Fusion Evolution V2 (Submission Phase)

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Going to try my hand at this. (assuming that submissions don't close before I'm finished writing my post, I think the deadline is soon)

Parents: Gallade + Banette
Shared egg group: Amorphous
Offspring name: Gallette
New type: Fighting/Ghost
New base stats: 76/130/75/84/99/82
New ability and desc: (Steadfast + Insomnia) When hit by a sleeping move, Speed will increase by 1 stage. Immune to Sleep.
Notable moves: Swords Dance, Drain Punch, Close Combat, Shadow Sneak, Knock Off, Shadow Claw, Earthquake, Ice Punch, Will-o-Wisp, Thunder Wave other coverage moves
Role identification: Gallette's primary role, other than to be a physical attacker, is to absorb sleeping moves for its teammates. Not only will the sleep moves fail, but Gallette's speed will rise, improving its normally subpar Speed stat and potentially aiding a sweep due to its high base Attack and great STAB coverage.

Mega Gallette G:
Parents: [Mega]
Shared egg group: [Mega]
Offspring name: Mega Gallette G
New type: Fighting/Ghost
New base stats: 76/170/105/84/99/112
New ability and desc: Inner Focus
Notable moves: same as above
Role identification: Not sure. Won't be as useful as normal Gallette due to not having a sleep-absorbing ability, regardless of the higher stats.

Mega Gallette B:

Parents: [Mega]
Shared egg group: [Mega]
Offspring name: Mega Gallette B
New type: Fighting/Ghost
New base stats: 76/180/85/94/129/92
New ability and desc: Prankster
Notable moves: Destiny Bond is newly notable, not sure about other moves
Role identification: Similar to Mega Banette in Standard. Possibly have a better role offensively due to having newfound access to Prankster Swords Dance plus a wide array of coverage moves, but the mediocre Speed tier still sets it back a bit unless you want to run Shadow Sneak.
Parents: Meganium + Blastoise
Shared egg group: Monster
Offspring name: Meganistoise
New type: Grass/Water
New base stats: 89/92/110/94/112/89
New ability and desc: (Overgrow + Torrent) The power of both Water and Grass moves is increased by 50% if below 33% HP.
Notable moves: Rapid Spin, Aromatherapy, Synthesis, Reflect, Light Screen, Scald, Giga Drain, Dragon Tail, Foresight, Toxic (but everything gets that lol), various attacking moves
Role identification: Pretty much a direct upgrade over regular Blastoise. In addition to Rapid Spinning, Meganistoise can also function as a cleric with Aromatherapy, offers dual screens support, has (mostly) reliable recovery in Synthesis, and can phaze with Dragon Tail. It also has a good typing in Grass/Water, with weaknesses only to Bug, Poison, and Flying. Its main disadvantage is that its stats are still pretty low for what it's trying to accomplish and it doesn't pose an offensive presence, but that's fixed with...

Mega Meganistoise
Parents: [Mega]
Shared egg group: [Mega]
Offspring name: Mega Meganistoise
New type: Grass/Water
New base stats: 89/112/130/144/122/89
New ability and desc: Mega Launcher
Notable moves: Newly notable are the moves that are boosted by Mega Launcher, plus a couple others such as Ice Beam, Energy Ball, and Grass Knot.
Role identification: Direct upgrade over non-Mega Meganistoise. Fulfills the same role but has much more of an offensive presence due to its Special Attack of 144 and Mega Launcher.
 
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Reserving something cool :^)
[It's Called A Cloyster/Starmie Fusion]

Ok I lied...

BUT ARE YOU READY FOR THIS.

