Fusion Evolution V5 (Submission Phase)

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DNA Donors: Mewtwu + Metang
Shared Egg Group: DNA Fusion
Offspring Name: Mewtang
New type: Psychic/Steel
New base stats: 83/102(+10)/95/115(+10)/85/110(+20)
New ability and desc: Body Pressure (Clear Body + Pressure): Stats cant be lowered through ablities + enemys lose 3 pp on non damage dealing moves
Notable Moves:

Utility: Stealth Rock, Magic Coat, Magnet Rise, Recover, Will-O-Wisp, Thunder Wave, Toxic, Disable, Confuse Ray, Haze, Dual Screens, Weather, Taunt, Trickroom, Icy Wind

Physical offensive: Zen Headbutt, Meteor Mash, Earthquake, Bullet Punch, Explosion and Selfdestruct, Stone Edge, all elemental Punches, Drain Punch, Bulk Up

Special offensive: Psystrike, Psychic, Fire Blast, Flamethrower, Thunder, thunderbolt, Blizzard, Ice Beam, Focus Blast, Flash Cannon, Energyball, Shadowball, Solarbeam, Calm Mind

Role identification:

Thanks to Mewtus awesome movepool and Metangs good type in steel, Mewtang can fulfill multiple roles in battle, both, single and doubles.
Lets talk about singles first.

It balanced Stats in defense and power means it can throw up rocks and make them nearly garanteed to stay as no common defogger wants to switch into a thunder or blizzard maybe boosted by calm mind. It also can prevent getting set up on with taunt and magic coat. Taunt makes it possible to stop walls like chansey and Clefairy wich it both hard counters. It completeley stops Ferrothorn in its tracks and has the bulk and movepool to deal with Magnezone, the most common steel trapper.

The very, very Deep movepool make it nearly unpredictable and until you know what moves its running, its maybe to late.

Doubles. Thanks to body pressure, it is not effected by the common intimidate, snarl or icy wind. Last it can use itself to help teammates. With acces to will-o-wisp, dual screens, thunderwave and trickroom, mewtang provides great utility for its teammates. Its speed is tied Mega Rayquaza and Starmie and most of the faster pokemon dont like a STAB bullet punch with full investment in ATK like Deoxys ATK, Mega Aerodactyl or Mega Beedrill.

All in all Mewtangs stats are well rounded and it has n insane movepool wich makes it a threat on both attacking sides and on the defensive or stallbreaking side.

Mega Mewtang X
Type: Steel/Psychic
Ability: Steadfast
Stats: 83/172(+10)/105/115(+10)/95/110(+20)

Mega Mewtang Y
Type: Steel/Psychic
Ability: Insomnia
Stats: 83/142(+10)/65/155(+10)/115/120(+20)
 
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DNA Donors: Mewtwu + Metang
Shared Egg Group: DNA Fusion
Offspring Name: Mewtang
New type: Psychic/Steel
New base stats: max stats with positive nature + perfekt ev

HP 83 (+5) 88 380
ATK 93 (+10, +5) 108 346
DEF 95 (+5) 100 328
SP. ATK 105 (+10, +5) 119 370
SP. DEF 85 (+5) 90 306
SPD 110 (+20, +5) 115 361

TOTAL 550 620
New ability and desc:
Clear Body
Notable Moves:

Utility: Stealth Rock, Magic Coat, Magnet Rise, Recover, Will-O-Wisp, Thunder Wave, Toxic, Disable, Confuse Ray, Haze, Dual Screens, Weather, Taunt, Trickroom, Icy Wind

Physical offensive: Zen Headbutt, Meteor Mash, Earthquake, Bullet Punch, Explosion and Selfdestruct, Stone Edge, all elemental Punches, Drain Punch, Bulk Up

Special offensive: Psystrike, Psychic, Fire Blast, Flamethrower, Thunder, thunderbolt, Blizzard, Ice Beam, Focus Blast, Flash Cannon, Energyball, Shadowball, Solarbeam, Calm Mind

Role identification:

Thanks to Mewtus awesome movepool and Metangs good type in steel, Mewtang can fulfill multiple roles in battle, both, single and doubles.
Lets talk about singles first.

