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DNA Donors: Mew / Ferroseed Offspring name: Weeeeds New Type:Psychic / Steel Base Stats: 92 / 75 / 105 / 65 / 100 / 55 (+20 HP, +0 Atk, +10 Def, +3 SpA, +7 SpD, +0 Spe) New ability and desc:Dangerous Addiction (Synchronize + Iron Barbs) - When this pokemon is hit by a move, the move's user lose an equal amount of HP. Notable Moves: Aabb Role Identification: Aaabbb
BWAAAAAAAAAAAAARGH
DNA Donors: Landorus (Therian) / Hawlucha Offspring name: El Luchando New Type:Flying / Fighting Base Stats: 93 / 138 / 82 / 90 / 80 / 104 (+10 HP, +20 Atk, +0 Def, +1 SpA, +9 SpD, +0 Spe) New ability and desc:Clutch Inlet (Intimidate + Unburden) - Upon switch in, lowers opponent Speed by one stage. Notable Moves: Aabb Role Identification: Aaabbb
Total recovery after 4 turns on the terrain. That's gooood
Parents: Whirlipede / Gliscor Shared egg group: Bug Offspring name: Whiscor New type:Bug / Ground New base stats: 67 / 85 / 122 / 52 / 87 / 81 New ability and desc:Healing Hell (Speed Boost + Poison Heal) - Heals 1/8th of this pokemon health at the end of each turn. If poisoned, ignore poison damage and heals another 1/8th at the end of each turn (for a total of 1/4). Notable moves: Aaabbb Role Identification: Aaabbb
So much double
Parents: Tangrowth / Cherrim Shared egg group: Grass Offspring name: Growthrim New type:Grass New base stats: 95 / 90 / 107 / 108 / 74 / 77 New ability and desc:Leaf Coat (Chlorophyll + Flower Gift) - This pokemon's Special Defense stat is doubled. Under sun, this pokemon's attack and speed is also doubled. Notable moves: Aaabbb Role Identification: Aaabbb
Thanks a lot!
All the mega stones have been coded and the necessity of the item. Took some time but the plugin made it easier.
Few things
- Mega stones have the name given by the name of the fusion + ite as most stones follow, but special cases aren't in where a specific letter is add, for example
Heracronite and Heracrossite
It's just the name + ite for the fusions (Like Heracrossite)
- That being said the megas too have the same thing. Their special character comes before ite, so
We don't have CharizarditeX but Charizardxite
Yeah that's all
If you can't find a particular mega stone, just checkout the /femgas command.
Small thing tho, but Pheralie and Scipod are two different fusions, I messed up on the list and forgot to put a space between them. In the DH list, it's currently listed as "pheraliescipodite", so I think that it should be fixed
Parents: Excadrill + Krookodile Shared egg group: Field Offspring name: Lookalike New type: Ground/Steel New base stats: 112/136/80/67/77/100 (BST: 572) New ability and desc:Lasting Impression (Sand Rush + Moxie): This Pokémon's Attack and Speed are doubled while Sandstorm is active. Notable moves: EdgeQuake, Iron Head, Shadow Claw, Brick Break, Crunch, Thunder Fang, Iron Tail, Aqua Tail, Smart Strike, Rapid Spin, Hone Claws, Swords Dance, Bulk Up Role Identification: A physical Sand sweeper sweeper to act as a partner to Unconventional, Lookalike has a hugely powerful ability and can smash apart even the sturdiest walls under Sandstorm. STAB Earthquake is always nice, as is the flinch chance from Iron Head, but there's a lot of decent boosting moves it can run as well. Personally, I favour Swords Dance for the raw power, but there's something to be said for Hone Claws for a nicely boosted Stone Edge and Iron Tail. Rapid Spin is also an option if you're running it as a lead, but that's a bit of a waste in my opinion. However you want to run it, though, this is one fusion that looks like it can go far. =]
More Fusion Maths: Buffalo + Bull = ... Spider?
Parents: Tauros + Bouffalant Shared egg group: Field Offspring name: Tarantula New type: Normal New base stats: 95/115/105/50/92/92 (BST: 549) New ability and desc:Arachnophobia (Sheer Force + Reckless): Moves with recoil and moves with a secondary effect have their recoil and/or secondary effect ignored and deal 1.6x bonus damage. These effects stack, even if the move's secondary effect is recoil. Notable moves: Double-Edge, EdgeQuake, Superpower, Wild Charge, Megahorn, Iron Head, Zen Headbutt, Pursuit, Aerial Ace, Retaliate, Revenge Role Identification: LIFE. ORB. With the insanely boosted damage from Life Orb, this fusion becomes an absolute monster. Double-Edge is an insane STAB move, rivaled only by Retaliate if you want it to be a revenge killer. Superpower is brutally powerful coverage. Megahorn obliterates anything in front of it. EdgeQuake beats the tar out of everything. It just. Keeps. Killing. The best way to deal with its monstrous damage output is to race it, as it has low Speed and is vulnerable to Priority from equally damaging Fusions. Even so, this fusion that does a hell of a lot more than merely whatever a spider can. =]
You don't care about us.
Parents: Dragonite + Salamence Shared egg group: Dragon Offspring name: Degeneration New type: Dragon/Flying New base stats: 103/144/97/115/100/100 (BST: 659) New ability and desc:Mental Masturbation (Multiscale + Intimidate): Upon entering the field, this Pokémon lowers the Attack and Special attack of all other Pokémon in the field by 1 combat stage. If this Pokémon takes direct damage while at maximum HP, then it takes 50% less damage and the attacker has either its Attack or Special Attack lowered by 1 stage, depending on the damage category of the move used. Notable moves: Outrage, Dragon Claw, Elemental Punches, Extreme Speed, Shadow Claw, Superpower, Iron Head, EdgeQuake, Aqua Tail, Roost, Dragon Dance, Tailwind, Agility Role Identification: Bulky attacker that focuses much more on the former than the latter. With an ability tailored to increase its survivability on all fronts, a pretty great defensive typing (4x Ice weakness notwithstanding), and access to reliable recovery in Roost, it's already pretty fantastic. Its offences, meanwhile, also have a lot to recommend them. Outrage and Dragon Claw both have their fans (personally, I prefer the latter), but with access to Extreme Speed, GFC, EdgeQuake, and pseudo-BoltBeam courtesy of the Elemental Punches, this fusion has versatility out the wazoo; it can even boost reliably with Dragon Dance. Sadly, it lacks a decent Flying STAB (especially since Z-Fly is a one-time deal at present), but that's okay, you can't have everything. But what if we could...
=== Offspring name: Mega Degeneration @ Salamencite New type: Dragon/Flying New base stats: 103/154/147/125/110/120 (BST: 759) New ability and desc:Aerilate Notable moves: See above, but with more emphasis on Extreme Speed + Double Edge and Return Role Identification: Now we're talking. You know that Flying-type STAB you were after? Here you go. It might not be the fastest, and it might not hit the hardest, but it's the combination of speed and power that makes this fusion one of the premier AteSpeeders in the meta. With the base Mega Salamence already one of the best revenge killers out there, access to Extreme Speed turns it into a monster, and with reliable recovery in the form of Roost and good coverage, this Degeneration really is gonna leave it all behind. =]
Take a chance on me.
Parents: Aerodactyl + Braviary Shared egg group: Flying Offspring name: Aleatory Cariad New type: Normal/Flying New base stats: 100/124/80/68/85/115 (BST: 572) New ability and desc:Chance At Love (Rock Head + Defiant): This Pokémon takes no recoil or crash damage. When using a recoil or crash damage move, or upon one of its stats being lowered, this Pokémon's Attack stat is raised by 1 combat stage. Notable moves: Double Edge, Brave Bird, Superpower, Shadow Claw, Crunch, EdgeQuake, Iron Head, Aqua Tail, Ice Fang, Bulk Up, Roost, Tailwind Role Identification: Essentially the same as that of OG Braviary, but with better defensive stats and a much higher Speed. It also benefits from being able to spam Double Edge and Superpower without much in the way of consequence, especially if it runs a Life Orb. Being able to batter down enemy defences and set up at the same time is a damned good thing for a sweeper to have in its arsenal, and Aleatory Cariad has this in spades. Of course, that's not the only way to play it...
