DNA Donors: Xerneas and Corsola
Offspring name: Corneas
New Type: Rock/Fairy
Base Stats: 96 / 96 / 108 / 108 / 108 / 70 (+3 Atk, +13 Def, +10 SpA, +11 SpD, +3 Spe) (Total: 586)
New ability and desc: Magic Cure (Natural Cure + Fairy Aura) - This Pokemon has its major status condition cured when it uses a Fairy type move.
Notable Moves: Geomancy, Moonblast, Power Gem, Recover, Scald, Ice Beam, Stealth Rock, Earthquake, Ingrain, Focus Blast, Aromatherapy, Close Combat
Role Identification: Geomancy coupled with a good bulk, decent typing and access to Recover turn Corneas into a scary set up sweeper. Stealth Rock, Aromatherapy and Scald are useful moves too.
Z-Geomancy:
Corneas @ Fairium Z
Ability: Magic Cure
EVs: 44 HP / 252 SpA / 212 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Recover
- Moonblast
- Focus Blast / Power Gem
212 Spe EVs and timid nature are to outspeed scarf Garchomp at +2, Z-Geomancy boosts all Corneas' stats, Recover provides longevity, Moonblast is its main STAB attack, Focus Blast hits steel types and Power Gem can be used if you have Magnezone on your team.
Offspring name: Corneas
New Type: Rock/Fairy
Base Stats: 96 / 96 / 108 / 108 / 108 / 70 (+3 Atk, +13 Def, +10 SpA, +11 SpD, +3 Spe) (Total: 586)
New ability and desc: Magic Cure (Natural Cure + Fairy Aura) - This Pokemon has its major status condition cured when it uses a Fairy type move.
Notable Moves: Geomancy, Moonblast, Power Gem, Recover, Scald, Ice Beam, Stealth Rock, Earthquake, Ingrain, Focus Blast, Aromatherapy, Close Combat
Role Identification: Geomancy coupled with a good bulk, decent typing and access to Recover turn Corneas into a scary set up sweeper. Stealth Rock, Aromatherapy and Scald are useful moves too.
Z-Geomancy:
Corneas @ Fairium Z
Ability: Magic Cure
EVs: 44 HP / 252 SpA / 212 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Recover
- Moonblast
- Focus Blast / Power Gem
212 Spe EVs and timid nature are to outspeed scarf Garchomp at +2, Z-Geomancy boosts all Corneas' stats, Recover provides longevity, Moonblast is its main STAB attack, Focus Blast hits steel types and Power Gem can be used if you have Magnezone on your team.
Parents: Aggron and Snorlax
Shared egg group: Monster
Offspring name: Agglax
New type: Normal/Steel
New base stats: 125 / 120 / 133 / 73 / 95 / 50 (Total: 596)
New ability and desc: Thick Head (Thick Fat + Rock Head) - Attacks with recoil damage used against this Pokemon have their recoil doubled.
Notable moves: Heavy Slam, Earthquake, Ice Punch, Return, Aqua Tail, Autotomize, Fire Punch, Stone Edge, Thunder Punch, Superpower, Iron Head, Stealth Rock, Thunder Wave, Whirlwind, Taunt, Curse, Hone Claws, Magnet Rise, Iron Tail, Mega Kick, Crunch
Role Identification: It could possibly work as a set up sweeper with Autotomize+Hone Claws, since it has enough bulk to use both of these boosting moves.
Agglax @ Leftovers / Sitrus Berry
Ability: Thick Head
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Autotomize
- Hone Claws
- Mega Kick
- Earthquake / Iron Tail / Fire Punch
184 Spe EVs with jolly nature allow Agglax to outspeed Greninja-Ash and anything slower at +2. Autotomize is to boost its speed. Hone Claws boosts its attack and accuracy, which turns Mega Kick into a 100% accurate 120 BP STAB attack with no drawbacks. The last move slot can be filled with a coverage attack or secondary STAB in Iron Tail.
Shared egg group: Monster
Offspring name: Agglax
New type: Normal/Steel
New base stats: 125 / 120 / 133 / 73 / 95 / 50 (Total: 596)
New ability and desc: Thick Head (Thick Fat + Rock Head) - Attacks with recoil damage used against this Pokemon have their recoil doubled.
