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Fusion Evolution V3 (Voting Phase)

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Gonna get these up before I forget.

Code:
{ num: species: "Catdeer",
types: ["Normal", "Dark"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 79, atk: 102, def: 66, spa: 97, spd: 68, spe: 106},
abilities: {0: "Tricky Glare"},
heightm: 1.25,
weightkg: 54.35,
color: "Purple",
eggGroups: ["Field"], }

Code:
{ num: species: "Nose God",
types: ["Normal", "Rock"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 75, atk: 103, def: 133, spa: 88, spd: 110, spe: 80},
abilities: {0: "Type Trap"},
heightm: 2.1,
weightkg: 208.5,
color: "White",
eggGroups: ["Undiscovered"], }
 
Anyways, here's the codes for my fusions:
xaM6KsF.png
aXRSYkO.png

Code:
{ num: species: "Zeklade",
types: ["Dragon", "Steel"],
genderRatio: {M: 0.0, F: 0.0},
baseStats: {hp: 100, atk: 130, def: 135, spa: 82, spd: 95, spe: 62},
abilities: {0: "Unstable Voltage"},
heightm: 1.85,
weightkg: 174.75,
color: "Blue",
eggGroups: ["Undiscovered"], }

Zeklade @ Assault Vest
Ability: Unstable Voltage
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
-Bolt Strike
-Dragon Claw
-Iron Head
-Stone Edge / Sacred Sword / Shadow Sneak

It was designed to completely demolish ability-reliant mons, and now it shall. Dragon Claw and Iron Head are STABs, Bolt Strike is lethal coverage, and the last slot can either be used for perfectly accurate Stone Edges, a Sacred Sword to hit Dialcatty, or Shadow Sneak as priority. It's also given good bulk on both fronts.
ns8odHd.png
JrH0xWV.png

Code:
{ num: species: "Swampterra",
types: ["Ground", "Water"],
genderRatio: {M: 87.5, F: 12.5},
baseStats: {hp: 107, atk: 119, def: 107, spa: 90, spd: 97, spe: 68},
abilities: {0: "Uninhabitable"},
heightm: 1.85,
weightkg: 195.95,
color: "Blue",
eggGroups: ["Monster"],
otherFormes: {"Swampterra-Mega"}, }
PIjiBQW.png
APTkdUX.png

Code:
{ num:
species: "Swampterra-Mega",
baseSpecies: "Swampterra",
forme: "Mega",
formeLetter: "M",
types: ["Ground", "Water"],
genderRatio: {M: 87.5, F: 12.5},
baseStats: {hp: 102, atk: 159, def: 127, spa: 100, spd: 117, spe: 78},
abilities: {0: "Swift Swim"}, }
heightm: 2.25,
weightkg: 216.05,
color: "Blue",
eggGroups: ["Monster"], }

Swampterra @ Leftovers
Ability: Uninhabitable
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
-Stealth Rock
-Earthquake
-Scald
-Roar / Toxic

A classic Swampert set that should work well on Swampterra. EQ and Scald are STABs, the latter with a shot at burn, and Stealth Rock + Roar is fearsome, though Toxic is also valid.

Swampterra @ Swampertite
Ability: Uninhabitable
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
-Waterfall
-Earthquake
-Stone Edge
-Swords Dance

SD + EdgeQuake + Other STAB. Use in rain, but save it until you're sure the opponent won't hit you with a grass-type move.
 
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Code for Tropisteela (Never thought this one would win, kinda just happened lol)
Code:
{ num:
species: "Tropisteela",
types: ["Flying", "Steel"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 100, atk: 90, def: 104, spa: 90, spd: 104, spe: 56},
abilities: {0: "Stat Harvesting"},
heightm: 5.6,
weightkg: 550.0,
color: "Green",
eggGroups: ["Undiscovered"], }
Tropisteela @ Occa Berry / Wacan Berry / whatever berry corresponds to a +Def nature
Ability: Stat Harvesting
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Heavy Slam
- Flamethrower
- Leech Seed / Defog
- Roost
It's like Celesteela but with Roost and the option to essentially only have 1 weakness. Pretty good, eh?

Tropisteela @ Sitrus Berry / Petaya Berry / Occa Berry / Wacan Berry
Ability: Stat Harvesting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Fire Blast
- Energy Ball / Giga Drain / Roost
- Autotomize
Autotomize up, have your berry activate, then go ham and cheese on the fool you're facing. The Petaya strat is intriguing in particular if it's given Psychic Terrain support, as staying low health will allow it to just farm boosts.