=== Offspring name: Mega Aleatory Cariad @ Aerodactylite New type: Normal/Flying New base stats: 100/154/100/78/105/135 (BST: 672) New ability and desc:Tough Claws Notable moves: See above + Return Role Identification: Functionally similar to Mega Aerodactyl, though somewhat slower and with a typing that means it can actually make use of powerful STAB moves. STAB TC Brave Bird does pretty spectacular damage, as not that much actually resists Flying as a type, while moves like Double Edge and Return (for if you're running a different fourth move to Roost) can be extremely good as well. While Superpower goes back to being a flawed move that lowers your attacking stat, it's worth it for the sheer power it can throw out. Roost is the preferred option for some reliable recovery on a switch, but if you want, you can also run things like U-Turn, Ice Fang (always a laugh) or anything else. Go ahead, everyone: take a chance on it. =]
nice counters nerd
Parents: Nidoking + Primeape Shared egg group: Field Offspring name: Meridian New type: Fighting/Ground New base stats: 83/113/78/82/82/100 (BST: ) New ability and desc:It's High Noon (Rivalry + Anger Point): This Pokémon's moves deal 4x damage to Pokémon whose STAB moves are supereffective against this Pokémon. (N.B.: For reference, this applies to Pokémon with a primary or secondary Water, Grass, Ice, Flying, Psychic, or Fairy typing) Notable moves: EdgeQuake, Close Combat, Megahorn, Pursuit, Gunk Shot, Elemental Punches, Seed Bomb, Sucker Punch, Aqua Tail, Hone Claws Role Identification: Dedicated killer of Water-, Grass-, Ice-, Flying-, Psychic-, and Fairy-type Pokémon. And also just other Pokémon. With fairly average stats otherwise, this fusion has one niche, but boy does it work that niche to the absolute bone. EdgeQuake is fantastic coverage, Close Combat is a great STAB move, Pursuit can dish out a ton of damage when you force switches, and you have an absolute gallimaufry of coverage options available to you. However, it's still vulnerable to other attackers, especially the tier's many PixiSpeeders, so choose your engagements wisely. Just remember, though: it's always high noon somewhere. =]
Parents: Florges + Dedenne Shared egg group: Fairy Offspring name: Defender New type: Electric/Fairy New base stats: 82/71/72/106/120/98 (BST: 549) New ability and desc:Half-Time Orange (Symbiosis + Cheek Pouch): Upon consuming a one-use item of any kind, this Pokémon heals for 33% of its maximum HP and regains the item. This ability does not trigger if the item is removed by another Pokémon, such as via Knock Off or Bug Bite Notable moves: WIP: will fill out when I am not tired Role Identification: Essentially a Berry/WP abuser that can stop opponents in their tracks... theoretically.
Necrogarde DNA Donors: Necrozma & Zygarde Ability: Shattered Prism (Prism Armor & Aura Break) - This Pokemon receives 3/4 damage from supereffective attacks. Not very effective moves used by this pokémon do 75% more damage and this pokemons moves ignore the foes ability, whereas this pokémon's ability can't be ignored by foes Stats: 102 HP (±0) / 103 Atk (±0) / 111 Def (±0) / 104 SpA (±0) / 112 SpD (+20) / 107 Spe (+20) - 639 BST
Notable Moves: Coil, DD, Earth Power, Earthquake, Thousand Arrows, Thousand Waves, Extreme Speed, Glare, Haze, Sludge Wave, Stone Edge, Autotomize, Brick Break, Calm Mind, Dark Pulse, Flash Cannon, Heat Wave, Iron Head, Knock Off, Screens, Moonlight/Morning Sun, Photon Geyser, Power Gem, Psychic, Stealth Rocks, SD Role Identification: Talk about versality. It has a pretty dang nice all-around stat spread that allows it to be whatever it wants. Not to mention, it has a fantastic movepool that allows it to fill any role it desires. Finally, it's ability works both defensively and offensively, further expanding it's already insane versality.
Yvenne DNA Donors: Dedenne & Yveltal Ability: Pouch Aura (Cheek Pouch & Dark Aura) - While this Pokémon is on the field, moves that heal the user gain a 1.7x boost and heal for 1.7x more than usual. Stats: 96 HP (±0) / 94 Atk (±0) / 76 Def (±0) / 126 SpA (+20) / 82 SpD (±0) / 120 Spe (+20) - 594 BST
Role Identification: An extremamly potent Leech mon. Parabolic Charge and Oblivion Wing are the main stabs, with 110 and 120 BP respectively, and healing for 85% and 112% of the damage dealt, making Life Orb be a wonderful item on it. It can also Nuzzle (As most death angels would) to spread status or use Volt Switch / U-Turn for pivoting out of bad matchups. Overall, the fusion's main role is to basically never lose too much HP since it will always be healing itself, making it harder to wear it down.
Metaphy DNA Donors: Metagross & Manaphy Ability: Clear Water (Clear Body & Hydration) - This Pokemon cannot have a status condition or have it's stats lowered. An attempt at inflicting either will instead summon rain. Under Rain, even this Pokémon cannot lower it's own stats. Stats: 100 HP (+10) / 120 Atk (+3) / 115 Def (±0) / 99 SpA (+2) / 100 SpD (+5) / 105 Spe (+20) - 639 BST
Status: Rock Polish, Stealth Rock, Heal Bell,Tail Glow
Role Identification: Bulky, yet decently fast, offensive mon. Steel / Water is pretty good in both taking and delivering hits. Tail Glow and 99 Sp. Atk can catch some off-guard, but it's arguably the worse set among the viable ones. Rock Polish is actually pretty good. AV may not be that bad either. And hey, no Intimidate is gonna shut this thing down. The ability may not be the best, but under Rain you can spam Hammer Arm.
Metaphy (Mega) DNA Donors: Metagross-Mega & Manaphy Ability: Tough Claws (Metagrossite) - This Pokemon's contact moves have their power multiplied by 1.3. Stats: 100 HP (±0) / 130 Atk (+10) / 135 Def (+20) / 109 SpA (+10) / 120 SpD (+20) / 145 Spe (+40) - 739 BST
Notable Moves: (Moves bolded are boosted by the ability)
Status: Rock Polish, Stealth Rock, Heal Bell, Tail Glow
Role Identification: Up to you wether to use the base with an Item or the mega. The base can use things like AV, Band, LO or Leftorvers, but the Mega has a much more useful ability and better Bulk and Speed. It resists Extremespeed, Aerilate, Pixielate AND Refridgerate, so unless you are using Galvanize, Extremespeed Ate won't do much against this. In fact, it resists most priority moves (Being weak to only Mach Punch and Vacuum Wave out of them). Not only that but it has Priority of it's own (Not that it will ever really be necessary to carry it due to 145 base Speed), so revenge killing it with Priority isn't gonna be easy. It can also make a great Pivot with tough-claws boosted U-Turn, and is just a hard-hitter overall with devastating Attack and Ability.
Sipu Vale DNA Donors: Silvally & Tapu Lele Ability: TP LL System (RKS System & Psychic Surge) - This Pokemon summons a different terrain and change it's typing depending on it's held plate. (No plate summons a Normal-Type terrain) Stats: 90 HP (±0) / 90 Atk (±0) / 105 Def (+20) / 122 SpA (+10) / 105 SpD (±0) / 105 Spe (+10) - 617 BST
Role Identification: Has the versality of summoning different terrains. They are listed below, but this fusion was made with one thng in mind: You can now pick what terrain would fit your team better, making use of any of the 18 terrains, with most being new. Here's the list (Some of them being copies of All-Type Terrain's so that I can be sure they can at the least be coded):
Plague terrain.
"A bunch of bugs has infested the battlefield!"
