G-Luke's Ideal World V3 [Major Patch]

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Rotom-Fan: -Air Slash, +Hurricane

While Speed Boost parahax sounds nice, double never miss in rain STAB sounds better.
 
Priority Reckless sounds really broken... I think the ability should be toned down or something. Maybe make it so it gives twice as much recoil, or maybe just keep the original effect.
as much as i would like to see staraptor be buffed that much is true it would pretty much be gale wings in 6th gen
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
May I give my suggestions?

Pokémon Changes (Moves/Abilities/Mega/Z-Move)

Wigglytuff

Wigglytuff is a disappointing Stone-based Evolution; high HP, but crippling Defense and Special Defense, and also not strong enough and very slow. While the base Wigglytuff may never shine in anything higher than NU, its Mega Evolution will help give it a much needed power boost. Wigglytuff itself may enjoy Simple for at least NU as a pressuring slow but bulky sweeper.

+ Simple, - Cute Charm
+ Bulk Up, + Calm Mind, + Zen Headbutt, + Slack Off
+ Wigglytuffite (Mega Evolves Wigglytuff)
Mega Wigglytuff
Normal/Fairy
Ability: Mega Spirit (User's Attack and Special Attack is the same of user's maximum HP)
Base Stats: 140/70/85/85/100/55

While very slow compared to other Megas, Mega Wigglytuff can put a lot of pressure on unprepared teams. Surprisingly bulky, and both Attack and Special Attack becoming powerful thanks to Mega Spirit, it can go either a Physical or Special tank, or even a mixed one. Don't forget that it got Slack Off, or Drain Punch, in order to heal off damage.


Hariyama

If Medicham got a Mega Evolution, then why not Hariyama? While pretty viable on its own in the NU tier, it got overshadowed by Emboar for better raw power, better STAB combination and Reckless Ability. And Guzzlord is way bulkier than that in comparison. So a Mega Evolution for the Sumo Pokémon would not hurt, fixing the major problems that prevent Hariyama from being a viable bulky Fighting-type; low Defense and Special Defense, and lack of recovery moves.

+ Slack Off, + Drain Punch, + Mach Punch
+ Hariyamite (Mega Evolves Hariyama)
Mega Hariyama
Fighting
Ability: Technician
Base Stats: 144/155/90/40/90/55

Big 155 Attack, with Technician to make Force Palm, Bullet Punch, Rock Tomb, Revenge, Mach Punch and Payback much stronger. It can play as a Physical Tank, and while not too worthy on OU on its own, it can deal a bad surprise to the enemy team does to its real hard 144/90/90 bulk. It helps that with the Fairy-type now vulnerable to Ice-type, it can use Ice Punch to stop most Fairy-type and Flying-type, thus allowing Knock Off or Payback against Psychic-type.


Crabominable

Crabominable is by far the most disappointing Gen VII evolution Pokémon (in my honest opinion, at the very least). It got nothing much to truly help Crabominable to be used correctly; too slow for using its offensive power correctly, and still frail for an Ice-type. Thus the Mega Evolution, as well as a few new moves, will help it to deal with upper tiers.

+ Moxie (Crabominable only), - Hyper Cutter (Kept for Crabrawler)
+ Swords Dance, + Ice Shard, + Mach Punch, + Knock Off
+ Crabominite (Mega Evolves Crabominable)
Mega Crabominable
Ice/Fighting
Ability: Slush Rush
Base Stats: 97/182/87/57/82/72

Pretty huge Attack (almost rivals Mega Heracross'), access of priorities (although I will recommend only one of them in case of Dazzling/Queenly Majesty and Psychic Terrain), and Knock Off coverage in case of Psychic-type. While decently fast in Slush Rush, there are weather control and thus needs to fight carefully. On the bright side, the Hail team does provide Aurora Veil, which gives further benefit for Mega Crabominable.