Tropisteela @ Sitrus Berry / Liechi Berry / Occa Berry / Wacan Berry
Ability: Stat Harvesting
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Heavy Slam
- Earthquake / Stone Edge / Leaf Blade
- Curse / Swords Dance
- Roost
It's the bulkier "wait until you get a bunch of boosts before sweeping set." The EVs can be played with to get Attack boosts to sweep faster rather than SpD boosts to make setting up easier.

Code for Klef-Z
Code:
{ num:
species: "Klef-Z",
types: ["Normal", "Fairy"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 81, atk: 80, def: 80, spa: 117, spd: 81, spe: 102},
abilities: {0: "Familiar Maneuvering"},
heightm: 0.6,
weightkg: 18.5,
color: "Gray",
eggGroups: ["Mineral"], }
Klef-Z @ Life Orb
Ability: Familiar Maneuvering
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Tri Attack
- Dazzling Gleam
- Thunderbolt / Ice Beam / Psychic / Shadow Ball / Flash Cannon
Setup up, then essentially go EKiller on everything.
Klef-Z @ Choice Specs
Ability: Familiar Maneuvering
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball / Ice Beam
- Tri Attack
- Dazzling Gleam
- Thunderbolt / Shadow Ball
Instead of setting up and sweeping, you get to revenge kill everything.

Klef-Z @ Normalium Z
Ability: Familiar Maneuvering
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Conversion
- Ice Beam
- Recover / Hidden Power [Fire] / Nasty Plot
First you set up with priority Z-Conversion before getting priority on STAB TBolt, which forms great BoltBeam coverage with Ice Beam to sweep.
 
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Here is the code for Hooptrio
Code:
{ num:
species: "Hooptrio",
types: ["Ground", "Dark"],
genderRatio: {M: 50.0, F: 50.0}, 
baseStats: {hp: 75, atk: 140, def: 55, spa: 120, spd: 100, spe: 100},
abilities: {0: "Confiscation"},
heightm: 3.6,
weightkg: 261.65,
color: "Brown",
eggGroups: ["Undiscovered"], }
Some sets:

Hooptrio @ Life Orb/Choice Band/Choice Scarf
Ability: Confiscation
EVs: 4 HP / 252 Atk / 252 Spe
Jolly/Adamant Nature
- Earthquake
- Hyperspace Fury/Knock Off/Night Slash (?)
- Sucker Punch/Pursuit
- Ice Punch/Stone Edge/Thunder Punch/Memento/Drain Punch/Filler
 
Code:
{ num: species: "Fablefin",
types: ["Fairy"],
genderRatio: {M: 0.0, F: 0.0},
baseStats: {hp: 85, atk: 72, def: 105, spa: 100, spd: 125, spe: 80},
abilities: {0: "Misty Mind"},
heightm: 1.3,
weightkg: ,30.6
color: "Purple",
eggGroups: ["Undiscovered"], }

Fablefin @ Leftovers
Ability: Misty Mind
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Moonlight (Softboiled is unfortunately illegal)
- Nature's Madness / Defog / Scald / Toxic / Fire Blast
- Taunt / Stealth Rock / Thunder Wave / Knock Off / Haze

Fablefin has sooooooo much variety in its utility movepool its absolutely terrifying and virtually impossible to predict all four moveslots. It can fill a massive amount of roles on a stall team and should be a vital member on any serious build.
 
Code:
{ num: species: "Fablefin",
types: ["Fairy"],
genderRatio: {M: 0.0, F: 0.0},
baseStats: {hp: 85, atk: 72, def: 105, spa: 100, spd: 125, spe: 80},
abilities: {0: "Misty Mind"},
heightm: 1.3,
weightkg: ,30.6
color: "Purple",
eggGroups: ["Undiscovered"], }

Fablefin @ Leftovers
Ability: Misty Mind
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Moonlight (Softboiled is unfortunately illegal)
- Nature's Madness / Defog / Scald / Toxic / Fire Blast
- Taunt / Stealth Rock / Thunder Wave / Knock Off / Haze

Fablefin has sooooooo much variety in its utility movepool its absolutely terrifying and virtually impossible to predict all four moveslots. It can fill a massive amount of roles on a stall team and should be a vital member on any serious build.
Why is soft-boiled illegal? Can fusions with legendaries in them not get egg moves?
 