It balanced Stats in defense and power means it can throw up rocks and make them nearly garanteed to stay as no common defogger wants to switch into a thunder or blizzard maybe boosted by calm mind. It also can prevent getting set up on with taunt and magic coat. Taunt makes it possible to stop walls like chansey and Clefairy wich it both hard counters. It completeley stops Ferrothorn in its tracks and has the bulk and movepool to deal with Magnezone, the most common steel trapper.

The very, very Deep movepool make it nearly unpredictable and until you know what moves its running, its maybe to late.

Doubles. Thanks to clear body, it is not effected by the common intimidate, snarl or icy wind. Last it can use itself to help teammates. With acces to will-o-wisp, dual screens, thunderwave and trickroom, mewtang provides great utility for its teammates. Its speed is tied Mega Rayquaza and Starmie and most of the faster pokemon dont like a STAB bullet punch with full investment in ATK like Deoxys ATK, Mega Aerodactyl or Mega Beedrill.

All in all Mewtangs stats are well rounded and it has n insane movepool wich makes it a threat on both attacking sides and on the defensive or stallbreaking side.
Welcome to Fusion Evolution! Not to be harsh, but the grammar and spelling is god awful. Also, Metang is the only one that has Clear Body, so it doesn't get the +5 stat bonus. Also, the stat spread is just complicated and should be like this: 83/102 (+10)/95/114 (+10)/85/110 (+20) (589).
Also, don't forget the megas.
 
Welcome to Fusion Evolution! Not to be harsh, but the grammar and spelling is god awful. Also, Metang is the only one that has Clear Body, so it doesn't get the +5 stat bonus. Also, the stat spread is just complicated and should be like this: 83/102 (+10)/95/114 (+10)/85/110 (+20) (589).
Also, don't forget the megas.
okay sorry for bad english xD
ill try to fix it, mabye you could help me? :-)
 
okay sorry for bad english xD
ill try to fix it, mabye you could help me? :-)
Your creation is fine, just that it needs to be a bit shorter and less confusing, as well as my stat spread suggestion and a ability that is not just Clear Body. How about Heavy Metal and Unnerve?
 
Your creation is fine, just that it needs to be a bit shorter and less confusing, as well as my stat spread suggestion and a ability that is not just Clear Body. How about Heavy Metal and Unnerve?
Metang gets light metal but i open for you suggestions for a possible ability.
 

TMan87

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Been a while since I last submitted.


The rose is back from the dead... or maybe it was v3?
DNA Donors: Thundurus / Roserade
Offspring name: Thunderose
New Type: Grass / Electric
Base Stats: 75 / 112 / 75 / 125 / 92 / 106 (+6 HP, +20 Atk, +8 Def, +6 Spe) [BST 585]
New ability and desc: Antibodies (Defiant + Natural Cure) - This Pokémon cures any major ailment upon switching out. When this Pokémon is afflicted with a major ailment, its Attack is raised by 2 stages.
Notable Moves: Leech Seed, Giga Drain, Toxic Spikes, Petal Blizzard, Aromatherapy, Synthesis, Leaf Storm, Power Whip, Sleep Powder, Spikes, Extrasensory, Shadow Ball, Sludge Bomb, Dazzling Gleam, Nasty Plot, Discharge, Crunch, Thunder, Dark Pulse, Knock Off, Taunt, Thunderbolt, Psychic, Focus Blast, Volt Switch, U-Turn, Wild Charge, Fly
Role Identification: Moderately fast special sweeper with a very nice STAB combo and coverage. Or you could try a physical version using its Ability with or without Aromatherapy to get more boosts. Very useful to counter Toxic Spikes, especially since you have U-Turn/Volt Switch when poison is shaving off too much HP. Oh, and the Ability also effectively negates burn's Attack reduction.