Snorlax

Snorlax got a Z-Move, alright. But the problem is that Snorlax got to use Giga Impact, a move that had a drawback too heavy for Snorlax to use, making Pulverizing Pancake too situational for its own good. Doesn't help that the power creep is on a higher bar.

+ Drain Punch
+ Modified Snorlaxium-Z (Now works with Body Slam instead of Giga Impact)
Pulverizing Pancake
Type: Normal
Category: Phsyical
BP: 210
Move Required: Body Slam
After usage, the user's Attack and Defense by one stage if the move is successful.

Help Snorlax to build up and at the same time, put a severe dent into anyone not resisting Normal-type. Remember that Stall is buffed into summoning Trick Room, so Snorlax may especially shine more if used carefully.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Imo Illuminate should be changed. -1 Acc sounds like a pretty anoying ability tbh. Not sure what could be a replacement, but I think everyone can agree that acc drops are nothing more than just annoying.

Gotta say, the Levitate idea is lovely. I'l assume that stuff that levitates naturally but don't have Levitate, like Chandelure or Magnezone, are now also immune to ground, if I got everything correctly.

Also btw Mega Butterfee is missing a stat
 

canno

formerly The Reptile
oh man this type of petmod reminds me of DuskMod, it's great
because Rotom is my baby, I have a few suggestions for it (based on the ones you've made)

Ability (base) : Cursed Body Prankster
Stats : +15 SpA, +15 Spe (base)
Movepool : +Destiny Bond (all), Soak (wash), Smokescreen (heat), Aromatherapy (cut), Defog (fan), Haze (fridge)
it works like Hydro Pump / Overheat / Leaf Storm / Air Slash / Blizzard except with status moves instead of attacking ones.

Smokescreen is now a Fire-type move because there is no other Fire-type status move and I feel like Smokescreen as Fire makes enough sense. Unfortunately this means that Heat gets the short end of the stick here.


EDIT: A more interesting option for Illuminate could be giving enemy Pokemon -1 Evasion while switching in.
 
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I mean, I know this is YOUR ideal world and not MINE, but Huge/Pure Power seem like good abilities to remove and turn into intrinsic qualities of the 'mons like Levitate, by just giving high attack stats. Like giving Azumarill 150 attack or something.
 
Now that I've had a chance to write my first thoughts:

Glad you liked my Ice Skates from Sylvemons (and the paralysing orb)

To make Illuminate less annoying, just make it lower Evasion instead of Accuracy.

Bar Moody from affecting Accuracy and Evasion too.

If Regenerator is too good on Cresselia, how about Early Bird?

Cerberus was a guardian, so Stakeout on Mega Houndoom?

Also, a more fitting ability for Mega Ampharos? Why not Tangling Hair?

(Yes, Aurora Veil belongs on Araurus. It’s ridiculous it doesn’t have it)

Tsareena: Grass/Fighting.

Considering adding more Megas, Primals and Signature Z-Moves? (For a start, it’s my opinion that every starter SHOULD have two megas, a signature Z-move and a Battle Bond form to avoid favouritism if nothing else. For practically the same reason, all the psuedolegends should get Megas IMO. Then again, I support Megas for All as I think that basically all lines should, but those are high priorities for me. And Kyuurem at the absolute minimum needs a Primal. Finishing giving all psuedolegends and mythicals signature Z-moves would be good too.)

Why Fire for the Blitzle-line? I’d have capitalised on the hair spike being hornlike to make it Fairy for the same reasons as Rapidash.

For the Lake Trio, leaving them pure Psychic? Both Water and Fairy fit them as well. And to fit their lore, why not something like: Anticipation/Forewarn/Frisk, Anger Point/Berserk, Inner Focus/Defiant/Vital Spirit?

Not Mummy for the Duskull line?

Is Strong Jaw not more appropriate for Carnivine? Huge Power is typically a rabbit thing because of a Japanese association.

For the Chingling-line, maybe Steel and Rattled? They’re bells.

