[Overview]
<p>Ladies and Gentlemen, let us welcome back our old friend, who always walks on the edge between OU and Ubers: Garchomp! Along with a defining Evasion Clause change–now banning Sand Veil from OU–Garchomp dropped off his amazing sand game i don't really get what you're trying to say here, leaving him back with only with his Rough Skin ability. However, don't think Sand Veil was the only reason Garchomp is such a strong Pokemon for Garchomp's success; great Dragon / Ground dual-type coupled with viable base stats give Garchomp a lot of merits. With only his STAB moves, Garchomp has almost perfect STAB coverage, being with his STAB moves only resisted by the rarely seen Bronzong and Skarmory which both are seen rarely. Resisting Stealth Rock, as well as fitting in almost any weather condition 'working well under any weather condition' / 'fitting in almost any weather team' imo are just a few more of his abilities.</p>
<p>While base 130 base Attack seems just average nowadays, compared to Dragonite and Salamence, it is just enough for Garchomp fireing to fire off almost-unresisted Dragon-type moves at the opponent, including one of the strongest Outrages this entire sentence is fluffy / can be removed imo. Although it he faces real hard competition around from his Dragon brethren Dragonite, Salamence, Haxorus, Latios, and Hydreigon, Garchomp can stand his ground by thanks to his unique abilities that sets him apart, including the ability to set up Stealth Rock and an immunity to Electric-type moves, blocking Thunder Wave and Volt Switch completely. Despite Although he has just two weaknesses, Dragon-type and Ice-type moves are seen on any team, giving him some problems with Choice Scarf Dragons unless it he weilds wields one himself, as well as Mamoswine—which his teammates should work around.</p>
[SET]
name: Choice Band
move 1: Outrage
move 2: Earthquake
move 3: Fire Fang / Aqua Tail
move 4: Dragon Claw / Dual Chop
item: Choice Band
ability: Rough Skin
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>What to do if you don't have the time to set up or you just don't want to? Slap a Choice Band on him and you are set to go. With an instant Attack boost, Garchomp's attacks already will reach destructive levels. Outrage will at least 2HKO the entire OU metagame, as long as it is not a Steel-type, but with Earthquake he gets all the coverage he will need most of the time bar Steel-types—which is where Earthquake comes in. Although Earthquake is a risky pick for any Choice Pokemon, Garchomp still makes too good use of it, mainly due to STAB and coverage abilities huh?. Fire Fang opens Garchomp a way through lets Garchomp break through Pokemon such as Scizor, Ferrothorn, and Forretress, which laugh at Outrage and take just neutral damage from Earthquake; it is therefore the preferred move outside of rain.</p>
<p>Generally, Fire Fang is the preferred move without weather and any weather conditions not called Rain, whereas In rain, on the other hand, Aqua Tail gets a significant boost, allowing him to hit most Steel-types—including Skarmory and Bronzong—harder; including both Skarmory and Bronzong but it also 2HKOes Gliscor. In the last slot, a secondary Dragon-type move is recommended so as not to stuck lock into Outrage to early. While Dragon Claw is the more secure pick, Dual Chop what are its advantages - who specifically does it beat? has the same base Power, but splits in 2 strikes at the cost of a small accuracy drop lets Garchomp get past Substitute Dragonite and SubCM setup sweepers.</p>
[ADDITIONAL COMMENTS]
<p>Choice Band Garchomp has the absurd weird word! handy / useful? ability to deal with most weather inducers. Tyranitar can't take any is dispatched of by Earthquake, while physically defensive Ninetales and 252/0 Politoed are both OHKOed by Outrage. However, both physically defensive Politoed and 252/0 Hippowdon is are only in 2HKO range sometimes survive(s) two Outrages? are only 2HKOed? i don't really get what you mean, so is 252/0 Hippowdon. Physically defensive Hippowdon is the only weather inducer, that has a chance of not being 2HKOed. Dual Chop's 2 strikes help dealing with Substitute Dragonite and SubCM, some Pokemon, Garchomp normally has a hard time with once they set up their Subsitute.</p>
