It's worse than what people think because this actually is closer to a 2 year effective dev time than a 3 year dev time. It's at minimum weeks before November where the 1.0 game has to be on cart, often sooner.Not very surprising, we've known for ages that once the previous game wraps up they start on the next one. So a few months of pre-production, potentially a little juggling/delay from working on DLC depending on the people involved, then starting for real in June makes sense. Perhaps they would have started a little earlier if not for the onset of Covid while they adjusted to work-at-home (iirc, they actually did make the jump relatively smoothly which was impressive)? But sounds about right.
Not only that. A two year and few months dev cycle through the worst parts of Covid. Something that devastated many a game. SV didn't even have a chance.It's been confirmed that Scarlet/Violet basically started production (not pre-production) in June 2020.
That's a two year + a couple of months as change dev time.
I guess if people just look at years I can see how people would think that I suppose.It's worse than what people think because this actually is closer to a 2 year effective dev time than a 3 year dev time. It's at minimum weeks before November where the 1.0 game has to be on cart, often sooner.
About a 2y3m core dev time is probably a lot less than people expect (3 year) from the sound of it.
All things considered, messy though they are, things could have been much worse for both L:A & SV. Even before accounting for them having to rebuild their tools + making new ones.Not only that. A two year and few months dev cycle through the worst parts of Covid. Something that devastated many a game. SV didn't even have a chance.
Hmm, interesting. As we know, some of the dev names were never updated (i.e. Iron Bundle, Roaring Moon, Iron Valiant, Toedscool line. Iirc the treasure legendaries are also the same), but it seems like some of them did. In fact, only the dev notes are different in this diff, which means the dev names for the Charcadet evos and Iron treads had been updated in an earlier commit.
I think it was probably the right call for the first paradox to be a volcarona-styled split, but Bouffalant definitely would have been an interesting pick.
I wonder what they would have *done* conceptually with a Future Bouffalant. What typing would it have had? What would its afro have looked like as a robot? (Just a metal sphere?)I think it was probably the right call for the first paradox to be a volcarona-styled split, but Bouffalant definitely would have been an interesting pick.
Interesting to me that most of them still retain their OG dev names in the final build.
I really wish they'd gone with a Bouffalant, even if not at the expense of Treads in hindsight. One of the things I kind of like about the Past Paradoxes is they have much less predictable base-Pokemon choices, which Bouffalant would have done a lot for the Future side of things.
My guess is the afro would've been the main LED glowy part the other Future Paradoxes haveI wonder what they would have *done* conceptually with a Future Bouffalant. What typing would it have had? What would its afro have looked like as a robot? (Just a metal sphere?)
If I had to replace one, I'd go with Iron Jugulis. It keeps the number of Unova Paradoxes the same and, while I have a weird soft spot for the guy, I acknowledge Jugulis is decidedly considered a dud by most and going for a weirder pick would've probably yielded better results on the wholeI really wish they'd gone with a Bouffalant, even if not at the expense of Treads in hindsight. One of the things I kind of like about the Past Paradoxes is they have much less predictable base-Pokemon choices, which Bouffalant would have done a lot for the Future side of things.
Disco ball.What would its afro have looked like as a robot? (Just a metal sphere?)
Oh, I could definitely see that. That makes a lot of sense actually.My guess is the afro would've been the main LED glowy part the other Future Paradoxes have
Or that, haha. The glowy LED lights most likely would make it look like a disco ballDisco ball.
It's worse than what people think because this actually is closer to a 2 year effective dev time than a 3 year dev time. It's at minimum weeks before November where the 1.0 game has to be on cart, often sooner.
About a 2y3m core dev time is probably a lot less than people expect (3 year) from the sound of it.
So that explains why Scarlet and Violet feel more rushed compared to L:A. That explains so much, actually, given the ambition.Not only that. A two year and few months dev cycle through the worst parts of Covid. Something that devastated many a game. SV didn't even have a chance.
I imagine some of those issues you have are stuff that can't fully be blamed on dev time (& L:A itself likely was in a similar ballpark in terms of dev time).So that explains why Scarlet and Violet feel more rushed compared to L:A. That explains so much, actually, given the ambition.