Speaking of which, Rattled for the Bronzor-line’s Levitate replacement.

Maybe have Seviper’s Mega more fitting for its Zangoose rivalry. Ie. Poison/Fighting with Sheer Force. (Unique typing too)

Have Iron Ball double the user’s Weight for Heavy Slam/Heat Crash or Trick with Grass Knot fun.

Give Lord Skull (Rampardos) Reckless like it is meant to have.

Honey Gather: Maybe produce Berry Juice at the end of every turn if the user has no item.

Musharna should get Comatose.

Klinklang should get Motor Drive.

Hidden Power needs to be altered to make Fairy a possibility.

Hidden Force, a physical clone of Hidden Power. Make the type result be different from Hidden Power so Unown can run both and have different type coverage.

Beedrill should get Steelworker.

What else gets intrinsic levitation? Basically everything with wings or which is portrayed as floating in the anime, right?

Primeape: Fighting/Steel

Kantonese Ninetails could get Psychic or Ghost as a secondary typing.

Do Mould Breaker and clones ignore intrinsic levitation?

Intrinsic levitation might mean Ground (especially with the Arena Trap alteration) and Flying could do with a buff. Maybe make Ground resist Fire, bone moves hit airborne targets and lose Flying’s weakness to Ice or something.

Intrinsic levitation also nerfs hazard stacking. Does this open up possibilities for more hazards?

Liquid Voice should give a damage boost to moves it changes the type of.

Chatot should get Cacophany.

Bellosom, Liligant, Maractus, Alolan Marrowak and Meloetta could all get Dancer.

Friend Guard: When this Pokemon switches out, the next Pokemon to switch in has their Defense and Special Defense raised one stage each.

Symbiosis: All Pokemon on the field are treated as if carrying all items on the field.

Flower Guard: Also benefits the user.

Telepathy: Announces the opponent’s Ability on switch in.

Blissey: Normal/Fairy. To help it out it’s prevo’s shadow. A mega would help with that too.

Lucario makes more sense as Psychic than Steel IMO.

Give Pachurisu Cheek Pouch.

Comfey: Fairy/Grass

If you change Adaptability and need a name for an ability which does what it currently does, I suggest Specialised.

Plus: When this Pokemon switches out, if the next Pokemon to switch in has Plus or Minus, their Special Attack is raised one stage.

Minus: When this Pokemon switches out, if the next Pokemon to switch in has Plus or Minus, their Special Defense is raised one stage.

UBs should get additional abilities with Best Boost being their hidden abilities:

Nihilego: Serene Grace/Corrosion/Symbiosis?

Buzzwole: Big Pecks/Iron Fist?

Pheromosa: Dancer/Limber?

Xurkitree: Lightning Rod/Limber?

Celesteela: Flare Boost?

Guzzlord: Gluttony. Maybe Thick Fat?

Kartana: Hyper Cutter?

Poipole/Naganadel: Sticky Hold/Iron Barbs?

Blacephelon: Reckless/Dazzling?

Stakataka: Forewarn/Stamina?

Politoed could become Water/Psychic with Cacophony.

Seismatoad could get Cacophony too.

Golduck: Water/Psychic

Damp: Additionally, treats the weather as always rainy when advantageous to do so.

Dratini-line: Dragon/Water (Dragonight gets intrinsic levitation of course)

To differentiate between Dazzling and Queenly Majesty: When they cause a move to fail, the former induces Confusion and the latter lowers Attack one stage in the attacking Pokemon.

White Smoke and Clear Body: When a Pokemon attempts to lower the user’s stats, the former induces Poison and the latter causes the stat to increase one stage instead.

On Defeatist: What if it inflicts the same penalties to OPPONENTS under half HP?

Truant: Does not activate if the opponent used a status-move last turn.
 