<p>Before Garchomp can pull off unleash Outrage's full potential, Steel-types and faster Dragons are in will need to first be removed in first place. Skarmory especially is quite a nuisance, as it is barely 2HKOed by Fire Fang in neutral weather and by rain-boosted Aqua Tail. Both Magneton and Magnezone make good partners for Garchomp as a DragMag combo, in order to remove not just this special specific threat for Garchomp , but also Ferrothorn, Forretress and a Choice locked Scizor Choice-locked into (?) are easily dealt that way. Any other potentially problematic Steel-type that could cause problems will have a hard day facing Dugtrio; including examples include Heatran, Jirachi, as well as opposing Magnezone and Magneton. Another offensive option is Mamoswine, which has a high base Attack stat and great dual STAB moves, being able to potentially dealing with and Garchomp threat singlehandedly being able to singlehandedly deal with most of Garchomp's threats?. Defensively, Heatran and Jirachi can put a full stop to most Dragon-type and Ice-type moves, aimed at Garchomp.</p>
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Outrage / Dragon Claw
move 3: Earthquake
move 4: Fire Fang
item: Yache Berry / Haban Berry
ability: Rough Skin
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Garchomp can utilize Swords Dance rather easily, thanks to his good amount number of resists and immunities. Just bring him in on one of said moves give some examples of common good moves to switch in on?, set up Swords Dance, and start sweeping. Dual STAB is pretty much all it he needs, since with a +2 boost under his belt, everything in his way will be plain overran overrun by Outrage, including physically defensive Hippowdon and physically defensive Gyarados, even factoring in Intimidate. Still, Fire Fang is needed to deal with Skarmory, Ferrothorn, and Forretress—but note that Scizor is OHKOed by +2 Earthquake factoring Stealth Rock damage after a Swords Dance after Stealth Rock. Fire Fang should always be used over Fire Blast, as it does overall more damage after a boost.</p>
[ADDITIONAL COMMENTS]
<p>With Swords Dance, Garchomp has already enough power after a Swords Dance boost, so he can use an item that helps in taking hits better. Thankfully, he only has two weaknesses, which can both can be reduced a bit by using a Yache Berry or Haban Berry respectively. The former allows Garchomp to take any unSTABed Ice-type moves, but and also always survive Life Orb Mamoswine's Ice Shard from Mamoswine 100% of the time at full health, Except for Life Orb Latios and Hydreigon, there's no Dragon-type at all that is able to KO Garchomp from full health when using a Haban Berry. It while the latter lets Garchomp survive an Outrage from Life Orb Salamence, Life Orb Dragonite, and opposing Choice Band Garchomp, but also as well as a Draco Meteor from Life Orb Latias and Choice Scarf Latios. Kyurem-B still has a 43.75% chance to OHKO with an Outrage though. Draco Meteor from Life Orb Latios and Hydreigon still always OHKOes Garchomp, though, as does Outrage from Kyurem-B 43.75% of the time. Dragon Claw can be used instead of Outrage not to get to avoid being locked into a move; however, it is weaker and will miss out on a few OHKOes it would catch with Outrage, most importantly OHKOs on Deoxys-D, Gliscor, Celebi, and Hippowdon.</p>
<p>Again, Garchomp feels very comfortable in fits well on DragMag teams, where it he can get some free switch-ins from Magneton's and Magnezone's Volt Switch. Generally, Steel-types work very well with Dragon-type Pokemon. Jirachi and Scizor perform a similar role on a team with Garchomp, both having access to U-Turn, giving Garchomp more chances to switch in more safely can both use U-turn to give Garchomp more safe switch-ins. Jirachi can even pass a Wish so to grant Garchomp can get multiple chances to attempt a sweep. Even though Garchomp can wreck almost anything, he still doesn't like to get burned by a Scald or Will-O-Wisp detests Scald or Will-O-Wisp burns from faster Pokemon, such as Choice Scarf Rotom-W and Starmie. Gastrodon works as a solid counter to these moves, and doesn't care much about burn. In case of an unexpected status ailment on Garchomp, Heal Bell and Aromatherapy can be used to cure annoying Toxic damage and burn look to cleric support; Vaporeon has the ability to fulfill any of these roles, curing can cure status, pass Wish, and allow soft switch-ins by using Baton Pass.</p>
[SET]
name: Substitute + Swords Dance
move 1: Substitute
move 2: Swords Dance
move 3: Outrage / Dragon Claw
move 4: Earthquake
item: Leftovers / Salac Berry
ability: Rough Skin
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Garchomp doesn't hide; he retreats tactically behind a Substitute. This allows him to set up more easily or attack right away if needed, depending on the situation. Managing to pull off a Swords Dance at the right moment transforms this set into a deadly late game cleaner as long as the opponent can't resist Outrage any longer or if he has more than one Pokemon being able to outspeed Garchomp. try something like this "Either of two conditions are required for a successful late-game clean-up / sweep: either remove all the opponent's Outrage sponges, or leave him with no more than one faster Pokemon"..? With only his STAB moves available, he Garchomp might lose some coverage, but he gets significantly more power in return. often powering through most Steel-types even with a neutral Earthquake A neutral Earthquake is often enough to let him power through most Steel-types, including Scizor, Ferrothorn, and Forretress, all of whom are easily 2HKOed when sitting at +2 attack at +2.</p>
