Pet Mod Fusion Evolution Under Used (Conclusion | Fully Playable! | Please read posts #1, #3 and #4 | Not open for submissions!)

:swsh/flygon::swsh/glastrier:
Dragon Dance Glastrier (i know its a fusion of 2 used mons, but its very different from both glasnow and flygalge)
DNA Donors: Flygon / Glastrier
Fusion Name: Glastgon
New Types:

Base Stats: 110 / 122 / 105 / 72 / 95 / 85 [BST: 589] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Desert Spirit = (Levitate + Chilling Neigh)
Ability Description: The user is Airborne. When the user would be hit by a Ground-type attack, the user's Attack is raised by 1 stage.
Notable Moves:
Earthquake, U-Turn, Icicle Crash, Close Combat, Outrage, Dual Wingbeat
Dragon Dance
Intended Role: Physical Setup Sweeper
Role Justification: Glastgon is a Dragon Dance sweeper, plain and simple. It can hit very hard, with base 122 Attack boosted even further by the aforementioned Dragon Dance. It has access to pretty good coverage, with Earthquake standing out for hitting both Rock- and Steel-types. U-Turn is less interesting here due to the fact that it wants to use Dragon Dance, but is still worth mentioning.
JavaScript:
glastgon: {
    num: 75000###,
    types:["Dragon", "Ice"],
    species: "Glastgon",
    id: "glastgon",
    baseStats: {hp: 110, atk: 122, def: 105, spa: 72, spd: 95, spe: 85}
    abilities: {0: "Desert Spirit"},
    weightkg: 441,
    fusion: ["Flygon", "Glastrier"],
},
:swsh/grapploct:
:swsh/breloom:

Grapploct but fused with an actual decent technician user.
DNA Donors: Grapploct / Breloom
Fusion Name: Grapploom
New Types:

Base Stats: 75 / 134 / 90 / 70 / 90 / 81 [BST: 510] (+5 HP / +10 Atk / +5 Def / +5 SpA / +20 SpD / +25 Spe)
New Ability: Technician
Notable Moves:
Circle Throw, Mach Punch, Focus Punch, Drain Punch, Bullet Seed
Octolock, Bulk Up, Spore, Leech Seed
Intended Role: Physical Setup Sweeper
Role Justification: With a decent spread of physical Fighting attacks and access to some excellent status moves, Grapploom can use Octolock to trap a weaker opponent, easily allowing itself to Bulk Up. Once it's done setting up, it will spam Mach Punch and potentially Brutal Swing to sweep.
JavaScript:
grapploom: {
    num: 75000###,
    types:["Grass", "Fighting"],
    species: "Grapploom",
    id: "grapploom",
    baseStats: {hp: 75, atk: 134, def: 90, spa: 70, spd: 90, spe: 81}
    abilities: {0: "Technician"},
    weightkg: 39.1,
    fusion: ["Grapploct", "Breloom"],
},
:swsh/galvantula::swsh/drifblim:
s p e e d
DNA Donors: Galvantula / Drifblim
Fusion Name: Driftula
New Types:

Base Stats: 120 / 78 / 52 / 113 / 67 / 94 [BST: 524] (+10 HP / +0 Atk / +0 Def / +20 SpA / +10 SpD / +0 Spe)
New Ability: Enlightenment = (Compound Eyes + Unburden)
Ability Description: Effects of both abilities.
Notable Moves:
U-Turn
Thunder, Shadow Ball, Rising Voltage, Energy Ball
Sticky Web
Intended Role: Suicide Lead and Spinblocker
Role Justification: Driftula is designed to be a fairly standard Terrain abuser, with Unburden and Rising Voltage. Compound Eyes makes Thunder actually somewhat reliable, so it will do pretty good damage as well. It can be used as a suicide lead with Sticky Web, and its Ghost typing lets it spinblock
JavaScript:
driftula: {
    num: 75000###,
    types:["Electric", "Ghost"],
    species: "Driftula",
    id: "driftula",
    baseStats: {hp: 120, atk: 78, def: 52, spa: 113, spd: 67, spe: 94}
    abilities: {0: "Enlightenment"},
    weightkg: 14.65,
    fusion: ["Galvantula", "Drifblim"],
},

:swsh/gurdurr::swsh/heracross:
Made this as a joke, ended up unironically liking it. Also, credit to E6R for being the inspiration for this.
DNA Donors: Gurdurr / Heracross
Fusion Name: Hurrdurr
New Types:

Base Stats: 102 / 135 / 80 / 40 / 72 / 62 [BST: 491] (+20 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Chutzpah = (Guts + Moxie)
Ability Description: Effects of both abilities.
Notable Moves:
Close Combat, Facade, Knock Off, Megahorn, Stone Edge, Mach Punch
Swords Dance
Intended Role: Physical Guts Sweeper/Wallbreaker
Role Justification: ...I'm starting to see the appeal of these ability-based statstick physical wallbreakers. First of all, Hurrdurr hits like the steel beam you'd expect it to, with Guts and Moxie combining to form a terrifying snowball of a Swords Dance sweeper with Mach Punch. Even without Mach Punch, it functions as an excellent slow, bulky wallbreaker, using Close Combat as its primary STAB, with Megahorn as a secondary STAB and Stone Edge as coverage.
JavaScript:
hurrdurr: {
    num: 75000###,
    types:["Fighting", "Bug"],
    species: "Hurrdurr",
    id: "hurrdurr",
    baseStats: {hp: 102, atk: 135, def: 80, spa: 40, spd: 72, spe: 62}
    abilities: {0: "Chutzpah"},
    weightkg: 47,
    fusion: ["Gurdurr", "Heracross"],
},
:swsh/runerigus::swsh/zapdos:
le epic resub
DNA Donors: Runerigus / Zapdos
Fusion Name: Runerapdos
New Types:

Base Stats: 92 / 92 / 117 / 100 / 104 / 65 [BST: 570] (+18 HP / +0 Atk / +2 Def / +13 SpA / +7 SpD / +0 Spe)
New Ability: Shocking Shuffle = (Wandering Spirit + Static)
Ability Description: When the user is hit by a contact move, the attacker has their ability replaced with Shocking Shuffle and has a 30% chance to become Paralyzed.
Notable Moves:
doubt
Discharge, Volt Switch, Hurricane
Roost, Defog, Stealth Rock, Will-O-Wisp
Intended Role: Bulky Utility Pivot
Role Justification: I've been attempting to recreate the awesomeness of Zapdos in FEUU for a decently long time now, and this is the closest I've gotten. Defog, Stealth Rock, and Will-O-Wisp are all excellent utility moves, Volt Switch allows it to get out of sticky situations (except if said sticky situation is a ground-type), Roost is effectively Recover here, due to a lack of being airborne, and Discharge is just a good move.
JavaScript:
runerapdos: {
    num: 75000###,
    types:["Ghost", "Electric"],
    species: "Runerapdos",
    id: "runerapdos",
    baseStats: {hp: 92, atk: 92, def: 117, spa: 100, spd: 104, spe: 65}
    abilities: {0: "Shocking Shuffle"},
    weightkg: 59.6,
    fusion: ["Runerigus", "Zapdos"],
},
 
Last edited:

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
fire/flying recoil + regen spammer (resub)

:swsh/ho-oh::swsh/staravia:
DNA Donors: Ho-Oh / Staravia
Fusion Name: Star-Oh
New Types:

Base Stats: 80 / 109 / 80 / 80 / 100 / 100 [BST: 549] (+0 HP / +7 Atk / +10 Def / +5 SpA / +3 SpD / +15 Spe)
New Ability: Maverick = (Regenerator + Reckless)
Ability Description: Effects of both abilities.
Notable Moves:
Flare Blitz, Brave Bird, Earthquake, U-Turn, Sacred Fire
Roost, Defog, Will-o-Wisp
Intended Role: Offensive Pivot, Hazard Removal (Defog)
Role Justification: fire type that can get past brontun and heatki, as well as switch into them pretty well. has regen to shore up damage from its recoil moves but not too much bulk to be that annoying i dont think.

defensively checks: heatki, brontun, yacian, tanette (if no koff), slurpum, landmaldo, gossephalon (if no koff), hattataka, cofazor, ninjacross (if no koff), flaant
defensively checked by: weezlord, toucosta
soft checked by: grousle, rock types

Star-Oh @ Heavy-Duty Boots
Ability: Maverick
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Flare Blitz / Sacred Fire
- Brave Bird
- Earthquake / Roost / Defog
- U-Turn / Roost / Defog


grass/rock contrary + mega mon (resub)
:swsh/lurantis::swsh/aerodactyl:
DNA Donors: Lurantis / Aerodactyl
Fusion Name: Lurodactyl
New Types:

Base Stats: 75 / 125 / 85 / 70 / 85 / 96 [BST: 536] (+0 HP / +20 Atk / +8 Def / +0 SpA / +3 SpD / +9 Spe)
New Ability: Devil's Advocate = (Contrary + Unnerve)
Ability Description: effects of both abilities
Notable Moves:
Leaf Blade, Stone Edge, Superpower, Knock Off, Earthquake, Poison Jab
Stealth Rock, Roost, Taunt
Intended Role: Physical Wallbreaker, Hazard Setter (Stealth Rock)
Role Justification: grass/rock/fighting is real nice coverage hitting everything except cofazor for neutral damage. speed is middling and its beat by weezlord though

defensively checks: basically none (it has no resists)
defensively checked by: weezlord, vullacham, tanette, cofazor, buzzegg
soft checked by: fat physical walls such as igglyzenta or burners such as absable-mega-y
Lurodactyl @ Leftovers
Ability: Devil's Advocate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Stone Edge
- Superpower
- Stealth Rock


:swsh/lurantis::sm/aerodactyl-mega:
DNA Donors: Lurantis / Aerodactyl-Mega
Fusion Name: Lurodactyl-Mega
New Types:

Base Stats: 75 / 155 / 105 / 80 / 105 / 116 [BST: 636]
New Ability: Tough Claws
Notable Moves:
Leaf Blade, Stone Edge, Superpower, Knock Off, Earthquake, Poison Jab
Stealth Rock, Taunt
Intended Role: Physical Wallbreaker, Hazard Setter (Stealth Rock)
Role Justification: seems super cool to get a couple boosts and then mega. obviously you lose contrary though
Lurodactyl @ Aerodactylite
Ability: Devil's Advocate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Stone Edge
- Superpower
- Stealth Rock


fire/ground stallbreaker (RETURN OF SEISMISKORCH FROM 7 SLATES AGO???)
:swsh/centiskorch::swsh/seismitoad:
DNA Donors/ Parents: Centiskorch / Seismitoad
Offspring Name: Seismiskorch
New Types:

Base Stats: 102 / 118 / 77 / 88 / 82 / 88 [BST: 555] (+0 HP / +13 Atk / +7 Def / +1 SpA / +0 SpD / +19 Spe)
New Ability: Toxic Smoke = (White Smoke + Poison Touch)
Ability Description: Effects of both abilities.
Notable/Relevant/Useful Moves:
Fire Lash, Earthquake, Knock Off, Power Whip, Rock Slide, Ice Punch
Stealth Rock, Coil, Will-o-Wisp
Intended Role: Stallbreaker, Physical Wallbreaker
Role Justification: fire lash is fun. you know what makes it more fun? poison touch. punish (most) fire resists by poisoning them. good thing you have great coverage for poisons and steels (besides flygalge). sadly its pretty slow and has p mediocre uninvested defenses

offensively checks: poisons, fires, electrics, steels
defensively checked by: toucosta (if no rock slide), flygalge (if no ice punch), glidol (if no ice punch),
soft checked by: fires, waters, and dragons not mentioned above
Seismiskorch @ Leftovers
Ability: Toxic Smoke
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Lash
- Earthquake
- Knock Off
- Stealth Rock / Coil


ghost/flying stallbreaker/wallbreaker
:swsh/decidueye: :swsh/sigilyph:
DNA Donors: Sigilyph / Decidueye
Fusion Name: Sigileye
New Types:

Base Stats: 83 / 85 / 95 / 105 / 95 / 85 [BST: 548] (+3 HP / +3 Atk / +18 Def / +4 SpA / +5 SpD / +2 Spe)
New Ability: Magic Wand = (Long Reach + Magic Guard)
Ability Description: Effects of both abilities.
Notable Moves:
Knock Off, U-Turn
Shadow Ball, Hurricane, Dazzling Gleam, Heat Wave, Ice Beam, Energy Ball
Nasty Plot, Roost
Intended Role: Special Wallbreaker
Role Justification: BIG magic guard. has a hefty spa (for a mg user) + great spammable stabs + nasty plot. its very slow though for an attacker, though mg + roost help quite a lot with that

offensively checks: passive mons
defensively checked by: roaramp, slowton, arctres, pinch
soft checked by: dredvul, rocks and darks and electrics
Sigileye @ Life Orb
Ability: Magic Wand
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Hurricane
- Roost
- Nasty Plot / Knock Off / Dazzling Gleam / Heat Wave


dark/fighting wallbreaker (Hoopa Unbound Take 3)
:swsh/hoopa-unbound::swsh/monferno:

DNA Donors: Hoopa-Unbound / Monferno
Fusion Name: Monfernpa-Unbound
New Types:

Base Stats: 75 / 130 / 58 / 125 / 95 / 99 [BST: 582] (+3 HP / +11 Atk / +2 Def / +1 SpA / +4 SpD / +19 Spe)
New Ability: Magic Fist = (Magician + Iron Fist)
Ability Description: If this Pokemon has no item, its attacks have 1.2x power.
Notable Moves:
Hyperspace Fury, Close Combat, Gunk Shot, U-Turn, Mach Punch, Knock Off
Dark Pulse, Focus Blast, Fire Blast, Thunderbolt
Trick, Swords Dance, Stealth Rock, Nasty Plot
Intended Role: Physical Wallbreaker, Hazard Setter (Stealth Rock), Special Wallbreaker?
Role Justification: big stab spammer. works p well with kingdeedee cause future sight craps on stuff like vullacham and buzzegg who can otherwise switch into its stabs. special side looks real bad cause you dont have fairy coverage although you could try tbolting whimsi and fire blasting iggly ig. has bad bulk esp on the physical side so if you dont ko things you just instantly die

offensively checks: psychics? sableior?
defensively checked by: vullacham, buzzegg
soft checked by: fairies
Monfernpa-Unbound @ Choice Band / Choice Scarf
Ability: Magic Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Hyperspace Fury
- Close Combat
- Gunk Shot
- U-Turn / Trick / Stealth Rock / Mach Punch


grass/ghost special wallbreaker with grassy terrain bonus
:swsh/rillaboom::swsh/gengar:
DNA Donors: Rillaboom / Gengar
Fusion Name: Rillagar
New Types:

Base Stats: 80 / 95 / 75 / 115 / 74 / 115 [BST: 554] (+0 HP / +0 Atk / +0 Def / +20 SpA / +2 SpD / +18 Spe)
New Ability: Grassy Body = (Grassy Surge + Cursed Body)
Ability Description: On switch-in, this Pokemon summons Grassy Terrain. If this Pokemon is hit by an attack, there is a 30% chance that this Pokemon will summon Grassy Terrain.
Notable Moves:
U-Turn, Knock Off, GRASSY GLIDE?
Shadow Ball, Giga Drain, Energy Ball, Focus Blast, Earth Power
Nasty Plot, Substitute
Intended Role: Special Wallbreaker, Grassy Terrain Setter
Role Justification: p good special wallbreaker with shadow balls n giga drains n shit

offensively checks: idk this is pretty frail
defensively checked by: slowton, arctres, umbat
soft checked by: most grass resists, other terrain setters, scolisharp, dracodoom, sandamar
Rillagar @ Choice Specs
Ability: Grassy Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball / Giga Drain
- Shadow Ball
- Focus Blast / Earth Power
- U-Turn

Rillagar @ Leftovers
Ability: Grassy Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball / Giga Drain
- Shadow Ball
- Focus Blast / Earth Power / Substitute
- Nasty Plot
 
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Hi everyone this slate’s theme was dying in the dirt to return directly to nature

The Resubs
“I can't hear ya! I say what's, what's cooler than being cool?” ICE COLD (4 votes)
:swsh/excadrill::swsh/vanilluxe:
DNA Donors: Excadrill / Vanilluxe
Fusion Name: Exvanille
New Types:

Base Stats: 90 / 115 / 86 / 80 / 86 / 103 [BST: 560] (+0 HP / +0 Atk / +14 Def / +0 SpA / +6 SpD / +20 Spe)
Snow Plow = (Sand Force + Snow Warning)
Ability Description: Effects of Snow Warning + boost to rock, and steel moves in hail
Notable Moves:
Earthquake, Icicle Crash, Ice Shard, Rapid Spin, Rock Slide, Iron Head

Swords Dance, Stealth Rock, Aurora Veil
Intended Role: Physical Wallbreaker, Setup Sweeper (Swords Dance, Rapid Spin), Hazard Control (Rapid Spin), Hazard Setter (Stealth Rock), Hail Setter, Hail Abuser
Role Justification: With the addition of Altarizard in the last slate two slates ago, weather abusers feel covered, or at least close to covered already, but I don’t think one mon should monopolize a role as potentially centralizing as weather. Enter Exvanille. Brings in the weather it abuses, and with weather comes attack boosts. That said, alt’s fire stab still threatens this mon. Moving on, it’s able to set up with Swords Dance, y’know, like an Excadrill, drop stealth rocks like excadrill, and rapid spin to speed up while removing hazards from your side, like- you get the idea. Finally, it gains Aurora Veil from Vanilluxe, which allows for more bulk to set up.
JavaScript:
exvanille: {
    num: 75000###,
    types:["Ground", "Ice"],
    species: "Exvanille",
    id: "exvanille",
    baseStats: {hp: 90, atk: 115, def: 86, spa: 80, spd: 86, spe: 103}
    abilities: {0: "Snow Plow"},
    weightkg: 48.95,
    fusion: ["Excadrill", "Vanilluxe"],
},
This one’s back too, I guess (3 votes)
:swsh/primarina::swsh/palossand:
DNA Donors: Primarina / Palossand
Fusion Name: Primossand
New Types:

Base Stats: 100 / 74 / 100 / 122 / 100 / 47 [BST: 543] (+18 HP / +0 Atk / +8 Def / +9 SpA / +5 SpD / +0 Spe)
New Ability: Coastal Venue = (Liquid Voice + Water Compaction)
Ability Description: Effects of both
Notable Moves:
Flip Turn
Earth Power, Scorching Sands, Moonblast
Shore Up, Stealth Rock, Calm Mind
Intended Role: Special Wallbreaker, Mixed Wall, Defensive Pivot, Hazard Setter (Stealth Rock)
Role Justification: Holy fuck guys I made a defensive mon. What this mon lacks in viable moves from other types it makes up for in going absolutely insane with STAB coverage. For your ground move, you have earth power for maximizing damage or, because this can act as a nice physical wall, scorching sands for the potential burn. Shore Up is obligatory recovery and can allow for some extra shenanigans if this were ever placed in an eventual sand set. Flip turn’s used for when the stab coverage tries its best but doesn’t succeed, and calm mind and stealth rock are very self explanatory.
JavaScript:
primossand: {
    num: 75000###,
    types:["Ground", "Fairy"],
    species: "Primossand",
    id: "primossand",
    baseStats: {hp: 100, atk: 74, def: 100, spa: 122, spd: 100, spe: 47}
    abilities: {0: "Coastal Venue"},
    weightkg: 147,
    fusion: ["Primarina", "Palossand"],
},
The New Subs
“What’s your favorite Redwood Rogue slate, Timmy?” “I like the one where he talks about ground mons worries about vetoes for a looooong time”
:swsh/flygon::swsh/araquanid:
DNA Donors: Flygon / Araquanid
Fusion Name: Flyganid
New Types:
7F65690D-B79B-484D-B05B-B922110B9AAF.png

Base Stats: 74 / 101 / 90 / 65 / 106 / 91 [BST: 527] (+0 HP / +16 Atk / +4 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Lithosphere = (Levitate + Water Bubble)
Ability Description: Doubles power of ground moves, halves damage from fire moves, immune to burn
Notable Moves:
Dragon Claw, Leech Life, U-Turn, Earthquake, Stone Edge

Dragon Dance, Sticky Web
Intended Role: Physical Wallbreaker, Setup Sweeper (Dragon Dance), Offensive Pivot, Hazard Setter (Sticky Web)
Role Justification: You ever have a bug pokemon but no matter what you typed it with it would either lack resistances or power? Well Flyganid has both. Ever wonder what would happen if Levitate was fully weaponized? Flyganid answers that too. Ever wonder what would happen if we got a second Flygon in the mod? With your votes, maybe Flyganid can answer that too. Neutrality to fire is rendered not very effective while ground moves have their powered doubled with this ability, and it’s immune to burn for good measure. STABs are STABs and U-Turn sure is on a bug mon. Stone Edge for Flying and Ice mons. Dragon Dance sure does its job and Sticky Web’s there so your whole team can get in on dragon dance’s outspeeding everything fun.
JavaScript:
flyganid: {
    num: 75000###,
    types:["Ground", "Bug"],
    species: "Flyganid",
    id: "flyganid",
    baseStats: {hp: 74, atk: 101, def: 90, spa: 65, spd: 106, spe: 91}
    abilities: {0: "Lithosphere"},
    weightkg: 82,
    fusion: ["Flygon", "Araquanid"],
},
HE IS RISEN
:swsh/kabutops::swsh/archeops:
DNA Donors: Kabutops / Archeops
Fusion Name: Kabutarch
New Types:

Base Stats: 72 / 127 / 100 / 88 / 87 / 95 [BST: 569] (+5 HP / +0 Atk / +15 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Tactical Advance = (Weak Armor + Defeatist)
Ability Description: When at half health or below, drop defense by 1 stage and raise speed stat by 2 stages.
Notable Moves:
Stone Edge, Head Smash, Dual Wingbeat, Earthquake, U-Turn, Knock Off

Swords Dance, Roost
Intended Role: Physical Wallbreaker, Setup Sweeper (Swords Dance), Offensive Pivot
Role Justification: I made this mon by answering two related questions: the first of which being “how the fuck do I make rock types useful,” and the second of which being “how the fuck do I make defeatist useful?” See, back in slate 11, me and a few other contributors set out to make a viable archeops. Some of ours got popular but none got in. Not only that, but a rock type would just kinda be useful to balance out the mod’s type count, not that it really needs to be balanced, but still. Anyway, Stone Edge and Dual Wingbeat are gonna be your bread and butter STAB moves. Head Smash could be used if you wanna try to pop the ability early. Eq serves to counter steel and electric mons this may have trouble with, and U-Turn, Knock Off, and Swords Dance are all pretty self explanatory. Roost is also there in case you want to pop the ability later.
JavaScript:
kabutarch: {
    num: 75000###,
    types:["Rock", "Flying"],
    species: "Kabutarch",
    id: "kabutarch",
    baseStats: {hp: 72, atk: 127, def: 100, spa: 88, spd: 87, spe: 95}
    abilities: {0: "Tactical Advance"},
    weightkg: 36.25,
    fusion: ["Kabutops", "Archeops"],
},
“More subs soon I swear” Past me was so naive and unaware that he’d wake up 2 hours before the deadline he didn’t know existed.
 
Last edited:

Ema Skye

Work!
3 resubs

The non-Ice Hail setter is everything this archetype needs. It got 3 votes last time!
:swsh/ninetales-alola::swsh/landorus:
Thanks Aquatic!
DNA Donors: Ninetales-Alola / Landorus
Fusion Name: Ninelands-Alola
New Types:

Base Stats:
90 / 102 / 90 / 110 / 90 / 110 [BST: 592] (+9 HP / +6 Atk / +8 Def / +12 SpA / +0 SpD / +5 Spe)
New Ability: Snow Globe = (Snow Warning + Sand Force)
Ability Description: On switch-in, this Pokemon sets Hail. This Pokemon's Ice moves are boosted by 1.3x in Hail. This Pokemon is immune to Hail.
Notable Moves:
… Knock Off
… Moonblast, Earth Power, Blizzard
… Nasty Plot, Aurora Veil, U-Turn
Intended Role: hail setter, nasty plot breaker, veil setter
Role Justification: In my opinion, Hail is always a lackluster archetype because it encourages stacking Ice types, which means teams have minimal defensive synergy. This instead gets to offer some solid defensive typing synergy and amazing offensive potential. Fairy and Ground with the boosted Blizzard hits everything you could possibly want. This covers another issue I have with Hail setters, which is that they usually just end up being Veil bots. While this can run Veil, and it's pretty good at it due to not being SR weak, I feel it is secondary to its offensive potential.
JavaScript:
ninelands-alola: {
    num: 75000###,
    types:["Fairy", "Ground"],
    species: "Ninelands-Alola",
    id: "ninelands-alola",
    baseStats: {hp: 90, atk: 102, def: 90, spa: 110, spd: 90, spe: 110}
    abilities: {0: "Snow Globe"},
    weightkg: 43.95,
    fusion: ["Ninetales-Alola", "Landorus"],
},
Earl — Today at 12:37 PM: What good fsight users do we even have. It got 4 votes last time!
:swsh/mewtwo::swsh/corsola:
DNA Donors: Mewtwo / Corsola
Fusion Name: Mewsola
New Types:

Base Stats: 90 / 88 / 110 / 110 / 100 / 84 [BST: 582] (+5 HP / +6 Atk / +18 Def / +1 SpA / +8 SpD / +2 Spe)
New Ability: Mitosis = (Regenerator + Unnerve)
Ability Description: Combined effects
Notable Moves:
… Drain Punch, Zen Headbutt
… Psystrike, Focus Blast, Thunderbolt, Ice Beam, Surf
… Recover, Teleport, Stealth Rock, Nasty Plot, Taunt, Rock Polish,
Intended Role: Defensive Pivot, Nasty Plot attacker (Mega Y), physical breaker (Mega X)
Role Justification: RegenFuturePort, the mon, and one of the only ways to make a Mewtwo fusion that isn't directly outclassed by Mega Y. That's basically all it is. Mega X hits hard but doesn't get any strong Fighting STAB unless you gamble with Low Kick, and Mega Y is your typical strong breaker.

:swsh/mewtwo-mega-x::swsh/corsola:
DNA Donors: Mewtwo-Mega-X / Corsola
Fusion Name: Mega Mewsola X
New Types:

Base Stats: 90 / 168 / 120 / 110 / 110 / 84 [BST: 682]
New Ability: Steadfast
coralstonk seemed borderline last time, so even though I boosted the attack, its speed tier fell quite a bit in response. Typing change also removes Water STAB so it's stuck with mediocre dual STABs and no boosting moves.


:swsh/mewtwo-mega-y::swsh/corsola:
DNA Donors: Mewtwo-Mega-Y / Corsola
Fusion Name: Mega Mewsola Y
New Types:

Base Stats:
90 / 128 / 90 / 150 / 120 / 94 [BST: 682]
New Ability: Insomnia
coralsmart was banned last round so through changing the spread a bit, I was able to drop the speed tier to a level that is likely more comfortable, hitting the same speed tier as Glidol.


JavaScript:
mewsola: {
    num: 75000###,
    types:["Water", "Psychic"],
    species: "Mewsola",
    id: "mewsola",
    baseStats: {hp: 90, atk: 82, def: 110, spa: 110, spd: 100, spe: 90}
    abilities: {0: "Therapy"},
    weightkg: 63.5,
    fusion: ["Mewtwo", "Corsola"],
},
The dopest fusion you'll see this slate, I promise. This dude got 4 votes last time!
:swsh/kecleon::swsh/calyrex-shadow:
LOOK AT MY AMAZING ART SKILLS!
DNA Donors: Kecleon / Calyrex-Shadow
Fusion Name: Keclyrex-Shadow
New Types:

Base Stats:
100 / 87 / 90 / 112 / 110 / 100 [BST: 599] (+20 HP / +0 Atk / +15 Def / +0 SpA / +0 SpD / +5 Spe)
New Ability: As One (Kecleon) = (As One (Spectrier) + Color Change)
Ability Description: Effects of Grim Neigh and Color Change
Notable Moves:
… Knock Off,
… Astral Barrage, Flamethrower, Thunderbolt, Ice Beam, Tri Attack, Hex
… Aromatherapy, Calm Mind, Encore, Substitute, Disable, Encore, Haze, Leech Seed, Nasty Plot, Taunt, Will-o-Wisp, Stealth Rock, Recover, Thunder Wave, Toxic, Trick
Intended Role: special breaker (Calm Mind, Nasty Plot, Choice item), mixed wall, substitute attacker (subseed, subdisable), hazards (Stealth Rock, spinblocker)
Role Justification: Color Change makes anything kind of weird, but I think this combo is potentially an interesting showcase of it. Like Calyrex-Shadow, this can be a potent special breaker due to the sheer power of Astral Barrage and access to Nasty Plot, and Kecleon adds a handful of useful attacking moves to its arsenal to make up for Calyrex's coverage deficiencies. That said, it has to also deal with Color Change causing it to inevitably lose its STAB and while Normal/Ghost provides a lot of avenues for getting into play, it won't keep it forever. As a result, I think it's better off using many of its supportive options, such as its access to many status conditions alongside Hex to actually outdamage Astral Barrage (130 BP commands respect, even without STAB). Encore makes this mon potentially even more interesting, as it can lock something slower into a move it now resists due to Color Change (ex: Ice, Electric, Fire, Water) and create a set up opportunity that way. It's also pretty cool at the hazard game with access to SR and Taunt with its Ghost typing, preventing hazards from going down, laying its own and preventing most spin attempts. Overall, a very weird mon but I think it would definitely find a place here. Yes, it's another Ghost but it's also not really going to be a Ghost.
JavaScript:
keclyrex-shadow: {
    num: 75000###,
    types:["Normal", "Ghost"],
    species: "Keclyrex-Shadow",
    id: "keclyrex-shadow",
    baseStats: {hp: 100, atk: 87, def: 90, spa: 112, spd: 110, spe: 100}
    abilities: {0: "As One (Kecleon)"},
    weightkg: 37.8,
    fusion: ["Kecleon", "Calyrex-Shadow"],
},
3 New Friends

Anti-hazard, the mon
:swsh/giratina-origin::swsh/minun:
DNA Donors: Giratina-Origin / Minun
Fusion Name: Minatina-Origin
New Types:

Base Stats: 105 / 80 / 95 / 106 / 95 / 100 [BST: 581] (+0 HP / +0 Atk / +20 Def / +9 SpA / +3 SpD / +8 Spe)
New Ability: Zero Gravity = (Levitate + Minus)
Ability Description: Immune to Ground moves, Spikes, Toxic Spikes and Sticky Web. Boosts SpA if hit by any of them.
Notable Moves:
… Thunderbolt, Volt Switch, Draco Meteor, Dragon Pulse, Aura Sphere, Earth Power
… Calm Mind, Defog, Will-o-Wisp, Thunder Wave, Nasty Plot, Wish
Intended Role: special breaker, defensive pivot
Role Justification: Another bulky Electric, but this time with hazard punishing. Could be a potent Nasty Plot breaker due to the ease of getting the boost, or it can just be a bulky utility mon.
JavaScript:
minatina-origin: {
    num: 75000###,
    types:["Electric", "Dragon"],
    species: "Minatina-Origin",
    id: "minatina-origin",
    baseStats: {hp: 105, atk: 80, def: 95, spa: 106, spd: 95, spe: 100}
    abilities: {0: "Zero Gravity"},
    weightkg: 327.1,
    fusion: ["Giratina-Origin", "Minun"],
},
Give the type combo a chance.
:swsh/aerodactyl::swsh/krookodile:
DNA Donors: Aerodactyl / Krookodile
Fusion Name: Krookodactyl
New Types:

Base Stats: 95 / 120 / 80 / 65 / 75 / 120 [BST: 555] (+8 HP / +9 Atk / +8 Def / +3 SpA / +3 SpD / +9 Spe)
New Ability: Hyper Cutter = (Unnerve + Intimidate)
Notable Moves:
… Earthquake/High Horsepower, Stone Edge, Close Combat, Knock Off
… Stealth Rock, Taunt, Dragon Dance, Roost, Defog
Intended Role: physical breaker
Role Justification: Rock/Ground is a dubious combo, with a lot of weaknesses but is also a fantastic STAB combo. On a good Pokemon, this combo can be scary, which is what I created here. Very straight forward mon. Fast Grounds and offensive Grounds, in general, are something we don't have, and we don't have many Rocks either. Two birds, one stone!
:swsh/aerodactyl-Mega::swsh/krookodile:
DNA Donors: Aerodactyl-Mega / Krookodile
Fusion Name: Mega Krookodactyl
New Types:

Base Stats: 95 / 150 / 100 / 75 / 95 / 140 [BST: 655]
New Ability: Tough Claws
Basically the same mon just with a better speed tier. Take High Horsepower as your Ground move now as it gets the Claws boost.