Notable moves: Heavy Slam, Earthquake, Ice Punch, Return, Aqua Tail, Autotomize, Fire Punch, Stone Edge, Thunder Punch, Superpower, Iron Head, Stealth Rock, Thunder Wave, Whirlwind, Taunt, Curse, Hone Claws, Magnet Rise, Iron Tail, Mega Kick, Crunch
Role Identification: It could possibly work as a set up sweeper with Autotomize+Hone Claws, since it has enough bulk to use both of these boosting moves.
Agglax @ Leftovers / Sitrus Berry
Ability: Thick Head
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Autotomize
- Hone Claws
- Mega Kick
- Earthquake / Iron Tail / Fire Punch
184 Spe EVs with jolly nature allow Agglax to outspeed Greninja-Ash and anything slower at +2. Autotomize is to boost its speed. Hone Claws boosts its attack and accuracy, which turns Mega Kick into a 100% accurate 120 BP STAB attack with no drawbacks. The last move slot can be filled with a coverage attack or secondary STAB in Iron Tail.
Parents: Aggron and Snorlax
Shared egg group: Monster
Offspring name: Mega Agglax
New type: Steel
New base stats: 125 / 150 (+30) / 183 (+50) / 73 / 115 (+20) / 50 (Total: 696)
New ability and desc: Filter
Notable moves: Heavy Slam, Earthquake, Ice Punch, Aqua Tail, Autotomize, Fire Punch, Stone Edge, Thunder Punch, Superpower, Iron Head, Stealth Rock, Thunder Wave, Taunt, Curse, Hone Claws, Magnet Rise, Iron Tail
Role Identification: When Agglax mega evolves using the Aggronite, its already great bulk reaches crazy levels. The nasty 4x weakness to Fighting attacks is gone and it gets Filter, which helps it tank super effective hits even better. Mega Agglax's 150 attack stat can also be very devastating.
Agglax @ Aggronite
Ability: Thick Head ---> Filter
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Autotomize
- Hone Claws
- Iron Tail
- Earthquake / Fire Punch / Superpower
184 Spe EVs with jolly nature allow Mega Agglax to outspeed Greninja-Ash and anything slower at +2. Autotomize is to boost its speed. Hone Claws boosts its attack and accuracy, which makes Iron Tail 100% accurate. The last move slot can be filled with a coverage attack to hit opposing steel types.
Shared egg group: Monster
Offspring name: Mega Agglax
New type: Steel
New base stats: 125 / 150 (+30) / 183 (+50) / 73 / 115 (+20) / 50 (Total: 696)
New ability and desc: Filter
Notable moves: Heavy Slam, Earthquake, Ice Punch, Aqua Tail, Autotomize, Fire Punch, Stone Edge, Thunder Punch, Superpower, Iron Head, Stealth Rock, Thunder Wave, Taunt, Curse, Hone Claws, Magnet Rise, Iron Tail
Role Identification: When Agglax mega evolves using the Aggronite, its already great bulk reaches crazy levels. The nasty 4x weakness to Fighting attacks is gone and it gets Filter, which helps it tank super effective hits even better. Mega Agglax's 150 attack stat can also be very devastating.
Agglax @ Aggronite
Ability: Thick Head ---> Filter
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Autotomize
- Hone Claws
- Iron Tail
- Earthquake / Fire Punch / Superpower
184 Spe EVs with jolly nature allow Mega Agglax to outspeed Greninja-Ash and anything slower at +2. Autotomize is to boost its speed. Hone Claws boosts its attack and accuracy, which makes Iron Tail 100% accurate. The last move slot can be filled with a coverage attack to hit opposing steel types.
DNA Donors: Ho-Oh and Trapinch
Offspring name: Pincho
New Type: Ground/Flying
Base Stats: 80 / 135 / 80 / 80 / 100 / 52 (+4 HP, +20 Atk, +12 Def, +2 SpA, +2 Spe) (Total: 527)
New ability and desc: Quicksand (Arena Trap + Pressure) - Any Pokemon that switches out will lose 2 PP from every move as a result.