Since I thought up some more ideas, as well wanting to edit some of my previous suggestions, here is an updated suggestions list from moi, as well as some feedback on some V1 Changes:

Abilities:
Early Bird: This is a change I like, but I think it might be a little too broken, since there is a chance to get +1 priority on something like Flare Blitz at any moment. There's a reason why the most powerful priority move only works on the first turn out. What I suggest is this: If the Pokemon uses a damaging move on the first turn it is out on the field, that move gains +1 priority. This makes it less random and more balanced.
Reckless: Way, way, WAY too broken. Guaranteed +1 priority on these powerful moves is far too strong in any circumstance.
Illuminate: Have it reduce another stat, not accuracy.
Mega Launcher, Water Compaction, Battle Armor: I like these quite a bit.
Magician: I like the concept of automatic item-switching, but having it be on switch-in would be way unfair. Maybe after you hit the opponent or after the opponent hits you?
Items:
Shell Bell: Have it heal by 25%, 50% is too much.
New Megas:
Mega Flygon: I like this a lot. My only suggestion is maybe consider swapping out Mold Breaker for Sand Stream?
Pokemon Changes:
Dusclops: While I agree with Dusknoir being Ghost/Fighting, I can't say the same for Dusclops.
Hydreigon: Oh boy, please remove Hustle. You have created a monster. Hustle is WAY to good of an ability for a fully-evolved Pokemon of this caliber. Fun Fact, before X and Y rolled around, Zweilus had the STRONGEST OUTRAGE IN THE GAME, and it was all due to hustle, because Hustle, like Huge Power, applies after all calculations and boosts, not just the base stat! Hydreigon with hustle would be WAY too strong! A fully invested hydreigon with an adamant nature and hustle would clock in at 508. 508!!! So, please, consider nerfing that. Also how can Hydreigon hoen the claws it doesnt have


+ Gunk Shot
Because, really, why don't they have Gunk Shot? This is mainly for Nidoking, who might start using it's higher physical attack with Sheer Force, now that it has a better STAB Physical option than Poison Jab.


+ Aurora Veil
Somehow, this Pokemon that is based on the Aurora Borealis and has the word Aurora in its name doesn't already have access to Aurora Veil. C'mon, man...


+ Blaze Kick, Rolling Kick
Some more kicking moves.


+ Flame Charge, U-Turn
Klinklang needs some more moves in its pool to really be worth a shot, so these here might help if not just by a bit.


+ Stakeout, - Solar Power
Solar Power really doesn't fit the idea of a Cerberus/Hellhound kinda Pokemon. A lot of abilities fit here (Intimidate and Infiltrator, for instance), but Stakeout works best. (Thanks to Sereg for the idea!)


+ Regenerator, - Mold Breaker
Really, what benefit does Mega Ampharos get from Mold Breaker? Regenerator is a much better fit. Volt Absorb would work fine, too.


+ Cacophony, - Telepathy
Upon seeing your changes to the Cacophony ability, I couldn't resist suggesting this. Giving Noivern a couple more sound-based options would be nice, but all it needs is that Boomburst.


+ Cacophony
Same thing as with Noivern. Cacophony fits both Pokemon well since their both partially based on sound (Noivern has Boombox ears and Exploud is, well, Exploud).


Fire/Flying
+ Flare Blitz, Fire Blast
Why isn't this guy a fire type? Probably not to overlap with Talonflame, but a lot about Toucannon screams FIRE. The beak heating up to extreme degrees, and learning fire moves in Flame Charge and Overheat. Adding Flare Blitz and Fire Blast just adds some more Fire moves to use.


+ Mega Launcher, - Damp
+ Sludge Bomb, Dark Pulse, Energy Ball
+10 HP (85), +5 Attack and Special Attack (100 Each), +10 Speed (95)
Giving Kingdra some small changes will help it keep up with the changes.


+20 Attack (130), +5 Speed (100)
Arcanine's starting to fall behind in recent times, so these boosts should help it back up on its feet.