[ADDITIONAL COMMENTS]
<p>Both Leftovers and Salac Berry have usable coverage work well with Substitute, allowing to regain some health over the time to set up more often or simply receiving a Choice Scarf effect without being stuck in any move fairly obvious and hence unnecessary really - perhaps give specific examples where one or the other would work better?. But since speed is a real big term in OU, there are a lot of Pokemon running a Choice Scarf or have access to priority. This includes Latios and Terrakion for the former and Scizor, Breloom, Dragonite, Mamoswine, and Lucario for the ladder, making them all a threat to Garchomp without an active Substitute, even when getting the speed boost and so...? what point are you trying to make / what consequences does this have on garchomp? if it makes salac berry less viable, then say so outright; if your point was that you need teammates to cover for this, then move this to the below paragraph and name specific teammates Although a Life Orb will rack up residual damage really fast, it still increases the power from Garchomp's moves. The only notable change, however, is that at +2 attack, Skarmory can be 2HKOed by Outrage. Anything except it is at least in 2HKO range anyways. A Life Orb boost enables Garchomp to 2HKO Skarmory with +2 Outrage; however, be aware that residual damage will rack up quickly. </p>
<p>Without Lacking any Fire-type move and in worst case, if not being able to set up potentially being unable to set up, Garchomp badly needs support to remove opposing Skarmory and Bronzong from the opponent's team. Besides Magnezone and Magneton, there are a number of other Pokemon, running nicely on his side viable teammates for this purpose, namely Thundurus-T, Rotom-W, Heatran, and even Infernape</p>
[SET]
name: Choice Scarf
move 1: Outrage
move 2: Earthquake
move 3: Fire Fang / Aqua Tail
move 4: Dragon Claw
item: Choice Scarf
ability: Rough Skin
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Instead of simply powering through the opponent's team with absurd power, a Choice Scarf Garchomp into an effective revenge killer. Choice Scarf Garchomp noticeably lacks the immediate wallbreaking power of his other variants, but is one of the fastest Pokemon in the game and is hence an effective revenge killer. Outrage is his main move once certain threats are removed, STAB Earthquake is used to hits most Steel-types hard, while on the third slot, he can pick between either Fire Fang or Aqua Tail for coverage. The ladder latter should only really be used in on rain teams, however, as where it hits Skarmory and Bronzong as hard as possible. With pretty much near-perfect move coverage along those moves, Garchomp can run any move on in the last slot. Dragon Claw is recommended though, since it gives him an additional STAB move without being forced to be locked into it too early in the battle for a consequence-free STAB move.</p>
[ADDITIONAL COMMENTS]
<p>With a Choice Scarf attached, Garchomp will noticeably lack the immediate power, that Swords Dance and Choice Band variants offer, thus making it a bad pick for a Wallbreaker. In return however, Choice Sharf Garchomp belongs to the fastest Pokemon in the game bar Choice Scarf Latios and Terrakion and Chlorophyll boosted Venusaur.</p> moved to set comments - feel free to work in the stuff about scarf latios / terrak / venusaur there if you think they're important :>
<p>Typical partners that remove Steel-types are needed again, to get Outrage working for an eventual Outrage sweep: Dugtrio in combination with Scizor or Jirachi can drag most of them out and remove them easily, while Magneton and Magnezone again help Garchomp out as they can take out Skarmory safely. Breloom and Mamoswine can threaten faster Choice Scarf users with their priority moves, so Garchomp won't get revenge killed by them anymore to prevent them from revenge killing Garchomp.</p>
[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Outrage / Dragon Claw
move 3: Earthquake
move 4: Fire Blast / Swords Dance
item: Life Orb / Focus Sash
ability: Rough Skin
