Frozen Dinner (a hail team) [Peaked #1 PS/ #5 PO]

Team Frozen Dinner
INTRODUCTION
Hi everyone. This is MewTen. I've been playing dreamworld for awhile now, and I have finally decided to make a RMT for my hail team. A lot of you probably battled it already, but I thought it would be fun to make an RMT; so that you guys can get to see the team building process and give feed back and what not. I like using this team because it is one of the few hail teams that has found success, and it is a nice change from the usual sandstorm teams that are everywhere. When I first made this team I did not expect it to be too successful, but I was gladly surprised. This team peaked 5th back when PO was the main server (though I have nothing to show for it), and peaked 1st on PS. (Though that really doesn't mean much)

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Team Building Process
One day I was googling all the dreamworld abilities to see If I could find something interesting, and low and behold I found out Regice had the ability Ice Body. I thought to myself if this could ever be made to be successful in a actually high tier battle. So I decided to make a hail team with Regice as the main pokemon. So the 1st two pokemon were obvious. Abomasnow would obviously provide the hail, and Regice could perform Sallrein-like things especially with Sub-Protect.
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The next step was to find a way to deal with Pokemon that have leftovers because I could not sub-protect them since they would just heal themselves every turn. So Tentacruel was and obvious choice due its great synergy with Abomasnow and access to Rapid Spin and Toxic Spikes.
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Now this is where we start to get really weird and unconventional. Obviously hail has a lot problems, and this team is no exception. There are 2 ice types and on most teams that is a huge problem. After going through countless numbers of different Pokemon I finally settled for (THATS RIGHT) Moltres. Moltres counters two of hails bigger enemies Scizor and Breloom, and has some other tricks that I will go into detail later.
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The next step was to find something that could counter some of the biggest threats in dream world: Excadrill, Garchomp, and Terrokion. I actually started off with Swampert, but after some play time I eventually changed Swampert to Bronzong. Bronzong is one of those Pokemon who is better in Dream World that in standerd, just because of the Pokemon that are more commonly present. Lastly he can set up Stealth Rocks witch is always cool, and he provides and all important rock resist.
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The last Pokemon for this team was probably the hardest Pokemon to come up with. I don't even want to go through how many Pokemon I tried for this 6th spot. Hell, I'm not even sure If I like the one I am using now. But, I settled with Landorus, because this team really needed something that could sweep. Especially if I loose the weather war I needed something that could come in and let me not depend hail so much. With Landorus keeping hail up is not a 100% priority. It gives the team flexibility. Also with Landorus I don't have to have the 100% perfect game were everything goes my way to win. Landorus provides excellent insurance against sun and sand team and can sweep most of them with only 1 turn of setup. It also hold its own against rain team and can provide a quick 1-hit-ko for poison types that would otherwise absorb toxic spikes set up by tentacruel.
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FUN DETAILS!
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Tentacruel (M) @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 132 Def / 108 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Toxic

Well to start things off 9 times out of 10 I will lead with Tentacruel. This is because It actually can handle a lot of the Pokemon players tend to lead with. For example Genesect's thunderbolt is a 3 hit KO, Politoad and Ninetales can't hope to touch it, and Tyranitar fears either burned with scald or I can go ahead and toxic it. Tentacruel main job is to obviously set up Toxic Spikes and prevent other entry hazards from being set up. Especially Stealth Rocks, because 2 of my Pokemon will loose 1/4 of their health to stealth rocks and Moltres will loose 50% of its health to it. So keeping stealth rocks off the field is very important. Toxic Spikes also take Regice to another level allowing it to beat any Pokemon that is not a steal type, a Pokemon with magic guard, or a Pokemon with taunt or heal bell (which really aren't seen as much anymore). The last Move, Toxic, serves a very specific purpose. More skilled player will usually find ways around Toxic Spikes. Toxic makes Tentacruel a more solid counter to Keldeo because it can just sit their and set up Calm Minds. Same goes for Latias. For example a when Tentacruel is on the field, the opponents will switch to Latias, and on the switch I use toxic, hence beating Latias (one of the bigger threats to this team) before it can even make a move. Lastly the ev's allow me to do a couple of things. As already stated with the current ev's Genesect's thunderbolt is a 3 hit KO, the 16 Spd ev's allow me to out speed adamant Breloom (letting me set up TS before it can Spore me), and it can barely survive a Latias psyshock allowing me to toxic it.