Dragon/Steel
+ Defiant, - Unnerve
+ Dragon Hammer, Iron Head, Iron Tail,
Really, why isn't Haxorus, the Pokemon that is 50% based on Battle Axes, a Steel Type?

Adaptability: Non-STAB Moves gain 1.3x Base Power.
This fits the name better. If you do apply this change, I'll recommend changing Mega Beedrill's ability to something else, or making a clone of the current Adaptability and giving that do Mega Beedrill.

Emergency Exit: Activates if the user reaches less than 50% HP by the end of the turn. After switching out, the Pokemon heals 10% HP. (Priority -6, like Schooling)
Don't mind me, just making the worst ability ever actually usable.

Rivalry: Deals 1.3x damage to an opponent who has any of its stats raised.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Maybe have Seviper’s Mega more fitting for its Zangoose rivalry. Ie. Poison/Fighting with Sheer Force. (Unique typing too)
Toxicroak says hi.

Heat Wave: Gains 50% damage when used by Flying types. Or would this make Moltres too good?
Seems a little illogical but I like the idea of psuedo-STAB

Mega Launcher does fit Kingdra. And yes, Haxorus really should be Dragon/Steel.
Agree with both of these.

I'll post actual suggestions when I'm not using a VPN in lessons :V
 
And now, welcome to The Proteins of Love Mega Section!!!!

Here, I'll be analyzing some of the Megas already presented to us, as well as providing some suggestions.

Mega Hydreigon: Absolutely beautiful. The stat boosts would make it great on its own, but when coupled together with the Mega Launcher ability, this mega becomes devastating. Sure, it only gets two moves that benefit from this, but THAT'S ALL IT NEEDS. Dragon Pulse becomes a 100% accurate Draco Meteor without the Special Attack Drop, and Dark Pulse goes to 120 BP as well!

Hydreigon-Mega @ Hydreigonite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Dark Pulse
- Fire Blast
- Hidden Power [Ice]

This is all you need to wreck some serious ass.

Mega Milotic: Florges on steroids. Where do we start? Oh, yes, 155 base Special Defense. That's higher than most LEGENDARIES. Lugia is packin his shit up and headed straight to the locker room. And it's not just Special Defense, Milotic's got the HP and Defense to boot, as well as MULTISCALE. Oh, and a 130 SpA stat. Beautiful.

Milotic-Mega @ Milotite
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Moonblast
- Substitute


Haxorus-Mega
Dragon/Steel
Mold Breaker
76/187/110/90/110/87
+ Dragon Hammer, +Iron Head

Wallbreaking 101, everybody. Had to nerf down that Speed so it doesn't rampage straight into Ubers.


Delcatty-Mega
Normal
Simple
70/65/85/95/85/100
+ Swords Dance

Made to boost up with Simple-Boosted Calm Minds, Cosmic Powers, or Swords Dances, then sweep. Or Baton Pass.


Octillery-Mega
Water
Protean
75/105/90/130/80/100

Octillery has such a variety of Special moves to abuse with its new Protean ability. Nothin else to say. Not Mega Launcher cuz this is better.


Beheeyem-Mega
Psychic
Prankster
75/75/95/135/150/55

Want some Priority Calm Minds and Recovers, paired with amazing Special Attack and Special Defense stats? Here you go! Basically, if G-Luke's Mega Milotic had Prankster and Calm Mind
 

Yung Dramps

awesome gaming
Interesting meta, but... Some changes need to be made.

First of all, that Cresselia looks awful. I am not against the Psychic/Fairy typing, but Regenerator, fucking Regenerator, are you shitting me? Complete nonsense, and only makes an already annoying Pokemon even more stupid. How about this...


Cresselia: +Sweet Dreams, -Regenerator
Sweet Dreams: Any Pokemon currently asleep re-gain 12% of their health each turn.

There we go, a nice defensive ability for doubles (or even singles if you're willing to use RestTalk) that isn't complete aids, and also helps it be a better Darkrai counterpart.