- Bug-Type moves used by grounded mons have 50% more power
- Grounded Pokémon are under the effects of Powder
Nature Power becomes Bug Buzz
Secret Power has a 30% chance of inflicting Infestation
Blackout terrain
"The battlefield was engulfed in darkness!"
- Dark-Type moves used by grounded mons have 50% more power
- Grounded non-Dark and non-Ghost mons are under the effects of Taunt and Torment
Nature Power becomes Dark Pulse
Secret Power has a 30% chance of flinching
Medieval terrain
"The battlefield went back to medieval eras!"
- Dragon-Type moves used by grounded mons have 50% more power
- Grounded mons have the power of their Ballistic and Pulse moves boosted by 1.3x
Nature Power becomes Dragon Pulse
Secret Power has a 30% chance of raising the user's attack by one stage
Neutron terrain
"Charges of electricity on the battlefield have become unstable!"
- Electric-Type moves used by grounded mons have 50% more power
- Grounded mons are under the effects of Ion Deluge
Nature Power becomes Thunderbolt
Secret Power has a 30% chance of applying Charge to the user
Pixie terrain
"A sweet aura covered the battlefield!"
- Fairy-Type moves used by grounded mons have 50% more power
- Field cannot be altered for as long as this terrain is active
Nature Power becomes Moonblast
Secret Power has a 30% chance of recovering the user's HP by 33%
Dojo terrain
"Something battlefield!"
- Fighting-Type moves used by grounded mons have 50% more power
- Moves used by Fighting-type grounded mons never miss
Nature Power becomes Aura Sphere
Secret Power has a 30% chance of adding Focus Energy to the user
Fiery terrain
"Magma emerged from underneath the battlefield!"
- Fire-Type moves used by grounded mons have 50% more power (Does not stack with Sun for balancing purposes)
- Non-Fire type grounded mons are under the Sea Of Fire effect (Lose 1/8 max HP per turn)
Nature Power becomes Lava Plume
Secret Power has a 30% chance of Burning the foe
Plume terrain
"Strong winds blow on the battlefield!"
- Grounded mons are damaged 50% more by Flying-Type moves
- Grounded mons have their Speed lowered by 50%
Nature Power becomes Air Slash
Secret Power has a 30% chance of setting Tailwind
Ominous terrain
"Shadows cover the entire battlefield!"
- Ghost-Type moves used by grounded mons have 50% more power
- Grounded Pokemon can't recover their HP
Nature Power becomes Shadow Ball
Secret Power has a 30% chance of lowering foe's Defense by one stage
Jungle terrain
"Plants grow everywhere in the battlefield!"
- Grass-Type moves used by grounded mons have 50% more power
- Non-Grass and Non-Bug type Pokémon are under the effects of Leech Seed
Nature Power becomes Energy Ball
Secret Power has a 30% chance of putting the foe to Sleep
Muddy terrain
"Puddles of mud appear everywhere on the battlefield!"
- Ground-Type moves used by grounded mons have 50% more power
- The critical hit ratio of Grounded mons is higher, as if they were under the effects of Focus Energy
Nature Power becomes Earth Power
Secret Power has a 30% chance of setting Spikes on the foe's team
Frozen terrain
"The battlefield gets frozen over!"
- Ice-Type moves used by grounded mons have 50% more power
- Grounded Ice-Types are under the effects of Aurora Veil
Nature Power becomes Ice Beam
Secret Power has a 30% chance of setting up Hail
Plain terrain
"The battlefield became plain!"
- Normal-Type moves used by grounded mons have 50% more power
- Grounded Pokémon are under the effects of Foresight
Nature Power becomes Tri Attack
Secret Power has a 30% chance of using Block
Sludgy terrain
"Acid rain pours down on the battlefield!"
- Poison-Type moves used by grounded mons have 50% more power
- Removable items lose their effects if their holder is grounded
Nature Power becomes Sludge Bomb
Secret Power has a 30% chance of inflicting Toxic Poison on the foe
It's just Psychic Terrain.
Jewel terrain
"Precious stones emerge on the battlefield!"
- Rock-Type moves used by grounded mons have 50% more power
- Grounded mons cannot have their stats changed
Nature Power becomes Power Gem
Secret Power has a 30% chance of setting Stealth Rock
Armour terrain
"The battlefield is coated in a shelter!"
- Steel-Type moves used by grounded mons have 50% more power
- Ballistic and Pulse moves cannot be used
Nature Power becomes Flash Cannon
Secret Power has a 30% chance of raising the user's defenses (Both) by one stage
Aquatic terrain
"The battlefield was flooded by tidal waves!"
- Water-Type moves used by grounded mons have 50% more power (Does not stack with Rain)
- Grounded mons are under the effects of Rainbow Sky (Doubles chance of secondary effects; does not stack with Serene Grace)
Nature Power becomes Surf
Secret Power has a 30% chance of setting up Rain
Pherot DNA Donors: Pheromosa & Pidgeot Ability: Beast Feet (Beast Boost & Tangled Feet) - This Pokemon's highest stat is raised by two stages upon knocking a foe out Stats: 77 HP (±0) / 108 Atk (±0) / 56 Def (±0) / 123 SpA (+20) / 53 SpD (±0) / 146 Spe (+20) - 563 BST
Notable Moves:
Physical: U-Turn, Brave Bird, Quick Attack
Special: Bug Buzz, Heat Wave, Air Slash, Ice Beam
Status: Quiver Dance
Role Identification: Kill something, get the boost, mega evolve.
Pherot (Mega) DNA Donors: Pheromosa & Pidgeot-Mega Ability: No Guard (Pidgeotite) - Every move used by or against this Pokemon will always hit. Stats: 77 HP (±0) / 108 Atk (±0) / 61 Def (+5) / 188 SpA (+65) / 63 SpD (+10) / 166 Spe (+20) - 663 BST
Role Identification: Hello nuke. No Guard Focus Blast + Hurricane stab combo, with 188 Sp. Atk and 166 Speed. Need I say more?
Leakage Drone DNA Donors: Keldeo & Magearna Ability: Hero Heart (Justified & Soul-Heart) - Upon the fainting of a mon or being hit by a Dark-Type, raises Attack and Special Attack by one stage. If a Dark-Type mon faints, it gains +2 instead. Stats: 105 HP (+20) / 83 Atk (±0) / 102 Def (±0) / 129 SpA (±0) / 102 SpD (±0) / 106 Spe (+20) - 627 BST
Role Identification: Bulky, Somewhat fast sweeper. Leakage Drone can fill the Scarfed role perfectly. With near-perfect stab coverage (Hitting everything else you need with any other move of choice) and a pretty good defensive type, L.D. can take advantage of it's bulk and run a more slow but tanky set. The amount of coverage this thing gets is also pretty nice - Thunderbolt, Ice Beam, Dazzling Gleam, Energy Ball and Secret Sword are all examples of that. If you're not content enough with Scarf, try Shift Gear - You have enough bulk to use it and all you really need is Coverage against opposing Water-Types (Energy Ball/Thunderbolt comes to mind). Or perhaps you want to try a Substitute + Calm Mind set? Why not? And once a foe faints, you can start snowballing against the rest of the team. Your already-good Special Attack gains a boost (Attack does as well but who cares). Drone has all the tools you need.
Fusion DNA Donors: One & two type Ability: This thing (this & thing) - This Pokemon does something Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST
DNA donors: Pheromosa / Lopunny Offspring name: Hunny New type:
New base stats: 68 HP / 126 Atk / 60 Def / 95 SpA / 66 SpD / 148 Spe (+20 Atk +20 Spe) (BST: 563) New ability and desc: Dominant (Beast Boost + Cute Charm) - If the opponent makes contact with this Pokemon, their highest stat is lowered by 1. Notable moves: Return, U-turn, Lunge, Fake Out, Rapid Spin, High Jump Kick, Drill Run, Fire Punch, Thunder Punch, Ice Punch, Healing Wish, Encore, Switcheroo, Taunt Role Identification: Hunny can be used as a fast support Pokemon with Rapid Spin and Healing Wish, but you should definitely have some fun with the Mega.