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Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 252 HP / 112 Def / 144 SDef
Calm Nature (+SDef, -Atk)
- Substitute
- Protect
- Leech Seed
- Blizzard

Well this is the most obvious Pokemon for this team. People tend to think as Abomasnow as the worst weather summoner. They say that it has the worst typing, witch there is some truth to. The positives of its typing can realy shine too though. For example it is my check to electric sweepers as it resists electric attacts and takes nutural damage from ice types. Plus Thundurus-Therian's focus blast fails to 1-hit-Ko but Blizzard will KO it. When played correctly even Abomasnow can become a monster that can dismantle some teams. I always run subseed Abomasnow because with even 1 set of toxic spikes up Abomasnow is capable of beating Chandelure using the Sub Protect Strategy. I also like using this of offensive varients because Leech Seed gives Abomasnow and effective form of recovery, making it and Hippwodon and only 2 weather summoners that can can effectivly heal themselves. Abomasnow is also one of the few hard counters to Manamphy, because after 1 tail glow ice beam is a 3 hit KO. However Leech Seed can let abomasnow tank even boosted hits and switch to Tentacruel or Regice. My favorite thing about this Abomasnow is once sets up a sub it can effectivly counter Volt-Turn with what I like to call the AbomaTres combo. This is How it works. Abomasnow resists all of Rotoms Moves, and Moltres resists all of Scizors moves. Lastly, Blizzerd is the best compliment to Leech Seed, because if my trys to bring a grass type I can just Blizzard away.

For more details on the AbomaTres combo click the spoiler.
The AbomTres combo can counter both the Rotom-Scizor combo, and the even Rotom-Genesect combo. It all depends on Abomasnow setting up a Substitute. So once Abomasnow sets up the sub (lets say on Rotom volt switch) Scizor will come in. The Abomasnow protects. If Scizor uses U-tun, Abomasnow will set up another Sub. When Rotom (or who ever else) comes back in you have a fresh sub. None of Rotom's attacks will break Abomasnow's sub so your free to Leech Seed. If Scizor comes back in you have a seeded Scizor witch you can protect stall. Now if Scizor uses Swords Dance or Bullet Punch Moltres comes in. Laughs at Scizors pathetic attempt to hurt it. Maybe even burns in with flame body. Do other trollish thinks such as predict the switch to the bulky water and use toxic. Roost of Stealth Rock Damage. Set up a sub, or even go strait for and attack.

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Regice @ Leftovers
Trait: Ice Body
EVs: 204 HP / 252 Def / 52 SDef
Bold Nature (+Def, -Atk)
- Substitute
- Protect
- Blizzard
- Charge Beam

Well this is the quote on quote MVP/ Pokemon I built this team around. Though I don't get to use as much as I like with all the sand running around. (I usually have to resort to other methods to beat those pesky sand teams.) However Regice's mere presence is usually enough to keep my opponent on guard allowing the other Pokemon on this team to shine through. However when time finally comes for Regice to shine it can became a pretty unstoppable force. As already described with toxic spikes and hail, Regice is capable of beating any Pokemon that isn't a steal type with leftovers, or a magic guard Pokemon. Sub-Protect along with hail and TS provide the classic hail stall strategy. Blizzard KO's flying types. Charge Beam has a couple of very specific purposes. First if a Pokemon trys to use recovery charge beam provides a means of disposing of them. A perfect example is Skarmory. If it trys to roost to avoid being KO-ed by Blizzard I can charge beam. Allowing me to KO it anyways. Also it helps with those hydration Pokemon. Even in hail Regice would have some trouble taking care of Manamphy and Vaporeon. Charge Beam provides a means of taking care of them. Even in Hail Manamphy and Vaporeon can rest off the poison. So when they do that I charge beam. The biggest reason for using charge beam though is Charge Beam allows Regice to efficiently PP-stall Reuniclus if worse comes to worse. Because I can Charge Beam on the Calm Minds and Recovers. Sub/Protect on the psychic/psyshock/focus blasts. Once Focus Blast runs out of PP I can even bring in Bronzong to PP stall the psychic attacks or I can Sub-Protect Some More.

