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Fusion Evolution V4

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Nagandel/Keldeo (One of mine, and the only Poison/Fighting special attacker)
Dhelmise/Reuniclus (Another of mine, this one taking advantage of Trick Room. I honestly didn't expect this to be so popular, either)
Mewtwo/Arbok (Poison/Psychic is a cool typing, and Mewdeuca seems able to use it to the fullest)
Cobalion/Terrakion (An awesome fusion, which attempt to make Rock/Steel viable. Neat!)
Necrozma/Zygarde (Well-rounded, versatile, has a unique typing, and a very wide move-pool)
Type: Null/Doublade (I really dig the viable evolutionary line idea, and this is a cool slow pivot with all crits)
Silvally/Aegislash (The above point. I also like the fact that this has a completely different role from its pre-evo)
Lilligant/Heatran (A viable sun sweeper made of one of my favorite Pokemon? Sounds good to me!)
Mantine/Seismitoad (Flying/Ground is an interesting typing to make useful, and it provides invaluable support)
Tapu Lele/Swellow (Obvious role is obvious, but it performs that role excellently)
 
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Muk-Alola / Swalot
Bidoof / Sandile (SV)
Steelix / Stakataka
Tangrowth / Stakataka
Aggron / Regirock
Zeraora / Walrein
Kyurem / Deoxys-D
 
Congratulations to the winners:
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    Aegivally
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    Necrogarde
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    Type: Blade
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    Celmuse
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    Mewdeuca
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    Swalokum-Lol

Now, a very important announcement:

Fusion Evolution submissions are on temporary hiatus.

In preparation for the Pet Mod Grand Slam drawing near, the hiatus is to allot time for coding the meta and allowing it to develop. Feel free to discuss the metagame/coding here or in Discord.
 
Awesome, I got in! I'll be adding coding later, but for now, I have a request. Would it be possible to make the modifier on Celmuse's Ability, Magicworker, be 1.5x instead of 1.33x?

Code:
celmuse: {
     num:
     species: "Celmuse",
     types: ["Ghost", "Psychic"],
     genderRatio: "{M: 00.0, F: 00.0}",
     baseStats: {hp: 110, atk: 98, def: 87, spa: 125, spd: 87, spe: 35},
     abilities: {0: "Magicworker"},
     heightm: 3.9
     weightkg: 115
     color: "Green",
     eggGroups: ["Undiscovered"],
},
 
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Code:
Type: Blade: {
     num:
     species: "Type: Blade",
     types: ["Normal", "Steel"],
     baseStats: {hp: 91, atk: 104, def: 135, spa: 70, spd: 83, spe: 47},
     abilities: {0: "Ravage"},
     heightm: 2.61
     weightkg: 155.3
     color: "Purple",
     eggGroups: ["Undiscovered"],

Code:
aegipass: {
    num:
    species: "Aegivally",
    baseForme: "Bulwark",
    types: ["Normal", "Steel"],
    baseStats: {hp: 91, atk: 72, def: 135, spa: 72, spd: 135, spe: 77},
    abilities: {0: "Tactical Computer"},
    heightm: 7.3
    weightkg: 220.45,
    color: "Brown",
    eggGroups: ["Undiscovered"],
    otherFormes: ["aegivallyguerilla"],
},
aegipassguerilla: {
    num:
    species: "Aegivally-Guerilla",
    baseSpecies: "Aegivally",
    forme: "Guerilla",
    formeLetter: "G",
    types: ["Normal", "Steel"],
    baseStats: {hp: 91, atk: 135, def: 72, spa: 135, spd: 72, spe: 72},
    abilities: {0: "Tactical Computer"},
    heightm: 7.38,
    weightkg: 220.45,
    color: "Brown",
    eggGroups: ["Undiscovered"],
},
(additional aegivally forms coming later)
And now for something a little different. A sample team!
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(pretend sprites for Cherr-Oh and Minirill exist)
Chazma Bulky Offense
diagnosis of gayer (Chazma-Egg) (F) @ Leftovers
Ability: Healthy Meal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Stealth Rock
- Seismic Toss
- Toxic

Aegivally-Bulwark @ Fairy Memory
Ability: Tactical Computer
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-turn
- Toxic
- Defog
- Parting Shot

A Rave-Alola @ Icicle Plate
Ability: Optimize
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Return
- Extreme Speed
- Wild Charge

Cherr-Oh @ Life Orb
Ability: Care Package
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sacred Fire
- U-turn
- Petal Blizzard
- Morning Sun

