Fusion Evolution V5 (Submission Phase)

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Original Thread by Eevee General
OP copied from G-Luke,
that shamelessly copied it from rhydreigon


(art by imas234 and sprite by Tuthur1)​

Hello everyone! Welcome to Fusion Evolution V5! This is a Pet Mod that revolves around using science to create new fusions of powerful Pokemon to be used in a brand new metagame. This Pet Mod also had some lore to go with it, which can be seen in the original thread if you're interested. (Also, for returning veterans, there will be some new stuff here so do give this post a skim read).

The New Council:
This project will be managed by a team of Fusion Evolution veterans, who are myself, Cookie Butter, AquaticPanic and Mygavolt. We will do things such as start/end phases and introduce new rules. G-Luke and rhydreigon also help out from time to time, although they are not currently a part of the council.

The Discord:
This project has a nice and friendly Discord server with a place to discuss Fusion Evolution. The server can be found right here.

- General:
This thread revolves around a 3-phase system, starting with Submissions, where you can submit up to 6 fusions in the format below, then Voting, where you can vote for up to 10 submissions to be added to the Hall of Fame victors (we normally choose 5 at minimum with more selected in the event of a tie) and then discussion, where we talk about possible uses and sets for the victorious Pokemon. When submitting, please only have one post per submission phase and edit all your fusions for that round into that post.

We will generally try to keep the length of each phase to the following guideline (subject to change):

Submissions: 4-7 days
Voting: 1-3 Days
Discussion: 1-2 days

Rules of Fusion:
Fusions fall into two different categories, regular and DNA:
  • In a regular fusion, any two Pokemon that can be of different gender and have a shared egg group are selected to be fused
  • In a DNA fusion two Pokemon, with at least one being genderless or in the Undiscovered Egg Group and neither with a BST of 670 or more are fused, regardless of gender or egg group.
  • However, if one desires to make a DNA fusion with a mon of a BST 670 or higher, the partnering fusee must have a BST of 475 or lower.
You still with me? Good.
When submitting, please use the following format:

Parents: Pokemon X + Pokemon Y
Shared Egg Group: If a normal fusion, state which egg group the two parents share. If a DNA Fusion, just skip this line or put "DNA".
Offspring Name: The name of the new Pokemon, a portmanteau of the two parents' names (just put them together in whatever sounds good to you).
New type: To create the new Pokemon's type, you take one type from each parent. Therefore, a fusion between Heracross and Scizor could be Bug/Steel, Bug/Fighting, Steel/Fighting or pure Bug (the latter of which would be given by taking Bug-type from both parents).
New base stats: OK here's where things get a bit tricky. For a regular fusion the each of its new stats is the average of both of its parents' stat plus 10. So that HP stat of our Heracross + Scizor fusion would be (80+70)/2 + 10 = 85 [(Heracross' HP stat + Scizor's HP stat)/2 + 10 = New Pokemon's HP stat).
On the other hand, for a DNA fusion, you just use the raw average of each stat without the +10, but you can add a total of 40 BST to any of the new Pokemon's stats, with no more than 20 in each stat.
New ability and desc:
This is where you can create a new, custom ability for your fusion. This is done by selecting one ability from each parent and combining elements of them (do try to be creative with this, not just sticking two effects together, and please try and make them somewhat balanced). Our Scizor/Heracross could have a fusion between Swarm and Technician, which could boost the power of Bug-type moves by 50%. (You don't need to use colours like I did, and you can see better examples of fused abilities in the archives below). Furthermore, if you combine two abilities that are the same (Swarm + Swarm or Huge Power + Pure Power), they do not stack and just become the original ability, but if this is done, it gets a +5 boost to all stats to compensate. So if a Heracross/Scizor used Swarm + Swarm, its ability would be Swarm, but its HP stat would be 85 + 5 = 90. On the topic of Hidden Abilities, they are allowed! You can also now use two hidden abilities when fusing!
You can use the command "/fuse" on Dragon Heaven PS Server to calculate Fusion's stat spread, example:

then click Return. You also can get all of the unboosted stats, as well as an importable for your fusion here. Then you have to add +10 points to every stat if making an Egg Fusion (+15 if you use an ability shared by Parents), or DNA Fusions' +40 stat bonus. It saves me a whole lot of time!
Notable Moves: A fusion gets access to both of its parent's entire legal movepools, including TMs and Tutor moves, so list any notable moves this Pokemon could use here (Minor note: Smeargle Fusions can only learn Sketch once).
Role identification: Talk about what your fusion could do in battle! Hype it up here, and explain to everyone why your fusion is so great and why they should vote for it.
Fill in As and Bs with the parents and the rest with the guides above and below
[hide=AB][B]DNA Donors:[/B] A / B
[B]Offspring name:[/B] AB
[B]New Type:[/B] A / B
[B]Base Stats:[/B] 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
[B]New ability and desc:[/B] [I]Ab[/I] (A + B) - Aaabbb.
[B]Notable Moves:[/B] Aabb
[B]Role Identification:[/B] Aaabbb[/hide]

[hide=AB][B]Parents:[/B] A / B
[B]Shared egg group:[/B] C
[B]Offspring name:[/B] AB
[B]New type:[/B] A / B
[B]New base stats:[/B] 0 / 0 / 0 / 0 / 0 / 0
[B]New ability and desc:[/B] [I]Ab[/I] (A + B) - Aaabbb.
[B]Notable moves:[/B] Aaabbb
[B]Role Identification:[/B] Aaabbb
Here is a list of Egg Groups for your own convenience.
And DNA only Pokemon
Normal Deoxys
Attack Deoxys
Defense Deoxys
Speed Deoxys
Greninja-Ash (Battle Bond only, regular Greninja does NOT count as a DNA fusion)

Necrozma-Dawn Wings*
Necrozma-Dusk Mane*
Starter Eevee
Starter Pikachu

Tapu Bulu
Tapu Fini
Tapu Koko
Tapu Lele
Type: Null

*Only usable in Legendary fusions.
(Baby Pokémon can also fuse, but I don’t think you would use them)

Some other rules:

Fusions can now use eviolite, thick club and light ball, but only if both parents could as well. Furthermore, they can use Mega Stones that their parents can use, and when Mega Evolving, Mix 'n' Mega rules apply. For each one of your fusions megas, use the same format as above for the mega as well as the base form. Our Heracross/Scizor Fusion (which I'll name Scizacross) could use Scizorite or Heracronite to create Mega Scizacross S and Mega Scizacross H (although you can use X and Y for fusions with mutiple megas if you so desire, so long as you differentiate). All mega stones are fair game!

Form Guide
Also, we now have a Form Guide to make clear how to fuse certain Pokemon.
Mega Evolutions + Greninja -> Greninja-Ash
As has been stated, use Mix 'n' Mega rules, so Mega Fused Pokemon get the same stat buffs that their parent would, and the custom ability is overwritten with the Mega's ability. Also the SECONDARY type changes accordingly. Greninja-Ash follows the same procedure.

Meloetta Aria -> Meloetta Pirouette
Meloetta's form changes are the same as its normal forms, and you create the fusion as if it were fusing with Meloetta Aria form, and then it can transform with Relic Song. This causes the secondary typing to become Fighting (even if there was no 2nd type before). Also, the stats are swapped, not calculated again. If the base form has stats A/B/C/D/E/F, the Fighting-type form has stats of A/D/F/B/C/E (call these forms whatever you like).

Aegislash Shield -> Aegislash Blade
Aegislash works similarly to Meloetta, with you creating the Fusion with the Shield form, and then changing forms with King's Shield or by attacking (i.e. How Stance Change works) and the stats swap like such: A/B/C/D/E/F becomes A/C/B/E/D/F.

Minior Meteor -> Minior
This one is similar to Aegislash in how it should be fused. Start out with Shield Form then the Stats swap as A/B/C/D/E/F to A/C/B/E/D/(F+60)

Darmanitan -> Darmanitan Zen Mode
Stat out with its base form, the Pure Fire type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/D/(C+50)/B/(E+50)/(F-40) and secondary type becomes Psychic (even if there was no secondary type).

School Wishiwashi -> Solo Wishiwashi
This one is very tricky, but I found a solution.
It goes as follows:
  1. Calculate the raw stats (and apply DNA boosts when applicable) of the other parent and Wishiwashi-School.
  2. To find the stats of Solo form, do the following:
    • Multiply Attack by 1/7
    • Multiply Defense by 1/6
    • Multiply Special Attack and Special Defense by 1/5
    • add 10 points to speed
    • round all stats down when applicable

Zygarde-10% -> Zygarde-100%
A/B/C/D/E/F becomes (A+162)/B/(C+50)/(D+30)/(E+10)/(F-30).

Zygarde-50% -> Zygarde-100%
A/B/C/D/E/F becomes (A+108)/B/C/(D+10)/E/(F-10).

Dawn Wings and Dusk Mane Necrozma -> Ultra Necrozma
This is how Stitch98 figured out the form change process:
Just like Giratina Origin and Black&White Kyurem, this forms are considered as independent from regular Necrozma, since they are obtainable outside of the battle. Having an higher that 670 BST, these forms can only DNA fuse with Pokémons that have less than or equal to 475 BST (see above for Fusion Categories). DNA Fusions that come from any of the two can transform into their Ultra form if holding the UltraNecrozmium Z, similarly to Megaevolutions. Ultra form's characteristics are defined as follows:
  1. Calculate base form's stats as usual, making averages between Necrozma DW/DM's and other DNA donors's stats and adding a total of +40 base points.
  2. After adding the +40 bonus, select the highest attacking stat between Attack and Special Attack and the highest defensive stat between Defense and Special Defense.
  3. The stat spread of the Ultra form is calculated like this:
    • Attack and Special Attack are equal to the highest attacking stat chosen before, +10 base points.
    • Defense and Special Defense are equal to the highest defensive stat chosen before, -30 base points.
    • Speed is equal to base form's Speed, +52 base points.
    • HP are the same as base form's.
  4. Secondary type of the Ultra form becomes Dragon (even if there was no secondary type).
  5. The ability of the Ultra form becomes Neuroforce.

Let us know (by PMing me or someone else on the council) if you'd like any more Pokemon added to the form guide!

So get out there and get creating! Try some new combinations! Maybe you'll make something to rival the destructive power of Mega Hazard X, Heratana and Harem, or wall sturdier than even the likes of Oxybliss-Defense, Dialcatty and Cofagreelix!

A spreadsheet of all existing fusions exists here.

Well have fun, and create fun fusions!
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Hello everybody! Welcome to Fusion Evolution V5! It has been an extremely long time, and we at the council have made a few changes this time around.