DNA donors: Pheromosa / Lopunny-Mega Offspring name: Hunny-Mega New type:
New base stats: 68 HP / 186 Atk / 70 Def / 95 SpA / 66 SpD / 178 Spe (BST: 663) New ability and desc: Scrappy Notable moves: High Jump Kick, U-turn, Lunge, Power-Up Punch, Rapid Spin, Poison Jab, Drill Run, Fire Punch, Thunder Punch, Ice Punch, Healing Wish, Encore, Taunt Role Identification: The Queen has arrived! Mega Hunny is one of the fastest, strongest and most dangerous Pokemon out there. Thankfully she is really frail, so she can be revenge killed by most priority attacks.
DNA donors: Zygarde-10% / Mienshao Offspring name: Mienzy New type:
New base stats: 59 HP / 132 Atk / 65 Def / 78 SpA / 72 SpD / 130 Spe (+20 Atk +20 Spe) (BST: 536) New ability and desc: Aura of Pain (Aura Break + Regenerator) - While this Pokemon is active, all Pokemon are prevented from healing. Notable moves: High Jump Kick, Outrage, Superpower, Extreme Speed, Iron Tail, Knock Off, Stone Edge, Poison Jab, Thousand Arrows, U-turn, Swords Dance, Dragon Dance, Coil, Taunt, Glare, Pain Split Role Identification: Mienzy is a good pick for hyper offensive teams that struggle to break stall, since Mienzy shits all over those bulky walls. They can't recover HP and are easily beaten.
Mienzy @ Life Orb / Fightinium Z
Ability: Aura of Pain
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Outrage
- Swords Dance / Dragon Dance
- Extreme Speed / Iron Tail
+
=
Parents: Dragonite / Corsola Shared egg group: Water 1 Offspring name: Cornite New type:
New base stats: 88 HP / 104 Atk / 105 Def / 92 SpA / 107 SpD / 67 Spe (BST: 563) New ability and desc: Graceful Exit (Inner Focus + Natural Cure) - When this Pokemon switches out, the opponent flinches. Notable moves: Head Smash, Stone Edge, Earthquake, Fire Punch, Thunder Punch, Ice Punch, Icicle Spear, Liquidation, Extreme Speed, Superpower, Explosion, Dragon Dance, Defog, Recover, Stealth Rock, Haze, Heal Bell Role Identification: Cornite is a great pivot, thanks to its awesome ability that gives its teammates free switch-ins. It can set up Stealth Rock, remove hazards with Defog, remove status with Heal Bell and with 104 Attack it might use some offensive sets too.
Cornite @ Leftovers
Ability: Graceful Exit
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stone Edge
- Defog / Stealth Rock
- Heal Bell / Haze
- Recover
Cornite @ Rockium Z / Aguav Berry
Ability: Graceful Exit
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge / Head Smash
- Earthquake
- Extreme Speed / Explosion
- Dragon Dance
New base stats: 97 HP / 87 Atk / 80 Def / 67 SpA / 80 SpD / 47 Spe (BST: 458) New ability and desc: Mental Shield (Telepathy + Guts) - This Pokemon is immune to physical attacks used by statused opponents. Notable moves: Seismic Toss, Superpower, Circle Throw, Focus Punch, Zen Headbutt, Knock Off, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Power-Up Punch, Toxic, Thunder Wave, Recover, Cosmic Power, Bulk Up, Trick Room Role Identification: Elgoh should be always used with Toxic Spike support, then it becomes the ultimate counter to physical attackers. And despite its bad stats it can be really useful on bulkier teams.
Elgoh @ Leftovers
Ability: Mental Shield
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Circle Throw
- Cosmic Power
- Toxic
- Recover / Rest
You poison physical attackers, set up on them with Cosmic Power and wallbreakers that try to boost up will get shuffled by Circle Throw.
New base stats: 72 HP / 92 Atk / 102 Def / 96 SpA / 81 SpD / 57 Spe (BST: 500) New ability and desc: Cold Body (Magma Armor + Cursed Body) - 30% chance a Pokemon making contact with this Pokemon will be frozen. Notable moves: Shadow Ball, Ancient Power, Stone Edge, Shadow Claw, Shadow Sneak, Earth Power, Earthquake, Fire Blast, Knock Off, Explosion, Night Shade, Recover, Shell Smash, Stealth Rock, Destiny Bond, Trick Room, Memento, Cotton Guard Role Identification: Bangma is a great versatile Pokemon. It can be a defensive wall that tries to freeze opponents, Shell Smash sweeper or a Trick Room lead. And if the opponent is dumb and keeps attacking Bangma with contact moves, he will sooner or later regret it.
Bangma @ Leftovers
Ability: Cold Body
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Recover
- Shadow Ball / Night Shade
- Knock Off
Bangma @ Ghostium Z / White Herb
Ability: Cold Body
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Shell Smash
- Shadow Ball
- Stone Edge
- Destiny Bond
Bangma @ Focus Sash
Ability: Cold Body
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Stealth Rock
- Shadow Ball
- Destiny Bond / Memento
New base stats: 72 HP / 142 Atk / 112 Def / 106 SpA / 101 SpD / 67 Spe (BST: 600) New ability and desc: Prankster Notable moves: Stone Edge, Shadow Claw, Shadow Sneak, Earthquake, Knock Off, Explosion, Recover, Shell Smash, Stealth Rock, Destiny Bond, Trick Room, Memento, Will-O-Wisp, Taunt, Cotton Guard Role Identification: Mega Bangma is a great Shell Smash or Trick Room sweeper with lots of utility options.
DNA donors: Dialga / Mightyena Offspring name: Mightalga New type:
New base stats: 95 HP / 115 Atk / 95 Def / 105 SpA / 80 SpD / 100 Spe (+10 HP +10 Atk +20 Spe) (BST: 590) New ability and desc: Suppressed Anger (Moxie + Pressure) - This Pokemon's Attack is doubled, but its moves lose one additional PP. Notable moves: Crunch, Iron Head, Sucker Punch, Iron Tail, Earthquake, Play Rough, Fire Fang, Ice Fang, Stealth Rock, Taunt, Bulk Up, Hone Claws Role Identification: Mightalga is an absurdly strong wallbreaker that isn't dead-weight against offense either, thanks to STAB Sucker Punch. It will run out of PP quickly, but it'll do a LOT of damage before that happens.
Mightalga @ Life Orb
Ability: Suppressed Anger
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Iron Head / Iron Tail
- Sucker Punch
- Taunt / Hone Claws
DNA donors: Zygarde-10% / Mienshao Offspring name: Mienzy New type:
New base stats: 59 HP / 132 Atk / 65 Def / 78 SpA / 72 SpD / 130 Spe (+20 Atk +20 Spe) (BST: 536) New ability and desc: Aura of Pain (Aura Break + Regenerator) - While this Pokemon is active, all Pokemon are prevented from healing. Notable moves: High Jump Kick, Outrage, Superpower, Extreme Speed, Iron Tail, Knock Off, Stone Edge, Poison Jab, Thousand Arrows, U-turn, Swords Dance, Dragon Dance, Coil, Taunt, Glare, Pain Split Role Identification: WIP
New base stats: 96 HP / 77 Atk / 107 Def / 127 SpA / 95 SpD / 43 Spe (BST: 545) New ability and desc: Helper (Berserk + Regenerator) - When this Pokemon switches out, the switched in teammate has its Sp. Atk raised by 1 and restores 1/3 of its max HP. Notable moves: Scald, Draco Meteor, Dragon Pulse, Ice Beam, Thunderbolt, Fire Blast, Flamethrower, Hurricane, Focus Blast, Whirlpool, Roost, Defog, Calm Mind, Glare, Trick Room Role Identification: WIP
New base stats: 96 HP / 77 Atk / 177 Def / 157 SpA / 95 SpD / 43 Spe (BST: 645) New ability and desc: Shell Armor Notable moves: Scald, Draco Meteor, Dragon Pulse, Ice Beam, Thunderbolt, Fire Blast, Flamethrower, Hurricane, Focus Blast, Whirlpool, Roost, Defog, Calm Mind, Glare, Trick Room Role Identification: WIP
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Parents: Dragonite / Corsola Shared egg group: Water 1 Offspring name: Cornite New type:
New base stats: 88 HP / 104 Atk / 105 Def / 92 SpA / 107 SpD / 67 Spe (BST: 563) New ability and desc: Graceful Exit (Inner Focus + Natural Cure) - When this Pokemon switches out, the opponent flinches. Notable moves: Head Smash, Stone Edge, Earthquake, Fire Punch, Thunder Punch, Ice Punch, Icicle Spear, Liquidation, Extreme Speed, Superpower, Explosion, Dragon Dance, Defog, Recover, Stealth Rock, Haze, Heal Bell Role Identification: WIP
When being weak to your own type combination is your best strength.