JavaScript:
aerodactile: {
    num: 75000###,
    types:["Rock", "Ground"],
    species: "Krookodactyl",
    id: "Krookodactyl",
    baseStats: {hp: 95, atk: 120, def: 80, spa: 65, spd: 75, spe: 120}
    abilities: {0: "Hyper Cutter"},
    weightkg: 77.65,
    fusion: ["Aerodactyl", "Krookodile"],
},
The Archetypical Fast Psychic that has no ability just to be fun
:swsh/rapidash-galar::swsh/ribombee:
DNA Donors: Rapidash-Galar / Ribombee
Fusion Name: Beedash-Galar
New Types:

Base Stats: 85 / 90 / 85 / 110 / 85 / 125 [BST: 580] (+23 HP / +13 Atk / +20 Def / +23 SpA / +10 SpD / +11 Spe)
New Ability: Bee Curse = (Run Away + Honey Gather)
Ability Description: No competitive effect
Notable Moves:
… U-Turn
… Psychic, Psyshock, Moonblast, Mystical Fire, Stored Power
… Quiver Dance, Stun Spore, Switcheroo, Sticky Web, Skill Swap, Defog, Aromatherapy, Roost
Intended Role: Quiver Dance sweeper, offensive pivot, sticky web setter
Role Justification: I wanted to use the new ability rules and I thought this was a pretty cool idea for it. We don't have a Quiver Dance user in the meta yet, so here is our first. Coverage is straightforward: dual STABs and Fire coverage. This covers most things, except for Steels that aren't weak to Fire (Appletun, Ferros and Heatki). It can mess with them through Stun Spore (or Skill Swap, which would be funny!) and hope to eventually outpower them. Since this combo isn't weak to SR, it can also be a cool pivot due to its access to U-Turn, and can pair it with other support options like Defog. Choice sets might also work which could use Trick to cripple a wall.
JavaScript:
beedash-galar: {
    num: 75000###,
    types:["Psychic", "Fairy"],
    species: "Beedash-Galar",
    id: "beedash-galar",
    baseStats: {hp: 85, atk: 90, def: 85, spa: 110, spd: 85, spe: 125}
    abilities: {0: "Bee Curse"},
    weightkg: 40.25,
    fusion: ["Rapidash-Galar", "Ribombee"],
},
 
Last edited:
:swsh/slowbro::swsh/camerupt:
hello my name is camebro and my ability is pretty useless
DNA Donors: Slowbro / Camerupt
Fusion Name: Camebro
New Types:

Base Stats: 96 / 90 / 110 / 105 / 77 / 35 [BST: 513] (+14 HP / +3 Atk / +20 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: SOLID REGEN = (Solid Rock + Regenerator)
Ability Description: This Pokemon takes 3/4 damage from super effective moves. restores 1/3 of its maximium HP, rounded down, when hit by one.
Notable Moves:

… Scald, Earth Power, Fire Blast(?), Focus Blast (mega c)
… Slack Off, Calm Mind(mega c), Nasty Plot (Mega C)
Intended Role: Physical Wall, Special Sweeper (Mega Camerupt)
Role Justification: idk its bulky and has a good defensive typing and good recovery and good ability and scald. the bulk and special attack it gets from the Cameruptite lets it be a decent enough trick room sweeper with sheer force.
:ss/camerupt-mega::ss/slowbro:
96/110/140/145/107/15
:ss/slowbro-mega::ss/camerupt:
96/90/180/135/77/35
JavaScript:
camebro: {
    num: 75000###,
    types:["Water", "Ground"],
    species: "Camebro",
    id: "camebro",
    baseStats: {hp: 96, atk: 90, def: 110, spa: 105, spd: 77, spe: 35}
    abilities: {0: "SOLID REGEN"},
    weightkg: 149.25,
    fusion: ["Slowbro", "Camerupt"],
},
:swsh/flygon::swsh/golem-alola:
M4A reference 2
DNA Donors: Flygon / Golem-Alola
Fusion Name: Golgon-Alola
New Types:

Base Stats: 80 / 120 / 115 / 67 / 72 / 92 [BST: 546] (+0 HP / +10 Atk / +10 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Desertize = (Levitate + Galvanize)
Ability Description: This Pokemon's Normal attacks become Ground and have 1.2x power.
Notable Moves:
… Body Slam, Thunder Punch, Double-Edge, First Impression, Quick Attack, U-Turn, EXPLOSION
… Boomburst (dont use special sets but here for a mention)
… Dragon Dance, Roost, Stealth Rock
Intended Role: Set-Up Sweeper (Dragon Dance), Hazard Setter (Stealth Rock)
Role Justification: hey its M4A reference 2. + its a good ddance sweeper since it can sorta safely set up thanks to its 80/115 bulk. (yeah spdef just doesnt get a mention at all.) +ground type double-edge if you dont wanna go for the DDance sweeper sets. oh also stealth rock + ground type explosion yeah you get it at this point.
JavaScript:
golgon-alola: {
    num: 75000###,
    types:["Ground", "Electric"],
    species: "Golgon-Alola",
    id: "golgon-alola",
    baseStats: {hp: 80, atk: 120, def: 115, spa: 67, spd: 72, spe: 92}
    abilities: {0: "Desertize"},
    weightkg: 199,
    fusion: ["Flygon", "Golem-Alola"],
},

:swsh/mismagius::swsh/raichu:
hey guys look a CS2 reference!
DNA Donors: Mismagius / Raichu
Fusion Name: Mismarai
New Types:

Base Stats: 60 / 75 / 57 / 117 / 104 / 115 [BST: 528] (+0 HP / +0 Atk / +0 Def / +20 SpA / +12 SpD / +8 Spe)
New Ability: Grounding = (Levitate + Lightning Rod)
Ability Description: This Pokemon draws Ground moves to itself to raise Sp. Atk by 1; Ground immunity.
Notable Moves:

… Shadow Ball, Thunderbolt, Surf, Thunder(?), Focus Blast, Dazzling Gleam
… Nasty Plot, Calm Mind
Intended Role: Set-Up Sweepr (Nasty Plot, Calm Mind)
Role Justification: its here. the mon with only 2 weaknesses, and thats ground immune while also beeing an electric type. nasty plot and calm mind are good, you just have to worry about dark and ghost types, because of well you have good coverage, but you can't fit it all into one set.
JavaScript:
mismarai: {
    num: 75000###,
    types:["Ghost", "Electric"],
    species: "Mismarai",
    id: "mismarai",
    baseStats: {hp: 60, atk: 75, def: 57, spa: 117, spd: 104, spe: 115}
    abilities: {0: "Grounding"},
    weightkg: 17.2,
    fusion: ["Mismagius", "Raichu"],
},

:swsh/sandaconda::swsh/haxorus:
think you can burn me? THINK AGAIN!
DNA Donors: Sandaconda / Haxorus
Fusion Name: Sandahax
New Types:

Base Stats: 74 / 127 / 125 / 62 / 90 / 86 [BST: 564] (+0 HP / +0 Atk / +18 Def / +0 SpA / +20 SpD / +2 Spe)
New Ability: Shed Breaker = (Shed Skin + Mold Breaker)
Ability Description: Both Effects combined.
Notable Moves:
… Outrage, Rock Slide, Stone Edge, Earthquake, Close Combat, Iron Head, Poison Jab, First Impression, Dragon Claw

… Dragon Dance, Coil, Glare, Substitute, Stealth Rock
Intended Role: Set-Up Sweeper (Coil, Dragon Dance), Hazard Setupper (Stealth Rock)
Role Justification: 1, you use glare. 2, you use dragon dance/coil. 3, you sweep without fear of toxic, paralysis or burn! its really that simple. its more of a offensive mon, but it could probably be used to set up rocks too as suggested. its bulk isnt the great, but it can surely pull something off.
JavaScript:
sandahax: {
    num: 75000###,
    types:["Dragon", "Ground"],
    species: "Sandahax",
    id: "sandahax",
    baseStats: {hp: 74, atk: 127, def: 125, spa: 62, spd: 90, spe: 86}
    abilities: {0: "Shed Breaker"},
    weightkg: 85.5,
    fusion: ["Sandaconda", "Haxorus"],
},
(probably a bad idea idk)
:swsh/runerigus::swsh/eevee-starter:
baddy bad moment!
DNA Donors: Runerigus / Eevee-Starter
Fusion Name: Eeverigus-Starter
New Types:

Base Stats: 71 / 85 / 107 / 85 / 97 / 52 [BST: 497] (+10 HP / +0 Atk / +0 Def / +28 SpA / +2 SpD / +0 Spe)
New Ability: Adaptable Spirit = (Wandering Spirit + Adaptability)
Ability Description: Both effects combined.
Notable Moves:
… Sappy Seed, Sizzly Slide, Earthquake, Veevee Volley, Shadow Claw(?), Earthquake, Double-Edge, Stone Edge, Rock Slide
… Baddy Bad, Glitzy Glow, Freezy Frost, Bouncy Bubble, Buzzy Buzz, Sparky Swirl, Earth Power, Shadow Ball, Hex
… Toxic, Nasty Plot, Trick Room, Calm Mind, Stealth Rock, Taunt
Intended Role: Set-Up Sweeper (Nasty Plot, Calm Mind), Hazard Setter (Stealth Rock)
Role Justification: you get it. it has nasty plot, the LGPE moves, Hex, Trick Room, Stealth Rock, Calm Mind, and other good stuffs going for it. (hopefully)
JavaScript:
eeverigus-starter: {
    num: 75000###,
    types:["Normal", "Ground"],
    species: "Eeverigus-Starter",
    id: "eeverigus-starter",
    baseStats: {hp: 71, atk: 85, def: 107, spa: 85, spd: 97, spe: 52}
    abilities: {0: "Adaptable Spirit"},
    weightkg: 36.55,
    fusion: ["Runerigus", "Eevee-Starter"],
},
:swsh/spiritomb::swsh/corsola:
idk i like the ability.
DNA Donors: Spiritomb / Corsola
Fusion Name: Spirisola
New Types:

Base Stats: 76 / 73 / 111 / 79 / 111 / 35 [BST: 485] (+19 HP / +0 Atk / +10 Def / +1 SpA / +10 SpD / +0 Spe)
New Ability: King of Powerpoints = (Regenerator + Pressure)
Ability Description: YOU KNOW WHAT IT DOS. (if you dont, pressure effects + this pokemon regenerates 1/3 PP of its moves when it switches out.)
Notable Moves:

… Scald, Shadow Ball, Night Shade(??????)
… Recover, Stealth Rock, Toxic, Taunt, SPITE
Intended Role: Mixed Wall, Hazard Setupper (Stealth Rock)
Role Justification: its decently bulky, its pretty annoying due to its decent bulk + recover. it can stop attempts to toxic it with taunt. it can set up rocks, it has scald. night shade is there if you want quick damage, its like seismic toss on blissey.
JavaScript:
spirisola: {
    num: 75000###, 
    types:["Ghost", "Water"],
    species: "Spirisola", 
    id: "spirisola", 
    baseStats: {hp: 76, atk: 73, def: 111, spa: 79, spd: 111, spe: 35} 
    abilities: {0: "King of Powerpoints"}, 
    weightkg: 56.5, 
    fusion: ["Spiritomb", "Corsola"],
},
 
Last edited:
If I can't make Bug good then Bug can't be Bug
:swsh/aurorus::swsh/volcarona:
DNA Donors: Aurorus / Volcarona
Fusion Name: Aurorarona
New Types:

Base Stats: 105 / 68 / 68 / 135 / 110 / 88 [BST: 574] (+1 HP / +0 Atk / +0 Def / +18 SpA / +12 SpD / +9 Spe)
New Ability: Bugsicle = (Swarm + Refrigerate)
Ability Description: Bug moves -> Ice moves and 1.2x power
Notable Moves:
literally just u-turn lol
Bug Buzz, Flamethrower, Fire Blast, Freeze-Dry
Quiver Dance, Roost
Intended Role: Special Wall breaker, Sweeper
Role Justification: Large special damage in the form of ice type boosted Bug Buzz and Fire stab being great offensively is even more reinforced by access to the wonderful wonderful move, Quiver Dance. Also has Roost if you want recovery
JavaScript:
aurorona: {
    num: 75000###,
    types:["Fire", "Ice"],
    species: "Aurorona",
    id: "aurorona",
    baseStats: {hp: 105, atk: 68, def: 68, spa: 135, spd: 110, spe: 88}
    abilities: {0: "bugsicle"},
    weightkg: 135.5,
    fusion: ["Aurorus", "Volcarona"],
},
 

Tapler

Coral Bitch
is a Top Social Media Contributor
Mono-Doubility ft. Underrepped Types
:ss/carnivine::ss/hydreigon:
Stats: 88 / 127 / 86 / 112 / 86 / 97 [BST: 596] (+5 HP, +25 Atk, +5 Def, +5 SpA, +5 SpD, +25 Spe)
Typing:

Ability: Levitate = Levitate + Levitate

Viable Moves:
- Earthquake, Knock Off, Power Whip, Stone Edge, Superpower, U-Turn, Zen Headbutt
- Fire Blast, Focus Blast
- Defog, Dragon Dance, Roost, Sleep Powder, Swords Dance

Roles: Wallbreaker, Stallbreaker, Setup Sweeper, Band/Scarf Abuser

Well, as promised, this mon’s back for my mono-doubility-sub slate. It’s a versatile offensive threat that’s able to easily weave utility like Knock and Sleep Powder into its sets, making for a solid glue mon to throw onto your teams and a VERY obnoxious mon for bulkier builds to run into. It’s also worth mentioning that no Carnivine fusion has ever existed in main FE or its spinoffs, which is a crime.

:ss/obstagoon::ss/swellow:
Stats: 85 / 95 / 100 / 75 / 85 / 115 [BST: 555] (+9 HP, +8 Atk, +20 Def, +8 SpA, +20 SpD, +5 Spe)
Typing:

Ability: Guts = Guts + Guts

Viable Moves:
- Close Combat, Facade, Gunk Shot, Knock Off, Quick Attack
- Don’t
- Bulk Up, Defog, Parting Shot, Roost

Roles: Wallbreaker, Offensive Pivot

Guts Swellow and Guts Obstagoon are two of my favourite low-tier Normals to bring up to higher tiers, so I figured I would combine them, and the result is terrifying. Obstagoon‘s nuclear Facades and coverage at a higher speed tier creates a mon that is hell to play around, and it’s made even scarier by Swellow’s contributions of priority and recovery, though having to hold a status orb does limit it somewhat and makes it pretty predictable.

:ss/mr-mime-galar::ss/regice:
Stats: 70 / 62 / 87 / 120 / 150 / 100 [BST: 589] (+5 HP, +5 Atk, +5 Def, +25 SpA, +5 SpD, +25 Spe)
Typing:

Ability: Ice Body = Ice Body + Ice Body

Viable Moves:
- Rapid Spin
- Energy Ball, Focus Blast, Freeze Dry, Ice Beam, Psychic, Psyshock, Thunderbolt
- Nasty Plot, Trick

Roles: Offensive Pivot, Setup Sweeper, Choice Specs, Hazard Removal

Mr. Ice plays a lot like Mr. Rime does in low tiers, but with the raw stats necessary to function in FEUU. Even uninvested, its special bulk is great, allowing it to switch into things that no offensive mon has any right to. It also has the classic Rime combo of Rapid Spin + Nasty Plot, two moves that already great for the mon on their own that grant further utility when combined, allowing for a pseudo-double dance to clean up games.
 
Last edited:

ausma

token smogon furry
is a Site Content Manageris a Top Social Media Contributoris a Top Artistis a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Top Team Rater Alumnusis a Smogon Discord Contributor Alumnus
OU Forum Leader
:ss/diggersby::ss/mr-rime:
Fusion: Mr. Diggs

Type: Normal / Ice

Stat Distribution:

HP: 82
Atk: 90 (+20)
Def: 76
SpA: 80
SpD: 88
Spe: 94 (+20)

Ability:
Defenestration (Screen Cleaner + Huge Power)
When switching into the field, any instance of Reflect, Light Screen, or Aurora Veil active on the field will then be removed. The user's attack will be doubled upon doing so permanently, even when switching out. Screen effects will no longer be cleared.