What if your choices were to go strong or to go even stronger?
DNA Donors: Emboar / Marshadow
Offspring name: Marshaboar
New Type: Ghost / Fighting
Base Stats: 115 / 125 / 74 / 110 / 77 / 102 (+15 HP, +1 Atk, +2 Def, +15 SpA, +7 Spe) [BST 603]
New ability and desc: Life Candle (Reckless + Technician) - Moves with 60 BP or less double in power, but inflict 1/3 recoil to this Pokémon.
Notable Moves: Arm Thrust, Flame Charge, Head Smash, Flare Blitz, Fire Punch, Iron Head, Thunder Punch, Taunt, Smack Down, Earthquake, Fire Blast, Rock Tomb, Stone Edge, Bulldoze, Poison Jab, Power-up Punch, Ice Punch, Drain Punch, Shadow Sneak, Force Palm, Shadow Punch, Spectral Thief, Close Combat, Hidden Power, Shadow Ball, Focus Blast
Role Identification: There are two ways you could go with this thing: you can make it a glass cannon with incredibly strong Shadow Punches and Force Palms (as well as Smack Down, Bulldoze and Flame Charge for coverage), though it'll KO itself in no time, or use its decent bulk in combination with Drain Punch and Spectral Thief. There are even special options, with Hidden Power becoming a 120 BP move of your choice!



It's terrifying! (don't look at the special stats)
Parents: Rampardos / Torterra
Shared egg group: Monster
Offspring name: Terror
New type: Rock / Grass
New base stats: 106 / 147 / 92 / 80 / 77 / 67 [BST 569]
New ability and desc: Armor Piercing (Sheer Force + Shell Armor) - This Pokémon's moves with secondary effects always inflict a critical hit, but prevent these effects. Life Orb doesn't trigger this Ability.
Notable moves: Ancient Power, Zen Headbutt, Head Smash, Crunch, Iron Head, Earth Power, Fire Punch, Stealth Rock, Thunder Punch, Ice Beam, Blizzard, Thunderbolt, Thunder, Earthquake, Flamethrower, Fire Blast, Focus Blast, Rock Polish, Wood Hammer, Giga Drain, Seed Bomb, Stone Edge
Role Identification: Alright, so even though this Ability sounds scary, Terror actually has a grand total of one STAB move to use it with: Ancient Power, so it's limited to coverage (which is admittedly pretty wide). Second, the stats are rather meh by FE standards bar Attack, so it's not staying long on the field. Surprise Choice Specs sets could be cool though. Just imagine these Thunders in the rain.



Falling asleep in the midst of battle isn't a good strategy, except if you're Jigglypuff is Smash
DNA Donors: Dialga / Ribombee
Offspring name: Dialbee
New Type: Dragon / Fairy
Base Stats: 100 / 87 / 100 / 122 / 95 / 107 (+20 HP, +10 Def, +10 SpD) [BST 611]
New ability and desc: Hypoglycemia (Pressure + Sweet Veil) - If an opponent uses a move costing more than 1PP, they fall asleep after using it.
Notable Moves: Earth Power, Flash Cannon, Aura Sphere, Draco Meteor, Dragon Pulse, Stealth Rock, Flamethrower, Fire Blast, Earthquake, Dragon Tail, Pollen Puff, Dazzling Gleam, Draining Kiss, Aromatherapy, Quiver Dance, Moonblast, Powder, Sticky Web, Roost, Psychic, Energy Ball, U-Turn, coverage
Role Identification: Spiritual successor to Viva and bulky hazard setter. It's got all-rounded statsand a great typing to help it lay Stealth Rock and/or Sticky Web. Don't want to get too defensive? Quiver Dance alongside nice STABs, recovery in Roost and Draining Kiss as well as a few options to hit Steel- and Fairy-types can make it a good bulky offensive mon.



How has this not been done before?
DNA Donors: Arceus / Bidoof
Offspring name: Big OOF
New Type: Normal
Base Stats: 109 / 82 / 80 / 77 / 80 / 95 (+20 HP, +20 Spe) [BST 523]
New ability and desc: Fickleness (Multitype + Moody) - Changes typing at the end of every turn. Moves that match this Pokémon's current typing have 1.2x power. If this Pokémon carries Judgement, Judgement's typing matches this Pokémon's.
Notable Moves: Judgement, Stealth Rock, Taunt, pretty much every offensive move you can think of that has moderate power
Role Identification: Meh stats, unplayable Ability unless you have RNG on your side, it's a meme alright. It's got plenty of moves though.