DNA Donors: Kyurem/Necrozma Offspring name: Nekrey New Type:
Base Stats: 111 Hp/130 Atk/95 Def/130 SpA/95 SpD/107 Spe (+0 HP, +12 Atk, +0 Def, +2 SpA, +6 SpD, +20 Spe) New ability and desc: Prismatic Piston (Pressure + Prism Armor) - The foe gets this Pokemon's weaknesses and has its resistances nullified. Notable Moves:
-Physical: Outrage, Dragon Claw, Knock Off, X-Scissor, Shadow Claw. -Special: Draco Meteor, Dragon Pulse, Photon Geyzer, Ice Beam, Dark Pulse, Shadow Ball, Signal Beam. -Status: Swords Dance, Stealth Rock, Calm Mind, Roost, Thunder Wave, Autotomize, Moonlight, Morning Sun, Role Identification: This is maybe one of the few mons that won't ever suffer from the annoying 4MSS due to just having to use it's own STABs (not even both) to deal tons of damage with guaranteed super effective hits with its great 130/130/107 offensive stats. Oh, and don't forget that it has access to Swords Dance, Calm Mind and Autotomize for boosting them. It also posseses a decent supportive movepool on things like Stealth Rock, Roost or...well, not much more really, and we must remember that its typing still sucks defensibly.
Primordial Sea is for losers.
DNA Donors: Pelipper/Necrozma-Dawn Wings Offspring name: Papiloma-Flood Wisp New Type:
Base Stats: 83 Hp/83 Atk/109 Def/131 SpA/109 SpD/83 Spe (+5 HP, +2 Atk, +5 Def, +5 SpA, +11 SpD, +12 Spe) New ability and desc:Crystal Flood (Drizzle + Prism Armor) - While this Pokemon is active, Water type Pokemon receive 3/4 damage from all attacks and Water type deals 3/4 more damage. This ability cannot be ignored. Notable Moves:
-Physical: Meh, i would use better the Ultra form for these but Knock Off and U-Turn are fine. -Special: Hydro Pump, Scald, Moongeist Beam, Ice Beam, Hurricane, Heat Wave, Earth Power, Photon Geyzer, Signal Beam, Dragon Pulse, Dark Pulse. -Status: Roost, Calm Mind, Stealth Rock, Defog, Haze, Agility, Autotmize, Rock Polish, Moonlight, Morning Sun, Trick Room, Tailwind. Role Identification: Is a surprisingly good offensive mon thanks to its great offensive ability and splashable offensive typing, even being intended to use its typing defensibly and good supportive movepool. One way to abuse these strengths at Doubles is pairing it with either another Water type wallbreaker or a Rain setter. Oh, and don't forget the Ultra form, of course =^]
DNA Donors: Pelipper/Necrozma-Ultra Offspring name: Papiloma-Leviathan New Type:
Base Stats: 83 Hp/141 Atk/79 Def/141 SpA/79 SpD/135 Spe (+58 Atk, -30 Def, +10 SpA, -30 SpD, +52 Spe) New ability and desc:Neuro Force Notable Moves: Same as above +... -Physical: Outrage, Liquidation, Gunk Shot, Seed Bomb, Earthquake, Stone Edge, Rock Slide, Brick Break, Iron Head, X-Scissor, Shadow Claw, Pursuit. -Status: Swords Dance. Role Identification: While it looses its defensive capabilities, it trades these with better mixed offensive stats and much higher Speed. Not too much more to say aside that it can also abuse decently Pelipper's weird coverage options as Gunk Shot or Seed Bomb.
. When you're so damm toxic that you become inmune to poison and everyone who touches you gets f*cked.
DNA Donors: Gligar/Necrozma-Dusk Mane Offspring name: Ganma-Raid Claw New Type:
Base Stats: 83 Hp/131 Atk/119 Def/83 SpA/97 SpD/83 Spe (+2 HP, +15 Atk, +3 Def, +9 SpA, +10 SpD, +2 Spe) New ability and desc:Prism Storm (Inmunity + Prism Armor) - When hit by a super effective hit, badly poisons the foe instead of taking damage. This ability cannot be ignored. Notable Moves:
-Physical: Earthquake, Sunsteel Strike, Stone Edge, Rock Slide, Knock Off, U-Turn, Brick Break, Aqua Tail, X-Scissor, Shadow Claw, Poison Jab, Bulldoze, Rock Tomb, Outrage. -Special: As Papiloma, i would rather use the Ultra form for these. -Status: Roost, Stealth Rock, Swords Dance, Taunt, Defog, Autotomize, Rock Polish, Moonlight, Morning Sun, Trick Room, Tailwind Role Identification: Great pivot due to its good defensive typing and ability, that lets it to switch into conmon offensive type attacks like Fire Blast, Edgequake, etc. Itrs movepool also helps it to perform well its job, with things like Roost, Stealth Rock, Defog, Taunt and other shit to either bring support to the team or just stallbreak. It also isn't passive at alll thanks to its high 131 Attack and access to high powered STABs on SS and Edgequake, but if you want a really offensive mon, Ultra Burst...
DNA Donors: Gligar/Necrozma-Ultra Offspring name: Gamma-Kaiju New Type:
Base Stats: 83 Hp/141 Atk/89 Def/141 SpA/89 SpD/135 Spe (+10 Atk, -30 Def, +58 SpA, -8 SpD, +52 Spe) New ability and desc:Neuro Force Notable Moves: Same as above +... -Special: Dragon Pulse, Earth Power, Sludge Bomb, Heat Wave, Role Identification: Aaabbb
Yep, i have like 0 ideas left :U
DNA Donors: Sylveon/Jirachi Offspring name: Reviloja New Type:
Base Stats: 97 Hp/92 Atk/92 Def/120 SpA/120 SpD/80 Spe (+10 Atk, +10 Def, +15 SpA, +5 SpD) New ability and desc:Girly Girl (Pixilate + Serene Grace) - The power of Fairy-type moves and moves with secondary effects is boosted by x1.5. This Pokemon's moves have their secondary effect chance doubled. Notable Moves:
-Physical: Iron Head, Play Rough, Meteor Mash, U-Turn, Elemental Punches, Drain Punch, Power-up Punch, Zen Headbutt, Heart Stamp. -Special: Moonblast, Flash Cannon, Shadow Ball, Psychic, Energy Ball, Thunderbolt, Doom Desire, Psyshock, Charge Beam, Signal Beam, Icy Wind. -Status: Stealth Rock, Wish, Calm Mind, Thunder Wave, Trick, Trick Room, Healing Wish, Happy Hour (Z), Light Screen, Reflect. Role Identification: After Asterisk, Reviloja is the best move with secondary effects abuser. Offensibly is pretty neat, aso it has 196.5 BP Moonblast and 135 BP Flash Cannon before STAB, but which makes she really good is her great defensive presence due to the huge number of resistances and few weaknesses this girl has. Her wide supportive movepool it's also very helpful for doing that role, with tools like Stealth Rock, Wish and U-Turn.
I love Cherrim-Sunshine, so I decided to give it a third fusion!