Relevant Moves:

- Icicle Crash, Triple Axel, Body Slam, Quick Attack, Earthquake, Rapid Spin, Ice Shard, U-turn, Drain Punch, Knock Off, Thunder Punch, Gunk Shot, Fire Punch
- Ice Beam, Earth Power, Sludge Bomb, Focus Blast, Blizzard, Dazzling Gleam, Shadow Ball, Freeze-Dry, Thunderbolt
- Slack Off, Nasty Plot, Spikes, Bulk Up, Swords Dance, Reflect, Light Screen

Intended Role: Offensive Pivot, Screens Setter, Hazard Setter, Choice User, Setup Sweeper

Role Justification:

Mr. Diggs is an offensive menace but one that takes advantage of Screen Cleaner's conditions in a unique way. I felt as though this would be a real one-of-a-kind approach to both support and fight against offenses since the condition that Screen Cleaner provides is contingent on the opponent, and is strictly anti-synergy with your own team's screens. Huge Power's contribution, however, provides an amazing opportunity cost that makes it actually worthwhile to clear your own team's screens, while having the benefit of punishing opposing screens all the same. Interestingly, for these reasons, I feel as though it could operate as both a standard hazard/screens lead, as well as a very unique Screens abuser and option to counteract offenses in of themselves in a very fascinating, one-of-a-kind way.

It has amazing coverage, stupid good utility, pivoting, amazing boosting options, solid speed, and the ability to turn the tides of games by simply switching in, so what keeps it balanced? For one, its horrible defensive typing really holds it back from coming in constantly. While this type is pretty solid offensively, a weakness to Stealth Rock without Heavy-Duty Boots and a complete lack of defensive application makes it super reliant on pivoting and sacks to come in without risking its HP. Its reliance on Screens for power also means that it's even more reliant on teammates, and potentially getting screens up early on if it chooses to set hazards and screens itself; and moreover, it can't even use Screens for setup opportunities unless it chooses to set them up itself. This means that more often than not, it is extremely reliant on team support and smart positioning to get consistent value out of despite seeming really strong on the surface.

:ss/regidrago::ss/mareanie:
Fusion: Regimeanie

Type: Dragon / Poison

Stat Distribution:

HP: 125
Atk: 76
Def: 76 (+20)
SpA: 86 (+15)
SpD: 56 (+5)
Spe: 62

Ability: Arcane Bully (Merciless + Dragon's Maw)
Dragon-type moves will always land as critical hits.

Relevant Moves:

- Scale Shot, Liquidation, Dragon Claw, Poison Jab, Gunk Shot, Knock Off, Fire Fang, Thunder Fang, Crunch, Outrage, Infestation
- Dragon Energy, Draco Meteor, Dragon Pulse, Scald, Sludge Bomb, Sludge Wave, Ice Beam, Hydro Pump, Surf, Ancient Power
- Recover, Dragon Dance, Toxic Spikes, Toxic, Rest, Substitute, Pain Split, Iron Defense

Intended Role: Choice User, Wallbreaker, Hazard Setter, Tank

Role Justification:

I know this ability looks absolutely insane, and on paper, it absolutely is, especially if fitted with a Poison-type STAB to punish Dragon-type's one mainstay counter. However, let me break this down:

Regimeanie is designed, hugely, as a tank that takes advantage of its typing both offensively and defensively to provide a great bulky offense component for teams with uniquely spammable STABs that reward smart plays and prediction with critical hit Draco Meteors that cannot ever get weaker. Moreover, this is reinforced with access to Knock Off, Toxic Spikes, and Infestation to vary the ways in which it can utilize its high BP offensive profile/typing, and further rewarding clever prep. For consistency's sake, it boasts access to Recover and amazing resistances to common attacking types that let it provide defensive utility for teams, with a fairly respectable 125/76/66 bulk to bat.

However, subpar speed, poultry natural offenses, and a reliance on its ability for immediate power for only a single type make it difficult to work with boosting variants and Dragon Energy, which could be alarming otherwise. This limits it mostly to a tanking and Choice user role. However, although most of its stats are rather underwhelming to balance its kit, its powerful ability, great utility movepool, unique synergy with Draco Meteor, and superb typing reinforced by reliable recovery will give it more value than what they otherwise appear to give, and encourages many different ways to exploit its synergistic options.

i will maybe do more, i forgot how fun it was to be creative with these mods haha
 
Last edited:
Resubs
:swsh/gogoat::swsh/politoed:
(ty AquaticPanic for the sprites)
Back by popular demand
DNA Donors: Gogoat / Politoed
Fusion Name: Goatoed
New Types:

Base Stats: 110 / 87 / 68 / 109 / 110 / 69 [BST: 553] (+4 HP / +0 Atk / +0 Def / +16 SpA / +20 SpD / +0 Spe)
New Ability: Grassy Surge = (Grass Pelt + Drizzle)
Ability Description: Summons Grassy Terrain on switch-in
Notable Moves:
N/A
Scald, Giga Drain, Ice Beam, Focus Blast
Milk Drink, Leech Seed, Toxic, Roar
Intended Role: Special Wall, Grassy Terrain Setter
Role Justification: Goatoed is a fat special sponge, with great 110/110 special bulk and recovery from Grassy Terrain and potentially Leftovers as well as, which helps it take on the likes of (Special) Mesflame, Arctres, Heatki, Kokovoir, and Toxalure. Plus, Goatoad's Grassy Terrain also provides great support for Gossephalon and Serpanadel's Leaf Storm, offsets Heatki and Slowton's Ground weakness, and gives a little extra recovery to grounded teammates, which can make all the difference. Lastly, is has two great STABs in Scald and Terrain-boosted Giga Drain to threaten Glidol, Maroligatr, Pincurchitar, and more.
JavaScript:
goatoed: {
    num: 75000###,
    types:["Grass", "Water"],
    species: "Goatoed",
    id: "goatoed",
    baseStats: {hp: 110, atk: 87, def: 68, spa: 109, spd: 110, spe: 69}
    abilities: {0: "Grassy Surge"},
    weightkg: 62.45,
    fusion: ["Gogoat", "Politoed"],
},
:swsh/hariyama::swsh/kecleon:
Protean Shakes
DNA Donors: Hariyama / Kecleon
Fusion Name: Kecliyama
New Types:

Base Stats: 105 / 122 / 75 / 50 / 100 / 45 [BST: 497] (+3 HP / +17 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Flexible Fat = (Thick Fat + Protean)
Ability Description: Changes typing before using a move. This Pokémon takes 50% damage from moves of its current type
Notable Moves:
Close Combat, Earthquake, Ice Punch, Bullet Punch, Thunder Punch, Knock Off, Poison Jab, Shadow Sneak, Sucker Punch, Heavy Slam
N/A
Trick Room, Recover, Bulk Up, Reflect Type
Intended Role: Physical Wallbreaker, Trick Room Sweeper
Role Justification: Like the name of its ability, this thing is Flexible, with the Protean effect of its ability giving it STAB on its wide array of coverage moves, most notably Close Combat, Knock Off, Earthquake, Ice Punch, and Heavy Slam, which will all hit hard thanks to its high 122 Attack. Kecliyama is also fat, with decen 105/75/100 bulk and an ability that gives it one less weakness before changing type and, while not terribly useful for most types, lets it resist Fighting when using CC, Ground when using EQ, resist Normal when using Recover, and take neutral from Ghost when using Shadow Sneak. This fat lets it setup Trick Room, where it can really make use of its power. It's biggest weakness will likely be 4MSS, since it usually needs Trick Room and really wants Recover to function, but then has to choose between the super powerful Earthquake for Slowton, Hattaka, and Cofazor, Knock Off for Mesflame, Poison Jab for Tanette, Ice Punch for Glidol, Stone Edge or Thunder Punch for Toucosta and Kyottler, and Bulk Up for extra power. Oh, and it's not good at all, but because of its ability, Reflect Type almost always makes you resistant to the opponent's STAB, which is funny
JavaScript:
kecliyama: {
    num: 75000###,
    types:["Fighting", "Normal"],
    species: "Kecliyama",
    id: "kecliyama",
    baseStats: {hp: 105, atk: 122, def: 75, spa: 50, spd: 100, spe: 45}
    abilities: {0: "Flexible Fat"},
    weightkg: 137.9,
    fusion: ["Hariyama", "Kecleon"],
},
new subs i put 3 seconds of thought into
:swsh/weavile::swsh/dugtrio-alola:
weavile should just have tough claws by default tbh
DNA Donors: Weavile / Dugtrio-Alola
Fusion Name: Dugtrivile
New Types:

Base Stats: 70 / 120 / 65 / 50 / 80 / 120 [BST: 505] (+18 HP / +10 Atk / +3 Def / +3 SpA / +3 SpD / +3 Spe)
New Ability: Empty Claws = (Pickpocket + Sand Force)
Ability Description: If this Pokémon has no item, its contact moves deal 1.3x damage
Notable Moves:
Triple Axel, Iron Head, Earthquake, Low Kick, Knock Off, Stone Edge, Ice Shard
Final Gambit
Swords Dance, Memento, Stealth Rock, Taunt
Intended Role: Physical Sweeper, Physical Wallbreaker, Suicide Lead
Role Justification: Dugtriville plays pretty similarly to Weavile, simply being a fast and powerful but frail physical attacker that uses a good offensive typing to mow through the competition. "Steel-type" and "good offensive type" are usually mutually exclusive, but it allows it to handle Weezlord, Manicuno, Pincurhitar, and Glakiss while its amazing Ice STAB covers Glidol, Dracolix, and Eternabat. EdgeQuake rounds out its great coverage, handling pretty much everything that resists Ice and Steel, or you can drop Iron Head or Stone Edge and really ramp up the power with Swords Dance. Also, Knock exists if you really hate Maroligatr. Speaking of which, if you get hit by a Knock Off and manage to live, you get a retain a Life Orb boost on your STABs and Knock Off, which might come in handy occasionally. Dugtrivile is frail as a sheet of paper with a pretty terrible defensive typing, so you have to be very careful with it, but it if you need speed and power, Dugtrivile works nicely
JavaScript:
dugtrivile: {
    num: 75000###,
    types:["Ice", "Steel"],
    species: "Dugtrivile",
    id: "dugtrivile",
    baseStats: {hp: 70, atk: 120, def: 65, spa: 50, spd: 80, spe: 120}
    abilities: {0: "Empty Claws"},
    weightkg: 50.3,
    fusion: ["Weavile", "Dugtrio-Alola"],
},
 
Last edited:

BT89

go on, take everything
is a Pre-Contributor
:ss/keldeo: :ss/klang:

DNA Donors: Keldeo / Klang
Fusion: Kelandeo
Type: Fighting / Steel
Stat Distribution: 75 / 94 / 92 / 111 / 87 / 91 (+ HP / +17 Atk / + Def / +11 SpA / + SpD / +12 Spe)
Ability: Justified Body (Justified + Clear Body)
Ability Description: This Pokémon’s Attack stat is boosted if it is damaged by a Dark-type. This Pokemon is immune to stat drops caused by said Dark-type moves.

Relevant Moves:

1628170168047.png
- Aqua Jet, Close Combat, Flip Turn, Sacred Sword, Gear Grind
1628168498262.png
- Air Slash, Flash Cannon, Focus Blast, Hydro Pump, Scald, Secret Sword, Discharge, Power Gem, Thunderbolt, Volt Switch
1628168507903.png
- Calm Mind, Swords Dance, Taunt, Shift Gear, Thunder Wave

Intended Role: Mixed Cleaner, Set Up Sweeper, Offensive Pivot, Stallbreaker

Role Justification: Kelandeo is a versatile threat that can run a great multitude of sets with a unique, auspicious typing that lets it resist Rock-, Dark-, and Ice-type moves, as well as serviceable defensive stats, being able to lice most hits at least once, letting it be able to perform as a very solid pivot. It also has access to good utility options, such as Scald, Taunt, and Thunder Wave, letting it shut down other offensive threats decently due to its generally alright Speed tier. It has great coverage on both sides of the spectrum, as well as the ability to set up with Shift Gear, Calm Mind, or Swords Dance, and perform as a dangerous set-up sweeper or late game cleaner. It can also go completely mixed due to having decent mixed offensive stats of 94/111, letting it threaten things on both sides of the spectrum. However, Kelandeo does having some notable weaknesses. It’s typing, while good, has weaknesses to strong offensive typings such as Ground, Fire, and Fighting. This means that it’s defensive utility is somewhat limited. It also lacks recovery, leaving it extremely susceptible to chip damage. It also relies greatly on setting up to do true damage, due to its unboosted damage output being generally unimpressive at most. Its ability, while useful at times, can sometimes be extremely dead weight, since the requirements for its activation are very specific.
 
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resubs:
:swsh/tyranitar::swsh/charizard:
yee haw kaiju thingy.
DNA Donors: Tyranitar / Charizard
Fusion Name: Tyranizard
New Types:

Base Stats: 100 / 115 / 96 / 110 / 95 / 90 [BST: 606] (+11 HP / +6 Atk / +2 Def / +8 SpA / +3 SpD / +10 Spe)
New Ability: Sandfire = (Sand Stream + Blaze)
Ability Description: Combination of both abilities.
Notable Moves:
Stone Edge, Dual Wingbeat, Flare Blitz, Thunder Punch, Ice Punch, Earthquake, Crunch
Hurricane, Flamethrower, Thunderbolt, Ice Beam, Dark Pulse
Dragon Dance, Rock Polish, Will-o-Wisp, Thunder Wave, Stealth Rock, Defog, Taunt
Intended Role: Wallbreaker, Revenge Killer
Role Justification:
A kinda bulky setup wallbreaker. Rock + Flying is a decent offensive typing, however it’s not that good defensively. It has many options to set up and wallbreak with SD + Scale Shot, DD and belly drum, however it’s held back by 4MSS and being kinda slow before getting a boost.

Common physical checks like Hattaka and Corveot will be able to do well in switching in and dispatching Tyranizard, due to resisting either or both stabs, or being just super fucking bulky. The buffed Brontun will also be quite helpful in checking it. Outspeeding it and having a decent stab move will likely scare it out, since it isn’t too bulky.
JavaScript:
tyranizard: {
    num: 75000###,
    types:["Rock", "Flying"],
    species: "Tyranizard",
    id: "tyranizard",
    baseStats: {hp: 100, atk: 115, def: 96, spa: 110, spd: 95, spe: 90}
    abilities: {0: "Sandfire"},
    weightkg: 146.25,
    fusion: ["Tyranitar", "Charizard"],
},
:swsh/starmie::swsh/magnezone:
csgo spinbot vac anticheat
DNA Donors: Starmie / Magnezone
Fusion Name: Starzone
New Types:

Base Stats: 75 / 72 / 102 / 115 / 95 / 107 [BST: 566] (+10 HP / +0 Atk / +2 Def / +0 SpA / +8 SpD / +20 Spe)
New Ability: Self-Preservation = (Analytic + Natural Cure)
Ability Description: Combination of both abilities.
Notable Moves:
Rapid Spin, Flip Turn
Thunderbolt, Ice Beam, Scald, Power Gem, Psyshock, Volt Switch
Thunder Wave, Teleport
Intended Role: Pivot, Hazard Remover
Role Justification: Instead of using a heavily punishable Defog, Starzone uses Rapid Spin as its form of hazard removal. This move is only blocked by ghosts, and it can teleport out to a ghost buster to remove it and spin. With a good special attack stat, it can also try to get some hits in too.
JavaScript:
starzone: {
    num: 75000###,
    types:["Water", "Electric"],
    species: "Starzone",
    id: "starzone",
    baseStats: {hp: 75, atk: 72, def: 102, spa: 115, spd: 95, spe: 107}
    abilities: {0: "Self-Preservation"},
    weightkg: 130,
    fusion: ["Starmie", "Magnezone"],
},
new shit


:swsh/zamazenta::swsh/dedenne:
uh what did I make
DNA Donors: Zamazenta / Dedenne
Fusion Name: Zamadenne
New Types:

Base Stats: 85 / 114 / 95 / 80 / 96 / 119 [BST: 589] (+6 HP / +20 Atk / +9 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Self-Defense = (Dauntless Shield + Pickup)
Ability Description: If this Pokémon loses its item, its Defense rises by one stage. If the item is lost via eating a berry, this cannot be redone via Recycle.
Notable Moves:
Play Rough, Close Combat, Wild Charge, Iron Head, Nuzzle, U-turn, Psychic Fangs