nature: Naive / Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Garchomp can not just hit hard is no one-dimensional hard-hitter; he can also 'effectively' / 'successfully' here, if you must set up Stealth Rock for the team in a successful manner, The main reason is that it can also handle most Rapid Spinner the opponent might run as he can handle most spinners between its dual STAB and Fire Blast. Dual STABs can hit most of them very hard, Fire Blast will not just OHKO Forretress with Life Orb, but also hits Ferrothorn and Scizor hard. Specially Defensive Skarmory will be 2HKOed as well. The latter OHKOes Forretress with Life Orb, 2HKOes specially defensive Skarmory, and decimates Ferrothorn and Scizor. Swords Dance also works on in the last slot to let Garchomp get a second purpose, being able to set up Stealth Rock but also working as a set up sweeper for the team give Garchomp a secondary role as setup sweeper.</p>
[ADDITIONAL COMMENTS]
<p>Focus Sash can be used on Garchomp, making it to make Garchomp a fantastic lead, considering as he is one of the fastest Stealth Rock users in the tier, aside ahead even of Terrakion and Aerodactyl. Thanks to Rough Skin, Garchomp is even able to break Terrakion's Focus Sash, ensuring an easy OHKO with Earthquake. Rapid Spinners, such as bulky Starmie, Forretress, Tentacruel, and even Donphan are almost no problem for this set, being able to KO most of them easily, allowing it to keep up Stealth Rock on the field. This again reduces the actual need of a spinblocker on the same team belongs in set comments imo.</p>
<p>Deoxys-D works very fine nicely with Garchomp, by setting up Spikes for the team, and increasing residual damage on the opponent's team. Thankfully Other than this, Stealth Rock Garchomp works very independently in contrast to his other sets, as it follows hisits you're referring to the specific variant (it) not the pokemon (he) own strategy. This allows the team to be more flexible than usual.</p>
[SET]
name: Support
move 1: Stealth Rock
move 2: Dragon Claw / Dragon Tail
move 3: Earthquake
move 4: Fire Blast / Aqua Tail / Protect
item: Leftovers
ability: Rough Skin
nature: Jolly
evs: 252 HP / 196 Def / 60 Spe
[SET COMMENTS]
<p>Garchomp has great natural bulk and thus can work in a more support-oriented way for the team. Stealth Rock is again, what Garchomp mainly aims for Garchomp's main aim. In contrast to any his other sets, this one forgoes Outrage completely, as it doesn't hit nearly as hard as any other variant. Instead, Dragon Claw works better, having good neutral coverage on its own as it has the same great standalone neutral coverage, but Dragon Tail can be used to phaze through the opponent's team, racking up residual damage. Earthquake hits most Steel-types effectively, and any other one will be hurt by either Fire Blast. Aqua Tail should only really be used in Rain, but will hit Gliscor and Skarmory pretty hard then. optional rephrase: 'The combination of Earthquake and Fire Blast destroys all Steel-types, but Aqua Tail can be used in rain to take out Gliscor and Skarmory.' Protect can be used to scout for the opponent's movesets and what they might have to hit Garchomp effectively. Also it helps to check for Choice Items and what the opponent decides to stuck into, giving Garchomp the chance to let a teammate take certain hits better. Alternatively, Protect lets Garchomp scout for super effective moves, and aids prediction around Choice users.</p>
[ADDITIONAL COMMENTS]
<p>With a Jolly nature and 60 Speed EVs, Garchomp is fast enough to The given Speed investment lets Garchomp outspeed neutral base 90s, such as Adamant Lucario, but also as well as positive-natured Timid Heatran and Jolly Breloom. HP got maxed to take hit from both sides of the spectrum the best way possible, rest got moved into Defense. The given spread maximizes Garchomp's bulk, and specifically allows Garchomp him to survive +2 Life Orb Breloom's Mach Punch, and Choice Band Terrakion's Close Combat. and Even Jolly Life Orb Mamoswine's Ice Shard has just a 37.5% chance to OHKO from full health, while unboosted Hidden Power Ice from Pokemon, such as the likes of Jirachi, Heatran, Alakazam, and Jolteon also fail to OHKO Garchomp. However, even with that much investment in its bulk, Garchomp still can't deal that well with most Outrage, Draco Meteor, and Ice Beam users even this bulky Garchomp cannot sponge / should avoid Outrage, Draco Meteor, and Ice Beam.</p>
<p>This set works in almost any weather. In Sandstorm, it In particular, sandstorm increases passive damage on the opponent's team; Dragon Tail and even Rocky Helmet should therefore be used 'considered' if you want something less strong? on such teams in first place to maximize the potential passive damage. It is even possible to use Rocky Helmet here to just increase passive damage more. In sun and in rain, either Fire Blast or and Aqua Tail get pseudo-STAB respectively, making them significantly stronger than they use to be.</p>