Notable Moves: Recover, Roost, Defog, Brave Bird, Earthquake, Sacred Fire, Roar, Tailwind, Will-O-Wisp, Rock Slide, Superpower, Crunch, Iron Head, Zen Headbutt, Thunder Wave
Role Identification: Pincho is able to apply a lot of offensive pressure on teams (literally). Pokemon that stay in risk getting burned or hit by a powerful attack, but switching out will cost them 8 PP. Access to Defog and reliable recovery coupled with an immunity to spikes can turn Pincho into a good entry hazard remover.
Offensive Defog:
Pincho @ Leftovers / Earth Plate
Ability: Quicksand
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Earthquake
- Brave Bird / Sacred Fire
- Defog
- Recover
108 EVs are put into speed to outpace uninvested Magearna, Earthquake and Brave Bird are strong STAB attacks that also have good coverage (Sacred Fire can be used to hit Celesteela or Skarmory and potentially burn something), Defog removes entry hazards and Recover provides longevity.
Offspring name: Pincho
New Type: Ground/Flying
Base Stats: 80 / 135 / 80 / 80 / 100 / 52 (+4 HP, +20 Atk, +12 Def, +2 SpA, +2 Spe) (Total: 527)
New ability and desc: Quicksand (Arena Trap + Pressure) - Any Pokemon that switches out will lose 2 PP from every move as a result.
Notable Moves: Recover, Roost, Defog, Brave Bird, Earthquake, Sacred Fire, Roar, Tailwind, Will-O-Wisp, Rock Slide, Superpower, Crunch, Iron Head, Zen Headbutt, Thunder Wave
Role Identification: Pincho is able to apply a lot of offensive pressure on teams (literally). Pokemon that stay in risk getting burned or hit by a powerful attack, but switching out will cost them 8 PP. Access to Defog and reliable recovery coupled with an immunity to spikes can turn Pincho into a good entry hazard remover.
Offensive Defog:
Pincho @ Leftovers / Earth Plate
Ability: Quicksand
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Earthquake
- Brave Bird / Sacred Fire
- Defog
- Recover
108 EVs are put into speed to outpace uninvested Magearna, Earthquake and Brave Bird are strong STAB attacks that also have good coverage (Sacred Fire can be used to hit Celesteela or Skarmory and potentially burn something), Defog removes entry hazards and Recover provides longevity.
DNA Donors: Kyurem-Black and Yanma
Offspring name: Kyuma
New Type: Dragon/Bug
Base Stats: 95 / 118 / 78 / 118 / 78 / 100 (+5 Def, +20 SpA, +10 SpD, +5 Spe) (Total: 587)
New ability and desc: Volt Boost (Speed Boost + Teravolt) - This Pokemon's Special Attack is raised by 1 stage and its Defense is lowered by 1 stage at the end of each full turn on the field.
Notable Moves: Draco Meteor, Dragon Pulse, Dragon Claw, Earth Power, Flash Cannon, Focus Blast, Fusion Bolt, Ice Beam, Iron Head, Outrage, Bug Buzz, Defog, Leech Life, Roost, Tailwind, U-turn
Role Identification: Kyuma's main selling point is its ability Volt Boost, which can boost its Special Attack stat to extreme heights. Combination of Protect+Roost can help with that. However after every such boost it is easier to revenge kill because its Defense drops as a side effect of the ability.
Special Attacker:
Kyuma @ Leftovers / Draco Plate
Ability: Volt Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Roost
- Draco Meteor / Dragon Pulse
- Earth Power / Bug Buzz / Flash Cannon
This set could function as a wall breaker. Protect and Roost spamming accumulates SpA boosts and then Kyuma can fire off powerful STAB attacks.
Offspring name: Kyuma
New Type: Dragon/Bug
Base Stats: 95 / 118 / 78 / 118 / 78 / 100 (+5 Def, +20 SpA, +10 SpD, +5 Spe) (Total: 587)
New ability and desc: Volt Boost (Speed Boost + Teravolt) - This Pokemon's Special Attack is raised by 1 stage and its Defense is lowered by 1 stage at the end of each full turn on the field.