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Moltres @ Leftovers
Trait: Flame Body
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Substitute
- Roost
- Flamethrower
- Toxic

This is the second part of what I call the AbomaTres combo. Moltres's main purpose is to absorb strong steal/fighting attacks, and precede to work from there. Toxic and roost are what really make Moltres shine. Nothing feels better than poisoning your opponents bulky water on the switch. The given evs are also important because it gives Moltres suprising good bulk. Also this Moltres is a good Tyranitar check because Tyranitars rarely carry stone edge any more, and crunch does about 25%. More over it can set up subs on the switch and can reak havoc that way. another Important note is that if genesect has the attack boost its thunderbolt will fail to KO making Moltres and emergancy genesect check. Now many of you may be wondering why you would use moltres over zapdos. Infact they are very similar pokemon, and perhaps on any other team I would use Zapdos over Moltres, however Moltres can do one thing Zapdos can't. Moltres can dismantle the rare sun team. Most sun teams are not prepared to handle Moltres, and with this being a hail team Moltres provides excellent insurance agaist those rare sun teams. Moltres also fairs well in checking dragon sweepers. Moltres laughs at Dragonites dragon claw, and can procede to toxic or burn it if im luck. Even boosted Outrages will fail to KO at full health, letting me toxic them and then switch to Bronzong. Lastly 248 HP evs allow Moltres to switch into stealth rocks 3 times, though I usually try my best to keep them off the feild.

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Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Gyro Ball
- Earthquake
- Hidden Power [Ice]

With sand teams team being so popular in the DW OU metagame (last time I checked tyranitar was like on 65% of 1337 teams), the two sand killers Excadrill and Garchomp can provide a huge problem to anyone. Second, before Bronzong the team has 3 pokemon who are weak to rock type attacks with nothing to check them. So Bronzong found its way on this team since it can activly counter Excadrill and Garchomp with little problem, and can counter almost all rock attackers due to the fact that most pokemon who carry a rock attack carry a ground type attack also. Excadrill can carry its weight in things outside of counter Excadrill and Garchomp. It sets up Stealth Rocks from my team, and provides dragon insurance. It provides a decent check for latios and latias, when I am not ready to bring Regice out. Can absorb a powerful flying attacks from Tornadus, and preed to threatan them. Overall Bronzong job is pretty simple and clear, so I won't go into to much more depth here.

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Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rock Polish
- Earth Power
- Focus Blast
- Gravity

Ah, the 6th Pokemon. This was so hard to come up with. Without trying to flame, a lot of the hail guides out there are pretty horrible. I can't count how many pokemon I tried in the 6th spot before Landorus found its way here. The first thing you might notice about Landorus is how strange the set is (as if this team wasn't already strange enough). However, Landorus serves a great purpose on this team. Part of what makes a team great is being able to pull out wins when things aren't going your way. Landorus allows me to do just that. Sheer force / Life Orb Landorus's earth power is stronger than Landorus-Therian's earthquake. So spamming earth power can be alot of fun. Landorus is my cleener. Through battling this team my apponend will have a lot of battered Pokemon so after a rock polish landorus can dispose of them. Focus Blast helps agaist random air baloons. Now this is were the weirdness comes in. Landorus is absolutly stuck agaist flying types, latios, and latias. If they are still alive I can set up gravity. This will make flying types get poisoned from toxic spikes, and vunerable to Landorus's all powerful earth power. It also gives Focus Blast perfect accuracy (though earth power pretty much beats everything focus blast beats). Lastly with sand teams being so popular (i hate to beat the dead horse) its nice to have something that can potentially sweep them with one set-up.