1. The 670+ fusion limit has been raised to 475! I hope you guys enjoy the increase in possibilities!
2. Meltan, Melmetal and Starter Pikachu/Eevee are legal. Within the Let's Go code is data listing abilities. Meltan has Magnet Pull, Melmetal has Iron Fist and the starters have their usual abilities compared to the normal. All of them are DNA, however. The starters may not last, as it is unclear if they can be transferred or even will have data in Generation 8.
3. We as the council will be looking extremely closely at every submission to prevent unbalanced fusions from winning. In V4, the power creep rose significantly. While near the end of it we nerfed a good amount of fusions, we are not going to let stupidly powerful fusions go through anymore.

With that said, let the fusion begin! (You can post now!)


is a Forum Moderatoris a Community Contributor
square crab.png

DNA Donors: Stakataka / Crustle
Name: Crustaka
Typo: Steel / Bug
Base Stats: 65/138/168/59/108/29 (+20 Attack, +20 SpD)
New ability and desc: Mutualist (Beast Boost + Sturdy) - Beast Boost + Sturdy effects. After taking the hit kill move, it raises its highest stat.
Physical: Gyro Ball, Equake, Stone Edge, X-Scissor, Superpower

Status: Curse, Stealth Rock
Role: Just thought the idea of a Crustle wearing a Stakataka as a shell would be hilarious


DNA: Tyranitar / Celebi
Name: Celenitar
Type: Rock / Grass
Base Stats: 105/120/115/99/100/100 (+5 HP, +3 de Attack, +10 Def, +2 Sp. Atk, +20 Speed)
Ability: Sand Spa (Sand Stream + Natural Cure) - Upon switching in or out, sets Sand and heals own status. Cannot have a status condition under Sand.
Phys.: Crunch, Dragon Tail, Earthquake, Fire Punch, Ice Punch, Pursuit, Stone Edge, Thunder Punch, Seed Bomb, U-Turn

Special: Earth Power, Fire Blast, Ice Beam, Surf, Thunderbolt, Ancient Power, Energy Ball, Dazzling Gleam, Leaf Storm, Shadow Ball

Status: Curse, Dragon Dance, Roar, Stealth Rock, Taunt, Leech Seed, Healing Wish, Nasty Plot, Recover, Swords Dance, Worry Seed

Role Identification: A part Rock-Type with 105 / 115 / 100 bulk that summons Sand both when switching in and out? With usable 100 Speed and 120 base Attack? Hell yes. Burns aren't going to bother it either. Grass / Rock is a decent type, even tho it's individual components aren't good, and it has a large ammount of coverage. Not only that, as it also has great utility in moves such as Leech Seed, Stealth Rock, Healing Wish, any Set-Up it prefers (Dragon Dance being probably the best) and even a direct way to regain HP in Recover.

DNA Donors: Mega Tyranitar / Celebi
New Type: Rock / Grass
Base Stats: 105 / 150 / 155 / 99 / 120 / 110
New ability and desc: Sand Stream
Notable Moves:
Physical: Crunch, Dragon Tail, Earthquake, Fire Punch, Ice Punch, Pursuit, Stone Edge, Thunder Punch, Seed Bomb, U-Turn

Special: Earth Power, Fire Blast, Ice Beam, Surf, Thunderbolt, Ancient Power, Energy Ball, Dazzling Gleam, Leaf Storm, Shadow Ball

Status: Curse, Dragon Dance, Roar, Stealth Rock, Taunt, Leech Seed, Healing Wish, Nasty Plot, Recover, Swords Dance, Worry Seed

Role Identification:
Oh geez. Nevermind the base's bulk, the mega is overall better, with the only disadvantage being not being immune to status under Sand and not being able to summon it by switching out as well. Either way, a 105 / 155 / 120 bulk for something with 150 / 110 Physical offense and Dragon Dance, which summons sand when switching in to further boost it's Sp. Def, and also has useful things like Recover, is definetly worth a shot. The only thing that doesn't get better is Sp. Atk, which to begin with only had offensive presence due to Nasty Plot so who cares. Overall, it's a bulkier Mega Tyranitar that has pretty decent Speed and reliable recovery, as well as expanded coverage.


DNA Donors: Emolga / Reshiram
Offspring name: Shiremo
New Type: Fire / Electric
Base Stats: 77 / 97 / 80 / 132 / 90 / 116 (+20 SpA, +20 Spe)
New ability and desc: Electroblaze (Static + Turboblaze) - This Pokémon's moves ignores the foe's abilities and have a 30% paralyzis chance. If this pokémon's move was to be affected by the foe's ability, the chance raises to 100%.
Notable Moves:
Physical: Nuzzle, Pursuit, Quick Attack, U-Turn

Special: Charge Beam, Discharge, Thunderbolt, Volt Switch, Blue Flare, Fire Blast, Earth Power, Psychic, Shadow Ball, Focus Blast

Status: Roost, Agility, Tailwind, Thunder Wave

Role Identification: Nice ability surpresser (Which is important in FE) with an interesting STAB combo. 132 is a mighty fine Sp. Atk stat and not even bad Speed, which only gets helped by the Paralyzis that might happen every now and then


DNA Donors: Emolga / Zekrom
Offspring name: Emoze
New Type: Dragon / Electric
Base Stats: 77 / 132 / 90 / 97 / 80 / 116 (+20 Atk, +20 Spe)
New ability and desc: Teradrive (Motor Drive + Teravolt) - This Pokémon's moves ignores the foe's ability. If this pokémon's move was to be affected by the foe's ability, +1 Speed.
Notable Moves:
Physical: Bolt Strike, Outrage, Dragon Claw, Crunch, Fusion Bolt, Stone Edge, Iron Tail, Knock Off, U-Turn, Pursuit, Quick Attack, Nuzzle

Special: Volt Switch

Status: Roost, Thunder Wave, Tailwind, Agility

Role Identification: Much like its counterpart, it uses Ability Surpression and high offensive power as its main points. Instead of crippling its foes, it now boosts its own Speed, offering itself more consistent power but at the cost of noi aiding its teammates. The main difference is that this one is ugly as shit


DNA Donors: Emolga / Kyurem-Black
Offspring name: Emulyem-Black
New Type: Dragon / Electric
Base Stats: 90 / 142 / 80 / 97 / 75 / 119 (+20 Atk, +20 Spe)
New ability and desc: Volt Motor (Motor Drive + Teravolt) - Ignores foe's abilities and Type Immunities.
Notable Moves:
Physical: Fusion Bolt, Dragon Claw, Iron Head, Stone Edge, Outrage, U-Turn, Knock Off, Nuzzle, Quick Attack

Special: Volt Switch

Status: Roost, Thunder Wave, Tailwind, Agility

Role Identification: A strong physical attacker who does not care about immunities and is capable of spamming its moves freely. If its defenses weren't so subpar, it could be arguably broken, but as its stand imo it's fine


DNA Donors: Azumarill / Lugia
Offspring name: Lazugari
New Type: Water / Psychic
Base Stats: 120 / 75 / 120 / 75 / 120 / 80 (590 BST) (+17 HP, +5 Atk, +15 Def, +3 SpD)
New ability and desc: Powerscale (Multiscale + Huge Power) - Doubles Defense and Special Defense.
Notable Moves:
Physical: Liquidation, Aqua Jet, Knock Off, Punishment, Sky Drop, Seismic Toss

Special: Scald, Brine, Whirlpool

Status: Roost/Recover, Defog, Toxic, Thunder Wave, Sing, Encore, Perish Song, Tailwind, Roar/Whirlwind, Feather Dance, Trick, Reflect, Light Screen, Belly Drum, Calm Mind, Amnesia, Aqua Ring

Identificação do papel: Listen, FE needs more defensive power. We currently have way better offensive fusions than defensive. My attemt is balancing that. While it might seems too strong at first, it really isn't unbreakable (Done calcs). Anyways, let's see the positives: 120/120/120 with doubled defenses is a fantastic Stall mon. Does not need offensive presence due to Tóxic, Sísmic Toss eand Whirlpool. And, finally, access Recover and Roost offers good recovery. All in all, a fantastic addition to help balance the meta[/ hide]
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Parents: Excadrill + Zangoose
Offspring Name: Gazoodrill
New Type: Ground/Normal
Fusion Ability: Boss Rush (Toxic Boost + Sand Rush): When this Pokemon is either in Sand or under the Poison status condition, it receives a 1.5x boost to physical attacks, and its Speed is doubled.
Stats: 101/135/70/65/72/99
Overview: A physical attacker that can receive a boost to power and Speed in one of two ways, either by being on a sand team or using a Toxic Orb. It's essentially a power up to Sand Rush Excadrill, one needed for entry into FE.
Sample Moveset:
Gazoodrill @ Life Orb/Toxic Orb
252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Facade/Return
- Earthquake
- Close Combat
- Knock Off


Parents: Shaymin-Sky + Victini
Offspring Name: Tien-Shinhan
New Type: Grass/Fire
Fusion Ability: Serene Star (Serene Grace + Victory Star): All moves on the user's side of the field receive a boost to accuracy of 1.1x. Moves with secondary effects receive a boost of 1.2x to their accuracy, and the chance of the secondary effects occuring is doubled.
Stats: 100/101/87/130/87/133
Overview: An ability that increases the accuracy of moves and the chance for secondary effects to occur, combined with two Pokemon that rely on strong moves for major success, gives you this powerful contender. Searing Shot, Blue Flare, and Seed Flare for STAB combined with strong coverage from moves like Thunder and Focus Blast, all boosted in accuracy and secondary effect chance by its ability.
Sample Moveset:
Tien-Shinhan @ Life Orb/Choice Specs
252 SpA / 4 SpD / 252 Spe
Timid Nature
- Seed Flare
- Blue Flare/Searing Shot
- Thunder
- Focus Blast


Hoopa + Metagross

Arcanine + Dhelmise

Melmetal + Meloetta
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Absol doesn't have to be physical!
Parents: Absol + Palkia
Shared egg group: DNA (Legendary)
Offspring name: Absia
New type: Dark/Water
New base stats: 82/130/85/137/95/112 (641) (+20 SpA, +20 Speed) (+5 to all stats due to double ability)
New ability and desc: Pressure
Notable moves: Dark Pulse, Knock Off, Surf, Hydro Pump, Aqua Tail, Thunderbolt, Ice Beam, Power Gem, Flamethrower, Spacial Rend, Earth Power, Earthquake, Play Rough
Role identification: Did you know Absol actually has a very good Special movepool? That's a small part of why I pumped this thing's Special Attack. It's not especially strong by FE standards, but it's still alright, and it has a reasonably wide movepool. What really makes this thing shine (er, un-shine, since it's Dark-type), though, is its Mega.