DNA Donors: Cherrim-Sunshine / Ho-Oh (Sunshine is no different other than the sprite and I like it better than reg so there) Offspring name: Cherr-Oh New Type: Grass / Fire Base Stats: 95 / 110 / 90 / 98 / 121 / 87 (+10 HP, +15 Atk, +10 Def, +5 SpDef) New ability and desc:Care Package (Flower Gift + Regenerator) - So long as this Pokemon has not fainted, all Pokemon on the team have 1.3x Attack and Special Defense and heals 25% of their HP when they switch out. Notable Moves: Petal Blizzard, Sacred Fire, Earthquake, Brave Bird, Zen Headbutt, Iron Head, Flame Charge, Aromatherapy, Grass Whistle, Leech Seed, Swords Dance, Synthesis, Worry Seed, Z-Celebrate, Defog, Curse, Light Screen, Reflect, Recover, Roar, Roost, Tailwind, Thunder Wave, Toxic, Whirlwind, Will-o-Wisp Role Identification: Extremely powerful and bulky, Cherr-Oh is a fusion that combines amazing defensive utility with amazing offensive presence. The ability boosts both defensive and offensive sets to the max, especially if you run, say a Choice Band or Assault Vest. Even if you choose Assault Vest, it gets reliable recovery anyway since it has Regenerator-like properties. This Pokemon also greatly helps the team by simply existing in the back, especially with things like Taiwan and Gholemise running around. All in all, this Pokemon is very fun to use on your team, especially when you realize it also gives everything else reliable recovery too.
/
The TRESH MAN is here! *Insert Danny Devito meme*
Parents: Garbodor / Aegislash Shared egg group: Mineral Offspring name: Garbash New type: Poison / Steel New base stats (Compact): 80 / 82 / 126 / 65 / 126 / 77 New base stats (Pile): 80 / 126 / 82 / 126 / 65 / 77 New ability and desc:Trash Compactor (Weak Armor + Stance Change) - When this Pokemon uses a status move, it transforms into Garbash-Compact. When this Pokemon attacks, it transforms into Garbash-Pile. In Compact form, this Pokemon has 1.5x Defense and Special Defense. In Pile form, this Pokemon's speed is doubled. Notable moves: Amnesia, Haze, Pain Split, Rock Polish, Recycle, Spikes, Stockpile, Toxic, Toxic Spikes, Destiny Bond, Iron Defense, King's Shield, Magnet Rise, Reflect, Swords Dance, Gunk Shot, Sludge Wave, Iron Head, Flash Cannon, Seed Bomb, Giga Drain, Focus Blast, Drain Punch, Thunderbolt, Psychic, Dark Pulse, Stomping Tantrum, Head Smash, Sacred Sword, Shadow Ball, Shadow Claw, Rock Slide, Shadow Sneak Role Identification: This thing has about four sets. There's flat-out defensive, Rock Polish, AoA, and surprisingly, Assault Vest. The first three really speak for themselves, although do keep in mind Rock Polish stacks with Pile's doubled speed, which is always fun. However, what I wanted to elaborate on was Assault Vest. Since Pile has okay HP and Defense, only lacking Specially, AV fixes all of Pile's issues, especially since this thing has Drain Punch of all things! It also has priority and abundant coverage, as well as Defensive having some new tricks up its sleeve with Stockpile, Haze, and both regular and Toxic Spikes. Overall, watch out for the tresh man, or he'll throw you away.
While I didn't like the first fusion to attempt this, we DO need a fusion to keep Rotom-Wash relevant...
DNA Donors: Rotom-Wash / Azumarill Offspring name: Rotill-Washaz New Type: Electric / Water Base Stats: 95 / 57 / 98 / 92 / 98 / 68 (+20 HP, +5 Def, +10 SpA, +5 SpD) New ability and desc:Root Rum (Levitate + Sap Sipper) - This Pokemon is immune to Ground and Grass-type moves. Notable Moves: Hydro Pump, Thunderbolt, Discharge, Defog, Light Screen, Reflect, Pain Split, Thunder Wave, Will-o-Wisp, Amnesia, Aqua Ring, Charm, Encore, Whirlpool, Perish Song, Protect Role Identification: Rotom-Wash is amazing in OU, now that it scored Defog in the tutor lottery. Now take Rotom-Wash, remove its weakness, buff its HP, and give it Aqua Ring and PerishTrap. That gives you Rotill-Washaz, a really fun defensive Pokemon that makes use of a lovely defensive typing with two immunities thanks to its ability. Also, we all know Fusion Moves is going to give this something absolutely amazing, in case you were getting worried.
We found who stole Verlisify's girl!
Parents: Amoonguss / Comfey Shared egg group: Grass Offspring name: Smogon New type: Poison / Fairy New base stats: 92 / 78 / 90 / 93 / 105 / 75 New ability and desc: Big Pex (Regenerator + Triage) - Healing moves have 1.6x power, +3 priority and heal 33% more HP. This Pokemon heals 33% of its HP back when it switches out. Notable moves: Draining Kiss, Giga Drain, Sludge Bomb, U-Turn, Worry Seed, Ingrain, Spore, Synthesis, Amnesia, Aromatherapy, Amnesia, Calm Mind, Z-Celebrate, Defog, Light Screen, Tailwind, Taunt, Pain Split Role Identification: Smogon our overlord returns to FE with new partners and a much better ability. With the ability, Draining Kiss is the power of Dazzling Gleam but with a lot of healing and priority to beat ESpeed. Giga Drain also is now absolutely awesome coverage. Also, it has Z-Celebrate, Defog and Synthesis too. Finally, it has the amazing move that is Spore. All in all, watch out, or you'll get banned. 0w0
I love Cherrim-Sunshine, so I decided to give it a third fusion!
DNA Donors: Cherrim-Sunshine / Ho-Oh (Sunshine is no different other than the sprite and I like it better than reg so there) Offspring name: Cherr-Oh New Type: Grass / Fire Base Stats: 95 / 110 / 90 / 98 / 121 / 87 (+10 HP, +15 Atk, +10 Def, +5 SpDef) New ability and desc:Care Package (Flower Gift + Regenerator) - When this Pokemon switches out, it heals 33% of its HP. So long as this Pokemon is on the field, it has 1.8x Attack and Special Defense. So long as this Pokemon has not fainted, all other Pokemon on the team recover 25% of their HP when they switch in and have 1.3x Attack and Special Defense. Notable Moves: Petal Blizzard, Sacred Fire, Earthquake, Brave Bird, Zen Headbutt, Iron Head, Flame Charge, Aromatherapy, Grass Whistle, Leech Seed, Swords Dance, Synthesis, Worry Seed, Z-Celebrate, Defog, Curse, Light Screen, Reflect, Recover, Roar, Roost, Tailwind, Thunder Wave, Toxic, Whirlwind, Will-o-Wisp Role Identification: Extremely powerful and bulky, Cherr-Oh is a fusion that combines amazing defensive utility with amazing offensive presence. The ability boosts both defensive and offensive sets to the max, especially if you run, say a Choice Band or Assault Vest. Even if you choose Assault Vest, it gets reliable recovery anyway since it has Regenerator properties. This Pokemon also greatly helps the team by simply existing in the back, especially with things like Taiwan and Gholemise running around. All in all, this Pokemon is very fun to use on your team, especially when you realize it also gives everything else reliable recovery too.