IMPORTABLE
Tentacruel (M) @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 132 Def / 108 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Toxic

Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 252 HP / 112 Def / 144 SDef
Calm Nature (+SDef, -Atk)
- Substitute
- Protect
- Leech Seed
- Blizzard

Regice @ Leftovers
Trait: Clear Body
EVs: 204 HP / 252 Def / 52 SDef
Bold Nature (+Def, -Atk)
- Substitute
- Protect
- Blizzard
- Charge Beam

Moltres @ Leftovers
Trait: Pressure
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Substitute
- Roost
- Flamethrower
- Toxic

Bronzong @ (No Item)
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Gyro Ball
- Earthquake
- Hidden Power [Ice]

Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rock Polish
- Earth Power
- Focus Blast
- Gravity

A Final Look
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Conclusion

Overall this team has brought me a lot of success. It manages to survive and win in what is a otherwise unforgiving tier in DW OU. What excites the most about this team is the fact that nothing on it is going to get banned anytime soon. So, when all the appropriate Pokemon finally get released, I am hoping it will have even more success in standard OU.
 
When I laddered on the Smogon PO server 3 months ago, I battled you at least 4 times when I was in the top 30. Your team was always the most infuriating to face especially due to that Regice lol. This is one of the best DW OU Stall teams I have ever gone up against, and that is pretty remarkable considering how hostle the metagame is. After playing this team that many times I can remember how frustrating it was to only beat you once and get bumped down on the ladder haha

Amazing team, Luvdisc'd
 
Hey!Really good team.Although I probably didn't battle it(may be i did but i don't remember).I've seen the primary RMT of this team in the RS Forum.Didn't you peak #3 on PO?

Anyway,Luvdisced ^_^
 
Hail is my favorite weather and I gotta say this team looks excellent. The only improvement I could give this RMT is a good grammar and prose check haha (which I can do if you want)
 
Okay I am never going to understand how this made it to #1 lol. You're obviously a really strong battler, and the team is solid and innovative, but has a fair few issues. The biggest is Keldeo, which really should 6-0 you if it's team can remove Toxic Spikes. All you have against it is Tentacruel, who's a good check with Toxic but turns into set up fodder for Sub variants. The only way you can reliably beat it is to get early Toxic Spikes AND keep Tenta healthy, and if the opponent carries a spinner / Amoonguss etc you'll be in trouble.

You do also look a little weak to Sun and Sand, so you may want to consider CB / LO Dugtrio > Landorus to make things easier (also takes out a vast number of Moltres counters like Roar / Taunt Heatran etc). Finally, it outspeeds Keldeo too and can KO after some residual damage which patches over the weakness fairly well.

Oh yeah, and Thundurus looks like a bit of a problem. Regice can *sort of* handle it from full health, but it really doesn't want to take a +2 Focus Blast. Same story with Abomasnow, can't switch in. If you do go with Dugtrio, you get something else which can outspeed and scare it out; I'd still suggest running a more offensive Abomasnow set with Ice Shard, because a lot of it's defensive duties get covered by Regice anyway.

Anyway, cool team and it's great to see creativity being successful.
 
I remember playing this team on the ladder a ton of times before we moved to PS. I'm going to second the Dugtrio suggestion. An LO Dugtrio with Memento can take out those threats as well as help you set up with Regice, Moltres, and Landorus. This also helps with CB Terrakion (something I remember using vs you that you had a bit of trouble with). Since Trio beats most Sun teams you could probably try Zapdos to help a bit with Keldeo (1 less thing it can set up on). It still beats most of the stuff Moltres beats but you miss out on Flame Body for an Electric immunity and a check to Thundurus w/o HP Ice.