Parents: Absol-Mega + Palkia
Shared egg group: MEGA
Offspring name: Absia-Mega
New type: Dark/Water
New base stats: 82/150/85/177/95/152 (741)
New ability and desc: Magic Bounce
Notable moves: see above
Role identification: Mega Absia is an incredible special attacker due to its incredible power and speed coupled with good coverage. Dark Pulse, Hydro Pump, Thunderbolt, and Ice Beam will be enough to dispatch a vast amount of foes, especially weakened ones. 82/85/95 bulk, while not good by any stretch, isn't bad either, and will protect Absia from weak priority moves (read: ones that aren't Extreme Speed).

Meet the new BST king!
Parents: Arcanine + Slaking
Shared egg group: Field
Offspring name: Arcane King
New type: Normal/Fire
New base stats: 130/145/100/107/82/107 (671)
New ability and desc: Royal Presence (Intimidate + Truant): On entry, prevents opponent from acting for 1 turn
Notable moves: Extreme Speed, Flare Blitz, Fire Punch, Slack Off, Earthquake, Play Rough, Hammer Arm, Close Combat, Crunch, Thunder Punch, Ice Punch, Will-o-Wisp, Yawn
Role identification: Arcane King's high stats leave it with no particular weakness, though it obviously leans in favor of its physical stats. Its Attack is impressive, its bulk is good, and its speed isn't particularly low. Its ability helps it further, as it affords it free switch-ins (and thus increased longevity), and also makes it incredibly good at revenge killing, especially when paired with Extreme Speed for enemies it can't KO in one hit. (Jeez, why do I keep making good abilities out of Truant?) Its typing also gives it useful resistances to Fairy, Fire, and Ice, as well as an immunity to Ghost.
Parents: Kyurem + Deoxys-Defense
Shared Egg Group: DNA
Offspring Name: Xyerom-D
Type: Dragon/Psychic
Base Stats: 102(+10)/115(+10)/130/115(+10)/130/108(+10) (699 BST)
Ability: Pressure

Notable Moves:
Special: Psycho Boost, Psychic, Psyshock, Draco Meteor, Dragon Pulse, Ice Beam, Thunderbolt, Focus Blast, Flash Cannon, Earth Power, Energy Ball, Shadow Ball, Dark Pulse, Signal Beam, Mirror Coat, Blizzard, Thunder, Zap Cannon, Glaciate, Night Shade

Physical: Outrage, Dragon Claw, Zen Headbutt, Extreme Speed, Knock Off, Throat Chop, Pursuit, Superpower, Dynamic Punch, Drain Punch, Poison Jab, Meteor Mash, Iron Head, Stone Edge, Rock Slide, Stomping Tantrum, Fire Punch, Ice Punch, Thunder Punch, Shadow Claw, Counter, Seismic Toss

Status: Calm Mind, Agility, Nasty Plot, Hone Claws, Recover/Roost, Taunt, Thunder Wave, Toxic, Cosmic Power, Gravity, Trick, Spikes, Stealth Rock, Role Play/Skill Swap, Light Screen/Reflect, Amnesia, Iron Defense, Magic Coat

Role Identification: Highest stats out of any non-mega fusion in existence and a movepool to do pretty much whatever you want with them. Excellent Passadust teammate.

Parents: Tyranitar + Tapu Bulu
Shared Egg Group: DNA
Offspring Name: Tyra Tara
Type: Rock/Grass
Base Stats: 95(+10)/137(+5)/122(+10)/95(+5)/103(+5)/73(+5) (625 BST)
Ability: Oasis (Sand Stream + Grassy Surge) - Summons Sandstorm and Grassy Terrain on switch in.

Notable Moves:
Physical: Wood Hammer, Horn Leech, Seed Bomb, Stone Edge, Rock Slide, Superpower, Brick Break, Earthquake, Megahorn, Fire Punch, Ice Punch, Thunder Punch, Aqua Tail, Crunch, Pursuit, Iron Tail, Iron Head, Dragon Tail, Focus Punch

Special: Fire Blast, Focus Blast, Dazzling Gleam, Surf, Dark Pulse, Ice Beam, Thunderbolt, Nature's Madness

Status: Dragon Dance, Rock Polish, Bulk Up, Calm Mind, Hone Claws, Leech Seed, Toxic, Taunt, Stealth Rock, Synthesis (but not really), Protect, Whirlwind

Role Identification: Bulky Physical attacker with an excellent movepool and very useful support ability. Choice Band, Life Orb, Assault Vest, Leftovers, Rocky Helmet, and Choice Scarf all allow it to fill slightly different roles for the team. If that's not good enough for you, how about Tyranitarite?


Offspring Name: Mega-Tyra Tara
Type: Rock/Grass
Base Stats: 95/167/162/95/123/83 (725 BST)
Ability: Sand Stream

Notable Moves:
Same as regular except the status section is just Dragon Dance and Rock Polish copy & pasted 11 times.

Role Identification: Recovery in the form of Horn Leech, boosting with Dragon Dance, and coverage for whatever you could possibly need. This is what Mega Tyranitar should have been. To be honest, this is probably too much for FE but I'm fine with the mega being banned as long as the base form can still be used.

Parents: Azumarill + Lunala
Shared Egg Group: DNA
Offspring Name: Zalula
Type: Fairy/Ghost
Base Stats: 130(+12)/81/100(+16)/98/105(+12)/73 (587 BST)
Ability: Shadowscale (Huge Power + Shadow Shield) - Doubles Defense and Special Defense. This ability cannot be ignored.

Notable Moves:
Physical: Phantom Force, Play Rough, Knock Off, Aqua Jet, Liquidation, Seismic Toss, Ice Punch, Sky Drop

Special: Moongeist Beam, Moonblast, Night Shade, Scald, Surf, Whirlpool, Ice Beam, Icy Wind, Thunderbolt, Heat Wave, Focus Blast, Signal Beam, Grass Knot

Status: Roost, Defog, Will-O-Wisp, Toxic, Thunder Wave, Sing/Hypnosis, Confuse Ray, Encore, Perish Song, Trick Room, Tailwind, Reflect, Light Screen, Calm Mind, Cosmic Power, Amnesia, Aqua Ring, Curse(?)

Role Identification: FE is in dire need of some bulk to combat the absurd offensive power teams can have these days. Zalula and Lazugari were workshopped by me and Aquatic a while back after I had joked about hyper offense being so powerful that I could make something with doubled defenses and it still wouldn't be that good. I didn't expect the result to be such a decent fusion, at first glance they even appear incredibly overpowered. While they are quite powerful, calcs were done and they can both be beaten by many things with a little effort (or setting up) despite their insane defensive capabilities. A meta forced to only run hyper offense gets old real quick but FE doesn't really have many good defensive fusions yet.

Fuck VoltTurn.
Parents: Persian-Alola / Rhyperior
Shared egg group: Field
Offspring name: Perperior-Alola
New type: Dark / Ground
New base stats: 100 / 110 / 105 / 75 / 70 / 87
New ability and desc: Shocked (Rattled + Lightning Rod) - The user is immune to Electric, Dark, Bug and Ghost-type moves. If targetted, the user gains +1 Special Attack.
Notable moves: Throat Chop, Foul Play, Punishment, Gunk Shot, Iron Tail, Play Rough, Seismic Toss, Earthquake, Megahorn, Outrage, Hammer Arm, Iron Tail, Stone Edge, Aqua Tail, Crunch, Hypnosis, Amnesia, Parting Shot, Roar, Taunt, Toxic, Curse, Stealth Rock
Role Identification: This fusion exists for one reason and one reason only. That reason is to be the ultimate counter to VoltTurn. Thanks to its type and ability, it is immune to both Volt Switch and U-Turn, not to mention Ghost and Bug-type moves in general, two of the most common types in the metagame. It also has somewhat decent bulk, at least for a Persian-Alola fusion. Stealth Rock, Parting Shot and Hypnosis are also extremely helpful. All in all, this is a fusion that can help fight VoltTurn and even put some work in itself.

He's here and he's a swole lord.
DNA Donors: Buzzwole / Wailord
Offspring name: Zwolword
New Type: Fighting / Water
Base Stats: 138 / 114 / 112 / 71 / 69 / 69 (+20 Def, +20 SpD)
New ability and desc: Mindless Beast (Beast Boost + Oblivious) - When this Pokemon uses a status move, its highest stat is raised by one stage. This Pokemon cannot be taunted.
Notable Moves: Amnesia, Aqua Ring, Roar, Roost, Taunt, Toxic, Liquidation, Earthquake, Heavy Slam, Hammer Arm, Outrage, Stone Edge, Leech Life, Lunge, Poison Jab, Drain Punch, Ice Punch, Swords Dance
Role Identification: An insanely tanky stall fusion that can easily boost its Defense, Zwolord is a physical Pokemon's worst nightmare. It not only cannot be taunted, but it can even boost its Defense while it's recovering! Your best chance is to use a special attack on it, but it also has Amnesia so good luck. It even can simply be a tank and set up with Swords Dance! This does not even mention the possibility of Trick Room. All in all, Zwolord will flex on you.

The Pokeman, the legend....(and no there is no GIF of Melmetal grumble grumble)
DNA Donors: Melmetal / Scyther
Offspring name: Myth
New Type: Steel / Flying
Base Stats: 102 / 126 / 111 / 67 / 92 / 89 (+20 SpD, +20 Spe)
New ability and desc: Fast Fists (Iron Fist + Steadfast) - Punching moves have 1.2x power and raise the user's speed by one stage for each hit.
Notable Moves: Double Iron Bash, Ice Punch, Thunder Punch, Aerial Ace, Earthquake, X-Scissor, U-Turn, Knock Off, Thunder Wave, Toxic, Roost, Defog, Swords Dance
Role Identification: The first Melmetal fusion! Myth here is surprisingly strong. Double Iron Bash doubles its speed with each use, and along with Roost, Swords Dance and moves like Knock Off, Myth is a rather decent cleaner. This is one myth that lives up to its tale.

Slowking needs some love.
Parents: Blastoise / Slowking
Shared egg group: Monster
Offspring name: Blasting
New type: Water
New base stats: 97 / 89 / 100 / 102 / 117 / 64
New ability and desc: Water Bottle (Rain Dish + Regenerator) - The user heals 1/5 of its HP at the end of each turn, and heals 1/3 when it switches out.
Notable moves: Haze, Roar, Toxic, Calm Mind, Light Screen, Reflect, Protect, Slack Off, Trick Room, Surf, Hydro Pump, Focus Blast, Blizzard, Ice Beam, Flash Cannon, Fire Blast, Flamethrower, Psychic, Psyshock, Nasty Plot
Role Identification: A stalling hellscape. Healing 1/5 every turn, Regen effects as well as Slack Off. With that bulk, good luck killing this thing. If you want to go offensive, use the mega instead.

