack and Special Attack, cannot be removed if held by Pikachu.
Competitive (Niche in Ubers): The main issues Pikachu really faced was its low bulk and fairly poor speed. This fixes that (As well as giving Pikachu's attacks some actual kick to them even amongst Ubers), mostly by actually making Pikachu really fast (Y'know, as it's depicted in the anime). Pikachu's Zippy Zap bolstered by the Light Ball may be amongst the strongest priority moves in the game (and on top of that, it's +2 priority meaning it'll even outpace Arceus' Extreme Speed). Though Pikachu's main niche is giving Lugia and Ho-Oh a massive headache with either devastatingly powerful Volt Tackles (Which has been updated to an Electric-type Close Combat that also ignores abilities, instead just being Stronger Wild Charge) or picking them off with Zippy Zap. Zippy Zap can also be helpful in picking off weakened Arceus or Xerneas, while also making Mega Gengar think twice about trying to trap the rodent (Though to be fair Volt Tackle and Knock Off do a perfectly good job of that anyway). Floaty Fall gives Uberchu wide neutral coverage. Fire Punch gives Uberchu an option against Pokemon like Ferrothorn, Genesect, and Dusk Mane Necrozma. Cosplay Pikachu's moves are also consolidated into Uberchu, giving it consistent access to Icicle Crash to deal with MegaMence, Rayquaza and Zygarde-Complete (if Volt Tackle should prove insufficient), Flying Press to muscle through Kyurem-White while also being more threatening than Fire Punch against Mega Lucario, and Meteor Mash to utterly DEMOLISH Xerneas if attempts to set up. Uberchu can also run Special Sets, using Hidden Power Fire to chunk the steels (HP Ice is mostly unnecessary, as most Dragons in Ubers don't resist Electric [or are not weak to Ice to begin with]), Signal Beam to make Mewtwo rue the day it was born, Splishy Splash as Pikachu's own alternative to Scald (Except it threatens Paralysis, not Burns), Draining Kiss to MAYBE threaten an Electric-resistant Dragon, Grass Knot to ruin the Primals, and of course if all else fails it has STAB Thunderbolt and Volt Switch. Focus Blast lets Uberchu rip Dialga a new one.
Uberchu's new ability, Aim for the Horn!,
is a reference to exactly what you'd think it'd be. This allows Pikachu to rain down thundering death on foolish Ground types who believed they would otherwise be safe, such as pesky Rhyperiors, or on a more serious note, Primal Groudons, meaning they cannot safely switch in on Uberchu using Volt Tackle, Zippy Zap or Thunderbolt. However, this ONLY works on Ground-types, and does not let Uberchu bypass other resistances (or ability-based immunities).
Uberchu is still totally reliant on its Light Ball, but it now has offensive prowess rivalling Deoxys-Attack, with a bit more bulk behind it, allowing it to barely take a single neutral hit in a pinch, but getting Uberchu in is going to be its biggest issue. It's a glass cannon best suited to revenge killing. It also can't really do much to Giratina save for maybe Knock Off. It also suffers from serious 4MSS, as Pikachu cannot deal with Dialga without Focus Blast or Brick Break, Mewtwo is a relatively safe switch-in against Pikachu that lack Signal Beam, though Volt Tackle and Knock Off also sting, Xerneas beats out all Special Pikachu sets, mostly only fearing Volt Tackle and Meteor Mash (or Zippy Zap if it's low), Necrozma-Dusk Mane can Ultra Burst to tank a Volt Tackle then reduce Pikachu to a pile of ashes with its Photon Geyser, Lunala can take a hit as Shadow Shield is not ignored by Volt Tackle and then reply back with a nasty Moongeist Beam, and so on.