Cool team :]
 
Oh god. That Regice. Now battling this team is coming back to me. Remember getting hard-walled by that thing when I faced you lol. Anyways, great team :) Congratz on the success. Luvdisc from me
 
Thanks for the comments

I've seen the primary RMT of this team in the RS Forum.Didn't you peak #3 on PO?

Anyway,Luvdisced ^_^

I don't remember

Hail is my favorite weather and I gotta say this team looks excellent. The only improvement I could give this RMT is a good grammar and prose check haha (which I can do if you want)

That would be great!

The biggest is Keldeo, which really should 6-0 you if it's team can remove Toxic Spikes. All you have against it is Tentacruel, who's a good check with Toxic but turns into set up fodder for Sub variants. The only way you can reliably beat it is to get early Toxic Spikes AND keep Tenta healthy, and if the opponent carries a spinner / Amoonguss etc you'll be in trouble.

Your a 100% right. The only thing that i found that 100% counters this team is Sub-Calm mind Keldeo. Especially if the opponent leads with it. As for Dugtrio, i've tried that before on this team before I started laddering. While trapping and killing opponents might be great, most skilled battlers are aware of Dugtrio and can effectively work around it. Plus, Landorus has some intangibles that Dugtrio doesn't have, such as the things I discussed in the RMT.
 
Ah, this team. I remember peaking 1st with it during the last days of Smogon's PO server. Good times....

Well, on to the team. The team has TONS of weaknesses. I know you can play around them if you have to but still, well played terrakion/keldeo/some thundy/chandelure/subsect/chansey will rip you to shreds if you don't play absolutely perfectly. But to be honest with you, i have thought about potential fixes for hours but haven't come up with that doesn't ruin the synergy of the team. Maybe if kyurem-w was still legal....

Anyway, congrats on 1st/5th and Kidogo and I will forever hate you for making that moltres.

PS. My decay really shows if I am really only 1527 in that screenshot lol
 
any particular reason running timid over modest on landorous? at +2 nature seems almost irrelevant, and the extra oomph from modest just wrecks.

Otherwise solid team! Hail needs much more love in this game
 
Kidogo didn't come up with that Moltres. (At least I don't think) I used it before I ever met him.

lol.You misunderstood him.He meant that he and Kidogo will hate you because you made that Moltres(Probably you beat them using it)
 
Hi Mewten,

Solid Hail Team, I remember having some incredibly long matches against you with this team, and it was pretty hard to play around. One thing I did notice about this team is that Special Attackers look annoying for you to play around. With only one decent Special Defensive mon in your team being Abomasnow, and your weather inducer, you will not want to rely on Abomasnow to take all of your special hits. With 4 mons heavily invested in defense, I think you could make a slight change to help deal with Special attackers that otherwise seem a little problematic for your team. I think you could change your Tentacruel to a Specially Defensive variant to help with this. A set of 252 HP / 240 SDef / 16 Spe seems a lot better imo, as it allows you to check special attackers a lot better, namely Keldeo who looks problematic for your team. This may seem like an unorthodox suggestion, but I think you could try out Giga Drain to mitigate your Sub CM Keldeo problem. Like I said, this is an unusual suggestion, but there are very few problems this team has, and Keldeo really does seem to be the stand out one. You could probably replace it with Toxic Spikes, and Toxic and Toxic Spikes on the same set sparks a little redundancy, as I feel Toxic is superior to Toxic Spikes in this scenario, as you hit things such as Latias where Toxic Spikes does not.

Additionally, there is another way I think you could help to deal with Keldeo. Something such as Expert Belt Latios seems like a much better fit over Landorus. Latios gives you a much better check to Keldeo, while additionally helping against Breloom and Terrakion, either of which can be annoying, as Breloom forces something to sleep, while Choice Band variants of Terrakion outspeed Landorus and OHKOs half your team with Stone Edge. Latios also gives you a solid Special Attacker, bluffing a Choice Item while also helping greatly against offensive Rain Teams.