Blastoise needs some love too.
Parents: Blastoise-Mega / Slowking
Offspring name: Blasting-Mega
New type: Water
New base stats: 97 / 109 / 120 / 152 / 127 / 64
New ability and desc: Mega Launcher
Notable moves: Same as above + Water Pulse, Dragon Pulse, Aura Sphere
Role Identification: Jeez, look out. 152 Special Attack with a swath of coverage and Nasty Plot is not something you want to deal with, especially with this bulk. Don't even mention Trick Room. All in all, this fusion will blow your foes away either through frustration or sheer water power.


Who wants soggy cereal?
Parents: Palossand / Wobbuffet
Shared egg group: Amorphous
Offspring name: Paloffet
New type: Ground / Psychic
New base stats: 147 / 64 / 94 / 76 / 76 / 44
New ability and desc: Soggy Soul (Water Compaction + Telepathy) - Immune to moves that can hit more than one enemy, as well as Water-type moves. If targetted with such a move, this Pokemon's Defense is raised sharply.
Notable moves: Amnesia, Destiny Bond, Hypnosis, Iron Defense, Pain Split, Recycle, Shore Up, Stealth Rock, Stockpile, Toxic, Mirror Coat, Counter, Encore, Charm
Role Identification: I'm not going to lie- this is pretty much a stall mon (I suppose in Trick Room it could be annoying but eh). However, it is certainly no ordinary stall mon. It walls anything that runs Blizzard with an Electric move (such as Joltales-Alola, Region, etc.), as well as being immune to Earthquake, Dazzling Gleam (RIP Togekiss fusions without a better Fairy move), and all the Water moves. What's more, targetting it with one of these common moves makes it even bulkier. Combine that with the fact that it has Destiny Bond, rocks and Shore Up, as well as Mirror Coat, Counter, Hypnosis and Encore, this thing is going to drive you absolutely insane.

Parents: Lanturn / Gyarados
Shared egg group: Water 2
Offspring name: Lantyara (pronounced Lan-tiara)
New type: Water / Flying
New base stats: 120 / 101 / 78 / 78 / 98 / 84
New ability and desc: Volt Villain (Volt Absorb + Intimidate) - The foe's Attack is lowered by one stage when this Pokemon switches in. This Pokemon is immune to Electric-type moves. If targetted with one, this Pokemon uses Strength Sap. It still uses the move it originally selected, similar to Dancer.
Notable moves: Agility, Amnesia, Aqua Ring, Curse, Eerie Impluse, Heal Bell, Stockpile, Thunder Wave, Toxic, Z-Celebrate, Dragon Dance, Reflect, Roar, Z-Splash, Taunt, Aqua Tail, Waterfall, Z-Bounce, Sucker Punch, Wild Charge, Outrage, Earthquake, Stone Edge, Iron Tail, Crunch, Iron Head, Dragon Tail
Role Identification: Bulky Pokemon that can either wall or be a Z-Sweeper. The ability also removes the only thing that would normally hold Lantyara back, being a quad weakness to Electric. Now, not only is that gone, but the poor sucker who tried to blow you away faces the rath of Strength Sap, arguably the most powerful healing move in all of Pokemon. However, if you want to go the more offensive route...

I guess we're going back to the Dark Ages.
Parents: Lanturn / Gyarados-Mega
Shared egg group: Water 2
Offspring name: Lantyara-Mega
New type: Water / Dark
New base stats: 120 / 131 / 108 / 88 / 128 / 84
New ability and desc: Mold Breaker
Notable moves: Same as base - Z moves
Role Identification: Bulky Offensive DD Sweeper. It also has Mold Breaker, which is always extremely good in FE. If you're gutsy and can make due wihout reliable recovery, you could run the mega as a Defensive Pokemon too.

Also, if y'all could not take up space and simply put your fusions in the same post you reserve in? That'd be helpful.
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Yung Dramps

awesome gaming
What happened to the stall special slates that were discussed quite a bit prior to this?

Probably will submit stuff tomorrow. I got a big-ass stockpile waiting to be unleashed.

DNA Donors: Seaking / Kyogre
Offspring name: Ogreking
New Type: Water
Base Stats: 90 / 113 / 97 / 110 / 110 / 79 (+0 HP, +17 Atk, +20 Def, +3 SpA, +0 SpD, +0 Spe)
New ability and desc: Storm (Drizzle + Lightning Rod) Summons rain for 5 turns. User gets Electric type immunity while rain lasts.
Notable Moves: Hydro Pump, Thunder, Liquidation, Megahorn, Poison Jab, Knock Off, Earthquake, Ice Beam, Calm Mind, Agility
Role Identification: Rain setter that is only weak to 1 type as long as the rain lasts. Can run both offensive and set-up sweeper sets.

Hoooooo boy...
DNA Donors: Deoxys-Attack / Diancie
Offspring name: Dianxis-Fractured
New Type: Psychic / Rock
Base Stats: 50 / 160 / 85 / 160 / 85 / 100 (+20 Atk, +20 SpA)
New ability and desc: Diamond Core (Pressure + Clear Body) - Always uses 1PP per move, regardless of other mons' abilities. Spite, etc. and Justice Power still work as intended.
Notable Moves: Diamond Storm, Psychic, Psyshock, Moonblast, Power Gem, Zen Headbutt, Skill Swap, Calm Mind, Earth Power, Knock Off, Pursuit, Extreme Speed, Rock Polish/Agility, Elemental Punches, Drain Punch, Ice Beam, Thunderbolt, Signal Beam, Dark Pulse, Shadow Ball
Role Identification: Enter another Hoopa-Unbound-okay yikes espeed is a thing on this. uhhh Basically you can revenge kill ez pz or be up against a Ghost Type and pursuit trap it. (or psychic terrain but it gets boosted psychic stabs soooo) And there's Agility to actually bolster its mediocre Speed. And a good moveset on both sides. At least it can be hit under Trick Room, right???? (its mega would be busted with a 50/220/45/220/45/160 stat spread and magic bounce so that's why i didn't list it)
(Thanks AquaticPanic for the sprite)
DNA Donors: Stakataka / Buzzwole
Offspring name: Steak
New Type: Steel / Fighting
Base Stats: 101 Hp / 149 Atk / 181 Def / 59 SpA / 97 SpD / 53 Spe (+12 HP, +9 Atk, +1 Def, +1 SpA, +15 SpD, +2 Spe)
New ability and desc: Beast Boost (Beast + Boost) - Same as Beast Boost.
Notable Moves: Gyro Ball, Drain Punch, Hammer Arm, Superpower, Roost, Earthquake, Stone Edge, Rock Slide, Stealth Rock, Trick Room, Bulk Up, Lunge, Thunder Punch, Ice Punch, Leech Life, Poison Jab, Taunt, Power-Up Punch, Fell Stinger, Wide Guard, Zen Headbutt, Rock Polish, Magnet Wave, Infestation, Autotomize, Magic Coat.
Role Identification: Aaabbb


is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributor

DNA Donors: Entei / Mamoswine
Offspring name: Eminem
New Type:

Base Stats: 112 / 142 / 82 / 80 / 67 / 110 | BST 593 (+20 Atk, +20 Spe)
New ability and description: Rap God (Pressure+Thick Fat) Halfs opponents Ice- and Fire-resistances.
Notable Moves: Offensive: Sacred Fire, Icicle Crash, Ice Shard, Earthquake, Extreme Speed, Freeze-Dry
Utility: Stealth Rock
Set Up: Howl
Role Identification: Almost unwallable thanks to its abilty but can't set up, trash defensive typing and quad-weakness to SR.
Eminem @ Choice Band / Choice Scarf
Ability: Rap God
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Fire
- Icicle Crash
- Extreme Speed
- Ice Shard


DNA Donors: Clefable / Heatran
Offspring name: Cleftran
Base Type:

Base Stats: 100 / 80 / 100 / 130 / 100 / 70 | BST 580 (+7 HP/+11 Def/+18 SpA/+2 SpD/+2 Spe)
New ability and description: Magmatic Alchemy (Flash Fire + Magic Guard). This Pokémon doesn’t take indirect damages and Fire-type moves.
Notable Moves: Offensive: Moonblast, Flash Canon, Earth Power, Magma Storm, Ice Beam, Fire Blast, Thunderbolt, (Z-)Solar Beam
Utility: Soft-Boiled, Will-O-Wisp, Stealth Rock, Thunder Wave, Toxic, Knock Off, Heal Bell, Healing Wish, Wish, Roar, Taunt
Set Up: Calm Mind
Role Identification: A bulky support/wall with 9 resistances and 3 immunities for only one weakness. Super bulky with a 100/100/100 bulk, hazard immunity and reliable recovery in Soft-Boiled. It has enough coverage to hit what it wants to hit and can support its team with its access to Stealth Rock, Heal Bell, Thunder Wave, Will-O-Wisp, Healing Wish, Roar,... Unlike a lot of wall, Clefran is not near passive because it has 130 base Special Attack. It can also run a more offensive set with Calm Mind.
Clefran @ Leftovers/Rocky Helmet
Ability: Magmatic Alchemy
EVs: 252 HP / 4 Def / 252 SpD OR 252 HP / 252 Def / 4 SpD
Calm / Bold Nature
-Stealth Rock/Roar/Heal Bell/Earth Power
/Will-O-Wisp/Thunder Wave/Healing Wish

Defensive Calm Mind
Clefran @ Leftovers
Ability: Magmatic Alchemy
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
-Calm Mind
-Taunt / Earth Power

Parents: Aggron / Avalugg (Monster)
Offspring name: Aggralugg
New Type:

Base Stats: 97/128/197/67/68/54 | BST 611
New ability and description: Sturdy (Sturdy + Sturdy).
Notable Moves: Offensive: Avalanche, Earthquake, Heavy Slam, Ice Punch, Metal Burst, Stone Edge, Superpower
Utility: Rapid Spin, Recover, Roar, Stealth Rock, Thunder Wave
Set Up: Curse
Role Identification:
Aggralugg is a physical wall thanks to a great 97/197/68 bulk. It brings utility to its team thanks to access to Stealth Rock and Rapid Spin. It has access to Recover which allows it to come several times on the field. However Aggralugg has a double weakness to fire and fighting and a simple weakness to ground which are common offensive typing.

Stone: Aggralite
New Type:

Base Stats: 97/158/247/67/88/54 | BST 711
New ability and description: Filter
Notable Moves: See Above
Role Identification: Mega-Aggralugg has still the same role than regular form but it performs it better thanks to better typing, ability and bulk which allows it to take more powerful hits.