Now, let's move on to Carnivine.

Jesus Christ, what the hell?! Where does Huge Power come from?! Now that's just lazy. Even I can do better than that. Watch!

Carnivine
G-Luke stats: 84/120/77/80/77/46 (484)
Abilities: +Arena Trap, +Strong Jaw, -Huge Power
New Moves: Ice Fang, Fire Fang, Thunder Fang, Leech Life, Draining Fang
Modified Moves:
Leech Life: Boosted by Strong Jaw.
Draining Fang: 80 BP, Physical Grass type move, contact, exclusive to Carnivine. (OPTIONAL)

So, lemme get this straight. Your Arena Trap only traps Ground types, yet when it came time to buff to buff the Grass type venus fly trap Pokemon, you didn't make the obvious call and instead did some hokey pokey Huge Power crap? Huh? Draining Fang is more or less a filler move just for the sake of Carnivine having a Strong Jaw-boosted STAB, but you can totally skip out on it if desired. Everything else is self-explanatory.

Those are the major weird things. Here's some other stuff that doesn't seem so hot:

Ghost/Fairy Misdreavus line is kinda odd. These Pokemon are supposed to be witches, not Fairies. If you were to give it a dual type at all, wouldn't Dark make most sense?

Tying in with the previous statement, we should really cut down on the amount of dual typings. The Zebstrika line may get Fire moves, sure, but tons of non-Fire Pokemon get Fire coverage, should we make them all Fire types? And Beartic doesn't scream Ice/Fighting at all, seems purely artificial just for the sake of "lol op stab combo". Same goes for Dusclops and Dusknoir.

Other than that, cool beans metagame! Seems pretty fun. Sorry if I seemed abrasive at times, that's how I write stuff. No harm intended to anyone
 
Well, now i'll give some actual ideas:
should beat
and/or
. Why? Well, by the competitive side Poison is maybe one of the worst offensive types in the game, hitting super effectibly only 2 types, Grass and Fairy, while Water is one of the Types with less weaknesses in the game, so i guess an extra weakness can balance it more, while ground, well, it isn't as threatening as before due to the mechanics of this Pet Mod, but as Water, at real life these elements (the ground, seas, rivers and lakes) are really threatened by pollution (aka it just made sense).

Well, now you'll surely asking "but why 600 BST?", coz i would like to see them as regular pseudos, and then i can also work better with their stats:


+Giga Drain, Leaf Storm, Synthesis, Leech Seed, Agility.
New Stats: 83 Hp/89 Atk/73 Def (+2)/179 SpA (+6)/73 SpD (+2)/103 Spe (+20)
New Abilities: Beast Boost/Dazzling (HA)
Basically a much better Xurk that won't fall to Bl: better speed, better special attack, good offensive ability and much faster than before. Oh, and now you don't have o rely on shit like Z-Hypnosis or Z-Electric Terrain thanks to Agility, and the adition of Dazzling makes a Double Dance set much harder to revenge kill.



+Close Combat, U-Turn, Mach Punch, Defog, Swords Dance.
New Stats: 109 Hp (+2)/151 Atk (+12)/151 Def (+12)/23 SpA (-30)/83 SpD (+30)/83 Spe (+4)
New Abilities: Beast Boost/Iron Fist (HA [New Effect: Boosts the power of Punch related attacks by 50%])
Another mon that needs to escape of OU's shadow realm. With now a huge Attack Stat, great 109/151/83 bulk and a new ability that is useful for both defensive and defensive sets, Buzzwole is ready to shine again at the OU tier.