Thunder Wave, Howl
Intended Role: Physical Wallbreaker
Role Justification: Fairy who isn’t stuffed by steels as bad as others, but bulky poisons/waters (like Slowton) wall it without having to use janky stuff like Dig +
JavaScript:
zamadenne: {
    num: 75000###,
    types:["Fighting", "Fairy"],
    species: "Zamadenne",
    id: "zamadenne",
    baseStats: {hp: 85, atk: 114, def: 95, spa: 80, spd: 96, spe: 119}
    abilities: {0: "Self-Defense"},
    weightkg: 106.1,
    fusion: ["Zamazenta", "Dedenne"],
},

:swsh/terrakion::swsh/nihilego:
ANOTHER KOFF SPONGE
DNA Donors: Terrakion / Nihilego
Fusion Name: Terraego
New Types:

Base Stats: 110 / 100 / 88 / 100 / 110 / 105 [BST: 613] (+10 HP / +9 Atk / +20 Def / +1 SpA / +0 SpD / +0 Spe)
New Ability: Morale Boost = (Justified + Beast Boost)
Ability Description: If this Pokémon is hit by a Dark-type move, its highest stat is raised by one stage.
Notable Moves:
Close Combat, Stone Edge, Earthquake, Zen Headbutt, Knock Off, Iron Head, Gunk Shot, Megahorn
Power Gem, Focus Blast, Psyshock, Sludge Bomb, Earth Power, Air Slash
Calm Mind, Swords Dance, Taunt, Stealth Rock, Toxic Spikes, Thunder Wave
Intended Role: Mixed Wallbreaker, Knock Off Sponge
Role Justification: Sponges KOff and sets up. It’s a sort of punishment for just brainlessly spamming the move. It makes a great partner to KOff weak mons like Hattaka, or Eviolite dependent mons like Ferr
JavaScript:
terraego: {
    num: 75000###,
    types:["Rock", "Fighting"],
    species: "Terraego",
    id: "terraego",
    baseStats: {hp: 110, atk: 100, def: 88, spa: 100, spd: 110, spe: 105}
    abilities: {0: "Morale Boost"},
    weightkg: 157.75,
    fusion: ["Terrakion", "Nihilego"],
},
Yes, I did forego the +5 to all stats with this one intentionally.
:swsh/nihilego::swsh/pheromosa:
Never beautiful, but always dangerous.
DNA Donors: Nihilego / Pheromosa
Fusion Name: Nihilmosa
New Types:

Base Stats: 98 / 100 / 67 / 137 / 100 / 138 [BST: 640] (+8 HP / +5 Atk / +25 Def / +5 SpA / +16 SpD / +11 Spe)
New Ability: Beast Boost = (Beast Boost + Beast Boost)
Ability Description: This Pokémon’s highest stat is raised by 1 stage after a KO.
Notable Moves:

Ice Beam, Psyshock, Psychic, Bug Buzz, Focus Blast, Power Gem
Toxic Spikes, Thunder Wave, Stealth Rock, Quiver Dance
Intended Role: Special Cleaner
Role Justification: Endgame cleaner who can win games when its checks are dead. It also makes for a good revenge killer due to its speed, and ability to outspeed scarfers after a single boost.
JavaScript:
nihilmosa: {
    num: 75000###,
    types:["Rock", "Bug"],
    species: "Nihilmosa",
    id: "nihilmosa",
    baseStats: {hp: 98, atk: 100, def: 67, spa: 137, spd: 100, spe: 138}
    abilities: {0: "Beast Boost"},
    weightkg: 40.25,
    fusion: ["Nihilego", "Pheromosa"],
},
 
Last edited:
One is a dragon, the other is not.
:swsh/abra::swsh/rayquaza:
quazabra.png
quazabra-s.png
(thanks for the sprite aquatic!!!)
DNA Donors: Abra / Rayquaza
Fusion Name: Quazabra
New Types:

Base Stats: 70 / 90 / 63 / 130 / 80 / 100 [BST: 533] (+5 HP / +5 Atk / +11 Def / +3 SpA / +8 SpD / +8 Spe)
New Ability: Inner Air = (Inner Focus + Air Lock)
Ability Description: Combined effects
Notable Moves:
…Dazzling Gleam, Psychic, Psyshock, Draco Meteor, Dragon Pulse, Earth Power, Meteor Beam, Fire Blast, Thunderbolt, Hurricane
… Calm Mind, Thunder Wave, Toxic
Intended Role: Special Wallbreaker, Setup Sweeper (Calm Mind,) Special Sweeper
Role Justification: Fast Special Sweeper or Wallbreaker that has a wide amount of coverage options like Dazzling Gleam, Meteor Beam, Fire Blast, Thunderbolt, etc.

:ss/abra: :ss/rayquaza-mega:
Stats: 70 / 120 / 73 / 160 / 90 / 120 (w/ Delta Stream)
This will definitely be banned lol
JavaScript:
quazabra: {
    num: 75000###,
    types:["Psychic", "Flying"],
    species: "Quazabra",
    id: "quazabra",
    baseStats: {hp: 70, atk: 90, def: 63, spa: 130, spd: 80, spe: 100}
    abilities: {0: "Inner Air"},
    weightkg: 113,
    fusion: ["Abra", "Rayquaza"],
},
:swsh/kecleon::swsh/goodra:
DNA Donors: Kecleon / Goodra
Fusion Name: Kecdra
New Types:

Base Stats: 90 / 100 / 90 / 85 / 135 / 60 [BST: 560] (+15 HP / +5 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Hydro Changer = (Protean + Hydration)
Ability Description: Combined effects of both.
Notable Moves:
…Fake Out, Earthquake, Rock Slide, Superpower, Knock Off
…Recover, Stealth Rock
Intended Role: Rain Abuser, Physical Attacker, Special Wall, Hazard Setter (Stealth Rock)
Role Justification: yay an ability that works under rain!!! this also has priority too! you also have eq and some other stuff for dealing good physical damage, and if you got hurt on the way, there is always recover to help you out
JavaScript:
kecdra: {
    num: 75000###,
    types:["Normal", "Dragon"],
    species: "Kecdra",
    id: "kecdra",
    baseStats: {hp: 90, atk: 100, def: 90, spa: 85, spd: 135, spe: 60}
    abilities: {0: "Hydro Changer"},
    weightkg: 86.25,
    fusion: ["Kecleon", "Goodra"],
},
 
Last edited:
mismagius.gif
blissey.gif

Witch egg nurse.
DNA Donors Mismagius / Blissey
Stats: 157 / 35 / 55 / 110 / 120 / 80 [BST: 557] ( +0 Hp +0 Atk, +20 Def +20 Spa +0 Spd +0 Spe)
Typing:
1628166293989.png
1628166264100.png

Ability:Serene gravitation = Serene grace + Levitate
Viable moves:
1628169408432.png
: Energy ball, power gem, Dazzling gleam, Flamethrower, Thunder bolt, Ice beam, Hyper voice, Mystical fire, psychic, Dark pulse, Focus blast, Hex
1628169431468.png
: Soft-Boiled, Thunder Wave, Light Screen, Reflect, Nasty Plot, Will-O-Wisp, Taunt,Trick
Intended Role: A Wall, A special sweeper.
 

Attachments

Last edited:
:swsh/pikachu-starter::swsh/gyarados:
DNA Donors: Pikachu-Starter / Gyarados
Fusion Name: Gyarachu-Starter
New Types:

Base Stats: 90 / 105 / 80 / 67 / 80 / 101 [BST: 523] (+20 HP / +3 Atk / +16 Def / +0 SpA / +0 SpD / +1 Spe)
New Ability: Debilitate = (Intimidate + Lightning Rod)
Ability Description: Intimidate, but lowers Special Attack by 1 stage.
Notable Moves:
Floaty Fall, Zippy Zap, Earthquake, Ice Fang, Knock Off...
Volt Switch
Dragon Dance....
Intended Role: Setup Sweeper
Role Justification: You know, this has Arctres-Galar's ability, but this uses his tools to make it an effective DD sweeper.
:swsh/pikachu-starter::swsh/gyarados-mega:
Mega Typing: Electric/Dark
Mega Stats: 90/135/110/77/110/101
Mega Ability: Mold Breaker
Physical: All the regular moves with the addition of Crunch
Special: Volt Switch
Status: All the regular moves.
},[/CODE]

Role Justification: This does mostly the same thing as base form.
JavaScript:
gyarachu-starter: {
    num: 75000###,
    types:["Electric", "Flying"],
    species: "Gyarachu-Starter",
    id: "gyarachu-starter",
    baseStats: {hp: 90, atk: 105, def: 80, spa: 67, spd: 80, spe: 101}
    abilities: {0: "Debilitate"},
    weightkg: 120.5,
    fusion: ["Pikachu-Starter", "Gyarados"],
},
 
Last edited:

another pillager
Type:

Stat Distribution: 79/70/127/65/112/80 (+20 HP, +20 Spe) BST: 533
Ability: Pillage (Frisk + Wandering Spirit)
Relevant Moves:
- Body Press, U-Turn, Earthquake, Zen Headbutt
-
- Stealth Rock, Toxic Spikes, Will-O-Wisp, Sticky Web, Recover, Iron Defense
Intended Role: Mixed Wall, Defensive Pivot, Hazard Setter (SR, Toxic Spikes, Webs)
Role Justification: Orberigus is the second Pillager besides Yacian-Crowned, and is a much more defensive take. While being much weaker than Yacian-Crowned, it makes up for it with increased utility. It has access to 3 separate hazards, reliable recovery, and a pivoting move. Pillagers rely entirely on the abilities of other pokemon in the meta, and there are strong defensive abilities such as Fur Coat, Porous, and many regenerator components. It's main weakness is its passivity, but an Iron Defense + Body Press set could remedy that somewhat.



magic guard attacker
Type:

Stat Distribution: 72/105/72/102/82/120 (+15 HP, +25 SpA, +15 Def, +5 SpA, +5 SpD, +5 Spe) BST: 553
Ability: Magic Guard (Magic Guard + Run Away)
Relevant Moves:
- Zen Headbutt, Brave Bird, Jump Kick, Knock Off, Stomping Tantrum, Fire Punch, Ice Punch, Thunder Punch
- Psychic, Air Cutter, Focus Blast, Dazzling Gleam, Shadow Ball
- Swords Dance, Nasty Plot, Roost/Recover
Intended Role: Physical/Special Wallbreaker, Set Up (SD, NP)
Role Justification: Alakadrio is a wallbreaker that uses protection from Magic Guard to nullify its weakness to Stealth Rock, as well as preventing recoil damage from its STAB Brave Bird and from Life Orb. It can use either physical or special sets thanks to having both SD and NP, and with similar base stats.


Type:

Stat Distribution: 72/105/92/142/92/150 (+20 Def, +40 SpA, +10 SpD, +30 Spe) BST: 653
Ability: Trace
Relevant Moves:
-
- Psychic, Air Cutter, Focus Blast, Dazzling Gleam, Shadow Ball
- Nasty Plot, Roost/Recover
Intended Role: Special Wallbreaker, Set Up (NP)
Role Justification: Alakadrio Mega plays pretty similar to Mega Alakazam, but weaker, bulkier, and with a secondary STAB. Trace is very strong in any Fusion meta, where all abilities are very strong, including Fowl Behavior, Final Argument, or Eye for an Eye.
 
Last edited:
:swsh/scrafty: :swsh/grimmsnarl:

Give me that!
DNA Donors: Scrafty / Grimmsnarl
Fusion Name: Grimmfty
New Types: Dark
Base Stats: 80 / 110 / 100 / 70 / 100 / 79 [BST: 539] (+0 HP / +5 Atk / +10 Def / +0 SpA / +5 SpD / +20 Spe)
New Ability: Robbery = Intimidate + Pickpocket
Ability Description: On switch in, this Pokémon steals the foe's item; if this effect will not activate, the foe Attack is lowered by 1 stage
Notable Moves:


PHYSICAL: Brick Break, Close Combat, Knock Off, Dragon Claws, Drain Punch, Fire/Ice/Thunder Punch, Iron Head, Poison Jab, Stone Edge, Zen Headbutt, Darkest Lariat, Leech Life, Play Rough, Shadow Claw, Spirit Break, Sucker Punch, Power Whip, Stomping Tantrum


STATUS: Dragon Dance, Taunt, Focus Energy


Intended Role: Physical Setup Sweeper (Dragon Dance)
Role Justification: bulky mon that can setup with Dragon Dance. Its ability must be used wisely but can offer a great advantage and also work like Intimidate if it has an item. His wide moveset contains offensive recovery, priority, Knock Off and Taunt for every situation.


:swsh/sigilyph: :swsh/shuckle:

Yours is mine too
DNA Donors: Sigiliph / Shuckle
Fusion Name: Sigickle
New Types: Rock / Flying
Base Stats: 66 / 44 / 155 / 66 / 155 / 51 [BST: 537] (+20 HP / +10 Atk / +0 Def / +10 SpA / +0 SpD / +0 Spe)
New Ability: Magical Inversion = Magic Guard + Contrary
Ability Description: mixed effects of the two abilities
Notable Moves:


PHYSICAL: Gyro Ball, Knock Off


SPECIAL: Stored Power, Air Slash, Infestation


STATUS: Defog, Roost, Tailwind, Thunder Wave, Toxic, Trick Room, Whirlwind, Speed Swap, Shell Smash, Sticky Web, Stealth Rock, Power Split


Intended Role: Hazard Setter/Control (Stealth Rock, Sticky Web, Defog), Mixed Wall
Role Justification: defensive Shell Smasher with good recovery and some tricky moves


:swsh/krookodile: :swsh/slowking-galar:

No ordinary Slowking, I swear
DNA Donors: Krookodile / Slowking-Galar
Fusion Name: Krooking-Galar
New Types: Ground / Psychic
Base Stats: 95 / 99 / 80 / 99 / 90 / 81 [BST: 544] (+0 HP / +8 Atk / +0 Def / +12 SpA / +0 SpD / +20 Spe)
New Ability: Diplomacy = Curious Medicine + Intimidate
Ability Description: on switch in, resets the foe's stat changes
Notable Moves:


PHYSICAL: Drain Punch, Earthquake, Ice Punch, Liquidation, Darkest Lariat, Fire Fang, Knock Off, Scale Shot, Stone Edge, Power Trip


SPECIAL: Fire Blast, Focus Blast, Shadow Ball, Hydro Pump, Ice Beam, Power Gem, Psyshock, Stored Power, Sludge Bomb, Earth Power, Dark Pulse


STATUS: Belly Drum, Nasty Plot, Taunt


Intended Role: Mixed Setup Sweeper (Belly Drum, Nasty Plot), Offensive Wallbreaker
Role Justification: an easy counter for sweeper and walls too much powered up


:swsh/kecleon: :swsh/ferrothorn:

Stop right there!
DNA Donors: Kecleon / Ferrothorn
Fusion Name: Keclethorn
New Types: Grass / Normal
Base Stats: 85 / 92 / 120 / 57 / 120 / 30 [BST: 504] (+18 HP / +0 Atk / +20 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Defensive Camouflage = Anticipation + Color Change
Ability Description: on switch in, this Pokémon's type change to resist a foe's supereffective move
Notable Moves:


PHYSICAL: Body Press, Gyro Ball, Knock Off, Shadow Sneak


STATUS: Curse, Leech Seed, Spikes, Stealth Rock, Thunder Wave, Magic Coat, Disable, Trick, Toxic, Trick Room


Intended Role: Mixed Wall, Hazard Setter (Stealth Rock, Spikes), Defensive Pivot
Role Justification: great durability and an ability adaptable to any foe
 
Last edited:
:swsh/jolteon::swsh/frosmoth:
DNA Donors/ Parents: Jolteon / Frosmoth
Offspring Name: Frosjolt
New Types:

Base Stats: 85 / 65 / 70 / 123 / 95 / 100 [BST: 538] (+18 HP / +0 Atk / +10 Def / +6 SpA / +3 SpD / +3 Spe)
New Ability: Quick Scales = (Quick Feet + Ice Scales)
Ability Description: Doubles Spe if the user has a status condition.
Notable/Relevant/Useful Moves:
… U-turn
… Ice Beam, Thunderbolt, Volt Switch, Energy Ball, Giga Drain, Hurricane, Weather Ball
… Quiver Dance, Defog, Heal Bell
Role Justification: A speed demon that doesn't fear Hooporant, and a solid QD sweeper. In order to make maximum use of its ability it has to forgo Heavy-Duty Boots, which seems like a fair tradeoff; Burn + Stealth Rock will add up quickly. The coverage is quite good but there are a lot of great defensive pokemon that should be able to take it on. It lacks Roost so I don't think any kind of fat QD set is possible.
JavaScript:
frosjolt: {
    num: 75000###,
    types:["Electric", "Ice"],
    species: "Frosjolt",
    id: "frosjolt",
    baseStats: {hp: 85, atk: 65, def: 70, spa: 123, spd: 95, spe: 100}
    abilities: {0: "Quick Scales"},
    weightkg: 33.25,
    fusion: ["Jolteon", "Frosmoth"],
},
:swsh/blissey::swsh/stonjourner:
DNA Donors/ Parents: Blissey / Stonjourner
Offspring Name: Bonjour
New Types:

Base Stats: 187 / 77 / 72 / 47 / 87 / 72 [BST: 542] (+0 HP / +20 Atk / +0 Def / +0 SpA / +10 SpD / +10 Spe)
New Ability: Natural Power = (Natural Cure + Power Spot)
Ability Description: Whenever this pokemon switches out, its replacement gets a 30% damage boost for one turn.