DNA Donors: Lucario / Keldeo
Offspring name: Lucadeo
New Type:

Base Stats: 85 / 96 / 85 / 147 / 85 / 124 | BST 622 (+20 SpA, +20 Spe)
New ability and description: Justified
Notable Moves: Offensive: Secret Sword, Hydro Pump, Vacuum Wave, Dark Pulse, Scald, Focus Blast
Set Up: Nasty Plot
Role Identification: A powerfull Wallbreaker which lacks coverage but not power.
Lucadeo @ Choice Specs / Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword / Focus Blast
- Scald
- Vacuum Wave / Focus Blast

Lucadeo @ Waterium-Z / Fightinium-Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Hydro Pump / Scald
- Vacuum Wave
- Secret Sword / Focus Blast

image (2).png

New Type:

Base Stats: 85 / 131 / 103 / 172 / 85 / 146 | BST 722
Ability: Adaptability
Role Identification: A fast and strong wallbreaker which is easily revenge killed by choice scarf user and extreme speed user.
Lucadeo @ Lucarite
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Hydro Pump / Scald
- Vacuum Wave
- Secret Sword / Focus Blast


DNA Donors: Manaphy / Ampharos
Offspring name: Manapharos
New Type:

Base Stats: 100 / 89 / 100 / 125 / 100 / 79 | BST 593 (+5 HP, +2 Atk, +8 Def, +18 SpA, +5 SpD, +2 Spe)
New ability and description: Hydropower (Plus + Hydratation). This Pokémon’s Special Attack increases by 50% in rain.
Notable Moves: Offensive: Thunderbolt, Scald, Ice Beam, Focus Blast, Thunder, Energy Ball, Power Gem
Set Up: Tail Glow, Rain Dance, Calm Mind, Agility
Role Identification: Manapharos has a wide movepool including Tail Glow. It can easily set up one thanks to its solid 100/100/100 bulk and abuse it thanks to its 125 SpA. However Manapahros’ speed is pretty low for a wallbreaker and as a Rain sweeper Manapharos might be outclassed by Kyonun which has a similar movepool, same type, better speed and summons rain. Manapharos niche in FE will be Tail Glow attacker under Rain.
Manapharos @ Electrium-Z
Ability: Hydropower
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Scald
- Thunder
- Ice Beam
- Tail Glow


New Type:

Base Stats: 100 / 109 / 120 / 175 / 120 / 69 | BST 693
New ability and description: Mold Breaker
Notable Moves: Dragon Pulse
Role Identification: Unlike regular Manapharos, Mega-Manapharos might not be outclassed. Mega-Manapharos has a huge SpA coupled with Tail Glow which allows it to destroy defensive core. It can 6-0 a stall on its own thanks to Mold Breaker which ignores Unaware and Water Immunity (and Dialcatty’s broken ability). Manapharos because of its terrible speed tier struggle against more offensive archetypes, however thanks to its solid 100/120/120 bulk Manapharos can live some hits and strikes back.
Tail Glow
Manapharos-Mega @ Ampharosite
Ability: Hydropower
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Tail Glow
- Dragon Pulse
- Scald
- Ice Beam / Thunderbolt

Sub Tail Glow
Manapharos-Mega @ Ampharosite
Ability: Hydropower
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Substitute
- Tail Glow
- Dragon Pulse
- Scald

DNA Donors: Melmetal / Conkeldurr
Offspring name: Meldurr
New Type:

Base Stats: 130 / 155 / 130 / 72 / 90 / 44 | BST 621 | (+5 HP, +9 Atk, +6 Def, +20 SpD)
New ability and description: Iron Fist (Iron Fist+ Iron Fist).
Notable Moves: Offensive: Double Iron Bash, Mach Punch, Ice Punch, Thunder Punch, Drain Punch, Knock Off
Role Identification:
Meldurr @ Assault Vest
Ability: Iron Fist
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Double Iron Bash
- Drain Punch
- Mach Punch
- Ice Punch / Thunder Punch / Knock Off

Choice Band
Meldurr @ Choice Band
Ability: Iron Hammer
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Double Iron Bash
- Mach Punch
- Drain Punch
- Ice Punch / Thunder Punch
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Hey. So Yknow how I mentioned power levels are going to be scrutinized? Well here it is. KirbyRider1337, Dianxis-Fractured is disqualified. A set of Agility/ESpeed/Diamond Storm/Zen Headbutt with a Focus Sash is close to unstoppable once it has set up, and even without that, 160 Atk ESpeed is no joke. Sorry. Also, Tuthur1, while the base is fine, Mega Lucadeo will be banned immediately if Lucadeo wins. The stats simply are way too powerful, especially with Adaptability.

I am glad to be back, so let’s get this started!

Cookie Butter

formerly the someone
is a Pre-Contributor

Parents: Dragonite + Dragonair
Shared egg group: Dragon
Offspring name: Lance
New type: Dragon
New base stats: 86 / 119 / 90 / 95 / 95 / 85 | BST: 570
New ability and desc: Champion Scale - Takes half damage and increases Defense to 1.5× when this Pokemon has a major status ailment. (Multiscale + Marvel Scale)
Notable moves: Status - Thunder Wave, Toxic, Roost, Rest, Sleep Talk
Physical - Dragon Tail, Extreme Speed,
Role identification:

Parents: Metagross + Milotic
Shared egg group: DNA
Offspring name: Stellace
New type: Steel / Water
New base stats: 107 / 97 / 114 / 97 / 117 / 75 | BST: 607 (+20 HP, +10 Def, +10 SpD)
New ability and desc: Champion Body - Prevents major status ailments. Increases Defense to 1.5× when this Pokemon has lowered stats. (Clear Body + Marvel Scale)
Notable moves:
Role identification:

Parents: Metagross-Mega + Milotic
Shared egg group: [Mega]
Offspring name: Stellace-Mega
New type: Steel / Water
New base stats: 107 / 107 / 134 / 107 / 137 / 115 | BST: 707
New ability and desc: Tough Claws
Notable moves: Same as above.
Role identification:

Parents: Mawile + Wigglytuff
Shared egg group: Fairy
Offspring name: Mawiggly
New type: Steel/Fairy
New base stats: 105 / 87 / 75 / 80 / 62 / 57 | BST: 466
New ability and desc: Toughest Around - Lowers foe's Attack by 1 and Special Attack by 2 on switch-in. (Intimidate + Competitive)
Notable moves: Status -
Physical -
Role identification:

Parents: Mawile-Mega + Wigglytuff
Shared egg group: [Mega]
Offspring name: Mawiggly-Mega
New type: Steel/Fairy
New base stats: 105 / 107 / 115 / 80 / 102 / 57 | BST: 566
New ability and desc: Huge Power.
Notable moves: Same as above.
Role identification:

Parents: Haxorus + Druddigon
Shared egg group: Dragon
Offspring name: Iris
New type: Dragon
New base stats: 86 / 143 / 100 / 70 / 90 / 82 | BST: 571
New ability and desc: Champion Breaker: Ignores abilities when attacking or being attacked. When hit by a move that would be boosted by foe's Ability, foe takes 1/8 HP damage. (Mold Breaker + Rough Skin)
Notable moves: Status - Glare, Stealth Rock, Toxic, Dragon Dance, Swords Dance
Physical - Earthquake, Dragon Tail, Fire Punch, Sucker Punch, Outrage, Gunk Shot, Crunch, Poison Jab, Superpower, Dragon Claw
Role identification:

Parents: Meowstic / Meowstic-F
Shared egg group: Field
Offspring name: Meow Mix
New type: Psychic
New base stats: 84 / 58 / 86 / 93 / 91 / 114 | 526 BST
New ability and desc: Absurd Confidence (Prankster + Competitive) - The user's status moves have +1 Priority and grant +2 Special Attack after use but do not affect Dark-types.
Notable moves:
Stored Power, Psychic / Psyshock, Future Sight, Shadow Ball / Dark Pulse, Signal Beam, Thunderbolt, Energy Ball
Calm Mind, dual screens, Thunder Wave, Charm, Heal Bell, Yawn, Torment, Assist, Trick, Barrier, Me First, Recycle, Psych Up, Role Play, Imprison
Role Identification: Calm Mind grants +3 SpA and +1 SpD, but good luck getting a sweep with those paltry base stats, typing, and movepool.

Parents: Ribombee / Vespiquen
Shared egg group: Bug
Offspring name: Bee Movie
New type: Fairy / Bug
New base stats: 75 / 77 / 91 / 97 / 96 / 92 | 528 BST
New ability and desc: Script (Sweet Veil + Unnerve) - If no opposing party Pokémon are asleep, then all active foes are put to sleep when Bee Movie switches in.
Notable moves:
Moonblast, Bug Buzz, Energy Ball, Power Gem, Psychic
Quiver Dance, Roost, Sticky Web, Defog, Aromatherapy, Destiny Bond
Role Identification: According to all known laws of aviation, there is no way a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyway because bees don’t care what humans think is impossible.


DNA Donors: Landorus-Therian / Metagross
Offspring name: Loss
New Type: Ground / Steel
Base Stats: 84 / 160 / 110 / 100 / 85 / 100 (+20 Atk, +20 Spe) | 639 BST
New ability and desc: Control Alt Delete (Intimidate + Clear Body) - When the user switches in, all adjacent foes have their boosted stat stages reset to 0.
Notable Moves:
Earthquake, Meteor Mash, Bullet Punch, Stone Edge, Knock Off, U-turn
Stealth Rock, Taunt, Swords Dance, Rock Polish, Defog
Role Identification: Yes, this is loss.

Mega is 84/170/130/110/105/140 with Tough Claws. Improved offensively and can viably run Stomping Tantrum (and maybe Grass Knot), but pre-Mega Ability is worth keeping around banned.

DNA Donors: Dhelmise / Miltank
Offspring name: Helltank
New Type: Ghost / Normal
Base Stats: 84 / 105 / 120 / 63 / 100 / 70 (+2 HP, +18 Def, +20 SpD)
New ability and desc: Buns of Steel (Steelworker + Thick Fat) - This Pokémon has the resistances of Steel-types. (Not the Poison immunity, though.)
Notable Moves:
Body Slam, Shadow Claw, Anchor Shot, Earthquake, Knock Off, Seismic Toss, Counter, Rapid Spin
Milk Drink, Stealth Rock, Thunder Wave, Heal Bell
Role Identification: This is a rather tame variety of defensive fusion, inspired by FE #182 Miltrank. It does what Miltank does, except it has access to a few Dhelmise tools in Rapid Spin, Knock Off, Anchor Shot, and STAB Shadow Claw.