Care for a rock song from a non-Rock-type?
Parents: Omastar / Empoleon
Shared egg group: Water 1
Offspring name: Amp Star
New type: Water / Steel
New base stats: 87 / 83 / 116 / 123 / 95 / 67 [BST 571]
New ability and desc: Rolling Stone (Weak Armor + Defiant) - Upon being hit by a contact move, raises Attack and Speed by 1 stage each
Notable moves: Hydro Pump, Shell Smash, Knock Off, Spikes, Toxic Spikes, Earth Power, Ice Beam, Stealth Rock, Stone Edge, Gyro Ball, Surf, Waterfall, Aqua Jet, Swords Dance, Earthquake, Steel Wing, Scald, Flash Cannon
Role Identification: Shell Smash user. Good Defense allows it to take a hit (preferably a contact move to trigger the ability) and Shell Smash, then outspeed and let loose special moves. The movepool's a bit barren, bit it has all three entry hazards so that's another possibility.
 
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It's terrifying! (don't look at the special stats)
Parents: Rampardos / Torterra
Shared egg group: Monster
Offspring name: Terror
New type: Rock / Grass
New base stats: 106 / 147 / 92 / 80 / 77 / 67 [BST 569]
New ability and desc: Armor Piercing (Sheer Force + Shell Armor) - This Pokémon's moves with secondary effects always inflict a critical hit, but prevent these effects.
Notable moves: Ancient Power, Zen Headbutt, Head Smash, Crunch, Iron Head, Earth Power, Fire Punch, Stealth Rock, Thunder Punch, Ice Beam, Blizzard, Thunderbolt, Thunder, Earthquake, Flamethrower, Fire Blast, Focus Blast, Rock Polish, Wood Hammer, Giga Drain, Seed Bomb, Stone Edge
Role Identification: Alright, so even though this Ability sounds scary, Terror actually has a grand total of one STAB move to use it with: Ancient Power, so it's limited to coverage (which is admittedly pretty wide). Second, the stats are rather meh by FE standards bar Attack, so it's not staying long on the field. Surprise Choice Specs sets could be cool though. Just imagine these Thunders in the rain.
Life Orb recoil counts as a secondary effect for triggering Sheer Force. Just in case you felt like mentioning that for a mon with 147 base Attack alongside STAB Head Smash and Wood Hammer.
 

TMan87

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Life Orb recoil counts as a secondary effect for triggering Sheer Force. Just in case you felt like mentioning that for a mon with 147 base Attack alongside STAB Head Smash and Wood Hammer.
Edited so that Life Orb is excluded. Though I don't see how Wood Hammer/Head Smash come into play since iirc they don't trigger Sheer Force anyway? :blobthinking:
 

Spook

TRUER THAN FICTION!
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Parents: Persian-Alola / Purugly
Shared egg group: Field
Offspring name: Garfield
New type: Dark / Normal
New base stats: 78 / 81 / 72 / 79 / 72 / 123
New ability and desc: Determined for Lasagna (Technician + Defiant) - If this Pokemon's stats are lowered by an opposing Pokemon, This Pokemon's attacks do 1.5x Power.
Notable moves: Fake Out, Return, Memento, Taunt, Foul Play, Toxic, Quick Attack, U-Turn, Knock Off, Play Rough, Sucker Punch, Gunk Shot, Parting Shot
Role Identification: Offensive Cleric. I gotta have a good web.



Parents: Gardevoir / Wobbuffet
Shared egg group: Amorphous
Offspring name: OwO
New type: Psychic
New base stats: 144 / 64 / 76 / 94 / 101 / 71
New ability and desc: Telepathy
Notable moves: Splash, Mirror Coat, Counter, Destiny Bond, Calm Mind, Hyper Voice, Focus Blast, Heal Bell, Healing Wish, Moonblast, Psychic, Memento, Pain Split, Shadow Sneak, Shadow Ball, Taunt, Trick Room, Will-o-Wisp, Wish
Role Identification: Big. Bulky. Mon. Can become OwO-Mega or use Normalium-Z Splash. Pain Split and High HP work for it. UwU...



Parents: Gardevoir-Mega / Wobbuffet
Shared egg group: Amorphous
Offspring name: OwO-Mega
New type: Psychic/Fairy
New base stats: 144 / 84 / 76 / 134 / 121 / 91
New ability and desc: Pixilate
Notable moves: Splash, Mirror Coat, Counter, Destiny Bond, Calm Mind, Hyper Voice, Focus Blast, Heal Bell, Healing Wish, Moonblast, Psychic, Memento, Pain Split, Shadow Sneak, Shadow Ball, Taunt, Trick Room, Will-o-Wisp, Wish
Role Identification: Nothing can stop OwO-Mega.
 