Can I just make a request that Blazikenite should be unbanned? Seeing as how Blaziken fusions can use Speed Boost anyway, it really isn't that broken - the stat increases are useful but not necessary and it doesn't change your typing. There aren't even any Blaziken fusions yet, so changing the rules now wouldn't affect any previous mons.
 
Can I just make a request that Blazikenite should be unbanned? Seeing as how Blaziken fusions can use Speed Boost anyway, it really isn't that broken - the stat increases are useful but not necessary and it doesn't change your typing. There aren't even any Blaziken fusions yet, so changing the rules now wouldn't affect any previous mons.
I have proposed unbanning certain Uber megas (specifically Blaziken, Salamence and Metagross), but Luke wasn’t sure about it. I still want them freed tho, especially MMeta since it’s got fusions already
 
I think Uber Megas can be unbanned, but with a thing like the 460-/680+ rule, but with megas instead. Maybe make those specific megas only able to mega evolve if the other parent I see like 460- or 400- or something?
 
Reserving Hydregion/Salazzle
parasect.gif
gliscor.gif

I created this to wall Zyentei, but I believe it had potential anyways
Parents: Parasect, Gliscor
Shared egg group: Bug
Offspring name: Parascor
New type: Grass / Ground
New base stats:
77 / 105 / 112 / 72 / 87 / 72
New ability and desc: Hyper Skin (Dry Skin + Hyper Cutter, Moves of the Fire or Water type cannot be used on this Pokémon)
Notable moves: Spore, Stealth Rock, Roost, Bullet Seed, Earthquake, U-Turn, Aromatherapy, Leech Seed, Knock Off, Tailwind
Role identification: Crafted purely for Zyentei, but has use outside of that too, thanks to the ability. It can use it to help it's team against certain Fire and Water mons. Also has some spectacular support moves like Spore and Stealth Rock on top of recovery in Roost. Though the power is quite lacking.

simisage.gif
lycanroc.gif

When DNA Fusion is disallowed, it's the perfect chance to do something noob-like
Parents: Simisage, Lycanroc
Shared egg group: Field
Offspring name: Lycansage
New type: Grass / Rock
New base stats:
85 / 116 / 74 / 86 / 74 / 116
New ability and desc: Grow Rush (Overgrow + Sand Rush; Boosts the power of Grass and Rock* type moves by 1.5* and doubles speed, but only while the Pokémon is above 1/3 HP)
Notable moves: Return, Low Kick, Superpower, Gunk Shot, Rock Slide, Stone Edge, Shadow Claw, Fire Fang, Seed Bomb, Bullet Seed, Thunder Fang, Crunch, Knock Off, Accelerock, Sucker Punch, Swords Dance, Rock Polish
Role identification: What's otherwise mediocre stats becomes something strong thanks to the ability. It even gets STAB priority and a STAB combo with good coverage. Though Steel-Types are good to use against this due to no power boost on Fighting coverage. Once it drops to 1/3 HP, it's done for, so avoid that ok?

*(This is legal because Sandstorm is a Rock-Type weather and Sand Rush activates in Sandstorm)

simisear.gif
lycanroc.gif

And by that I mean extremely noob-like
Parents: Simisear, Lycanroc
Shared egg group: Field
Offspring name: Lycansear
New type: Fire / Rock
New base stats:
85 / 116 / 74 / 86 / 74 / 116
New ability and desc: Blaze Rush (Blaze + Sand Rush; Boosts the power of Fire and Rock* type moves by 1.5* and doubles speed, but only while the Pokémon is above 1/3 HP)
Notable moves: Return, Low Kick, Superpower, Gunk Shot, Rock Slide, Stone Edge, Shadow Claw, Fire Punch, Thunder Fang, Crunch, Knock Off, Accelerock, Sucker Punch, Swords Dance, Rock Polish
Role identification: Lycansage, but with a STAB hitting steels and a even worse defensive Typing, even being weak to Stealth Rock.

*(This is legal because Sandstorm is a Rock-Type weather and Sand Rush activates in Sandstorm)

simipour.gif
lycanroc.gif

So bear with me ok?
Parents: Simipour, Lycanroc
Shared egg group: Field
Offspring name: Lycanpour
New type: Water / Rock
New base stats:
85 / 116 / 74 / 86 / 74 / 116
New ability and desc: Wave Rush (Torrent + Sand Rush; Boosts the power of Water and Rock* type moves by 1.5* and doubles speed, but only while the Pokémon is above 1/3 HP)
Notable moves: Return, Low Kick, Superpower, Gunk Shot, Rock Slide, Stone Edge, Shadow Claw, Fire Fang, Waterfall, Thunder Fang, Ice Punch, Crunch, Knock Off, Accelerock, Sucker Punch, Swords Dance, Rock Polish
Role identification: The last of the three. Not sure about thoughts though.