Now let's talk about typing specifics.
2*: Dark
0.5*: Bug, Poison
0*: Fighting, Ghost, Normal

2* via bypassing immunities: Fighting, Ghost
0.5* via Buns of Steel: Dragon, Fairy, Flying, Grass, Ice, Psychic, Rock, Steel

So, under ordinary circumstances, Helltank has 3 immunities and effectively 10 resistances, all with only 1 weakness. (Electric, Fire, Ground, and Water are uninvolved.)
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Hey. So Yknow how I mentioned power levels are going to be scrutinized? Well here it is. KirbyRider1337, Dianxis-Fractured is disqualified. A set of Agility/ESpeed/Diamond Storm/Zen Headbutt with a Focus Sash is close to unstoppable once it has set up, and even without that, 160 Atk ESpeed is no joke. Sorry.
I will have to disagree with you here, Revi. Dianxis is definitely not broken. It has 160/160 mixed offenses, that's pretty nice. However 100 speed is really slow for an offensive fusion, Rock/Psychic is a terrible typing both offensively and defensively, its ability is almost useless, Extreme Speed isn't even STAB and the set you mentioned is bad since it gets walled by every Steel type and can't even set up with Agility because it has a shit bulk and 7 weaknesses. Actually it seems quite weak compared to a lot of existing fusions. It shouldn't be disqualified tbh.

DNA Donors: Diancie / Beartic
Offspring name: Darcie
New Type:

Base Stats: 81 / 135 / 115 / 85 / 115 / 61 (+9 HP +20 Atk +11 Spe) (BST: 592)
New ability: Avalanche Rush (Clear Body + Slush Rush) - This Pokemon's Speed is raised by 2 for each of its stats that is lowered by a foe.
Notable Moves: Play Rough, Icicle Crash, Superpower, Diamond Storm, Low Kick, Aqua Jet, Explosion, Swords Dance, Bulk Up, Trick Room, Stealth Rock, Taunt
Role Identification: Darcie is a strong physical attacker with an unusual STAB combo. It is great against Sticky Web/Cosmic Web teams thanks to its ability, which can boost its low Speed. It can also set up its own Trick Room and go from there.

DNA Donors: Diancie-Mega / Beartic
Offspring name: Darcie-Mega
New Type:

Base Stats: 81 / 195 / 75 / 145 / 75 / 121 (BST: 692)
Ability: Magic Bounce
Notable Moves: Play Rough, Icicle Crash, Earth Power, Superpower, Diamond Storm, Low Kick, Aqua Jet, Explosion, Swords Dance, Bulk Up, Stealth Rock, Taunt
Role Identification: Mega Darcie is pretty scary with almost 200 Attack and a decent Speed tier. It can be used as a lead with Magic Bounce and useful options such as Stealth Rock, Taunt and Explosion.

DNA Donors: Giratina-Origin / Clefairy
Offspring name: Oracle
New Type:

Base Stats: 130 / 82 / 74 / 110 / 82 / 62 (+20 HP +20 SpA) (BST: 540)
New ability: D̴͙̩̩̓̑͠ó̵̹̥͉̰͖̂̃̀͝ ̷̧̲̘̈́͗̾N̸̢͓̩̓ó̸̘͙͈̮̉̐̅t̴̡̛̪͉͉͕͋ ̶̇ͅT̴̯̺̺̳͎̊̑͛̽o̴̞̕û̴͎͎̂̀̾̈c̷̼͙̘͋̆̂ͅh̸̢͚̟̓̀̿̈́ (Levitate + Friend Guard) - This Pokemon takes 3/4 damage from all attacks.
Notable Moves: Shadow Ball, Moonblast, Hex, Aura Sphere, Earth Power, Fire Blast, Thunderbolt, Ice Beam, Stored Power, Soft-Boiled, Wish, Stealth Rock, Defog, Thunder Wave, Will-O-Wisp, Heal Bell, Calm Mind, Cosmic Power, Heal Block
Role Identification: Oracle is a bulky special attacker that has a good defensive typing and ability. It has a huge movepool that allows it to set up Stealth Rock, heal its teammates or work as a set-up sweeper with either Calm Mind or Cosmic Power.

DNA Donors: Emolga / Shedinja
Offspring name: Demonga
New Type:

Base Stats: 28 / 102 / 52 / 52 / 45 / 91 (+20 Atk +20 Spe) (BST: 370)
New ability: Wonder Glider (Wonder Guard + Motor Drive) - This Pokemon can only be damaged by supereffective moves and indirect damage; Speed is raised by 1 if hit by a supereffective move.
Notable Moves: Leech Life, U-turn, Acrobatics, Aerial Ace, Knock Off, Nuzzle, Swords Dance, Will-O-Wisp, Taunt, Defog, Encore, Roost, Heal Block
Role Identification: Demonga is a physical attacker that is quite hard to take down thanks to its ability, which protects it against many attacks. It can set up with Swords Dance or just U-turn around and deal damage, it can also burn or paralyze the foe with Will-O-Wisp/Nuzzle. However, Demonga has no bulk so any attack that bypasses its ability will most likely OHKO it.

DNA Donors: Deoxys-Attack / Poipole
Offspring name: Xeopole
New Type:

Base Stats: 58 / 141 / 43 / 141 / 43 / 121 (+15 Atk +15 SpA +10 Spe) (BST: 547)
New ability: Extraterrestrial Boost (Beast Boost + Pressure) - This Pokemon's highest stat is raised by 1 if it is the target of a foe's move.
Notable Moves: Psycho Boost, Psychic, Psyshock, Zen Headbutt, Sludge Wave, Gunk Shot, Focus Blast, Superpower, Ice Beam, Thunderbolt, Fire Punch, Thunder Punch, Ice Punch, Knock Off, Extreme Speed, Nasty Plot, Protect
Role Identification: Xeopole is a strong glass cannon that can run both special and physical sets, it can use any choice item and it has a good ability that can boost its offenses/speed (Protect can be used to activate the ability while not being affected by the foe's move). It has got Nasty Plot for more wallbreaking power on special sets, but it needs Focus Sash to set up safely. Despite all these nice qualities, Xeopole isn't as scary as it seems because it has literally no bulk and is very susceptible to priority attacks.

DNA Donors: Groudon / Shelgon
Offspring name: Sheldon
New Type:

Base Stats: 102 / 142 / 120 / 80 / 70 / 70 (+20 HP +20 Atk) (BST: 584)
New ability: Bazinga (Overcoat + Drought) - This Pokemon uses a randomly chosen powder move on switch-in.
Notable Moves: Precipice Blades, Earthquake, Dragon Claw, Outrage, Dragon Rush, Stone Edge, Iron Tail, Fire Punch, Dragon Tail, Stealth Rock, Wish, Dragon Dance, Swords Dance, Rock Polish, Bulk Up, Hone Claws
Role Identification: Sheldon is a strong physical attacker with an interesting ability and good movepool. It can either use Dragon Dance/Rock Polish/Swords Dance to sweep and wallbreak, or it can set up Stealth Rock and even heal itself with Wish+Protect. There's a high chance that the foe will be paralyzed or put to sleep by Sheldon's ability, which means set-up is much easier.

DNA Donors: Groudon-Primal / Shelgon
Offspring name: Sheldon-Primal
New Type:

Base Stats: 102 / 172 / 140 / 130 / 70 / 70 (BST: 684)
New ability: Desolate Land
Notable Moves: Fire Punch, Fire Blast, Lava Plume, Overheat, Eruption, Draco Meteor, Dragon Pulse, Dragon Claw, Outrage, Dragon Rush, Solar Beam, Precipice Blades, Earthquake, Stone Edge, Iron Tail, Dragon Tail, Thunderbolt, Stealth Rock, Wish, Dragon Dance, Swords Dance, Rock Polish, Bulk Up, Hone Claws
Role Identification: Primal Sheldon is much stronger than regular Sheldon since it can fire off STAB Sun-boosted Fire attacks. It can also use special moves such as Fire Blast, Draco Meteor and Solar Beam thanks to its improved Special Attack.

DNA Donors: Celebi / Salandit
Offspring name: Bits
New Type:

Base Stats: 74 / 72/ 90 / 85 / 90 / 88 (+20 Def +20 SpD) (BST: 499)
New ability: Venom Squirt (Corrosion + Natural Cure) - When this Pokemon switches out, the opposing Pokemon becomes badly poisoned (regardless of its typing). Also this Pokemon's major status condition is removed when it switches out.
Notable Moves: Sludge Wave, Leaf Storm, Energy Ball, Giga Drain, Earth Power, Fire Blast, Flamethrower, U-turn, Knock Off, Recover, Nasty Plot, Stealth Rock, Healing Wish, Heal Bell, Leech Seed, Reflect, Light Screen, Will-O-Wisp, Taunt
Role Identification: Bits is an annoying pivot whose main purpose is to spread poison. It can set up screens, work as a cleric with Heal Bell and Healing Wish or even set up Stealth Rock.
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Cookie Butter

formerly the someone
is a Pre-Contributor
I will have to disagree with you here, Revi. Dianxis is definitely not broken. It has 160/160 mixed offenses, that's pretty nice. However 100 speed is really slow for an offensive fusion, Rock/Psychic is a terrible typing both offensively and defensively, its ability is almost useless, Extreme Speed isn't even STAB and the set you mentioned is bad since it gets walled by every Steel type and can't even set up with Agility because it has a shit bulk and 7 weaknesses. Actually it seems quite weak compared to a lot of existing fusions. It shouldn't be disqualified tbh.
You bring up some good points. I agree that E-Speed isn't a problem on Dianxis (we have the E-Speed Clause that only allows 1 E-Speed user per team, and there are better ones out there). Agility probably isn't a broken option either, because it has poor bulk and would have to run Sash, but Scarf set on the other hand... The main problem is that it would be both in the top 5 strongest physical attackers AND top 5 strongest special attackers that can hold items (some Megas/Ultra are stronger but can't be sashed/banded/scarfed/etc). Psychic/Rock is a good offensive typing too, assuming you're not running E-Speed, it has access Superpower for physical sets and Earth Power for mixed ones to beat Steels. Psychic/Rock/Fighting is only resisted by Steel/Ghost and Ground/Psychic. On the other hand, the ability is pretty weak...
The council is divided right now, we'll do some calcs and comparisons and decide if it's allowed later.
View attachment 151195
DNA: Shedinja / Ditto
Offspring name: Sheditto
New Type:

Base Stats: 40 / 85 / 50 / 40 / 40 / 46 | BST 301 (+16 HP/+16 Atk/+4 Def/+1 SpA/+1 SpD/+2 Spe)
New ability and description: Wonder Transformation (Wonder Guard + Imposter). The wielder transforms into the opponent when it switches in. The wielder is also immune to the moves of the transformed Pokémon.
Notable Moves: Offensive: Shadow Sneak, Shadow Claw, Frustration
Utility: Transform, Will-O-Wisp
Role Identification:
Sheditto @ Leftovers
Ability: Wonder Transformation
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Transform
- Will-O-Wisp
- Shadow Claw
- Frustration
This is about as broken as Dad. What were you thinking?


is a Forum Moderatoris a Community Contributor

tfw I can make Legend fusions with Manectric (475 BST) but not Oricorio (476)...
DNA Donors: Manectric / Kyurem-White
Offspring name: Manectite
New Type: Electric / Ice
Base Stats: 97 / 97 / 95 / 137 / 90 / 110 (+20 Def, +10 SpD, +10 Spe)
New ability and desc: Stat Generator (Lightning Rod + Turboblaze) - This Pokemon's moves ignores the foe's ability. If the opponent's ability would've activated, this Pokemon Special Attack rises by 1 stage
Notable Moves: Thunderbolt, Ice Beam, Fusion Flare, Earth Power, Focus Blast, Volt Switch, Flash Cannon, Overheat, Psychic, Roost, Shadow Ball, Signal Beam, Switcheroo, Reflect, Light Screen, Draco Meteor, Endeavor, Quick Attack
Role Identification: The ability is pretty decent and the stats are great, but the real winner here is the Mega

DNA Donors: Mega Manectric / Kyurem-White
Offspring name: Mega Manectite
New Type: Electric / Ice
Base Stats: 97 / 97 / 115 / 167 / 110 / 140
New ability and desc: Intimidate
Notable Moves: Same as above, emphasis on Roost (minus Endeavor, Quick Attack, and Switcheroo)
Role Identification: Now, this is what I'm talking about. STAB BoltBeam, great coverage, a great ability in Intimidate, good bulk bolstered by Intimidate and recovery, high speed, and high 167 Special Attack. The only problems are a pretty bad defensive typing and it has no boosting moves unless you get a boost from Stat Generator pre-Mega. Not bad for something named after a Mega Stone, eh?