Parents: Snorlax + Suicune
Shared egg group: DNA
Offspring name:
Suiclax
New type: Normal / Water
New base stats: 130/113/110/78/113/58
New ability and desc: Thick Fat + Pressure = Pressured Fat: Takes 0.67x damage from fire and ice attacks until you run out of PP on 1 attack.
Notable moves: Belly Drum, Extreme Speed, Scald, Rest, Calm Mind, Body Slam, Waterfall, Crunch, Earthquake, Curse, Sleep Talk, Frustration, Return, Iron Defense, Tailwind, Toxic
Role Identification: ARE YOU READY FOR THE GOD OF BELLYSPEED. Seriously though, with 130 / 110 / 113 Bulk, Suiclax is possibly the best Belly Drum / Extreme Speed user you've ever seen. It's also walled by ghost types so don't worry.

Damn thats really good.

All the fusions look really EXCELLENT this slate, a good mix of power, bulk, amazing abilities and ofc brokeness, whats a Fusion Evolution slate without it.
 
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OK, submissions have been open about a week, so here's the voting phase:
"Choose 10 of the coolest/best fusions from all those submitted so far, and post them below this post. To quote this thread's predessecor: "Due to a few concerns, please try to focus on the competitive merits before any "wish fulfillment" and silly fusion submissions. Pretend you have to draw from these Pokemon to battle on the simulator. Do you want a fusion because it's funny or because it will help you win?"
Other than that, vote for what you want.
The List:
My ten votes are for:
Honchkrow/Crobat
Latias/Magnezone
Jellicent/Spiritomb
Exploud/Deoxys
Camerupt/Volcanion
Clawitzer/Kingdra
Zapdos/Aggron
Froslass/Klefki
Arcanine/Scrafty

Kangaskhan/Haxorus Malamar/Lapras
 
Medicham/Lopunny
Malamar/Lapras
Froslass/Klefki
Zapdos/Aggron
Volcarona/Diancie
Umbreon/Wailord
Raikou/Cobalion
Deoxys/Keldeo
Clawitzer/Kingdra
Slaking/Furfrou

Nice mix of bulk and power here
 
Raikou/Cobalion
Deoxys/Keldeo
Camerupt/Volcanion
Zapdos/Aggron
Scolipede/Flygon
Malamar/Lapras
Magmortar/Electivire
Mew/Porygon2


 
Malamar/Lapras (Glad to see another of my own creations has a shot of getting in)
Umbreon/Wailord
Kangaskhan/Haxorus
Latias/Magnezone
Aggron/Charizard
Raikou/Cobalion
Zygarde/Porygon-Z
Genesect/Gardevoir
Heatran/Weezing
Aggron/Slowbro


We have some really great potential with the fusions this week. Hard to justify voting for 3 of my own... I might change my vote on Kang/Hax to something else later.

EDIT: I am so pleased to see that Umbord is finally going to win after trying for so long
 
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Swoobat/Hoopa
Furfrou/Zygarde
Heatran/Weezing
Porygon-Z/Zygarde
Doublade/Zygarde
Latias/Magnezone
Scolipede/Flygon
Umbreon/Wailord
Kangaskhan/Haxorus
Whimsicott/Lilligant

Fusions I was close to picking but didn't because of the 10-recommendation limit:
Camerupt/Volcanion
Magnezone/Magcargo
Malamar/Lapras

I went mostly for uniqueness over competitive viability here. Competitive viability is all well and good but when you're posed with a scenario like this with so much creative potential, you'd be better off going with the creative choice over the "best" choice.
 
Heatran/Weezing
Slaking/Lopunny
Aggron/Slowbro
Slaking/Furfrou
Zygarde/Porygon-Z
Crobat/Honchkrow
Zapdos/Aggron
Umbreon/Wailord
Arcanine/Scrafty
Volcarona/Diancie
 
I went mostly for uniqueness over competitive viability here. Competitive viability is all well and good but when you're posed with a scenario like this with so much creative potential, you'd be better off going with the creative choice over the "best" choice.
I disagree 100%. I don't want to fight with a pokemon that is unique, I want pokemon that are useful. Sure, uniqueness is fine, but at the end it's the abilities, types and moves that count. Anyway, that's a discussion for after voting phase. Speaking of voting...