*(This is legal because Sandstorm is a Rock-Type weather and Sand Rush activates in Sandstorm)

And I just found out that on regular fusions you add 10 to all the stats. Well... that means all of Inferperior's stats are off by 10... Someone might wanna fix that...
 
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BRAND NEW:

gyarados.gif
hydreigon.gif

Gyaradreigon
Parents: Gyarados + Hydreigon (Dragon)
7.8/10 needs more dragons
New Typing:
DragonIC_Big.png
WaterIC_Big.png

Ability: Confidently Flying Moxie + Levitate - When it gets hit by a Ground-type move, nullifies the attack. In that scenario or if it is to take out an opponent, +1 to its Attack.
Stats: 103 HP +10 / 125 Atk +10 / 94 Def +10 / 102 SpA +10 / 105 SpD +10 / 99 Spe +10
Notable Moves:
Physical.png
: Crunch, Aqua Tail, Thrash, Stone Edge, Dragon Tail, Waterfall, Earthquake, Outrage, Dragon Rush, U-Turn
Status.png
: Dragon Dance
Role Identification: Dragon Dance.
gyarados-mega.gif
hydreigon.gif

Mega Gyaradreigon
Mega Stone: Gyaradosite
New Typing:
DragonIC_Big.png
DarkIC_Big.png

Ability: Mold Breaker
Stats: 103 HP ±0 / 155 Atk +30 / 124 Def +30 / 112 SpA +10 / 135 SpD +30 / 99 Spe ±0
Notable Moves: See Base
Role Identification: Then annihilate everything. Those stats and access to Dragon Dance are the very reason why I gave it that bad defensive typing.
tropius.gif
aggron.gif

Tropigron
Parents: Tropius + Aggron (Monster)
This and Gyaradreigon were inspired by a video, actually.
New Typing:
FlyingIC_Big.png
SteelIC_Big.png

Ability: Rock Harvest Rock Head + Harvest - If it had used up a berry and uses a recoil-inducing move, it gets the berry back. In addition, the recoil is nullified.
Stats: 94 HP +10 / 99 Atk +10 / 141 Def +10 / 76 SpA +10 / 83 SpD +10 / 60 Spe +10
Notable Moves:
Physical.png
: Head Smash, Iron Head, Dragon Claw, Earthquake, Leaf Blade, Z-Fly, Stone Edge, Aerial Ace
Status.png
: Synthesis, Leech Seed, Stealth Rock, Automotize, Roar, Iron Defense, Curse, Dragon Dance, Nature Power, Swords Dance
Role Identification: Give it Sitrus. After using it, Head Smash. Bam.
tropius.gif
aggron-mega.gif

Mega Tropigron
Mega Stone: Aggronite
New Typing:
FlyingIC_Big.png
SteelIC_Big.png

Ability: Filter
Stats: 94 HP ±0 / 129 Atk +30 / 191 Def +50 / 76 SpA ±0 / 103 SpD +20 / 60 Spe ±0
Notable Moves: See Base
Role Identification: This is for if you prefer using it as a raw tank. Swords Dance or Dragon Dance can get it going, with strong moves such as Head Smash or Leaf Blade to wreck opponents.
lycanroc.gif
weavile.gif

Lycanvile-Midday
Parents: Lycanroc-Midday + Weavile (Field)
Worst Defenses? Good Offense.
New Typing:
RockIC_Big.png
IceIC_Big.png

Ability: Sand Thief Sandstorm + Pickpocket - Doubles speed in Sandstorm. When it uses or is hit by a contact attack in that weather, the other Pokémon loses its item and, if it lacks an item, steals it.
Stats: 82 HP +10 / 127 Atk +10 / 75 Def +10 / 60 SpA +10 / 85 SpD +10 / 128 Spe +10
Notable Moves:
Physical.png
: Stone Edge, Icicle Crash, Ice Shard, Accelerock, Pursuit, Night Slash, Punishment, Throat Chop, X-Scissor, Poison Jab, Brick Break, Crunch, Sucker Punch, Thrash, Fire Fang, Thunder Fang
Status.png
: Swords Dance, Rock Polish, Stealth Rock, Taunt, Embargo, Snatch
Role Identification: That defensive typing is atrocious, and the rather lacking 82/75/85 bulk doesn't help matters at all. However, with 127 Attack and 128 Speed, as well as Stealth Rock and two dangerous offensive STABs, this thing can function as a sacrificial lead. Just keep it away from priority and you're good.
chandelure.gif
gardevoir.gif