/
The TRESH MAN is here! *Insert Danny Devito meme*
Parents: Garbodor / Aegislash Shared egg group: Mineral Offspring name: Garbash New type: Poison / Steel New base stats (Compact): 80 / 82 / 126 / 65 / 126 / 77 New base stats (Pile): 80 / 126 / 82 / 126 / 65 / 77 New ability and desc:Trash Compactor (Weak Armor + Stance Change) - When this Pokemon uses a status move, it transforms into Garbash-Compact. When this Pokemon attacks, it transforms into Garbash-Pile. In Compact form, this Pokemon has 1.5x Defense and Special Defense. In Pile form, this Pokemon's speed is doubled. Notable moves: Amnesia, Haze, Pain Split, Rock Polish, Recycle, Spikes, Stockpile, Toxic, Toxic Spikes, Destiny Bond, Iron Defense, King's Shield, Magnet Rise, Reflect, Swords Dance, Gunk Shot, Sludge Wave, Iron Head, Flash Cannon, Seed Bomb, Giga Drain, Focus Blast, Drain Punch, Thunderbolt, Psychic, Dark Pulse, Stomping Tantrum, Head Smash, Sacred Sword, Shadow Ball, Shadow Claw, Rock Slide, Shadow Sneak Role Identification: This thing has about four sets. There's flat-out defensive, Rock Polish, AoA, and surprisingly, Assault Vest. The first three really speak for themselves, although do keep in mind Rock Polish stacks with Pile's doubled speed, which is always fun. However, what I wanted to elaborate on was Assault Vest. Since Pile has okay HP and Defense, only lacking Specially, AV fixes all of Pile's issues, especially since this thing has Drain Punch of all things! It also has priority and abundant coverage, as well as Defensive having some new tricks up its sleeve with Stockpile, Haze, and both regular and Toxic Spikes. Overall, watch out for the tresh man, or he'll throw you away.
While I didn't like the first fusion to attempt this, we DO need a fusion to keep Rotom-Wash relevant...
DNA Donors: Rotom-Wash / Azumarill Offspring name: Rotill-Washaz New Type: Electric / Water Base Stats: 95 / 57 / 98 / 92 / 98 / 68 (+20 HP, +5 Def, +10 SpA, +5 SpD) New ability and desc:Root Rum (Levitate + Sap Sipper) - This Pokemon is immune to Ground and Grass-type moves. Notable Moves: Hydro Pump, Thunderbolt, Discharge, Defog, Light Screen, Reflect, Pain Split, Thunder Wave, Will-o-Wisp, Amnesia, Aqua Ring, Charm, Encore, Whirlpool, Perish Song, Protect Role Identification: wip
I agree this time, it has a slightly weaker Huge Power with 110 base atk, just doesn't die to any special hits because that's also almost doubled, heals itself when switching out and makes everything in the team have a free LO and be constantly healed by just existing.
Role Identification: Has the versality of summoning different terrains. They are listed below, but this fusion was made with one thng in mind: You can now pick what terrain would fit your team better, making use of any of the 18 terrains, with most being new. Here's the list (Some of them being copies of All-Type Terrain's so that I can be sure they can at the least be coded):
Plague terrain.
"A bunch of bugs has infested the battlefield!"
- Bug-Type moves used by grounded mons have 50% more power
- Grounded Pokémon are under the effects of Powder
Nature Power becomes Bug Buzz
Secret Power has a 30% chance of inflicting Infestation
Blackout terrain
"The battlefield was engulfed in darkness!"
- Dark-Type moves used by grounded mons have 50% more power
- Grounded non-Dark and non-Ghost mons are under the effects of Taunt and Torment
Nature Power becomes Dark Pulse
Secret Power has a 30% chance of flinching
Medieval terrain
"The battlefield went back to medieval eras!"
- Dragon-Type moves used by grounded mons have 50% more power
- Grounded mons have the power of their Ballistic and Pulse moves boosted by 1.3x
Nature Power becomes Dragon Pulse
Secret Power has a 30% chance of raising the user's attack by one stage
Neutron terrain
"Charges of electricity on the battlefield have become unstable!"
- Electric-Type moves used by grounded mons have 50% more power
- Grounded mons are under the effects of Ion Deluge
Nature Power becomes Thunderbolt
Secret Power has a 30% chance of applying Charge to the user
Pixie terrain
"A sweet aura covered the battlefield!"
- Fairy-Type moves used by grounded mons have 50% more power
- Field cannot be altered for as long as this terrain is active
Nature Power becomes Moonblast
Secret Power has a 30% chance of recovering the user's HP by 33%
Dojo terrain
"Something battlefield!"
- Fighting-Type moves used by grounded mons have 50% more power
- Moves used by Fighting-type grounded mons never miss
Nature Power becomes Aura Sphere
Secret Power has a 30% chance of adding Focus Energy to the user
Fiery terrain
"Magma emerged from underneath the battlefield!"
- Fire-Type moves used by grounded mons have 50% more power (Does not stack with Sun for balancing purposes)
- Non-Fire type grounded mons are under the Sea Of Fire effect (Lose 1/8 max HP per turn)
Nature Power becomes Lava Plume
Secret Power has a 30% chance of Burning the foe
Plume terrain
"Strong winds blow on the battlefield!"
- Grounded mons are damaged 50% more by Flying-Type moves
- Grounded mons have their Speed lowered by 50%
Nature Power becomes Air Slash
Secret Power has a 30% chance of setting Tailwind
Ominous terrain
"Shadows cover the entire battlefield!"
- Ghost-Type moves used by grounded mons have 50% more power
- Grounded Pokemon can't recover their HP
Nature Power becomes Shadow Ball
Secret Power has a 30% chance of lowering foe's Defense by one stage
Jungle terrain
"Plants grow everywhere in the battlefield!"
- Grass-Type moves used by grounded mons have 50% more power
- Non-Grass and Non-Bug type Pokémon are under the effects of Leech Seed
Nature Power becomes Energy Ball
Secret Power has a 30% chance of putting the foe to Sleep
Muddy terrain
"Puddles of mud appear everywhere on the battlefield!"
- Ground-Type moves used by grounded mons have 50% more power
- The critical hit ratio of Grounded mons is higher, as if they were under the effects of Focus Energy
Nature Power becomes Earth Power
Secret Power has a 30% chance of setting Spikes on the foe's team
Frozen terrain
"The battlefield gets frozen over!"
- Ice-Type moves used by grounded mons have 50% more power
- Grounded Ice-Types are under the effects of Aurora Veil
Nature Power becomes Ice Beam
Secret Power has a 30% chance of setting up Hail
Plain terrain
"The battlefield became plain!"
- Normal-Type moves used by grounded mons have 50% more power
- Grounded Pokémon are under the effects of Foresight
Nature Power becomes Tri Attack
Secret Power has a 30% chance of using Block
Sludgy terrain
"Acid rain pours down on the battlefield!"
- Poison-Type moves used by grounded mons have 50% more power
- Non-Removable items lose their effects if their holder is grounded
Nature Power becomes Sludge Bomb
Secret Power has a 30% chance of inflicting Toxic Poison on the foe
It's just Psychic Terrain.
Jewel terrain
"Precious stones emerge on the battlefield!"
- Rock-Type moves used by grounded mons have 50% more power
- Grounded mons cannot have their stats changed
Nature Power becomes Power Gem
Secret Power has a 30% chance of setting Stealth Rock
Armour terrain
"The battlefield is coated in a shelter!"
- Steel-Type moves used by grounded mons have 50% more power
- Ballistic and Pulse moves cannot be used
Nature Power becomes Flash Cannon
Secret Power has a 30% chance of raising the user's defenses (Both) by one stage
Aquatic terrain
"The battlefield was flooded by tidal waves!"
- Water-Type moves used by grounded mons have 50% more power (Does not stack with Rain)
- Grounded mons are under the effects of Rainbow Sky (Doubles chance of secondary effects; does not stack with Serene Grace)
Nature Power becomes Surf
Secret Power has a 30% chance of setting up Rain
First off, let me get this resubmission out of the way.
Parents: Pelipper / Relicanth Shared egg group: Water 1 Offspring name: Pelicanth New type: Water New base stats: 90 / 80 / 125 / 80 / 77 / 70 | 522 BST New ability and desc:Solid Sprinkle (Sturdy + Drizzle) - Upon switching in, the user summons Rain Dance for 5 turns (8 if holding Damp Rock). If skies are clear and the user is hit by direct damage that would KO it, the user instead survives at 1 HP and summons Rain Dance again. Notable moves:
Roost, Stealth Rock, Defog, Calm Mind, Yawn Role Identification: Take Pelipper but remove the Flying type, give it more balanced offenses and better other stats, expand its movepool, and improve its Ability. That's this thing right here. (By the way, did you know that Relicanth has access to Calm Mind? Well, now you know.)