The 2 most evil things on Earth: The Cocoon of Destruction and Land Pollution
DNA Donors: Garbodor / Yveltal
Offspring name: Yvelodor
New Type: Poison / Dark
Base Stats: 103 / 123 / 100 / 95 / 108 / 87 (+10 Atk, +12 Def, +18 SpD)
New ability and desc: Body Odor (Stench + Dark Aura) - This Pokemon's moves have their power boosted by 1.43x
Notable Moves: Gunk Shot, Knock Off, Sucker Punch, Rock Polish, Drain Punch, Explosion, Roost, Seed Bomb, Defog, Toxic, Spikes, Stomping Tantrum, Toxic Spikes, Foul Play, Hone Claws, U-Turn, Zen Headbutt, Rock Slide, Taunt, Heat Wave, Stockpile
Role Identification: WIP (Versatile - can be a cleaner with Rock Polish or a wall and hazard setter that isn't passive)

big kitty
DNA Donors: Necrozma-Dusk Mane / Hariyama
Offspring name: Necroyama
New Type: Steel / Fighting
Base Stats: 140 / 138 / 100 / 76 / 97 / 63 (+20 HP, +7 Def, +13 SpD)
New ability and desc: Super Heavyweight Class (Prism Armor + Thick Fat) - The effects of both abilities
Notable Moves: Bulk Up, Morning Sun/Moonlight, Low Kick, Sunsteel Strike, Earthquake, Photon Geyser, Close Combat, Cross Chop, Rest, Reflect, Light Screen, Stealth Rock, Stone Edge, Trick Room, Thunder Wave, Swords Dance, Knock Off, Bullet Punch, Fire Punch, Ice Punch, Whirlwind, Thunder Punch
Role Identification: WIP (The definition of a Bulk Up user)

DNA Donors: Ultra Necrozma / Hariyama
Offspring name: Yokozuna Necroyama
New Type: Steel / Dragon
Base Stats: 140 / 148 / 70 / 148 / 70 / 115
New ability and desc: Neuroforce
Notable Moves: Same as above + Focus Blast, Surf, Flash Cannon, Dragon Pulse, Calm Mind, Dark Pulse, Shadow Ball, Earth Power, Heat Wave, Power Gem, Charge Beam
Role Identification: WIP (eh. Very nice stats and movepool, but probably not as good as other Ultra Necrozium Z users)
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Yung Dramps

awesome gaming

Fusion Name: Quakarot
Egg Group: DNA
Base: 85 / 133 (+6) / 75 / 124 (+19) / 80 / 110 (+15) (607)
Mega: 85 / 163 / 85 / 154 / 90 / 130 (707)
Ability: Saiyan Instinct (Defiant + Air Lock): If this Pokemon switches in while weather is active or the weather changes while the user is active, this Pokemon’s Attack stat is raised by 2 stages.
Type: Fighting/Dragon
Notable Moves
Physical: Close Combat, Dragon Claw, Outrage, Extreme Speed, Gunk Shot, U-turn, V-Create, Ice Punch, Night Slash, Stone Edge, Dragon Ascent
Special: Draco Meteor, Dragon Pulse, Focus Blast, Ice Beam, Fire Blast, Overheat, Earth Power, Energy Ball, Thunderbolt
Status: Swords Dance, Dragon Dance, Taunt
Role Identification: Cool mixed attacker and a solid answer to all the weather spam going around.


Fusion Name: Bastiosaur
Egg Group: Monster
Base: 80 / 77 / 135 / 83 / 129 / 65 (569)
Mega: 80 / 95 / 175 / 105 / 149 / 65 (669)
Ability: Meaty (Sturdy + Overgrow): Sturdy but you live at 33% HP.
Mega Ability: Thick Fat
Type: Steel/Poison
Physical: lmao
Special: Ice Beam, Fire Blast, Flash Cannon, Sludge Bomb, Thunderbolt
Status: Stealth Rock, Taunt, Leech Seed, Synthesis
Role Identification: A potent wall in a format that sorely needs more. Can set up hazards, Leech Seed stall and even do OK damage in its Mega form.


Fusion Name: Aggrie
Egg Group: DNA
Stats: 90 (+18) / 110 (+18) / 155 / 67 / 99 (+4) / 72 (593)
Ability: Weighty Float (Heavy Metal + Levitate): Halves damage from lighter foes.
Type: Steel/Psychic
Notable Moves
Physical: Zen Headbutt, Heavy Slam, U-turn, Earthquake, Stone Edge
Special: no
Status: Stealth Rock, Memento, Taunt, Roar, Hone Claws, Rock Polish
Mega Stats: 90 / 140 / 205 / 67 / 119 / 72 (693)
Ability: Filter
Role Identification: Another sorely needed wall. This one doesn't have recovery, but can still eat hits from lighter foes and do fun support stuff.


Fusion Name: Crass
Egg Group: DNA
Base: 115 (+10) / 80 / 120 (+10) / 117 (+20) / 135 / 102 (669)
Mega: 115 / 100 / 150 / 147 / 155 / 102 (769)
Ability: Levitate in base and mega
Type: Psychic/Dragon
Notable Moves
Physical: no
Special: Draco Meteor, Psyshock, Thunderbolt, Ice Beam, Energy Ball, Signal Beam, Stored Power
Status: Calm Mind, Defog, Wish, Healing Wish, Trick Room, Recover, Refresh, Reflect Type
Role Identification: Everything. Offense, support, stall, nothing is beyond Crass' reach. If this is disqualified, I totally understand.


Fusion Name: Garbolith
Egg Group: Mineral
Stats: 92 / 125 / 116 / 70 / 91 / 60 (554)
Ability: Deadly Gas (Aftermath + Sand Stream): On switch-in, uses Perish Song.
Type: Poison/Rock
Notable Moves
Physical: Gunk Shot, Earthquake, Stone Edge, Seed Bomb, Explosion, Heavy Slam, Superpower
Special: Infestation, Clear Smog
Status: Stealth Rock, Spikes, Toxic Spikes, Haze, Pain Split
Role Identification: A meh support mon with a ridiculous ability. Put everything on a timer with this monster.


Fusion Name: Diglord
Egg Group: DNA
Stats: 155 (+1) / 80 (+2) / 80 (+15) / 80 (+7) / 80 (+15) / 60 (535)
Ability: Huge Boost (Huge Power + Beast Boost): Doubles highest stat.
Type: Ground/Dark
Physical: Earthquake, Knock Off, U-turn, Gunk Shot, Stone Edge, Gyro Ball, Heavy Slam, Foul Play, Super Fang
Special: Earth Power, Dark Pulse, Fire Blast, Grass Knot, Sludge Wave, Surf
Status: Swords Dance, Spikes, Agility, Bulk Up
Role Identification: Anything you want, really.
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DNA Donors: Forretress / Dawn Wings Necrozma
Offspring name: Nectress
New Type: Steel / Ghost
Base Stats: 106 / 101 / 124 / 108 / 113 / 58 (+20 HP, +0 Atk, +0 Def, +0 SpA, +20 SpD, +0 Spe) [BST: 610]
New ability and desc: Paradox Shield (Sturdy + Prism Armor) - Cannot be KO'd by a super effective move.
Notable Moves:
STAB: Moongeist Beam, Shadow Claw, Flash Cannon, Gyro Ball, Heavy Slam, Iron Head
Coverage: Dark Pulse, Knock Off, Volt Switch, Heat Wave, Earth Power, Earthquake, Photon Geyser, Psychic, Psyshock, Power Gem, Stone Edge
Status/Support: Autotomize, Calm Mind, Light Screen, Moonlight, Morning Sun, Reflect, Spikes, Stealth Rock, Swords Dance, Thunder Wave, Toxic Spikes, Trick Room
Other: Counter, Explosion, Rapid Spin
Role Identification: Hazard management will probably be its defining role. It has access to Stealth Rock, Spikes, Toxic Spikes and Rapid Spin, allowing it to both set and remove hazards. That, and its typing gives it the power to spinblock (along with being a good defensive typing in general). It has great survivability thanks to its good defensive stats, reliable recovery and unique ability that makes it a pain to get rid of.

Parents: Araquanid / Ludicolo
Shared egg group: Water 1
Offspring name: Araquolo
New type: Bug / Water
New base stats: 84 / 80 / 91 / 80 / 126 / 66 [BST: 527]
New ability and desc: Coursing River (Water Bubble + Swift Swim) - Doubles the power of user's Water-type moves, doubles the user's speed in rain, halves damage from Fire-type moves and prevents the user from being burned.
Notable moves:
STAB: Leech Life, Lunge, Signal Beam, Hydro Pump, Liquidation, Scald, Surf
Coverage: Crunch, Knock Off, Thunder Punch, Drain Punch, Focus Blast, Energy Ball, Giga Drain, Grass Knot, Seed Bomb, Ice Beam, Ice Punch, Poison Jab
Status/Support: Leech Seed, Sticky Web, Swords Dance
Role Identification: Toxic stall. What do you think?

No, Araquolo's best asset, without question, is its affinity for rain. Rainy weather both doubles its speed and stacks another 50% boost in power to its Water-type attacks, letting it hit like a Mack truck from either the physical or the special side. It really only does one thing, but damn if it doesn't do it well.