Chandelvoir
Parents: Chandelure + Gardevoir (Amorphous)
Two Special Attackers being fused? Ooohhh boy.
New Typing:
GhostIC_Big.png
FairyIC_Big.png

Ability: Heated Return Synchronize + Flash Fire - When it gets hit by a Fire-type move, nullifies the attack and deals half the damage back to the attacker.
Stats: 74 HP +10 / 70 Atk +10 / 87 Def +10 / 145 SpA +10 / 112 SpD +10 / 90 Spe +10
Notable Moves:
Physical.png
: Flame Charge
Special.png
: Shadow Ball, Moonblast, Psyshock, Psychic, Flamethrower, Fire Blast, Stored Power, Future Sight, Thunderbolt, Energy Ball, Dark Pulse, Hyper Voice, Focus Blast
Status.png
: Calm Mind, Destiny Bond, Misty Terrain?, Acid Armor, Haze
Role Identification: Switch in on a Fire-type move and then Mega.
chandelure.gif
gardevoir-mega.gif

Mega Chandelvoir
Mega Stone: Gardevoirite
New Typing:
GhostIC_Big.png
FairyIC_Big.png

Ability: Pixilate
Stats: 74 HP ±0 / 90 Atk +20 / 87 Def ±0 / 185 SpA +40 / 132 SpD +20 / 110 Spe +20
Notable Moves: See Base; Emphasis on Hyper Voice
Role Identification: The combination of Pixilate Hyper Voice with Ghost STABs is only resisted by Normal-Fire, Normal-Poison, and Normal-Steel. Thunderbolt and Dark Pulse hit all of those types for at least neutral damage.
golisopod.gif
pinsir.gif

Pinsopod
Parents: Golisopod + Pinsir (Bug)
Two scary big bugs, fused into one...
New Typing:
WaterIC_Big.png
BugIC_Big.png

Ability: Exit Awareness Emergency Exit + Hyper Cutter - Cannot be trapped or forced to switch out.
Stats: 80 HP +10 / 135 Atk +10 / 130 Def +10 / 67 SpA +10 / 90 SpD +10 / 72 Spe +10
Notable Moves:
Physical.png
: Return, First Impression, Liquidation, Razor Shell, Sucker Punch, Brick Break, Leech Life, Aerial Ace, Aqua Jet, Shadow Claw, Poison Jab, X-Scissor, Rock Slide, Thrash, Superpower, Quick Attack, Stone Edge
Status.png
: Swords Dance, Spikes
Role Identification: Set up Swords Dance alot. In this form, you can escape being trapped.
golisopod.gif
pinsir-mega.gif

Mega Pinsopod
Mega Stone: Pinsirite
New Typing:
WaterIC_Big.png
FlyingIC_Big.png

Ability: Aeriliate
Stats: 80 HP ±0 / 165 Atk +30 / 150 Def +20 / 77 SpA +10 / 110 SpD +20 / 92 Spe +20
Notable Moves: See Base, with emphasis on Normal-type moves.
Role Identification: And once you're ready, wreck everything with Aerilate boosted moves!
RESUBS:
mimikyu.gif
drifblim.gif

Mimiblim
Parents: Mimikyu + Drifblim (Amorphous)
Phase it! Phase it now!
New Typing:
GhostIC_Big.png

Ability: Disguise Burden Disguise + Unburden - The first time the Pokémon is hit while its disguise is up, the damage will be negated, busting the disguise and doubling its speed. If switched back in, its disguise will still be busted, but the speed boost will be gone.
Stats: 112 HP +10 / 95 Atk +10 / 72 Def +10 / 80 SpA +10 / 89 SpD +10 / 98 Spe +10
Notable Moves:
Physical.png
: Shadow Sneak, Shadow Claw, Play Rough, Wood Hammer, Leech Life, Z-Phantom Force, Body Slam, Z-Fly
Status.png
: Swords Dance, Z-Splash, Curse, Destiny Bond, Thunder Wave, Will-O-Wisp, Haze
Role Identification: Set up tons of Swords Dance, and once the disguise cracks, unleash armageddon! After its disguise cracks, only Ninxys outspeeds, and it has Shadow Sneak for that.