Malamar/Lapras
Clawitzer/Kingdra
Raikou/Cobalion
Porygon-Z/Zygarde
Arcanine/Scrafty
Zapdos/Aggron
Froslass/Klefki
Snorlax/Suicune
Hydreigon/Charizard
Medicham/Lopunny

Honorable mentions;
Umbreon/Wailord
Kangaskhan/Haxorus
 
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Darkrai/Blastoise
Camerupt/Volcanion
Mew/Proygon2
Gallade/Banette
Latias/Magnezone
Hydreigon/Charizard
Whimsicott/Lilligant
Slowbro/Aggron
Moltres/Sceptile
Zapdos/Aggron
 
I'm voting for things that I would use.
Clawizter/Kingdra (Obligatory self vote)
Snorlax/Suicine
Froslass/Klefki
PorygonZ/Zygarde
Volcanion/Camerupt
Moltres/Sceptile
Swoobat/Hoopa
Furfrou/Zygarde
Umbreon/Wailord
Hydreigon/Charizard

These all seem to have a good mix of competitive viability and versatility, or able to do their own roles effectively. I liked a lot of the others, but I couldn't vote them all.
 
I'm voting for things that I would use.
Clawizter/Kingdra (Obligatory self vote)
Snorlax/Suicine
Froslass/Klefki
PorygonZ/Zygarde
Volcanion/Camerupt
Moltres/Sceptile
Swoobat/Hoopa
Furfrou/Zygarde
Umbreon/Wailord
Hydreigon/Charizard

These all seem to have a good mix of competitive viability and versatility, or able to do their own roles effectively. I liked a lot of the others, but I couldn't vote them all.

This guy got the best votes. Seconding this.
 
Malamar/Lapras
Furfrou/Zygarde
Umbreon/Wailord
Raikou/Cobalion
Volcanion/Camerupt
Pangoro/Zygarde
Magnezone/Magmortar
Meganium/Blastoise
Heatran/Weezing
Latias/Probopass
 
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Heatran/Weezing
Aggron/Charizard
Clawitzer/Kingdra
Scolipede/Flygon
Heracross/Leavanny
Honchkrow/Crobat
Zapdos/Aggron
Malamar/Lapras
Umbreon/Wailord
Snorlax/Suicune
 
Hydreigon/Charizard (Self Vote)
Malamar/Lapras
Suicune/Snorlax
Porygon-Z/Zygarde
(Obligatory Porygon Vote 1)
Raikou/Cobalion
Mew/Porygon2
(Obligatory Porygon Vote 2)
Camerupt/Volcanion
Latias/Magnezone
Magnezone/Magcargo
Genesect/Porygon-Z
(Obligatory Porygon Vote 3)
 
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Malamar/Lapras
Furfrou/Zygarde
Umbreon/Wailord
Raikou/Cobalion
Volcanion/Camerupt
Pangoro/Zygarde
Raikou/Cobalion
Meganium/Blastoise
Heatran/Weezing
Latias/Probopass
You have Raikou/Cobalion twice. I think you meant for one of them to be Zapdos/Aggron.

Edit: Muh votes
Zapdos/Aggron :^)
Hydreigon/Charizard
Porygon-Z/Zygarde
Magmortar/Electivire
Musharna/Umbreon
Pangoro/Zygarde
Ampharos/Exploud
Gallade/Banette
 
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Here are the winners:
zapdos.gif
aggron.gif