Notable/Relevant/Useful Moves:
… Stone Edge, Rock Blast, Body Slam, Earthquake, Heat Crash
… Teleport, Stealth Rock, Softboiled, Wish, Heal Bell
Role Justification: Pass your teammates Wishes and damage boosts, possibly using Teleport. The defensive typing is pretty atrocious but the sheer special bulk should make it managable.
JavaScript:
bonjour: {
    num: 75000###,
    types:["Normal", "Rock"],
    species: "Bonjour",
    id: "bonjour",
    baseStats: {hp: 177, atk: 87, def: 72, spa: 47, spd: 87, spe: 72}
    abilities: {0: "Natural Power"},
    weightkg: 283.4,
    fusion: ["Blissey", "Stonjourner"],
},
:swsh/magnemite::swsh/arceus:
DNA Donors/ Parents: Magnemite / Arceus
Offspring Name: Magus
New Types:

Base Stats: 86 / 77 / 95 / 125 / 87 / 90 [BST: 560] (+14 HP / +0 Atk / +0 Def / +18 SpA / +0 SpD / +8 Spe)
New Ability: Magnet Type = ( Magnet Pull + Multitype)
Ability Description: Changes the Steel type of the user and any opposing pokemon to match that of the user's held plate (or Normal).
Notable/Relevant/Useful Moves:
… Judgement, Draco Meteor, Volt Switch, Earth Power, Flamethrower, Ice Beam, Thunderbolt, Focus Blast, Shadow Ball, Energy Ball, Surf,
… Calm Mind, Recover, Will-o-Wisp, Stealth Rock, Defog,
Role Justification: A wall breaker that can destroy Steel-types by changing their type. Note that it is a mono-Normal type without a plate due to its ability. Dragon and Ghost seem like obvious plate choices in order to smack Steel types for Super Effective damage with Judgement. Fairy is another plate that would give a decent overall type and make Steel types easy to hit. This ability alongside a bunch of coverage moves and Calm Mind would make it a potent wall breaker.
JavaScript:
magus: {
    num: 75000###,
    types:["Normal", "Steel"],
    species: "Magus",
    id: "magus",
    baseStats: {hp: 86, atk: 77, def: 95, spa: 125, spd: 87, spe: 90}
    abilities: {0: ""},
    weightkg: 163,
    fusion: ["Magnemite", "Arceus"],
},
 
Last edited:

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Resubs
:swsh/archeops::swsh/talonflame:
DNA Donors/ Parents: Archeops / Talonflame
Shared Egg Group:
Offspring Name: Archeflame
New Types:

Base Stats: 76 / 120 / 68 / 110 / 68 / 130 [BST: 572] (+0 HP / +10 Atk / +0 Def / +17 SpA / +1 SpD / +12 Spe)
New Ability: Pessimist = (Defeatist + Gale Wings)
Ability Description: If this Pokemon is at full HP, its Attack and Special Attack are halved.
Notable/Relevant/Useful Moves:
Flare Blitz, Stone Edge, Earthquake, U-turn, Head Smash
Overheat (?)
Swords Dance, Substitute, Roost (???)
Role Justification:
JavaScript:
archeflame: {
    num: 75000###,
    types:["Rock", "Fire"],
    species: "Archeflame",
    id: "archeflame",
    baseStats: {hp: 76, atk: 120, def: 68, spa: 110, spd: 68, spe: 130}
    abilities: {0: "Pessimist "},
    weightkg: 28.25,
    fusion: ["Archeops", "Talonflame"],
},
:swsh/corvisquire::swsh/kyurem-black:
DNA Donors/ Parents: Corvisquire / Kyurem-Black
Shared Egg Group:
Offspring Name: Corvirem-Black
New Types:

Base Stats: 100 / 130 / 97 / 81 / 72 / 90 [BST: 570] (+4 HP / +12 Atk / +20 Def / +0 SpA / +0 SpD / +4 Spe)
New Ability: Daunting Cold = (Teravolt + Unnerve)
Ability Description: While this Pokemon is active, it prevents opposing Pokemon from using their Abilities (basically Neutralizing Gas)
Notable/Relevant/Useful Moves:
Icicle Spear, Fusion Bolt, Brave Bird, U-turn, Power Trip
Earth Power, Ice Beam
Dragon Dance, Bulk Up, Roost, Nasty Plot
Role Justification: Offensive ngas user
JavaScript:
corvirem-black: {
    num: 75000###,
    types:["Flying", "Ice"],
    species: "Corvirem-Black",
    id: "corvirem-black",
    baseStats: {hp: 100, atk: 130, def: 97, spa: 81, spd: 72, spe: 90}
    abilities: {0: "Daunting Cold"},
    weightkg: 170.5,
    fusion: ["Corvisquire", "Kyurem-Black"],
},
:swsh/nidoking::swsh/entei:

DNA Donors/ Parents: Nidoking / Entei
Shared Egg Group:
Offspring Name: Enking
New Types:

Base Stats: 102 / 108 / 100 / 90 / 85 / 96 [BST: 581] (+4 HP / +0 Atk / +19 Def / +3 SpA / +10 SpD / +4 Spe)
New Ability: Overworker = (Sheer Force + Pressure)
Ability Description: This Pokemon's attacks have their power multiplied by 1.3, but they use twice the power points.
Notable/Relevant/Useful Moves:
Sacred Fire, Eq, Stone Edge, Espeed
Lots of stuff
Stealth Rock
Role Justification:
JavaScript:
enking: {
    num: 75000###,
    types:["Ground", "Fire"],
    species: "Enking",
    id: "enking",
    baseStats: {hp: 102, atk: 108, def: 100, spa: 90, spd: 85, spe: 96}
    abilities: {0: "Overworker"},
    weightkg: 130,
    fusion: ["Nidoking", "Entei"],
},
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Submission Review!

Venubink: Base form is good, although very passive. Maybe shift ten def points to SpA? I don't know tbh. Mega is crazy thick but held in check by several factors.

:swsh/victini::swsh/galvantula:
The Real Mixed Pokémon
DNA Donors: Victini / Galvantula
Fusion Name: Galvictini
New Types:

Base Stats: 86 / 101 / 81 / 118 / 81 / 108 [BST: 575] (+1 HP / +13 Atk / +1 Def / +20 SpA / +1 SpD / +4 Spe)
New Ability: Neutron Star = (Victory Star + Unnerve)
Ability Description: Both Effects Combined
Notable Moves:
V-Create, Bolt Strike, Fusion Bolt, U-turn, Brick Break
Thunder, Thunderbolt, Blue Flare, Searing Shot, Focus Blast, Volt Switch, Glaciate
Trick, Sticky Web
Intended Role: Special Wallbreaker, Physical Wallbreaker, Mixed Wallbreaker
Role Justification: Galvictini's high BP STAB options in combination with its unique coverage on both sides of the spectrum allows it to have a unique, but still very much potent coverage options in the metagame.
JavaScript:
galvictini: {
    num: 75000###,
    types:["Fire", "Electric"],
    species: "Galvictini",
    id: "galvictini",
    baseStats: {hp: 86, atk: 101, def: 81, spa: 118, spd: 81, spe: 108}
    abilities: {0: "Neutron Star"},
    weightkg: 9.15,
    fusion: ["Victini", "Galvantula"],
},
:swsh/xerneas::swsh/chikorita:
Balanced Geomancy Sweeper
DNA Donors / Parents: Xerneas / Chikorita
Offspring Name: Chikoxern
New Types:

Base Stats: 90 / 110 / 80 / 105 / 81 / 72 [BST: 538] (+5 HP / +20 Atk / +0 Def / +15 SpA / +0 SpD / +0 Spe)
New Ability: Grass Aura = (Overgrow + Fairy Aura)
Ability Description: Boosts the power of all Grass type moves on the field by ×1.33
Notable/Relevant/Useful Moves:
Nil
Leaf Storm, Giga Drain, Focus Blast, Moonblast, Thunder
Geomancy
Intended Role: Set Up Sweeper
Role Justification: Chikoxern is a powerful set-up sweeper that utilizes the strong Geomancy to clean offensive teams.
JavaScript:
chikoxern: {
num: 75000###,
types:["Grass", "Fairy"],
species: "Chikoxern",
id: "chikoxern",
baseStats: {hp: 90, atk: 110, def: 80, spa: 105, spd: 81, spe: 72}
abilities: {0: "Grass Aura"},
weightkg: 110.7,
fusion: ["Xerneas", "Chikorita"],
},

:swsh/sneasel::swsh/entei:
Fire/Ice Wallbreaker
DNA Donors: Sneasel / Entei
Fusion Name: Sneasentei
New Types:

Base Stats: 100 / 125 / 80 / 67 / 85 / 117 [BST: 574] (+15 HP / +20 Atk / +10 Def / +5 SpA / +10 SpD / +10 Spe)
New Ability: Inner Focus = (Inner Focus + Inner Focus)
Notable Moves:
Icicle Crash, Sacred Fire, Triple Axel, Flare Blitz, Knock Off, Low Kick, Stone Edge
nil
Swords Dance, Toxic
Intended Role: Physical Wallbreaker
Role Justification: Strong physical breaker with great DUAL STAB and colorful coverage options, held in check by its reliance on HDB.
JavaScript:
sneasentei: {
    num: 75000###,
    types:["Fire", "Ice"],
    species: "Sneasentei",
    id: "sneasentei",
    baseStats: {hp: 100, atk: 125, def: 80, spa: 67, spd: 85, spe: 117}
    abilities: {0: "Inner Focus"},
    weightkg: 113,
    fusion: ["Sneasel", "Entei"],
},
:swsh/muk-alola::swsh/falinks:
Viable No Retreat Pokémon
DNA Donors: Muk-Alola / Falinks
Fusion Name: Falimuk
New Types:

Base Stats: 85 / 119 / 90 / 67 / 80 / 82 [BST: 523] (+0 HP / +17 Atk / +3 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Toxin Turmoil = (Defiant + Poison Touch)
Ability Description: Both Effects Combined
Notable Moves:
Knock Off, Close Combat, Gunk Shot, Stone Edge, First Impression, Elemental Punches
nil
Swords Dance, No Retreat
Intended Role: Set Up Sweeper
Role Justification: Pokémon with balanced stats goes to set up with No Retreat and sweep
JavaScript:
falimuk: {
    num: 75000###,
    types:["Dark", "Fighting"],
    species: "Falimuk",
    id: "falimuk",
    baseStats: {hp: 85, atk: 119, def: 90, spa: 67, spd: 80, spe: 82}
    abilities: {0: "Toxin Turmoil"},
    weightkg: 57,
    fusion: ["Muk-Alola", "Falinks"],
},
:swsh/pheromosa::swsh/sandslash-alola:
Bug/Ice Pivot
DNA Donors: Pheromosa / Sandslash-Alola
Fusion Name: Pheroslash
New Types:

Base Stats: 73 / 127 / 79 / 83 / 71 / 117 [BST: 550] (+0 HP / +9 Atk / +1 Def / +2 SpA / +20 SpD / +9 Spe)
New Ability: Beast Rush = (Slush Rush + Beast Boost)
Ability Description: Both Effects Combined
Notable Moves:
U-turn, Triple Axel, Rapid Spin, Earthquake, Close Combat, Knock Off
Nil
Swords Dance, Spikes
Intended Role: Hazard Setter, Wallbreaker
Role Justification: Syclant-Lite. Similar to what that CAP does in main, Pheroslash is a very fast pivot with a unique offensive typing backed by spectacular coverage to perform whatever offensive role one would want.
JavaScript:
pheroslash: {
    num: 75000###,
    types:["Bug", "Ice"],
    species: "Pheroslash",
    id: "pheroslash",
    baseStats: {hp: 73, atk: 127, def: 79, spa: 83, spd: 71, spe: 117}
    abilities: {0: "Beast Rush"},
    weightkg: 40,
    fusion: ["Pheromosa", "Sandslash-Alola"],
},
These are top class submissions G-Luke! I plan on voting for these, so you all should too!

Rosenaught: Nice breaker. I went into detail about this mon last slate alr, so just know its pretty cool.

Gigacrab: Please give it back Gigabominable

Sylmilk: Cool defensive pick. STAB Body Press but good is cool but no Fighting coverage can be annoying based on what kind of stuff can switch in freely.

Croakadile: Very powerful breaker. It's not Urshifu but its pretty damn strong.

Oricorinja: Revenge killer or pivot with a cool ability. Yes it sucks common SpD mons do not fear it's usual coverage, but it is what it is.

Reviewed most of these already
Manidrago: That attack stat is useless, I'd shuffle it around to some other stats like SpA or bulk.

For Deoxycate-A4 check if this fusion exists in main because I particularly remember this being there.

Misdrios: Solid Nasty Plot Wallbreaker. I am not sure how flattering that speed tier is for it (I think this should creep Actres) but its cool.

Shiinoplume: Pretty alright. Would probably be alot better if subbed during Weezlord's dominance but otherwise it's cool.

Mr Shifu: Reviewed
Beemoth: Reviewed
Toxish: Not comfortable with Shift Gear on your boy here. I think you would be better off using the Low-key form here.
Tocinja: I have always been a fan of the balanced Ash Gren fusion, and I have alr given thoughts to better the initial sub so we good here.
Manditoad: Great defensive Pokémon, and its genuinely been awhile since we won one of those.
Pingearna: The concept of a VIABLE Steel Roller abuser is very appealing, as is the general idea of a Steel Electric type. I wish it could get some more physical attack power but its a cool concept.

Clefqueen: Reviewed
Drapiroc: Reviewed
Gooperior: This thing does not hit hard enough for what it wants to do. Pump up that Attack stat .
Flarora: My Fire Elrctrictype is better. Either way, nice use of Zerarora here.
Keldeon: Not much to say here, powerful wallbreaker held in check by a funky typing. Them not having the same naming scheme hurts me though.
Esperina: Its pretty strong, but not in an unbalanced way.

Glastgon: Genuinely a fan of the concept, but you should know that purists may not take kindly to a fusion with two used mons.
Grapploom: Reviewed
Driftula: Reviewed
Hurrdurr: Cool physical wallbreaker
Runerapdos: A physically defensive Electric type is one that has been desired for awhile, so I hope this thing takes off.

Star-Oh: Reviewed
Lurodactyl: Reviewed
Seismiskorch: Cool stallbreaker, though as we said last slate the ttping isn't as desirable as it once was.
Monfernpa: Very cool choice scarf user. Frail but alas.
Rillagar: I genuinely think making it at least 100 Atk is the play here, because physical sets can be more than viable since it have 110+ BP dual STAB options on that end. Probs means moving that SpD and siphoning some speed but I think its worth it.
Sigileye: Very good at stallbreaking thanks to Magic Guard. I like the typing too. Having a mon that shits on some of the more annoying stall builds is cool.

Excanvile: Reviewed
Primossand: Reviewed
Kabutarch: Fossil fusion hype! Otherwise its a pretty ok wallbreaker that turns i to a soeedy glass cannon at sub 50 HP. Roost should definitely be here though tbh. It sounds counterintuitive but it may not want to drop down in the early game. Does this ability activate if you switch in with less than 50 HP already?

Ninelands-Alola: Reviewed
Mewsola: I love that you made an attenpt to balance out Y's Mega (bravo) but X I am not sure on. Not if broken (it's not) but I personally think the typing is a nerf that isn't needed. Ask others if Psychic/Fighting > Water/Fighting though I could be wrong here.
Minatina: Its ok nothing amazing imo.
Krookodactyl: Very strong mon here. Interested in seeing how the others view this. The Mega would never be allowed and I am shocked you even considered that
Beedash: Stat Stick but no ability is a fair enough trade ig, its very fast and and has good options to QD sweep. Hardwalled by Heatki but it is what it is.