lopunny.gif
alakazam.gif

Loppuzam
Parents: Lopunny + Alakazam (Human-Like)
From which front are you going to get hit?
Parents: Lopunny / Alakazam
Shared Egg Group: Human-like
New Type:
PsychicIC_Big.png
NormalIC_Big.png

Ability: Synchro Stretch (Synchronize + Limber) - Prevents paralysis. If another Pokémon attempts to inflict this status on it, that Pokémon gets paralyzed instead.
Stats: Stats: 70 HP +10 / 73 Atk +10 / 74 Def +10 / 104 SpA +10 / 105 SpD +10 / 122 Spe +10
Notable Moves:
physical.png
: Psycho Cut, Knock Off, Elemental Punches, Return, High Jump Kick, Z-Bounce, Quick Attack, Fake Out
special.png
: Psychic, Psyshock, Ice Beam, Blizzard, Thunderbolt, Thunder, Round, Shadow Ball, Energy Ball
other.png
: Trick, Psycho Shift, Healing Wish
Role Identification: Already a decently fast mon with good Special stats. However, the real attraction are its megas, which it can use to equal effect. You can play mind games with the opponent concerning which mega you're using...
lopunny-mega.gif
alakazam.gif

Mega Loppuzam X
Mega Stone: Loppunite
New Type:
PsychicIC_Big.png
FightingIC_Big.png

Ability: Scrappy
Stats: 70 HP ±0 / 133 Atk +60 / 84 Def +10 / 104 SpA ±0 / 105 SpD ±0 / 152 Spe +30
Notable Moves: See Base's physical moves
Role Identification: The physical mega. It's got a blistering Speed stat, with the Attack stat to make good use of it as well. It's got Psycho Cut and High Jump Kick, with possible Knock Off and Fake Out. It's also packing elemental punches, which both parents get through breeding. Oh yeah, and Ghost-types aren't safe. If you're a Houdini, then tough luck.
lopunny.gif
alakazam-mega.gif

Mega Loppuzam Y

Mega Stone: Alakazite
New Type:
PsychicIC_Big.png
NormalIC_Big.png

Ability:
Trace
Stats: 70 HP ±0 / 73 Atk ±0 / 104 Def +20 / 144 SpA +40 / 115 SpD +10 / 152 Spe +30
Notable Moves: See Base's special moves
Role Identification: The special mega. It's got the same blistering Speed stat, and that Special Attack stat is plain deadly. Who needs that special Normal STAB when you have all those other moves?

jolteon.gif
absol.gif

Joltsol
Parents: Jolteon + Absol (Field)
Overloaded.
New Type:
ElectricIC_Big.png
DarkIC_Big.png

Ability: Power Surge (Volt Absorb + Super Luck) - Immune to Electric-type moves. When hit by one, next attack is a guaranteed crit.
Stats: 75 HP +10 / 107 Atk +10 / 70 Def +10 / 102 SpA +10 / 87 SpD +10 / 112 Spe +10
Notable Moves:
physical.png
: Wild Charge, Night Slash, Sucker Punch, Pursuit, Psycho Cut, Stone Edge, X-Scissor, Play Rough, Punishment, Quick Attack
special.png
: Dark Pulse, Thunderbolt, Thunder, Flamethrower/Fire Blast, Ice Beam/Blizzard, Shadow Ball, Charge Beam, Discharge
other.png
: Perish Song, Swords Dance, Will-O-Wisp
Role Identification: An amazing movepool on both fronts with good mixed sweeping stats. If switched into an Electric-type move, it's guaranteed a crit. This buff lasts into its Mega...
jolteon.gif
absol-mega.gif

Mega Joltsol
Mega Stone: Absolite
New Type:
ElectricIC_Big.png
DarkIC_Big.png

Ability:
Magic Bounce
Stats: 75 HP ±0 / 127 Atk +20 / 70 Def ±0 / 142 SpA +40 / 87 SpD ±0 / 152 Spe +40
Notable Moves: See base
Role Identification: Now THIS is a mixed sweeper! It has astounding Special Attack at 142. Its speed is even higher, since only Ninxys and the megas of Aero Dako and Elektra are going to outspeed this thing. And you thought it was purely special? Nope! It has a decent Attack stat to make use of that physical movepool too. If Mega'd after taking an Electric-type hit, it's bound to unleash serious damage, but if not, it's still good either way.
 
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