Now, in light of Pherothorn and Celemence, allow me to dedicate the rest of this submission set to further Ultra Beast name puns.
DNA Donors: Nihilego / Noivern Offspring name: Nihivern New Type: Rock / Flying Base Stats: 97 / 61 / 63 / 132 / 105 / 133 (+20 SpA, +20 Spe) | 591 BST New ability and desc:Exfiltrator (Beast Boost + Infiltrator) - The user's moves bypass Substitute, Reflect, Light Screen, Aurora Veil, Safeguard, and Mist. If the user attacks while its or the target's team is behind any of the aforementioned protections, then the attack deals 1.5* damage. Notable Moves:
U-turn, Knock Off, Foul Play
Power Gem, Hurricane, Focus Blast, Energy Ball, Flamethrower
Substitute, Reflect, Light Screen, Safeguard, Stealth Rock, Defog, Roost Role Identification: Fast special attacker that can boost its offensive prowess in numerous ways: the self-sustaining Substitute, the team-supporting and Defense-boosting Reflect, or perchance another team member's Aurora Veil. Regardless, Nihivern is sure to be a hard-hitting attacker with not-too-shabby defenses.
DNA Donors: Buzzwole / Walrein Offspring name: Wolerein New Type: Bug / Water Base Stats: 108 / 129 / 114 / 74 / 91 / 72 (+20 Atk, +20 SpD) | 588 BST New ability and desc:Swole Beast (Beast Boost + Thick Fat) - The user takes 50% damage from Fire- and Ice-type attacks and deals 1.5* damage with such attacks. Notable Moves:
Leech Life, Waterfall, Ice Punch, Earthquake, Hammer Arm
Roost, Bulk Up, Roar Role Identification: An Araquanid-like physical tank with extra Ice resistance, stronger Bug STAB, Ice pseudo-STAB, better coverage, a boosting move, and reliable recovery.
EDIT 2: Fine-tuned the stats so it doesn't have to do anything fancy with EVs to get a Speed boost.
DNA Donors: Xurkitree / Serperior Offspring name: Xurperior New Type: Electric / Grass Base Stats: 79 / 82 / 88 / 134 / 88 / 118 (+5 Def, +10 SpA, +5 SpD, +20 Spe) | 589 BST New ability and desc:Tsoob Tsaeb (Beast Boost + Contrary) - If the user switches in after a fainted ally, then the user gains +1 to its highest non-HP stat. The user's other stat changes are inverted. Notable Moves:
Thunderbolt, Leaf Storm, Giga Drain, Signal Beam, Dazzling Gleam, Dragon Pulse, Volt Switch
Taunt, Leech Seed, Glare, Synthesis, (Z-)Hypnosis, Defog Role Identification: Just what you'd expect from a Serperior fusion: another freaking Contrary abuser. But, this one has Electric STAB to hit Flying-types hard, not to mention it has a little side effect to its Ability that works like Retaliate but better.
EDIT: Minor name change
DNA Donors: Zygarde / Kartana Offspring name: Zykarte New Type: Ground / Steel Base Stats: 83 / 151 / 127 / 71 / 83 / 109 (+11 Atk, +1 Def, +1 SpA, +20 SpD, +7 Spe) | 624 BST New ability and desc:Boost Break (Aura Break + Beast Boost) - All Pokémon on the field have their stat changes inverted, as long as the user is active. This cancels out existing stat change inversion effects. Notable Moves:
Thousand Arrows, Iron Tail, Superpower, Knock Off, Extreme Speed
Defog, Glare, Synthesis Role Identification: Another variety of anti stat booster, except this one discourages the stat changes before they happen. It can abuse its own Ability through access to Superpower (and Draco Meteor for the memers), it can keep itself healthy through Synthesis, and it has plenty of coverage even notwithstanding Thousand Arrows.
EDIT: Used Gourgeist-Large instead, because a Gourgeist-Super fusion already exists.
DNA Donors: Gourgeist-Large / Guzzlord Offspring name: Gourguzzt New Type: Ghost / Dark Base Stats: 149 / 98 / 107 / 77 / 84 / 56 (+20 Def, +20 SpD) | 571 BST New ability and desc:Arcane Gain (Pickup + Beast Boost) - In addition to its current held item, the user gains the effect of the item currently held by the last fainted ally, if applicable. Notable Moves:
Synthesis, Will-O-Wisp, Leech Seed, Trick Room Role Identification: Kind of bulky and has some interesting utility options. Another variety of dual item abuser.
Small thing tho, but Pheralie and Scipod are two different fusions, I messed up on the list and forgot to put a space between them. In the DH list, it's currently listed as "pheraliescipodite", so I think that it should be fixed
(Not pointing out any one code, just took this as an example)
Just add the name of the fusion and a colon before the first { line without any capitalisation, hypens, spacing or any special characters (even for formes) that'll let us directly copy paste it into the pokedex.js file. No need to go back and edit all of them now we'll do that, just for the future.
Yes, it would. Basically means that as long as the terrain is there, nothing can be added or removed (Defog can't clear hazards, Rain Dance will fail, etc). Tho don't bother much with it right now, it still has to go through voting and all
DNA Donors: Banette / Kyurem-Black Offspring name: Kyute New Type: Ghost/Dragon Base Stats: 94/150/90/101/80/100 (8 ATK, 8 DEF, 4 SPD, 20 SPE, BST: 615) New ability and desc:Terrible Body (Teravolt + Cursed Body) - When this Pokemon attacks, it ignores that effects of the opponent's ability and any moves the opponent may be using to protect themselves. (Like Protect, King's Shield, Baneful Bunker etc). Notable Moves: Shadow Claw, Dragon Claw, Freeze Shock, Draco Meteor, Ice Beam, Earth Power, Fusion Bolt, Stone Edge, Roost, Shadow Ball, Substitute, Hone Claws, Destiny Bond, Disable, Gunk Shot, Knock Off, Pursuit, Sucker Punch, Shadow Sneak, Will-O-Wisp, Taunt Role Identification: Kind of a vehicle for the mega, but not without its benefits. The ability to attack while ignoring King's Shield is nice, and ice can run Z-Moves in its base form that can't be blocked by any abilities or moves, such as Z-Freeze Shock, Z-Shadow Claw and Z-Fusion Bolt. It gets a wide range of offensive and utility moves, but a lot of its non-Z sets are outclassed by its mega form, though it can run Choice Scarf and its Choice Band and Life Orb sets are stronger than its Mega form, but have their drawbacks.
DNA Donors: Banette-Mega / Kyurem-Black Offspring name: Kyute-Mega New Type: Ghost/Dragon Base Stats: 94/200/100/111/100/110 (8 ATK, 8 DEF, 4 SPD, 20 SPE, BST: 715) New ability and desc:Prankster Notable Moves: Shadow Claw, Dragon Claw, Draco Meteor, Ice Beam, Earth Power, Fusion Bolt, Stone Edge, Roost, Shadow Ball, Substitute, Hone Claws, Destiny Bond, Disable, Gunk Shot, Knock Off, Pursuit, Sucker Punch, Shadow Sneak, Will-O-Wisp, Taunt Role Identification: Pretty damn scary. 200 Attack and 110 Speed is pretty nuts, but it also has 94/100/100 bulk and acceess to Prankster boosted Substitute and Roost to avoid status and keep healthy respectively. Prankster Will-O-Wisp can be used to hit speed boosted physical attackrs, Taunt can make it an even better Stallbreaker and Destiny Bond can assure Kyute won't go down alone. Disable, when combined with Sub, can rob an opponent of a coverage move they might try and use to defeat Mega Kyute, but doing this can wear down Kyute and limit its coverage options. 111 Special Attack lets it viably run moves like Draco Meteor to catch physical walls off guard, and moves like Gunk Shot can wear down Fairy-type switch ins. Sadly, it lacks boosting moves outside of Hone Claws and physical Ground-type coverage, so this Pokemon is not without flaws.