Camebro: Great Pokémon, with an amazing defensive typing and solid bulk. Two powerful yet very distinct megas here too. Its probably a favorite to win.
Golgon: Not a fan solely because we already got an -ate abuser from this that also do similar things but alas.
Mismari: Nice typing, nice ability. Viable Raichu fusion is cool too.
Sandahax: I think you overhyped just how good this is offensively and underscored how good this is as a tank. I think this plays much more like Sandaconda does in standard than Haxorus does. Not a bad thing by anystretch if the means, but maybe something to remedy in Role Descrip.
Eeveegrius: Not an awful Pokémon. Consistently strong STAB Earthquake maintains that its not passive, though it loses that upon taking a hit so lol. Eevee Starter moves are good moves but not amazing and most are not as practical (see the baddy bad x sparkly swirl).
Spirosola: Its an ok stallmon ig. Much better utility and defensive typing than Dusking had. Slow PP stall is pretty eh though.

If I can't make Bug good then Bug can't be Bug
.
Aurorona: Nice. Its objectively the best Fire Ice sub so far imo. Pretty cool.

Hydrivine: Reviewed
Swellagoon: Great sub. It HATES Guzzlord but Knock + Facade + Rocks means it probably can wear it down long term, maybe to help facilitate a Dark sweeper of some sort.
Mr Ice: Lol Tbh I'm not sold on it. I know it does stuff differently from Manicuno but imo its still just too close typing wise.

Mr Diggs: Its bad. Conditional Huge Power is already a shaky thing to try and balance, but to balance it via essentially demanding a screens setter sucks, becaus ethis Pokemon does not fit on teams that want a dedicated screens setter. My advice? Balance it and just make it both abilities combined.

Regimeanie: This is just Flygalge but much much worse.

Goatoed: Reviewed
Kecliyama: Reviewed

Kelandeo: It is an alright Pokemon, but please fix uo its notable moves. A bunch of completely unnecessary additions exist there (Megahorn????, No special STAB????????), and based on this thing's stats focusing on Special sets should be better for it, so I suggest reflecting that. But also, that ability makes no sense imo. And unlike other stretchy abilities that got subbed here, their is no way to leverage nuance in any shape or form to justify the mechanics of the existing ability. Like 30% chamces, doubling effects, special attack raising. None of that at all has no mention whatsoever with the ability. Fix that.

resubs:
:swsh/tyranitar::swsh/charizard:
yee haw kaiju thingy.
DNA Donors: Tyranitar / Charizard
Fusion Name: Tyranizard
New Types:

Base Stats: 100 / 115 / 96 / 110 / 95 / 90 [BST: 606] (+11 HP / +6 Atk / +2 Def / +8 SpA / +3 SpD / +10 Spe)
New Ability: Sandfire = (Sand Stream + Blaze)
Ability Description: Combination of both abilities.
Notable Moves:
Stone Edge, Dual Wingbeat, Flare Blitz, Thunder Punch, Ice Punch, Earthquake, Crunch
Hurricane, Flamethrower, Thunderbolt, Ice Beam, Dark Pulse
Dragon Dance, Rock Polish, Will-o-Wisp, Thunder Wave, Stealth Rock, Defog, Taunt
Intended Role: Wallbreaker, Revenge Killer
Role Justification:
A kinda bulky setup wallbreaker. Rock + Flying is a decent offensive typing, however it’s not that good defensively. It has many options to set up and wallbreak with SD + Scale Shot, DD and belly drum, however it’s held back by 4MSS and being kinda slow before getting a boost.

Common physical checks like Hattaka and Corveot will be able to do well in switching in and dispatching Tyranizard, due to resisting either or both stabs, or being just super fucking bulky. The buffed Brontun will also be quite helpful in checking it. Outspeeding it and having a decent stab move will likely scare it out, since it isn’t too bulky.
JavaScript:
tyranizard: {
    num: 75000###,
    types:["Rock", "Flying"],
    species: "Tyranizard",
    id: "tyranizard",
    baseStats: {hp: 100, atk: 115, def: 96, spa: 110, spd: 95, spe: 90}
    abilities: {0: "Sandfire"},
    weightkg: 146.25,
    fusion: ["Tyranitar", "Charizard"],
},
:swsh/starmie::swsh/magnezone:
csgo spinbot vac anticheat
DNA Donors: Starmie / Magnezone
Fusion Name: Starzone
New Types:

Base Stats: 75 / 72 / 102 / 115 / 95 / 107 [BST: 566] (+10 HP / +0 Atk / +2 Def / +0 SpA / +8 SpD / +20 Spe)
New Ability: Self-Preservation = (Analytic + Natural Cure)
Ability Description: Combination of both abilities.
Notable Moves:
Rapid Spin, Flip Turn
Thunderbolt, Ice Beam, Scald, Power Gem, Psyshock, Volt Switch
Thunder Wave, Teleport
Intended Role: Pivot, Hazard Remover
Role Justification: Instead of using a heavily punishable Defog, Starzone uses Rapid Spin as its form of hazard removal. This move is only blocked by ghosts, and it can teleport out to a ghost buster to remove it and spin. With a good special attack stat, it can also try to get some hits in too.
JavaScript:
starzone: {
    num: 75000###,
    types:["Water", "Electric"],
    species: "Starzone",
    id: "starzone",
    baseStats: {hp: 75, atk: 72, def: 102, spa: 115, spd: 95, spe: 107}
    abilities: {0: "Self-Preservation"},
    weightkg: 130,
    fusion: ["Starmie", "Magnezone"],
},
new shit


:swsh/zamazenta::swsh/dedenne:
uh what did I make
DNA Donors: Zamazenta / Dedenne
Fusion Name: Zamadenne
New Types:

Base Stats: 85 / 114 / 95 / 80 / 96 / 119 [BST: 589] (+6 HP / +20 Atk / +9 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Self-Defense = (Dauntless Shield + Pickup)
Ability Description: If this Pokémon loses its item, its Defense rises by one stage. If the item is lost via eating a berry, this cannot be redone via Recycle.
Notable Moves:
Play Rough, Close Combat, Wild Charge, Iron Head, Nuzzle, U-turn, Psychic Fangs

Thunder Wave, Howl
Intended Role: Physical Wallbreaker
Role Justification: Fairy who isn’t stuffed by steels as bad as others, but bulky poisons/waters (like Slowton) wall it without having to use janky stuff like Dig +
JavaScript:
zamadenne: {
    num: 75000###,
    types:["Fighting", "Fairy"],
    species: "Zamadenne",
    id: "zamadenne",
    baseStats: {hp: 85, atk: 114, def: 95, spa: 80, spd: 96, spe: 119}
    abilities: {0: "Self-Defense"},
    weightkg: 106.1,
    fusion: ["Zamazenta", "Dedenne"],
},

:swsh/terrakion::swsh/nihilego:
ANOTHER KOFF SPONGE
DNA Donors: Terrakion / Nihilego
Fusion Name: Terraego
New Types:

Base Stats: 110 / 100 / 88 / 100 / 110 / 105 [BST: 613] (+10 HP / +9 Atk / +20 Def / +1 SpA / +0 SpD / +0 Spe)
New Ability: Morale Boost = (Justified + Beast Boost)
Ability Description: If this Pokémon is hit by a Dark-type move, its highest stat is raised by one stage.
Notable Moves:
Close Combat, Stone Edge, Earthquake, Zen Headbutt, Knock Off, Iron Head, Gunk Shot, Megahorn
Power Gem, Focus Blast, Psyshock, Sludge Bomb, Earth Power, Air Slash
Calm Mind, Swords Dance, Taunt, Stealth Rock, Toxic Spikes, Thunder Wave
Intended Role: Mixed Wallbreaker, Knock Off Sponge
Role Justification: Sponges KOff and sets up. It’s a sort of punishment for just brainlessly spamming the move. It makes a great partner to KOff weak mons like Hattaka, or Eviolite dependent mons like Ferr
JavaScript:
terraego: {
    num: 75000###,
    types:["Rock", "Fighting"],
    species: "Terraego",
    id: "terraego",
    baseStats: {hp: 110, atk: 100, def: 88, spa: 100, spd: 110, spe: 105}
    abilities: {0: "Morale Boost"},
    weightkg: 157.75,
    fusion: ["Terrakion", "Nihilego"],
},
Yes, I did forego the +5 to all stats with this one intentionally.
:swsh/nihilego::swsh/pheromosa:
Never beautiful, but always dangerous.
DNA Donors: Nihilego / Pheromosa
Fusion Name: Nihilmosa
New Types:

Base Stats: 98 / 100 / 67 / 137 / 100 / 138 [BST: 640] (+8 HP / +5 Atk / +25 Def / +5 SpA / +16 SpD / +11 Spe)
New Ability: Beast Boost = (Beast Boost + Beast Boost)
Ability Description: This Pokémon’s highest stat is raised by 1 stage after a KO.
Notable Moves:

Ice Beam, Psyshock, Psychic, Bug Buzz, Focus Blast, Power Gem
Toxic Spikes, Thunder Wave, Stealth Rock, Quiver Dance
Intended Role: Special Cleaner
Role Justification: Endgame cleaner who can win games when its checks are dead. It also makes for a good revenge killer due to its speed, and ability to outspeed scarfers after a single boost.
JavaScript:
nihilmosa: {
    num: 75000###,
    types:["Rock", "Bug"],
    species: "Nihilmosa",
    id: "nihilmosa",
    baseStats: {hp: 98, atk: 100, def: 67, spa: 137, spd: 100, spe: 138}
    abilities: {0: "Beast Boost"},
    weightkg: 40.25,
    fusion: ["Nihilego", "Pheromosa"],
},
Tyranizard: You should probably focus more into it's attack stat. Its special sets are more or less a lost cause. This is an excellent check to Altarizard Y though, and leaning more offensive makes it very distinct from the existing Tyranitar fusion.
Starzone: Good mon ig. Glad you took mote of previous criticism. Id personally still be more of a fan of big Analytic but that's ok.
Zamadenne: Not sure what this is, but imo its either too weak or too slow to perform the role of what I assume is a cleaner.
Terraego,: This is a solid Pokémon. Its not a crazy snowballer but its still cool. I personally think both offenses could do with at minimum a +5 to each though, if not more. Also always mention Meteor Beam . Beam sets are probably better at absorbing Knock Off after using the move.
Nihilmosa: This is probably broken.

Quazabra: VIABLE RAYQUAZA FUSION HELL YEAH
Kecdra: I still think this thing sucks. Its a barely better version of a ZU Pokemon.

This is pretty existant. Plus the mono bold formatting hurts my eyes.

This thing could really use a secondary typing. Trust.

I personally don't like it. We got a fair ount of defensive bug mons, and idt Pillage is emough to chane that.

Grimmfty: Bad. Mono Dark does it no favors and its swipe item niche shits on its best STAB move Knock Off.
Not good st all.
Sigickle; This mon is asS. Whatvwas this supposed to do.
Tornamian: Exists in main alr
Krookoing has a wonky ass tyipng and even weirder movepool but an arguably broken ability. Idk lol
Jyngeist: This is REALLY strong

Frostjolt: its is a perfectly adequate set up sweeper. One of the coolest QD Sweepers subbed (no pun intended)

Bonjour: This is just painfully bad. Normal Rock sucks as a defensive typing, Its outvlassed hy all of our other defensive mons and is very passive.

Magus: Its weird but not broken. Idk if its codeable tbh.
 

zxgzxg

scrabble
is a Forum Moderator
:swsh/darmanitan::swsh/magearna:
darmearna.png

funky ass mixed attacker
DNA Donors: Darmanitan / Magearna
Fusion Name: Darmearna
New Types:

Base Stats: 95 / 135 / 85 / 84 / 85 / 95 [BST: 579] (+3 HP / +18 Atk / +0 Def / +4 SpA / +0 SpD / +15 Spe)
New Ability: Sheer Heart = (Sheer Force + Soul-Heart)
Ability Description: Special attacks have 1.3x power; stat changes to the Special Attack stat have no effect
Notable Moves:
Earthquake, Flare Blitz, Fire Punch, Superpower, U-turn
Fleur Cannon, Ice Beam, Overheat, Thunderbolt, Volt Switch
Shift Gear
Intended Role: Mixed Wallbreaker, Mixed Setup Sweeper
Role Justification: With a high attack stat and its strong ability, Darmearna can hit hard with its wide physical and special coverage.
JavaScript:
darmearna: {
    num: 75000###,
    types:["Fire", "Fairy"],
    species: "Darmearna",
    id: "darmearna",
    baseStats: {hp: 95, atk: 135, def: 85, spa: 84, spd: 85, spe: 95}
    abilities: {0: "Sheer Heart"},
    weightkg: 86.7,
    fusion: ["Darmanitan", "Magearna"],
},
 
Apologies if any of my subs are of subpar quality, I'm quite new to this. If anyone wants to PM on discord for whatever reason it's SpooKMaen.

Landmaldo? Scald burns? Never heard of them
:swsh/metagross::swsh/seaking:
DNA Donors: Metagross / Seaking
Fusion Name: Metaking
New Types:

Base Stats: 80 / 123 / 100 / 80 / 100 / 81 [BST: 564] (+0 HP / +10 Atk / +3 Def / +0 SpA / +15 SpD / +12 Spe)
New Ability: Clear Veil = (Clear Body + Water Veil)
Ability Description: Clear Body+Water Veil
Notable Moves:
… Knock Off, Meteor Mash, Flip Turn, Earthquake, Waterfall, Thunder Punch, Bullet Punch, Ice Punch, Explosion.
… Scald, Grass Knot
… Stealth Rock, Swords Dance, Rock Polish, Trick
Intended Role: Breaker, Set up sweeper, Hazard setter, Offensive pivot
Role Justification: Ooh yeah baby it's coming together. This baby right here can fit so many roles depending on what the team needs. Breaker? 123 attack backed with 81 speed is passable, but the icing on the cake has to be it's ability, which basically negates all means of lowering its meaty attack. Set up sweeper? Metaking can get away with forgoing swords dance for more coverage as it's guaranteed to hit hard anyway, but if more power is desired weakness policy with screens support works thanks to its nice natural bulk. 81 speed hits a benchmark to outspeed Victrevolt with a speed neutral nature in sun after a rock polish boost. Even if it finds itself outsped, it has stab priority in bullet punch to cuck fast mons.

Rocker? Well, it has a decent matchup against most hazard removers, and can actually take advantage of checks with flip turn, bringing a teammate that deals with them or use boom on suicide lead sets. Just stay away from Dracolix, it's an unwinnable matchup.
JavaScript:
metaking: {
    num: 75000###,
    types:["Steel", "Water"],
    species: "Metaking",
    id: "metaking",
    baseStats: {hp: 80, atk: 123, def: 100, spa: 80, spd: 100, spe: 81}
    abilities: {0: "Clear Veil"},
    weightkg: 294.5,
    fusion: ["Metagross", "Seaking"],
},
I don't really think I need to even provide a code for the mega, it would definitely be absurdly broken. Also yeah it's kind of apparent I got burnt out writing Metaking's role justification, if that fails to persuade you maybe its funny name will.

Make spike stack great again
:swsh/giratina::swsh/dustox:
DNA Donors: Giratina / Dustox
Fusion Name: Giratox
New Types: ghost/poison
Base Stats: 105 / 75 / 112 / 90 / 105 / 85 [BST: 572] (+0 HP / +0 Atk / +17 Def / +15 SpA / +0 SpD / +8 Spe)
New Ability: Glaring Pressure = (Pressure + Compound Eyes)
Ability Description: Pressure+Compound Eyes
Notable Moves:
…Dragon tail, U-turn
…Sludge Bomb, Hex,
…Roost, Defog, Will-o-wisp, Thunder wave, Toxic, Quiver Dance*
Intended Role: Stall Breaker, Phazer
Role Justification:
Giratox's role is that of a stallbreaker. However, it does not achieve this by breaking past walls with brute strength, but rather phazes them out with a now reliable dragon tail thanks to its ability, as well as a STAB sludgebomb to punish fairies, making it a pain to switch in akin to taunt/magma storm Heatran. Its shortcomings come from its lacking defensive typing, instead relying on raw bulk which it can thankfully pull of well thanks to roost, as well as having lackluster offenses and speed, not to mention suffering from slight 4ms syndrome since dragon tail and sludge bomb are mandatory to avoid being too passive, leaving only two moveslots, restricting the amount of roles it can compress.