Minirill-Antisocial @ White Herb
Ability: Social Life
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Shell Smash
- Acrobatics
- Play Rough
- Earthquake

cool not broken (Lucashadow) @ Lucarionite
Ability: Eye of Horus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance / Knock Off
- Close Combat
- Spectral Thief
- Shadow Sneak
Chazma is the main man of the team, setting hazards for my main sweepers and breakers, giving them easier KOes. Aegivally-Bulwark-Fairy forms a pretty solid defensive core with Chazma, taking on the Dark type moves Chazma can't stomach. I chose it over Fablesteel because of Defog's utility and Parting Shot and U-turn allowing it to preserve momentum for the team. A Rave-Alola-Ice is a potent sweeper and late game cleaner, with BoltBeam Espeed spam being a huge asset for RKing certain threats. Cherr-Oh is a fairly strong tank whose insane ability gives pokemon like Chazma and Aegivally additional healing, making them extra hard to kill. Minirill is another sweeper, having the bulk to set up in Antisocial form and wreak havoc in Social form. Finally, Lucashadow is an attacker with tons of immediate power who can run either Swords Dance for attempts at sweeping or Knock Off to hit Ghost/Normal types. This team is threatened by Dialcatty, but every team is threatened by Dialcatty, and that thing's prolly getting banned anyway so who cares lol
 
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Code:
necrogarde: {
     num:
     species: "Necrogarde",
     types: ["Psychic", "Ground"],
     genderRatio: "{M: 00.0, F: 00.0}",
     baseStats: {hp: 102, atk: 103, def: 111, spa: 104, spd: 112, spe: 107},
     abilities: {0: "Shattered Prism"},
     heightm: 3.7
     weightkg: 267.5
     color: "Green",
     eggGroups: ["Undiscovered"],
},

Are there any fusions who are being quickbanned? Need to know before making a team
 
on the spreadsheet, Suiceon's ability has the same effect as Sandslash-Prime's when it clearly shouldn't.

also both Vikarona's and Balloon's abilities are called Hot Air Balloon despite doing different things. Vikarona came first so Balloon's ability should be renamed.
 
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on the spreadsheet, Suiceon's ability has the same effect as Sandslash-Prime's when it clearly shouldn't.
This is fixed in my copy of the spreadsheet.
Everyone, I have another announcement to make. Since I couldn't get edit permission for the current spreadsheet, I decided to make my own copy with blackjack and hookers. Presenting the Newer Fusion Evolution V4 Pokédex:
https://docs.google.com/spreadsheets/d/1-N43z0_CTdKRfTR-sgvJJ46pm7YYwfaYLF6fCB3wh7U/edit?usp=sharing
It's up to date as of the current slate, and Suiceon's Ability description is fixed.


also both Vikarona's and Balloon's abilities are called Hot Air Balloon despite doing different things. Vikarona came first so Balloon's ability should be renamed.
I would change Balloon's Ability name to Inflate unless Squawkerz (who made the fusion) has a different idea.
 
K, deleted previous post because I totaly forgot to add the team kek, anyways here it is, with a less stupid name:
FE TRICK ROOM OFFENSE
  1. Stakeye-Mega is the main mon at the team which provides the latter a lot: a reliable TR and Stealth Rock setter that doesn't need Mental Herb due to Magay Bounce, a tanky pivot for Fairies, Fighting-types n other stuff and also provides some offensive presence due to its majestic 1 Spe Gyro Ball, so it's worth the mega slot.
  2. Stakamise is another TR setter, but provides more offensive presence with its great offensive ability and great 130-someting attack stat, and it also provides decent defensive presence due to its typing and bulk.
  3. Swolax is here for shitting on Dark and Ghost-types and having more physical sweepers aside of solely Stakamise.
  4. Dramaqueen was also needed for facing Ghosts beause holy molly this team is fairly weak to them and also provides instant Special firepower without needing to set up.
  5. Shoo is another set up sweeper, but by the special side, and provides another way to deal with Dark-types not as reliably as Swolax but still pretty well due to its surprisingly high SpD.
  6. And last but not worse is Tomb2, another bulky TR setter which also provides Screens to the team for an easier time to set up.

  1. Sablegigas is another option for setting up Trick Room easier, but doesn't provide much more utility aside of that and maybe Will-O-Wisp.
  2. Celmuse is another good slow Special wallbreaker and can be used instead of either Dramaqueen or Shoo, but it doesn't provide much utility to the team unlike those due to its x4 weaknesses to the already annoying Dark and Ghost-type attacks.
  3. Lámpara-De-Noche (oh god why I gave it that stupid ass name) can also be a really respectable TR setter, specially for this team, due to its inmunity to Ghost, Dark and other annoying types and its great supportive movepool, but its overall bulk leaves a bit more to desire and it can also be ironically a bit too slow under TR due to its not-too bad speed.
 