DNA Donors: Zapdos + Aggron
Offspring Name: Zaggron
New Typing: Flying / Steel
New Base Stats: 80 / 100 / 150 / 92 / 95 / 77 (+18 Defense, +20 Special Defense, +2 Speed)
New Ability: Crushing (Pressure + Rock Head): Doubles the amount of recoil enemy Pokemon take when using a move against this Pokemon.
Notable Moves: Roost, Stealth Rock, Defog, Volt Switch, Heavy Slam, Dragon Tail, Drill Peck, U-turn, Metal Burst, Taunt, Seismic Toss, Toxic, Thunder Wave
Role Identification: Meet your new favorite wall! You'll have no reason to run Skarmory with Zaggron flying around with its much better all-around stats and more diverse movepool. The additions of Volt Switch / U-turn mean Zaggron can't be trapped either. It makes a nice shuffler with Dragon Tail and has the perk of scaring Fairies that try to absorb it with Steel STAB. And lastly it has a unique ability that punishes high-powered recoil moves and Life Orb usage. Losing 1/5 of HP per attack if you move against Zaggron while holding a Life Orb is going to be costly, especially when it can just Roost off the damage.

zapdos.gif
aggron-mega.gif

DNA Donors: *Mega
Offspring Name: Mega Zaggron
New Typing: Flying / Steel
New Base Stats: 80 / 130 / 200 / 92 / 115 / 77
New Ability: Filter
Notable Moves: Roost, Stealth Rock, Defog, Volt Switch, Heavy Slam, Dragon Tail, Drill Peck, U-turn, Metal Burst, Taunt, Seismic Toss, Toxic, Thunder Wave
Role Identification: Wall all the things.
malamar.gif
lapras.gif

Parents: Malamar + Lapras
Shared Egg group: Water 1
Offspring Name: Malaras
New Type: Dark/Ice
New Base Stats: 119/98/94/86/95/77
New Ability: (Contrary + Shell Armor/Water Absorb) Advocate Scale - Weaknesses become resistances
Notable Moves: Knock Off, Foul Play, Dark Pulse, Ice Beam, Freeze Dry, Frost Breath, Ice Shard, Waterfall, Hydro Pump, Surf, Thunderbolt, Dragon Pulse, Giga Drill Break, Psyshock, Toxic, Confuse Ray, Taunt, Destiny Bond, Perish Song, Roar, Heal Bell, Switcheroo, Power Split, Topsy-Turvy, Light Screen, Reflect, Trick Room
Role Identification: A bulky pokemon with a generally horrible defensive typing that actually makes it better thanks to its ability. Advocate Scale makes Malaras resist 9 different types (Ice, Fire, Rock, Steel, Dark, Ghost, Bug, Fairy, and a x4 resistance to fighting) and an immunity to Psychic type moves. Malaras is an absolute terror to Fighting and Fire type sweepers, able to take the strongest of hits as if they were nothing. Keep in mind that Malaras relies on its resistances rather heavily and does not take strong neutral hits as well as you would hope.

252+ Atk Choice Band Guts Conkeldurr Focus Punch vs. 252 HP / 252+ Def Malaras: 119-141 (26.9 - 31.9%) -- 40.4% chance to 4HKO after Leftovers recovery
umbreon.gif
wailord.gif

Parents: Wailord + Umbreon
Shared Egg group: Field
Offspring Name: Umbord
New Type: Water/Dark
New Base Stats: 143/87/88/85/98/72 (573 BST)
New Ability: Apathy - Whenever this pokemon is afflicted by a status or move restricting affect, it is removed from Umbord and applied to the opposing pokemon. If the opposing pokemon cannot be inflicted with the status/restriction it is simply removed from Umbord.
Notable Moves: Splash, Hydro Pump, Waterfall, Surf, Ice Beam, Sucker Punch, Dark Pulse, Foul Play, Earthquake, Scald, Toxic, Rest, Curse, Wish, Moonlight, Taunt, Nightmare, Aqua Ring(?), Heal Bell
Role Identification: Umbord is the only untauntable and unstatusable support pokemon in existence thanks to its ability Apathy. It is capable of Wish passing, curing team status, attacking, and applying status to opposing pokemon all with just one set.
323-gif.57037
721-png.57040