It really did take me a while to find something to change, fantastic team Mewten!

Latios @ Expert Belt
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spe
Timid Nature (+Spe, -Atk)
- Dragon Pulse
- Surf
- Hidden Power [Fire] / Hidden Power [Fighting]
- Psyshock / Recover
 
Hey MewTen!

It's been awhile since I saw this team back on the Smogon PO server. However, when I did play you, I pretty much had an easy time sweeping with SubCM Jirachi. In rain, it's able to set up on 4 of your Pokemon (resists Toxic and dodges Leech Seed with Substitute, so stalling it out probably isn't the easiest thing). When it gets a Substitute, you'll be forced into either Bronzong or Landorus, meaning it can get hits off on those before having to switch out. It won't be long before you lose them (especially if Jirachi has the Thunder/Water Pulse set). To help with this, I recommend something quite similar to Jimbon's suggestion of Latios, but instead, a Calm Mind Roar Latias. It still helps you deal with Keldeo, Breloom, and Terrakion while serving as a good answer to SubM Jirachi (who's usage has increased due to Tornadus-T). Since very few people use the Calm Mind/Roar variants, a SubCM Jirachi user will believe he's forced into a Calm Mind war and only get roared out, leaving Latias with some nice boosts. Even though Jirachi resists its only attacking move, with Roar, it doesn't mind (unless Jirachi is the last Pokemon on their team, in which case you'd need Bronzong). I'd recommend a set like:


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Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Roar
- Recover
- Dragon Pulse / Psyshock


Dragon Pulse is a main STAB that hits everything while Psyshock does a better job against Terrakion, Keldeo, and Breloom (but can't hit TTar at all). Psyshock however does help against CM Jirachi since it hits the defensive side (even though it's 4x resisted).


Other than those, it's a really neat team! And quite unorthodox, which is always fun to read about. I really like that Regice. :]
 
So you finally RMTed this team! As much as I hated having to face it, it's one of the most original (and effective) teams I've faced in DW. Yes, it does have some weaknesses, but they are either not major or able to be worked around.

SubCM keldeo does seem the biggest problem, but a couple of others come to mind. As I know from experience, air balloon SD terrakion is a huge problem for the team, as are fighting types in general. Latias in the last slot could help, although landorus is great vs. sand whereas latias is...not at all. Instead, I have something rather unorthodox to suggest:

Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 4 Hp / 252 SAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Psychic / Psyshock
- Focus Blast
- Shadow Ball
- Hidden Power [Fire/Ice]

First of all, alakazam is perfect against set-up sweepers, which seems to be the weakest point of your team. It can come in on keldeo behind a sub, break its sub while surviving with its sash, and KO it the next turn, regardless of how many CMs it's set up. What this means is that tentacruel can come in on keldeo, set up toxic spikes as it sub and CMs, and then sac something to come in with alakazam. The opponent is then forced to either sac keldeo or switch, meaning that the next time it comes in it will be poisoned, letting tenta stall it. It can also do the same against terrakion, something latias cannot. Not only this, but it also gets a super-effective hit on poison types and is immune to all entry hazards and hail.

Anyways, this is a really cool team that I've thoroughly enjoyed playing, beating, and losing terribly to. Hope the suggestion helped!

And yes, I do hate that moltres with all my heart and soul.
 
Now that I have time for a full rate, let me get it out of the way.

On Abomasnow, I honestly feel that it would appreciate earthquake somewhere to keep it from being absolute nonscarf chandy and heatran food. You might miss the lack of leech seed/ protect, but honestly, I never found a chance to use them except for protect scouting (which was something I wanted to do usually when it was risky to do eg. they had a chandy)

Moltres is fine, but you might want to consider sdef to avoid a 2hko from brokenlure's shadow ball.