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You can actually find the official pokemon models for download on the internet so with a teensy bit of blender experience you can frankenstein them together for possibly nicer renders than photo-editing, figured id tell you guys in case someone wants to give that a try for this project
 
K, deleted previous post because I totaly forgot to add the team kek, anyways here it is, with a less stupid name:
FE TRICK ROOM OFFENSE
  1. Stakeye-Mega is the main mon at the team which provides the latter a lot: a reliable TR and Stealth Rock setter that doesn't need Mental Herb due to Magay Bounce, a tanky pivot for Fairies, Fighting-types n other stuff and also provides some offensive presence due to its majestic 1 Spe Gyro Ball, so it's worth the mega slot.
  2. Stakamise is another TR setter, but provides more offensive presence with its great offensive ability and great 130-someting attack stat, and it also provides decent defensive presence due to its typing and bulk.
  3. Swolax is here for shitting on Dark and Ghost-types and having more physical sweepers aside of solely Stakamise.
  4. Dramaqueen was also needed for facing Ghosts beause holy molly this team is fairly weak to them and also provides instant Special firepower without needing to set up.
  5. Shoo is another set up sweeper, but by the special side, and provides another way to deal with Dark-types not as reliably as Swolax but still pretty well due to its surprisingly high SpD.
  6. And last but not worse is Tomb2, another bulky TR setter which also provides Screens to the team for an easier time to set up.
  1. Sablegigas is another option for setting up Trick Room easier, but doesn't provide much more utility aside of that and maybe Will-O-Wisp.
  2. Celmuse is another good slow Special wallbreaker and can be used instead of either Dramaqueen or Shoo, but it doesn't provide much utility to the team unlike those due to its x4 weaknesses to the already annoying Dark and Ghost-type attacks.
  3. Lámpara-De-Noche (oh god why I gave it that stupid ass name) can also be a really respectable TR setter, specially for this team, due to its inmunity to Ghost, Dark and other annoying types and its great supportive movepool, but its overall bulk leaves a bit more to desire and it can also be ironically a bit too slow under TR due to its not-too bad speed.
Why three Trick Room setters but none of them with auto-Trick Room ability? You're using 3 moveslots for it.
 
Sunflorrim @ Life Orb / Grassium Z
Ability: Photosynthetic Grace (Doubles all stats besides HP in Sun, Quarters all stats in Hail, Sand, Rain)
EVs: 252 SpA / 4 SpD/ 252 Spe
Modest / Timid Nature
- Solar Razor (100 BP, 100% Acc, Special, Grass, Always Crits in Sun)
- Weather Ball
- Earth Power
- Growth
A sun sweeper, run this with a dedicated sun setter for good results.

After looking over this old fusion of mine, i realized that i may have gone overboard on the downside of the ability. In an opposing weather matchup, this pokemon either becomes essential or completely deadweight, and i don't like that. If possible to code, i would like the change the 1/4 stat debuff to a 1/2, 2/3, or 3/4 debuff, depending on which seems more balanced. Unless, a change from 1/4 would be too overbearing, then I'll be fine with keeping it there.
 
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(there's also Diceus but no sprite so lol)
Type: Blade Semi-Stall
Type: Blade @ Eviolite
Ability: Ravage
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Swords Dance
- Iron Head
- Rest
- Sleep Talk

Suiceon @ Leftovers
Ability: Monarch Of The Rain
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Scald
- Toxic
- Protect

Diceus @ Splash Plate
Ability: Miracle Morph
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Recover
- Refresh

Audala @ Audinite
Ability: Recovery Shield
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Roost
- Calm Mind
- Moongeist Beam
- Moonblast

Peli Koko @ Choice Specs
Ability: Thunderstorm Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunder
- Ice Beam
- Volt Switch

Valcro @ Dark Memory
Ability: Tech Equip
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Multi-Attack
- Fog Machine
- Parting Shot
- Roost

Similar to its vanilla form, Type: Blade is a late-game sweeper/cleaner that takes advantage of its well-rounded stats and Eviolite to secure set-up opportunities and make it hard to kill once it gets going. It forms my primary defensive core with Suiceon, who soaks up Fire hits and provides invaluable Wish support for Type: Blade, allowing it to come in multiple times throughout the fight. Diceus, when holding a Splash Plate, can serve as a back-up Suiceon or Peli Koko if they are needed after being KOed. It was here that I noticed that I had no consistent Fighting answers, so I added Mega Audala to my team, whose massive defenses and surprisingly alright offenses can make it a CM breaker that adds to the already rigid defensive structure of my team. I don't want to be too passive, however, so I then added Peli Koko, a monstrous special attacker who can tear huge holes in opposing teams with a Choice Specs, as well as providing Rain support for a late-game Type: Blade sweep. Finally, Valcro-Dark serves as my Dark immunity, my Defogger and my Chazma answer, who otherwise severely threatens this team.
 
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