DNA Donors: Camerupt and Volcanion
Offspring name: Eruption
New type: Fire/Water
New base stats: 79/105/100/130/100/55 (+4HP, +5Def, +13SpA, +18SpD)
New ability and desc: Evaporate: 30% chance of healing 1/4 of its max HP instead of taking damage whenever hit by a super-effective attack.
Notable moves: Fire Blast, Steam Eruption, Earth Power, Will-O-Wisp, Stealth Rock, Rock Polish, Eruption, Focus Blast, Sludge Bomb, Sludge Wave, Flamethrower, Curse, Earthquake, Stone Edge, Rock Slide, Flare Blitz
Role identification: A true volcano fusion. A balance of power and bulk. Blessed with good typing, stats, and movepool, it can get around its usual checks with its bulk and coverage moves. Its ability also lets it hax around its counters.

camerupt-mega-png.57039
721-png.57040

DNA Donors: Camerupt and Volcanion
Offspring name: Eruption
New type: Fire/Water
New base stats: 79/125/130/170/130/35
New ability and desc: Sheer Force
Notable moves: Fire Blast, Steam Eruption, Earth Power, Will-O-Wisp, Stealth Rock, Rock Polish, Eruption, Focus Blast Sludge Bomb, Sludge Wave, Flamethrower, Curse, Earthquake, Stone Edge, Rock Slide, Flare Blitz
Role identification: Even more POWER and BULK. Sheer Force STAB Fire Blast and Steam Eruption off its 170 SpA lets it break down the sturdiest of walls. It has Earth Power for Electric types and Sludge Bomb for Dianbro that resist both its STABs. It can also perform multiple roles: Special Wallbreaker, Bulky Stealth Rock setter, Rock Polish Sweeper, and a lure Physical Attacker with Flare Blitz and Earthquake.
porygon-z.gif
zygarde.gif

]DNA Donors[/B]: Porygon-Z and Zygarde (50%)
Offspring name: Porygarde-Zy
New type: Normal / Dragon
New stats: 97 / 110 / 95 / 115 / 95 / 95 (+20 Atk, +7 SpA, +10 SpD, +3 Spe)
New ability and desc: Dis/connect [Adaptability + Aura Break]: The Same-Type Attack Boost effect is reversed (0.75x instead of 1.5x) for all incoming attacks from the opponent's side of the field.
Notable moves: Coil, Dragon Dance, Recover, Substitute, Nasty Plot, Agility, Trick, Glare; Extreme Speed, Facade, Outrage, Dragon Tail, Earthquake; Tri-Attack, Draco Meteor, Thunderbolt, Ice Beam, Earth Power, Focus Blast, Dark Pulse, Shadow Ball

Role Identification: Superb bulky booster, with a strong and unique defensive ability providing wide mock-semi-resists alongside some useful base resistances and reliable recovery. Coil and STAB Extreme Speed produces a weaker Extreme Killer with circumstantially further bulk and many set-up opportunities. The faux-bulk and unusual movepool meet-up allows a lot of other options as surprises, too: Glare, Dragon Tail, and Trick can also help set-up, Dragon Dance helps the coverage moves, and an outright shift to a Special set can abuse Porygon-Z's wide coverage options and access to Nasty Plot.

Porygarde-Zy isn't the most perfect of fusions, however: it inherits middling base stats plus an awkward STAB combination in a metagame swimming with massive stats, idealized typings, and equally tricky abilities. It loathes status effects, and even the ability still chokes on some sharp weaknesses: Fairy, Ice, and Fighting are useful and widely-available coverage moves, while Mold Breaker derivations are available on a variety of accepted fusions.
Discussion phase rules are the same as always:
  1. Analyze these abilities. Are they balanced? Can they be better?
  2. Help find the best moveset for them based on their new roles. Should it boost its Attack first? Is it a team supporter?
  3. Try to guess any checks or counters we might run into later, and if possible, see if one of the other fusions would make a good teammate to get past these counters.
  4. To expand on #3, which of these Pokemon can check/counter the earlier slates? How would they fit together on a team? How would they support each other?
 