The poor game balancing for in-game and competitive, the open world that’s more rigid than it look, the hit-or-miss designs (more hits than misses but the misses are apparent), poor implementation of certain QoL stuffs, the numerous visual glitches and even some game-breaking ones, yeah that explains too much.
Pokémon designs are subjective and all, that’s fine, but some Pokémon are more popular than others partially thanks to design. Some Pokémon designs are criticized for a reason, i.e. too little distinction from each others’ evolutionary stages, or copying too much of what was done before. Being seen as boring can be seen as the worst insult that can be given to a design, after all.I imagine some of those issues you have are stuff that can't fully be blamed on dev time (& L:A itself likely was in a similar ballpark in terms of dev time).
Like some definitely are -some glitches likely would have been caught earlier, I'd like to believe they'd figure out *something* to handle performance issues better, they probably could have refined some elements like towns more since I think we had some wayward "indoor" assets- but developers are fully capable of making bizarre design decisions even with all the time & resources in the world.
Just as an example....It's a different genre, but having gone back to Animal Crossing New Horizons (a significantly more polished game that likely had a longer dev cycle AND was likely a healthier cycle compared to New Leaf judging by interviews) lately even after its big 2.0 update it was still full of intentionally-designed jank.
Not to mention some things, like Pokemon designs, are extremely subjective. I suspect that the designs we got are about what we'd have always gotten even if it had another year in the oven; maybe a tweak here & there but overall <insert your least favorite design here> would likely be approximately the same. If there had been any major changes with that extra year I'd wager more towards potentially adding more designs & even thats dependent on other balance changes, presumably.
One of the reasons Legends Arceus is a more solid game with a similar dev time is because the scope is fundamentally smaller.I imagine some of those issues you have are stuff that can't fully be blamed on dev time (& L:A itself likely was in a similar ballpark in terms of dev time).
Eh... I'd really not go too hard into the "Lol Gamefreak's incompetent" mindset. A lot of that, frankly, is from gamer ignorance as to how game design can be sometimes added with memeified understandings of the game's history. We've seen from these leaks that some of the examples we thought were just lazy game design or incompetence turned out to be due to strict deadlines or deliberate design choices. Add in the fact Gamefreak had to quickly take to some of the worst moments any game designer had to face (the 3D transition, the HD era, and Covid/Post Covid) and it makes it more understandable why some of these things happened. Doesn't excuse the failings, but they make more sense than just apathy.But yeah, I do agree it’s not the dev cycle to blame entirely, and I worry if this just prove how incompetant or behind-the-time GF can really be despite their great upsides.
Except I didn’t say just incompetency, I also said behind-the-time which, while not mutually exclusive, might explain more given how late they tend to respond to common criticisms.Eh... I'd really not go too hard into the "Lol Gamefreak's incompetent" mindset. A lot of that, frankly, is from gamer ignorance as to how game design can be sometimes added with memeified understandings of the game's history. We've seen from these leaks that some of the examples we thought were just lazy game design or incompetence turned out to be due to strict deadlines or deliberate design choices. Add in the fact Gamefreak had to quickly take to some of the worst moments any game designer had to face (the 3D transition, the HD era, and Covid/Post Covid) and it makes it more understandable why some of these things happened. Doesn't excuse the failings, but they make more sense than just apathy.
And really, most of that mindset comes from people misinterpreting, or being misinformed on, the development of Gens 1 and 2 and then interpolating those issues as to why there were so many issues development wise to the games Gen 6 and onward. It's best we put that narrative aside or else we won't understand what is actually happening. If anything, it's more like what's happening with a lot of game studios nowadays. They got so used to getting games out in spite of huge production problems that they generally believed things would work out on their own only to have that illusion shatter in front of them.
They were also clearly much more at home making handheld-scale games (probably why the main games stayed there until there was no longer a dedicated handheld to stay on), and have struggled to adapt to making console-scale games.Add in the fact Gamefreak had to quickly take to some of the worst moments any game designer had to face (the 3D transition, the HD era, and Covid/Post Covid) and it makes it more understandable why some of these things happened. Doesn't excuse the failings, but they make more sense than just apathy.