[Other Options]
<p>Dragon Tail can be used on any set that has a second Dragon-type moves slashed instead of Dragon Claw Dragon Tail can replace Dragon Claw on any set where the latter is secondary STAB. Bulldoze receives STAB from Garchomp and allows him Garchomp to slow down Pokemon that are generally faster or have a Choice Scarf faster Pokemon or Choice Scarf users on the switch and either attack again or simply switch something along the lines of 'potentially letting him fire off another attack' highlights the benefits of bulldoze best imo. Stone Edge and Rock Slide are still some options it has but there's no Pokemon that it can hit that much better than any other move listened on the sets, not to mention their accuracy is off of levels. Garchomp can also learn Stone Edge and Rock Slide, but these offer no additional coverage and have subpar accuracy.</p>
<p>A Classic is this meant to be capitalized a la 'classic' vs 'new' mixmence? if not, decap it ChainChomp set with Draco Meteor and Fire Blast can work vague, feels like filler, etc etc. works against what? because people commonly expect physical chomp, or something along those lines? but lacks general power in comparison to boosted Outrage and Fire Fang, mainly because of the difference of Gachomp's Attack and Special Attack 'due both to Garchomp's higher Attack stat and his ability to boost it' (optional change, might change your meaning slightly but idk if this was what you intended in the first place). Mixed variants should use a Hasty nature to keep his Garchomp's good bulk against common priority moves. A passive damage stacker with Protect, Toxic, and a Rocky Helmet being can be used in sandstorm to frustrate some players this last bit also feels fluffy tbh , but that it pretty much. RestTalk can surprise most opponents, getting rid of status and with Garchomp's natural bulk and newfound ability to get rid of status, he can increase his staying power slightly 'considerably' would be more convincing here, lol, but i'll leave that change entirely up to you!.</p>
[Checks and Counters]
<p>Skarmory and Bronzong are the only Pokemon that ever happen to be seen in OU that resist both of Garchomp's STAB moves. More annoyingly, both are known to be effective physical walls, making a Fire-type coverage move coverage almost mandatory. Choice Scarf Kyurem-B is faster than any set Garchomp has except when running a Choice Scarf by himself outspeeds all bar Choice Scarf Garchomp. Also, Kyurem-B's Outrage will definitely hurt a lot so prober Team support is needed to take care of him. out of place - you're writing this for people looking to counter garchomp, not garchomp users. with this in mind, remove the last sentence of this paragraph if it's referring to sponging kyu-b's outrage. even if it isn't, some reorganization might help make things clearer here - imo separating offensive checks/ counters (ie those that are faster, like kyu-b) and more defensive ones (skarmory, bronzong, these misc steels) into two distinct paragraphs would be a good place to start Heatran, Jirachi and Scizor can take Outrage somewhat ok, allowing to hit back hard with their STAB moves.</p>
<p>Defensive Gliscor is really annoying, being able to can switch easily into Garchomp's Choice-locked Earthquake, forcing him to switch. Mamoswine can cover this problem easily with his ridiculously powerful Ice-type moves but Rotom-W also works well to full stop most Glisor. In Rain, Garchomp can hit it really hard with Aqua Tail and Vaporeon doesn't even care at all, negating Toxic with her Hydration ability. again, this is targeted at people looking to counter garchomp! consider putting this mamoswine / rotom-w / vaporeon stuff under AC second para of one or both of the choice sets Speaking of Mamoswine, he not just makes a good partner but is also one of Garchomp's worst problems. With just an Adamant nature, Ice Shard can almost OHKO from full health, which again makes Rotom-W one of Garchomp's best partners. Garchomp generally has only two weaknesses which is low in quantity but immense in quality: Garchomp will die to almost any Outrage, Draco Meteor, Ice Beam, Blizzard and even several Hidden Power Ice. Steel-types luckyliy can take hits from both of this types, so one of them should always stand at Garchomp's side.</p>
yeaaa checks and counters needs rewriting not gonna gp the rest of it - while you do have some good points there's also a lot of out-of-place information. i hope i helped give you a better idea of what we're looking for here (and how to organize it maybe), but you can also always check out some other onsite analyses and the stickied formatting guide