Let's talk about sets ba-by:

Zaggron @ Leftovers
Ability: Crushing
EVs: 252 HP / 252 SpD / 4 Spa or 4 Atk
Calm/Careful Nature
- Defog
- Roost
- Stealth Rock
- Volt Switch / U-Turn / Dragon Tail / Iron Head / Whirlwind
Introducing Skarmory 2.0: now with pivoting! The EVs are intended to make Zaggron a better counter to special life orb users, but max defense and a rocky helmet (does Crushing double rocky helmet recoil? I wouldn't think so, because Rock Head doesn't negate it, but I suppose it's not up to me) can help it severely punish Flare Blitz and Wild Charge. 77 speed isn't really enough to outspeed most Taunt users, so Volt Switch is a great way to maintain momentum. If you want phasing, you can choose between Dragon Tail and Whirlwind: one does damage all by itself and isn't prevented by Taunt, while the other can't miss and isn't blocked by Protect or Substitute. Finally, Iron Head is a reliable STAB that can do some serious damage to Fairy types like Mega Diancie.

Zaggron @ Aggronite
Ability: Filter (Crushing pre-mega)
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Stealth Rock
- Roost
- Dragon Tail / Whirlwind
- Heavy Slam
Mega Aggron with better stats, a better typing, and recovery? Yes Please! As before, Dragon Tail vs. Whirlwind depends on whether you're more afraid of Taunt or Substitute.

-~-

Malaras @ Leftovers
Ability: Advocate Scale
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Foul Play / Knock Off
- Heal Bell
- Ice Shard / Destiny Bond
- Topsy Turvy / Roar / Taunt
I'll be honest. I didn't realize that Advocate Scale let Malaras keep its resistances to Dark, Ghost, and Ice, and if I had, I wouldn't have voted for it. But I did, and it's here, so might as well roll with it. Malaras is a lot harder to take down than any Steel type, sporting 9 resistances, 1 immunity, and no weaknesses (barring Mold Breaker, etc.), or at least it seems like that on paper. Unfortunately, its lack of recovery outside of Rest limits it to support roles and gives it some real competition on stall teams. Of course, it is very good at support, performing clerical duties with Heal Bell, crippling opponents with Topsy Turvy and Knock Off, and getting some clutch revenge kills with Ice Shard and Destiny Bond. In short, Malaras isn't really good enough to build a team around, but can certainly pull its own weight on teams with other Pokemon in mind.

-~-

Umbord @ Flame Orb / Toxic Orb
Ability: Apathy
EVs: 252 HP / 252 SpD / 4 SpA
IVs: 0 Atk
Calm Nature
- Wish
- Heal Bell
- Hydro Pump / Foul Play / Water Spout
- Protect
Time for some more HSOWA. Umbord is an astoundingly good cleric, sporting Wish, Heal Bell, and immunity to status that cannot be negated by Mold Breakers. Thanks to its ability, Umbord can turn a Flame Orb into an instant burn on the opposing Pokemon at the end of every single turn, without even needing to use a move. However, even though Umbord is almost impossible to Taunt, it still has some very powerful STABs under its belt for cleanup.

-~-

Eruption @ Life Orb
Ability: Evaporate
EVs: 8 HP / 252 SpA / 248 Spe
IVs: 0 Atk
Timid Nature
- Rock Polish
- Fire Blast
- Steam Eruption
- Earth Power / Sludge Wave / Focus Blast
Hot damn, that is some serious fire power. Eruption is actually somewhat akin to a Water-type Heatran, but with better STABs. However, I would actually say that Heatran might almost be better than Eruption in certain situations, most notably as a scarf user and in support roles. Heatran doesn't get rock polish, though, and that's where Eruption truly shines. Fire Blast and Steam Eruption are both very powerful STABs, and should always be used on this set, but the coverage depends on personal taste; Sludge Wave gives the best neutral coverage, Focus Blast offers the best super-effective coverage, and Earth Power provides a balance of both. The EVs and nature bring it up to 456 speed at +2, outspeeding max speed base 150s, although it can't outspeed a scarfed Landorus-T. But if you're using this thing for the mega...