Notable Moves: Draco Meteor, Dragon Pulse, Dragon Claw, Earth Power, Flash Cannon, Focus Blast, Fusion Bolt, Ice Beam, Iron Head, Outrage, Bug Buzz, Defog, Leech Life, Roost, Tailwind, U-turn
Role Identification: Kyuma's main selling point is its ability Volt Boost, which can boost its Special Attack stat to extreme heights. Combination of Protect+Roost can help with that. However after every such boost it is easier to revenge kill because its Defense drops as a side effect of the ability.
Special Attacker:
Kyuma @ Leftovers / Draco Plate
Ability: Volt Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Roost
- Draco Meteor / Dragon Pulse
- Earth Power / Bug Buzz / Flash Cannon
This set could function as a wall breaker. Protect and Roost spamming accumulates SpA boosts and then Kyuma can fire off powerful STAB attacks.
DNA Donors: Giratina and Inkay
Offspring name: Inkatina
New Type: Dark/Ghost
Base Stats: 102 / 89 / 89 / 89 / 89 / 68 (+12 Atk, +2 Def, +20 SpA, +6 SpD) (Total: 526)
New ability and desc: Inverse Reality (Contrary + Pressure) - On switch-in, this Pokemon summons Trick Room.
Notable Moves: Dark Pulse, Shadow Ball, Calm Mind, Defog, Destiny Bond, Aura Sphere, Hex, Will-O-Wisp, Shadow Claw, Shadow Force, Shadow Sneak, Pain Split, Iron Head, Foul Play, Knock Off, Superpower, Switcheroo, Taunt, Hypnosis, Topsy-Turvy
Role Identification: Inkatina's ability could make it a sample on Trick Room teams. It has a great typing, decent bulk and a wide movepool full of useful status moves: Topsy-Turvy, Destiny Bond, Will-O-Wisp, Hypnosis, Pain Split and even Defog. It can boost its mediocre Special Attack stat with Calm Mind and with Ghost STAB + Aura Sphere coverage it is able to hit everything at least neutrally.
Support:
Inkatina @ Leftovers
Ability: Inverse Reality
EVs: 252 HP / 184 Def / 72 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Will-O-Wisp
- Hex
- Knock Off / Defog / Taunt
- Topsy-Turvy / Hypnosis / Pain Split
252 EVs in HP and 72 EVs in SpD with a sassy nature allow Inkatina to always survive 2 Moonblasts from defensive Tapu Fini, 0 Spe IVs make it as fast as possible in Trick Room, Will-O-Wisp + Hex is nice and the last 2 moveslots are fully customizable.
Offspring name: Inkatina
New Type: Dark/Ghost
Base Stats: 102 / 89 / 89 / 89 / 89 / 68 (+12 Atk, +2 Def, +20 SpA, +6 SpD) (Total: 526)
New ability and desc: Inverse Reality (Contrary + Pressure) - On switch-in, this Pokemon summons Trick Room.
Notable Moves: Dark Pulse, Shadow Ball, Calm Mind, Defog, Destiny Bond, Aura Sphere, Hex, Will-O-Wisp, Shadow Claw, Shadow Force, Shadow Sneak, Pain Split, Iron Head, Foul Play, Knock Off, Superpower, Switcheroo, Taunt, Hypnosis, Topsy-Turvy
Role Identification: Inkatina's ability could make it a sample on Trick Room teams. It has a great typing, decent bulk and a wide movepool full of useful status moves: Topsy-Turvy, Destiny Bond, Will-O-Wisp, Hypnosis, Pain Split and even Defog. It can boost its mediocre Special Attack stat with Calm Mind and with Ghost STAB + Aura Sphere coverage it is able to hit everything at least neutrally.
Support:
Inkatina @ Leftovers
Ability: Inverse Reality
EVs: 252 HP / 184 Def / 72 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Will-O-Wisp
- Hex
- Knock Off / Defog / Taunt
- Topsy-Turvy / Hypnosis / Pain Split
252 EVs in HP and 72 EVs in SpD with a sassy nature allow Inkatina to always survive 2 Moonblasts from defensive Tapu Fini, 0 Spe IVs make it as fast as possible in Trick Room, Will-O-Wisp + Hex is nice and the last 2 moveslots are fully customizable.
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