Addressed.
Keep in mind before reading my post that I have not had the time to read through this entire thread (I will do so after this post for a more educated post myself). So anything I say that has already been said -- see it as a reinforcement of that opinion.
My opinion on Garchomp is a pretty simple one: I don't think that he's uber at all.
Really this stems from the fact that we've been using Garchomp since the beginning of the generation and at no point have I ever felt overwhelmed facing Garchomp, nor have I ever felt that he truly influences the metagame in the way that some people imply he does.
I don't think that the metagame would change very much at all without him in it, aside from not being able to use him. Team composition would remain mostly the same, you would still have most of the same threats to deal with. This opinion is reinforced by the fact that, as people love to point out, Garchomp doesn't have any one true counter.
As far as I am concerned this is the biggest argument that people have as far as Garchomp being uber goes.
The problem I have with Garchomp is that, no matter how many counters it has, it can still just decide it doesn't want your attacks to hit. One miss with a supposedly "100% accurate" (and let's be honest, you can't use any better move than that) Ice Beam can very well turn the game around from a situation in which your Suicune/Cress/Starmie/whatever has Garchomp pretty well beat to a situation where what you had available to take it out just got screwed by a 20% chance that you can't reasonably do anything about (Scarf Golduck and Ice Shard Abomasnow aside, but those would be overcentralizing just a tad). Not to mention that you generally have to hit Garchomp
twice to take it down, which is only a 64% chance. If you don't, you'd better have a third counter, because two of them most likely just died.
Why does a pokemon have to have a counter to make it useable in standard? Any of the "counters" that work for Garchomp, if they do die to say an SDed outrage, or something similar, do enough damage before death to make Garchomp killable by the next pokemon coming in. So another argument I've heard is that it isn't fair that Garchomp guarantees a kill or that it takes 2 pokemon to kill it. What makes that unfair? It just means that it's a strong pokemon (something there are many of in OU anyway) and that you actually have to use your playing ability to work around it.
That's all fine and well, except you can just as easily miss with your next pokemon, and then there's probably nothing you can do. If Garchomp was guaranteed to take a pokemon down with it but could 100% be revenge killed, I would not have nearly as much trouble with it.
Additionally, I will raise a key distinction between Garchomp and other pokemon such as Lucario, Gengar, and Salamence. Surely the latter three can be considered to have no true counter,
but, that is only because of their sheer unpredictability. Every individual set of four moves those pokemon can conceivably run
does have a counter. Garchomp will generally be running the same four moves with the same held item every time you see it. Does knowing that information make it any easier to counter? No. You're probably going to still lose a pokemon, and you can still get Sand Veiled just as easily.
No, Garchomp doesn't guarantee a kill every match. If Garchomp takes out a counter it will usually be crippled itself. Yes it can do a lot of damage to any pokemon in the game, but there are tons of pokemon that can do that. Everything seems to be resting on the idea of a counter and that's what makes it non-uber. But, truly, there is no definition for Uber in the first place and while we like to make distinctions between overpowered pokemon and less powerful ones -- there is no clear line here between Garchomp and the rest of OU.
Yes there is. Just look at the usage statistics.
Usage has been pointed out a lot to me -- so I will point it back to you. What about Blissey? Blissey was used just as much, if not more than, Garchomp in ADV. It was on almost every team you played against and it influenced the metagame much more than Garchomp did (seeing as Garchomps counters are usually necessary on a team whether or not Garchomp is present due to other similar threats). Usage definitely can't dictate whether or not something is 'too powerful' for OU.
You cannot compare Garchomp to Blissey, regardless of what the usage statistics may be telling you. One is a wall, one is an offensive powerhouse. One wrong move, or one miss, against Blissey is not going to drastically alter the game the way it will against Garchomp.
Blissey is a
de-centralizing force, if anything. Without it, Alakazam, Raikou, Azelf, non Sub-Punch Gengar, Specsmence, etc. would tear through the metagame like nothing. Blissey is the reason special sweepers with vast movepools, such as these, are not totally overpowered.
Anyway, this is just my opinion. As I already stated there is no true definition as to what makes a pokemon uber so it's impossible to truly say for any one reason as to why Garchomp should be set apart from standard play. But, I will say that since I started playing in DP at no point has there ever been a time where Garchomp has singlehandedly defeated my team, nor have I ever felt that it was the sole reason that I won. Pokemon is a team game and it seems to me that you guys are focusing too much on the individual aspects of Garchomp. Of course it can take out one pokemon in the game but it is then left for dead. Most other ubers aren't left in the same position -- they can keep taking pokemon out long after the first. This isn't usually true for Garchomp. Plus, with some prediction and a decent team Garchomp will find it hard to even get one kill -- I usually don't have a problem thwarting it.
Keep some of this in mind when you are forming your own opinion in the future.
Actually, there are several different definitions of uber, and Garchomp is beginning to fit each and every one of them more and more.
Originally Posted by Fat
The definition of uber:
Overcentralization
[...]
No counters
[...]
Luck
Looks to me like Garchomp fits all three of these.
We call a Pokemon overpowered, if despite the countertrends developed in order to stop it, the usage continues to rise
Need I say more?