Eruption @ Cameruptite
Ability: Sheer Force (Evaporate pre-mega)
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 0 Atk
Modest Nature
- Fire Blast
- Steam Eruption
- Earth Power / Sludge Wave / Focus Blast
- Earth Power / Sludge Wave / Focus Blast / Will-O-Wisp
252+ SpA Sheer Force Mega Eruption Fire Blast vs. 252 HP / 252+ SpD Filter Mega Zaggron: 307-364 (84.3 - 100%) -- 6.3% chance to OHKO

-~-

Porygarde-Zy @ Leftovers
Ability: Dis/connect
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Return / Frustration
- Earthquake
- Dragon Tail
- Coil
I don't know what to say. This is just Zygarde with a worse typing and way better ability. Halving the damage of incoming STABs is pretty handy, especially against Pokemon whose STABs are its only coverage against Normal/Dragon. This gives it the sturdiness to set up Coil and start sweeping. Indeed, nothing short of a Ghost/Fairy with Levitate can really wall this baby (or Shedfable, Arceus forbid).
 
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Let's talk about sets ba-by:

Zaggron @ Leftovers
Ability: Crushing
EVs: 252 HP / 252 SpD / 4 Spa or 4 Atk
Calm/Careful Nature
- Defog
- Roost
- Stealth Rock / Spikes
- Volt Switch / U-Turn / Dragon Tail / Brave Bird / Whirlwind
Introducing Skarmory 2.0: now with pivoting! The EVs are intended to make Zaggron a better counter to special life orb users, but max defense and a rocky helmet (does Crushing double rocky helmet recoil? I wouldn't think so, because Rock Head doesn't negate it, but I suppose it's not up to me) can help it severely punish Flare Blitz and Wild Charge. 77 speed isn't really enough to outspeed most Taunt users, so Volt Switch is a great way to maintain momentum. If you want phasing, you can choose between Dragon Tail and Whirlwind: one does damage all by itself and isn't prevented by Taunt, while the other can't miss and isn't blocked by Protect or Substitute. Finally, Brave Bird is a reliably powerful STAB that can do some serious damage to Pokemon with Flying weaknesses.

Zaggron @ Aggronite
Ability: Filter (Crushing pre-mega)
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Stealth Rock / Spikes
- Roost
- Dragon Tail / Whirlwind
- Heavy Slam
Mega Aggron with better stats, a better typing, and recovery? Yes Please! As before, Dragon Tail vs. Whirlwind depends on whether you're more afraid of Taunt or Substitute.
Neither Zapdos nor Aggron learn Spikes or Brave Bird. :/
 
Interesting slate. Malaras and Zaggron, if it wasn't obvious by this point, won by an absolute landslide.

Zaggron: I assume you would run this as you would Skarmory. Zaggron has a few things going for it over skarmory, like workable offensive stats, good coverage and has momentum. Sure, it doesn't have Brave Bird and Spikes, but it's got Volt Switch/U-turn which is a big 'FUCK YOU' to anything that wishes to trap it, and Magic Meme Wave Thunder Wave; spreading para is good in this meta as there's a lot of fast shit running about. I'm unsure of its ability - I don't really know what kind of recoil move you'd want to be using against this titan. I assume it doubles damage from Rocky Helmet and LO, and that's really nice because it doesn't take a genius to know that a really frail mon really doesn't want to take a good 30-odd% from Rocky Helmet, or 20% from LO, or both. The mega is pretty much M-Aggron with more SpDef, recovery and momentum, the sort of things that M-Aggron kind of needs to be good. Not so much momentum but recovery, of course momentum is appreciated on any mon.