Just a quick note dragontail /sludgebomb/ roost/ will-o-wisp is pretty much the ideal set, although there is room for variation on the last slot. Thunderwave is useful for speed control, and it and w-o-w benefit greatly from the accuracy boost. U-turn circumvents some bad matchups, most notably Heataki, to be dealt with another teammate or even be trapped by Noze-DW. QD is unviable as it has really lackluster offenses even after a boost.
JavaScript:
giratox: {
    num: 75000###,
    types:["Ghost", "Poison"],
    species: "Giratox",
    id: "giratox",
    baseStats: {hp: 105, atk: 75, def: 112, spa: 90, spd: 105, spe: 85}
    abilities: {0: "Glaring Pressure"},
    weightkg: 390.8,
    fusion: ["Giratina", "Dustox"],
},
I would greatly appreciate some feedback here, as I'm not as active on discord as I would like to be. Have a nice day everyone please for the love of god buff Silvino !
 
Last edited:
:swsh/regirock::swsh/palossand:
DNA Donors: Regirock / Palossand
Fusion Name: Regossand
New Types:

Base Stats: 85 / 90 / 155 / 90 / 90 / 58 [BST: 568] (+3 HP / +3 Atk / +0 Def / +15 SpA / +3 SpD / +16 Spe)
New Ability: Cliffhanger = (Sturdy + Water Compaction)
Ability Description: If this Pokemon is at full HP, it survives one hit with at least 1 HP. This Pokemon's Defense is raised 2 stages if it would have been hit by a Water-type move, Water Immunity
Notable Moves:
Body Press, Stone Edge, Earthquake
Scorching Sands, Earth Power
Stealth Rocks, Shore Up, Iron Defense, Thunder Wave, Toxic
Intended Role: Physical Wall, Hazard Setter (Stealth Rocks)
Role Justification: With water compaction, Regossand gives itself an immunity to its most persistent weakness, combined with a really high defense, decent spdef and hps, a reliable recovery in shore up, Scorching sands, thunder wave and toxic to cripple the opponent mon makes it an almost-always-reliable-wall, potentially blocking threats like Altarizard, Arctres and in general every ice/fire mon besides Glassephalon and Arctovic which, in normal circumstances, outspeed it and ohko/2hitko it with a 4x weak grass STAB, this mon is also weak to steel and fighting, which are common types in the meta.
JavaScript:
regossand: {
    num: 75000###,
    types:["Rock", "Ground"],
    species: "Regossand",
    id: "regossand",
    baseStats: {hp: 85, atk: 90, def: 155, spa: 90, spd: 90, spe: 58}
    abilities: {0: "Cliff"},
    weightkg: 240,
    fusion: ["Regirock", "Palossand"],
},
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
brub breview
looks v annoying, i dont like this one

galvictini: p cool
chikoxern: not interested in geomancy
sneasentei: see enteivile
falimuk: looks ok ig
pheroslash: 117 isnt a prime :rage: other than that it exists

first one: already reviewed

gigacrab: already reviewed
syltank: competes p hard with tapu koma and im not ready to mercy kill it just yet
croakadile: lack of uturn kinda sucks. also my dark fighting is cooler
oricringeja. Lol!: looks pretty cool, always been a fan of protean gren

top four: already reviewed
deoxyscate: this will not be a setup sweeper it has 0 bulk to do so. besides that its ok

mon will never use defog or heal bell or hex or dragon pulse and taunt is real sketchy cause it has immunities on both its stabs. otherwise its p cool

already reviewed on discord

top 2: already reviewed
toxish: looks p dumb
tocinja: not interested in ash gren with boomburst
manditoad: it exists but personally im much more in favor of offensive poison touch mons
pingearna: already reviewed

clefqueen: looks ok. stallbreaks super hard with cm that sounds either fun as hell or just hell
drapiroc: ig its p ok
gooperior: i dont see this "ripping holes" in the opposing team with only an average 120 atk and not a v good offensive typing. other than that its existent
flarora: looks ok
keldeon: cool enough
esparina: ability sounds p ridiculous

glastgon: not v interested in kyub lite
grapploom: already reviewed
driftula: already reviewed
hurrdurr: 491 bst is not a statstick. other than that i dont really like how its just slow powerful ninjacross

top two: already reviewed

top three: already reviewed
minatina: idk seems too much like roaramp-mega imo
krookodactyl: p cool. my aerodactyl fusion is cooler though
beedash-galar: im p sure this would only use qd or webs lead sets. i think useless ability stat stick (UASS) mons are cringe and this is not an exception

camebro: base feels p nice with swampert set + slack off + wow + port. torn on the megas because while cam mega looks real cool it might be broke/annoying to deal with and same for bro mega (no G-Luke not every team is gonna have Foliage in the back)
golgon: not interested in grousle 2 physical boogaloo
mismarai: existent. ghost/electric is an interesting typing but im not feeling it too hard here fsr
sandahax: coil/ddance rest will be annoying probably. thing is this is real similar to dracolix
eeverigus: any eevee-starter fusion is baddy bad imo
spirisola: congrats you made worse dusking lol

pretty nice

hydrivine: pretty nice
swellagoon: pretty nice
mr ice: looks kinda mediocre + monkesmart typing :rage:

mr diggs: dont really get the reasoning behind this ability. yes you get 80/94 physical offense huge power but only after clearing screens? i wouldnt call this a screens abuser if it removes the very thing you set up (imagine having to take like 2-3 turns to activate the ability of a mon that resembles mega medicham but weaker lol). seems like a huge cost for really not that much payoff (due to having to use hdb you cant use a boosting item). plus not all offenses use screens and not all teams are offense so youre just matchup fishing to the max at that point. id add huge power without any condition here, it being essentially monoice offensively and not having many strong coverage options should make it balanced enough
- Icicle Crash, Triple Axel, Body Slam, Quick Attack, Earthquake, Rapid Spin, Ice Shard, U-turn, Drain Punch, Brick Break, Knock Off, Thunder Punch, Gunk Shot, Fire Punch
- Ice Beam, Earth Power, Sludge Bomb, Focus Blast, Blizzard, Dazzling Gleam, Shadow Ball, Freeze-Dry, Thunderbolt
- Slack Off, Nasty Plot, Spikes, Bulk Up, Swords Dance, Reflect, Light Screen
stricken out:
icicle crash: outclassed by axel
quick attack: hits nothing + outclassed by ice shard
brick break: breaking screens when you already have screen cleaner??? also outclassed by drain punch
gunk shot: doesnt hit anything
all special moves: man you have huge power why even bother with any special move
nasty plot: see "all special moves"
bulk up: outclassed by swords dance
screens: this looks like a terrible screens setter especially when two prankster screen setters already exist

italicized:
body slam: bad stab youre probably better off using just more coverage
rapid spin: seems like a bad spinner (lack of longevity)
ice shard: and since youre better off using more coverage stacking more ice moves is pretty weird
slack off: this is a normal/ice with paltry bulk youre hardly getting hit without taking 80%/getting burned by scald/taking a variable amount from koff and losing your hdb/taking 30% from uturn and losing momentum/instantly dying

top two: already reviewed

ability is too stretchy - neither justified nor clear body relate to special attack or a chance to gain additional special attack. other than that this looks very underwhelming with a bad attack for shift gear and not enough speed to justify a calm mind set.

top two: already reviewed
zamadenne: dont get this mon, it has big stats but is probably bad cause lack of setup, pretty low attack, and mediocre coverage
terraego: see zamadenne it has 100/100 offenses
nihilmosa: dont like this mon. it has 640 bst! but weak to rocks! but has qd + meteor beam + good offenses! but not very good coverage! i hate when it does this back and forth stuff

quazabra: eh ig it exists
kecdra: eh ig it exists

def not interested in a blissey-esque mon, though giving it the ability to setup is at least a bit interesting

luxachu: p dumb with 75 bp electric priority that also buffs evasion
weirdmon. too passive for my taste imo

grimmfty: looks v mid, mono dark is terrible offensively
sigickle: might be the most boring sub so far. terrible offenses make sure the only thing its doing is setting hazards and then dying, or pulling off a very mediocre wall set and dying anyway
tornamian-therian: cant sub this because it already exists in feou
krooking-g: THE THIRD SLOWKING-GALAR FUSION? yeah thats cringe (at least it isnt broken thanks to bad typing and not amazing bulk)
keclethorn: ability doesnt make sense (neither ability relates to resisting)
jyngeist: lovely kiss + smash is a dumb thing to have in the meta

frosjolt: eh im not keen on a speed demon with not too much drawback
bonjour: ew fr*nch name. also ability is too stretchy neither ability relates to turns
magus: hate the idea of another 18-form mon but at least the ability is p interesting

few problems:
  • you only added 30 bst, you need to add 40
  • ability makes no sense - you must use both abilities' (slow start, stance change) effects, and only those effects in the new ability. neither ability mentions defense or using one stat to calculate damage.
  • you cannot nerf a mon by forcing it to hold rusty shield. this is a fusion of two pokemon and any qualities of the fusion must come from those two pokemon only.
darm: already reviewed. cool sprite btw

metaking: this looks like a pretty bad setup sweeper, steel/water is not a good offensive typing especially if you have to dedicate two slots to sd + rp (if you forgo sd you definitely dont break through anything). i think this would strictly use something like flip turn/meteor mash/rocks/knock off defensively or waterfall/meteor mash/sd/stealth rock or thunder punch offensively.
giratox: dragon tail seems bad here since its unstab. definitely will use something like shadow ball or hex/sludge bomb/qd/roost. its bulk is so high (compared to other qd users at least) it can get away with boosting its bad offenses with qd, plus its defensive typing justifies roost. as for the sub itself i dont really like how it mercy kills dusking thats pretty sad

ability doesnt make sense, neither ability suggests keeping a typing

i disagree with this being an "almost-always-reliable wall" when it has a notably bad typing. altarizard just ohkos this with scorching sands/focus blast and arctres dealing 44% max with fiery wrath is super sketchy. also ice types hit it se so idk why youre trying to say it beats ice types

separated compass.svg.png

the boring square is leaking. do better guys.

i think my subs are cool u should vote for them
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Submissions are now closed. The following are the vetoed Pokémon:


:swsh/jynx: :swsh/polteageist:

New Types: Ice / Ghost
Base Stats: 72 / 57 / 50 / 124 / 124 / 92 [BST: 519] (+10 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +10 Spe)
New Ability: Evil Eye = Forewarn + Cursed Body
Ability Description: on switch in, the foe's move with the highest power is disabled
This ends up unbalanced out of Lovely Kiss and Shell Smash. I don't think any spread this can have will be balanced with acces to those, so I'm gonna have to ask you to remove it.


This combo already exists in FEOU. I'm gonna have to ask you to remove it.


:swsh/greninja::swsh/toucannon:

New Types:

Base Stats: 91 / 117 / 73 / 97 / 73 / 96 [BST: 547] (+15 HP / +10 Atk / +2 Def / +8 SpA / +0 SpD / +5 Spe)
New Ability: Battle Link = (Battle Bond + Skill Link)
Ability Description: Effect of both abilities
:swsh/greninja_ash::swsh/toucannon:
DNA Donors: Ash Greninja / Toucannon
Fusion Name: Ash Tocinja
New Types:

Base Stats: 91 / 167 / 73 / 147 / 73 / 106 [BST: 657] (+15 HP / +60 Atk / +2 Def / +58 SpA / +0 SpD / +15 Spe)
New Ability: Battle Link = (Battle Bond + Skill Link)
Ability Description: Effect of both abilities
STAB Boomburst off of 147 Speacial Attack feels rather busted. I don't think any spread given to this can make it balanced, so I'm gonna have to ask you to remove it.

I will get a regi fusion to go on this vote so here's another one

View attachment 363476View attachment 363477
Drogoleon (sounds like a eeveelution.)
DNA donors: regidrago/kecleon
Type: dragon normal
Base stats:130/115/80/80/85/60 bst:550
New ability: dragons legacy protean+dragons maw
Ability description: when ever the pokemon uses a move the normal type changes to the typing of the move while keeping the dragon typing
Intended role: don't know the name

Role justification: using The moves from kecleon can stop other stall mons from affecting it like changing to poison at electric. or go fully offensive with unintentional defence from typing or just add recovery to help last longer and weaken the other person's team by at least a bit.
Council has decided that this ability combo doesn't make much sense to keep Dragon type when changing types, so we're going to ask you to change the ability effects.


The following megas are quickbanned:

:latios-mega::misdreavus:
:rillaboom::gengar-mega:
:mewtwo-mega-y::corsola:
:krookodile::aerodactyl-mega:
:tyranitar-mega::charizard:
:tyranitar::charizard-mega-x:
:rayquaza-mega::abra:
:venusaur-mega::carbink:
:camerupt-mega::slowbro:
:camerupt::slowbro-mega:
:metagross-mega::seaking:



You have 24 Hours to make these changes
 

Tapler

Coral Bitch
is a Top Social Media Contributor
Ngl we missed a few things this time around, but only two of them are problematic enough to warrant a late veto (the others were missing role descriptions), and here they are:
“What’s your favorite Redwood Rogue slate, Timmy?” “I like the one where he talks about ground mons for a looooong time”
:swsh/flygon::swsh/araquanid:
DNA Donors: Flygon / Araquanid
Fusion Name: Flyganid
New Types:

Base Stats: 74 / 101 / 90 / 65 / 106 / 91 [BST: 527] (+0 HP / +16 Atk / +4 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Lithosphere = (Levitate + Water Bubble)
Ability Description: Doubles power of ground moves, halves damage from water moves, immune to burn
Notable Moves:
Earthquake, Leech Life, U-Turn, Stone Edge, Thunder Punch

Dragon Dance, Sticky Web
Intended Role: Physical Wallbreaker, Setup Sweeper (Dragon Dance), Offensive Pivot, Hazard Setter (Sticky Web)
Role Justification: You ever have a bug pokemon but no matter what you typed it with it would either lack resistances or power? Well Flyganid has both. Ever wonder what would happen if Levitate was fully weaponized? Flyganid answers that too. Ever wonder what would happen if we got a second Flygon in the mod? With your votes, maybe Flyganid can answer that too. Ground’s weakness to water is rendered neutral while ground moves have their powered doubled with this ability, and it’s immune to burn for good measure. STABs are STABs and U-Turn sure is on a bug mon. Stone Edge for Flying and Ice mons. Thunder Punch for those pesky water mons that take up like a quarter of the mod at all times. Dragon Dance sure does its job and Sticky Web’s there so your whole team can get in on dragon dance’s outspeeding everything fun.
JavaScript:
flyganid: {
    num: 75000###,
    types:["Ground", "Bug"],
    species: "Flyganid",
    id: "flyganid",
    baseStats: {hp: 74, atk: 101, def: 90, spa: 65, spd: 106, spe: 91}
    abilities: {0: "Lithosphere"},
    weightkg: 82,
    fusion: ["Flygon", "Araquanid"],
},
This thing hits way too hard with Ground moves, especially at that speed tier. With those stats, you basically need to have the ability not affect a STAB type; something like combined effects could work.
Yes, I did forego the +5 to all stats with this one intentionally.
:swsh/nihilego::swsh/pheromosa:
Never beautiful, but always dangerous.
DNA Donors: Nihilego / Pheromosa
Fusion Name: Nihilmosa
New Types:

Base Stats: 98 / 100 / 67 / 137 / 100 / 138 [BST: 640] (+8 HP / +5 Atk / +25 Def / +5 SpA / +16 SpD / +11 Spe)
New Ability: Beast Boost = (Beast Boost + Beast Boost)
Ability Description: This Pokémon’s highest stat is raised by 1 stage after a KO.
Notable Moves:

Ice Beam, Psyshock, Psychic, Bug Buzz, Focus Blast, Power Gem
Toxic Spikes, Thunder Wave, Stealth Rock, Quiver Dance
Intended Role: Special Cleaner
Role Justification: Endgame cleaner who can win games when its checks are dead. It also makes for a good revenge killer due to its speed, and ability to outspeed scarfers after a single boost.
JavaScript:
nihilmosa: {
    num: 75000###,
    types:["Rock", "Bug"],
    species: "Nihilmosa",
    id: "nihilmosa",
    baseStats: {hp: 98, atk: 100, def: 67, spa: 137, spd: 100, spe: 138}
    abilities: {0: "Beast Boost"},
    weightkg: 40.25,
    fusion: ["Nihilego", "Pheromosa"],
},
This one’s just insane between its stats and coverage, not to mention QD and Beam in the back to push it even further. Because it’s a doubility mon and already has about the worst typing it could, idk if there’s any saving it tbh.

You have around 20 hours left to fix these or they’ll be vetoed.
 

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