+Earth Power, Focus Blast, Meteor Shower (110 Bp Special Rock type move with 10% chance of lowering the foe's SpD. 85 Accuracy), Surf, Ice Beam (in case that my suggestion of what Poison super effectibly hits it's rejected), Recover.
New Stats: 109 Hp/23 Atk (-30)/71 Def (+24)/143 SpA (+16)/143 SpD (+12)/109 Spe (+6)
New Abilities: Beast Boost/Corrosion (add the effect to Toxic Spikes too pls)
After Necrozma, Nihilego is one of the most mediocre UBs of the game, being always in a weird spot at the tier whenever it is at the moment (in this case, UU). One of its most glaring problems was its unability to touch Steel and Ground mons, which now are being patched with the new aditions of Earth Power, Corrosion, the intristic levitate mechanic and either the new type effectiveness that Poison has against Ground mons or the aditions of Ice Beam and Surf. It also has better Defense, SpA, SpD and Speed for abusing either an offensive hazard stacker, a revenge killer or even a defensive set with the new adition of Recover.



+Shadow Sneak, Flare Blitz, Drain Punch, Fire Punch, Thunder Punch.
New Stats: 61 Hp (+8)/133 Atk (+6)/61 Def (+8)/157 SpA (+6)/79 SpD/109 Spe (+2)
New Abilities: Beast Boost/Technician (HA)
The great mixed attacker it always wanted to be. By the physical side it got better Attack and lots of new aditions as priority on Shadow Sneak, actual physical Fire STABs on Fire Punch and Flare Blitz and 2 new coverage options on Drain Punch and Thunder Punch. And by the special side it got a bit more Special attack and new coverage options on Technician boosted Hidden Powers... It may sound a bit lackluster, but you must remember that in this metagame things such as Hp Fighting are allowed here, so don't underestimate it.
I will add more soon =^]
 
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Onix/Steelix: +Coil, Dragon Rush, Dragon Breeding Group (for what its worth)

Iron Fist: On top of +30% fist damage, punch moves do SE damage to Fairy types (Cuz it's Iron Fist)

Run Away: On top of safer escapes, Run Awy lets you provide Run Away effects to the allied Pokémon switching out as long as they're switching to the Runaway.

Blunder Guard: Shedinja's alt ability. Only hit by NVE moves.

Flame Wheel: Has Rapid Spin qualities.

Razor Wind: Flying type no charge attack move that, with no priority changes whatsoever, next turn, will force out the Pokémon (or whatever Pokémon switches in) with -6 priority. The Pokémon who used Razor Wind can continue to act normally on that turn.

Wing Attack: Strikes twice for 50 damage per strike.

Moves with Acid in the name: Super-effectively hit Steel, including Acid Downpour.

Meditate: Increases Atk by 1 and SpDef by 2 stages when used.

Seed Bomb: 50% chance to seed target.

Steamroller: Inverse Low Kick/Grass Knot mechanics determine damage.

Howl: +1 Atk, -1 Enemy Attack

Tri-Attack - Strikes thrice for 30 damage, each hit tries to freeze, burn or paralyze with 10% chance.

Poison Tail: Becomes like Dragon Tail in that it forces a switch though it can still try and poison.

Noble Roar: Before debuffing stats, forces a switch.

That's hopefully not too exhausting to get through.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Interesting meta, but... Some changes need to be made.

First of all, that Cresselia looks awful. I am not against the Psychic/Fairy typing, but Regenerator, fucking Regenerator, are you shitting me? Complete nonsense, and only makes an already annoying Pokemon even more stupid. How about this...


Cresselia: +Sweet Dreams, -Regenerator
Sweet Dreams: Any Pokemon currently asleep re-gain 12% of their health each turn.

There we go, a nice defensive ability for doubles (or even singles if you're willing to use RestTalk) that isn't complete aids, and also helps it be a better Darkrai counterpart.


Now, let's move on to Carnivine.

Jesus Christ, what the hell?! Where does Huge Power come from?! Now that's just lazy. Even I can do better than that. Watch!