Malaras: A mon that I kind of looked over on this phase. I wish I hadn't. It's another one of those fusions where the ability really makes the mon. It might sound as though I'm saying that's a bad thing, but it certainly is not. There are plenty of mons whose abilities speak louder than itself, the two I can think of off the top of my head are Clefable and Shedinja. Malaras is unique in that it takes a shitty defensive typing and makes it good - by inverting its weaknesses. That's something that I don't think we've seen yet from any fusion. Malaras has all the tools it could ever need - a good setup move in Dragon Dance, priority, Knock Off, Scald, bulk, other coverage moves - bar recovery. I think with recovery, Malaras could be even better. Malaras has the potential to make for an alright setup set, and also makes for an interesting wall, which I think was the idea it was going for here. Advocate Scale does after all leave it with very few weaknesses and resistances that make Steel go a bit green not with oxidization but with envy.

Umbord: Untauntable, unstatusable, untouchable. This thing is good. Its ability is like Psycho Shift with a few tweaks to it. Not being able to be taunted is nice when you have a large support move pool. Apathy allows you to pass massive 143 HP wishes without any trouble, and also makes it so it can't be whittled down by toxic poison or burn. And of course, what makes a wall without a memey af move, the grandaddy of them all, Scald?
A staple on stall teams? Definitely imo, although when this becomes a thing we'll have to see.

Eruption: It's alright. Its ability can save it from an SE attack, its monstrous 130 special attack lets it fire off Mega Scalds and Fire Blasts with ease and its mega can make it go mixed more easily and increases its already good bulk even further.

Porygarde-Zy: I like me some Porygon and I like me some Zygarde, so I just had to go for this one. There were a couple of Normal/Dragon types that cropped up in this phase but this one without a doubt was my favourite. That ability is fantastic, inverting STABs damage multiplier on the opponent's field. It's got a bit of everything, so you can go bulky, mixed, or purely physical/special. It still lacks recovery and it has awkward STABs in Normal/Dragon but at least it's got coverage aplenty. Extreme Speed is a move that really stands out on this mon because it's Extreme Speed, and it's got a variety of setup moves to choose from. Of course, it hates status and the only way it can remove status by itself is via Rest and berries, but what can you do? At least it's got Recover so that it can last a little bit longer. It's got a few setbacks that keep it from being absolutely amazing, but overall it's a really great mon.


tfw had Weezan gotten another vote or two it might've gotten in ;-;
 
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Winners definitely deserved it. All of these fusions look fantastic and I think I'm going to have a lot of fun trying to figure out what their best roles would be.

  1. Analyze these abilities. Are they balanced? Can they be better?
  2. Help find the best moveset for them based on their new roles. Should it boost its Attack first? Is it a team supporter?
I haven't read the fusion archive as thoroughly as I'd like to yet so I think I'll just cover the first two points for now.

The new abilities overall seem pretty well-balanced. The only two I'd consider unbalanced are Malaras's Advocate Scale and Umbord's Apathy; in the case of Advocate Scale, my feelings towards it are simply because the way it's stated in its original post seems to indicate that only weaknesses are converted into resistances and not vice versa. That's easily patched up by converting the resistances into weaknesses as well; while this would take away three of its more important resistances, it'd still have several advantageous resistances, certainly enough to be usable despite its mediocre stats. As for Apathy, it's not the pseudo-Magic Bounce effect that worries me; from the way the ability description is worded, it seems that the sleep status from Rest is also applied to the opponent if applicable, and a move that both heals to full HP and uses a virtually unblockable sleep move in the same turn seems a bit overpowered to me. But then again, with Umbord's five weaknesses in a meta with an abundance of powerful attackers, who knows?

Porygarde-Zy: Of course, it hates status and its only reliable recovery move is Rest but what can you do?
It gets Recover through Porygon-Z, doesn't it?

but if you meant that it has no other way to heal status aside from Rest and items, yeah, that's true
 
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