DNA Donors: Solrock, Giratina-Origin
Offspring name: Solatina
New Type: Rock / Ghost
Base Stats: 125 / 112 / 107 / 102 / 107 / 85 (+0 HP, +0 Atk, +10 Def, +10 SpA, +20 SpD, +0 Spe) [BST: 638]
New ability and desc: Levitate
Notable Moves:
STAB: Shadow Ball, Shadow Claw, Shadow Sneak, Shadow Force, Ancient Power, Rock Slide, Stone Edge
Coverage: Thunderbolt, Fire Blast, Flamethrower, Flare Blitz, Overheat, Energy Ball, Grass Knot, Earth Power, Earthquake, Psychic, Psyshock, Iron Head
Status/Support: Calm Mind, Cosmic Power, Defog, Destiny Bond, Magic Coat, Morning Sun, Pain Split, Roar, Stealth Rock, Thunder Wave, Will-O-Wisp
Other: Dragon Tail
Role Identification: A bulky supporter with a unique defensive type and the necessary tools to function as a hazard setter or a status spreader. Not much else to say, really.

DNA Donors: Amoonguss / Ho-oh
Offspring name: Amo-oh
New Type: Poison / Flying
Base Stats: 135 / 112 / 105 / 102 / 122 / 65 (+20 HP, +0 Atk, +20 Def, +0 SpA, +0 SpD, +0 Spe) [BST: 641]
New ability and desc: Regenerator
Notable Moves:
STAB: Aerial Ace, Air Cutter, Brave Bird, Clear Smog, Sludge Bomb
Coverage: Foul Play, Thunderbolt, Fire Blast, Flamethrower, Overheat, Sacred Fire, Giga Drain, Earth Power, Earthquake, Psychic
Status/Support: Calm Mind, Defog, Leech Seed, Recover, Roar, Roost, Spore, Stun Spore, Synthesis, Thunder Wave, Toxic, Whirlwind, Will-o-Wisp
Role Identification: A nigh-impenetrable wall that's bound to stymie plenty of teams thanks to its ability, its good defensive typing, and a movepool that gives it several different ways to thwart setup sweepers. If you thought Amoonguss was a pain to deal with in standard, Amo-oh will make your game a living hell.
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Some fusions just want to watch the world burn.
DNA Donors: Metagross + Diancie
Offspring name: Desecration
New Type: Steel/Fairy
Base Stats: 70/142 (+20)/145/102/145 (+20)/65 (BST: 669)
New ability and desc: Clear Body
Notable Moves: Meteor Mash, Earthquake, Diamond Storm, Bullet Punch, Pursuit, Ice Punch, Protect, Heal Bell, Substitute, Light Screen, Reflect, Hone Claws
Role Identification: Bulky offence is back, baby. With awesome coverage, STAB priority to negate its pretty dismal Speed, and a pretty stellar Attack stat, Desecration can dish out some serious pain and take hits right back. It has one of the best defensive types in the game, though Ground and Fire are both reasonably common coverage types; only its low HP stat makes it worrying on the defensive end. You can run it as an offensive cleric, a SubClaws abuser so that Meteor Miss stops, er, missing, hell, you could even put Light Clay on it and make it a Screens supporter with offensive power! Of course, you could also give it some Mega Stones...
Offspring name: Mega Desecration M @ Metagrossite
New Type: Steel/Fairy
Base Stats: 70/152/165/112/165/105 (BST: 769)
New ability and desc: Tough Claws
Notable Moves: As above
Role Identification: And you thought the base forme had bulky offensive capabilities. Tough Claws combined with a base 152 Attack stat means that even its Bullet Punches hit with unbelievable power - and with the ESpeed Clause in full effect, +1 priority with this kind of power is very useful indeed. It's also capable of not using priority, instead just beating foes into the turf with brutal power and/or revenge killing with Pursuit. It's a nasty piece of work, this. But it's not the only option...
Offspring name: Mega Desecration D @ Diancite
New Type: Steel/Fairy
Base Stats: 70/202/105/162/105/125 (BST: 769)
New ability and desc: Magic Bounce
Notable Moves: As above + Moonblast
Role Identification: Over. Two. Hundred. Base. Attack. E. Nough. Fucking. Said.

The rhythm of Wigan.
DNA Donors: Bronzong + Ferrothorn
Offspring name: Northern Bongo
New Type: Grass/Steel
Base Stats: 87 (+17)/91/131 (+8)/66/131 (+15)/26 (BST: 532)
New ability and desc: Drum Circle (Heatproof + Iron Barbs): This Pokémon takes 50% less damage from Fire-type moves and moves that make contact. If this Pokémon is the target of a Fire-type move or a move that makes contact, the attacker takes damage equal to 12.5% of its max HP.
Notable Moves: Power Whip, Gyro Ball, Spikes, Stealth Rock, Trick Room, Leech Seed, Toxic, Light Screen, Reflect, Recycle, Rain Dance
Role Identification: So, did you want a better Ferrothorn? Because this is straight up a better Ferrothorn. Beefier defences and a tremendously strong ability mean this is a physical wall that can go aaaaaaaall day, and heal up in the process. It's got screens, health regen from Leech Seed, powerful STAB attacks in Power Whip and Gyro Ball, and a pretty deep HP pool, especially against physical attackers. However, it still has a weakness to the meta's many brutally strong Fire-types, so we'll see how well it works in practice. =]

Three sides to every story.
DNA Donors: Aggron + Registeel
Offspring name: Triangle
New Type: Steel
Base Stats: 75/112 (+20)/165/67/125 (+20)/50 (BST: 594)
New ability and desc: Applied Geometry (Heavy Metal + Light Metal): This Pokémon takes no damage from moves that calculate their damage based on the target's weight or the attacker's weight. This Pokémon's moves that calculate damage using its weight or the target's weight always deal maximum damage and deal 50% additional bonus damage.
Notable Moves: Heavy Slam, Low Kick, EdgeQuake, Shadow Claw, Elemental Punches, Curse, Substitute
Role Identification: 112 Attack isn't much by Fusion standards, but having a 180BP STAB move with no downsides is a really helpful addition to the arsenal, as is a 180BP Fighting-type coverage move with no downsides either. Shadow Claw rounds out the coverage for that sweet GFC. Yes, it's slow as balls and not brilliant on the special side, but it doesn't need to be; a Curse set can be very helpful in dealing with the many unpleasant physical attackers in the tier. It's also got some defensive options too...
Offspring name: Mega Triangle @ Aggronite
New Type: Steel
Base Stats: 75/142/215/67/155/50 (BST: 694)
New ability and desc: Filter
Notable Moves: As above, minus Low Kick and Heavy Slam, plus Gyro Ball
Role Identification: Despite the Attack boost, this is very much a defensively oriented MEvo. With 215 Defence and 155 Special Defence, it's capable of taking some serious hits, especially with Filter around to lower the enemy's SE damage output even further. Gyro Ball is preferred over Heavy Slam here, as SubCurse lowers your Speed anyway and Heavy Slam's damage is comparatively unreliable. You can even run Focus Punch here for extra coverage. It's really up to you. =]

Lightning + Fire = ... Shells?
Parents: Heliolisk + Salazzle
Shared egg group: Monster
Offspring name: Seashell
New type: Fire/Electric
New base stats: 75/69/66/120/87/123 (BST: 540)
New ability and desc: Clam Bam Thank You Ma'am (Solar Power + Corrosive): When sunlight is activated, this Pokémon's Special Attack is boosted by 50% and its Fire- and Electric-type moves ignore immunities from typing or abilities.
Notable moves: Thunderbolt, Fire Blast, Sludge Bomb, Focus Blast, Surf, Volt Switch, Nasty Plot
Role Identification: It's another special sweeper! Seashell's a powerhouse in the sun, with STABs that can penetrate an array of otherwise handy walls. However, it does still need sun support to really excel. Give it a try though! =]

Werq, bitch
DNA Donors: Alakazam + Porygon-Z
Offspring name: Glamazon
New Type: Normal/Psychic
Base Stats: 70/65/57/155 (+20)/85/125 (+20) (BST: 557)
New ability and desc: Kween Slay (Magic Guard + Download): This Pokémon ignores damage except from direct attacks. Whenever this Pokémon would take indirect damage (e.g. from entry hazards, status ailments, Life Orb, &c), either its Attack or Special Attack is boosted by +1 stage, whichever stat is higher.
Notable Moves: Psychic, Psyshock, Tri Attack, Focus Blast, Shadow Ball, BoltBeam, Dark Pulse
Role Identification: Life Orb abuser par excellence. It's a hazard absorber as well (with the exception of Sticky Web), allowing it to shift momentum away from phazing teams or similar without the need for a defogger or spinner. Psyshock is the preferred STAB move, allowing it to work around the tier's special walls whilst using its dominant stat. It also works both on and as a counter to Hail and Sand teams, ignoring and being boosted by the chip damage they set up. It's not without flaws, though; it has paper-thin physical defences and can't really survive even neutral hits from a lot of the heavy hitters in the tier, especially given it lacks Priority. However, give it a shot, and it can really help you out. A Life Orb isn't the only way to use it, though...
Offspring name: Mega Glamazon @ Alakazite
New Type: Normal/Psychic
Base Stats: 70/55/77/195/95/155 (BST: 657)
New ability and desc: Trace
Notable Moves: As above
Role Identification: Why would you use this? You give up so much damage! I mean, it might psych someone out if you know they're using some kind of insane super-powerful special attacking ability, but the base forme already has one of those.

Stranger in a strange land...
Parents: Froslass + Ferrothorn
Shared egg group: Mineral
Offspring name: Forastero
New type: Grass/Ice
New base stats: 82/97/110/77/103/75 (BST: 544)
New ability and desc: Strangeways (Cursed Body + Anticipation): Upon entering the field, this Pokémon disables any of the opposing Pokémon's moves that are OHKO moves or super-effective against this Pokémon.
Notable moves: Power Whip, Ice Punch, Shadow Claw, Avalanche, Payback, Spikes, Leech Seed, Substitute, Ingrain, Pain Split, Aurora Veil, Worry Seed
Role Identification: I pride myself on making weird fusions. A defensively oriented Grass/Ice fusion? P fuckin weird. Forastero can make its presence felt in a variety of ways, crippling a wide array of attackers and forcing them to rely on neutral hits. It has a useful resistance to Ground as well, making it a superlative defensive 'mon. Of particular note is its access to Worry Seed; it's more than possible to bait out a switch and replace the incoming fusion's Ability with something drastically less potent. It's not invincible, though; its only reliable recovery is in the form of Pain Split and slow-burn stuff like Seeding opponents and Lefties. It can be worn down on neutral hits. Still, it's worth giving a try, and who knows? It might even be an answer to the insanely powerful offensive 'mons of the tier. Stranger things have happened. =]
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