Regice in my opinion wants a calm nature. Even without sdef evs, calm provides more stat points than bold, and your myriad physical walls make bold irrelevant in my opinion. In addition, with a positive nature you have a chance of getting the absolutely ridiculous 500 sdef.

Bronzong could appreciate shed shell or special defense evs to help against chandelure, but other than that there isnt much i can suggest for it.

Tentacruel is good; you might want to haze over toxic to fuck over SubCM keldeo even more though.

For the last slot, even though landorus is very very awesome as a sweeper, gravity really hurts your team at times. If you feel that you must use it, I suggest Psychic or HP ice over it. As far as replacements go, its hard to go wrong with bulky psychics like latias and alakazam. If you want to use alakazam, though, the set kidogo provided isn't amazingly effective imo. I honestly prefer a sashed CMrecover set. While this might look weird, it enables you to beat chansey much more easily and gives you a true set up sweeper (regice is more of a specially defesive behemoth/annoyer).

Well, thats my rate. GL with the team
 
I've played this team several times with my generic (and boring) DWOU sand team, and I will say this: This team is beautiful, prefectly anti-metagame in every way, incredible use of Moltres, definitely an archive-worthy team

However I'm worried that some variations of rain offense might cause problems for this team, mainly those prepared for tentacruel, such as teams carrying both manaphy and keldeo, or rain teams infused with voltturn

I suggest that you take out regice and go for Amoongus, that thing can add Spore to your team strategy, and stop rain in it's tracks no problem. Go with Clear Smog over HP Ice to deal with setup sweeper, and stun spore because most of your team can easily wall anything slower than it.
 
How exactly do you get past special walls (aside from just saccing one or more of your Pokemon to try and stall out its PP) and Calm Mind users? I see no physical presence on your team. Anything with Sub+CM or CM+Recovery and your team is basically done, particularly if they resist Ice (Jirachi and Reuniclus come to mind, but there are others, like Keldeo etc etc). Unless I'm missing something?
 
this is one of the few RMTs ive ever seen that stray so much from the norm and yet are so successful. congratulations on this team. ive never seen something like that landorus...but yet it seems to work nicely!

my first ever luvdisc for an rmt, goes to you sir.
 
In all the times I battled this team, the last spot was always the least consistent and honestly, the least important. I remember 3 or 4 different pokes in the last slot, although I actually never remember gravity lando (I always fought one with hp [ice] in the last slot).

I actually don't think long-term set-up sweepers (monoattackers, subCM pokes, etc.) and special walls are too huge an issue for this team. As mewten said, he almost always leads with tentacruel, meaning toxic spikes are usually down. Given the number of pokes with protect, he can easily stall out most set-up sweepers. Bliss/chansey is also not a problem, since with tspikes, hail, leech seed, toxic, and regice's ability to beat them one-on-one, this team actually has very little trouble with them. One poke I do see as being a huge threat however is reuniclus, especially the CM set, since there is basically nothing on your team that can hurt it much, and it can pretty much set up CMs for free and sweep. A solution might be to have a trick user, or at least to make landorus physical, although I doubt it can 2HKO physically defensive reuniclus. Maybe you could try something like perish song celebi, which also can beat keldeo and gives you assurance additional against fighting types.
 
Coomment Replies

I suggest that you take out regice and go for Amoongus, that thing can add Spore to your team strategy, and stop rain in it's tracks no problem. Go with Clear Smog over HP Ice to deal with setup sweeper, and stun spore

[QUOTE Maybe you could try somke perish song celebi][/QUOTE]

To being with this team can't afford to have another grass type on here due to the number of pokemon with a fire weakness. Plus chandelure is used more than any of the mentioned pokemon above, so as the say in baseball, you play the percentages. I do like the perish song idea though there are no pokemon that can learn it that would fit with the synergy of this team.

Lastly. sadly this team is no longer viable in DW anymore due to darkrai being unbanned. Maybe thinking of fixes to this issue could make this viable again. I really am thinking hard about a possible fix that could maintian the teams synergy.
 
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