Carnivine
G-Luke stats: 84/120/77/80/77/46 (484)
Abilities: +Arena Trap, +Strong Jaw, -Huge Power
New Moves: Ice Fang, Fire Fang, Thunder Fang, Leech Life, Draining Fang
Modified Moves:
Leech Life: Boosted by Strong Jaw.
Draining Fang: 80 BP, Physical Grass type move, contact, exclusive to Carnivine. (OPTIONAL)

So, lemme get this straight. Your Arena Trap only traps Ground types, yet when it came time to buff to buff the Grass type venus fly trap Pokemon, you didn't make the obvious call and instead did some hokey pokey Huge Power crap? Huh? Draining Fang is more or less a filler move just for the sake of Carnivine having a Strong Jaw-boosted STAB, but you can totally skip out on it if desired. Everything else is self-explanatory.

Those are the major weird things. Here's some other stuff that doesn't seem so hot:

Ghost/Fairy Misdreavus line is kinda odd. These Pokemon are supposed to be witches, not Fairies. If you were to give it a dual type at all, wouldn't Dark make most sense?

Tying in with the previous statement, we should really cut down on the amount of dual typings. The Zebstrika line may get Fire moves, sure, but tons of non-Fire Pokemon get Fire coverage, should we make them all Fire types? And Beartic doesn't scream Ice/Fighting at all, seems purely artificial just for the sake of "lol op stab combo". Same goes for Dusclops and Dusknoir.

Other than that, cool beans metagame! Seems pretty fun. Sorry if I seemed abrasive at times, that's how I write stuff. No harm intended to anyone
There is no need to be offensive. Even if that's how you write, you can hurt people's feelings. In hindsight, I can see even with the new Ice weakness that Regenerator is busted (and I actually love that ability Sweet Dreams btw) and I guess Huge Power is lazy.
Tho on the other stuff are actually quite solid. Beartic has been theorymoned as a ice fighting type since its inception, and so has Dusknoir (for its respective typing). I personally felt that Mismagius and co should have been part Fairy. As for the rest of the adjustments, as I said, are for both competitive and or flavor buffs.

I have listened to other suggestions (that whole Reckless fiasco) and they will be considered for the final update for V1 (Which should be up by Saturday). Unfortunately I don't plan on making anymore Megas nor Z-Moves, as Pet Mods exist to fulfill that function. And old Megas will be addressed in a later Version. Right now I'd like to focus discussion on new moves (and what can get them), fixing bad moves and abilities that currently exist and any more buffs to be given (statistical included)
 
IMO you missed the mark a little on the type changes, Grass should be the fairy-killer, while Ice doesn't need a new thing to be super-effective against and should probably resist Ground instead of Fairy. Also, Grass and Bug should probably have less things resisting them, less overlapping resistances especially.

Also sheesh isn't it a bit reckless to plan on ending V1 on the second page?
 

G-Luke

Sugar, Spice and One For All
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IMO you missed the mark a little on the type changes, Grass should be the fairy-killer, while Ice doesn't need a new thing to be super-effective against and should probably resist Ground instead of Fairy. Also, Grass and Bug should probably have less things resisting them, less overlapping resistances especially.

Also sheesh isn't it a bit reckless to plan on ending V1 on the second page?
This is supposed to be one of those one and done Pet Mods. The only reason its supposed to be spread out is because I'd prefer to take time for it to flesh out and I like some form of community input
 
Sounds like it opens a floodgate for everyone's personal Pet Mod.

Why should one be more privileged than anyone else?
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Sounds like it opens a floodgate for everyone's personal Pet Mod.

Why should one be more privileged than anyone else?
I think it was more about fixing a few things that he liked, kinda like Choonmons but to Luke's taste. Although I do agree it does seem a little like that...

IMO you missed the mark a little on the type changes, Grass should be the fairy-killer, while Ice doesn't need a new thing to be super-effective against and should probably resist Ground instead of Fairy. Also, Grass and Bug should probably have less things resisting them, less overlapping resistances especially.

Also sheesh isn't it a bit reckless to plan on ending V1 on the second page?
Updates exist.
 
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