Hello everyone i have a question.
how does the stat spread for mega evolving work?
and if both have one wich ability is used for the mega, or are there two megas?
 

AquaticPanic

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Hello everyone i have a question.
how does the stat spread for mega evolving work?
and if both have one wich ability is used for the mega, or are there two megas?
First and foremost, for mons like Mewtwo and Charizard, the fusion gets two megas. The same applies if you fuse two mons and each of them has a mega

Mewtwo to Mega Mewtwo X goes from 106 / 110 / 90 / 154 / 90 / 130 to 106 / 190 / 100 / 154 / 100 / 130, gains Steadfast, and gains Fighting as a secondary type.

So, your Mewtang Mega X would have to gain 80 in Attack, 10 in Defense and Special Defense, have its ability replaced by Steadfast and gain Fighting as its secondary type. So:

Mega Mewtang X: 83 / 182 / 105 / 115 / 95 / 110, Steadfast, Psychic / Fighting (Note: If you make the base's type be Steel / Psychic instead of Psychic / Steel, the mega would be Steel / Fighting)
 
You've kind of answered the wrong question there.

If you fuse two Pokémon that each have a Mega Evolution, then the fusion gets two separate Mega Evolutions. If you have more than two (for example, fusing Charizard with Salamence), then yeah, you get more than two! So that's fun. =]
 
Metagross / Celesteela
Raticate / Raticate-Alola
Exeggutor / Exeggutor-Alola
Golem / Golem-Alola
Blissey / Victini
Slowbro / Slowking
Purugly / Persian-Alola
Porygon-Z / Golem-Alola
Alakazam / Medicham
Bidoof / Arceus
 
Celesteela / Stakataka
Braviary / Metagross
Sableye / Tapu Bulu
Golem / Golem-Alola
Trevenant / Reshiram
Garchomp / Shaymin
Heatran / Avalugg
Emboar / Marshadow
Dugtrio-Alola / Mudsdale
Lugia / Krokorok
 
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Yung Dramps

awesome gaming
Dragonair / Grovyle
Sableye / Tapu Bulu
Cresselia / Latias (SV)
Pinsir / Mothim (SV)
Lugia / Krokorok
Slowbro / Slowking
Machamp / Heatran
Altaria / Genesect
Garchomp / Dragonite
 
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Sableye/Tapu Bulu
Pinsir/Mothim
Golem/Golem-Alola
Trevenant/Reshiram
Dialga/Ribombee
Heatran/Avalugg
Scolipede/Celesteela
Dugtrio-Alola/Mudsdale
Braviary/Metagross (SV)
Typhlosion/Camerupt (SV)
 
Sableye/Tapu Bulu
Pinsir/Mothim
Furfrou/Lugia
Trevenant/Reshiram
Dialga/Ribombee
Heatran/Avalugg
Scolipede/Celesteela
Dugtrio-Alola/Mudsdale
Braviary/Metagross
Typhlosion/Camerupt


Why won't anyone like mine?
 
Sableye / Tapu Bulu
Dugtrio-Alola / Mudsdale
Golem / Golem-Alola
Braviary / Metagross
Trevenant / Reshiram
Pinsir / Mothim
(Immediately banned, sorry. Will be in the dex tho)
Heatran / Avalugg

Winners!
 
Parents: Drapion + Crabominable
Shared Egg Group: Water 3
Offspring Name: Drapominable
New type: Poison/Ice
New base stats: 83/111/93/61/71/69
New ability and desc: Perfect Slice (Anger Point + Sniper) - Increases Critical Hit chance at +6 Attack but does not stack up with Razor Claw/Scope Lens (2 items that do the same thing lol)
Notable Moves: Crabhammer, Ice Hammer, Ice Punch, Knock Off, Poison Jab, Toxic Spikes, Fire Fang, Ice Fang, Thunder Fang, Agility, Throat Chop, Swords Dance, Power Up Punch, Fell Stinger, False Swipe
Role identification: A Powerful Set up Sweeper that can get really deadly if you let it set up to +6.
 
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